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An outline for all weapons that provide proficiency for the proper Secondary Class.

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Published by Tannis, 2020-09-20 15:43:38

Avatar: Coming Oblivion - Weapons

An outline for all weapons that provide proficiency for the proper Secondary Class.

Specialized Weaponry & Armor

Depending on your specialized proffession, you have been trained in a specific set of
weaponry.

In your class, if it states that your receive a weapon of your weapon tree, you are only allowed to start with one weapon under the
"Initiate" tree.

Monk Nomad Weaponry

Name Damage Cost Weight Property
Initiate Weapons
10 gp 4 Ib. Light, Finesse
Duel Kama 1d6 Slashing 10 gp 2 Ib. Light, Disarm Immune, Finesse
Duel Caestus 1d4 Bludgeoning 2 gp 4 Ib.
2 gp 1 Ib. Versatile (1d8), Finesse
Bostaff 1d6 Bludgeoning Light, Thrown (20/60), Finesse
Kunai 1d4 Piercing 20 gp 5 Ib.
Rare Weapons 15 gp 2 Ib. Reach, Finesse
Chinese Whip 1d8 Bludgeoning 20 gp 2 Ib. Light, Control, Finesse
Light, Disarm Res., Thrown (20/40), Finesse
Nunchucks 1d6 Bludgeoning 50 gp 3 Ib.
Duel Sai 1d8 Piercing 30 gp 2 Ib. Disarm Res., Versatile (1d10), Finesse
Light, Hidden (DC 18), Finesse
Epic Weapons 1d8 Slashing
Moonspade

Bladed Fans 1d6 Slashing

Devoted Templar Weaponry

Name Damage Cost Weight Property
Initiate Weapons
5 gp 4 Ib. Versatile (1d8), Finesse
Mace 1d6 Bludgeoning 2 gp 2 Ib. Light, Finesse
Ornate Staff 1d6 Bludgeoning 10 gp 4 Ib.
Thrown (20/60), Versatile (1d10)
Shortsword 1d6 Piercing 2 gp 3 Ib.
Rare Weapons 10 gp 2 Ib. Disarm Res., Versatile (1d12), Thrown (20/60)
20 gp 4 Ib. Reach, two-handed
Ornate Spear 1d8 Piercing
Flail 1d8 Bludgeoning 500 gp 3 Ib.
300 gp 3 Ib.
Morning Star 1d8 Piercing
Epic Weapons

Trident 1d10 Piercing
Glaive 1d10 Slashing

Aegis Defender Weaponry

Name Damage Cost Weight Property
Initiate Weapons Versatile (1d10)
10 gp 4 Ib. Versatile (1d10)
Battle Axe 1d8 Slashing 15 gp 3 Ib.
Longsword 1d8 Slashing 10 gp 6 Ib. Reach, Disarm Res.
Reach, Heavy
Mallet 1d8 Bludgeoning 30 gp 5 Ib.
Rare Weapons 30 gp 5 Ib. Disarm Res., reach (15ft.)
10 gp 2 Ib. Heavy
War Glaive 1d10 Slashing
Sieging Halberd 1d10 Slashing 400 gp 15 Ib.
100 gp 10 Ib.
Warpick 1d8 Piercing
Epic Weapons

Ball & Chain 1d8 Bludgeoning
Warhammer 1d10 Bludgeoning

Tiandi Warrior Weaponry

Name Damage Cost Weight Property
Initiate Weapons
Light, Duel Damage (Slashing), Finesse
Tanto 2d4 Piercing 10 gp 2 Ib. Light, Finesse
Shortsword 1d6 Piercing 10 gp 2 Ib.
Rare Weapons Disarm Res., Versatile (1d10), Finesse
Versatile (1d10)
Wakisashi 1d8 Slashing 30 gp 3 Ib.
15 gp 2 Ib. Versatile (2d10), Finesse
Warblade 1d8 Slashing Heavy, Two-handed
Epic Weapons

Katana 2d8 Slashing 250 gp 3 Ib.
Nodachi 1d12 Slashing & 1d12 Bludgeoning 600 gp 10 Ib.

Ranger Warden Weaponry

Name Damage Cost Weight Property
Initiate Weapons
5 Ib. Ammunition (80 / 320), Loading, Two-handed
Light Crossbow 1d8 Piercing 15 gp 2 Ib. Ammunition (80/320), Two-handed
Shortbow 1d8 Piercing 20 gp 2 Ib. Light, Finesse

Shortsword 1d6 Piercing 10 gp 2 Ib. Ammunition (30/120), Light, Loading
Rare Weapons 2 Ib. Finesse, Disarm Res.

Hand Crossbow 1d6 Piercing 30 gp 3 Ib. Ammunition (60/600), Heavy, Two-handed
Rapier 1d10 Piercing 35 gp 8 Ib. Ammunition (50/400), Heavy, loading, Two-handed

Epic Weapons 1d12 Piercing 200 gp
Longbow

Heavy Crossbow 1d10 Piercing 80 gp

Dune Hashashin Weaponry

Name Damage Cost Weight Property
Initiate Weapons
Light, Finesse
Scimitar 1d6 Slashing & 1d4 Poison 20 gp 3 Ib. Light, Thrown (20/60), Finesse
Kunai 1 Ib.
1d4 Piercing 2 gp Disarm Res., Finesse
Light, Disarm Res., Finesse
Falacata 1d6 Slashing 25 gp 4 Ib.
Katar 1d6 Piercing 20 gp 3 Ib. Finesse
Light, Control, Finesse
Rare Weapons 1d8 Slashing & 1d4 Poison 40 gp 4 Ib. Light, Disarm Immune., Duel Damage (Slashing)
Falchion Light, Disarm Immune, Finesse, Mystical

Pata 1d8 Piercing 30 gp 2 Ib. Disarm Res., Finesse, Reach (15ft.)
Kukri 1d8 Piercing 20 gp 2 Ib. Extended Form (2d8), Finesse
Light, Disarm Res., Finesse
Haladie 1d6 Piercing --- 1 Ib.
Epic Weapons

Spiked Chain 1d10 Piercing 150 gp 4 Ib.
Whip Sword 2d6 Slashing 200 gp 5 Ib.

Shamshir 1d10 Slashing & 1d6 Poison 200 gp 3 Ib.

Specialized Armor

Armor Cost Armor Class (AC) Requirement Stealth Weight
Light Armor

Padded 5 gp 11 + Dex Modifier ─ Disadvantage 8 Ib.
Leather 10gp 11 + Dex Modifier ─ ─ 10 Ib.
─ ─ 13 Ib.
Studded Leather 45 gp 12 + Dex Modifier
Medium Armor

Hide 10 gp 12 + Dex Modifier (Max 2) ─ ─ 12 Ib.
Chain Shirt 50 gp 13 + Dex Modifier (Max 2) ─ ─ 20 Ib.
─ Disadvantage 45 Ib.
Scale Mail 50 gp 14 + Dex Modifier (Max 2) ─ ─ 20 Ib.
Breastplate 400 gp 14 + Dex Modifier (max 3) ─ Disdvantage 40 Ib.

Half Plate 750 gp 15 + Dex Modifier (Max 3)
Heavy Armor

Ring Mail 30 gp 14 ─ Disadvantage 40 Ib.
Chain Mail 75 gp 16 Str 13 Disadvantage 55 Ib.
Str 15 Disadvantage 60 Ib.
Splint 200 gp 17 Str 18 Disadvantage 65 Ib.

Plate 1,500 gp 18

Exquisite Armor

Armor of Flames ─ 14 + Dex Modifier (Max 2) + Fire Nature Modifier Cha 20 ─ 10 Ib.
Wis 20 ─ 10 Ib.
Armor of Waves ─ 14 + Dex Modifier (Max 2) + Water Nature Modifier Str 20 Disadvantage 70 Ib.
Int 20 ─ 8 Ib.
Armor of Mountains ─ 16 + Str Modifier (Max 2) + Earth Nature Modifier

Armor of Hurricanes ─ 12 + Dex Modifier (Max 2) + Air Nature Modifier

Shields Cost Armor Class (AC) Properties Stealth Weight

Shield 10 gp +1 ─ ─ 3 Ib.
Small / Light 15 gp +1 Thrown (30 ft.) ─ 5 Ib.
10 gp +1 ─ 2 Ib.
Buckler ─
Throwing 25 gp +2 ─ 5 Ib.
50 gp +2 ─ Disadvantage 15 Ib.
Rattan 30 gp +2 Polearm Opening 10 Ib.
Medium ─

Kite 30 gp +3 Disadvantage 40 Ib.
Aspis 75 gp +3 ─ Disadvantage 35 Ib.
Iron 200 gp +3 Polearm Opening Disadvantage 40 Ib.
Large / Heavy
Tower ─ +5 ─ ──
Hoplon ─ +5 ──
Steel ─
Exquisite ─
Dragon Scale
Dragon Turtle Scale


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