150 Equipment — !(*#&+,-(*' You can only carry so much equipment; it’s bulky, heavy, and it weighs you down. In DARK SOULS: Ce Roleplaying Game, you have 15 equipment slots, and 5 active slots. Each piece of equipment takes up a certain number of slots, and ensuring you’re carrying the right amount of equipment at any time is an important balancing process. You can’t carry too much armour, or too many weapons, so making sure you’re as ready as you can be for each situation isn’t easy! .*)$/'0123)4 Any piece of equipment you are wearing, or carrying with the intention of actively using, is not considered part of your 15 equipment slots. eese are active, and so instead take up your 5 active slots. eese 5 active slots works as follows: One armour slot you may equip and wear one suit of armour at any one time. One left hand ring slot you may equip one ring on your left hand. One right hand ring slot you may equip one ring on your right hand. One left hand weapon slot you may equip one weapon or shield in your left hand. One right hand weapon slot you may equip one weapon or shield in your right hand.
151 54$(60!"#$%&'()0 123)40!7-&%2' Mat has built his character and been on a few adventures. He’s starting to accrue several items, including some powerful new weapons. He has his starting gear still equipped. As he’s playing a Knight, this means he has a Longsword, a suit of Knight Armour, and a Knight Shield. eese take up three of his Cve active slots. He is also wearing a Thunder Stoneplate Ring, consuming one of his active ring slots. His character recently gained some Follower Armour. Follower Armour has a minimum Strength requirement of 15. This means carrying it around consumes 2 of the 15 equipment slots Mat’s character has available to Cll. He recently came into possession of a claymore. This large, heavy, blade has a minimum Strength requirement of 16, meaning it also consumes 2 of his equipment slots. Mat’s character currently has 4 slots Clled, of a total of 15. Mat makes a note of this on his character sheet. He also makes a note of the Crebombs his character recently collected, and the box of Yellow Bug Pellets. These small items take up no slots, however, so he can carry as many as he wishes. This all done, Mat readies his character for the next adventure! !"#$%&'()0123)4 Certain items take up no slots at all. All items listed under Core Equipment take up no slots. You can stash as many of these items around and upon your person as you wish. All armour, shields, and weapons, take up slots. When determining how many slots a weapon, suit of armour, or shield takes up, refer to the tables below. Slots Consumed Slots Consumed Slots Consumed - - - 10 - 12 10 - 14 10 - 13 13 - 20 15 - 18 14 - 16 18+ 17 - 19 20 1 1 1 1 1 1 2 2 2 3 3 4 Minimum Strengh Requirement Minimum Strengh Requirement Minimum Strengh Requirement 8'-%3(4 19$'2:4 .,&3#,
152 Equipment — ;3,'0 !"#$%&'()
153 .*$: As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage. ECect Cost 50 souls <#::$(60=,''(0<23443& A rugged, surprisingly beautiful plant which grows everywhere. As an action, you may consume a handful of budding green blossom. Doing so restores 5 Position immediately. Collecting a handful of budding green blossom gives you three doses worth of the plant. ECect Cost - ;-2),3%4 As an action, you can spread a bag of caltrops to cover an area 5 feet square. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature’s walking speed by 10 feet until the creature regains at least 1 Position. A creature moving through the area at half speed doesn’t need to make the save. ECect Cost 100 souls .,,3>4 Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of a combat, you can recover half your expended ammunition by taking a minute to search the battleCeld. ECect Cost 10 souls per 10 arrows <-220<'-,$(64 As an action, you can spill these tiny metal balls from their pouch to cover a level area of up to 10 feet square. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn’t need to make the save. ECect Cost 25 souls <23*?0-(:0@-*?2' A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift. ECect Cost 25 souls <2#'0<#60A'22') A pill, reCned from the shells of strange azure-shelled beetles. As an action, a player character can consume one of these pills. It provides advantage on all saving throws against spell attacks for one minute. ECect Cost 150 souls <33? A book might contain poetry, historical accounts, information pertaining to a particular Celd of lore, diagrams, or just about anything else that can be represented using text or pictures. ECect Cost 20 souls <$(3*#2-,40 ECect Objects viewed through binoculars are magniCed to twice their size. Cost 100 souls
154 ;-(:2' ECect For one hour, a candle sheds bright light in a 5 feet radius and dim light in an additional 5 feet radius. Cost 10 souls ;,344+3>0<32)0;-4' ECect eis wooden case can hold up to 20 crossbow bolts. Cost 75 souls ;-4'B0C-%03,01*,322 ECect eis cylindrical leather case can hold up to 10 rolled-up sheets of paper or Cve rolled-up sheets of parchment. Cost 20 souls ;9-$( ECect A chain measuring 60 feet, which has 10 hit points. It can be burst with a successful DC 20 Strength check. Cost 80 souls ;9-,*3-20A$(' A resin drawn from the sap of the Charcoal Pine. You can use the resin to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the resin takes an action. A creature hit by the weapon or ammunition must takes 1d6 Cre damage, in addition to the weapon’s standard damage. Once applied, the resin retains potency for one minute before drying. ECect Cost 125 souls ;2$&+',D40E$) A climber’s kit includes special pitons, boot tips, gloves, and a harness. You can use the climber’s kit as an action to anchor yourself; when you do, you can’t fall more than 25 feet from the point where you anchored yourself, and you can’t climb more than 25 feet away from that point without undoing the anchor. ECect Cost 50 souls F$/$('0<2'44$(6 A holy dask, infused with the power of the light. As an action, a player character may drink its contents, immediately restoring up to +10 Position and granting advantage on their next attack. ECect Cost 8000 Souls !4)#40G2-4? Containing a preserved spark of the living dame, the estus dask imbues those that drink from it with renewed health and resolve. All character classes begin with an estus dask as part of their starting equipment, containing three draughts; at 5th level, this increases to four draughts; at 10th level, it increases to Cve draughts, and at 17th level to six draughts. Each draught from the Estus Flask restores Position equal to half your Base Position, rounded down. For example, if you were playing a Knight with 13 Base Position, when you drank from your Estus Flask, you'd restore 6 Position. ECect Cost - ;,344+3>0<32)4 Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of combat, you can recover half your expended ammunition by taking a minute to search the battleCeld. ECect Cost 15 souls per 10 bolts
155 C3440G,#$) ECect As an action, a player character can consume a moss fruit. Doing so provides resistance to frost and poison damage for one minute. Cost - G$49$(60@-*?2'0 ECect eis kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting. Cost 100 souls C-(-*2'4 eese metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proCcient with thieves’ tools can pick the manacles’ lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. ECect Cost 180 souls G$,'+3&+0 As an action, you can throw this dask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the Crebomb as an improvised weapon. On a hit, the target takes 1d4 Cre damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the dames. ECect Cost 150 souls H'-2',D40E$) eis kit is a leather pouch containing bandages, salves, and splints. ee kit has 10 uses. A creature regains position equal to your wisdom modiCer plus a number of the target creature’s potion dice equal to half their proCciency bonus (rounded up). For example when healing a level 3 bruiser they regain 1d10 + your wisdom modiCer. ECect Cost 70 souls H32I01I&+320 A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. ECect Cost 200 souls J-&%0 A lamp casts bright light in a 15 feet radius and dim light in an additional 30 feet radius. Once lit, it burns for six hours on a dask (one pint) of oil (see below). ECect Cost 100 souls J3*? A key is provided with the lock. Without the key, a creature proCcient with thieves’ tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. ECect Cost 75 souls H#()$(60@,-% When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the centre. ee trap is arxed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. eereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. ECect Cost 175 souls
156 A#,6$(601)3(' If the eiects of hollowing have begun to take their toll, a creature can use this stone to remove one negative quality indicted. A purging stone can only be used once. ECect Cost 1000 Souls A#,%2'0C344 A creature consuming this moss gains advantage on saving throws against poison for one hour. If that creature is poisoned, they are cured. ECect Cost - A3,)-+2'0K-& You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on your Strength check. One other character can help you use the ram, giving you advantage on this check. ECect Cost 250 souls K':0<#60A'22') A pill created from a decoction of red bug chitin. As an action, a player character can consume one. ee pellet grants resistance to Cre damage for one minute. ECect Cost - L#$/', ECect A quiver can hold up to 20 arrows. Cost 120 souls K-)$3(4 ECect Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. Cost 80 souls A3#*9 ECect A cloth or leather pouch can hold up to 20 sling shots or 50 blowgun needles, among other things. Cost 50 souls A3$43(B0<-4$* You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for one minute before drying. ECect Cost 150 souls M$2 Oil usually comes in a clay Oil usually comes in a clay dask that holds 1 pint. As an action, you can either ask that holds 1 pint. As an action, you can either Cll or re ll or reCll a lamp with oil (if you have one), or ll a lamp with oil (if you have one), or alternatively splash the oil in this dask onto a creature or object within 5 feet, or throw it up to 20 feet; the dask will shatter on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any Cre damage before the oil dries (after one minute), the target takes an additional 5 Cre damage from the burning oil. You can also pour a dask of oil on the ground to cover a level area of up to 5 feet square. When lit, the oil burns for two rounds and deals 5 Cre damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. ECect Cost 40 souls
157 @$(:',+37 eis small container holds is small container holds dint, Cre steel, and tinder (usually dry cloth soaked in light oil) used to kindle a re steel, and tinder (usually dry cloth soaked in light oil) used to kindle a Cre. Using it to light re. Using it to light a torch—or anything else with abundant, exposed fuel—takes an action. Lighting any other Cre takes one minute. ECect Cost 75 souls @3,*9 A torch burns for one hour, providing bright light in a 20 feet radius and dim light in an additional 20 feet radius. If you make a melee attack with a burning torch and hit, it deals 1 Cre damage. ECect Cost 10 souls N'223>0<#60A'22')4 A pill, created from the wings of yellow dying bugs. As an action, a player character may take a pellet. eis provides a player character with resistance to lightning damage for one minute. ECect Cost 150 souls K3%' ECect A coil of rope, whether made of hemp or silk, measures 60 feet has 2 hit points and can be burst with a DC 17 Strength check. Cost 100 souls K3))'(0A$('0K'4$( You can use this poisonous resin to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the resin takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 12 Constitution saving throw or take 1d6 poison damage. Once applied, the poison retains potency for one minute before drying. ECect Cost 200 souls
158 I n DARK SOULS: Ce Roleplaying Game, armour comes in sets, or suits. When you purchase, or Cnd, a suit of armour, it includes the helm, armour, gauntlet, and leggings. While in the video games you might need to Cnd each individual element, here they come all together. Each armour write-up contains the following elements: ee name of this armour set. What makes this armour unique? What is it made from? Which mighty knight wore it in the past? eis is the armour’s armour class, giving you the number creatures need to equal (or beat) when attacking you in order to successfully hit. eis is the Strength attribute score you need to possess or exceed in order to be able to wear the armour and move around. Your Strength must equal this score before any modiCers gained from the armour are applied. All armour in DARK SOULS: Ce Roleplaying Game possesses a special eiect; this can be a boost to an attribute score, or damage resistance, or something else entirely. eese special eiects are not always positive. Choose carefully, and combine your armour with special eiects from weapons and other equipment to really optimise your character build! Armour Name Description AC Strength Special ECect Equipment — .,&3#,
159 .,&3#,03O0)9'01#( Whenever wearing the Armour of the Sun, you gain +1 to your Wisdom. Special ECect AC Strength 14 15 Doubtless worn by a mighty warrior from a previous age, this set of armour is Cnely made. Cost 1200 souls .2/-0.,&3#, Whenever wearing the Alva armour, you have disadvantage on all Wisdom saving throws. Special ECect AC Strength 12 18 Alva, the seeker of the spurned, wore this armour in the past. Cost 1800 souls .,&3#,03O0@93,(4 When wearing the Armour of eorns, you have advantage on any checks or saving throws to avoid being grappled. If you are grappled while wearing the Armour of eorns, the creature grappling you suiers 1d4 piercing damage per round. Special ECect AC Strength 14 15 Wreathed in thorns, seeming to sprout from the steel itself, this armour possesses a truly murderous look. Cost 1550 souls .,&3#,03O0G-/3, When wearing the Armour of Favour, you may reroll one failed saving throw per Long rest. Special ECect AC Strength 11 13 + Dexterity ModiCer An exquisitely wrought set of armour, depicting the embrace of the mercurial goddess, Fina. Cost 1500 souls .44-44$(0.,&3#, When you have advantage on a ranged or Cnesse attack roll you deal an additional 1d6 damage on a successful attack. If you have the Sneak attack or deadly aim feature this additional damage applies whenever you successfully use your sneak attack or deadly aim feature. Special ECect AC Strength - 12 + Dexterity ModiCer Leather armour, skilfully worked so that it remains soft, supple, and, most vitally, quiet. Cost 850 souls .,*9:'-*3(0K3+'4 Whenever wearing the Archdeacon robes, you may choose to regain all casts of one miracle without Long resting. eis miracle must be of a level equal to half your character level, rounded down, to a minimum of 1st level. eis ability can be used once per Long rest. Special ECect AC Strength 11 13 + Dexterity ModiCer It is said there were three Archdeacons in the Cathedral of the Deep, all considered delegates of the gods. Cost 900 souls
160 .()$"#-)':0A2-$(0.,&3#, Whenever wearing Antiquated Plain Armour, you may choose to regain all casts of one miracle without Long resting. eis miracle must be of a level equal to half your character level, rounded down, to a minimum of 1st level. eis ability can be used once per Long rest. Special ECect AC Strength 11 10 + Dexterity ModiCer Clothes richly imbued with the residue of sorcery, these robes come from a land where magic is everywhere, soaked into the landscape. Cost 825 souls .()$"#-)':0K3+'4 Whenever wearing Antiquated Robes, you may choose to regain all casts of one miracle without Long resting. eis miracle must be of a level equal to half your character level, rounded down, to a minimum of 1st level. eis ability can be used once per Long rest. Special ECect AC Strength - 11 + Dexterity ModiCer The robes worn by the final Spear of the Church, these well-made and ornately detailed clothes retain an aura of magic. Cost 800 souls <2-*?0E($69)0.,&3#, Whenever wearing the Black Knight Armour, you gain an additional +2 Position at the start of every combat, and gain +1 to your Constitution. Special ECect AC Strength 12 16 Fire Lord Gwyn’s personal retinue of warriors wore this armour, until they were turned to ash in the Crst dame. Cost 950 souls <2-*?0P,3(0.,&3#, Whenever wearing the Black Iron armour, you are immune to Cre damage but you are vulnerable to cold damage. Special ECect AC Strength 16 18 Forged from black iron, of the kind often worn by the infamous Knightslayer Tsorig. Cost 1500 souls <2-*?0H-(:0.,&3#, Whenever wearing Black Hand armour, whenever you would have advantage on a Dexterity (Stealth) check, you may choose to automatically succeed instead. Special ECect AC Strength 11 13 + Dexterity ModiCer Worn by the King’s hunters, the wearers of this leather armour are always shrouded in darkness. Cost 900 souls <2-*?0.,&3#, Whenever wearing Black armour, you deal +1d4 additional damage while using a weapon with the Cnesse property.. Special ECect AC Strength - 12 + Dexterity ModiCer Each element of this armour set is derived from one of the three mentors of the Sable Church. Cost 1300 souls
161 <,$6-(:0.,&3#, Whenever wearing Brigand armour, you gain +1 to all Dexterity saving throws. Special ECect AC Strength - 11 + Dexterity bonus Of strange design, but beautifully crafted. Probably brought to Lothric by one who ded into exile. Cost 650 souls <,-440.,&3#, Many stories surround the Brass Armour, and its former owner, a knight known only by the soubriquet Darkmoon. None know the truth, but the rumours are hard to ignore. Special ECect AC Strength 15 18 Many stories surround the Brass Armour, and its former owner, a knight known only by the soubriquet Darkmoon. Cost 1500 souls <2-*?08$)*90K3+'4 Whenever wearing the Black Witch robes, you gain advantage on all spell attack checks if you’re within 15 feet of a friendly creature. Special ECect AC Strength - 12 + Dexterity ModiCer Zullie, the witch who wore these glorious purple robes, intended to seduce the famed wayfarer, Alva. Cost 1250 souls <2-*?0J'-)9',0.,&3#, Whenever wearing Black Leather armour, once per Long rest you may choose to begin one combat as though you had surprised your enemy, irrespective of whether they succeeded on a Wisdom (Perception) check. Special ECect AC Strength - 12 + Dexterity ModiCer Designed to ensure the wearer blends into the darkness almost completely, the former owner of this armour was beloved by all for his skills as a thief. Cost 950 souls ;-)-,$(-0.,&3#, Whenever wearing the Catarina armour, you suier -1 to your Charisma score, but you gain advantage on all Strength saving throws. Special ECect AC Strength 15 17 Despite its appearance, the Catarina armour's remarkable onion-shape is capable of turning aside even the most determined blows. Cost 1800 souls ;-)9':,-20E($69)0.,&3#, Whenever wearing the Cathedral Knight armour, you gain advantage on attacks made against creatures of Huge size or larger Special ECect AC Strength 16 18 Those who stand as the guardians of the Cathedral of the Deep require the toughest armour. Cost 1600 souls
162 ;9-$(&-$20.,&3#, Whenever wearing Chainmail, you gain +1 to all Constitution saving throws. Special ECect AC Strength 13 13 + Dexterity bonus Flexible, easier to Cght in than plate and less expensive, Chainmail remains one of the most eiective choices for any warrior. Cost 900 souls ;2',$*0K3+'4 Whenever wearing the Antiquated robes, you may cast a spell as a free bonus action once per Short rest. ee spell must be of a level equal to half your character level, to a minimum of 1st level. Special ECect AC Strength - 12 + Dexterity ModiCer It is said that those who wore blue bore important messages and should be assisted in whatever way they required. Cost 550 souls ;3(Q#,-)3,0K3+'4 Whenever wearing Conjurator robes, you gain advantage on all Wisdom (Survival) checks. Special ECect AC Strength - 11 + Dexterity ModiCer Cunjurators wore these remarkable assemblages of cloth and steel to enable them to survive in any conditions. Cost 750 souls ;3#,)013,*',',0.,&3#, Whenever wearing the Court Sorcerer armour, you gain resistance to all damage caused by spell attacks, or other magical attacks. Special ECect AC Strength 11 13 + Dexterity ModiCer In the Profaned Capital, those Sorcerers who served at court wore this armour, marking both their prestige and oiering signiCcant protection. Cost 1600 souls ;3,(I7R40K3+'4 Whenever wearing Cornyx’s robes, you gain resistance to Cre damage. You are also able to speak the language of the crows. You can communicate with crows even if they normally wouldn’t be able to speak. Special ECect AC Strength - 12 + Dexterity ModiCer eose older pyromancers of the great swamp favour these strange robes. Cost 950 souls F-(*',D40.,&3#, Whenever wearing the Catarina armour, you suier -1 to your Charisma score, but you gain advantage on all Strength saving throws. Special ECect AC Strength - 16 ee creature once known as the Dancer of the Boreal Valley donned this elegant, reCned armour. Cost 1800 souls
163 F,-?'+233:0.,&3#, Whenever wearing Drakeblood armour, you possess resistance to piercing damage but you are vulnerable to necrotic damage. Special ECect AC Strength 14 15 Worn by those knights who coveted, and worshipped, the blood of the great dragons. Cost 1400 souls F'4',)',0.,&3#, Whenever wearing Deserter armour, you gain advantage on all Charisma (Persuasion) checks. Special ECect AC Strength 10 14 Armour befitting the common soldier, if that soldier is a larcenous thug without any semblance of honour. Cost 1550 souls F'-*3(0K3+'4 Whenever wearing Deacon robes, you gain advantage on all saves made against demonic creatures. Special ECect AC Strength - 12 + Dexterity ModiCer Beautiful vestments of the kind worn by the Cathedral of the Deep’s deacons. Cost 850 souls F'4',)0AI,3&-(*',0K3+'4 Whenever wearing Desert Pyromancer robes, you gain resistance to Cre damage. You may also reroll one failed Constitution saving throw per Long rest. Special ECect AC Strength - 11 + Dexterity ModiCer Pyromancers who practiced the art in the desert were known for their remarkable abilities, sending great fans of dame into the air. Cost 850 souls F,-63(42-I',0.,&3#, Whenever wearing the Dragonslayer armour, you are immune to lightning damage. Special ECect AC Strength 11 14 The armour of Dragonslayer Ornstein, a legendary Cgure from the age of the gods themselves. Cost 1700 souls F-,?0.,&3#, Whenever wearing Dark armour, you have advantage on Dexterity (Stealth) checks. Special ECect AC Strength - 15 From an ancient and forgotten nation, long since reduced to ash, this armour is old enough to appear as though it might fall apart at any time. Cost 1400 souls
164 !-4)',(0.,&3#, When wearing Eastern Armour, you have resistance to slashing damage. Special ECect AC Strength 12 15 Constructed with the care and precision, this suit of armour is as beautiful to look at as it is dircult to pierce. Cost 1500 souls F,-(60.,&3#, Whenever wearing Drang armour, you have resistance to Cre damage. Special ECect AC Strength 14 15 Made resilient with the addition of geisteel, this armour is heavy with the weight of the legacy of the Linking Fire. Cost 1500 souls !2$)'0E($69)0.,&3#, Whenever wearing Shira’s Armour, you gain +2 to your Charisma score. Special ECect AC Strength - 12 + Dexterity modiCer Astora has long since fallen into darkness. Remnants of its greatness linger on; this suit of armour is one such example. Cost 1500 souls !/-(6'2$4)0K3+'4 Whenever wearing the Evangelist robes, you gain advantage on all Charisma checks. Special ECect AC Strength 11 12 + Dexterity ModiCer Worn by the brave women dispatched from the cathedral into the mass of the undead. Cost 850 souls !7'*#)$3(',0.,&3#, Whenever wearing the Executioner armour, you gain advantage on all attacks made against creatures with less than half their starting Position. Special ECect AC Strength 13 15 Before it was worn by Horace the Hushed, this armour was claimed by an executioner. Cost 700 souls !7$2'0.,&3#, Whenever wearing the Exile armour, you gain +2 AC if there are no friendly creatures within 20ft of you. Special ECect AC Strength 15 18 Those who guarded Farron’s keep named themselves ‘watchdogs’. Cost 475 souls
165 G$,'08$)*90.,&3#, Whenever wearing the Fire Witch armour, you are vulnerable to Cre damage. Special ECect AC Strength 12 18 ee witches who carried the Profaned Flame wore this armour to lead the Pontii ’s Knights into battle. Cost 1350 souls G-,--&0.,&3#, Whenever wearing the Faraam Armour, you gain an additional 1d6 Position back whenever you take a draught from your Estus Flask. Special ECect AC Strength 13 15 A legendary suit of armour, worn by an order of Lion Knights, many have sought to don such august protection. Cost 2000 souls G3223>',0.,&3#, Whenever wearing Follower Armour, you gain +1 to your Strength but suier -1 to your Intelligence score. Special ECect AC Strength 15 16 Worn by those who ordained themselves the Followers of Farron, this armour is often worn by a group of wandering hollows. Cost 1350 souls G-22'(0E($69)0.,&3#, Whenever wearing the Elite Knight armour, you gain additional temporary Position equal to your level at the start of every combat. Special ECect AC Strength 15 18 A once-proud order of knights wore armour such as this, though that was a long time ago now. Cost 1200 souls G$,'0E''%',0K3+'4 Whenever wearing Fire Keeper robes, you are immune to Cre damage, but suier -1 to your Strength score. Special ECect AC Strength - 12 + Dexterity ModiCer Those who cherished darkness, giving themselves to it utterly, wore these black robes to prove their devotion. Cost 1800 souls G$,'2$(?0.,&3#, Whenever wearing the Firelink armour, you regain additional position equal to half your proCciency rounded down, when you spend a position dice as part of a Short rest. Special ECect AC Strength 11 15 Twisted, tortured by Cre, the Firelink armour is crafted in imitation of the Lords of Cinder. Cost 850 souls
166 =#(:I,R40.,&3#, Whenever wearing Gundyr’s armour, when there are no friendly creatures within 20 feet of you you suier -2 AC. Special ECect AC Strength 12 18 Belonging to the former champion Gundyr, who was defeated in single combat by an unnamed enemy, this steel remains strong and durable. Cost 850 souls =,-/'08-,:'(0K3+'4 Whenever wearing Grave Warden robes, you make all Constitution saving throw at advantage, but suier -2 to your Charisma score. Special ECect AC Strength 11 12 + Dexterity ModiCer These robes are worn by those who were responsible for dealing with the corpses found in the Cathedral of the Deep. Cost 850 souls H-,-2:0J'6$3(0.,&3#, Whenever wearing the Harald Legion armour, all enemy creatures of medium size or smaller attempting to engage with you must succeed on a DC14 Wisdom saving throw or be aticted by the frightened condition, until they succeed on a subsequent Wisdom saving throw. Special ECect AC Strength 14 15 Twisted, bloated beyond recognition, this armour was once the choice of the Harald Legion Cost 1400 souls H',-2:0.,&3#, Whenever wearing the Herald armour, you have advantage on all Charisma (Persuasion) checks. Special ECect AC Strength - 13 + Constitution modiCer Worn by those who bear dire and vital messages and designed to provide protection against the buiets of nature, as well as those of the foe. Cost 1400 souls H-,:0J'-)9',0.,&3#, Whenever wearing Hard Leather armour, you gain +1 to your Dexterity score. Special ECect AC Strength - 11 + Dexterity bonus Made from toughened leather, built up layer by layer, this armour is surprisingly resilient and dexible. Cost 600 souls H-/'2R40.,&3#, Whenever wearing Havel’s armour, you gain +2 to your Strength score. Special ECect AC Strength 20 20 Vast in stature, this armour appears as though it was carved from living rock. Cost 1800 souls
167 P,3(0F,-63(42-I',0.,&3#, Whenever wearing the Iron Dragonslayer armour, you have disadvantage on all ranged attacks but gain resistance to piercing damage. Special ECect AC Strength 12 17 eis armour had long been lost, having slipped into a swamp after the defeat of its wearer by the Champion of Ash. Cost 1600 souls E-,2-R40K3+'4 Whenever wearing Karla’s robes, you gain resistance to Poison damage. You gain advantage on saving throws against becoming poisoned. Special ECect AC Strength - 12 + Dexterity ModiCer Once owned by the dark witch, Karla, the taint of evil remains in the weave. Cost 1750 souls E($69)0.,&3#, Whenever wearing Knight armour, you suier -1 to your Dexterity. Special ECect AC Strength 12 15 Hefty, solid plate armour, capable of withstanding considerable damage but requiring great strength to wear. Cost 1400 souls J-%%R40.,&3#, Whenever wearing Lapp’s armour, you have disadvantage on all Dexterity saving throws. Special ECect AC Strength 18 20 Armour possessed by a mighty warrior Lapp, though his memory ded from him, leaving him entirely amnesiac. Cost 1750 souls S-$2',0K3+'4 Whenever wearing Jailer robes, you are immune to the frightened condition. Special ECect AC Strength - 12 + Dexterity ModiCer These beautifully woven robes are those donned by the jailers guarding the Irithyll Dungeons. Cost 750 souls J'-)9',0.,&3#, Whenever wearing Leather armour, you gain advantage on all Wisdom (Survival) checks, and on all attacks made against beasts. Special ECect AC Strength 11 13 + Dexterity ModiCer Made from smooth leather, this set is ideal for hunters who wish to move silently while remaining warm on a long trek. Cost 1500 souls
168 J3)9,$*0E($69)0.,&3#, Whenever wearing the Lothric Knight armour, you gain additional temporary Position equal to your proCciency bonus at the start of every comba Special ECect AC Strength 12 16 Somewhat worn, but still more than serviceable, this armour is the distinctive choice of the Knights of Lothric. Cost 1450 souls J3,$-(R40.,&3#, Whenever wearing Lorian’s armour, you gain advantage on all Charisma (Intimidate) checks, but you make all Wisdom saves with disadvantage. Special ECect AC Strength 14 17 Prince Lothric’s brother had this armour made for him, and its exquisite workmanship testiCes to the exalted position of its previous owner. Cost 1500 souls C$22>33:0E($69)0.,&3#, Whenever wearing the Millwood Knight armour, you gain advantage on all attacks made against beasts. Special ECect AC Strength 11 15 Inscribed with the ancient symbol of the Ethereal Oak, this armour was once worn by one of the Knights of Millwood. Cost 1300 souls C-$:'(0K3+'4 Whenever wearing Maiden robes, you gain +1 to your Charisma Wisdom ability score. Special ECect AC Strength - 10 + Dexterity ModiCer All maidens who travel across Lothric don some version of this soft white garment. Cost 850 souls C-4)',R40K3+'4 When wearing Master’s robes, once per Long rest you may choose to succeed on a failed Dexterity check or saving throw. Special ECect AC Strength - 11 + Dexterity ModiCer Tattered almost beyond recognition as clothing, these rags putatively belonged to a great swordsmaster. Cost 1550 souls J'3(9-,:R40.,&3#, Whenever wearing Leonhard’s armour, you gain resistance to force damage. Special ECect AC Strength - 12 + Dexterity ModiCer Military garb, plainly designed for a noble of considerable wealth, the outCt is woven with Cligree and silver thread. Cost 1300 souls
169 M2:013,*',',0K3+'4 Whenever wearing the Old Sorcerer robes, you gain advantage on all Intelligence checks. Special ECect AC Strength - 12 + Dexterity ModiCer Also worn by Sorcerers trained in the Vinheim Dragon School, but older; more traditional. Worn by the wisest and most renowned Sorcerers. Cost 1350 souls C3,('R40.,&3#, Whenever wearing Morne’s Armour, you have resistance to lightning damage. Special ECect AC Strength 14 18 None know the material from which Morne’s Armour is made. It feels like stone but is light enough to be formed into a supple suit of armour. Cost 1900 souls C$,,-90.,&3#, Whenever wearing Mirrah armour, you have advantage on Charisma checks. Special ECect AC Strength 10 12 + Dexterity bonus Named after a valiant hollow, whose self was lost but whose name lingers, forever attached to this armour. Cost 800 souls T-&'2'440E($69)0.,&3#, Whenever wearing the Nameless Knight armour, you gain +1 to your Wisdom, but suier -1 to your Charisma scores. Special ECect AC Strength 13 16 While the steel from which this armour is forged feels thin, it is surprisingly tough. Cost 1450 souls T3,)9',(0.,&3#, Whenever wearing Northern armour, you have resistance to cold damage. Special ECect AC Strength 11 14 Immaculately, and ornately, crafted, this set of armour displays the smithing skills of those who dwell in the far north. Cost 1000 souls M,:-$(':0K3+'4 Whenever wearing the Ordained robes, you gain advantage on all spell attack rolls when there are more hostile creatures than friendly ones with 30 feet. Special ECect AC Strength 11 13 + Dexterity ModiCer Drawn from the painted world beyond this, these robes were worn by Friede, who was drawn to Lothric to protect the weak. Cost 750 souls
170 AI,3&-(*',0K3+'4 Whenever wearing Pyromancer robes, you reduce any Cre damage you receive by 5 to a minimum of 1. Special ECect AC Strength - 12 + Dexterity ModiCer Comprising the furs stripped from the backs of hideous creatures, and bronze designed to ward oi evil. Cost 850 souls A-$()$(60=#-,:$-(0.,&3#, Whenever wearing the Painting Guardian armour, you gain advantage on any saving throws against magical eiects or magical spell attacks. Special ECect AC Strength - 12 + Dexterity ModiCer It is said that those who wear these robes for too long are gradually absorbed into a painted world far beyond this one. Cost 950 souls A-2'019-:'0.,&3#, Whenever wearing Pale Shade armour, you gain advantage on all Intelligence (Investigate) checks. Special ECect AC Strength 11 13 + Dexterity ModiCer The garb adopted by those who carry out executions in the name of the Sable Church of Londor. Cost 1350 souls A,-I',0K3+'4 Whenever wearing Prayer robes, you gain resistance to slashing damage, but you make all Constitution saves at disadvantage. Special ECect AC Strength - 13 + Dexterity ModiCer Formed from the swaddling clothes of Prince Lothric, these fraying rags are nevertheless suiused with power. Cost 1650 souls M#),$:',0E($69)0.,&3#, Whenever wearing the Outrider Knight armour, you make all Wisdom (Animal Handling) checks at advantage. Special ECect AC Strength - 14 eose who used to wear this armour were crazed, raging warriors, driven mad by the gift of the Pontii ’s eyes. Cost 900 souls A3()$OO0E($69)0.,&3#, Whenever wearing the Pontii Knight armour, you have advantage on all saving throws made against spells or other magical eiects. Special ECect AC Strength - 11 + Dexterity ModiCer eose who stood as the Pontii ’s knights are now broken. Nevertheless, those who don this armour feel the weight of duty upon them. Cost 1250 souls
171 K#$(0.,&3#, Whenever wearing Ruin Armour you gain advantage on all Wisdom (Perception) checks, but you make all attacks against Giants with disadvantage. Special ECect AC Strength 11 14 ee old king sent his Knights of Ruin to the Ringed City. He sent them in this glorious armour, to locate the dark soul. None returned. Cost 1350 souls K$(6':0E($69)0.,&3#, Whenever wearing the Ringed Knight armour, you gain advantage on attacks against Demons. Special ECect AC Strength 12 16 eose early men who rose from the darkness forged their armour in the abyss. And the abyss clings to the armour still. Cost 1500 souls 19-:3>0.,&3#, Whenever wearing Shadow armour, you gain advantage on all Dexterity (Acrobatics) checks. Special ECect AC Strength - 11 + Dexterity ModiCer Worn by those from the east who carry death with them, at night, unknown and undetected. Cost 950 souls 1$2/',0E($69)0.,&3#, Whenever wearing the Silver Knight armour, you may reroll one failed check of your choice per Long rest. Special ECect AC Strength 13 15 Protectors of the kings and queens who ruled over Lothric and beyond in the long past. ee armour gleams, despite its age. Cost 1450 souls 19$,-R40.,&3#, Whenever wearing Shira’s Armour, you gain +2 to your Charisma score. Special ECect AC Strength - 12 + Dexterity modiCer Clearly created for the most discerning of warriors, this ancient armour is light and beautiful. Cost 1400 souls 1'224>3,:0.,&3#, Whenever wearing Sellsword armour, you can never be at disadvantage on a Dexterity save. Special ECect AC Strength 10 13 + Dexterity bonus Formed from cloth carefully and cunningly interwoven with strips of metal, this armour manages to be light and dexible. Cost 1450 souls
172 5(:'-:0J'6$3(0.,&3#, Whenever wearing Undead Legion armour, you have an AC of 18 against all undead enemies (you gain the beneCt of shields and any other increases to this AC). Special ECect AC Strength 15 16 eose who battled the abyss donned armour like this, eternally ready to go to war with the creatures from the blackness. Cost 1450 souls 12-/'0E($69)0.,&3#, When wearing Slave Knight armour, you gain advantage on all Constitution saving throws at advantage. Special ECect AC Strength - 11 + Dexterity modiCer ee tattered, poorly-made stui handed out to those slave knights forced to Cght in endless wars without surcease. Cost 800 souls 1#(2'440.,&3#, Whenever wearing Sunless armour, you gain darkvision (60 feet). Special ECect AC Strength 13 16 Woven with the magic of the moon, this mysterious armour grants its wearer unusual powers. Cost 1400 souls 1#(4')0.,&3#, Whenever wearing Sunset armour, if you are within 5 feet of multiple friendly creatures, you choose which suiers the damage. On a 6, they take half of the total damage you received instead of you. Any additional eiects of the attack still target you. Special ECect AC Strength 11 14 Once possessed by a knight named Hodrick, his armour still possesses traces of the bright colours it used to bear. eey’ve long since faded. Cost 1000 souls 13,*',',0K3+'4 Whenever wearing the Sorcerer robes, you gain advantage on all Intelligence (Arcana) checks. Special ECect AC Strength - 12 + Dexterity ModiCer ee standard robes of the Vinheim Dragon School, where generations of sorcerers learned the secrets of the magical arts. Cost 975 souls 1&3#69R40.,&3#, While wearing Smogh’s Armour your speed is halved. You also make all Initiative rolls at -2. Special ECect AC Strength 16 20 When the vast Cathedral was Cnally breached, the Cnal knight to stand in its defence was Smough, who wore this armour. Cost 1550 souls
173 83,?',0K3+'4 Whenever wearing Worker robes, you gain +2 to your Constitution score, but you make all Charisma checks at disadvantage. Special ECect AC Strength - 11 + Dexterity ModiCer ee grim uniform of those who carry out the dissection and disposal of the undead in their settlements. Cost 900 souls U-()93#40.,&3#, Whenever wearing the Xanthous armour, you make all Intelligence (History) checks at advantage. Special ECect AC Strength 11 15 Strangely crafted armour, of a yellowish hue. It is said that those who wore it sought a magical means of controlling light. Cost 950 souls V$29'2&R40.,&3#, When wearing Vilhelm’s armour, you have advantage on all checks and saving throws to avoid or escape being grappled. Special ECect AC Strength 12 15 Made entirely in black steel, the armour of Vilhelm reeks of the dying. Cost 800 souls 832O0E($69)0.,&3#, Whenever wearing Wolf Knight armour, you gain resistance to all damage indicted by beasts. Special ECect AC Strength - 15 ee owner of this suit of armour remains, even in death, anonymous. ee suit is tainted by wolves’ blood and the scent of rancid desh. Cost 1650 souls 8$(6':0E($69)0.,&3#, Whenever wearing the Winged Knight Armour, if you become bloodied, you may make an additional reaction every turn. eis only lasts until you are no longer bloodied. Special ECect AC Strength 12 16 Armour worn by those heretical few who swore themselves to the angels and were exiled from Lothric as a result. Cost 1700 souls
174 A key part of any warrior’s defence, shields are available in a vast array of styles, and shapes, and each rendered from diierent materials. Choose the one which suits your Cghting style best, oiering you the combination of abilities your character requires. ee name of this shield. A few brief details relating the shield’s qualities, and sometimes, its history. This is the additional AC granted by using this shield. eis is combined with the AC of your armour, and Dexterity if appropriate, and becomes your total AC. eis is the minimum Strength attribute score needed to lift and use the shield eiectively. All shields in DARK SOULS: Ce Roleplaying Game possesses a special eiect; this can be a boost to an attribute score, or damage resistance, or something else entirely. Shield Name Description AC Strength Special ECect Equipment — 19$'2:4
175 <#*?2', When using the Buckler you may make an additional reaction once per Short rest. Special ECect Type Strength AC Cost - Small Shield 200 souls +1 Small, compact, and designed to allow a skilled Cghter to turn aside an attack, the buckler is a common choice for duellists. ;,$&43(0A-,&- When using the Crimson Parma shield, once per long rest you may spend 1 Position to deal an additional +1d3 damage on a single attack. Special ECect Type Strength AC Cost 10 Small Shield 200 souls +1 The bright red daubings on this shield represent the blood of those warriors whose lives were spilled out in front of it. Equipment — 1&-22019$'2:4 ;-:#*'#40K3#(:019$'2: When using the Caduceus Round shield, once per Long rest you may spend 1 Position to reroll one failed Dexterity saving throw. Special ECect Type Strength AC Cost 10 Small Shield 200 souls +1 Painted with a design of twin snakes, each rearing up; one of the ancient symbols of those who dwelled in the swamp. !2?93,(0K3#(:019$'2: When using the Elkhorn shield, once per Long rest you may spend 1 Position to ignore dircult terrain for movement. Special ECect Type Strength AC Cost - Small Shield 200 souls +1 A stout wooden shield, elaborately decorated with depictions of blue antlers. !-4)',(0P,3(019$'2: When using the Eastern Iron shield, once per Long rest you may spend 1 Position to gain +2 to your next attack roll. Special ECect Type Strength AC Cost 12 Small Shield 200 souls +1 Heavy and durable, with a design etched into it indicating its eastern provenance, this shield is worthy of a warrior
176 P,3(0K3#(:019$'2: When using the Iron Round shield, once per Long rest you may spend 1 Position to reroll a failed Strength save. Special ECect Type Strength AC Cost 11 Small Shield 200 souls +1 Well made, this iron shield is tougher than most shields of its size. H->?>33:R4019$'2: When using Hawkwood’s shield, once per Long rest you may spend 1 Position to reroll one failed Constitution saving throw. Special ECect Type Strength AC Cost 11 Small Shield 200 souls +1 A deserter from the undead legion once wielded this shield; a peculiar fact, given the Watchers eschewed shields. J2'>'22I(019$'2: When using the Llewellyn shield, once per Long rest you may spend 1 Position to gain +2 to your AC for one round. Special ECect Type Strength AC Cost 12 Small Shield 200 souls +1 ee glimmer when held under light shows this shield is made of Geist steel. It’s a remarkable piece of work. =32:'(0G-2*3(019$'2: When using the Golden Falcon shield, once per Long rest you may spend 1 Position to gain +2 to your Charisma for one round. Special ECect Type Strength AC Cost 12 Small Shield 200 souls +1 Ornately crafted, this golden shield resembles a bird of prey, its wings outstretched. =9,#0K3)49$'2: When using the Ghru Rotshield, once per Long rest you may spend 1 Position to prevent becoming poisoned. Special ECect Type Strength AC Cost 10 Small Shield 200 souls +1 Tainted with noxious substances, this battered old shield has clearly been reclaimed from the swamp by Ghru. J'-)9',019$'2: When using the Leather shield, once per Long rest you may spend 1 Position to make a bonus dash action. Special ECect Type Strength AC Cost - Small Shield 200 souls +1 Light, easy to use, and resilient, this might not withstand prolonged assault, but it’ll turn aside an attack.
177 K':0-(:089$)'019$'2: When using the Red and White shield, once per Long rest you may spend 1 Position to reroll one failed Wisdom saving throw. Special ECect Type Strength AC Cost - Small Shield 200 souls +1 Immediately recognisable, with its red and white alternating design, the red and white shield is durable and eiective. 8-,,$3,R40K3#(:019$'2: When using the Warrior’s Round shield, once per Long rest you may spend 1 Position to reduce damage from a ranged attack by half. Special ECect Type Strength AC Cost 11 Small Shield 200 souls +1 ee double-bladed axe, painted onto the wood, tells you all you need to know about this shield, and for whom it was intended. A2-(?019$'2: When using the Plank shield, you gain +2 Position at the start of every combat. If an enemy ever scores a Critical hit against you, the plank shield is broken and cannot be repaired. Special ECect Type Strength AC Cost - Small Shield 200 souls +1 Made by someone desperate, this is just a collection of wooden planks and nails. It could fall apart at any time. 1-*,':0<233&019$'2: When using the Sacred Bloom shield, once per Long rest you may spend 1 Position to gain resistance to Cre damage for one round. Special ECect Type Strength AC Cost 11 Small Shield 200 souls +1 ee centre of the shield is adorned with a beautifully engraved blossom, claimed to be a sacred dame. @-,6')019$'2: When using the Target shield, the Crst time during a combat you would suier damage, you may instead spend 2 Position to make a parry reaction. Special ECect Type Strength AC Cost - Small Shield 200 souls +1 Four rounded protrusions emanate from this shield’s surface, capable of dedecting even the most brutal of blows. 1&-220J'-)9',019$'2: When using the Small Leather shield, once per Long rest you may spend 1 Position to reduce any bludgeoning damage you receive from a single attack by half. Special ECect Type Strength AC Cost - Small Shield 200 souls +1 Covered over with stout leather, this small shield is ideal for parrying incoming attacks.
178 Equipment — 1)-(:-,:019$'2:4 <2#'0833:'(019$'2: When using the Blue Wooden shield, once per Short rest you may spend 2 Position to gain advantage on a Constitution saving throw. Special ECect Type Strength AC Cost 11 Standard Shield 300 souls +2 ht, wooden shield; its blue colour is striking, as are the distinctive white diamonds at the top. ;,'4)019$'2: When using the Crest shield, once per Long rest, you may spend 2 Position to become immune to necrotic damage until the start of your next turn. Special ECect Type Strength AC Cost 16 Standard Shield 300 souls +2 Beautifully engraved with the crest of an ancient, long deceased family, this shield is powerfully enchanted. <2-*?0E($69)019$'2: When using the Black Knight shield, once per Short rest you may spend 2 Position to reduce the Cre damage suiered from one attack by half. Special ECect Type Strength AC Cost 14 Standard Shield 300 souls +2 ee nomadic warriors known as the Black Knights were famed for their battles; their shields became highly eiective against Cre. F,-63(0;,'4)019$'2: When using the Dragon Crest shield, once per Short rest you may spend 1 Position to gain advantage on all attacks made against a dragon until the start of your next turn. Special ECect Type Strength AC Cost 14 Standard Shield 300 souls +2 Engraved with the image of a sinuous dragon, poised to strike, this shield is ideal for a knight. ;-,)9#4019$'2: When using the Carthus shield, once per Short rest you may spend 2 Position to gain advantage on one Dexterity check. Special ECect Type Strength AC Cost 11 Standard Shield 300 souls +2 Made from leather, and badly worn, this was once used by a warrior of Carthus.
179 !-4)W8'4)019$'2: When using the East-West shield, once per Long rest you may spend 3 Position to change your Initiative from ‘slow’ to ‘fast’ or vice versa. Special ECect Type Strength AC Cost 12 Standard Shield 300 souls +2 Decorated with two eagles, facing away from one another. eis shield is light, but resilient. J3)9,$*0E($69)019$'2: When using the Lothric Knight shield, once per Long rest you may spend 2 Position to become immune to lightning damage for one round. Special ECect Type Strength AC Cost 14 Standard Shield 300 souls +2 Unique to the Knights of Lothric, this shield is designed for their particular martial style. It is of particular use against lightning. E$)'019$'2: When using the Kite shield, once per Short rest you may spend 2 Position to gain advantage on one saving throw of your choice. Special ECect Type Strength AC Cost 11 Standard Shield 300 souls +2 Well made, and ideal for defending against an array of attacks, this is the most typical of shields. E($69)019$'2: When using the Knight shield, once per Short rest you may spend 2 Position to increase your AC by +4 for one round. Special ECect Type Strength AC Cost 12 Standard Shield 300 souls +2 A shield borne by knights, as they venture into battle. =32:'(08$(60;,'4)019$'2: When using the Golden Wing Crest shield, once per Long rest, you may spend 2 Position to automatically succeed on a saving throw against any spell attack. Special ECect Type Strength AC Cost 14 Standard Shield 300 souls +2 One of the enchanted blue shields, this example is distinctive because of the golden wing inscribed across it. =,-440;,'4)019$'2: When using the Grass Crest shield, once per Long rest, you may spend 3 Position to automatically succeed on a saving throw against any spell attack or eiect. Special ECect Type Strength AC Cost 13 Standard Shield 300 souls +2 Ornately decorated, this shield is imbued with magic, a magic that the bearer feels course along their skin the minute they pick it up.
180 1$2/',0!-62'0E$)'019$'2: When using the Silver Eagle Kite shield, once per Short rest you may spend 2 Position to gain advantage on one check of your choice. Special ECect Type Strength AC Cost 13 Standard Shield 300 souls +2 A well balanced shield, inscribed with the striking image of a silver eagle in dight. A$',*'019$'2: When using the Pierce shield, once per Short rest you may spend 2 Position to deal an extra d8 piercing damage upon making a successful attack. Special ECect Type Strength AC Cost 14 Standard Shield 300 souls +2 A shield which bulges outwards, and bears, at its centre, a lethal spike, used by its wielder to drive the enemy back. A3,*$('019$'2: When using the Porcine shield, once per Long rest, when you have successfully killed a creature, you may spend 2 Position to charge up to 20ft towards a hostile creature, and make a melee attack if in range. Special ECect Type Strength AC Cost 14 Standard Shield 300 souls +2 Shaped, with unsettling accuracy, in imitation of a pig’s head, this shield mocks those who would Cght its barer. A3()$OO0E($69)019$'2: When using the Pontii Knight shield, once per Short rest, you may spend 2 Position to reduce the cold damage suiered from one attack by half. Special ECect Type Strength AC Cost 14 Standard Shield 300 souls +2 Borne into battle by those who followed the Pontii, this shield is imbued with a strange, gelid aura. 1$2/',0E($69)019$'2: When using the Silver Knight shield, once per Short rest you may spend 2 Position to gain advantage on a melee attack made against a demonic creature. Special ECect Type Strength AC Cost 15 Standard Shield 300 souls +2 Heavy, both with the legacy of the knights who carried it, this shield retains the blessings of the goddess the silver knights once served. 19$'2:03O08-() When using the Shield of Want, once per Long rest you may spend 2 Position to gain +100 souls after successfully killing an enemy creature. Special ECect Type Strength AC Cost 14 Standard Shield 300 souls +2 ee shield bears a curse placed upon a king in the long ago of the world; thus were matters settled in those days.
181 1%$:',019$'2: When using the Spider shield, once per Long rest you may spend 2 Position to become immune to poison damage for one turn. Special ECect Type Strength AC Cost 13 Standard Shield 300 souls +2 ee image of the spider scrawled across the shield is troubling enough, but the scent of blood from this shield is even worse. 1#(4')019$'2: When using the Sunset shield, once per Short rest you may spend 2 Position to gain darkvision (90 feet) for two hours. Special ECect Type Strength AC Cost 13 Standard Shield 300 souls +2 With its beautifully wrought imagery of the reddening, setting sun, this shield was made for the Holy Knights of the Sunless Realms. 1#(2$69)019$'2: When using the Sunlight shield, once per Short rest you may spend 2 Position to gain immunity to the blind condition for one hour. Special ECect Type Strength AC Cost 13 Standard Shield 300 souls +2 Once used by the Knights of Sunlight, this shield is emblazoned with an image of the sun, spreading its light into any darkness. 1)3('0A-,&- When using the Stone Parma, you cannot be petriCed, and, once per Short rest, you may spend 2 Position to become immune to the paralysed condition until the end of your next turn. Special ECect Type Strength AC Cost 18 Standard Shield 300 souls +2 Made entirely from stone, and as heavy as one might expect as a result, this shield was carved by an ancient knight who himself petriCed. 1%$?':019$'2: When using the Spiked shield, once per Short rest, you may spend 2 Position to prevent being grappled and deal 1d4 piercing damage to the creature making the attempt. Special ECect Type Strength AC Cost 14 Standard Shield 300 souls +2 Once the possession of the infamous Knight of eorns, this shield is thick with thorns and spikes. 1%$,$)0@,''0;,'4)019$'2: When using the Spirit Tree Crest shield, once per Short rest, you may spend 2 Position to reduce the lightning damage suiered from one attack by half. Special ECect Type Strength AC Cost 13 Standard Shield 300 souls +2 A spirit tree is etched into the shield’s surface, its branches spreading out across the steel.
182 Equipment — =,'-)49$'2:4 833:'(019$'2: When using the Wooden shield, once per Short rest you may spend 1 Position to move up to 10 ft after making a successful attack, without incurring an opportunity attack. Special ECect Type Strength AC Cost 10 Standard Shield 300 souls +2 An elongated wooden shield, decorated with the image of a white dragon, curling in on itself. 8-,63:0833:'(019$'2: When using the Wargod Wooden shield, once per Short rest you may spend 2 Position to ignore the eiects of one spell that triggers a Wisdom saving throw. Special ECect Type Strength AC Cost 13 Standard Shield 300 souls +2 Made from wood, but banded with metal, this is a redoubtable shield. Its bizarre markings memorialise a mad god. <3('>9''2019$'2: When using the Bonewheel shield, once per Long rest you may spend 3 Position to deliver an additional +1d10 slashing damage upon making a successful melee attack. Special ECect Type Strength AC Cost 19 Greatshield 400 souls +3 No true shield, but a cart wheel that those with surcient strength can repurpose should they need to. Just beware of the gaps between the spokes. .(*$'()0F,-63(0=,'-)49$'2: When using the Ancient Dragon greatshield, once per Long rest you may spend 3 Position to regain 2 dice worth of Position. Special ECect Type Strength AC Cost 18 Greatshield 400 souls +3 With a beautiful painting set into the steel of the shield, it is impossible to gaze upon this and not feel the loss of the majestic creatures. <2-*?0P,3(0=,'-)49$'2: When using the Black Iron greatshield, once per Short rest you may spend 2 Position to avoid being knocked prone. Special ECect Type Strength AC Cost 18 Greatshield 400 souls +3 Forever associated with the dreaded Giantslayer Tsoring, the black iron of this greatshield is beautifully decorated.
183 =,'-)49$'2:03O0=23,I When using the Greatshield of Glory, once per Short rest, you may spend 3 Position to give a friendly creature within 30 feet advantage on their next ability check, saving throw or attack roll. Special ECect Type Strength AC Cost 16 Greatshield 400 souls +3 Adorned with dowing whorls, curling in and away from one another, this shield was made to commemorate some ancient victory. ;#,4'08-,:0=,'-)49$'2: When using the Curse Ward greatshield, once per Long rest you may spend 3 Position to become immune to damage from spell attacks for one turn. Special ECect Type Strength AC Cost 20 Greatshield 400 souls +3 So heavy as to be impossible for some to lift, this shield was given to those who sought to resist the curse. F,-63(42-I',0=,'-)49$'2: When using the Dragonslayer greatshield, once per Long rest you may spend 3 Position to become immune to lightning damage until the end of your next turn. Special ECect Type Strength AC Cost 16 Greatshield 400 souls +3 Melted but still functional, this shield formed part of a suit of armour designed for the killing of dragons. ;-)9':,-20E($69)0=,'-)49$'2: When using the Cathedral knight greatshield, once per Long rest you may spend 2 Position to become immune to acid damage. Special ECect Type Strength AC Cost 18 Greatshield 400 souls +3 Huge, bulky, and forged from iron, this shield was used by those who stood against the endless waves of darkness from the deep. H-/'2R40=,'-)49$'2: When using Havel’s Greashield, once per Long rest you may spend 3 Position to add +6 to your Strength score until the start of your next turn. Special ECect Type Strength AC Cost 20 Greatshield 400 souls +3 Carved from a single piece of stone and said to once have belonged to Havel the Rock, this shield retains elements of his great power. J3)9,$*0E($69)0=,'-)49$'2: When using the Lothric Knight greatshield, once per Short rest you may spend 3 Position to add +8 to your AC until the start of your next turn. Special ECect Type Strength AC Cost 18 Greatshield 400 souls +3 Adorned with the holy symbol, this shield remains immaculate, as should anything carried by the legendary knights of Lothric.
184 832O0E($69)R40=,'-)49$'2: When using the Wolf Knight’s greatshield, once per Long rest you may spend 4 Position to become immune to one type of damage of your choice until the end of your next turn. Special ECect Type Strength AC Cost 18 Greatshield 400 souls +3 Once the possession of a knight who was tainted by the abyss, and master of the wolf ’s blood of old Farron. N93,&D40=,'-)49$'2: When using Yhorm’s greatshield, once per Long rest you may spend 3 Position to force all enemy creatures within 20 feet to succeed on a DC 15 Wisdom save or become frightened of you until the end of your next turn. Special ECect Type Strength AC Cost 20 Greatshield 400 souls +3 A shield once belonging to the mighty, and fearsome, Yhorm. Anyone who carries this shield bares with them a legacy of bravery. 1)3('0=,'-)49$'2: When using the Stone greatshield, once per Long rest, you may spend 3 Position to gain resistance to magical attacks (and spell attacks) for the duration of one combat. Special ECect Type Strength AC Cost 20 Greatshield 400 souls +3 Less a shield than an enormous stone disc, its details obscured by moss. C3-($(6019$'2: When using the Moaning shield, once per Long rest you may spend 3 Position to take the damage from a single attack made against a friendly creature within 15 feet of you as a reaction. Special ECect Type Strength AC Cost 17 Greatshield 400 souls +3 ee shield bears the face of Eygon of Carim’s sister. This was his shield, and his sister guarded him from harm. For a while. @>$(0F,-63(0=,'-)49$'2: When using the Twin Dragon greatshield, once per Short rest you may spend 2 Position to force your opponent back by up to 10 feet after making a successful attack. Special ECect Type Strength AC Cost 15 Greatshield 400 souls +3 Astonishingly light for its size, this greatshield is made from wood and steel. Its image of two dragons makes it immediately memorable.
185
186 No one hoping to survive long in Lothric goes unarmed. After all, here even the plant life might try and kill you. Fortunately, Lothric possesses a history riven with condict, and as a result, weapons are always plentiful. In DARK SOULS: Ce Roleplaying Game, each weapon oiers a diierent combination, and diierent set of abilities for the character wielding it. eese abilities can be combined with those of armour and shields to create the kind of character you want. eere are few hard limits on which weapons a character may use, so characters can become extremely powerful. And they’re going to need to be! Each of the weapons listed below possesses certain qualities and properties: ee weapon’s name eis is the Strength attribute score you need to possess to be able to use the weapon eiectively. Your Strength must equal or exceed this score before any modiCers gained from armour are applied. eis is the amount and type of damage the weapon indicts on a successful attack. Many Weapons have special Properties related to their use, as shown in the Weapons table. Every weapon possesses a special skill or ability, unlocked through spending Position. Name Strength Damage Weapon Properties Special Equipment — 8'-%3(4
187 8'-%3(0A,3%',)$'4 Ammunition You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to Cre from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack, and therefore you need a free hand to load a one-handed weapon. At the end of the battle, you can recover half your expended ammunition by taking a minute to Search the battleCeld. If you use a weapon that has the Ammunition property to make a melee attack, you treat the weapon as an Improvised Weapon (see “Improvised Weapons” later in the section). Improvised Weapons Sometimes characters don’t have their weapons and must attack with whatever is at hand. An improvised weapon includes any object you can wield in one or two hands, such as a shard of broken glass, a table leg, or whatever else comes to hand. Often, an improvised weapon is similar enough to an actual weapon to be treated as such. For example, a table leg is akin to a club. At the GM’s discretion, a character proCcient with a weapon can use a similar object as if it were that weapon and use his or her proCciency bonus. An object that bears no resemblance to a weapon deals 1d4 damage (the GM assigns a damage type appropriate to the object). If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet. Finesse When making an attack with a Cnesse weapon, you may choose to use either your Strength or Dexterity modiCer for the attack and damage rolls. You must use the same modiCer for both rolls. Heavy Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon’s size and bulk make it too large for a Small or Tiny creature to use eiectively. Light A light weapon is small and easy to handle, making it ideal for use when Cghting with two weapons. Loading Because of the time required to load this weapon, you can Cre only one piece of ammunition from it when you use an action, bonus action, or reaction to Cre it, regardless of the number of attacks you can normally make. Reach eis weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it. Range A weapon that can be used to make a ranged attack has a range in parentheses after the ammunition or thrown property. ee range lists two numbers. ee Crst is the weapon’s standard range in feet, and the second indicates the weapon’s long range. When attacking a target at long range, you have disadvantage on the attack roll, and you can’t attack a target beyond the weapon’s long range. rrown If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modiCer for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe you use your Strength, but if you throw a dagger you can use either your Strength or your Dexterity, since the dagger has the Cnesse property. Two-Handed eis weapon requires two hands when you attack with it. Versatile eis weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
188 Equipment — F-66',4 F-66', Spend 1 Position to move 5 feet in any direction after a successful attack. Special Properties Damage Type Strength 1d4 piercing Finesse, light, thrown (20/60) - Dagger Cost 150 souls ;3,/$-(0=,'-)?($O' Spend 2 Position after a successful attack to give that creature disadvantage on its next roll. Special Properties Damage Type Strength 1d4 slashing - - Dagger Cost 300 souls <-(:$)R40E($O' Spend 2 Position to move 10 feet in any direction after a successful attack. Special Properties Damage Type Strength 1d4 piercing Light - Dagger Cost 250 souls ."#-&-,$('0F-66', Spend 2 Position before making an attack roll to give this weapon the reach property for the duration of the attack. Special Properties Damage Type Strength 1d4 piercing Finesse, light, thrown (20/60) 11 Dagger Cost 350 souls <,$6-(:0@>$(:-66',4 Spend 1 Position to move 5 feet in any direction after a successful attack. Special Properties Damage Type Strength 1d4 slashing Finesse, light, thrown (20/60) - Dagger Cost 450 souls
189 K3))'(0=9,#0F-66', Spend 3 Position to deal an additional 1d4 poison damage on a successful attack. Special Properties Damage Type Strength 1d4 piercing Light - Dagger Cost 150 souls A-,,I$(60F-66', Spend 1 Position to add +1 to your AC after a successful attack until the start of your next turn. Special Properties Damage Type Strength 1d4 slashing Finesse, light - Dagger Cost 200 souls C-$20<,'-?', Spend 2 Position after a successful attack to reduce enemy’s AC by -2 on your next attack against them. Special Properties Damage Type Strength 1d4 piercing - - Dagger Cost 250 souls H-,%' Spend 1 Position to move 5 feet in any direction after a successful attack. Special Properties Damage Type Strength 1d4 slashing Light - Dagger Cost 250 souls C#,?I0H-(:01*I)9' Spend 1 Position to move 5 feet in any direction after a successful attack. Special Properties Damage Type Strength 1d6 slashing Light - Dagger Cost 300 souls H-(:&-$:R40F-66', Spend 2 Position after a successful attack to give that creature disadvantage on its next roll. Special Properties Damage Type Strength 1d4 piercing Finesse, light, thrown (20/60) - Dagger Cost 250 souls
190 Equipment — 1),-$69)01>3,:4 1*932-,R40;-(:2'4)$*? Spend 1 Position to turn this candlestick into a torch, providing bright light in a 20 feet radius and dim light in an additional 20 feet radius. eis eiect lasts for one minute. Special Properties Damage Type Strength 1d6 bludgeoning - - Dagger Cost 200 souls @-$2+3('0193,)4>3,: Spend 2 Position after a successful attack to deal an additional 1d4 lightning damage to your enemy. Special Properties Damage Type Strength 1d6 slashing Finesse, light 11 Dagger Cost 300 souls .(,$R401),-$69)04>3,: If you miss with an attack, spend 3 Position to gain advantage on your next attack. Special Properties Damage Type Strength 1d10 slashing Reach 12 Straight Sword Cost 300 souls <-,+':01),-$69)01>3,: Spend 2 Position after a successful attack to add +1d4 to your next damage roll. Special Properties Damage Type Strength 1d10 piercing Reach 10 Straight Sword Cost 400 souls .4)3,-01),-$69)01>3,: Spend 1 Position to deal +2 damage on a successful attack Special Properties Damage Type Strength 1d10 slashing - 12 Straight Sword Cost 400 souls
191 P,$)9I2201),-$69)01>3,: Spend 1 Position to deal +2 damage on a successful attack. Special Properties Damage Type Strength 2d6 slashing Finesse, reach 11 Straight Sword Cost 350 souls =3))9-,:0@>$(4>3,:4 Special Spend 3 Position to gain advantage on your next attack. Properties Damage Type Strength 1d8 slashing Two-handed 12 Straight Sword Cost 600 souls <,3?'(01),-$69)01>3,: Spend 1 Position to deal +2 damage on a successful attack Special Properties Damage Type Strength 1d6 piercing Light 10 Straight Sword Cost 350 souls F-,?01>3,: Spend 2 Position after a successful attack to move 10 feet in any direction. Special Properties Damage Type Strength 1d10 slashing Reach 10 Straight Sword Cost 400 souls <,3-:4>3,: Spend 1 Position to push an enemy back 5 feet after a successful attack Special Properties Damage Type Strength 1d10 slashing Reach 12 Straight Sword Cost 400 souls ;2',$*D40;-(:2'4)$*? Spend 1 Position to turn this candlestick into a torch, providing bright light in a 20 feet radius and dim light in an additional 20 feet radius. eis eiect lasts for one minute. Special Properties Damage Type Strength 1d8 bludgeoning - - Straight Sword Cost 150 souls
192 C3,$3(0<2-:' Spend 3 Position after a successful attack made with this weapon to add +1d6 to your next damage roll. Special Properties Damage Type Strength 1d10 piercing Reach 12 Straight Sword Cost 600 souls J3)9,$*R40H32I01>3,: Spend 3 Position after a successful attack to force your target to succeed on a Wisdom saving throw with a DC equivalent to your Strength or become stunned for one turn. Special Properties Damage Type Strength 1d8 piercing Finesse, reach 12 Straight Sword Cost 400 souls 1#(2$69)01),-$69)01>3,: Spend 1 Position after a successful attack to gain +2 AC until the end of your next turn. Special Properties Damage Type Strength 1d10 slashing Reach 14 Straight Sword Cost 350 souls 193,)4>3,: Spend 2 Position after a successful attack to deal an additional 1d4 lightning damage to your enemy. Special Properties Damage Type Strength 1d6 piercing Finesse, light 10 Straight Sword Cost 300 souls J3(601>3,: Spend 1 Position to deal +2 damage on a successful attack Special Properties Damage Type Strength 1d8 slashing Versatile (1d10) 11 Straight Sword Cost 350 souls J3)9,$*0E($69)01>3,: Spend 1 Position to push an enemy back 5 feet after a successful attack. Special Properties Damage Type Strength 1d12 piercing Reach 12 Straight Sword Cost 450 souls
193 Equipment — =,'-)4>3,:4 K$(6':0E($69)01),-$69)01>3,: Spend 2 Position to deal +1d6 Cre damage on a successful attack. Special Properties Damage Type Strength 1d12 piercing Reach 14 Straight Sword Cost 400 souls V-23,9'-,) Spend 4 Position to gain advantage on your next attack, and deal +1d6 additional damage made with this weapon if it is successful. Special Properties Damage Type Strength 1d12 piercing Reach 14 Straight Sword Cost 800 souls <2-*?0E($69)01>3,: Spend 3 Position after a successful attack to force your target to succeed on a DC15 Constitution saving throw or make their next attack at disadvantage. Special Properties Damage Type Strength 2d6 slashing Heavy, two-handed 14 Greatsword Cost 700 souls <-4)-,:01>3,: Spend 2 Position after a successful attack to move 10 feet in any direction. Special Properties Damage Type Strength 2d6 slashing Heavy, two-handed 14 Greatsword Cost 700 souls ;2-I&3,' Spend 1 Position to deal +2 damage on a successful attack. Special Properties Damage Type Strength 2d6 slashing Heavy, two-handed 15 Greatsword Cost 750 souls
194 =-'2R40=,'-)4>3,: Spend 4 Position after killing an enemy creature to leap 15 feet in any direction you choose. On landing, you deal 1d6 force damage to any creature within 10 feet of you. Special Properties Damage Type Strength 1d12 slashing Heavy, two-handed 14 Greatsword Cost 900 souls F,-?'+233:0=,'-)4>3,: Spend 1 Position to deal +1d4 damage on your next attack. Special Properties Damage Type Strength 1d8 piercing Heavy, two-handed 12 Greatsword Cost 500 souls =,'-)4>3,:03O0S#:6'&'() Spend 2 Position to deal +1d6 necrotic damage on your next attack. Special Properties Damage Type Strength 1d8 piercing Heavy, two-handed 12 Greatsword Cost 600 souls !7'*#)$3(',R40=,'-)4>3,: Spend 4 Position after a successful attack to force your target to succeed on a Strength saving throw with a DC equivalent to your Strength, or be knocked prone if they are of size Medium or smaller. Special Properties Damage Type Strength 1d10 slashing Heavy, two-handed 13 Greatsword Cost 650 souls G$,'2$(?0=,'-)4>3,: As your reaction, you may spend 2 Position after suiering damage, to move back 5 feet from your attacker, and deal 1d6 force damage to them. Special Properties Damage Type Strength 1d10 slashing Heavy, two-handed 13 Greatsword Cost 650 souls G2-&'+',6' Spend 2 Position to deal +3 damage on a successful attack. Special Properties Damage Type Strength 1d12 slashing Heavy, two-handed 14 Greatsword Cost 800 souls
195 M(I70<2-:' Spend 3 Position to deal +1d8 Cre damage on your next attack. Special Properties Damage Type Strength 1d8 piercing Heavy, two-handed 12 Greatsword Cost 500 souls C33(2$69)0=,'-)4>3,: As your reaction, you may spend 3 Position after suiering damage, to move back 5 feet from your attacker, and deal 1d10 force damage to them. Special Properties Damage Type Strength 1d8 slashing Heavy, two-handed 15 Greatsword Cost 4500 souls 1)3,&0K#2', Spend 2 Position to deal +1d6 lightning damage on your next attack. Special Properties Damage Type Strength 1d10 slashing Heavy, two-handed 12 Greatsword Cost 650 souls H3223>42-I',0=,'-)4>3,: Spend 1 Position to deal +1d4 damage on your next attack. Special Properties Damage Type Strength 1d10 slashing Heavy, two-handed 14 Greatsword Cost 600 souls 832O0E($69)R40=,'-)4>3,: Spend 1 Position after killing an enemy to leap up to 10 feet towards another enemy creature. Special Properties Damage Type Strength 1d10 slashing Heavy, two-handed 14 Greatsword Cost 800 souls @>$(0A,$(*'4R0=,'-)4>3,: Spend 4 Position to deal +1d12 Cre damage on your next attack. Special Properties Damage Type Strength 1d10 slashing Heavy, two-handed 13 Greatsword Cost 1100 souls
196 Equipment — 52),-0=,'-)4>3,:4 832($,R40H32I01>3,: Spend 4 Position after a successful attack to force your target to succeed on a Strength saving throw with a DC equivalent to your Strength, or be knocked prone if they’re of size Medium or smaller. Special Properties Damage Type Strength 2d6 slashing Heavy, two-handed 15 Greatsword Cost 750 souls ;-)9':,-20E($69)0=,'-)4>3,: Spend 1 Position after a successful attack to push the targeted creature 5ft in any direction. Special Properties Damage Type Strength 1d12 slashing Heavy, two-handed 16 Ultra Greatsword Cost 800 souls <2-*?0E($69)0=,'-)4>3,: Spend 1 Position after a successful attack to push the targeted creature 5ft in any direction. Special Properties Damage Type Strength 2d10 slashing Heavy, two-handed 20 Ultra Greatsword Cost 900 souls .4)3,-0=,'-)4>3,: Spend 2 Position when unengaged to move up to 20 feet towards one enemy creature, and gain advantage on your Crst at-tack against it. Special Properties Damage Type Strength 2d6 slashing Heavy, two-handed 17 Ultra Greatsword Cost 700 souls G-,,3(0=,'-)4>3,: Spend 2 Position after a successful attack to reduce an enemy’s AC by -2 until the start of your next turn. Special Properties Damage Type Strength 1d10 Heavy, two-handed 14 Greatsword Cost 750 souls
197 G#&'052),-0=,'-)4>3,: Spend 3 Position after a successful attack to drive the enemy back by 5 feet and gain advantage on the next attack. Special Properties Damage Type Strength 1d12+1d4 slashing Heavy, two-handed 20 Ultra Greatsword Cost 1200 souls =,'-)4>3,: Spend 3 Position after a successful attack to drive the enemy back by 5 feet and gain advantage on your next attack. Special Properties Damage Type Strength 1d12 slashing Heavy, two-handed 18 Ultra Greatsword Cost 700 souls A,3O-(':0=,'-)4>3,: Spend 5 Position after killing an enemy to deal +2d6 Cre damage to any creature within 10 feet of you. Special Properties Damage Type Strength 2d10 slashing Heavy, two-handed 20 Ultra Greatsword Cost 900 souls J3,$-(R40=,'-)4>3,: Spend 3 Position to deal +1d10 Cre damage on a successful attack. Special Properties Damage Type Strength 1d12 slashing Heavy, two-handed 18 Ultra Greatsword Cost 850 souls J3)9,$*0E($69)0=,'-)4>3,: Spend 3 Position after a successful attack to drive the enemy back by 5 feet and gain advantage on your next attack. Special Properties Damage Type Strength 3d6 slashing Heavy, two-handed 17 Ultra Greatsword Cost 750 souls K$(6':0E($69)0A-$,':0=,'-)4>3,:4 Spend 4 Position to deal +1d12 Cre damage on your next attack. Special Properties Damage Type Strength 2d10 slashing Heavy 20 Ultra Greatsword Cost 1200 souls
198 Equipment — ;#,/':01>3,:4 X>'$9-(:', Spend 3 Position after a successful attack to drive the enemy back by 5 feet. Special Properties Damage Type Strength 2d6 slashing Heavy, two-handed 18 Ultra Greatsword Cost 650 souls ;-,)9#40193)'2 Spend 4 Position after a successful attack, to make a second attack as a bonus action. Special Properties Damage Type Strength 1d6 slashing Finesse, light 11 Curved Sword Cost 400 souls ;-,)9#40;#,/':01>3,: Spend 2 Position after a successful attack, to make a second attack as a bonus action. ee bonus attack is made with disadvantage. Special Properties Damage Type Strength 1d8 slashing Finesse, light 12 Curved Sword Cost 650 souls ;,'4*'()0C33(01>3,: Spend 4 Position after killing an enemy to immediately make a ranged attack, dealing 1d6 slashing damage, to any one enemy within 30 feet of you. Special Properties Damage Type Strength 1d6 slashing Finesse, light 11 Curved Sword Cost 450 souls F-(*',R40!(*9-()':01>3,:4 Spend 4 Position after killing an enemy to immediately move towards and make a free attack against a diierent enemy within 15ft of you in any direction. If this kills that enemy, you may spend 4 Position to move towards a new enemy and make another attack, and so on. Special Properties Damage Type Strength 1d8 slashing Finesse, light 11 Curved Sword Cost 550 souls
199 A-$()$(60=#-,:$-(R40;#,/':01>3,: Spend 2 Position after killing an enemy to immediately make a free attack against a diierent enemy within 5 feet of you. If this attack kills the new enemy, you may spend 2 Position to make another attack against another enemy, and so on. Special Properties Damage Type Strength 1d6 slashing Finesse, light 20 Curved Sword Cost 400 souls G-2*9$3( Spend 5 Position after a successful attack, to make a second attack as a bonus action. Special Properties Damage Type Strength 1d8 slashing Finesse, light 12 Curved Sword Cost 675 souls G3223>',01-+,' Spend 3 Position after a successful attack to reduce your enemy’s AC by -2 until the end of your next turn. Special Properties Damage Type Strength 1d8 slashing Finesse, light 11 Curved Sword Cost 500 souls K3))'(0=9,#0;#,/':01>3,: Spend 2 Position to indict + 1d4 poison damage on your next attack. Special Properties Damage Type Strength ç Finesse, light 11 Curved Sword Cost 400 souls A3()$OO0E($69)0;#,/':01>3,: Spend 2 Position after a successful attack to deal +1d6 cold damage on your next attack. Special Properties Damage Type Strength 1d10 slashing Finesse, light 12 Curved Sword Cost 650 souls F'&3(R401*-, Spend 3 Position after a successful attack, to make a second attack as a bonus action Special Properties Damage Type Strength 1d3 Cre Finesse, light 11 Curved Sword Cost 350 souls