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Published by traneice31, 2019-12-02 15:00:56

Low Organized Games

Low Organized Games

Low Organized Games

Sha’Kayla Burns
KINE 1151-PO7
Monday and Wednesday 12-12:50
October 13, 2019

Table Of Contents

❖ Warm Up
❖ Steal The Bacon
❖ Cat and Mouse
❖ Pac-Man
❖ The Blob
❖ Ships and Sailors
❖ Newcomb
❖ Knockout
❖ Tic Tac Toe
❖ Flag Tag
❖ Kingpin
❖ Four Square
❖ Sacoor Mat

Warm Up

❖ Two laps around track
❖ Arm Stretches (10 Seconds)

➢ Left arm across chest
➢ Right arm across chest
❖ Arm Circles (10 Seconds)
➢ Counter clockwise
➢ Clockwise
❖ Leg Swings (10 Seconds)
➢ Left Leg
➢ Right Leg

Steal The Bacon

❖ Instructions: Players must get in even teams on the court. Each team will
get a number, one through however many is on the team. There will be two
basketballs in the middle of the court. If your number is called you would have
to race to get to a ball and go to your end of the court to make a shot in the
basketball goal. Whoever makes it first gets the point. The first team to get to
five wins.

❖ Objective: To make the ball in the basketball goal.
❖ Equipment: Basketballs, Basketball goal.
❖ Key Skills: Movement
❖ Space Requirement: Half Court
❖ Time Requirement: Until one team gets to five.

Cat and Mouse

❖ Instructions: Choose one student to be the cat and another student to be the mouse.
The cat must chase and try to catch the mouse. If the mouse get tagged by the cat,
they then become the cat and must do the chasing. All other players must pair up,
spread out around the playing area, and lay side-by-side on the floor (with their
stomachs on the floor). To avoid being tagged by the cat, the mouse can lay down
beside another player on the floor. When this happens the player on the opposite side
must stand up and they now become the mouse being chased by the cat.

❖ Objective: Not to get caught by the cat
❖ Equipment: None
❖ Key Skills: Running, chasing
❖ Space Requirement: Half a court
❖ Time Requirement: 15 minutes

Pac-Man

❖ Instructions: The coach gets to pick 2 or 3 people (depending on how many
players) to be the taggers. The players will start anywhere in the gym on one
of the lines on the gym floor. When the coach says go the players have to run
from the taggers but they have to stay on a line. If the tagger touches a player
they have to sit in the spot they were tagged in. The other players that's still
running can not pass a person sitting on the floor. The last person standing
wins!

❖ Objective: Be the last person standing.
❖ Equipment: Lines on a court
❖ Key Skills: Running, tagging
❖ Space Requirement: Whole court
❖ Time Requirement: 10 minutes

The Blob

❖ Instructions: Pick three volunteers. Have the volunteers line up in the front
and hold each other’s hands. These volunteers will start off as the Blob and
must hold hands at all times. The purpose of the game is to not be touched by
the Blob. If a person is touched by the Blob, the person becomes part of the
Blob and must hold hands with a person on either end. The Blob tries to tag
everyone while running together and holding hands. The last person standing
wins the game.

❖ Objectives: To be the last person in the game, who isn’t part of the Blob.
❖ Equipment: None
❖ Key Skills: Running, chasing, moving
❖ Space Requirement: Full court
❖ Time Requirement: 10 minutes

Ships and Sailors

❖ Instructions: Divide the playing space in half with a line down the center. Players move
around within the designated boundaries after the Captain calls out a series of demands. The
commands require the players to regroup in different ways. The commands are: Ships-stand
on the left side of the ship, Sailors-stand on the right side of the ship, Captain's coming-stand
at salute (with your hand near your head standing straight), At ease-hands at your side,
Sharks-all players move to the front of the ship, No sharks-all players move to the back of the
ship, Hand overboard-one player kneels and the other puts his/her hand on their partner's
shoulder and pretends to look overboard, Three hands rowing-players get into a group of 3
and mime rowing furiously, Four hands eating-players get into a group of 4 and mime eating
ravenously, Five hands playing cards-players get into a group of 5 and mime playing a poker
game.

❖ Objective: Be the last one standing
❖ Equipment: None
❖ Key Skills: Listening
❖ Space Requirement: Whole court
❖ Time Requirement: 15 minutes

Newcomb

❖ Instructions: Divide children into two teams. Ask each team to line up on opposite sides of
the court. Explain the following rules: A child from one team throws the ball to the other team.
Anyone on that team can catch the ball, but the ball has to be caught before it touches the
ground. (You might also start off by saying that children can catch the ball on one bounce.)
The person who catches the ball quickly throws it back to the other side. The action is
repeated, and children on each team take turns throwing the ball until someone misses or the
ball goes out of bounds. (In either of these situations, the toss then goes to the other team.)
Toss a coin to determine which side begins and let the child standing first in line start the
game.Points are earned when the opposing team drops or misses the ball. In newcomb, the
game is over when one team gains 21 points.

❖ Objective: Get to 21 and keep the ball up
❖ Equipment: Volleyball, volleyball net
❖ Key Skills: Moving, running
❖ Space Requirement: Volleyball lines
❖ Time Requirement: 15 minutes

Knockout

❖ Instructions: The game begins with all players lined up in a straight line starting at the free throw line and
extending towards half court. The first two players start with a basketball. Player one shoots a free throw
and tries to make it. If the player misses, he/she must grab the rebound and score as fast as possible.
Player one’s second shot does not need to be from the free throw line. He/she can shoot a jump shot, lay-
up or whatever is needed in order to score fastest. Player two cannot shoot until after player one has shot
their first free throw. The goal for player two is to score a basket before player one does. If player two
misses their free throw he/she must also rebound their miss and make a shot as quickly as possible.If
player one makes a basket first, he/she goes to the back of the line. If player one fails to make a basket
before player two, player one is eliminated (all eliminated players stand off to the side until the game is
finished). Once player one makes a basket he/she passes the ball to the next player in line. That player
tries to make a basket before player two does. If this occurs, player two is out. If player two scores first,
he/she goes to the end of the line and passes their ball to the fourth player in line.

❖ Objective: Get the person in front of you out, be the last one standing
❖ Equipment: Basketball goal, basketball
❖ Key Skills: Running, quicknest, moving
❖ Space Requirement: Basketball court
❖ Time Requirement: 10 minutes

Tic Tac Toe

❖ Instructions: The game will be played 3 versus 3. Each student will have 1 placement
marker. On go, the first person from each team will run down to the tic tac toe board and
place their marker in one of the hula hoops. After they place the marker, they will race back
to their line to high five the next student in line. The next student will then place their marker
in an open hoop. The goal is to have your team get 3 in a row (horizontally, vertically, or
diagonally). If all 3 markers have been played and there is no tic tac toe, the next student in
line will run down and move one of their own team markers into an open hula hoop. The next
team in line will stand behind the hula hoops and judge the game. After the game is over, the
winning team will stay and play again. The judging team will come on to challenge, and the
next 3 in line will judge the next game. The game will continue to cycle through. You can
have multiple games going at a time!

❖ Objective: Get three in a row
❖ Equipment: Bean bags, hula hoops
❖ Key Skills: quickiness, moving, running
❖ Space Requirement: Half court
❖ Time Requirement: 10 minutes

Flag Tag

❖ Instructions: Players get into a scattered formation within the playing area. Each player is
given a pinnie which they must wear as a “tail” on the side of their body (with at least 75% of
the pinnie being visible). All players are IT. On the teacher’s signal, players run around while
simultaneously attempting to tag other players and avoid being tagged themselves. Players
tag other players by removing their “tail”. If a player successfully removes the “tail” of another
player, they give the pinnie back to that player. If a player’s “tail” is removed, they must step
outside the playing area and perform a predetermined physically active movement for a
certain number of repetitions or duration (e.g. dance for 10 seconds, do 5 jumping jacks).
They may then return to the game.

❖ Objective: Have fun!
❖ Equipment: Pinnies
❖ Key Skills: Running, moving
❖ Space Requirement: Whole court
❖ Time Requirement: 10 minutes

Kingpin

❖ Instructions: Arrange everyone into two teams. Line the opposing teams on both sides of the gym. The
teams cannot cross the middle line to the opponent’s side. Ground rules: If a person goes out of bounds or
crosses the middle court line, that person is automatically out. If a person is hit by a ball, the person is “out”
and needs to form a line off the court. If a person catches a ball, then the first person in the “outline gets to
go back into the game. If a person tries to catch a ball and fails, that person is “out”. If someone is hit on the
head, the thrower is automatically “out”. A person can block by holding a ball and deflecting oncoming balls.
The purpose of the game is to knock down the opponent’s bowling pins. There can only be one guard for
each bowling pin, who can stand within 2 feet of the bowling pin. When you say “go”, each of the teams run
to the middle to retrieve a ball. Once a person has a ball, he or she can throw the ball at an opponent on
the other side of the line or try knocking down a pin. If someone is hit or touched by a ball, that person is
“out”. The people who are “out” need to get off the court and form a line. The team that knocks down all
three of the opponent’s bowling pins wins the game.

❖ Objective: Knock your opponents bowling pins
❖ Equipment: 15 large sponge playground balls, 6 Large Bowling Pins
❖ Key Skills: Throwing, dodging, moving
❖ Space Requirement: A court in the gym
❖ Time Requirement: 10 minutes

Four Square

❖ Instructions: Server must put one foot behind the service line. Everyone must Hit
UNDERHAND! Ball must bounce ONCE and only ONCE in your square before your
strike it (including on the serve). If someone makes a mistake you rotate up and that
person goes to the back of the line (outside the #1 square). Server takes care of any
arguments (unless it involves the server – then vote as a group, or play rock paper
scissors). Inside lines are out, Outside lines are in. If it bounces in your square you
MUST strike it. Server Must Ask “Are you Ready” before serving. No Carrying, Stalling
or Holding – you must Strike or Hit the ball.

❖ Objective: Get into square one
❖ Equipment: A basketball
❖ Key Skills: Moving
❖ Space Requirement: A square
❖ Time Requirement: 10 minutes

Sacoor Mat

❖ Instructions: This game is just like kickball but with mats. You put
mats in each corner of the gym and you put the players in teams. The
defencive team but pick a person to roll the ball to the offensive team.
If the offensive team get out three times then they must switch.

❖ Objective: First to 20
❖ Equipment: Mats, kickball
❖ Key Skills: Kicking, running, throwing, rolling
❖ Space Requirement: Full court
❖ Time Requirement: 15 minutes


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