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Published by dgilmore4, 2019-12-05 10:16:39

Low Organized Games Project

Low Organized Games Project

Low
Organized
Games

Demetria Gilmore

KINE 1151-P02

Warm Up: Students will jog two laps around the Table of Contents
gym, then return to the floor for stretches. Four Corners………………………………..3
Arm stretches (10 sec. each) Four Square………………………………….4
Crab Soccer………………………………….5
● Tricep stretches left & right Back to Back Tag……………………......…..6
● Bicep stretches left & right Fire on the Mountain…………….....……….7
Leg stretches (10 sec. each) Five Hundred…………………………….….8
● Quad stretch left & right Samurai Warrior…………………………….9
● Hip flexor stretch left & right Snake’s Tail……………………………….…10
● Calf stretch left & right Touch That…………………………………..11
Four Way Tug-O-War……………………...12
Hula Hoop Pass……………………………...13
Fingertip Hula Hoop…………………….…..14

FOUR CORNERS

Four Square

CRAB
SOCCER

Back to Back Tag

Instructions: Assign the "it" and an odd amount of
runners (if there is an even number, have another it).
The runners run around until the "it" yells out "BACK
TO BACK". All players must then go back to back with
another player. The person who does not find a
partner is "it" for the next round.

Objective:Try not to be it!

Equipment:NONE

Key Skill: Must be able to run.

Space requirement: Half or full court

Time Requirement: Until everyone has been It.

Fire on the Mountain

Instructions:Players decide together on a 'keyword'. It can be
any word or a name. For example, 'cheese’. The leader shouts
out "Fire on the mountain!". All the players respond with "Fire!"
but stay lying down. Then the leader shouts out "Fire on the
river!". Again the players reply with "Fire" but stay lying down.
This continues on with the leader changing the last word of the
phrase. He tries to think of as many different places for the fire,
e.g. "Fire on the chocolate". The leader is able to shout out the
key word at any time, as part of the phrases or in between them.
When he shouts it out the players must all jump up. The last one
to jump up is out of the game.
Objective:The winner is the player who stays in the game the
longest.
Equipment: None
Key Skill: Be able to get off the ground fast.
Space requirement: Half court
Time Requirement: Til only one person is left.

Indy Five Instructions: The group should be sitting in a circle and
Hundred numbered 1-4. Give each number a name of a car. (ex. 1’s
are Porches, 2’s are Ferrari’s) The game leader calls a car
name and those cars have to get up and run around the

circle. The first person back to their spot wins. There is a
twist to this game. The cars can have things wrong with
them as the leader chooses. Some ideas are: FLAT TIRE
(Hop around on one foot), RUN OUT OF GAS (Crab
Walk), TURBO BOOST (run around), NO MUFFLER
(noisy!)

Objective: The cars to get back to their spot the fastest.
Equipment: None
Key Skill: Must be able to run.
Space requirement: Full court
Time Requirement: Depends on how many rounds of the

game are played.

Samurai Warrior Instructions: Everyone stands in a circle around or in a
line in front of one person with the Buffer (pool noodles are
great!) far enough away as not to be hit. The Samurai
swings at the group, either high, at head level, or low at
ankle level. If he swings high, the group ducks. If he
swings low, the group jumps. He is not actually supposed
to hit the participants with the sword, but if someone jumps
when they are supposed to duck or vice versa, they are
out until the one left is the next Samurai.

Objective: For the person with the noodle to get as many
people out as possible.

Equipment: Pool noodle

Key Skill: Have a fast reflex.

Space requirement: Half court

Time Requirement: Until there is only one person
standing.

Snake’s Tail Instructions: The group will line up single file and place
their hands on the shoulders of the person in front of them.
On the word “GO” the person in the front of the line tries to
catch the person at the back of the line. The line cannot
come apart. Rotate the group from front to back or back to
front for each round of play.

Objective: To touch the shoulders of the person at the end
of the line.

Equipment: None

Key Skill: Move quickly

Space requirement: Half court

Time Requirement: Until everyone’s tail has been caught.

Touch That

Instructions: Lay out different objects onto the floor. Tell the
kids something to run to and touch like something blue, a tree,
someone’s elbow. Keep the touchables coming fast and see
who can keep up.
Objective: To touch the object that the caller says.
Equipment: None
Key Skill: Observations skills to find those objects
Space requirement: half/ full court
Time Requirement: Depends on how many rounds of the
game is played.

Four Way Tug-O-War

Instructions: One Tug of War rope that has four ropes
that tied together. Place cone in the middle of the floor.
Place the tied part of the ropes over the cone, once the
teacher says “GO” each team may being pulling the
rope.
Objective: For each team to pull the rope in hopes of
getting a team across the cone and out of the game.
Equipment: 4 ropes of a different color and a cone.
Key Skill: Strength to pull the rope.
Space requirement: Half court
Time Requirement: Until one tam is pulled across the
cone.

Hula Hoop Pass

Instructions: Have the group form a circle, holding
hands. Place the hula hoop on two player’s hands and
begin passing the hoop around the circle.
Objective: The goal of this activity is to pass a hula
hoop completely around the circle as quickly as possible
without breaking handholds.
Equipment: Hula hoop
Key Skill: Bend and step over to move the hula hoop
quickly around the circle.
Space requirement: Half court
Time Requirement: Until the hula hoop reaches the
beginning again.

Fingertip Hula Hoop

Instructions: The team stands in a circle, and the goal is to
move the Hula Hoop down from above waist height to the
ground. There are certain restrictions in terms of how the Hula
Hoop is allowed to be held. Without anyone’s fingertips
coming off, their fingertips MUST be in contact with the hoop
at all times.
Objective: To be able to get the hula hoop from above waist
level to the ground with everyone’s participation.
Equipment: Hula Hoop
Key Skill: Communication and teamwork.
Space requirement: Half court
Time Requirement: Until each team gets the hula hoop to the
ground


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