The Foretold Paradox Guard
Your patron doesn't exist. Not yet. One day, though, they will: Starting when you reach
they might be a prophesized doom spoken of only in hushed 14th level, you are under
whispers, or a being from the far future seeking to prevent (or the watchful eye of your
cause) a tragedy yet to come. Your pact with them allows you alternate selves, each from
to witness a handful of the countless possibilities across each their own doomed timeline. When you are reduced to 0 hit
timeline, and chart a course to your ideal future. points, or when you start your turn with 0 hit points, you can
cause one of your alternate selves to appear in an unoccupied
The perspective afforded to you by your patron's strange space you can see within 30 feet of you.
power can leave you out of sync with the rest of the world.
You might use slang that hasn't been invented yet, or catch Your alternate self has your statistics, including your
curious glances towards your patron's avant-garde magic and remaining spell slots and uses of any features from your class
gifts. When you close your eyes, you might also find yourself or race, but it only has half its hit points remaining, and it
haunted by visions of timelines that could have been, but doesn't necessarily share your personality traits or beliefs. It
never were, each one a reminder of your patron's influence. takes its turn on your initiative, and you determine its actions
and decisions. The DM determines if your alternate self has
Expanded Spell List all of your equipment, and if it has any other equipment.
The Foretold lets you choose from an expanded list of spells Your alternate self remains by your side until you regain
when you learn a warlock spell. The following spells are any hit points or until you die, then returns to its own
added to the warlock spell list for you. timeline. Alternatively, if you die, you can roll a d20. On a 10
or higher, your alternate self manages to take your place in
Foretold Expanded Spells the timeline permanently, or until you are resurrected.
Spell Level Spells If your alternate self takes your place, you can't use this
1st charge, identify feature again for 7 days. Otherwise, you can use it again after
2nd augury, blur you finish a long rest.
3rd blink, slow
4th clockstop, fabricate
5th legend lore, temporal shunt
Charge and clockstop be found at the end of the subclass
descrption, and temporal shunt can be found in the
Explorer's Guide to Wildemount.
Future Perfect
Starting at 1st level, you can simulate and peer into possible
futures. As a bonus action, you can choose a skill and roll a
d20. If you make an ability check using that skill before the
end of your current turn, you use that roll.
You can use this feature a number of times equal to your
Charisma modifier, regaining all expended uses when you
finish a long rest.
Crack the Hourglass
Starting at 6th level, you can use your reaction when you take
damage to rewind your timestream. You take no damage,
ignoring any effects that might accompany that damage, and
teleport up to your speed to an unoccupied space that you've
occupied since the start of your last turn.
Once you use this feature, you can't use it again until you
finish a long rest.
Splintered Mind
By 10th level, your mind's operations have been significantly
altered by your patron. You can't be charmed by magic.
Additionally, your perceptions are fragmented across
multiple timelines. You can't be surprised while you are
conscious, and you have advantage on initiative rolls.
Eldritch Invocations Your Pact Boon
At 2nd level, a warlock gains the Eldritch Invocations feature. Each Pact Boon reflects your patron's nature. The
Here are new options for that feature, in addition to the following are suggestions for the Pact Boon of a
options in the Player's Handbook. warlock of the Foretold.
If an eldritch invocation has a prerequisite, you must meet Pact of the Chain. Though rare—and certainly
it to learn the invocation. You can learn the invocation at the strange—a surveyor drone serves warlocks of the
same time that you meet its prerequisite. A level prerequisite Foretold well. Its unique intelligence and durability
refers to your level in this class. are a compliment to any seeker of knowledge.
Download Pact of the Blade. Your pact weapon may be a
work of artifice from the far future, formed of
Prerequisite: The Foretold patron, Pact of the Tome smooth, silvery metal. It could be a complex
As an action, you can touch a book, scroll, or other written creation of fine machinery and flashing lights, or
document while holding your Book of Shadows to store a even a weapon formed of pure energy extending
copy of it within your book. While holding your Book of from a steel haft or hilt.
Shadows, you can use your action to summon a floating,
translucent image of any document stored in your book. The Pact of the Tome. Your Book of Shadows might
image radiates bright light in a 5-foot radius and dim light for be a sheet of glass covered in shifting symbols
an additional 5 feet, and only you can touch it. If you speak a understood only by you and your patron. It might
word or phrase while touching the image, you can command not even be a book at all, instead taking the form of
it to highlight all instances of that word or phrase in glowing a circlet of inscribed metal which projects images
script. The image and any highlighted script lasts for 1 hour, directly in front of your eyes.
or until you dismiss it (no action required).
Combat Protocol
You can store a number of documents in this way equal to
your warlock level x 5. You can use your action to delete any Prerequisite: 5th level, the Foretold patron, Pact of the Chain
stored documents within your Book of Shadows. While you have a surveyor drone as a familiar, its hit point
maximum increases by an amount equal to twice your
Phasesaber warlock level, and the damage of its claws increases by 1d8.
Prerequisite: The Foretold patron, Pact of the Blade Additionally, your drone can use its action to transform,
When you create your pact weapon, you can transform its becoming Large or Medium, or returning to its original size.
blade, head, or tip into pure energy. The weapon becomes Other than its size, its statistics are the same in each form.
nearly weightless and sheds bright light in a 20-foot radius Any equipment it is wearing or carrying isn't transformed. It
and dim light for an additional 20 feet. If the weapon has the reverts to its true form if it dies.
heavy property, it loses it. On a hit, it deals force damage
instead of its normal damage type. Borrowed Time
Additionally, while wielding the weapon and not wielding Prerequisite: 12th level, the Foretold patron
any other weapons or a shield, you gain a +2 bonus to AC as When you fail your third death saving throw, you don't die
you use the weapon to deflect attacks. until the end of your next turn, and you die then only if you
still have 0 hit points.
Machine Learning
Additionally, for every 10 years that pass, your body ages
Prerequisite: 3rd level, the Foretold patron only 1 year, and you are immune to disease and being
During a short or long rest, you can craft a device to channel magically aged.
the energy of one spell of your choice on the warlock spell
list, which must be of a level for which you have spell slots. Witching Hour
The device lasts until you use this feature again.
Prerequisite: 18th level, the Foretold patron
While the device is on your person, you can cast that spell You can expend the use of your 9th-level arcanum spell to
using your warlock spell slots without any somatic or verbal cast time stop once without expending a spell slot.
components, using the device as a spellcasting focus.
New Spells New Familiar
Charge and clockstop are new spells for warlocks of the The surveyor drone is a new choice of familiar for warlocks
Foretold, and are included in their expanded spell list. of the Foretold with the Pact of the Chain feature.
Charge Surveyor Drone
1st-level evocation A surveyor drone is a small, highly advanced construct with
Casting Time: 1 action numerous arms, each ending in a claw strong enough to
Range: Touch pierce stone. Designed to discover and share information,
Components: V, S these strange drones are adept at exploring harsh terrain
Duration: Instantaneous with little to no maintenance.
Static charge fills the body of a creature you touch. Unless
the target is a construct, it must succeed a Constitution Surveyor Drone
saving throw or take 2d8 lightning damage, or half as much
on a successful save. On a failed save, the target also can't Small construct, neutral
take reactions until the end of your next turn.
Armor Class 15 (natural armour)
If the target is a construct, roll 2d8. The target gains half Hit Points 22 (3d6 + 12)
the total as temporary hit points. In addition, the next time it Speed 40 ft., climb 30 ft.
makes an attack before the end of your next turn, it deals
extra lightning damage equal to half the total. STR DEX CON INT WIS CHA
15 (+2) 11 (+0) 18 (+4) 15 (+2) 12 (+1) 1 (-5)
At Higher Levels: When you cast this spell using a spell
slot of 2nd level or higher, you roll one additional 1d8 for Skills Investigation +4, Perception +5
each slot level above 1st. Damage Immunities poison
Condition Immunities charmed, exhaustion,
Clockstop
frightened, paralysed, petrified, poisoned
4th-level transmutation Senses darkvision 60 ft., passive Perception 15
Casting Time: 1 action Languages understands the languages of its master
Range: Touch
Components: V, S but can't speak
Duration: Concentration, up to 10 minutes Challenge 1 (200 XP)
Your touch stills in time a Huge or smaller creature or an
object weighing up to 1,000 pounds. A creature can make a Climbing Claws. The surveyor drone can climb
Constitution saving throw to avoid being clockstopped. difficult surfaces, including upside down on ceilings,
without needing to make an ability check.
A clockstopped target is fixed in place. It doesn't move, Magic Resistance. The drone has advantage on
even if it is defying gravity. It is immune to all damage, saving throws against spells and other magical
unaware of the passage of time, and it can't be harmed or effects.
affected in any way. The target can support up to 10,000 Projector. The surveyor drone can innately cast
pounds of weight. More weight causes the spell to end. minor illusion at will, requiring no components. Its
spellcasting ability is Intelligence.
If the target is a creature, it is also incapacitated for the Self-Repair. The drone can spend 1 minute
duration. The target can make a Constitution saving throw cannibalizing a Small or smaller nonmagical object
against the spell at the end of each of its turns. On a success, within 5 feet of itself. The object is destroyed, and
the spell ends. A creature can choose to fail this saving throw. the drone regains 2d4+2 hit points.
Spotlight. The drone can use its action to activate or
Credits deactive its spotlight. The spotlight sheds bright
light in a 60-foot cone and dim light for an
Created By: u/NotTheSmoooze. You can find more additional 60 feet. On its turn, the drone can change
of my work here, and support me here the direction of the spotlight (no action required).
Created Using: GM Binder
Artwork By: Anton Fadeev, Guillem Ferrer, Andreas Actions
Rocha
Claws. Melee weapon attack: +4 to hit, 5 ft, one
target. Hit: 6 (1d8 + 2) piercing damage.