Exor1c MATERIALS Despite the ir w o ndro us qua lities, schola rs
asse rt tha t these m a te ri a ls a re n o t unde r the
j agge d s h a rds o f ice ri se fr o m mi s ty m o unta in e ffect o f a m agica l e n ch a ntm e nt. Altho u gh the ir
to ps, fragm e nts of iridesce nt blue to s ta nd in pow e r so m e tim es s te m s fro m a m agical
contrast to the muted tones of the surrounding so urce, it is the ir own n a ture tha t brings ri se to
rock fa ce. In d e fi a n ce o f the s umm e r s un, these the ir e ffects . Re ga rdl ess, civiliza ti o ns
fr o ze n s h ee ts re m a in unm e lte d a ft e r a thro ugho ut hi s to ry have turne d the m to
thousand years. diffe re nt uses, whe the r tha t be too ls, w ea po ns,
Ve ins o f h a rde n e d m e ta l exte nd fo r mil es, s tructures, o r ico ns o f re li gio us s ignifi ca n ce.
tracing the deepest roots of the earth. Far
be nea th the furth est excava ti o ns o f the Adventurers, too, see the value of
dwarves, this lus trous expanse will never to w o ndro us m e ta l, w ood, a nd crysta l fro m the far
see the li ght of day. corners of the world and beyond. They m ay be
A grea t fl ash. A thundero us cl a p ro ll s across so u ght a ft e r as a fo rm o f w ealth, s imil a r to
the la nd. Time see m s to s ta nd s till as a bo lt of m a gi c ite m s . They ca n m a ke fo r inte resting
li ghtning bridges the ga p be twee n the s urfa ce quest o bj ectives fo r fa cti o ns who w o uld put the
w o rld a nd the m ae ls tro m o f swirling cl o uds m a te ri a l to direct use in the w o rld. And m a ny
a b ove . Unlike the di sch a rges o f a co mm o n o f the ch ea pe r m a te ri a ls a re less di s ruptive o f
s to rm , thi s b o lt is n o t d estine d to expire a ft e r the gam e ba la nce tha n conve ntiona l m agic
its fir s t m o m e nt. In the seco nds fo ll owing its ite m s, m a king the m sa fe to put o n sa le directly
cr ea ti o n, the b o lt co nde nses, h a rde ns, a nd to the playe rs .
fo rm s a brilli a nt s pire o f e lectrifying cr ysta l.
AOUISITION BUYING AND CRAFTING
Exotic materials cannot be found in your local The Exotic Materials table shows the market
goods store. Some represent a significant risk value for raw, unworked materials. Most
to acquire, others can only be obtained in crafted items, such as tools or structures,
remote locations, and others are simp ly require an amount of the material equal to
incredibly scarce. In some cases, you may their weight. Weapons and armor always
come across a settlement with a connection to require 10 lb s of the material (half for li ght
a particular material, such as a town sitting weapons). The cost of a crafted item, such as a
atop a mithral mine. In other cases, it is set of adamantine armor, includes both the
necessary to seek out these rare substances in cost of the materials and the workmanship
strange locations. Materials that enter the necessary to create it. To determine the cost,
trading system inevitably find their way to first use the Materials table to determine the
cities or other locations where the wealthy and cost of the raw material in pounds, and
powerful congregate. Whether you seek a raw multiply it by the amount required. Second,
material or a finely crafted product of the multiply the cost by two to include the cost of
same, expect to face an exorbitant price tag the labour involved. Third, add the regular cost
once a se ll er is located. of the item in question. For example, a suit of
adamantine plate armor costs 2000gp. (250gp
for the adamantium required, 250gp for the
cost of working the adamantium, and 1SOOgp
for the cost of creating plate armor.)
Items can only be made from materials
similar to their common form. For example, a
sword can't be made of fabric, and hide armor
MATERIALS TABLE can't be made of metal.
Cost for
Name Cost per lb arms and armor Description
Ironwood 3gp 60gp Wood as strong as iron
Hoodoo Loam 5gp lOOgp Soft stone which can be reformed
Obsidian lOgp 200gp Glassy rock with acute edges
Greenweave 15gp 300gp Leafy fabric with natural camouflage
Mourningsteel 15gp 300gp Metal that forms lethally sharp edges
Adamantine 25gp 500gp Incredibly hard metal
Mithra! 25gp 500gp Light, flexible metal
Maritime quartz 35gp 700gp Durable arcane focus
Hartwood 250gp 5,000gp Wood guided by a fey spirit
lgnium 500gp 10,000gp Elemental fire stone
Stormphrax 500gp 10,000gp Elemental lightning crystal
True Ice 500gp 10,000gp Elemental ice
Skybough Amber 1,000gp 20,000gp Buoyant Sap
Chlorophyte 2,500gp 50,000gp Psionically active mineral
Transcendental Bronze 4,000gp 80,000gp Metal that sustains magic
Adama11tium
Plate Armor
EXOTIC MATERIAL PROPERTIES CHLOROPHITE
Every exotic material has a unique Natural Chlorophyte is an enigma, a living mineral with
Property that defines how it reacts to its a latent psionic signature all ofits own. It
environment. This property remains true no slowly converts mud and s tone into more of
matter what form the material takes, whether itself, forming a vast network that has
it's in its natural state or crafted into an item. If expanded deep underground. Long a mystery,
necessary, the description for each material scholars now believe that it arrived centuries
li sts additional properties given to weapons or ago when an errant meteorite fell from the
armor constructed of that material. Some s tars.
materials also have special crafting properties. Description: This bright green mineral forms a
complex lattice in a host material, usually
ADAMANTINE stone. Possessing only the barest glimm ers of
Adamantine is one of the hardest substances thought, chlorophyte turns its psionic power to
in existence. In the eyes ofarchitects, suit the intentions of intelligent beings in
engineers, and warlords across the land, physical contact with it.
nothing can take its place as the most resilient Natural Properties: A creature in physical
ofall building materials. Many a warrior owes contact with a network of chlorophyte can
their life to the plates ofadamantine across make use of its psionic properties. When the
their chest. creature performs a ski ll check using
Description: Possessing a dark, non-reflective intelligence or performs a tool check using a
surface and surprising density, adamantine can tool made of chlorophyte, the creature's
weather blows that would crush any lesser proficiency bonus is doubled, or it adds its
metal. In contests of force, adamantine proficiency bonus if it isn't proficient. In
surpasses almost every other substance and addition, it can use its action to detect the
emerges unblemished. surface thoughts of another creature in contact
Natural Properties: Items made of with the network, as long as its intelligence
adamantine are much harder to break. score is greater than that of the creature.
Increase the AC of the item or the DC required
to break it by 5. (This does not increase the AC Weapons. When a creature makes an attack
ofa creature wearing adamantine armor). using a chlorophyte weapon and misses, it can
sti ll deal damage equal to its proficiency bonus.
Weapons. Adamantine weapons deal double
damage to objects and structures. This doesn't Armor. When a creature is hit by an attack
a ll ow a weapon to deal damage to something it while wearing chlorophyte armor, prevent
otherwise couldn't, such as a bludgeoning damage equal to its proficiency bonus.
weapon dealing damage to a hanging rope. Example Item: chlorophyte crossbow bolt.
A chlorophyte bolt curves unerringly towards
Armor. When a critical hit is made against a its target, turning even the worst of shots into a
creature wearing adamantine armor, it hit.
becomes a normal hit.
Example Item: Adamantine Lock.
Adamantine's stalwart resistance to harm
makes it ideally suited for protective measures
such as locks.
Greenweave 's rarity is n ot due to its cons tituent HARTWOOD
parts. Dragontail fern, th e sole el em ent, is on e
o f th e m ost common w eeds in th e eas tern Wh en a tree falls, its lifefor ce slo wly r e treats
ridgelands. No, th e real challen ge to acquiring into th e cor e w oo d and fades out o f exis ten ce.
this m aterial is loca ting a druid capable o f If it falls in th e feywild, th er e is a ch an ce that
s pinning th e s till living fronds into binding its lifeforce is s us tain e d by th e latent magic o f
matrim ony. th e plan e. In s uch a ca se, th e d ea d o uter layers
Description: Drago nta il fe rn fo rm s lo ng, e ventually decay to reveal a column o f s till
s inuo us fr o nds with pinnae tha t rese mbl e a living hartwoo d at its cor e. Guide d by th e so ul
dra go n's sca les. It's s urfa ce is fu zzy a nd o f its par ent tree, hartwoo d has a pen ch ant for
d a ppl e d with a ll the co lo rs of the fo rest, h elping its own er p ush pas t m ortal limits and
cr ea ting a ha zy o pti ca l e ffect whe n rus tl e d by accom plish legendary feats wh en th e n eed is
the wind. When woven into Greenweave, the greates t.
resulting fabri c m aintains this s trange Description: H a rtwood is a n impossibly pale,
a pp ear a n ce . a lm ost lumino us m a te ri a l. S turdy ye t
Creation: Druids of 5th leve l o r hi ghe r ca n co mpli a nt, so ft ye t unyie lding, it practi ca lly
cr ea te one pound of raw gree nweave by casting e mb o di es the pl a to ni c idea l of w o rkabl e w oo d.
druidcr a ft o n a dra go nta il fe rn co ntinuo us ly fo r Natural Properties: H a rtwood co unts as a fey
o ne ho ur. The fe rn mus t be a live a nd roo te d, e ntity fo r the purp oses of s pe ll s a nd e ffects tha t
a nd it is co ns um ed by the process. re fe r to a crea ture's type, s uch as the s pe ll
Natural Properties: Gree nweave ble nds in De tect Evil a nd Goo d.
with the s urro unding gree ne ry. Whe n loca te d in
a n a rea of co ns ide ra bl e pl a nt life, gree nweave Whe n a cr eature a tte mpts to use a n ite m
ite m s co unt as li ghtly o bscure d eve n if they m ade of hartwood to accomplish an
no rm a lly w o uldn't be, a nd they a lways re quire a extrao rdina ry fea t, s uch as m a ke a n impossible
passive Wi s d o m(Pe rce pti o n) sco re of 10 to be s ho t, s urvive a n imp ossibly pow e rful bl ow, o r
no ti ce d. (Ign ore this prop erty if th e item 's s ize, pi ck a n imp ossibly diffi cult lock, the ite m m ay
shape, or specifi c s urroundings ca use its choose to have the cr ea ture ro ll a 20 o n the
p r esen ce to b e bla tantly obvious) s kill check, a ttack ro ll , o r saving throw. Thi s
e ffect ca n't occur m o re tha n o nce a w ee k. (Th e
Armor. Whe n located in an area of decision to activate this property is controlle d
co ns ide ra bl e pl a nt life, a cr ea ture w ea ring by th e DM It gen erally triggers in m om ents o f
gree nweave co unts as li ghtly o bscure d eve n if it n arrative climax .)
no rm a lly w o uldn't be, a nd it ca n a tte mpt to hide Example Item: H a rtwood Quill.
eve n whe n o nly li ghtly o bscure d. Som e of the world's greatest poem s and
Example Item: Gree nweave te nt. s to ri es have bee n writte n in a m o m e nt of
A te nt m a de of gree nweave is far less like ly to ins pira ti o n gra nte d by a ha rtwoo d quill.
attract unwanted atte ntion the n a regular te nt.
HoooooLoAM lGNIUM
In th e endless muck and mire of th e south ern Deep beneath the earth, in the fiery roots of
swamplands, deposits ofhoodoo loam every volcano, the raw heat of the elemental
periodically surface. Although it's s trong plane of fire seeps through into the prime
enough to be used for tools, this chalky clay material. Bound by the forces ofpressure and
returns to its primordial form under the right tim e, th e surrounding rock will eventually
conditions. s tabilize into a magmatic yet s turdy s tone
Description: H oodoo loam is a thick, mucky substance known as Jgnium.
paste in its raw state, but s kill ed potters can Description: lgnium is solid stone with a
quickly shape and fire it into a substance turbulent fiery force visible just beneath the
resembling a stone. Nonetheless, it quickly surface. Despite approaching the melting point
becomes soft and mud-like when submerged in of stone, it remains a sturdy building material.
a so luti on of water and mineral o il. The intense heat spi ll s out into the surrounding
Creation: Items made of hoodoo loam only area, driving up the surrounding temperature
take 1 hour to craft per pound of raw material. and searing a ll that it comes in contact with.
Natural Properties: H oodoo loam converts Natural Properties: lgnium is immune to any
back into raw material when submerged for effect that would harm it due to co ld. It emits
one hour in a bath containing 1 vial's worth of bright li ght in a 10-foot radius and dim li ght for
mineral oi l. an additiona l 10 feet. It ignites fl ammab le
Related Item: Via l of mineral oi l. objects it comes in contact with, and deals ld6
Vials of mineral oil can be purchased from fire damage to creatures it comes in contact
many potters, alchemists, and apothecaries for with. Worn and carried items usually include
the price of Sgp. padding that protects the owner from this
effect.
IRONWOOD
Weapons. Weapons made of ignium deal fire
The mightiest trees the world has ever seen, damage rather than their regular damage type,
Ironwood pines can reach 30 feet across at and deal an additional ld6 fire damage from
their base, and over 300 high. Its flesh is so the natural property of ignium.
tough that woodsmen opt for drills and picks
over saws. Annor. Creatures wearing armor made of
Description: Even when freshly harvested, ignium have resistance to cold damage.
ironwood's grayish, pitted surface gives it the (Striking a crea ture wearing ignium armor
appearance of a petrified relic. Without the does not provoke the damaging or burning
proper tools, carving ironwood is a s low and natural property.)
arduous process. Example Item: Eternal Furnace.
Natural Properties: All Ironwood items gain A furnace containing a layer of ignium will
the benefits of both wooden and metal never burn out, even if fuel is not provided.
implements, and only suffer from downsides
that affect both material types. For example,
they are non-flammable despite being made of
wood, and are immune to rust despite acting
similar to a metal.
MARITIME QUARTZ MITHRAL
When deep ocean currents converge from the
four corners of the world, their meetingpoint is Prized by elves and dwarves alike, mithral has
often host to an outcrop ofMaritime Quartz. been forged into some of the world's finest
Harvested by enterprising merfolk, these crea tions. Noble personages laud it for its
prized cons tructs of salt and brine soon en ter beauty, making mithral a coveted choice for
the hands of wizards who value their s trange jewelry and ceremonial armor.
relationship with magic. Description: Mithra! is a fl exib le metal, li ghter
Description: Maritime Quartz is a clear crystal than iron but just as hard. It has a natural
pearly tone, as well as a si lvery surface that
that comes in a variety of shades of blue and gli stens when polished.
green. Like many crystals, this material Natural Properties: Items made of Mithra!
possess a deep purity that a ll ows it channe l weigh half as much as comparable items. (This
magical power in an e ffi cient manner. H owever, property doesn 't affect th e cos t or amount used
items made of maritime quartz are a lso suited in crafting).
to perform tasks of a less enigmatic nature.
Natural Properties: An item made of maritime Weapons. If mithril weapons don't have the
quartz that is being worn or held can function H eavy property, they gain the Finesse property.
as an arcane focus for spe ll s. Otherwise, they lose the H eavy property.
Held Items. Holding an item made of Annor. Mithra! armor pieces never impose
maritime quartz does not prevent you from disadvantage on Dexterity(Stealth) checks or
performing the somatic components of spe ll s. have a Strength requirement.
Example Item: Maritime Quartz Sword. Example Item: Mithra! Tinker's Tools.
A weapon carved of maritime quartz a ll ows a Mithra! tinker's tools can be made considerab ly
warrior versed in spe ll craft to freely practice finer without increasing fragility, a ll owing for
the Art on the field of battle. more delicate work. When you make a tinker's
tools check involving sma ll , delicate parts, such
MOURNINGSTEEL as assembling a clock or repairing a construct,
you get a +S bonus on the check.
L ong associa ted with demonic cults,
mourningsteel is actually a relatively benign
alloy created through a merging ofs teel and
rare red clay. H owever, that hasn't s topped
demonic cults from embracing th e association
and utilizing mourningsteel heavily for their
weapons and tools.
Description: Mourningsteel is a shiny metal
suffused with streaks of brilliant crimson. Used
predominantly for weapons, mourning steel
hisses as it passes through the air, traveling
faster and striking deeper than conventional
weapons.
Natural Properties: Tasks that require the
cutting edge of a mourningsteel blade can be
completed in half the time. Examples include
cutting through a wall of vines, or sawing
through a wooden board.
Weapons. Weapons made of mourningsteel
ignore resistance to non-magical s lashing
damage.
Example Item: Mourningsteel saw.
A carpenter wielding a mourningsteel saw will
finish his task far ea rli er than one wielding a
conventional tool.
Stormphrax Axe
OBSIDIAN STORMPHRAX
Arising in the wake of volcanic activity, In rare cases, grea t s torms from the el-emental
obsidian is most commonly found buried at the plane ofair have been known to cross into the
base oflong-dormant mountains. Although prime material. When a bolt oflightning is
brittle, it naturally fractures into shear edges released from one of these raging maelstroms,
and smooth planes, a necessity for crafting it crystallizes upon impact with the ground to
knives and arrowheads in days long past. form a jagged spire ofglimmering stormphrax.
Description: Obsidian holds the appearance of Description: Stormphrax is a crystal of
a shard of glass, but with a natural shade concentrated li ghtning, e lementa l power
ranging from deep purple to black. Smooth and incarnate. It takes the appearance of a pure,
reflective, obsidian will often display its li ght blue crystal with bright tendrils of
contours with a glossy sheen. electrical power coursing below the surface.
Creation: Crafting obsidian into an object that Despite maintaining a brittle integrity, it's
prominently features sharp edges takes half as instability makes crafting with it a difficult
much time. prospect.
Natural Properties: Coming into sharp contact Natural Properties: When a fragment of
with an Obsidian object may cause a creature stormphrax is snapped or destroyed, it
to take ld4 piercing or s lashing damage. (This annihi lates and deals 3dl0 li ghtning damage to
property does not increase the damage dealt by each creature within 10 feet of it. Even when
obsidian weapons, or allow obsidian armor to stable, sparks jump to it from metallic surfaces
inflict return damage.) within 10 feet of it, and it constantly emits an
audible buzzing sound. Any creature that
Weapons. Weapons made of Obsidian that comes in contact with it gets shocked and can't
deal either piercing and s lashing damage gain take reactions until the beginning of its next
the positive benefits of both damage types, and turn. Worn and carried items usually include
only suffer downsides that affect both damage padding that protects the owner from this effect.
types.
Weapons. Weapons made of stormphrax
Annor. When a creature makes a grapple deal li ghtning damage rather than their regular
attempt against a creature wearing obsidian type, and a creature hit by one can't take
armor, it takes ld4 s lashing damage. reactions until the beginning of its next turn
Example Item: Obsidian Signet Ring. due to the natural property of stormphrax.
Unarmed strikes made with a hand wearing an
obsidian signet ring deals ld4 piercing damage Annor. Creatures wearing armor made of
rather than their regular amount and type. stormphrax have resistance to li ghtning
damage. (Striking a creature wearing
stormphrax armor doesn't provoke the
shocking natural property.)
Example Item: Metal Detector.
In the presence of stormphrax, sparks jump
from metallic objects even when they are
comp lete ly obscured, a ll owing for easy
detection.
Skybo ugh Amber Shield Transcendental Bronze Sword
SKYBOUGH AMBER TRANSCENDENTAL BRONZE
In the elemen tal plane of air, colossal, buoyant Perhaps the rarest ofall metals, this
trees known as Skyboughs raise their branches mysterious element only forms in the far
to the heavens. Although wood harvested from reaches ofthe outer planes. Transcendental
a skybough quickly loses its buoyant bronze distorts the weave into multi-
properties, its hardened sap does not. dimensional spirals, endlessly echoing every
Description: Skybough amber has a brilliant twist and vibration that passes through it.
white sheen, like a luminous pearl. Warm and Description: Transcendental bronze is a soft
soft to the touch, it leave a pleasant milky scent metal with a burnished surface ranging in color
in the air. Raw sap must be left to harden for from coppery to golden depending on the angle
two months before it becomes hard enough to of the li ght. A faint hum can be heard when the
work with. metal is touched by magic.
Natural Properties: Skybough amber weighs Creation: Transcendental bronze can be made
nothing, and it s lowly floats to the ground when into magic items 5 times faster than usual.
released. Natural Properties: When transcendental
bronze comes under the effect of a spe ll which
As the amber increases in temperature, its lasts for 1 minute or longer, it internalizes the
buoyant force increases. In hot conditions, it spe ll , causing it to persist for 24 hours. The
rises into the air and reaches equilibrium while spe ll persists even if the caster fails to
bearing weight equal to its volume. In furnace- maintain concentration or chooses to end the
like conditions, it can bear up to 10 times its spe ll. The caster sti ll has full contro l over the
weight equivalent before reaching equilibrium. behavior of the spe ll; for examp le, they could
(Since skybough amber is weightless, it can't be use their bonus action to reapply the damage
measured by weight. One pound is considered of an internalized Heat Metal spe ll. When an
to be equal to one 6 inch square block.) internalized spe ll reaches its origina l duration,
its effects immediately end on a ll creatures and
Weapons. When skybough amber objects beyond the bronze item. For example,
ammunition is fired from a ranged weapon, or if an Animate Objects spe ll is cast on one
a weapon with the thrown property is thrown, bronze object and nine regular objects, the
the range of the attack is doubled. Melee regular objects wi ll be animated for 1 minute
weapons that don't have the thrown property whi le the bronze object wi ll be animated for 24
gain it (range 20/60) but don't have their range hours.
doubled. Additionally, weapons gain the finesse
property. Only one spe ll can be internalized at a time.
Whenever a new spe ll becomes internalized, a
Armor. Creatures wearing armor made of previously internalized spe ll immediately ends
skybough amber fall at a rate of 60 feet per if it has passed its original duration or the
round, don't take fall damage , and can land on caster did not maintain concentration.
their feet.
Example Item: Flying Ship. Armor. Transcendental bronze armor also
Skyships fly using massive deposits of internalizes spe ll s that were cast upon its
skybough amber contained in the ships core. wearer. If the armor is doffed, the spe ll 's effect
The a ltitude of the ship is contro ll ed by heating is suppressed until a creature dons the armor.
or cooling the deposit through a system of Example Item: Hooded Lanturn of Darkness.
furnaces.
A lanturn made of transcendental bronze
wi ll maintain the Darkness spe ll for 24 hours.
The hood can be flipped down to quickly
contain the spe ll.
True Ice Trident
TRUElCE ARTIST CREDIT
Homebrew by: Belithioben
In the deep north, and at the peaks of the Crystal Cave: firedudewraith
highest mountains, the raw cold ofthe Dwarf: Mike Capprotti
elemental plane ofice seeps through into the
prime material. Suppressed to an Adamantine: AnthonyJones
unfathomably low temperature, the ice that Greenweave: almanegra
forms there loses it's ability to thaw. Known as Hartwood: Gaudi Buendia
true ice, items built ofthis material can Mythral: Tsabo6
withstand the fiery heart ofa volcano, never All other arms and armor: slipled ©'
mind the heat ofthe sun. sage525
Description: The enormous density of true ice
makes it heavier than lead and stronger than
steel. Though it looks much like regular ice, it's
darker, stormier interior betrays its nature. A
room containing true ice instantly feels chillier,
and a creature in contact with true ice feels as
though it's vital force is being drained from it's
body.
Natural Properties: True ice never melts, and
it's immune to any effect that would harm it due
to heat. Any nonmagical flames that come
within 5 feet of true ice are automatically
extinguished, and any creature that come into
contact with it has its speed reduced by 10 feet
until its next turn. Worn and carried items
usually include padding that protects the owner
from this effect.
Weapons. Weapons made of true ice deal
cold damage rather than their regular damage
type, and a creature hit by one has its speed
reduced by 10 feet until it's next turn due to the
natural property of true ice.
Armor. Creatures wearing armor made of
true ice have resistance to fire damage.
(Striking a creature wearing true ice armor
doesn't provoke the slowing natural property.)
Example Item: Firefighting rod. Fires can be
quickly extinguished using a pole with a shard
of true ice at its tip. The pole can be waved
back and forth over the flames from a safe
distance.