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Published by Chara, 2021-04-27 09:37:07

Otherwordly Patron - The Revenant Soul

Otherwordly Patron - The Revenant Soul

Otherwordly Patron:

The Revenant Soulhe souls of the dead, eternally damned to
wander the afterlife in despair, are an
endless reminder of mortality's cruelty.
Some souls carry a will unshackled by

Tdeath, and so they linger in the mortal
realm. These souls seek a living host,
whether willing or on the verge of death,
to possess and use to fulfill their unfinished goals in life.
The soul of an army veteran would seek to reunite with their
lost family. A wizard's soul would exact revenge on a school
that backstabbed him. The goals of this soul mingle with the
mortal host, and both become a force of will and vengeance.
A bond of life and death, two souls in one body, now walking
and fighting together as a Revenant.

Revenant Soul Features

Level Features

1st Expanded Spell List, Past Life,
Undead Soul

6th Spectral Projection Spectral Projection
Your revenant soul acts through you to temporarily aid you in
10th Undying Influence combat. Starting at 6th level, you can project your revenant
soul in one of the following ways:
14th Fear Incarnate
You cast the Haste spell as an action without components
Expanded Spell List using a warlock spell slot.
The Revenant Soul lets you choose from an expanded list of After you hit with a melee weapon or cantrip attack as
spells when you learn a warlock spell. The following spells your action, you can use your bonus action to make a
are added to the warlock spell list for you: second melee weapon or cantrip attack. This attack can
score a critical hit on a roll of 19 or 20.
Revenant Soul Expanded spells After you hit with a ranged weapon or cantrip attack
against a creature as your action, you can use your bonus
Spell Level Spells action to teleport a number of feet up to your Charisma
modifier times 10 in the direction of the creature.
1st Command, Shield of Faith Choosing either effect once uses up your Spectral Projection
feature and you regain its use after a long rest. At 14th level
2nd Blindness/Deafness, Spiritual Weapon in this class, you can use this feature once every short or
long rest.
3rd Bestow Curse, Speak with Dead
Undying Influence
4th Death Ward, Locate Creature Your body has assimilated the revenant soul, granting you
unnatural defenses and power. At 10th level, you gain
5th Geas, Raise Dead resistance to poison damage as well as immunity to the
poisoned condition. Additionally, you now add your Charisma
Past Life modifier + your Constitution modifier (minimum of 1 each) to
In life, the revenant soul had a role to fill in the world, and so your death saving throws.
passes on its knowledge unto you. At 1st level, choose one of
the options from the "Past Life Archetype" table below, which Fear Incarnate
will determine the bonus proficiencies granted to you by the Your soul and the revenant's now act as one, becoming an
revenant soul. This choice can also be determined by the DM unshakable force of terror. Upon reaching 14th level, you
instead. cannot be charmed or frightened. Also, whenever a creature
that is hostile towards you makes a saving throw against
Undead Soul being charmed or frightened, it has disadvantage on the
Your bond with the revenant soul strengthens you to defy saves if it can see you.
death. Starting at 1st level, you now add your Charisma
modifier (minimum of 1) to your death saving throws, and any
critical hits received while unconscious become normal hits.
If you die, you can choose to come back from the dead at the
cost of a -1 to any of your base stats (your choice), after which
you return from the grave in 1d12 days.

Past Life Archetype Eldritch Invocations

The archetypes are presented in alphabetical order: At 2nd level, a warlock gains the Eldritch Invocations feature.
Commoner: The revenant soul was part of the Here are new options for that feature, in addition to the
options in Player's Handbook and Xanathar's Guide to
common folk; perhaps as a farmer, a trader, or an Everything. If an eldritch invocation has a prerequisite, you
innkeeper. You gain proficiency in the Insight skill, must meet it to learn the invocation. You can learn the invo-
as well as in any one tool or vehicle of your choice. cation at the same time that you meet its prerequisite. A level
prerequisite refers to your level in this class. The invocations
Devotee: The revenant soul built their life around are arranged in alphabetical order. All invocations marked
serving a higher power; perhaps as a priest, a with a * require the player options found in Xanathar's Guide
monk, or a cultist. You gain proficiency in Religion, to Everything.
and your choice of either the Persuasion or
Deception skill. Dark Faith

Exile: The revenant soul scraped by on the You learn the Guidance and Thaumaturgy cantrips. They now
fringes of society; perhaps as a street urchin, a count as a warlock cantrips for you and don't count against
thief, or a wild hunter. You gain proficiency in your number of cantrips known.
Stealth, and your choice of either the Survival or
Sleight of Hand skill. Eldritch Transfusion*

Scholar: The revenant soul was an avid academic; Prerequisite: 9th level
perhaps as a wizard, a physician, or an archeologist. You can cast the Life Transference spell using a warlock spell
You gain proficiency in any one language, and your slot. You can't do so again until you finish a long rest.
choice of either the Arcana, History or Medicine
skill. Grave Minion

Virtuoso The revenant soul was a seasoned artist Prerequisite: 9th level, Pact of the Chain feature
or performer for the masses; perhaps as a bard, a All familiars summoned by you become immune to poison
poet, or a court jester. You gain proficiency in the damage as well as the poisoned condition. Additionally, your
Performance skill and your choice of either familiar learns the Chill Touch cantrip. Charisma is its
Calligrapher's Tools, Painter's Tools or one musical spellcasting ability for it.
instrument.
Grave Revelations
Warrior: The revenant soul was a proven fighter;
perhaps as a guard, a knight, or a mercenary. You Prerequisite: 5th level, Pact of the Tome feature
gain proficiency in medium armor and your choice Whenever you kill a creature that has the spellcasting
of either the Athletics or Acrobatics skill. feature, you can choose a 1st level spell the creature could
cast and add it to your Book of Shadows as part of your list of
Art Credit learned spells. This spell doesn't count against your list of
learned spells. You can cast this spell once per long rest
In order of appearance: using a warlock spell slot as long as the Book of Shadows is
Middle-Earth: Shadow of Mordor - Monolith in your possession. You can only have one spell stored in this
way at a time. You must have knowledge of the creature's
Productions, Warner Bros. Interactive spellcasting capability to use this feature. Using this feature
Entertainment. again on a different creature overwrites the previously
learned spell, replacing it from your list of spells with the new
Guild Wars 2 - Arenanet, NCSOFT. one. You lose the spell if you re-summon your Book of
Shadows or if the creature comes back to life.

Grave Weapon

Prerequisite: 12th level, Pact of the Blade feature
Creatures killed with your pact weapon cannot be brought
back from the dead, unless by means of a wish spell.
Additionally, undead struck with your pact weapon must
make a Charisma saving throw against your Spell save DC.
On a failure, they have disadvantage on Constitution saving
throws for 1 minute.

Spectral Blast

Prerequisite: 9th level, Eldritch Blast cantrip
You now deal an additional +2 necrotic damage with eldritch
blast. Additionally, damaged creatures must make a
Charisma saving throw against your Spell save DC. On a
failure, the creature's AC is reduced by 1 for 1 minute. On
success, it becomes immune to this effect for the next 24
hours. This effect can only be applied once per creature.


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