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Published by Chara, 2020-12-21 14:54:38

Monk - Way of the Outcast _ GM Binder

Monk - Way of the Outcast _ GM Binder

Monk Subclass Where it Hurts

Way of the Outcast [v1.1] At 11th level, when you use Stunning Strike on a critical hit
An Outcast is a monk that has lost their Way. Trained in the or on an attack made against an enemy that was unaware of
basics of the style, they have abandoned the rigorous you, the target has disadvantage on their saving throw
discipline and philosophy of their tradition, and is usually against being stunned.
now enrolled only in the school of hard knocks.
Lean Into It
Having been trained in the fundamentals of the art of ki,
these monks choose as often as not to apply that art to tavern At 17th level, you have thrown your fair share of walloping
brawls. Much to the horror many more formal monks, their hits, and know how to make them reliably. You can forgo
rough and tumble lifestyle tends to be solid source of further adding your Proficiency bonus to an attack to add twice your
training. Proficiency bonus to the damage it deals.

With great power comes great responsibility? These monks How Outcasts Come to Be
are going to stick with just the great power, thank you very
much. Almost always Chaotic, they can range the spectrum How a monk becomes an Outcast can vary - maybe
from Good to Evil and everything in between just as easily. A they only ever received incomplete training from a
distaste for the rigorous philosophy of an order does not passing mentor that died or left, or maybe they
mean a penchant for Evil, but Evil and vice can sometimes were outright expelled from their Order.
lead a monk down this road. Alternatively, at your DMs discretion this could be
a later in life development if a player becomes
disenchanted with their Monastic Tradition.

Way of the Outcast Features
Monk Level Feature

3rd Bonus Proficiencies, Pragmatism

6th Soak it Up

11th Where it Hurts

17th Lean Into It

Off the Wagon

Meditating to regain your ki points can now
include things such as playing cards, drinking ale,
smoking leafy matter of various types, or other
relaxin' activities that reset the stress of all that
punchin'.

Bonus Proficiencies

At 3rd level, you gain proficiency in the Athletics skill if you
don't already have it.

Pragmatism

At 3rd level, you embrace a more pragmatic view, gaining the
following benefits:

You have proficiency in improvised weapons. Improvised
melee weapons now count as Monk weapons for you.
Once per turn, when you deal damage to a prone creature,
you can add 1d6 + half your Monk level (rounded down) to
the damage.
You gain proficiency in Light armor. If your Strength is
equal to or higher than your Dexterity, you can gain the
benefits of Martial Arts, Unarmored Movement and
Unarmored Defense (AC = Armor's AC + Dexterity
modifier + Wisdom modifier) while wearing light armor.

Soak it Up

At 6th level, your extensive training in the art of getting hit
with bar stools and broken bottles grants you increased
endurance. When you dodge with Patient Defense, you gain
temporary hit points equal to your Proficiency bonus.

Kibbles' Compendium

Way of the Outcast Quirks Art Credits:
The following are some optional quirks for a player of this
Way to choose from - these can be either preexisting, Brawler, Paizo
signaling their fated path toward this Way, or appear after you Bar Room Brawl, Paizo
commit yourself to this Way.
Supported By
d6 Quirk
Creation is made possible by generous patrons:
1 You view the belch as a harmonic art form.
Ara Enzeru
2 You call your scars the marks of your Monastic order. Austin Fox
Corgi B.
3 You feel you can only reach your full power after David Ramero
issuing a one-liner. Herd S.
Spenser Birney
4 Occasionally you accidentally achieve enlightenment ...and many more!
and have to drown it out with ale. Old habits die hard. Want to support KibblesTasty in keeping this updated and
creating more homebrew like this? You can join them here on
5 You refer to taverns as temples to your god. Patreon.
Thank you!
6 You prefer not hit someone with the same thing twice.
That would allow them to get used to it.

Change Log

You gain Proficiency in all improvised weapons, but only
improvised melee weapons count as monk weapons.
Added/clarified that you can still use Martial Arts while
wearing light armor.
Soak it Up now grants Temporary Hit points equal to
Proficiency instead of Con to reudce MADness.

Kibbles' Compendium

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