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Blood Hunter - Order of the Hunger _ GM Binder

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Published by Chara, 2020-12-22 19:18:42

Blood Hunter - Order of the Hunger _ GM Binder

Blood Hunter - Order of the Hunger _ GM Binder

Order of the Hunger
When one walks the path of using the power of evil to destroy
evil, few options are drastic as those that introduce the
Hunger into themselves to enhance their abilities.

In an ancient and dark blood rite, Blood Hunters of this
order consume that which consumes - they imbibe the blood
of a vampire, mixing it with their own in a process that
produces a cursed half-living half-undead hunter. Though
horrific, the Hunger grants them strength and powers that
allow them effective machines of destruction, hunting and
destroying what haunts the shadows.

If they don't become what haunts the shadows.

Order of the Hunger Features
Blood Hunter Level Feature

3rd Cursed Halflife, Vampiric Blood

7th Predator's Connection

11th Brand of the Hunter

15th Mist Walk, Dark Life

18th Inescapable Pursuit If the target was a living creature of CR 1/4 or more that has
blood, you regain hit points equal to the necrotic damage dealt
Cursed Halflife up to the amount of hit points you had the end of your last
turn.
Starting when you choose this archetype at 3rd level, the
curse that's been wrought upon you grants several side This form suffers from some aspects of a vampire's cursed
effects. You gain darkvision out to a range of 60 feet. If you nature. If you start your turn in sunlight you take 1d4 radiant
already have darkvision its range increases by 60 feet. damage, and if you start your turn in running water, you take
1d4 acid damage. Any magical healing you receive from non-
Additionally, you gain the ability to cease breathing for up to Necromancy spells is reduced by half.
10 minutes with no ill effects, and the ability to still your heart
for up to a minute. Flawed Regeneration

If your bare skin is exposed to direct sunlight, you take 1 A Blood Hunter can only recover wounds recently
radiant damage for every hour you spend in direct sunlight. received. At the end of your turn, record your hit
points before subtracting any damage you might
Vampiric Sunburn take. This will give you an easy reference how much
can regain from devouring the blood of other
Unlike Sunlight Sensitivity, Sunlight Hypersentivity, creatures.
or the drawback granted by unleashing your blood,
this milder drawback can be defeated by simple A Vampire can only recover hit points from a
equipment such as cloaks, hates, and gloves, and creature CR 1/4 or higher as they consumption is
more represents a deep discomfort. more than simple blood drinking, but draining the
essence of that creature - that creature must have at
Vampiric Blood least that much vital essence for the vampire to
benefit from - they need proper meals, not a bag of
Upon choosing this archetype at 3rd level, you gain the ability rats to snack on!
to use a dark rite as a bonus action, awakening your vampiric
blood. When you activate this rite, you lose a number of hit Predator's Connection
points equal to one roll of your hemocraft die, and assume a
vampiric form for 1 minute, or until you end it as an action, At 7th level, you gain some of a vampire's connection to wolves
controlling your blood. and bats. When you transform or at the start of your turn
while transformed, you can choose to gain Blindsight 60 ft. or
For the duration, your visage becomes pallid and vampiric, Pack Tactics until the end of your turn. You can alternatively
fangs lengthening and eyes turning a glowing red. You can see use a use of this feature to cast speak with animals to
in dim light or darkness as if it is bright light, gain a climbing communicate with a Bat or Wolf without expending a spell
speed equal to your walking speed, and your fangs become a slot.
natural weapon, which you can use once per turn to make an
unarmed strike. If you hit with it, you deal piercing damage You can use this feature once. Beginning at 15th level, you
equal to 1d6 + your Strength modifier, and necrotic damage can use your Predator's Connection feature twice between
equal to twice your Hemocraft Die. You have advantage with rests. You regain all expended uses when you finish a short or
this attack against targets you are grappling. long rest.

Rules Tip: Pack Tactics. Attributions:

You has advantage on an Attack roll against a Blood Hunter is a class created by Matt Mercer.
creature if at least one of your allies is within 5 ft. of Art - Guul Draz Vampire - Magic the Gathering - Wizards of
the creature and the ally isn't Incapacitated. the Coast.

Brand of the Hunter Supported By

Upon reaching 11th level, your Brand of Castigation feature Creation is made possible by generous patrons:
now marks the creature for consumption. You gain advantage
on Strength (Athletics) check to grapple that creature and Andrew Hoertt
whenever you deal Necrotic damage to that creature, it takes Angel Gomez
additional damage equal to your Hemocraft Die. Ara Enzeru
Austin Fox
Mist Walk Billy Dick
Buackaroo
At 15th level, you gain the ability to cast gaseous form without Callum Sim
expending a spell slot. If you are within mist or fog while in Chris Lynch
this form, you are invisible. If you enter direct sunlight, the Code Ghoul
spell ends. Corbin
Garion Pankievich
Dark Life GMBinder
HerdSheep
Additionally at 15th, at the start of your turn while in your Ihileath
vampiric form or under the effect of gaseous form, you regain Issac Dyne
hit points equal to 1 + your Constitution modifier (minimum of James Sant
one) if you have at least 1 hit point and no more than half of Jacob Herrera
your hit points left. Jau
Jack
Inescapable Pursuit Kybernetes
Larry Eger
At 18th level, you gain mastery of the magic of the blood Long Nguyen
within you. While in your vampiric form, you can cast misty Max
step without expending a spell slot, as you target a spot within Nannette Groft
5 feet of another creature. NotoriousOZB
Rory Collier
If you make an Strength (Athletics) check to grapple a Seffykun
creature while Invisible or immediately after casting misty Seranata
step, you have advantage on the attack roll or ability check. Sergio Reyes
Spenser Birney
Order of the Hunger Quirks Stalwart Maiden
The following are some optional quirks for a player of this Thortron
Order to choose from. Thought-Knot
Unlikely Alpaca
d6 Quirk Verixa Okblek
...and many more!
1 You cannot taste food. It's all just ashes. Want to support KibblesTasty in keeping this updated and
creating more homebrew like this? You can join them here on
2 You like to stand on top of things at night and Patreon.
survey the darkness below. Thank you!

3 You dislike fire and farming implements,
particularly torches and pitchforks.

4 You prefer to sleep on dirt.

5 The sight of warm... tasty... blood fascinates you.

6 The thrill of the hunt gets the better of you.

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