Int Awareness Skills LVL STAT BASE Education Skills LVL STAT BASE Ranged Weapon Skills LVL STAT BASE
Concentration (WILL) LVL STAT BASE Language (INT) Heavy Weapons (x2) (REF) LVL STAT BASE
ReF Conceal/Reveal Object (INT) LVL STAT BASE LVL STAT BASE Shoulder Arms (REF)
Lip Reading (INT) LVL STAT BASE Streetslang LVL STAT BASE Social Skills LVL STAT BASE
DeX Perception (INT) LVL STAT BASE Bribery (COOL)
Tracking (INT) Library Search (INT) Conversation (EMP)
teCH Body Skills Local Expert (INT) Human Perception (EMP)
Athletics (DEX) Interrogation (COOL)
HanDle Cool Contortionist (DEX) Your Home Persuasion (COOL)
Dance (DEX) Personal Grooming (COOL)
Role rank WIll Endurance (WILL) Science (INT) Streetwise (COOL)
rank Resist Torture/Drugs (WILL) Trading (COOL)
Role Stealth (DEX) Tactics (INT) Wardrobe & Style (COOL)
aBIlIty Control Skills Wilderness Survival (INT) Technique Skills
notes Drive Land Vehicle (REF) Fighting Skill Air Vehicle Tech (TECH)
Pilot Air Vehicle (x2) (REF) Brawling (DEX) Basic Tech (TECH)
luCK Pilot Sea Vehicle (REF) Evasion (DEX) Cybertech (TECH)
Riding (REF) Martial Arts (x2) (DEX) Demolitions (x2) (TECH)
out of Education Skills Melee Weapon (DEX) Electronics/Security Tech (x2) (TECH)
Accounting (INT) Performance Skills First Aid (TECH)
MoVe Animal Handling (INT) Acting (COOL) Forgery (TECH)
Bureaucracy (INT) Play Instrument (TECH) Land Vehicle Tech (TECH)
BoDy Business (INT) Paint/Draw/Sculpt (TECH)
Composition (INT) Ranged Weapon Skills Paramedic (x2) (TECH)
HuManIty eMp Criminology (INT) Archery (REF) Photography/Film (TECH)
Cryptography (INT) Autofire (x2) (REF) Pick Lock (TECH)
out of out of Deduction (INT) Handgun (REF) Pick Pocket (TECH)
Education (INT) Sea Vehicle Tech (TECH)
Gamble (INT) Weapon Weaponstech (TECH)
out of HIt poInts CRItICal InjuRIes Weapons anD aRMoR DMG aMMo RoF notes
seRIously aRMoR sp penalty
WounDeD
aDDICtIons Head
-2 to all aCtIons
WHen seRIously WounDeD Body
DeatH saVe Shield
penalty applIes to ReF, DeX & MoVe
alIases GeaR notes
IMpRoVeMent out of ReputatIon
poInts eVents
ReputatIon
peRsonalIty Ammunition
lIFepatH Cash
HaIRstyle
CultuRal oRIGIns FasHIon
FeelInGs aBout
ClotHInG style people?
Most ValueD
WHat Do you possessIon
Value Most? CHIlDHooD
Most ValueD enVIRonMent
peRson lIFe Goals
FaMIly
BaCKGRounD tRaGIC loVe aFFaIRs
FaMIly CRIsIs
FRIenDs
HousInG Rent lIFestyle
eneMIes Who? What Caused It? What Can They Throw at You? What’s Gonna Happen? Role speCIFIC lIFepatH
CyBeRWaRe
Cyberaudio Suite Data Internal Cyberware Data
Left Cybereye
Right Cybereye Data Left Cyberarm Data
External Cyberware Data
Right Cyberarm Data Data
For cyberware with a foundational For cyberware without a foundational Fashionware Data
requirement (i.e. a Cybereye) check requirement (i.e. Internal Cyberware) Data
just note each piece in the slots below
the box to indicate you have it.
Options go in the slots below. the category name.
Neural Link Data
Borgware
Right Cyberleg Data Left Cyberleg Data
index
# Martial Arts .................................................................178
Initiative ..............................................................................168
1st Corporate War.................................................................249 Ranged Combat ...............................................................170
2nd Corporate War .............................................................249
3rd Corporate War ..............................................................250 Arrows .......................................................................... 174
4th Corporate War ......................................................251, 291 Autofire ........................................................................173
Explosives ....................................................................173
A Shotgun Shells ............................................................173
Suppressive Fire ..........................................................173
Actions ...........................................................................127, 168 Corporations and Organizations .......................................264
List ...............................................................................127, 168 Arasaka ..............................................................................267
Move Action .............................................................127, 169 Biotechnica ........................................................................268
Resolving Actions ..............................................................128 Continental Brands ...........................................................269
Danger Girl ........................................................................271
Africa ............................................................................. 243, 261 Militech ...............................................................................272
Agent ..............................................................................319. 352 Netwatch ...........................................................................264
AIDS II .....................................................................................244 Network 54 .......................................................................274
Armor .....................................................................96, 184, 350 Petrochem ..........................................................................275
Rocklin Augmentics ..........................................................276
How You Get ....................................................................... 98 SovOil .................................................................................277
Artificial Intelligence .............................................................263 Trauma Team ...........................................................223, 279
Asia ............................................................................... 243, 261 Zhirafa ................................................................................281
Ziggurat ..............................................................................280
B Cover .......................................................................................182
Cover Hit Points .................................................................182
Beat Charts ............................................................................395 Human Shields ..................................................................184
Cliffhanger .........................................................................399 Shields ................................................................................183
Climax ................................................................................406 Crash of ‘94 ....................................................................19, 246
Development .....................................................................402 Crime and Punishment .................................................301, 316
Making ...............................................................................396 Critical Injuries ..............................................................187, 220
Resolution ...........................................................................406 To the Body ............................................................... 187, 221
The Hook ............................................................................397 To the Head ............................................................. 188, 221
Cyberdeck .................................................................... 196, 353
Black ICE ......................................................................204, 370 Cyberdeck Hardware ............................................208, 368
Bodega ...................................................................................332 Cyberdeck Programs............................................... 201,368
Bodybank ...............................................................................226 Cyberpsychosis ...........................................................108, 230
Bodysculpting ........................................................................226 Mental Trauma ..................................................................231
Braindance ................................................................... 318, 330 Cyberware ....................................................................108,358
Borgware ..................................................................116, 367
C Cyberaudio ...............................................................113, 361
Cyberlimbs ................................................................115, 364
Central and South America ....................................... 243, 261 Cyberoptics ...............................................................112, 360
Character ................................................................................. 23 External Body Cyberware .....................................114, 364
Fashionware ............................................................. 111, 358
Non-Player Character (NPC) .......................................... 23 How You Get ......................................................................117
Player Character (PC) ........................................................ 23 Internal Body Cyberware ......................................114, 362
Character Generation ............................................................ 27 Neuralware ..............................................................112, 359
Complete Package Flowchart .......................................... 42
Streetrat/Edgerunner Flowchart .......................................41 D
The Three Methods ............................................................. 40
Character Sheet ....................................................................450 Damage ..................................................................................186
Breakdown ........................................................................120 Drowning ...........................................................................180
The Collapse...........................................................................234
Combat ...................................................................................167
Actions .......................................................................127, 168
Melee Combat .................................................................. 175
Brawling ....................................................................... 176
453
Electrocution ......................................................................180 Role-Based Lifepaths ......................................................... 53
Exposure ............................................................................ 181 Exec ................................................................................ 63
Falling ................................................................................. 181 Fixer ................................................................................ 66
Fire .......................................................................................180 Lawman ......................................................................... 65
Poison and Drugs .............................................................. 181 Media ............................................................................ 62
Radiation ............................................................................ 181 Medtech ........................................................................ 60
Data Pool ................................................................................327 Netrunner ...................................................................... 56
Data Term ...............................................................................326 Nomad .......................................................................... 68
DataKrash ..............................................................................254 Rockerboy ..................................................................... 54
Death Save .....................................................................79, 188 Solo ................................................................................ 55
Deepdown .............................................................................262 Tech ................................................................................ 58
Distance and Movement ......................................................126
Drift Nation ............................................................................262 Lifestyle and Housing .................................................105, 377
E M
Encounters in the Red ........................................................... 417 Megacorporation .......................................................248, 264
Daytime Encounters .. ........................................................ 417 Middle East...................................................................243, 260
Evening Encounters .......................................................... 419 Midnight Market ...................................................................340
Midnight Encounters ........................................................422 Mooks and Grunts ................................................................ 412
Europe ...........................................................................242, 260 Bodyguard ......................................................................... 412
Boosterganger .................................................................. 412
F Cyberpsycho ..................................................................... 416
Netrunner ........................................................................... 414
Facedowns ............................................................................. 194 Outrider .............................................................................. 415
Fiction .............................................................................................. Pyro ..................................................................................... 416
Reclaimer Chief.................................................................. 414
Black Dog ..........................................................................435 Road Ganger .................................................................... 413
The Fall of the Towers ....................................................... 121 Security Officer ................................................................. 415
Never Fade Away .................................................................5 Security Operative ........................................................... 413
Found Cyberware .................................................................226 Morro Bay ..............................................................................285
G N
Gamemaster ...................................................................23, 387 Neocorporation ....................................................................264
Gang of Four .........................................................................244 NET Actions ...........................................................................197
Gangs .....................................................................................308 NET Architecture ...................................................................209
H Active Defenses ........................................................213, 373
Building ...............................................................................209
Highrider Confederation .....................................................262 Demons .....................................................................212, 372
Hustle ......................................................................................381 Emplaced Defenses .................................................214, 374
Environmental Defenses .. ........................................215, 374
I Purchasing ................................................................. 217, 372
NET Combat ..........................................................................201
Improvement Points (I.P.) ......................................................408 Netrunning .............................................................................195
Earning ............................................................................... 410 Night City ...............................................................................283
Spending .............................................................................411 Before 2020 ......................................................................284
In 2020 ..............................................................................288
Initiative ......................................................................... 126, 168 In 2045 ..............................................................................295
Key Locations .................................................................... 310
J Political Powers ................................................................. 300
Public Services ................................................................. 300
K Threat Ratings.....................................................................296
Zones ..................................................................................295
Kibble ......................................................................................328 Night Market .........................................................................337
L
Lifepath ..................................................................................... 43
454
Nomads ..................................................................................335 Queen Morosha ...............................................................306
Rache Bartmoss ................................................................254
O Recluse ................................................................................307
Rex Royale .........................................................................306
Outfit ......................................................................................... 99 Richard Night ....................................................................284
Fashion ............................................................102, 327, 356 Rogue ....................................................................9, 122, 306
Gear .......................................................................... 100, 351 Samantha............................................................................437
How You Get .....................................................................103 Samantha Lee Young .......................................................273
Shaitan................................................................................122
P Spider Murphy...................................................................122
The Knife .............................................................................307
Pacifica Confederation ........................................................259 The Other Doctor Bob .....................................................305
People ............................................................................................. Thompson....................................................................... 6, 122
Trace Santiago ........................................................436, 441
Adam Smasher...................................................................123 UR ........................................................................................281
Alt Cunningham ........................................................... 6, 122 William Joseph "Billy Joe" Brentwood ..........................306
Anatoly Novaragov .........................................................278 Woodchipper ....................................................................308
Angus Youngblood ...........................................................275 Wu Chii Lee .......................................................................306
Artyom Sokolov ................................................................282 Zara ................................................................................... 444
Bes Isis ................................................................................304 Player ........................................................................................ 22
Blacklist ...............................................................................304 PopMedia .....................................................................327, 330
Bob Jones ...........................................................................279 Programs ....................................................................... 201, 368
Carrie Lachana .................................................................279
Damien .............................................................................. 443 Q
David Ling Po .....................................................................304
Dillon Murphy ...................................................................306 R
Edward Michaels .............................................................304
Elizabeth Kress ..................................................................258 R.A.B.I.D.S. .............................................................................196
Eran Malour ......................................................................307 Reputation ..............................................................................193
Father Kevin .......................................................................307 Role Ability ......................................................................29, 142
Fiona Hayes .......................................................................304
Fireman ...............................................................................304 Backup (Lawman) .............................................................153
Fox .......................................................................................307 Charismatic Impact (Rockerboy) ....................................144
Franklin M’bolu .................................................................305 Combat Awareness (Solo) ..............................................146
Garven Haakensen ..........................................................305 Credibility (Media) ........................................................... 151
Green Thumb .....................................................................307 Interface (Netrunner) ..............................................147, 197
Hanako Arasaka ..............................................................268 Maker (Tech) .....................................................................147
Harold Harrison Hunt ......................................................245 Medicine (Medtech) ........................................................149
Hornet .................................................................................305 Moto (Nomad) .................................................................162
Jacinda Hidalgo ...............................................................277 Operator (Fixer) ................................................................160
James Richard Allen .........................................................245 Teamwork (Exec) ..............................................................155
Johnny Silverhand ....................................................... 6, 122 Roleplaying Game ................................................................. 22
Kenshiro Saeba .................................................................307 Roles .......................................................................................... 29
Kepler .......................................................................436, 439 Exec ...................................................................................... 37
Lilayah ..................................................................... 436, 445 Fixer ....................................................................................... 38
Lucius Rhyne .......................................................................305 Lawman ................................................................................ 36
Michelle Dreyer ................................................................274 Media ................................................................................... 35
Michiko Sanderson ................................................272, 446 Medtech ............................................................................... 34
Mister Kernaghan .............................................................305 Multiclassing.......................................................................143
Morgan Blackhand .................................................121, 293 Netrunner ............................................................................. 32
Nicolo Loggagia ..............................................................269 Nomad ................................................................................. 39
Nomad Santiago ..................................................................9 Rockerboy ............................................................................ 30
Nostradamus .....................................................................305 Solo ........................................................................................31
Olivia Forsythe ..................................................................270 Tech ....................................................................................... 33
Phoenix Redwyne .............................................................305
Pneumo .....................................................................436, 440
455
Russia ............................................................................242, 260 Therapy ...................................................................................229
Time and Initiative .................................................................126
S The Time of the Red ...............................................................257
Timeline ...................................................................................236
Screamsheet ................................................................326, 427
Services and Entertainment .................................................376 U
Skill Checks ............................................................................128
United States ......................................................234, 244, 258
Critical Failure ...................................................................130
Critical Success .................................................................130 V
LUCK ...................................................................................130
Skills .................................................................................. 81, 130 Vehicle Combat .....................................................................189
Abbreviated List .................................................................. 82 Vehicles .........................................................................190, 322
Full List .................................................................................130 Vendit ......................................................................................331
How You Get ....................................................................... 85
Skill Base .................................................................. 128, 130 W
Healing ...................................................................................222
Stabilization .......................................................................222 Wasting Plague .....................................................................244
Treating a Critical Injury ..................................................223 Weapons ...................................................................................91
Statistics (STATS) ...................................................................... 72
Derived Statistics ................................................................. 79 Ammunition .......................................................................... 94
How You Get ....................................................................... 73 Exotic Weapons .................................................................. 95
List .......................................................................................... 72 How You Get ....................................................................... 98
Street Drugs ............................................................................227 Melee Weapons ...............................................91, 175, 340
List ...............................................................................227, 357 Ranged Weapons ............................................93, 171, 341
Streetslang ............................................................................... 24 Weapon Attachments ......................................................343
Weapon Quality ..............................................................342
T Wound States ..............................................................186, 220
X, Y & Z
456
Welcome to the Time of the Red, Choomba! The Megacorporations
spent decades wrecking everything and in the aftermath of their last
War, everyone has to fend for themselves.
But that’s just fine. You can handle it. After all, in a world of vicious
boostergangs, rampaging cyborgs, corporate assassins, and nihilistic
doomsday cults, there’s only one rule: Always take it to the Edge.
Take the big risks, get the big rewards. Be the action, start the rebellion,
light the fire. Never drive slow when you can blaze a trail.
You’ve hooked your Militech pistol to the interface in your brain;
upgraded your cybernetic fist with carbo-glas blades; and installed
cybereyes that can pierce through the red haze like morning fog.
There’s a world full of opportunities out there, just waiting for the right
Edgerunner. Maybe that’s you.
Cyberpunk RED is the latest edition of the classic tabletop roleplay-
ing game of the Dark Future and encompasses everything you need to
explore the post-War world of the Time of the Red, including:
• A dense, deep-dive into the history and geography of Night City
and the greater Cyberpunk world, and plenty of the lore about the
Time of the Red.
• Ten unique Roles for you to play: charismatic Rockerboys, lethal
Solos, quick-hacking Netrunners, inventive Techs, lifesaving (and
taking) Medtechs, hard-hitting Medias, duty-bound Lawmen,
scheming Execs, clever Fixers, and range-riding Nomads.
• A huge collection of useful tools, powerful weapons, protective
armor, and gleaming cyberware to help you rule the Street.
• Three Screamsheet adventures to show you what Cyberpunk is all
about.
• Pregenerated opponents perfect for populating the Combat Zones
and Corporate compounds, plus encounters that use them to bring
the City to life.
CR3001
To learn more, please visit
rtalsoriangames.com