Warlock Otherworldly Expanded Spell List
Patron: The Specter The Specter lets you choose from an expanded list of Spells
when you learn a warlock spell. The following Spells are
You have been possessed. Your patron is a specter who was added to the warlock spell list for you.
extremely powerful in life but barely remembers their history.
Perhaps they were a powerful wizard, an evil king, or a Specter Expanded Spells
master thief. In return for power and gifts from your patron,
you've agreed to allow them to share your body and live Spell Level Spells
vicariously through you, perhaps with the goal of finding a 1st fog cloud, inflict wounds
new body or taking over yours indefinitely. 2nd enhance ability, warding wind
3rd blink, spirit guardians
Warlocks with a specter patron have intimate relationships 4th death ward, phantasmal killer
with their patrons. Specters are able to intrude into the 5th animate objects, skill empowerment
warlock’s every thought and vice versa. Unlike other pacts,
there is no room for dishonesty between a warlock and their Paranormal Heirloom
specter patron and every moment is a struggle for control. At 1st, your patron has given you a personal heirloom. Using
When creating a warlock with a specter patron, work with the item, you can channel The Specter's power and peek into
your DM to come up with a history for your patron. Below are their previous life. This item can be anything, but some
a few ideas for patrons and their goals that can be used for examples include a tattered cowl, a broken mirror, or a
inspiration. tarnished locket.
Specter Patron Table Choose two skills. As long as you are in possession of the
heirloom, you are considered proficient in the chosen skills.
D8 Patron Additionally, you can cast speak with dead as a ritual. When
1 Your great Grandparent that always hated the rest of you cast speak with dead in this way, you gain one of the
target's skill or tool proficiencies that it had before it died
the family. They want to groom their warlock to until you complete a long rest. When you gain a new
represent the family well. proficiency by speaking with the dead, lose any proficiencies
2 A thug that made a fortune mugging rich people with previously gained in this way.
a cursed dagger. They want to find their dagger and
return to their violent ways. Once you cast speak with dead using this feature, you can’t
3 The ruler of a forgotten kingdom. They want to do so again until you finish a short or long rest.
rediscover their lost land and return it to its former
glory.
4 A mad scientist that conducted alchemical
experiments on themself. They want to continue their
experiments on their warlock.
5 A powerful Wizard that had a particular interest in
Necromancy. They want to craft a perfect body for
themself out of the corpses of others.
6 The High Inquisitor of a dead religion. They want to
reignite worship for their deity by converting
nonbelievers and smiting heretics.
7 An aristocrat who collected occult and cursed jewelry.
They want to get revenge on the person who sold
them the cursed necklace that killed them.
8 A disgraced knight who turned to dark magic to regain
their honor. They want to bring glory back to their
family name.
Aid from Beyond Ghostly Procession
At 1st level, you learn the guidance cantrip. It counts as a
warlock cantrip for you, but it doesn't count against your Prerequisite: 5th Level
number of cantrips known. Additionally, you learn one You can cast phantom steed as a ritual. When you do, you can
language of your choice. create a number of horse-like creatures equal to your
charisma modifier instead of only 1, you can select a rider for
Terrorize each creature created in this way.
At 6th level, your patron can phase out of your body to
frighten those around you. As long as a creature is within 5 Specter's Legacy
feet of you, you can use your reaction to cause each creature
of your choice within 5 feet of you to make a Wisdom saving Prerequisite: The Specter patron
throw against your spell save DC. On a failed save, each Your proficiency bonus is doubled for any ability check you
target becomes frightened of you until the end of its next make that uses either of the proficiencies you permanently
turn, and must immediately use its reaction, if available, to gained from the paranormal heirloom feature.
move as far as its speed allows away from you. The creature
doesn’t move into obviously dangerous ground, such as a fire Spectral Guardian
or a pit.
Prerequisite: 7th, The Specter patron
Once you use this feature, you can’t use it again until you You can cast Guardian of Faith once without using a warlock
finish a short or long rest. spell slot. You can’t do so again until you finish a long rest.
When Guardian of faith is cast in this way it appears as a
Incorporeal Form large phantom and deals necrotic damage instead of radiant
At 10th level, you can use a bonus action to become damage.
incorporeal for 1 minute. While incorporeal you have
resistance to non-magical damage and can move through
objects and creatures as though they were difficult terrain. If
you occupy the same spot as a solid object or creature at the
end of your turn, you are immediately shunted to the nearest
unoccupied space that you can occupy and take 1d10 force
damage.
Once you use this feature, you can’t use it again until you
finish a short or long rest.
Unwilling Host
At 14th level, as an action, you can send your patron to
possess target creature within 30 feet of you. The target must
make a charisma save against your spell save DC. On a failed
save, the target becomes incapacitated and loses control of
its body. You now control the target and can choose the
actions it takes. The target is not denied awareness. While
you are in control of a target, you lose the Terrorize ability,
and the target gains the Terrorize ability. The target can
repeat the saving throw if it takes damage, or is ordered to
take an action that would cause it direct harm. This effect
ends on a successful save or after 10 minutes.
Once you use this feature, you can’t use it again until you
finish a short or long rest.
Invocations
Affinity for the Dead
Prerequisite: 5th Level
Your control of the dead is unmatched. When you cast speak
with dead, you understand the target, even if they do not
share a language with you. The target is compelled to give
you truthful answers.
Additionally, you can cast animate dead once using a
warlock spell slot. You can't do so again until you finish a long
rest.
Ghostly Familiar Art Attribution
The following option is a new familiar option for a warlock IIIImmmmaaaaggggeeee 1243:::: BJCWerrniaannvidgievsJewnSeeppetaring
that chooses the Pact of the Chain pact boon. If you choose
this option, you may choose undead as it's creature type.
Wisp
Tiny undead, any alignment
Armor Class 12
Hit Points 7 (3d4)
Speed 0 ft., fly 40 ft. It can hover.
STR DEX CON INT WIS CHA
4 (-3) 15 (+2) 10 (0) 11 (0) 13 (+1) 16 (+3)
Skills Perception +4, Stealth + 5
Damage Resistances acid, fire, lightning, thunder;
bludgeoning, piercing, And slashing from
nonmagical weapons
Damage Immunities cold, necrotic, poison
Condition Immunities Charmed, Exhaustion,
Frightened, Grappled, Paralyzed, Petrified,
Poisoned, Prone, Restrained
Senses Darkvision 60 ft., passive Perception 14
Languages Common
Challenge 1 (200 XP)
Incorporeal Movement. The wisp can move through
other creatures and objects as if they were
difficult terrain. It takes 5 (1d10) force damage if
it ends its turn inside an object.
Actions
Withering Touch. Melee Weapon Attack: +5 to hit,
reach 5 ft., one target. Hit: 6 (2d4 + 1) necrotic
damage.
Etherealness. The wisp enters the Ethereal Plane
from the Material Plane, or vice versa. It is visible
on the Material Plane while it is in the Border
Ethereal, and vice versa, yet it can't affect or be
affected by anything on the other plane. While in
the ethereal plane, the wisp's speed becomes 0,
and it can’t benefit from any bonus to its speed.