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Published by Susan Henry, 2018-01-19 10:46:40

The Fourth Doctor Sourcebook

The Fourth Doctor Sourcebook

THE fourth doctor sourcebook

Gallifreyan it can control a TARDIS just by turning the Further Adventures
pages. As the ‘law’ of Gallifrey it might hold greater
power over the laws of time and space. But it might • Cambridge Retirement:  What if Chronotis is
also be the ‘lore’ of Gallifrey and contain detailed not the only Time Lord hiding out in academia.
secrets of the Time Lord’s history, perhaps even a Perhaps Cambridge and Oxford are full of
way to break them out of the Time War. eccentric immortals. What secrets might they
be keeping, and who might be seeking those
secrets? Perhaps the rivalry between Oxford
and Cambridge is more than it seems. Ancient
foes might be waging a secret battle over the
stewardship of the most powerful secrets in the
universe.

• The Accused: The player characters are arrested
and tried for crimes against the Time Lords, and
sentenced to Shada. Are they actually innocent,
in which case how can they prove it? Is it a simple
miscarriage of justice or is someone out to get
them? Their biggest problem is how to survive

  life in  Shada  among the worst criminals of the
universe.

Doctor Skagra

Skagra is one of the most brilliant minds of his generation, but unfortunately he knows it. His
monumental arrogance is not entirely displaced though, as he is a renowned authority in several fields
of academic expertise, including science, technology and philosophy. He treats everyone around him as
if they were ants, insignificant and unworthy of his
genius.  Skagra’s plan is to possess every mind in
the universe with his own. Once his great hive mind
is complete the universe will think as he does and
be better for it.

Awareness 3 Presence 3

Coordination 3 Resolve 5

Ingenuity 7 Strength 3

skills Distinctive (Minor Bad): -2 penalty to rolls to
blend in. Others have a +2 bonus to remember or
Athletics 3, Convince 2, Craft 4, Fighting 2, recognise Skagra.
Knowledge 4, Marksman 2, Medicine 4, Science 5, Obsession (Major Bad): Control the universe.
Subterfuge 3, Survival 2, Technology 5, Transport 3 Selfish (Minor Bad): Skagra puts his own needs
first.
Traits Silver Spoon (Minor Bad): -2 penalty to low-class
interactions.
Arrogant (Minor Good): -2 to Fear rolls, -1 to social
rolls with inferiors. equipment: Sphere (see page 253), Invisible Ship
Indomitable (Major Good): +4 bonus to any rolls to
resist psychic control. (Cloak – Major)
Quick Reflexes (Minor Good): Skagra always goes
first in his Action Round unless taken by surprise. tech level: 7 Story Points: 12
Technically Adept (Minor Good): +2 to any
Technology roll to fix a broken or faulty device.
Voice of Authority (Minor Good Trait): +2 bonus to
Presence and Convince rolls.

251

THE fourth doctor sourcebook

Professor Chronotis

While he appears to be an elderly retired Time Lord reaching the end of his last regeneration Chronotis
is actually one of the most renowned criminals of Gallifrey. In his younger days he was Salyavin, a Time
Lord with the ability to project his mind into others. As a boy, the Doctor was something of a fan of
Salyavin’s exploits, although by that time he was a figure of history and myth.
When he was caught, Salyavin was incarcerated in Shada in perpetuity. However he managed to escape
from the facility. Older and wiser he decided to leave his life of crime behind him and retire settling in
Cambridge to catch up on his reading.

Awareness 2 Presence 4

Coordination 2 Resolve 4

Ingenuity 8 Strength 2

appendix: shada skills

Athletics 2, Convince 4, Craft 3, Fighting 2, Time Traveller (Major Good): Familiar with all
Knowledge 7, Marksman 2, Medicine 4, Science 5, tech levels.
Subterfuge 4, Survival 2, Technology 5, Transport 3 Vortex (Special Good): Chronotis may pilot time
craft through the Vortex, and gains +2 when
Traits doing so.
Code of Conduct (Minor Bad): Having put his
Boffin (Major Good): Allows Chronotis to create criminal past behind him, Chronotis finds it hard
Gadgets. to do bad.
Charming (Minor Good): +2 bonus to attempts to Dark Secret (Major Bad): Actually the Time Lord
use charm. criminal Salyavin.
Face in the Crowd (Minor Good): +2 to any Eccentric (Minor Bad): Chronotis is terribly
Subterfuge Skill roll to sneak about. absent minded.
Feel the Turn of the Universe (Special Good): +2 Forgetful (Minor Bad): -2 penalty to any
bonus to Awareness and Ingenuity to detect Ingenuity and Resolve roll to remember
something wrong with time or space. something vital.
Hypnosis (Minor Good): +2 bonus to control Wanted Renegade (Special Bad): Salyavin is an
another’s emotional state. escaped criminal from the Time Lords’ most
Possess (Special Good): Chronotis may secure prison.
attempt possession with a +4 bonus (see p57
Gamemaster’s Guide)*. regenerations used: 12
Psychic (Special Good): +4 against mental attacks tech level: 10 Story Points: 12
and he may attempt to read minds.
Time Lord, Experienced (Special Good) *On a successful possession Chronotis can give
the target the same level of skill as he has in
any area. The target can choose to allow the
possession, in which case no roll is required.

252

THE fourth doctor sourcebook

Skagra’s Sphere Krargs

The sphere Skagra uses is able to steal the minds Awareness 3 Presence 2
of those it touches. Once the floating device
makes contact with a victim’s forehead they are Coordination 3 Resolve 3
paralysed and forced to engage in a mental battle
to keep their mind intact. Ingenuity 2 Strength 6
The minds stored in the sphere can be viewed
with technology on Skagra’s ship. However, The Krargs are a servitor race, designed by
Skagra himself can use his own connection to Skagra as crew for his command ship. They
the sphere to control those who have lost their are intelligent beings but utterly loyal to their
minds to it. commander. Krargs are around six feet tall and
made of molten minerals. This makes them
Traits immune to most energy and able to burn with a
touch.
Control (Major): The sphere can control those
whose minds have been stolen. Krargs are made rather than bred, Skagra
Resilient (Major): If it suffers lethal damage having constructed vats that can create a new
it breaks into several smaller spheres, each Krarg in a matter of seconds. Krargs are adept
with the same power. Otherwise energy at using most technology and make competent
weapons have no effect. pilots and crew as well as guards and soldiers.
Robot Some are armed with close range electroshock
Propulsion (Major): The sphere can float and devices, although their physical abilities are quite
act with a Coordination of 4. It has a Fighting formidable.
skill of 3 for the purposes of attempting to
dodge its attack. Skills
Steal Mind: The sphere can steal the mind
of any intelligent being if it manages to Athletics 2, Fighting 3, Knowledge 2,
touch their forehead. The target is allowed Marksman 2, Subterfuge 2, Technology 3,
an Ingenuity + Resolve test but at a Difficulty Transport 3
of 30. Success allows the target to give the
sphere a copy of their mind rather than be left Traits
mindless.
Alien (Special Good)
Armour (Major Good): Reduce damage by 10
due to the Krarg’s stone-like form.
Environmental (Minor Good): Krargs suffer no
ill effects from extreme heat.
Immunity (Major Good): Krargs take no
damage from energy weapons, although they
might hold them at bay.
Natural Weapons (Minor Good): Powerful
burning fists that do Strength +2 damage and
ignite inflammable substances on contact.
Alien Appearance (Major Bad)
Obligation (Major Bad): Obey Skagra.
Slow Reflexes (Minor Bad): Krargs always acts
last in their Action Phase.

equipment: Electroprod (4/4/8)

tech level: 6 Story Points: 6

253

THE fourth doctor sourcebook

A (Professor) Chronotis 252 Full Circle 216
Adding TARDIS Rooms
(Lady) Adrasta 84 City of Death 180 Alzarius 219
Adric 190 Continuity
Adventure Seeds 17, 22 Further Adventures 181 Continuity 217
Alzarian Spiders 8-9 Running the Adventure
(Commander) Andred 220 Synopsis 183 Further Adventures 220
136 Condo
(The) Android Invasion Control Collars 182 Running the Adventure 218
Continuity 66
Further Adventures 67 (The) Creature from the Pit 180 Synopsis 216
(The) Horror of the Familiar 68 Chloris
More than a Passing Similarity? 67 Continuity 74
Running the Adventure 68 Further Adventures
Synopsis 67 Key Locations on Chloris 237 G
66 Planetology & Culture
(The) Androids of Tara Running the Adventure 186 (New) Gadgets Trait 14
Castle Gracht 158 Synopsis
Further Adventures 160 Curse of the Vampire! 187 New Gadget Trait – Compress 93
Key Locations in Castle Gracht 161 (Model 5) Cyberman
Key Locations in Tara 160 (Type 3) Cybermat 187 (New) Gadgets 14
Running the Adventure 160
Synopsis 159 D 188 Gadgets
Tara 158 Dalek Prototype (Mark III Travel Machine)
Anti-Matter Creature 159 Davros 187 Antiquark Vaccine 58
Argolin Death Cycle
59 (The) Deadly Assassin 188 Demat Gun 134
(The) Ark in Space 204 Continuity
Continuity Hey, isn’t that… 187 Disintegrator Gun 33
Further Adventures 34 Further Adventures
Humanity Must Be Protected 34 (The) Matrix 186 Elixir of Life 73
Running the Adventure 36 Running the Adventure
Synopsis 36 Symbols of Power 223 Glitter Gun 50
35 Synopsis
(The) Armageddon Factor 34 (The) Deciders 49 Janis Thorn 98
Atrios (The) Demystification of the Time Lords
Continuity 169 50 Kastrian Ring 87
Further Adventures 171 Destiny of the Daleks
(The) Planet of Evil 170 Continuity Key to Time Tracker 14
Running the Adventure 172 Further Adventures
Synopsis 172 Key Locations on Skaro Laserson Probe 102
Zeos 171 Running the Adventure
(Princess) Astra 169 Skaro 44 Lodestone 64
(The Marshal of) Atrios 171 Synopsis
index Aukon 174 Drax 45 Marconiscope 64
174 Duggan
226 (Pilot) Dymond 89 Metal-Dissolving Virus 33

E 90 Oculoid Tracker 58
Eldrad
Erato, Tythonian Ambassador 91 Pacifier 128

F 94 Partial Encephalographic Shield 133

(The) Face of Evil 90 PCM Gas 123
Continuity
Culture Evolves 90 Shield Gun/Liebermann Laser 128
Further Adventures
Hidden Adventures 91 Skarasen Remote 54
Primitive Companions
Running the Adventure 89 Slave Relay Ring 64
Synopsis
(The) Far Future 221 Time Cabinet 106
(Swordsman) Farrah
(Vivian) Fay (Cessair of Diplos) 6 Time Rings 42
(Count) Federico
(The) Fendahl 175 Tissue Compression Eliminator 93
Fendahl Core
Fendahleen 176 Garron 144
(Mr) Fibuli
Foamasi 178 Gaztaks 215
(The) Fourth Doctor
(The) Fourth Doctor’s Companions 177 Genesis of the Daleks 40
(The) Fourth Doctor’s TARDIS
176 First Shot In The Time War 42

177 Further Adventures 43

175 Future of the Kaleds 43

173 Running the Adventure 41

184 So Did Any of the Previous Adventure Happen? 43

B 195 Synopsis 40
(Using) Block Transfer Computations
(The) Bohemian Adventurer 244 Was the Doctor Previously an Agent of the
(Cardinal) Borusa 6
Time Lords 43
95
88 Giuliano 84

(The) Brain of Morbius 70 189 (Chancellor) Goth 92

Are Karn and Sarn the Same World? 72 Gothic Aesthetic 7

Continuity 71 (Count Grendel Von) Gracht 161

Further Adventures 73 96 (The) Great Key 134

More than Four Incarnations? 72 97 (Magnus) Greel 107

No One Goes Bad Like A Time Lord 71 98 (General) Grugger 215

Running the Adventure 71 98 (The) Guardians 138

(The) Sisterhood of Karn 71 97 Guards 129

So that’s why Everyone Knows About Time Lords 71 98 Gundan Warrior Robots 232

Synopsis 70 97

Brock 207 96 H

7 (Gatherer) Hade 125

C 162 (The) Hand of Fear 86

Camilla 225 155 ‘Don’t Forget Me’ 87

(Taren) Capel 104 85 Further Adventures 87

(The) Captain 149 119 Running the Adventure 87

(The) Celestial Intervention Agency 93 120 Synopsis 86

Chancellery Guard 95 121 Hardin 209

(Li H’sen) Chang 108 151 Hermann 184

Chapter One: Playing in the Fourth Doctor Era 5 206 Hieronymous 85

Chapter Three: The Fourth Doctor’s Adventures 27 19 (The) Horns of Nimon 197

Chapter Two: The Fourth Doctor and Companions 15 16 Aneth 199

(Harrison) Chase 78 26 Continuity 198

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THE fourth doctor sourcebook

Crinoth 200 Krynoid 80 Noah – Wirrn Host 36
Further Adventures 200 Krynoid Hybrid 79 (The) Nucleus 116
(The) Power Complex 199 (Security Commander) Nyder
Running the Adventure 198 L 162 Nyssa of Traken 46
Skonnan Battleship 199 (Madame) Lamia 16, 21 18, 25
Skonnos 199 Leela O
Synopsis 197 202 (The) Ogri 156
(The) Leisure Hive 204 Organon 190
Horror of Fang Rock 110 Argolis 203 Osiran Servicer
All for Naught? 111 Continuity 206 Outsider 63
(A) Cast of Thousands 111 Further Adventures 205 133
Continuity 110 Key Locations in the Leisure Hive 205 P
Further Adventures 112 (The) Leisure Hive 203 Pangol 209
Running the Adventure 110 Running the Adventure 202 145
Synopsis 110 Synopsis (The) Pirate Planet 149
How to Use This Book Liberated Companions 10 (The) Bridge 146
4 241 Continuity 150
Logopolis 243 Further Adventures 149
I 117 Continuity 245 Key Locations in the Bridge 147
118 Further Adventures 245 Running the Adventure 145
Image of the Fendahl 118 Logopolitans 245 Synopsis 148
Any Sufficiently Advanced Technology… 119 Key Locations on Logopolis 245 Zanak
Continuity 121 Logopolis 243 56
(The) Fifth Planet 118 Running the Adventure 241 Planet of Evil 57
Further Adventures 119 Synopsis Anti-Matter Guardian? 57
Running the Adventure 117 93 Anti-Matter, Infernos, and Daleks 57
Servants of the Fendahl 119 M 83 Continuity 58
Synopsis Making The Time Lords Your Own 196 Further Adventures 57
There’s A Hole In Your Mind 4 Mandragora Helix 219 Running the Adventure 56
Introduction Mandrels 81 Synopsis 148
131 Marshmen 82 ‘Poll y’ 164
(The) Invasion of Time 134 84 165
Further Adventures 132 (The) Masque of Mandragora 82 (The) Power of Kroll 166
Omega Who? 132 Continuity 82 Delta Magna III 166
Running the Adventure 132 Further Adventures 81 Further Adventures 165
(The) Sontaran Ruse 131 Running the Adventure 83 Key Locations on Delta Magna III 164
Synopsis 132 Stark Contrasts 91 Running the Adventure 60
What does the Demat Gun Do? Synopsis 154 Synopsis 63
113 This Is Our Fault 213 62
(The) Invisible Enemy 114 (The) Master 210 Pyramids of Mars 61
Continuity 115 (The) Megara 211 Alien Gods 64
Further Adventures 115 Meglos 214 Can History be Changed? 62
Kilbracken Cloning 114 212 Continuity 60
Running the Adventure 114 Meglos 211 Further Adventures
(The) Short-Circuited Adventure 113 Continuity 210 Running the Adventure 109
Synopsis Further Adventures 212 Synopsis 133
Key Locations in the Tigellan City 212
J 182 Running the Adventure 213 R 92
(The) Jagaroth 30 Synopsis 208 (Giant) Rat 92
(Arnold) Jellicoe Tigella 167 (The Crown of) Rassilon 47
(Tegan) Jovanka 18, 25 (The) Tigellan City 151 (The Rod of) Rassilon 48
Zolfa-Thura 130 (The Sash of) Rassilon 51
K 16, 21 Mena 246 49
K-9 22 Mensch 75 Revenge of the Cybermen 48
K-9 Mark II 32 Mentiad 179 Continuity 48
K1 Robot Minyan 46 Further Adventures 48
Karela 188 (The) Monitor Gallifreyan Involvement? 47
(Consul) Kassia 239 Morbius 7 Reusing Locations 163
Movellans 191 Running the Adventure 139
(The) Keeper of Traken 235 Muto 194 Sneak Attack? 140
Continuity 237 192 Synopsis 141
Further Adventures 240 N 193 (Prince) Reynart 141
(The) Keeper of Traken 238 New Adversaries 195 140
Key Locations on Traken 238 194 (The) Ribos Operation 140
Melkur 238 Nightmare of Eden 192 Continuity 139
Running the Adventure 237 Azure 191 Further Adventures 194
Synopsis 235 Continuity 194 Key Locations in Shur 28
Traken 237 (The) Empress 200 Ribos 33
(Professor) Kerensky 185 Further Adventures Running the Adventure 29
(Professor Jeremiah P) Kettlewell (The) Hecate Synopsis 29
(The) Key to Time 31 Running the Adventure (Captain) Rigg
Kraal 137, 171 Synopsis Robot
Kraal Android Duplicate Vraxoin Further Adventures
Krargs 69 (The) Nimons Regeneration after Preparation
Kroll 69 Running the Adventure
253
168

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THE fourth doctor sourcebook

Synopsis 28 Key Locations in the Tower 225 Wanted 13
They Gave Who the Launch Codes? 30 Running the Adventure 225 (New Psychic) Traits 148
Synopsis 222 (Consul) Tremas 240
(The) Robots of Death 101 (The) Three Who Rule 226 Trogs 129
Continuity 101 (The) Tower 225 Tryst 196
Further Adventures 104 Two Many Time Lords
One-Shot Player Characters 102 (The) Stones of Blood 152 Tyssan 10
Psychological Elements 102 Boscombe Moor 154 178
Running the Adventure 102 Continuity 153 U
Sources of Inspiration 103 Further Adventures 156 Underworld 126
Synopsis 101 (The) Hyperspace Craft 156 Continuity 127
Rodan 136 Key Locations in Boscombe 154 Further Adventures 128
Rohm-Dutt 167 Running the Adventure 153 Running the Adventure 127
Romana (1st Incarnation) 16, 23 Synopsis 152 Synopsis 126
Romana (2nd Incarnation) 17, 24 (Field Marshal) Styre Using Mythology 127
(Captain) Rorvik 234 Styre’s Robot 39 Unstoffe 143
(Professor Amelia) Rumford 157 (Harry) Sullivan 39 Usurians 124
Rutan Scout 112 20
V 224
(The) Sun Makers 122 Vampires 227
(The Great) Vampires 135
Continuity 122 Vardans
Vogans 51
S (A) Fitting End? 123 (Leonard De) Vries 157
Sandminer Robot (Graff) Vynda-K 142
(Countess) Scarlioni 103 Further Adventures 125
(Marcus) Scarman 185 W 229
Scaroth, Last of the Jagaroth How many Planets are in the Solar System? 123 Warrior’s Gate 231
Scorby 64 Beyond the Mirror 230
183 Running the Adventure 123 Continuity 231
Further Adventures 231
index 78 Synopsis 122 (The) Gateway 230
Rorvik’s Ship 230
Sutekh the Destroyer 65 Running the Adventure 229
Synopsis 230
(The) Seeds of Doom 76 Swampies 166 (The) Void
(The) Base under Siege 77 (Director Hilda) Winters 31
Continuity 77 Symbols of Power 133 Wirrn 35
Further Adventures 78 Wolfweeds 188
Out With a Bang: The End of UNIT 78 T 208
Running the Adventure 77 Tachyonics X 150
Synopsis 76 (Queen) Xanxia 99
(The) Seeker 144 (The) Talons of Weng-Chiang 105 Xoanon 99
Seers 130 Continuity 105 Xoanon Psychic Projection
Sevateem 100 Further Adventures 108 163
Painting the Future 106 Z 225
Shada 248 Running the Adventure 106 (Swordmaster) Zadek 214
Synopsis 105 Zargo
Cambridge 250 (A) Victorian Pastiche 106 Zastor 55
Taran Android 160 Zygon
Continuity 249

Further Adventures 251 Terror of the Zygons 52

(The) Institute for Advanced Scientific Studies 250 Are the Zygons Related to the Chameleons? 54

Key Locations in Cambridge 250 Continuity 53

Running the Adventure 249 Further Adventures 55

Shada 250 Mythology as Science Fact 5

Synopsis 248 Organic Technology 54

(The) Worshipful and Ancient Law of Gallifrey 250 (The) Refugee Ship 54

(The) Shadow 172 Running the Adventure 53

(Marshall) Sholakh 142 Synopsis 52

(The) Shrivenzale 143 Tesh 100

(Mr) Sin, the Peking Homunculus 109 Tharils 233

(Initiate of the) Sisterhood (of Karn) 72 Thawn 168

Sister of Karn 73 Think Tank & Tech Levels 30

Skarasen 55 (New Character) Traits 11

(Doctor) Skagra 251 Arrogant 11

Skagra’s Sphere 253 Bio-rhythmic Control 11

(The) Slaver Crew 234 Cloistered 12

(Sarah Jane) Smith 20 Detect Truth 12

Soldeed 201 Doctorate 12

(The) Sontaran Experiment 37 Huge 12
But They Failed! 38
Continuity 37 Impervious 12
Further Adventures 38
Running the Adventure 37 Inspiring Love 12
Synopsis 37
Why Didn’t the Sontarans Invade the Ark? 38 Loud 13
(Mehendri) Solon 74
(Professor) Sorenson – Anti-Man 59 Noble 13
Staser 94
Outsider 13

Passionate Love 13

Sesquipedalian 13

Silver Spoon 13

Single-Minded 13

State of Decay 222 Slow 13
Continuity 224
Further Adventures 226 Tailored Regeneration 14

Uncommunicative 14

256


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