COMPATIBLE
Book One
CREDITS FIND MORE ONLINE
Writing, Graphics, and Item Design: Griffin Macaulay You can always reach out online with questions regarding
Editing: Dom Prezio, Rose “GM” Whitcomb, Tony Casper, the content in this book.
Ty Christensen, Zachary “Codex” Thorpe
Production: Ricardo Evangelho, Rajaa Al-Subairi Patreon: patreon.com/the_griffons_saddlebag
Layout: Griffin Macaulay Instagram: @the_griffons_saddlebag
Item and Setting Illustrations: Griffin Macaulay Twitter: @griffons_saddle
Cover and Character Illustration: Fabian Saravia Reddit: /u/griff-mac on /r/thegriffonssaddlebag
Maps and Interstitial Illustrations: Cze & Peku Discord: thegriffonssaddlebag.com/discord
Hearth City Map: Karl Vesterberg, Spaghetti Quester Email: [email protected]
Hearth Setting Illustration: Steve Nicodemus The Griffon’s Saddlebag is a project by Griffin Macaulay and
Additional Setting Writing: Dave Hamrick is made possible by the support of patrons on Patreon and
Monster Design: Dave Hamrick, Kyle “ItsADnDMonster- people like you. Thank you for supporting creators!
Now” Pointer If you are a Kickstarter backer or have purchased access to
Special Thanks: Dani Dimon, William King, Ricardo The Ledger+, you can search, sort, read, and save every item
Evangelho, and everyone who’s helped me reach this point. in this book online at ledger.thegriffonssaddlebag.com.
That includes patrons, followers, community members, and Patrons of certain tiers can access these items and more!
you: you’re what makes these items truly magic. Thank you.
On the cover: An adventurer and his companions seek
answers to the whereabouts of a mysterious treasure in
Breezeport, following the partial guidance of The Griffon’s
Saddlebag at their side.
Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version
1.0a, Section 1(e), and not Open Content: Dendallen, the Festerwood, the Everglacier, the Griffon’s Saddlebag, all Trademarks,
registered trademarks, proper names (characters, place names, monsters, organizations, etc.), dialogue, plots, story elements,
locations, items, characters, artwork, graphics, sidebars, and trade dress. (Elements that have previously been designated as Open
Came Content are not included in this declaration.)
Open Game Content: Items with the “free” tag at thegriffonssaddlebag.com/free are considered to be Open Game Content as
described in Section 1(d) of the License. Artwork for such items may only be used in direct association with the items they’re
intended to represent. Attribution to The Griffon’s Saddlebag is required.
Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material. The
Griffon’s Saddlebag and its associated logos are trademarks of The Griffon’s Saddlebag, LLC.
The Griffon’s Saddlebag and its associated logos are trademarks of The Griffon’s Saddlebag, LLC.
Hit Point Press, The Deck of Many, and its associated logos are trademarks of Hit Point Press Inc.
ISBN: 978-1-9990962-1-2 Digital version 1.0. Exported with love from Pennsylvania.
© 2020 The Griffon’s Saddlebag, LLC 1 2 3 4 5 6 7 8 9 10
TM
4
THE GRIFFON'S SADDLEBAG
CONTENTS
Dedication 4
Introduction 5
In This book 6
Ask your Game Master
Making it Your Own 8
Errata 19
PART I: MAGIC ITEMS 25
Magic Items Table A–Z M 27
N
Random Magic Items O 85
P 90
Making Loot Tables Q 91
R 94
Magic Items A–Z S 101
T 102
A 27 U 109
B 30 V 130
C 40 W 138
D 51 Z 138
E 58 140
F 61 145
G 70
H 74 147
I 78
J 81 152
K 81
L 83 154
156
Artifacts
156
PART II: CHARACTER OPTIONS 157
158
Feathren 159
160
New Subclasses 161
162
Barbarian: Path of the Glacier 164
Bard: College of Dance 165
Cleric: Astral Domain 167
Druid: The Unbroken Circle 168
Fighter: Couatl Herald 169
Monk: Way of the Celestial
Paladin: Oath of the Hearth 171
Ranger: Winter Trapper
Rogue: Runetagger 172
Sorcerer: Frost Magic 180
Warlock: Pact of the Astral Griffon 188
Wizard: Material Magic 196
PART III: SETTING OPTIONS
The Everglacier
The Festerwood
Welcome to Hearth
The Fight Against Dendallen
5
Dedicated to the people who got me to start.
Dedicated to the people who kept me going.
Dedicated to the people who gave me a future.
You are all heroes on this journey. Thank you for being a part of this.
Keep on adventuring.
6
THE GRIFFON'S SADDLEBAG
The real treasure isn’t found at the end of an adventure: it’s found in the stories that
we’re left with. Stories that shape us into our future selves and give us clues that point
to our respective destinies. We’re always on some kind of adventure, whether we know
it or not. The trick is to leave good stories and listen to the clues they whisper to us.
That said, real loot always helps.
t hank you. Before I say anything else, let me make sure ASK YOUR GAME MASTER
that you know how grateful I am for you to be reading
these words. Thank you for your support, thank you As with anything, check with your Game Master (GM) to
for your purchase of this book, and thank you for your make sure that these items, character options, monsters, or
help in giving me a career to be proud of. I couldn’t do what I settings are welcome in your game.
do without you.
The contents in this book are written to follow existing
This book took 1 year to make. Well, more than that— precedents as found in the official publications as closely as
making anything always takes longer. From November possible. The quality of your adventure is always top priority,
2018 to 2019, I made one item every day for a year. These and this content has been carefully made to abide by the
illustrations and words are my own. Most of these items are same standard of quality that you’ve come to expect.
of my own invention, but many were also suggested by the
community. Regardless of their origins, these items have MAKING IT YOUR OWN
been lovingly made for you to enjoy and implement in your
home campaigns. If an item fits your campaign’s style or setting but isn’t the
proper fit in terms of power or features, feel free to adjust it
I hope that the items and options in this book follow how you see fit. While the items in this book are designed
you on grand new adventures. If you ever have a question, and balanced to fit within certain parameters, what is ulti-
comment, or concern, please feel free to reach out: I always mately the most important is that you have fun with them.
do my best to reply.
ERRATA
IN THIS BOOK
You can’t update a book, but you can update a .pdf file. The
You’ll find a wealth of content in this book that’s been for- .pdf version of this book will always be the most up to date
matted in such a way to make it easier for you to refer to and version you can find, and will continue to be updated until
find the answers you’re looking for. it’s no longer reasonable to do so.
There are 365 magic items in this book. With that many You can find a list of any changes made to these items after
items comes the need for tables and lists to keep track of they’ve been printed at thegriffonssaddlebag.com/errata.
them all. You’ll find several tables in this book that include
everything you need to know about them, even including
their subrarities. You’ll also find some contextual reiteration
and clarification of rules that are frequently overlooked in
the official source material.
Over this first year, lore has built around the items within
this book. Some of it has coalesced into new settings,
villains, or character options. You’ll find that additional
content in Parts 2 and 3 of this book.
7
PART I
MAGIC ITEMS
It’s always good to know that
somewhere out ther e, something
you made is being u sed to smash
s o m e r o t t e n g o b l in’s head in.
MAGIC ITEMS Magic items have the power to add intrigue to stories and
character growth for players. Limitlessly varied, magic items
Striking down with the fury of a storm, an armor-clad hu- are always a treasured reward after a challenging adventure.
man releases a powerful bolt of lightning from his sword to
cleave through the impending horde. This section includes 365 new items for you to use in your
fifth edition campaign settings, and assumes you’re familiar
Holding a ball of quicksilver in his hand, a dwarf describes with the rules for magical items, including their rarities,
the appearance of his bounty to a local merchant, magically categories, and the implications of cursed items.
changing the silver’s shape to better describe his quarry.
Twirling in place, a maelstrom of flames leap from an elf ’s
cloak, reducing the swarm of rats around her to ashes and
giving her a clear path to escape.
Legend
C Common U Uncommon R Rare V Very rare L Legendary A Artifact * Requires Attunement
Weapon Armor Wondrous item Ring Rod Wand Staff Potion
Subrarities: M = Major m = Minor
Magic items A—Z Type Rarity Sub Requires Attunement? Page
Wondrous item Uncommon
Search Item Name Weapon (an arrow or bolt) Rare M Yes, by a wizard 27
U* Abjurer’s Gilder Armor (shield) Rare
R Acidlight Arrow Wondrous item Uncommon m 27
R* Aegis of Radiance Armor (shield) Very rare
U* Amulet of Equilibrium Weapon (quarterstaff) Very rare M Yes, by a cleric 27
V* Arcane Mirror Weapon (war pick) Very rare
V* Arcanist’s Bowstaff Wondrous item Very rare M Yes 27
V* Architect’s Disdain Weapon (war pick) Legendary
V* Astral Bracelet Weapon (dagger) Rare M Yes 28
L* Astral Sea Piercer Wondrous item Rare
R Aurum and Argentum Weapon (handaxe) Uncommon M Yes, INT 17+ 28
R Avian Circlet Wondrous item Uncommon
U Axe Beak Tomahawk Ring Rare M Yes 28
U Bag of Sundrops Wondrous item Common
R* Band of Mirrored Essence Wondrous item Common M Yes, by varying classes 29
C Bands of the Found and Lost Wondrous item Uncommon
C Bard-in-a-box Armor (shield) Uncommon M Yes 29
U Barge Helm
U Barricade Shield M 30
M 30
M 30
m 30
M Yes 31
m 31
m 31
M 32
m 32
10
THE GRIFFON'S SADDLEBAG
Search Item Name Type Rarity Sub Requires Attunement? Page
Rare
R Basco’s Handy Bangle Wondrous item Rare M 32
Common
R Basilisk Dagger Weapon (dagger) Uncommon M 32
Uncommon
C Bath Potion Potion Rare m 33
Uncommon
U Baton of Many Sizes Rod Very rare m 33
Uncommon
U* Battle Tax Weapon (battleaxe) Rare M Yes 33
Common
R Battlebrew Maul Weapon (maul) Uncommon M 33
Rare
U Battlechef Buckler Armor (shield) Very rare M 34
Very rare
V Battlechef’s Splendid Saucepan Wondrous item Legendary M 34
Very rare
U* Battlement Bow Weapon (any bow) Very rare M Yes 34
Uncommon
R* Belt of the Raid Leader Wondrous item Common M Yes, by a half-orc or orc 34
Rare
C Bird of a Feather, common Wondrous item Very rare m 35
Uncommon
U Bird of a Feather, uncommon Wondrous item Rare M 35
Uncommon
R Blizzard Sphere Wondrous item Very rare m 35
V Blood Pact Pendants Wondrous item Rare M 35
V* Bloodmage Dagger Weapon (dagger) Rare M Yes, by a spellcaster 36
Uncommon
L* Bloodscryer Oculus Wondrous item Uncommon M Yes, by a ranger 36
Uncommon
V* Bolt Weapon (crossbow, heavy) Common M Yes 37
V* Boots of Dendallen Wondrous item Rare M Yes 37
U* Boots of the Cloud Jumper Wondrous item Very rare M Yes 37
Uncommon
C Borboss’ Joyous Wand of Color Wand Legendary m 38
Uncommon
R* Boreal Pendant Wondrous item Rare M Yes 38
V Bottled Abyss Potion Very rare m 38
U Bounty Hunter Enforcer Weapon (quarterstaff) Rare M 38
Uncommon
R* Bow of Mind Thievery Weapon (shortbow) Rare M Yes 39
U Braided Quarterstaff Weapon (quarterstaff) M 39
V* Brambleheart Quiver Wondrous item M Yes, by a ranger 39
R* Breastplate of the Morning Light Armor (breastplate) M Yes, by a cleric or 40
paladin
40
R Brooch of Many Sizes Wondrous item M 40
U Bug Smashers Wondrous item 40
U Cactus Mace Weapon (mace) M 40
U Candle of Anti-light Wondrous item 41
C Catnip Amulet Wondrous item M
m
m
R* Celestial Circlet Wondrous item M Yes, by a good-aligned 41
cleric
V* Ceratopper Wondrous item M Yes 41
U Charlatan’s Wardrobe Wondrous item m 42
L* Chillspike Weapon (pike) M Yes 42
U Chromacloth Weapon (sling) M 42
R Cinnabar Rapier Weapon (rapier) M 44
V* Circlet of the Huntsman’s Third Wondrous item M Yes 44
Eye
R* Cloak of the Boundless Spirit Wondrous item M Yes 44
M 44
U Clockwork Faefly Wondrous item M Yes 45
R* Clockwork Healerbee Wondrous item
11
PART I MAGIC ITEMS