peopled by only a single Breed, were now open to the and his minions, the Ajaba found themselves devoid of
other shapeshifters. In the hostile, territorial minds of allies. They have stood alone for far too long, and it’s
many Changing Breeds, allowing others into their septs comforting to have support at last. The Ahadi also ap-
was a slur against the sanctity of the caern. More than peals to the Ajaba’s pride: not only did one of their young
any other, this issue would drive opposing Fera to fight heroes form the Ahadi, but in any kganmadi that lacks
against the Ahadi. a Simba or Garou, the Ajaba usually step into the role
of war-leader — which they regard as very prestigious.
Reactions
On the other hand, the Ahadi stings the pride of the
Each Changing Breeds in Africa has responded werehyenas. Before Black Tooth, they were the dominant
differently to the Ahadi — often, several responses, as Changing Breed throughout Africa. Many of the caerns
certain members of the Breed rush to join the nascent that have now become ‘Ahadi caerns’ were once the
organization, while others dedicate themselves to its property of the Ajaba, and it rankles, badly, to see cats
destruction. and lizards and ravens making use of their sacred sites.
Ajaba Worst of all, the Ahadi actively oppose any werehy-
enas who try to take revenge on the Simba for the murder
The Ajaba’s reactions are a mixture of pride, re- of their families and the near-extinction of their Breed.
sentment, and their instinct for survival. At present, a Indeed, the Ahadi demands that lion and hyena work
majority of the surviving Ajaba have joined the Ahadi. together. For many Ajaba, the wounds are too raw and
their Rage burns too hot. If the Ahadi shelters the Simba
A number of factors make the Ahadi attractive to the from the righteous wrath of their victims, these Ajaba
werehyenas. It’s a safe harbor, first and foremost — in the reason, then it can be torn down alongside the lions.
long years of running and hiding from the tyrant Simba
258
Ananasi THE SWARA
To the extent that the Ananasi were involved in the The formation of the Ahadi fostered resis-
strike against Black Tooth, it was only because the Hatar tance among many of the African Changing
decided that it was time to remove him from the world. Breeds, but he Swara have become one of their
In the wake of the tyrant Simba’s death, the Ananasi strongest political adversaries. Normally silent,
continue to keep their own counsel and tend to their the werecheetahs have been openly critical of
duties. This can sometimes bring them into conflict with the Ahadi. For one, the Swara were instrumental
the Ahadi, particularly the Hatar. They see no reason in pushing for patience — if not peace — among
to share details of what they're doing and why with the those militant Mokolé who would to fight to
other Changing Breeds, and they're generally against prevent kganmadi using their holy sites. Peace in
accepting the Ahadi Code. On the other hand, the Ana- Africa, the Swara claim, is not the sole province
nasi don't actively oppose the Ahadi, in general — they of the Ahadi.
try to avoid confrontation through subtlety where they
can, and when that doesn't work they fight suddenly and While promoting peace as an act of resis-
swiftly then get on with life. Mostly, the Ananasi want tance, the Swara also express serious concern
to carry out the bidding of their Queen without getting that integrating the Changing Breeds will destroy
involved in the Ahadi’s affairs. them. One Swara elder surmised that while the
Ahadi’s mixed packs could, for example, replicate
That said, a very small number of Ananasi, mostly the Ajaba for a time, one group of Fera taking
Kumoti, have taken advantage of the Ahadi’s open-door up the role of another had a fatal flaw. If the
policy and undertaken the Dawning Ritual. Queen Ahadi’s Ajaba learned the ways and roles of a
Ananasa has, after all, in no way forbidden working Corax while the remaining Ajaba died fighting
with the Ahadi, and these young werespiders feel that the Wyrm, the werehyenas traditions and ways
the diverse talents of the Ovid will help them carry out would go with them. In such a way, the Swara
their own duties more effectively. These werespiders warned, could the Changing Breeds speed their
quickly learn to mouth the appropriate platitudes about way toward extinction — dying out not in flesh
loyalty to Gaia and universal opposition to the Wyrm to but in spirit.
keep the other members of their kganmadi happy, and
neglect to explain the deeper complexities of Ananasi And, of course, a minority of Bastet join a kganmadi
cosmology and purpose. It’s not something their pack- and stay with it. They see no conflict in doing so —
mates need to know where else could they possibly be that could have more
wonderful things to teach them than in the midst of so
Bastet many different Changing Breeds?
The Bastet, as always, react as individuals. Loners The Simba have their own take on the Ahadi. While
by nature, many Bubasti, Bagheera, and Swara see no the idea of running in a pride isn’t as alien to them as it
attraction in joining a kganmadi, and so steer clear is to their fellow werecats, they have their own issues.
of the wide-eyed idealists of the Ahadi. Other, more It’s difficult for any Simba to ignore the fact that the
opportunistic werecats have undergone the Dawning Ahadi founded to hunt and kill one of their heroes. A
Ritual and pledged themselves to the Ahadi, while not hero who had fallen into the arms of the Wyrm by many
joining a kganmadi themselves. The Ahadi touches on accounts, yes — but who can trust the judgment of outsid-
the curiosity of the Bastet, and many are willing to at ers? What gives them the right to judge? The surviving
least provisionally join, if only to learn the secrets of the members of Black Tooth’s regime have little difficulty
Dawning Ritual. What if the Ahadi isn’t just a doomed finding support and safe havens among the ranks of the
idea? What if it isn’t a flash in the pan? How shameful, Simba, who rankle at submitting any of their tribe to the
to be present at the founding of such a mad and beautiful authority of the Ajaba. Africa was troubled under Black
idea without at least touching a paw to it! Tooth, but what part of the world is not in these days
of looming Apocalypse? Under Black Tooth, the Simba
Other Bastet are more wary of the Ahadi. It demands ruled. Are they now to bow before those weaker than
peace and co-operation, which are already tall orders for
the Fera. What might it demand tomorrow? These Bastet
fear anything that would restrict their freedom or trap
them in obligations. Gaia trusted them to work alone,
according to their own cunning and discretion — who
are the Ahadi to question that?
APPENDIX ONE: THE AHADI 259
themselves? Are they now to give up their caerns into only would it be a clear violation of the Ahadi Code,
the hands of mongrel packs? No, say the Simba outside but they bring enormous strength to any kganmadi. To
the Ahadi, it will not stand. deny the werewolves would only provoke their Rage.
Several members of the Senior Council even feel that
Many younger Simba have set aside the natural ar- they should recruit more Silent Striders as a priority —
rogance of their tribe and work with the Ahadi to make the wandering wolves will act as harbingers no matter
amends. That Black Tooth was hugely, monstrously cor- what, carrying word of the Ahadi to the outside world.
rupt is shameful but true, and denying the truth simply The Council believes that it would be best if their tales
means that rivers of blood were spilled for nothing. The were full of courage and praise, rather than ignorance
tyrant king’s actions have left deep, festering scars from and paranoia.
the Kalahari to Cape Town, and setting things right
ought to be the responsibility of the werelions. And the Still, trusting the werewolves remains a difficult leap
Simba are, after all, the mightiest Fera of Africa — the for the majority of the Ahadi, and so the Garou remain
Ahadi must have their aid if it is to endure. lightly represented in the organization.
Corax Mokole’
The Makunguru, African Corax who breed with Mokolé outside the Ahadi consider the entire affair
white-necked ravens, initially saw no point in joining to be either well outside of the task Gaia gave them, a
the Ahadi. After all, it wouldn’t actually change what mad pipe dream that will never work — in all their
they did. In time, they have come around. The alliance long memory, nothing like this has ever worked. The
makes their jobs much easier, after all. Those that haven’t laconic nature of the Mokolé means that few are mili-
either don’t want to be burdened with any obligations tantly opposed to the group, preferring to simply sit it
outside of their traditional roles, or think the Ahadi out and wait for the Ahadi to fail. On the other hand,
is headed for a bad end. Very few Makunguru actively every werecrocodile who isn’t an ally represents a river
oppose the Ahadi, but the handful that do have caused or swamp or jungle somewhere that a kganmadi can't
a great deal of woe for the young alliance, coordinating enter when duty bids them to do so.
the more militant Ajaba and Simba.
Among the African Changing Breeds the Mokolé
Garou lend power and legitimacy, and every one that turns their
back on the Ahadi hurts their cause in the spirit courts.
The role of the Garou in the Ahadi is tense, to say They also affect the general reckoning of the continent's
the least. Their fellows still remember the War of Rage, Bête — particularly the Kucha Ekundu, who have close
although Black Tooth’s genocidal rampage has done much ties to the Mokole.
to displace traditional resentment against the werewolves.
On the other hand, several very respected elders
The Kucha Ekundu have largely thrown their lot support the Ahadi. Their influence has been sufficient
in with the Ahadi at the urging of their Mokolé allies, to draw a number of younger members of the Breed into
and were instrumental in the destruction of the Endless supporting the organization. Kganmadi look to Mokolé
Storm. Tragically, that battle decimated the ranks of the for leadership when wisdom is required, a role with
African Talons — and the survivors are very conscious which the weresaurians aren’t always comfortable — a
of what they’ve already sacrificed for their homeland. young Mokolé is rarely as wise as his Breed’s reputation
Being treated with mistrust and suspicion even after that leads others to expect. On the other hand, he can likely
brings the Kucha Ekundu’s Rage boiling to the surface. perform better in a fight than reputation would suggest.
The Senior Council must caution young Mokolé not to
Silent Striders pose even more serious issues to the allow themselves to become the fist of their kganmadi,
alliance. They travel far and wide, and speak of what except as a matter of last resort; it’s not the role Gaia
they know — it’s the way of their tribe. At present, meant for them, and they are by far the least subtle of
about two dozen Silent Striders have formally joined Her children. Solving each problem with a rampaging
the Ahadi, but a far greater number surely know of the saurian monster is a great way for a kganmadi to expose
organization. The far-sighted among Africa’s Fera worry itself to many enemies.
that the Silent Striders would roam far and wide, sit
down by the fires of other Garou, and tell of what they Nagah
have seen. How will the Garou Nation react to stories
of an army of Fera organizing in Africa, seizing caerns The Nagah vigorously debate their response to the
and subjecting werewolves to its authority? Ahadi. Are the Fera of Africa ready for something like
this? Is it a doomed venture? Is it improper for them to
Many fear that history has already seen the answer. temporarily assume the tasks of their brethren? Does the
Still, the Garou cannot be turned away or ignored — not
260 CHANGING BREEDS
approval of the spirit world matter, in such cases? More The Sesha know of these young rogues, who have
to the point, is this the time for the Nagah to reveal unquestionably violated the sacred secret — but have
themselves and step forward? The Nagah could solve the not yet ordered their deaths. Perhaps these young Nagah
Ahadi's issue of authority and enforcement of its codes have the secret approval of the Sesha, or perhaps the
very handily but should they end centuries of secrecy? Sesha are simply waiting to let events inform them
Or should they strike down the Ahadi as an aberration whether this bold action deserves to be rewarded with
that has forgotten its place? This is the debate that drives praise or destruction.
the wereserpents.
Ratkin
A number of Nagah provided covert and surreptitious
aid to the Ahadi during the war against Black Tooth — Black Tooth paid a number of Ratkin to fight the
that the tyrant Simba had fallen into corruption and Ahadi, but as soon as he fell, that alliance vanished.
had to die was beyond question. In the course of doing Though the most hardline of the new alliance wanted to
so, they revealed themselves to only two members of the thin the Ratkin out, cooler heads prevailed — suspect-
Senior Council: Kiva and Kisasi. To date, those two have ing that the Ratkin alone might outnumber the other
proven trustworthy in keeping the secret of the Nagah Changing Breeds in Africa.
while the wereserpents wrestle with their course of ac-
tion — that, combined with their very high profiles, has The Ratkin remain solidly outside the Ahadi: their
stayed the hand of Nagah assassins thus far. terrorist methods bring them into immediate and frequent
conflict with kganmadi. Theoretically, any Ratkin could
In truth, a bare few of the youngest and most reckless to join the Ahadi, but the number of those who have
Nagah have already tired of the debate and joined kgan- remains in single digits. Most kganmadi don’t have the
madi. They want to prove the worthiness of the Ahadi stomach for helping the Ratkin with their given duties
to their fellows through action. They do not yet speak of even in those instances where the wererat in question
their membership with other wereserpents, and Kisasi has has overcome the genocidal madness that consumes
impressed on these kganmadi the importance of secrecy. many Ratkin in these final days.
APPENDIX ONE: THE AHADI 261
The odd wererat who breaks with the swarm and MIXAEFDR-IPCAACNKWNAERGEAFHO?XWEHS?AT?
joins the Ahadi only exacerbates these tensions. Quite It’s a stretch — not an impossible one in
often, such defectors draw the Ratkin into conflict with a world of airplanes, let alone Moon Bridges,
the Ahadi as the twitchy, mad children of Rat fear their but still a stretch — for a Gurahl to end up in
wayward cousins will betray their plans. Johannesburg, or a Nuwisha to walk the slopes
of Kilimanjaro, or for a Kitsune to explore the
Rokea depths of the Congo. But so what? An Ahadi
game is about removing the barriers standing
The vast majority of Rokea have no idea that the between players and getting to play the kind of
Ahadi exists, as they ignore all the antics of the dirt- exotic werecreature they have their heart set on
walkers — so long as they do not interfere in the affairs playing. So what if the Kitsune don’t normally
of the sea. A tiny handful of weresharks have claimed live here? So what if the Ratkin are mostly crazy?
membership in the Ahadi; a few are Betweeners, but Don’t sweat it. Everyone’s at the table to have fun,
others are bull sharks that spend most of their time away so let everyone have the kind of fun they want.
from Sea in the waters of various African rivers. The Even better, acknowledge the contradiction and
Rokea make for strange, blunt-spoken companions, but make it into a story hook. Will the Nagah be
their martial prowess and knowledge of Africa’s waters eliminated for breaking the silence of his Breed,
prove invaluable for their kganmadi. or usher in a new age when the wereserpents can
finally step out of the shadows? Perhaps a plucky
The majority of Rokea who have joined the Ahadi werefox will save Cairo from an infestation of
claim that they do so to carry out their mandate to sur- Banes, and spark off formal relations between
vive. While borrowing someone else’s problems may seem the Ahadi and the Beast Courts. It’s your story
counter-intuitive to survival, the world is dying — Sea — tell it the way you want.
and Unsea alike. Without Sea, the Rokea cannot live,
and so working with the Ahadi to forestall the destruc- Code of the Ahadi
tion of the Earth remains the best way to fulfill Gaia’s The Ahadi represents a source of new insights to the
mandate. More teeth makes for a better bite. nature of the Changing Breeds. Cooperation, kinship, and
evolution are a tantalizing draw to many shapeshifters.
Others? While Africa is still plagued by war and violence, and
while the shadow of the Wyrm always looms, Ahadi-
Africa has no native Gurahl, Nuwisha, or Kitsune dominated Africa is a noticeable improvement over the
— but the Ahadi Code is clear that the option should reign of the Endless Storm.
remain to welcome any of Gaia’s children who sincerely
wish to join in their fight. Shoul a werebear decide to Then there is the Ahadi Code, which reaches out
make Africa his home, the Ahadi would welcome her. to embrace the undecided.
Indeed, they’d welcome her contribution — the land is
badly in need of healing, convulsing under the burden Remember Our Mother’s Wisdom in
of terrible diseases. Three Nuwisha have passed through Appointing Each His Place
Africa since the fall of Black Tooth, and one has even
undertaken the Dawning Ritual, so far — although that Gaia set a task before each of Her children, to which
werecoyote has not yet joined a kganmadi, preferring she felt they were best suited, and it is the apex of hubris
to explore the African Umbra alone. The door remains to assume She didn't know what She was doing. That
open for more tricksters, should they express interest. your brother's task is not your task does not make it less
important for the well-being of Gaia.
Most curiously, the Ahadi currently numbers no
less than five Kitsune among its various kganmadi. The Reality: Most members of the Ahadi try to take this
rumors of potent and exciting new magic has drawn the tenet seriously, as it’s one of the cornerstones of the al-
werefoxes to Africa, and they’ve stayed in order to aid a
land badly in need of help. Several have actually written
back to their families abroad, requesting more assistance;
two tenets of the Breed’s own laws (“I command you to
aid your brothers and sisters, and that which serves Gaia”
and “I free you to do anything else necessary to achieve
our goals”) not only permit such a course of action, but
make these pioneering Kitsune clever and Renowned for
‘discovering’ the Ahadi and getting in on the action first.
262 CHANGING BREEDS
liance. They’re not always successful — it’s difficult for We Share One Mother,
many Fera (particularly Simba, Garou, and Mokolé) not and One Enemy.
to look down on the tasks of certain of their brethren as
less important or less weighty than their own. Of course, Though the different Changing Breeds have different
working to uphold someone else’s job is usually a good methods of offering Her reverence, all are ultimately of
way to discover just how vital and difficult Gaia’s various Gaia. Though the different Changing Breeds have differ-
mandates really are. ent tasks to perform in Her name, all are ultimately foes
of the Wyrm. This tenet establishes the basic purpose
In particular, many shapeshifters have a great deal of of the Ahadi — to serve Gaia, and prevent the Wyrm's
difficulty stomaching the task Gaia gave to the Ratkin. victory, though it be by various and diverse means.
It will try the limits of this part of the Code when it be-
comes clear that the Ratkin themselves are planning to Reality: This tenet clashes with the beliefs and duties
wildly overstep the limits of their mandate, and commit of the Ananasi, who consider themselves the children of
genocide on humanity. Queen Ananasa rather than Gaia; the Hatar, in particular,
work extensively with Banes. This leads few Ananasi
Trust Your Brother’s Strength, and join the Ahadi, and those that do neglect to explain
Make It Your Own the intricacies of their beliefs and roles to their fellows.
The one great commonality of the Changing Breeds DUniivteidd,edW, We We HilalvRe iFsea.llen.
is that they lack the numbers to carry out their Gaia-
given duties as they must. This element of the Code This tenet is the heart of the Ahadi — it isn't a
does not just make it permissible for a shapeshifter to commandment, rather the statement of purpose that the
seek aid from other Changers in the course of her duty, Ahadi use to form multi-Breed packs, both temporary and
but mandatory if by neglecting to do so, she is in danger permanent. The Changing Breeds have spent centuries
of failing in her duties to Gaia. trying to stand alone and apart from one another, and
they have failed. The Ahadi represents a new idea, a new
Reality: Nobody joins the Ahadi without acknowl- way of doing things, which it hopes may yet stave off
edging some truth to this tenet. The degree to which the Apocalypse. Likewise, it presents the counterpart to
an individual shapeshifter embraces it varies, of course, “Trust Your Brother's Strength, and Make It Your Own.”
with some continuing to act out their traditional roles A shapeshifter in need of help is obligated to ask the
and simply counting themselves as allies, while others Ahadi to give it; and if they are capable, the Ahadi must
go all the way and join a kganmadi. render that aid. Finally, this is the tenet that justifies the
existence and creation of new Gifts and rites.
Many Roads Stretch Beneath One Sky
Reality: Again, nobody joins the Ahadi who doesn’t
The Changing Breeds come from a wide array of see at least some sense in this tenet. How closely they
traditions and practices, both social and spiritual. It want to be united, of course, varies between individuals.
is unseemly for one Changer to demand that another
conform to his expectations and ways, or to demand All Are Welcome at the Fire
that she give up her own. This element of the Code
urges the Ahadi to instead seek common ground while The Ahadi welcomes everyone. It has significant
respecting necessary boundaries. Moreover, this tenet numbers of some Changing Breeds — the Ajaba, Ba-
of the Code enshrines aiding another shapeshifter in gheera, Bubasti, Makunguru, Mokolé, Simba, Swara,
his duties as a sacred act, and that profaning the nature Silent Striders, and Kucha Ekundu — but ultimately it
of that duty — such as a Corax spreading a secret he tries to be open to any shapeshifter who wishes to join a
helped a Bastet ally discover and keep — dishonors kganmadi in the spirit of cooperation and brotherhood.
the one who does it, just as though he had failed in his If an Ananasi or Rokea seeks the aid of the Ahadi, it is
own assigned tasks. supposed to at least try to accept them, so long as they are
willing to offer aid in return. This is a statement of intent,
Reality: The Senior Council pushes this tenet ag- however, not a mandate — members should not let grifters
gressively, and those kganmadi who actively uphold it and opportunists take advantage of the Ahadi’s goodwill.
gain Renown for doing so. There’s a certain tendency
for the more pack-oriented Breeds (the Ajaba, Simba, Reality: This is the tenet with which the Ahadi
and Garou) to want to run kganmadi according to the struggle the most. An ocean of bad blood remains be-
normal dictates of their native packs; doing so without tween the Ajaba and Simba, while all Fera continue to
consideration of the needs of their new packmates inevi- widely fear and distrust the Garou. And who wants a
tably leads to tension, and a concurrent loss of Renown.
APPENDIX ONE: THE AHADI 263
spider or rat in their kganmadi? Who can understand a left by the fall of the Endless Storm. Since then, he has
Rokea? The Senior Council expends more effort trying built a base of contacts and armed followers, construct-
to enforce this tenet than any other part of the Ahadi ing compounds to protect his nodes and to promote his
Code, and it is this tenet, more than any other, that “walking safaris” that he holds for tourists — spiced with
drives shapeshifters away from the Ahadi. a bit of magic to make them incomparable, of course.
Threats to the Ahadi Hendrik is a powerful member of the Order of Hermes
Though Black Tooth is vanquished and the Endless who has tasted the magic welling up from the heart of
Storm is no more, the Ahadi’s battles are far from over. Africa. He finds it irresistible, ancient and potent, and
The minority controls a conflux of territories that helped it sparks in him thoughts of seizing it — joining it — so
make Black Tooth almost unstoppable. Whether they that he might become a part of something eternal.
claim to be peacemakers or lawgivers, many will always see
them as conquerors. Below are a number of threats that are Never found without a large hunting rifle, a Bowie
guaranteed to force the nascent group into new conflicts. knife, or some other sign of his intimate connection to
the hunt, Hendrik’s ambitions have made him an enemy
Hendrik Lamar of practically every shapeshifter, Ahadi or otherwise. Most
want him dead and he is quite aware of these desires. Even
An Awakened Mage, hunter and naturalist, Hendrik so, he has petitioned the Ahadi to pay him for the time
travelled to Africa from Dresden in the late ‘90s to hunt he put into chasing Black Tooth. This petty extortion
Black Tooth. However, Black Tooth employed hedge is just a smoke screen, however — even if they pay him
mages to distort Hendrik’s efforts and lead him into peril he does not intend to leave.
and vice. They succeeded.
Ahmadou
Yet, when Black Tooth’s forces died, Lamar didn’t
leave. Rather, he seized caerns in the power vacuum One of the few survivors of the Endless Storm,
Ahmadou has another distinction — he is a Khan, the
only non-Simba member of Black Tooth’s pride. It is
264
also said that Ahmadou is the only member of the pride bastard daughter. Her name means, “born into a time of
who Black Tooth did not see in the Tempest. Rather, war.” She spends most of her time in Homid form as a
Black Tooth rescued the Khan from being drowned by roving mercenary and arms dealer.
a crocodile when he was but a cub, and the young tiger
followed him ever since. Nomfazwe believes that with Black Tooth dead,
Africa's stupid and weak shapeshifters have no hope
Those who have faced him say that Ahmadou is the of standing in the face of the oncoming Apocalypse.
greatest fighter of the Endless Storm, even greater in Instead, she foments war on the continent, arming the
physical combat than Black Tooth himself. The Khan humans and setting them to the practice of killing and
is both feared and respected for his tremendous battle killing and killing; she hopes to make Africa into a meal
record. It is widely known that he lived through the final the Wyrm will choke to death on, its humans ready to
battle with Black Tooth and now stalks Africa with an rise up on the day of the Apocalypse and fight to their
unknown purpose. final breath. She's willfully oblivious to the fact that
the poison she's provoking into human spirits is itself
Many fear Ahmadou will seek revenge for the death ushering the Wyrm into the world.
of Black Tooth, or try to rebuild his power. Those who
know Ahmadou — chiefly his enemies, for he has no Though her metis birth has left her body unmarked,
friends — scoff at the notion. In Ahmadou they see a her mind is twisted — she's incredibly paranoid, and
valiant whose claws first seek the throat of the Wyrm, never stays in an area for more than a few months before
and then any foe worth slaying. In his endless quest to moving on to another conflict. This has helped keep
fight the Wyrm, Ahmadou has transcended Black Tooth’s Nomfazwe alive now that the Ahadi are pursuing her.
goals. Though he mourns the death of the Simba who One Corax claims that he witnessed her meeting with
was like a father to him, he did not fall prey to Black Ahmadou, but had no interest in joining her. Instead,
Tooth’s corruption, and neither seeks to carry on his he tried to kill his former packmate.
legacy, nor seeks to hound his killers and take revenge.
Ramla
Initially the Ahadi thought they would have to slay
the Khan along with every other member of the Endless Another missing member of the Endless Storm,
Storm. But since the failure of their first attack, many feel Ramla was a notorious sniper. She was last seen in the
that pursuing Ahmadou to bring him to justice would be tower of Black Tooth’s compound, holding off an assault
a foolhardy venture. Indeed, many believe that he has by Bagheera and Corax with a fetish rifle carved from the
committed no crime, and that he should be left alone. tusk of an elephant spirit. Firing bullets of pure silver, it
was said that Ramla killed more Ahadi in the final attack
Yet many within the Ahadi disagree. on Black Tooth than the rest of her pride combined.
In the rush on Black Tooth’s stronghold, three Mokolé By the time the Ahadi breached her tower, Ramla
tried to assassinate the Khan, to open a path to Black was gone, apparently vanished. Since then, nobody has
Tooth’s back. When Kiva arrived on the scene, she saw seen any no evidence of her. Several shapeshifters claim
the blood and destruction the Mokolé had wrought and that she has been following members of the Ahadi —
had assumed success, only for the young tiger to attack those who others believe have slain or hidden away the
her from ambush. Ahmadou nearly killed her outright, children of the Endless Storm.
and was about to finish her off when Kisasi drew him
away. The young Khan would have surely caught and A duty-bound believer in Black Tooth’s vision of
killed both of them if not for the death of Black Tooth. Africa, the fall of the Endless Storm will have changed
After the Simba’s mortal roar shook the compound, the her. Indeed, if Ramla still lives, her only goal will be to
fire of Rage bled out of Ahmadou and he disappeared learn the whereabouts of the children and kill anyone
into the jungle. she has to in order to get them back.
Now he remains a phantasm, striking at a Pit here, Ahadi Mechanics
felling a mighty shapeshifter there, always vanishing, The Ahadi are, at their heart, a gathering of youth.
never waiting around to reap a reward for his efforts. They lack the ancient, millennia-tested traditions and
Many still see him as complicit with a mass murderer secrets of the Beast Courts; instead, the Ahadi operate
— and many Mokolé want revenge for the three of their through a handful of newly-created (or perhaps newly-
number that he slew the night of the raid on Black Tooth. rediscovered) rituals, a smattering of kitbashed Gifts, a
few powerful-but-tentative patrons, and a lot of impro-
Nomfazwe visation. Most Fera who have heard of the organization
Another well-known remnant of the Endless Storm,
Nomfazwe looks like a scarred, humorless Xhosa woman
in her late 20s. She's actually a metis, and Black Tooth's
APPENDIX ONE: THE AHADI 265
expect it to fall apart within a decade. But the founders Ahadi — this may be anything from an all-day revel to
of the Ahadi are building toward a dream, and few things quiet discourse on the finer points of the Ahadi code,
are more resilient than dreams. What follows are the undertaken over a fine meal.
mystical tools and game mechanics used to reach the
Ahadi’s vision. System: The ritemaster must spend a point of Will-
power and roll Intelligence + Rituals (difficulty 6) to
Making an Ahadi Character weave a link between the caern’s spirit and the general
network of spirit-patrons of the Ahadi — the local spirit
Create an Ahadi-aligned Fera exactly as a normal becomes a representative for the judgment of the spirit
member of their Breed — the Ahadi exists to join together world as a whole. Unless the applicant is clearly Wyrm-
the other Changing Breeds, without the ingrained special tainted, the spirits generally approve her induction.
social or mechanical complexities of the Hengeyokai.
Characters can only purchase Ahadi Gifts during charac- Once a shapeshifter has undergone the Dawning
ter generation with freebie points. All Ahadi characters Ritual she is considered a member of the Ahadi for all
are assumed to have already undergone the Dawning purposes. This enables her to participate in the Rite of
Ritual, and the players may choose for their characters One Blood, and offers additional benefits to the Rite of
to be joined into a kganmadi by the Rite of the Joined the Joined Circle. It also allows her to purchase Ahadi
Circe, if the players pay to take a pack totem. Gifts (see below).
Rites Rite of the Joined Circle
The Ahadi have devised a small number of shared Level Three (Mystic)
rituals that facilitate cooperation between the different
Changing Breeds. Though the native rituals, beliefs, This very ancient rite was recently rediscovered or
and values of the Changing Breeds vary wildly, all have reinvented — nobody is quite sure which — and put
a common respect for the spirit world, and the judgment into use by the Ahadi. Used to bind together members
of mighty and ancient spirits. What the spirits have of many Changing Breeds into a pack, it is effectively
sanctified, the Changing Breeds can agree to abide by identical to the Garou Rite of the Totem (W20, p. 213),
— usually. Because the scared secret prevents the spirit save that the would-be packmates do not travel into the
world from acknowledging the Nagah, they cannot lead Umbra. They instead meet the spirit within the bounds
any of these rituals, though they can take part in them. of a caern, where the ritemaster calls it into the world
to speak to them, judge them, and hopefully find them
All of the Ahadi’s exclusive rites must be performed worthy. When the totem assents to bind the pack, its
within the boundaries of a caern — a serious point of members cut their hands and bleed together.
contention among some Breeds. The Ahadi must not
only claim many caerns stretching across Africa, but they System: As with the Rite of the Totem, this Rite
must keep them open to any member — an idea that requires no roll. A kganmadi enjoys all of the benefits of
makes many Garou, Ajaba, and Simba profoundly uneasy. a Garou pack, including totem benefits (except for the
Nagah and Ananasi), the ability to perform pack tactics,
The Dawning Ritual and they are wholly considered a pack for the purpose
of any Gifts that make such distinctions.
Level Three (Mystic)
If all of the members of the kganmadi have undergone
The Dawning Ritual is the foundation rite of the the Dawning Ritual, they become able to gain Renown
Ahadi. All shapeshifters who wish to claim membership for active adherence to the Ahadi Code. This Renown
in the Ahadi must undergo the rite, opening themselves translates into Honor or Wisdom Renown for Garou,
up to the secrets of the pact. Corax, and Mokolé (as appropriate on a case-by-case
basis), Wisdom for Ananasi, Obligation for Ajaba and
In a way, the Dawning Ritual resembles both an Ratkin, Honor for Bastet, and Innovation for Rokea. In
initiation and a rite of passage. It must be performed at the event that one of the non-African Breeds somehow
sunrise, within the bounds of a caern. The prospective became a member of the Ahadi, Gurahl would gain in
Ahadi must bring proof of some deed or service that was Honor or Wisdom, Kitsune in Kagayaki, and Nuwisha
of tangible benefit to the Changing Breeds as a whole — in Humor — what could be more absurd?
some perform heroic ballads, while others donate fetishes
to the Ahadi as a whole. The ritemaster then leads the Rite of One Blood
pledge through a recitation of the Ahadi Code while in
the presence of the caern’s spirit. Assuming the spirit Level Two (Mystic)
finds no fault with the applicant, the ritual concludes
with a celebration to welcome a new member into the This rite is performed for the benefit of a full, sworn
kganmadi at the heart of a caern. (The ritemaster need
not necessarily be a member of the kganmadi.) One
266 CHANGING BREEDS
member of the kganmadi steps forward; to his left is a bowl hybrid things; attempts to bind the strength or talents
of earth, to his right a bowl of water, and directly before of different Breeds together.
him, a fire. He speaks of the burden Gaia has placed upon
him, and cries out to the sky to render him aid. Led by All Ahadi Gifts are granted through simultaneous
the ritemaster, the members of his kganmadi step forward communion with two spirits. In all of the Mokolé’s Mnesis,
and speak to his back, affirming their brotherhood and this process is unique to the Ahadi. This requirement
swearing to help shoulder his burden until his duty has does deepen the Ahadi’s dependence on caerns. It’s very
been discharged. The kganmadi then departs in pursuit unlikely to find a friendly spider-spirit and a crocodile-
of their sworn mission. spirit lingering together in the Umbra, so the kganmadi
summon the appropriate spirits to a caern, appease them,
A variant version of this rite, known as the Rite of and learn the Gifts.
One Mind, is a level three Mystic rite. It is used when
joining together a group of shapeshifters who wish In all instances where Ahadi Gifts cost Rage, shape-
to pursue a specific goal together, but are not already shifters who do not possess Rage pay this cost with a point
members of a kganmadi. of Willpower; Ananasi must spend or a Blood Point. Ad-
ditionally, where Ahadi Gifts make reference to members
System: The ritemaster rolls Intelligence + Rituals of a character’s kganmadi, they also apply to traditional
(difficulty 7). Success binds the kganmadi members to packmates if the character is a member of the Ahadi but not
their brother’s task for one full cycle of the moon per suc- part of a kganmadi (as is the case with a significant number
cess rolled, or until the quest is fulfilled, whichever comes of Ajaba, Simba, Kucha Ekundu, and Silent Striders).
first. The task must be something with a defined scope
and ending (such as “slay the corrupt sorcerer Hendrik For games set during the war against Black Tooth,
Lamar”), and must be firmly within the purpose Gaia the Storyteller might allow characters to purchase Level
intended for that individual’s Breed. Thus, for a Kucha One and Two Ahadi Gifts — the mightier Gifts listed
Ekundu it must involve destroying the Wyrm’s minions; here aren’t developed until well after the tyrant Simba’s
for a Corax, ferreting out information about the enemy demise. Any character that has undergone the Dawning
or delivering it to those who need it most; for a Mokolé, Ritual is able to learn these Gifts for an experience point
ensuring that important knowledge is not lost; and so on. cost of (Level x 5).
For the duration of the rite, the spirit world considers • Blood Webs (Level One) — The shapeshifter may
the other members of the kganmadi to be properly em- enchant her blood so that it becomes a sticky coagulated
powered to take up their brother’s duty as their own, and mass when spilled, the better to entangle her foes. A
to gain Renown for it. Thus, a Simba could gain Renown spider-spirit and a crocodile-spirit teach this Gift.
for helping his Ajaba brother to cull the corrupt, while
a Ratkin could gain Renown for helping to preserve an System: The player spends one point of Willpower.
ancient songline sought by a Mokolé. This translates For the rest of the scene, any opponent who inflicts lethal
to the closest applicable Renown type of the kganmadi or aggravated damage on the character with a hand-to-
members (slaying a Garou’s sworn enemy would grant hand attack must make an immediate reflexive Dexterity
an Ajaba Ferocity rather than Glory, for example); if in + Brawl roll (difficulty 9). Failure indicates that the at-
doubt, default to the “Ahadi Renown” described in the tacker has been splashed with sticky, crimson webbing,
Rite of the Joined Circle. inflicting a cumulative –1 penalty to all Dexterity-based
rolls. Removing one –1 penalty worth of webbing requires
The Rite of One Mind is identical, save that its roll is a Strength + Athletics action at difficulty 7.
against difficulty 8, and that for the duration of the rite’s
effect, the Fera are also bound into a ‘questing kganmadi’ • Dragon Musk (Level One) — The shapeshifter
— effectively, a pack that may gain Renown together and emits a sulfurous, eye-searing stench, actually visible as
perform Pack Tactics, but which has no totem. a yellowish cloud rolling off of his body. This reek not
only discomfits the character’s enemies, it also helps
Gifts of the Ahadi members of his kganmadi to find him. A crocodile-spirit
and a hyena-spirit teach this Gift.
The Ahadi are young, with only a small number of
spirit-patrons. Nonetheless, the pact’s handful of elders System: The player spends one point of Willpower.
has been busy, and several kganmadi have dedicated For the rest of the scene, all individuals save for members
themselves full-time to scouring the Umbra in search of the character’s kganmadi who are within (Character’s
of more allies for the group. They’ve had a startling Rank x 5) yards add +2 to the difficulty of all Perception
amount of success, acquiring a small body of Gifts that all and Stamina-based rolls, including soak rolls, due to
members of the Ahadi can learn. These lack the smooth the searing stench. While this Gift is active, reduce the
polish of the Gifts of the Beast Courts — they’re messy, difficulty for all members of the character’s kganmadi to
locate her by any means by 2.
APPENDIX ONE: THE AHADI 267
• Ogun’s Blessing (Level One) — The Ahadi is an System: The player spends one point of Gnosis and
organization of motivated youth, fusing ancient spirit- rolls Wits + Survival (difficulty 6). The character may
power with every tool the modern world has to offer. remain invisible for the rest of the scene so long as she
As such, they have been blessed with this Gift, which remains perfectly still and either floats in place or lets
bestows power over the products of metalworking. A the current carry her; she may move deliberately, under
war-spirit and a metal elemental teach this Gift. her own power, for only one round per success before the
Gift’s power wears off. Launching an attack immediately
System: The player spends one point of Willpower. ends this Gift.
For the rest of the scene, the character adds one die and
lowers the difficulty by one on any roll to use a metal or • Spirit of the Fish (Level Two) — As the Uktena
mostly-metal object for the purpose of war. This ranges Gift.
from using a gun to shoot her enemies, to driving a car
in pursuit of an opponent, to using a lockpick to break • Brother’s Skin (Level Three) — Having mixed
into an ammo dump. blood and spiritual bonds with another Fera, the shape-
shifter may take on the animal form of another member
• Sense Wyrm (Level One) — As the metis Gift. of his kganmadi. Thus, a Simba in a kganmadi with a
Kucha Ekundu, an Ajaba, a Corax, and a Swara might
• Spirit Speech (Level One) — As the Theurge Gift. take on the forms of a wolf, hyena, raven, or cheetah. A
predator-spirit and a prey-spirit teach this Gift.
• Three Thousand Tongues (Level One) — Af-
rica is home to literally thousands of native languages, System: When the character wishes to transform
producing formidable barriers to understanding. This into the animal-form of one of his kganmadi brethren,
Gift tears those barriers down, allowing the character to the player must spend a point of Willpower and make
speak and understand (but not read or write) every native a standard shapeshifting roll against difficulty 8. Only
African language still spoken today. Two ancestor-spirits the animal form may be assumed — lupus, rodens, etc.
of diverse origins teach this Gift. Crawlerling form is too alien for non-Ananasi to master
through this Gift unless they are Rank Four or above.
System: The player rolls Intelligence + Academics,
difficulty 8. The effects last for the rest of the scene. The • Exorcism (Level Three) — As the Theurge Gift.
more successes rolled, the more fluent her facility with
Africa’s many languages. • Ghost-Eating Technique (Level Three) — The
shapeshifter may consume the spiritual power of a de-
• Anansi’s Guile (Level Two) — As the Galliard feated spirit, destroying it forever. Additionally, she may
Gift: Beast Speech. strike ghosts possessing an individual without harming
that being’s flesh. To date, only the Bubasti and Ajaba
• Fury Jaws (Level Two) — The character’s bite have openly embraced this Gift, given its dark nature.
inflicts an infuriating itch and a burning obsession, Some combination of cat-, owl-, and hyena-spirits teach
making it nigh-impossible to think of anything other this Gift.
than retribution. A raven-spirit and a hyena-spirit teach
this Gift. System: The player spends a point of Rage when
attacking a ghost-possessed individual. All damage is
System: The player spends a point of Rage before applied exclusively to the ghost’s Essence (or the wraith’s
the character makes a bite attack. If the attack is suc- Corpus, if using Wraith: The Oblivion). The player may
cessful, the target takes a –3 penalty on any action other also spend a point of Willpower after landing a blow
than attempts to attack the one who bit her for the next that destroys a spirit or ghost. The character gains 1–3
(character’s Rank + 1) rounds. points of Gnosis, depending on how powerful the spirit
was — one point per 10 Essence that the spirit started
• Impenetrable Veil (Level Two) — A kganmadi with. The spirit or ghost is consumed utterly, destroying
has even more secrets to keep than the average pack. it forever. Eating a ghost in this fashion may be cause for
This Gift deepens the effects of the Delirium, helping to loss of Renown for some Changing Breeds
keep the work of the Ahadi hidden. A serpent-spirit (or
servant of the Wani) and a shark-spirit teach this Gift. • Shadows Conceal Fangs (Level Three) — The
shapeshifter may sink into the shadows, emerging mo-
System: The player rolls Appearance + Primal-Urge, ments later from another patch of shadow in order to
difficulty 7. All purely human observers who fall prey launch a surprise attack. A serpent-spirit (or servant of
to the Delirium while in her presence for the rest of the the Wani) and a hyena-spirit teach this Gift.
scene react as though their Willpower rating were lower
than it really is by one point per success. System: The character must already be concealed in
shadows when this Gift is activated. The player spends
• River’s Bosom (Level Two) — When fully one point of Rage and rolls Strength + Stealth (difficulty
submerged in liquid of any sort, the character becomes
invisible. A serpent-spirit (or servant of the Wani) and
a crocodile-spirit teach this Gift.
268 CHANGING BREEDS
7). The character may emerge from any shadow up to the Sun, or vice-versa. A Lune and a servant of Helios
(successes rolled x 5) yards away to make a surprise at- teach this Gift.
tack. The difficulty to soak any damage from this sneak
attack is raised by 2. System: The player spends two points of Gnosis.
For the rest of the scene, a shapeshifter who is normally
• Venom Blood (Level Three) — As the Get of vulnerable to silver becomes vulnerable to gold instead,
Fenris Gift. and vice-versa. Characters who are vulnerable to both
silver and gold (such as Mokolé), or those who take
• Armory of the Sun (Level Four) — The shape- similar damage from a substance over than silver or gold
shifter may banish any dedicated fetish to the distant cannot benefit from this Gift.
and well-guarded personal armory of Helios, later call-
ing it back to hand when she needs it. A cat-spirit and • Thousand Forms (Level Five) — As the Raga-
a servant of Helios teach this Gift. bash Gift.
System: The player rolls Wits + Occult against dif- • Unity of All Beasts (Level Five) — The shape-
ficulty 6 to banish a fetish or talen by tossing it up into shifter gains the ability to commune with his kganmadi’s
the sky, where it vanishes. When she wishes to retrieve totem, temporarily lending it a small portion of his spirit,
it, she makes the same roll again to cause it to fall down which it may then lend to the rest of the pack as a form
into her waiting hand. of additional strength. A lion-spirit and a raven-spirit
teach this Gift.
• Boundless Heart (Level Four) — As the Red
Talon Gift: Gorge. System: The player may elect one of her Gifts to
become a ‘bonus Gift’ offered by the kganmadi’s totem.
• Call Elemental (Level Four) — As the Uktena Only one member of the kganmadi may use this bonus
Gift. Gift at a time, not including the character to whom the
Gift truly belongs — she can use it at any time. In order
• Dam the Heartflood (Level Four) — As the to change which Gift is offered to the totem, the player
Silent Strider Gift. must spend one point of Gnosis.
• The Marriage of Sun and Moon (Level Five) —
This mighty Gift allows a shapeshifter to very briefly
pass his soul from the care of the Moon into that of
APPENDIX ONE: THE AHADI 269
Appendix Two:
Hengeyokai
The Beast Courts offer a range of different story counterparts in the United States — but must also
hooks and opportunities for characters than the ‘default’ contend with denser population and less wilderness.
of W20 and this book. Steeped in tradition and ritual, Shapeshifters in rapidly industrializing nations like
to outsiders the Hengeyokai can look like a model of China or Malaysia, or in relatively impoverished and
what the Changing Breeds should be doing worldwide oppressive nations like Indonesia or Myanmar, encounter
— but those traditions and rituals hold the shapeshifters very different problems. Here, the forces of the Wyrm
hidebound, leaving them with more limits than their are easily visible in overcrowded slums and the unsafe
counterparts elsewhere in the world. factories. In these nations, millions live and work in
dire poverty while nobody pays so much as lip service
Using the Beast Courts to limiting pollution and efforts at resistance meet with
A game where the players portray members of the brutal government oppression.
same sentai provides an excellent opportunity for players
to play a diverse group of shapeshifters working towards Players and Storytellers who are interested in a more
a common goal. The hengeyokai are far more than just familiar setting might create a Beast Court in one of the
an excuse for a mixed-Breed story. The Beast Courts are large Asian immigrant communities in the United States
part of a culture that is very different from that of the and Canada. A few hengeyokai accompanied their human
Western Changing Breeds. kinfolk when they immigrated to these nations, and today
many nations have a small but growing number of Beast
Playing in Asia offers a diverse range of settings. Courts. A story set in one of these communities offers a
In developed nations like Japan or South Korea, the chance for the players and characters to experience the
Changing Breeds face many of the same issues as their difficulties members of a Beast Court face when making
contact with the local Changing Breeds.
270 CHANGING BREEDS
The Way of Glory requires a modicum of wisdom. Those who find
Emerald Virtue death by throwing themselves needlessly into battle earn
no Glory. The members of the Beast Courts understand
Unlike the western Changing Breeds, an individual’s that their numbers are far too few for any to risk their
role in her sentai determines her Auspices within the lives in pointless deeds of bravery.
Beast Courts. Traditionalists believe that a sentai should
ideally contain a member of each Auspice, but tradition Virtue
and reality often don’t agree. All members of the Beast
Courts earn Renown based on their Auspice, regardless Hengeyokai gain Virtue by adhering to the Mandates
of which Changing Breed they belong to. Even the rare of Heaven (p. 37), and from their dedication to honesty,
Kumo or western Garou who join the Beast Courts gain integrity, compassion and civility in all facets of life. The
Renown in this fashion. path to virtue is somewhat different for each Breed and
even for each Auspice. An important part of gaining
Renown Virtue is adhering to the different duties that the Emerald
Mother gave to each separate Breed. Hakken earn Virtue
Regardless of Auspice, all of the members of the Beast by living up to their fierce warriors' code, but Nagah earn
Courts earn three types of Renown — Glory, Virtue and Virtue by acting as secret and cunning judges. In many
Wisdom. Every member of the hengeyokai understands ways, Virtue is similar to what most Western Fera call
that all three types of Renown are facets of a greater Honor, but for the hengeyokai, the definition of Honor
whole. One who pursues Glory is certain to also accrue differs from one Breed to another. Often, members of a
at least some degree of Virtue and Wisdom, since none sentai earn Virtue by working together particularly well,
of the three Virtues can ever exist without the other as each member of the sentai performs the duties of their
two. Although most individuals focus on a particular breed and Auspice in ways that aids the others.
type of Renown, members of all Auspices recognize the
importance of gaining all three types to maintaining Wisdom
their personal balance and harmony.
Members of the Beast Courts earn Wisdom Renown
Hengeyokai gain Renown by fulfilling the duties of by learning and using the teachings of the spirits of the
their Auspice and by earning the respect of their peers, Mirror Lands and the Court of the Ancestors, and by
elders and ancestors. The Asian Changing Breeds usually seeking to understand their own nature and their indi-
award Renown in formal ceremonies held in the Beast vidual weaknesses and strengths. Hengeyokai also gain
Court, but individuals who perform truly exceptional
actions can immediately earn Renown from the acclaim COURTIERS: THE SIXTH AUSPICE
of their comrades and any nearby spirits. The members of wave and mountain sentai
travel outside of their Dragon Nest to fight the
Losing Renown is a rare and shameful event. Mem- Bakemono and solve the various problems that
bers of the Beast Courts only lose Renown by ignoring or present themselves in ways that aide their Court
acting against the duties of their Auspice or by commit- or the whole of the Beast Courts.
ting shameful acts, like betraying their sentai or Court.
Hengeyokai consider deliberate actions to be the worst Other hengeyokai aid their Court without
offenses, but they also severely punish serious mistakes joining a sentai. Instead, they protect and care
made through careless or foolish behavior, or displays of for the Dragon Nest and any kinfolk or young
cowardice or greed in the course of important duties. In shapeshifters living there. Although many
the troubled Fifth Age, the Beast Courts have no place hengeyokai consider their duties to be less
for liars or incompetents. heroic than those of the sentai, the presence
of these courtiers is vital to the court’s safety
Glory and well-being. In large courts, some courtiers
serve as assistants and apprentices to one of the
Bravely defending a Dragon Nest, standing in battle four major officers, while others are guards and
against deadly Bakemono, or defeating a seemingly over- caretakers. Courtiers earn Renown exactly like
whelming foe are all actions that earn Glory Renown for the members of the other five Auspices.
a shapeshifter. Hengeyokai can also gain Glory through
less obviously impressive but equally important actions,
like steadfast determination, or fierce and unwavering
loyalty in the face of danger. Even in its purest form,
APPENDIX TWO: HENGEYOKAI 271
Wisdom by performing their duties well, obeying their color is gray. From lowest to highest, the Ranks and their
elders, and attempting to live in accordance with the associated colors are Wood (brown), Iron (red), Steel
precepts of the First Age. (blue), Gold (yellow) and Silver (white). Silver holds the
highest rank due to its association with the Moon. A few
Rank hengeyokai attain the rare Sixth rank, called Jade and
associated with the color green. As with the sixth-rank
Hengeyokai possess five levels of Rank, just like shapeshifters elsewhere in the world, those inside the
Western shapechangers. They name their Ranks after Beast Courts and among their own kind accord anyone
significant materials: wood, iron, steel, gold and silver, with Jade rank the greatest possible reverence.
in that order. All hengeyokai use these titles, regardless
of their Breed. When introducing themselves formally, A dishonorable shapeshifter could pretend that she is
they combine rank and Auspice into a single title, naming of a rank she has not attained by wearing the badge and
themselves as Iron Courtier, Steel Leaf, etc. color of that rank. While she could fool those individuals
who do not know her, most spirits can detect more subtle
Most hengeyokai wear badges or some other marker signs of rank and strongly disapprove of these deceptive
to allow spirits and other shapeshifters to easily identify hengeyokai. Since spirits witness the Rites of Renown,
their rank. They usually combine this symbol with the they will certainly reveal any deceptions that they dis-
badge or colors of their court. A Steel rank Tengu of the cover. On a rare occasion, a skilled trickster might even
Bright Feather Court might wear a steel feather on his fool the spirits. Those few who do so in the defense of
person or else wear robes embroidered with dark blue their Court can earn respect for doing so. When most
feathers. The Beast Courts typically represent Silver hengeyokai need to disguise their true status, they pretend
rank with the color white, since most of the Changing to be of a lower rank. Doing so is not necessarily honest,
Breeds have trouble with the actual metal. Likewise, but it brings no dishonor.
those Breeds that are vulnerable to gold use yellow badges
instead of a gold medallion. The Breeds
The Beast Courts recognize nine different Breeds of
Hengeyokai refer to any of their number that have hengeyokai. Only eight belong to the Beast Courts in
not yet gone through their Rite of Passage as Stone, their any great number—the vast majority of the Kumo are
fallen creatures who serve the Wyrm. Physically, each of
CHANGING AUSPICES the Breeds is identical to their Western counterparts, but
most differ greatly is their culture and history. The eight
Although no member of the Beast Courts is breeds listed below all possess Western counterparts and
born into an Auspice, once chosen, they usually their descriptions reveal how these Breeds differ from the
remain in a particular Auspice for life. Were Changing Breeds elsewhere in the world. The Kitsune
a shapeshifter to feel the need to change her have no western counterpart, and the vast majority are
Auspice, she can do so by means of the Second members of the Beast courts. Two other Tribes of Garou
Face, though only a handful of hengeyokai go occasionally join the Beast Courts. The Boli Zouhisze
through this rite more than once. are a branch of the Glass Walkers who primarily live in
China and who cross paths with the hengeyokai quite
Hengeyokai who turn their back on the Beast frequently; some Stargazers prefer the Beast Courts to
Courts to work solely with their Breed, or another the Garou Nation.
group of Changing Breeds, leave both the Beast
Courts and their Auspice by undergoing the Rite Hakken
of the Great Burden.
Though the Hakken consider Japan to be their
Most members of the Beast Courts feel that homeland, a substantial minority now make their homes
the Emerald Mother gave them their chosen in other nations around the Pacific—primarily in China,
Auspice. They believe that changing Auspice South Korea, and the West Coast cities of the United
without some significant reason is both wrong States and Canada. Some werewolves believe the Hak-
and unlucky, and that turning one’s back on the ken to be nothing more than an Asian branch of the
Beast Courts is to disrespect the Emerald Mother. Shadow Lords. Any similarities pale in comparison to
As a result, both rites are relatively rare. the vast differences between the two. Most Hakken con-
sider the Garou Nation to be little more than murderous
272 CHANGING BREEDS
barbarians who have spurned their place in the Emerald with their clan's crest. The few lupus Hakken are the
Mother's great plan by refusing to work with the other only members of this breed who retain a traditional pack
Changing Breeds. structure. Without the pressure of a family expecting
them to hold to ancient (and, to a Kinfolk, nonsensical)
The Hakken are the hengeyokai's foremost warriors traditions, they’re free to be more spontaneous. Lupus
and protectors, often acting as the first line of defense Hakken are also more likely to join the sentai of the
against the dreaded Bakemono. They get along well with Beast Courts than their homid cousins. Within their own
Kitsune and Tengu, but find the Khan to be troublesome clans and packs, Hakken settle disputes in single combat,
rivals and regard the Nezumi as dishonorable and unclean, usually with swords or in some other form of one-on-one
if also occasionally quite useful. competition, like poetry or storytelling contests. Despite
all of their differences from other werewolves, in a few
In the midst of the long ago wars between both dif- ways the Hakken clearly show their connection to the
ferent hengeyokai courts and between mortals and the Garou. Their clans and packs regularly hold moots at
Changing Breeds, werewolves in Japan sought to end their caerns that closely resemble the moots of Garou
both types of wars by strengthening their ties with mortal elsewhere in the world.
society. To accomplish this, they infiltrated Japan's class
of elite warriors, the samurai. Within a few generations, Hakken Traits and Gifts
their descendants felt more of a connection to the culture
and customs of Japan than to Garou traditions. This Exclusive Gifts of the Hakken can be found on page
connection to Japanese culture increased as the local 189 of W20. The Hakken make use of the same broad
wolf population declined, as the tribe found it harder array of rites as their Western counterparts, as well as
and harder to locate wolf Kin to breed with. Humans partaking in the rites of the Beast Courts.
believe that wolves died out in Japan in 1905, but the
Hakken keep a small number of wolf kinfolk in remote Khan
and protected wild areas, hiding them from human sight.
A few other werecats live in Asia, but none belong
Organization to the Beast Courts in the way that the Khan do. The
other tribes of Bastet are far too clannish to waste their
The secret packs of Japanese wolves help keep Hak- time with other Changing Breeds. The Khan, however,
ken populations from declining, but the vast majority of believe the Emerald Mother gave them a sacred duty as
Hakken are homids who lead extremely human lives. They her protectors, and as the protectors of the Beast Courts.
still follow a warrior code clearly derived from the Samurai
code of Bushido, adapted for a werewolf’s thoughts and Because the Hakken are rare outside of Japan, the
deeds. The Hakken organize themselves in clans based powerful and deadly Khan are the premier warriors in most
on family lineages and in battle they adorn themselves Beast Courts. These weretigers are exceedingly proud of
APPENDIX TWO: HENGEYOKAI 273
their martial prowess and their importance to the Beast parents or fellows devouring her. Beyond their lack of
Courts. However, they are also the least numerous of the tolerance for traitors in their midst, the Kumo reserve a
hengeyokai. Tigers are near extinction, and the feline special level of animosity for any of their kind who leave
Breed of Khan is rarer still. Most only exist because dar- their ranks to dwell among their enemies.
ing Khan sneak into well-guarded tiger reserves to breed
with captive tigers. Although almost all Khan are of the Despite the formidable risks, a few Kumo throw
Homid Breed, their ties to humanity considerably less their lot in with the Beast Courts to serve the Emerald
close than those of the Hakken. Mother. Some flee their werespider cousins at the first
opportunity and petition for entry into one of the local
Organization Beast Courts. Since the number of truly devoted Kumo
is dwarfed by the liars and double agents who try to
When they are away from their court, most Khan infiltrate the Courts, the Beast Courts use every magic
live solitary lives, rarely seeing others of their own kind at their disposal to make certain that the petitioner is
except when an elder is teaching a cub their ways. They honest in their desire. If the Kumo passes their tests, the
are less social than most of the other hengeyokai, to Court accepts the individual, but usually regard her with
avoid giving an opportunity for the Wyrm's forces to kill suspicion — and any Nagah in the court will keep the
several of them at once. Khan only tend to mingle with werespider under close observation.
the other shapeshifters in their Court and their sentai,
where they traditionally take the role of Fist or Pillar. Other Kumo seemingly remain loyal to their own
Although the vast majority of weretigers are as skilled kind, but pass warnings and other useful information
and knowledgeable about warfare as the Hakken, their to allies among the Beast Courts. At least some Kumo
tactics and methods are quite different. The Khan do regard these efforts as a complex game where they deliver
not care to fight with honor, grace, and discipline; they a mixture of invaluable warnings, half-truths, and dan-
know that the only thing that matters is how quickly they gerous lies. Out of deference to the position they once
can kill their enemies. While the Hakken always strive held, any Kumo can appear at a Beast Court under the
to balance victory and honor, if the battle is important, tense boundaries of diplomatic immunity when a greater
Khan choose victory over honor. Hakken and Khan threat looms.
are often at odds with one another; many werewolves
believe the weretigers are barbarians, and most Khan see Organization
the Hakken are far too human.
Most Kumo live solitary lives, but a few dwell in small
Khan Traits villages where an elder presides over several younger
Kumo and their Kinfolk. These well hidden communi-
Unlike other Bastet, Khan are able to purchase the ties are eerie places, and the inhabitants often dine on
Ancestors Background, thanks to their long centuries any uninvited or accidental visitors.
of association with the Beast Courts.
When a Kumo elder dies, if there is no obvious re-
Kumo placement all who wish to lead engage in a deadly contest
known and the Endless Maze. The younger Kumo craft
In the aftermath of the War of Shame, the Kumo elaborate mazes full of traps. The contenders for elder
abandoned their previous ties to the other Changing must navigate the maze while hunting each other. The
Breeds and turned their back on the Emerald Mother. survivor eats the losers and becomes the new elder.
Instead, the vast majority of Asian werespiders now serve
the Wyrm. To the shapeshifters of the Beast Courts, Kumo Traits and Gifts
the Kumo are terrifyingly familiar — both as honorable
enemies that they meet in open battles and as silent and Kumo differ from western Ananasi in several note-
deadly killers who leave behind shriveled corpses swad- worthy ways. First, unlike the Ananasi, Kumo have a
dled in foul silk. Kumo live in all portions of Asia. Most supernatural weakness to the sacred wood known as hong
prefer to make their lairs in dimly lit regions, especially mu. This causes them damage and affects their Gnosis in
abandoned buildings, deserted caves or forgotten ruins. exactly the same manner that silver debilitates the Garou.
Unlike the Western Black Spiral Dancers, the Kumo Second, Kumo lack factions or Auspices — all are
have not given themselves to the Wyrm in body and marked by the Destroyer, even those who have chosen
soul. Instead, each Kumo makes the deliberate choice to forsake the Wyrm. As such, Kumo choose their Gifts
to follow the corruptor. Of course, it's far from a freely from the general Ananasi list, the Hatar list, and from the
made choice. Any Kumo who shows too great an inter- Ragabash Garou list. Less disciplined than the Ananasi,
est in the Beast Courts or the Emerald Mother risks its Kumo begin with Willpower 2.
Finally, the Kumo are capable of producing metis,
and consider doing so a great and rare honor. Kumo metis
274 CHANGING BREEDS
are living symbols of absolute dedication to the Wyrm, Nagah
for they eat their way out of their mother’s womb. Metis
begin with Gnosis 5. The existence of the wereserpents is public knowl-
edge among the Beast Courts, but they remain the most
The Kumo Gifts below are considered Hatar Gifts, secretive of the Eastern Changing Breeds. Nagah are
should any western Ananasi gain the opportunity to the judges and enforcers of the Beast Courts and often
learn them. remain outside the mainstream of Court society, ever
watchful but rarely personally involved in politics or as
• Spider Scurry (Level One) — As the homid Gift: members of sentai. Although the other members of the
City Running Beast Courts know little about the Nagah’s true role as
Gaia's assassins, many other hengeyokai regard them as
• Shadow Sway (Level One) — The Kumo seems to somewhat sinister, though devoted to the Courts.
blink from one location to another; in reality, she hasn’t
moved at all. A spirit-minion of Nareau teaches this Gift. Most Nagah don't join mountain sentai, and many
prefer working solely with their own kind to even the
System: The player spends one Gnosis point and rolls short-term cooperation of belonging to a wave sentai.
Wits + Subterfuge (difficulty 6). The character appears However, the few who join sentai are as loyal and devoted
to be up to (Rank) yards from her true location per suc- to their fellows as members of any other Changing Breed.
cess. Those who realize her duplicate is fake suffer a +3 Most of those Nagah who join a sentai choose the Leaf
difficulty penalty to attempts to strike her; Heightened or the Pillar Auspice.
Senses or similar reduces this penalty to +1. This Gift
lasts for (Gnosis rating) turns, or until the Kumo strikes The other hengeyokai know that the Nagah must
an opponent; it can only be used once per scene. keep their presence secret from any of the Sunset People.
That they support and uphold the sacred secret is one
• Spittle of Corruption (Level Two) — The Kumo of the bonds that helps keep the Nagah fiercely loyal to
may spit her digestive fluids at an opponent in combat. the Beast Courts.
A spirit-minion of Marawa teaches this Gift.
NAGAH SECRECY
System: The player spends a blood point and makes a
Dexterity + Brawl roll (difficulty 6) to attack an opponent With an increasing number of Westerners
within 30 feet. The digestive spray inflicts (Stamina + living in Hong Kong and other Asian cities, and
2) dice of aggravated damage. Beast Courts thriving in cities in the United
States, Canada, and Australia, some members
• Snare of Beauty (Level Three) — The Kumo of the Beast Courts wonder why the Sunset
becomes inhumanly beautiful and desirable. A spirit- People, and especially the Western Garou have
servant of Rati teaches this Gift. not learned that the Nagah still exist. In part,
the reason is that almost all members of the
System: The player spends one blood point and rolls Beast Courts take their oath to keep knowledge
Manipulation + Occult (difficulty 7). The character’s of the Nagah from the Sunset People very seri-
Appearance is raised by one dot per success for the next ously. However, the other reason is the Garou
(Rank) hours. themselves.
• Web Tremors (Level Four) — Faint vibrations Almost all of Western werewolves are certain
in the world of spirits warn the Kumo when she is being that the Nagah died out during the War of Rage,
watched or stalked. A spirit-servant of Marawa grants and dismiss suggestions that the weresnakes still
this Gift. exist as mistakes, tales by supposedly ignorant
and gullible Asian Fera or even deception by
System: The player spends a Gnosis point. For the vampires or mages who can take on the shape
rest of the night, she gains three automatic successes on of serpents. Of course, the fact that the Nagah
all Perception rolls to spot anyone attempting to hide don't hesitate to kill any Western Garou who
from her. learns of their existence also helps keep their
existence secret.
• Megarachnid (Level Five) — Gathering the
blessings of the Destroyer, the Kumo’s Pithus form swells
to truly nightmarish proportions, growing as large as a
truck. A scorpion-spirit teaches this Gift.
System: The character’s Pithus form gains an ad-
ditional +2 Strength, +1 Dexterity, and +2 Stamina. It
inflicts the Delirium as though the victim’s Willpower
were one point lower than it truly is. The player must
pay one point of Gnosis when assuming the Pithus form
to gain these benefits.
APPENDIX TWO: HENGEYOKAI 275
Organization kind as exotic nobility or living demigods, but the Nezumi
always came from among the poor and downtrodden. As
The Nagah of the Beast Courts prefer the company such, they have little tolerance for romantic nostalgia
of other wereserpents and Kinfolk to the outside world. or the trappings of human wealth and power. As rodens
Most dwell with others of their own kind and their hu- Nezumi greatly outnumber homids, few Nezumi feel any
man loyal Kinfolk, close to rivers or lakes that can hold close connection to humans either rich or poor.
the nest’s shared Ananta. Some instead choose to live
in one of the Beast Courts, where they remain as quiet Organization
and watchful guardians. Those who do not join sentai are
most often courtiers who protect the Dragon Nest and Among themselves, Nezumi nests all have a single
keep a careful watch for both traitors and outside threats. leader — usually the eldest of their number — who teaches
the other wererats the ways of the Breed and the impor-
A disproportionate number of Nagah died during the tance of loyalty to both the Ratkin and the Beast Courts.
War of Shame, and for centuries only a handful of their The older members of the Nest also teach the young the
nests survived in the Beast Courts, but their numbers many tricks involved in manipulating humans and culling
have steadily grown over the past couple of hundred years. their numbers. The numbers of Nezumi continues to grow
as the population of almost all Asian cities continues to
Nagah Traits and Gifts increase. They live much like Western Ratkin, in tunnels
and sewers, and occasionally in rooms in crowded slums.
The Nagah of the Beast Courts use the same traits
and magic as their counterparts throughout the rest of Nezumi Traits and Gifts
the world.
Nezumi of the Beast Courts have historically lacked
Nezumi Freak Aspects — only in the last few years have such
aberrations begun to appear among their ranks. They
The Emerald Mother placed the Nezumi in charge of know a number of Ratkin Gifts that are exceedingly
keeping human populations under control, but while their uncommon outside of Asia.
own numbers continue to grow, they have had little success
limiting the swift increase of Asia's population over the last • Hunter in Crowds (Level One) — The Nezumi
halfcentury.InthewarsbetweenBeastCourtsandBakemono, can sense the presence of another shapeshifter in a large
the Nezumi do not use the High War of the Hakken or Khan, group of people. A dog-spirit teaches this Gift.
where combatants engage in single combat or deadly formal
battles. The Nezumi are the undisputed masters of the Low System: The player rolls Perception + Awareness
War, using sabotage, assassination, bribery, and other dirty (difficulty 6 if the shapeshifter is of a Breed the Nezumi
tricks when High War fails to deliver the desired result. is familiar with, 7 if the Nezumi has never encountered it
before). The more successes gained, the better the Nezumi
The Nezumi are loyal members of the Beast Courts, can estimate the shapeshifter’s location (or locations). The
who work closely with the other Breeds and regularly Storyteller should keep the difficulty of this roll secret, so
join both wave and mountain sentai. Some of the other as not to give away what sort of shifter might be nearby,
Breeds question their dual loyalty to their Western kin and might not even tell the player why they’re rolling.
and the Beast Courts —the Nagah especially distrust the
fact that the wererats seem to serve two masters. Most • Raiding the Umbral Horde (Level Two) — The
Nezumi see little problem in maintaining close ties to Nezumi may summon a swarm of rat spirits to steal or
other wererats and acting as loyal members of the Beast spoil caches of food. A rat-spirit teaches this Gift.
Courts. Regardless of where they were born or underwent
the Birthing Plague, all wererats consider themselves to System: The Ratkin’s player spends one point of
be part of the same vast and teaming family. As a reflec- either Gnosis or Rage. Spending Gnosis steals the food;
tion of their divided loyalties, most Nezumi have three Rage instead spoils it. The player rolls Wits + Larceny
names: a human name they use solely as a disguise, a (difficulty 5). The Ratkin can steal or spoil ten pounds
private name in their own tongue that they use among of food per success. At Rank Four, the Ratkin’s player
the Ratkin, and a formal name they use in the Courts. may spend an additional Willpower point to affect one
ton of food per success.
The tensions between the Nezumi and most other
hengeyokai run both ways. Most wererats dislike the other • Cloak of Darkest Night (Level Three) — The
hengeyokai’s focus on humans and human society — their Nezumi pulls a cloak of shadows around her sentai’s
attachment can put them at odds with the Nezumi who activities, extinguishing all lights that might give them
do the job the Emerald Mother chose them for. Many away. A shadow-spirit teaches this Gift.
hengeyokai long for the past, when humans revered their
System: The player spends two Gnosis points. For
the rest of the scene, all artificial lights extinguish when
her sentai approaches, granting a +3 bonus to Stealth-
276 CHANGING BREEDS
based actions. For an additional Willpower point, the most important events in Same-Bito history. A
sky darkens as well, allowing this Gift to function Zhong-Lung elder found Mizuchi shortly after
even in direct sunlight. he ventured ashore and tutored him
in both wisdom and ethics. When he
• Shadow of the Rat (Level Four) returned to the sea, Mizuchi revealed
— The Nezumi chitters a plague-curse these laws to all of his kind. The
upon one who has earned her wrath. Same-Bito state that most were-
Henceforth, rats will creep out of sharks refused this wisdom
the shadows whenever the target and swam West, becom-
is alone (even in a sealed room), ing the savage Rokea.
stealing his food, disrupting his Those who remained
sleep with their nips and scrab- listened to Mizuchi and
bling, chewing through cables, his Zhong-Lung teach-
and generally making his life a ers. Since that time, all
living hell. A rat-spirit teaches of the Same-Bito have
this Gift. followed the six sacred
precepts.
System: The player spends
one Gnosis point and rolls Intel- • Attend the elders; you
ligence + Occult (difficulty 7). owe them all.
The curse lasts for one day per
success; at the end, the target • Respect tribe members,
must make a Willpower roll and they honor you in
with a difficulty of (4 + successes return.
gained, maximum 9). Failure
inflicts a derangement, probably • Dishonor is a mark of lower
related to rats. beings.
• Snake Bites Itself (Level • Battle is always honorable.
Five) — The Nezumi may turn an
enemy’s own toxins upon him — • If you are alive, you are still
Kuei-jin are struck down by their learning.
own Yin poisons, Kumo by their
venom, and so on. A snake- or • Protect territory that the Em-
spider-spirit teaches this Gift. erald Mother and the Dragon
Kings have given to you.
System: The Nezumi must
touch his target, and the player Eastern weresharks only
spends one Gnosis point. The spend a small amount of
target is immediately stricken with time on land, but during
any poison she routinely employs this time they work with the
upon others (if any) — even if she other Changing Breeds and
is normally immune to her own a few become friends with
poison, or indeed even to all land-dwelling hengeyokai.
poisons. The Same-Bito have an espe-
cially close relationship with
Same-Bito the Zhong-Lung, and these
ancient weresaurians act as
The Same-Bito regard counselors and advisors to the
their Western counterparts often impulsive weresharks,
as little more than murder- helping them to channel
ous animals, and take great their Rage in useful ways.
pride in their dedication to the Unlike Western weresharks,
teachings of the Zhong- the Same-Bito understand
Lung. The epic jour- that the Bakemono are a threat
ney of their legendary both on land and in the seas
hero Mizuchi onto the and find fierce joy in hunting
land was one of the underwater Banes and Fomori.
APPENDIX TWO: HENGEYOKAI 277
Organization • Perfect Predator (Level Four) — The wereshark’s
jaws and teeth transform into glistening and unbreak-
Like the Rokea, Same-Bito congregate in slews, most able jade, able to bite through anything. A shark-spirit
often numbering between three and twelve members. teaches this Gift.
Unlike the Rokea, almost a quarter of the Same-Bito
are homid-born, and they protect and value their hu- System: The player spends one Rage point when
man kinfolk. making a Bite attack; that attack is made at difficulty 2.
Same-Bito also belong to families or factions called • Teanoi’s Rage (Level Five) — The wereshark en-
habatsu that are similar to Hakken clans. Factions choose ters an unstoppable blood rage. One of Teanoi’s servants
new leaders using trial by combat. They split this com- teaches this Gift.
bat into two parts, half on the land and half in the sea.
Most losers survive, but suffer disgrace. The majority of System: The player rolls Rage (difficulty 7). If she gets
Same-Bito leaders are small goblin sharks (see p. 197), at least three successes, the wereshark voluntarily enters
whose ability to step sideways into the Umbra gives them frenzy. The character immediately gains three points of
a great advantage over other weresharks. Rage, and gains another two points at the beginning of
each turn that can take him above his maximum — and
Same-Bito Traits and Gifts above ten points. The Rokea’s damage rolls also increase
by two dice. This Gift lasts for the rest of the scene.
Same-Bito differ significantly from other Rokea.
They alone among the weresharks sire and accept ho- Tengu
mid Rokea — a position that earns them significant
animosity among the other weresharks. They all have Like their Western relatives, the Tengu are the Beast
a starting Willpower of 4, and lower Rage scores. Their Courts' scouts, messengers and information gatherers.
Brightwaters, known as Karui, have a beginning Rage of Like the Hakken, most Tengu take a keen interest in
4. Their Dimwaters, known as Koshuku, have a begin- humans and their lives and customs. Being what they
ning Rage of 3. Their Darkwaters, known as Irono, have are, Tengu are fascinated with human secrets and enjoy
a beginning Rage of 2. talking with any human who can spare the time.
Unlike other Rokea, Same-Bito may purchase Tengu often take great pleasure in talking to humans
multiple dots of human Kinfolk (though at double the about the Changing Breeds and other supernatural terrors.
normal cost, beyond the first dot). They spin a mixture of lies and half-truths to mislead the
curious and frighten away potential threats. Their fatal
The Same-Bito also commonly master a number of lies about the Changing Breeds’ weaknesses render the
Gifts which are not seen in other portions of Sea: more determined threats harmless.
• Shou of Zhong Lung (Level One) — This Gift Recently, a group of Tengu calling themselves the
allows the Rokea to spit out a tiny spirit-shark, which Grey Clouds Temple has found another use for curious
swims away to her Mentor, if she has one, to seek humans. They abduct promising humans and train them
whatever wisdom the Rokea desires. It returns bearing to hunt threats like Kumo and Bakemono, providing
the mentor’s answer once the he provides it — usually them with both knowledge of the creatures' weaknesses
within the same session. A frog-spirit teaches this Gift. as well as specialized weapons and training. Most of these
so-called goblin-slayers do not survive more than one or
System: The player spends one point of Gnosis to two encounters with their foes, but a few have become
create the spirit-shark; the Rokea can ask any question skilled monster hunters — and have begun to wonder
she likes, but the Storyteller decides how long an answer about their mysterious mentors.
will take.
Organization
• Blood Scent (Level One) — The wereshark can
sense the presence of hengeyokai or other shen. A shark- Most Tengu live alone, occasionally gathering for
spirit teaches this Gift. group meetings where they gossip and share informa-
tion. They rarely join mountain sentai, preferring to
System: The player rolls Perception + Primal-Urge. avoid the loss of privacy that that comes with that sort
The difficulty to sense shapeshifters is 7, while other of commitment. Wereravens instead prefer the mercurial
shen are 9. wave sentai, and those who join either wave or mountain
sentai learn to find joy in being part of a group. Tengu
• Sight Without Sight (Level Two) — As the Lupus also regularly acts as advisors to the various courts. Their
Gift: Scent of Sight, save that it uses the wereshark’s skill at gathering information puts any court lucky enough
ability to sense electric fields rather than scent to locate to have a wereraven counselor at a distinct advantage.
objects and creatures.
• Iron Jaws (Level Three) — As the Ahroun Gift:
Clenched Jaw.
278 CHANGING BREEDS
Tengu society is as egalitarian as that of the Corax take little interest in the activities of humans or in events
worldwide, with no Auspices or particular deference based beyond the scope of their families and local Beast Court.
on rank. Those who serve the Beast Courts adhere to
the rank system of the Way of Emerald Virtue and most Organization
often take on the Leaf Auspice when they join a sentai.
The lives of male and female Zhong-Lung are very
Among their own kind, Tengu settle disputes using different. Male Zhong Lung (or k’iulung) usually live
games rather than physical combat. Often, these games alone, coming together only to mate, confer, defend
use unknowing human pawns. The competing wereravens their homes or attend to court matters. Female Zhong
manipulate two or more humans into taking part in some Lung (or chi’lung) are far more social, living in groups of
competition, where each wereraven bets on and perhaps
secretly aids a particular human contestant. Even once three or four called ching-tu, to pro-
the contest is over, the humans rarely have any idea that tect their young and any pregnant
their contest was anything more than a drunken rivalry females. A female elder known
or a series of unfortunate coincidences. as an “aunt” (aiyi)
rules each ching-tu.
Tengu Traits and Gifts Male Zhong Lung
typically spend
Though the Tengu of the Beast Courts were several months
the original innovators of most of the wereraven with their
battle-Gifts, such as Bloody Feather Storm,
these ‘secrets’ have long since been dissemi-
nated among the greater body of the Corax.
Zhong-Lung
The reverence for dragons present
in many Asian cultures extends to the
Changing Breeds, and while the Zhong-
Lung are neither particularly numerous
nor significantly wiser than the other
streams, they are easily the most respected.
Unlike other Mokolé, these ancient reptiles
have archid forms that appear as the dragons
of legend. Also, while some Zhong-Lung are
kin to monitor lizards or freshwater crocodiles,
many are related to the large ocean-going salt-
water crocodiles. These beasts are found all across
coastal Asia, from Myanmar to China, as well as the
shores of Indonesia and Australia. The sea-going Zhong-
Lung have close ties both with others of their
kind who live in rivers and swamps, and with the
Same-Bito with whom they share the same seas.
Although they can be fierce warriors when
something threatens them or their allies, when not
facing and immediate threat, most Zhong-Lung remain
lost in the dreams of Mnesis. Even homid Zhong-Lung
APPENDIX TWO: HENGEYOKAI 279
mates before resuming their solitary life. When the ZHONG LUNG: UNBALANCED?
female gives birth, the aunt invites the father to pay
respect to his mate and greet his progeny. Players may be inclined to wonder: Doesn’t
the Zhong Lung’s position among the Beast
Unlike Mokolé, Zhong-Lung only breed with partners Courts give them a leg up on other Mokolé, me-
of their breed form. Each aiyi is in charge of approving chanically? They effectively have two Auspices,
and overseeing courtship and mating rituals for the thanks to their universal access to Galliard Gifts.
members of her ching-tu. Homid k’iulung usually enter
into storytelling or artistic competitions to impress their The answer is — well, yes. It does. The Zhong
prospective mates; suchid k’iulung more often resort to Lung have been treated as the enlightened ‘heart’
physical combat to first blood for the same purpose. of the Beast Courts since time immemorial, and
Both breeds enjoy riddle contests as a means of settling have better relations with the spirit courts of
disputes. Although Zhong-Lung do not hesitate to fight Asia than just about any other shen. While the
the Emerald Mother's foes, they keenly understand how rest of the Mokolé have hidden away in their
limited their numbers are and avoid spilling blood over wallows in isolation, the Zhong Lung have
mating practices. moved openly, enjoyed widespread support, and
accumulated great power. Of course, as the Zhong
Zhong Lung Traits and Gifts Lung themselves would be the first to point out,
the quantity of power laid at one’s feet matters
The Middle Dragons differ significantly from their far less than how one uses it.
brethren elsewhere. Most notably, the Zhong Lung have
four Auspices based on the seasons, rather than the cycle • Harmony of the Soul (Level Four) — As the
of Heaven; each corresponds with one of the Mokolé Children of Gaia Gift: Serenity.
solar Auspices. Additionally, all Zhong Lung who are
members of the Beast Courts can take Gifts from the • Sleep of Si Wang Mu (Level Four) — This Gift
Garou’s Galliard list as Auspice Gifts. allows the Zhong Lung to hibernate, concentrating his
life force to extend his life. A servant of Si Wang Mu
Finally, the Zhong Lung have mastered a number of teaches this Gift.
Mokolé Gifts rarely seen outside of Asia:
System: The player spends one dot of permanent
• Chi’ih Ming (Level One) — This Gift, taught Gnosis, and the character falls into a deep sleep for one
by a bird-spirit, allows the Zhong Lung to walk on air. lunar month. When she awakens, 12 years are added to
her natural lifespan.
System: The player spends a Gnosis point and rolls
Stamina + Athletics. Each success allows her to walk or • A Thousand Secret Faces (Level Five) — This
run on air for one minute. Gift allows the Zhong Lung to assume the perfect likeness
of any human, of any age, gender, ethnicity, or station.
• Dragon Milk (Level One) — As the Theurge Gift: It is taught by ancestor-spirit.
Mother’s Touch. Other Mokolé can not learn this Gift
even from a Zhong Lung directly. It requires the character System: The player spends one Willpower and one
to mix his blood with that of the one to be healed. Gnosis point, and rolls Manipulation + Subterfuge (dif-
ficulty 7). The Gift lasts for one day per success, during
• Shou (Level One) — As the Level Three Philodox which time the Zhong Lung may don or remove her
Gift: Wisdom of the Ancient Ways. disguise with only a turn’s concentration.
• Clap of Thunder (Level Two) — As the Shadow Asian Places
Lord Gift. Most Western Changing Breeds who know anything
about the Beast Courts assume that they exist only in
• Send the Dream (Level Three) — As the metis China and Japan, never realizing the fact that the heng-
Gift: Mind Speech. eyokai extend all across Asia. The ease of international
travel has lead to an increase in the numbers of Sunset
• The Dragon’s Tongue (Level Three) — The
Zhong Lung calls down lightning upon his enemy. A
storm-spirit teaches this Gift.
System: The player spends a Willpower point and
rolls Strength + Intimidation (difficulty 7). The target
suffers one level of aggravated damage per success.
• Anger of the Wani (Level Four) — As the Level
Five Wendigo Gift: Invoke the Spirits of the Storm, save
that the Zhong Lung falls into a deep sleep for an hour
after using the Gift, during which time he dreams his
thanks to the Dragon Princes.
280 CHANGING BREEDS
People visiting Asia and an increasing number of heng- Los Angeles
eyokai and their human Kinfolk visiting or immigrating
to areas outside Asia. Many come to the United States or The Los Angeles Metropolitan Area is now home
Canada, but many areas of Europe, Africa, and Australia to approximately one and a half million people born
are now home to small numbers of hengeyokai. in Asia, and many more whose ancestors moved to the
United States within the last several decades. Though
Indonesia vast majority of these immigrants are ordinary humans,
several hundred are hengeyokai and their human Kinfolk.
The outlying islands of Indonesia number among the Today, there are more than two dozen hengeyokai in Los
wildest places in Southeast Asia and are home to most Angeles. Similar to cities across Asia, the Nezumi are the
of the Changing Breeds that make up the hengeyokai. most common of the urban Changing Breeds, but LA is
Unfortunately, some of these remote islands, like West also home to most of the denizens of the Beast Courts,
Papua, are the site of brutal and violent oppressed by with even a few Hakken and Same-Bito.
the Indonesian government. While much of this op-
pression is rooted in the human urge for violence and LA is also home to several packs loyal to the Garou
conquest, some government officials are under the Nation, as well Balam, Corax, Nuwisha, and Ratkin.
control of Bakemono who want nothing less than the Because the city is sprawling and segregated, the members
total destruction of the isolated wilderness. The situ- of the Beast Courts rarely encounter the other Changing
ation is far worse on the densely populated island of Breeds in the course of their daily lives.
Java, where much of the population works under almost
slave-like conditions in giant factories. Some of these Hundreds of small oil wells operate inside the city
manufacture goods exclusively for Pentex subsidiaries, limits, and while most are remarkably toxin free, their
including deadly toxins that poison both workers and presence draws fomori and Wyrm-elementals who
customers, and cheap consumer goods. Everything that sabotage the wells and spread toxins throughout the
comes out of these factories carry a spiritual infection city. The city is also home to one of Pentex’ corporate
causing buyers all across the world to crave the cheap headquarters, and the megacorporation often uses the
goods coming out of the islands. area to as a test market for its corrupted products. As a
result, all of the Changing Breeds who live in LA regu-
The Beast Courts on the nation's outlying islands larly confront large and dangerous threats. Over the last
spend most of their time defending their own territory decade, members of the LA Beast Court and the other
and have little time to worry about in pollution in the shapeshifters have grudgingly worked together to defeat
industrial centers. Many of the Beast Courts on Java feel some of the deadliest of these threats.
the same way about the outlying islands. Cooperation
is made even harder by the Nezumi’s domination of the The local Nezumi and Ratkin have a close alliance,
Javanese Beast Courts, while the wererats are relatively but they’re the only Breed with such a connection. Even
uncommon on the more remote islands. In those wild when dealing with their American fellows, the Nezumi
places, the Tengu and Zhong-Lung make up most of the keep the Nagah’s existence a secret. Relations between
hengeyokai, and both Nagah and Same-Bito are at least members of the other Changing Breeds are far more
as common as Nezumi. strained. The Hakken and Garou have open contempt
for each other, and even the Tengu and the Corax —
Worse, the infighting means the Bakemono are normally happy to share stories and secrets — distrust
winning. Human soldiers and police officers under the one another so close to a Beast Court. The last time the
control of the Bakemono slaughter suspected human Same-Bito ventured far from the shore, they encountered
kinfolk in West Papua, and are planning to use similar a slew of Rokea who forced them to retreat onto land. The
tactics on other remote islands. All across Indonesia's only exception to this culture of suspicion and violence
outlying islands, isolated tribes that contain large number is the Nuwisha, who are fascinated by the hengeyokai.
of human kinfolk face extinction. At the same time, the Most Nuwisha care far more about their own curiosity
Nezumi and other hengeyokai living in and near Jakarta than about rules or propriety, but their obvious knowledge
are desperate. A growing area encompassing the densest of the Umbra has prevented most of the Beast Courts
slums and most polluting factories is now too dangerous from attempting to kill the overly curious werecoyotes.
for even the Nezumi to spend more than a few hours in.
These poisonous zones grow daily, and the local Bakemono Malaysia
have weaponized toxin-laden smog to get a foothold in
more remote regions. Many in the human world consider Malaysia to be
one of the major Asian success stories — it has rela-
APPENDIX TWO: HENGEYOKAI 281
tively high income, a greater degree of freedom, and ronmental destruction, and forcing an autocratic regime
a reasonable standard of living for most residents. The to become more accountable to its populace. For many
local Beast Courts know far too well the price of this hengeyokai, Myanmar is a very different — and far less
prosperity. Malaysia now has fewer than 500 tigers and ethically comfortable — situation.
no habitat for more. Humans have cut down almost a
third of the local jungle, and loggers are cutting more For 50 years, a brutal and repressive military dictator-
down every day. Because of this destruction, the Beast ship has ruled Myanmar, but within the last three years
Courts are determined to protect the half of Malaysia the dictators have instituted some democratic reforms.
still covered by old growth tropical forests. These forests The regime's repression prevented Myanmar from in-
are home to a wealth of animal life, as well as several dustrializing, which kept the populace far poorer than
powerful Dragon Nests. any of the other Southeast Asian nations. The lack of
industry kept Myanmar from suffering from the same
Malaysia is currently one of the major battlegrounds combination of pollution and burgeoning population
for the hengeyokai. The Kumo and Bakemono launch as the rest of Southeast Asia. The sudden upswing in
regular attacks the local Dragon Nests, while the Beast freedom enticed outside industry into the nation. The
Courts stage daring raids on their enemies when not sudden start of industrialization has split the country’s
defending themselves from attack. Beyond open war- hengeyokai.
fare, the Beast Courts are also working on longer-term
strategies for victory. Nagah have started assassinating Myanmar currently has more tigers than the rest of
human leaders who serve the Bakemono — or are their Southeast Asia, and the Khan fear that industrialization
unwilling pawns — while the Nezumi foment urban and modernization will lead to their deaths, but their
unrest to disrupt the local industry, while pushing for ties to their human kinfolk mean that they also wish to
the chance to turn plagues on their foes. Meanwhile, see the people become safer. Unlike many of the other
the Tengu are attempting to identify enemies, allies, Breeds, including the Nagah, Tengu, and Zhong Lung,
and potential dupes of their own among the humans, most of the country’s Khan were born among the tigers
while the Khan simply kill loggers and other humans and put the needs of their animal Kin above those of
who trespass on their territory. the country’s human population.
Some Same-Bito have turned to piracy to aid the In this they have unlikely allies: Myanmar’s Nezumi
Beast Courts. They capture cargo ships passing through are universally opposed to the changes occurring through-
the Strait of Malacca that separate Malaysia from Indo- out the country. They want to prevent industrialization
nesia, kill the crew and passengers, destroy the cargo and and the population growth that is almost certain to fol-
scuttle the ships. Recently, the Zhong-Lung prevailed low. Some wererats advocate sabotaging the increasing
upon the Same-Bito to steal valuable cargoes rather democracy and openness by attacking the government,
than destroying them; the Tengu and Nezumi sell the hoping to provoke a backlash of government repression.
cargo on the black market to fund freedom fighters and
terrorists throughout Malaysia and Indonesia. Heated and often somewhat violent discussions now
fill most local Beast Courts. Some of the Nezumi want to
The Bakemono, in turn, have deployed similar take matters into their own hands, killing every important
Wyrm-tainted smog in Malaysia as in Indonesia in an official from a transnational corporation who sets foot in
attempt to control the human population. At its worst, Myanmar. Meanwhile, several Nagah nests are carefully
this smog and smoke can kill the elderly and infirm, watching these wererats and the Khan who speak up for
and transform a few humans into monstrous Bakemono them. Some of the more extreme Nezumi have received
themselves. Many people suffer a mild form of taint from ambassadors from the Kumo who have offered to help
the smog that leaves them inured to the strange appear- their efforts. After all, violent chaos would allow the
ances and actions of the Bakemono. Zhong-Lung sages werespiders a chance to feed on humans more openly.
and diviners predict that if the Beast Courts cannot stop
this smog soon, as much as a quarter of the population of Vietnam
several large Malaysian cities could succumb — eventu-
ally transforming whole cities into mutated agents of Before the American War, most of the central and
the Corruptor. northern highlands of Vietnam were untamed jungles
inhabited by isolated groups of humans, an abundance
Myanmar of animals — and the hengeyokai. The war brought
soldiers, napalm and poisonous defoliants like the infa-
In much of Asia, the hengeyokai covertly aid local mous Agent Orange that devastated the jungle and the
human freedom fighters and environmental activists. shapeshifters who lived there, displacing Khan, Tengu,
These humans are working to halt pollution and envi- and Zhong Lung alike. The Blights created during the
fighting last to this day, long after the war has ended.
282 CHANGING BREEDS
Within the past 15 years, the costal cities have swelled of Vietnam, forcing the government to develop more
as a result of massive amounts of industrialization; the and more of the wilderness to cater or them. Bakemono
amount of pollution spewing into the air and water has often enter Vietnam disguised as tourists and attempt to
increased at a similar rate. The nation's already large spread corruption to the Dragon Nests that are close to
population has doubled since the end of the war. new tourist hotspots. Those Bakemono who can pass as
Sunset People have an even easier way to make trouble
Today, the Nezumi remain by far the most populous for the hengeyokai. As long as they make sure that people
of the Vietnamese hengeyokai, with many hundreds of see them regularly, their sudden disappearance — or grisly
their kind in both Ho Chi Minh City and Hanoi. They murder — will draw attention from foreign governments.
do their best to try to curb urban populations with all
manner of diseases but advances in medicine now protect In their mountainous jungles, the Khan and the
even the urban poor from most contagious diseases. In Zhong Lung hear rumors that these visiting Bakemono
response, the Nezumi work with Ratkin elsewhere in deliberately travel to the Blights created during the war.
the world to develop new and ever more deadly plagues. Precisely what they want with the Banes that dwell in
Vietnam's rich coastal farmland also has a dense and the poisoned land, none of the hengeyokai can be sure.
growing human population, and the Nezumi's diseases In truth, these agents of the Wyrm are planning a large
take root far more easily in these poorer rural areas. Here, coordinated attack on at least a dozen Dragon Nests
they have slowed the growth of Vietnam's population throughout the north of Vietnam. To soften up the
— but not the cities. defenders, the Bakemono created in the jungle Blights
have started raiding Dragon Nests; many of the local
For the past decade, Vietnamese Beast Courts have Beast Courts have suffered serious losses in battles with
faced another threat: tourism. More than six million these monsters.
tourists a year travel to the previously unspoiled parts
APPENDIX TWO: HENGEYOKAI 283
Creating Beast Court • Sense Balance (Level Two) — As the Level Three
Characters Philodox Gift.
Characters sworn to the Beast Courts of the Em- • Clarity (Level Three) — As the Stargazer Gift
erald Mother are mostly generated as is standard for
their Changing Breed, but there are a few small twists, • Part the Wall (Level Three) — This Gift allows
detailed below: hengeyokai that cannot normally gain easy access to the
Yang World to do so as easily as the Garou.
• Beast Court characters may exchange one of their
starting Gifts (player’s choice) for a General Hengeyokai System: The character may step sideways as if she
Gift. were Garou. This Gift’s effects are permanent.
• In addition to any natural Auspice, Aspect, etc, • Waking Dream of Unity (Level Three) — This
that the character might have, he also has a Beast Court Gift sends waking dreams into the minds of a group of
Auspice (Lantern, Fist, Mirror, Leaf, Pillar, or Courtier). hengeyokai, making communication easier than with
Characters almost always take the Auspice that best Mindspeak. A Chimerling or spirit-servant of the Min-
matches any natural Auspice role they might have — an isters of Heaven teaches this Gift.
Ahroun is almost always a Fist. Exceptions are rare, and
still always somehow tie into a character’s role in her System: The player spends one Willpower point
sentai. For example, a Hakken Ahroun might act as her and can place up to 30 willing individuals into silent
sentai’s Pillar, while a Khan serves as its Fist. communication. Only those present at the time of the
activation of the Gift are included.
• Beast Court characters may exchange one of their
starting Gifts (an Auspice or Aspect Gift, if the char- • Exorcism (Level Four) — As the Level Three
acter has such things) for a Gift from his Beast Court Theurge Gift.
Auspice list.
• Mindblock (Level Four) — As the Silver Fang Gift.
• Beast Court characters may buy additional Gifts
from the General Hengeyokai list and their Beast Court • Walking the Bone Road (Level Four) — Assum-
Auspice list for (Level x 4) experience points. ing the character is able to step sideways, she may step
sideways into the Yin World as easily as she normally
Hengeyokai Gifts does the Yang World. A death-spirit teaches this Gift.
These general Gifts are widely employed throughout System: This Gift’s effects are permanent; the char-
the Beast Courts — any hengeyokai may learn them from acter chooses which world she enters when stepping
spirits generally allied to the Beast Courts as a whole. sideways from the physical realm.
• Balance (Level One) — As the Stargazer Gift. • Elemental Gift (Level Five) — As the lupus Gift.
• Create Element (Level One) — As the metis Gift. • Way of Ten Thousand Cities (Level Five) — As
the homid Gift: Assimilation.
• Mindspeak (Level One) — As the Galliard Gift.
Auspice Gifts
• Sense Wyrm (Level One) — As the metis Gift.
The Beast Court sentai Auspices are similar, but
• Blaze Talons (Level Two) — The hengeyokai not identical, to the Auspices of the Garou. Each has its
can cause his hands, claws, or wings to burst into flame. own list of traditional powers, which characters are free
This Gift is taught by a fire elemental. to explore or ignore as the needs of their sentai dictate.
System: The player spends a point of Gnosis and Lantern
rolls Strength + Primal-Urge. Each success causes the
flames to last for two turns. The Gift adds one automatic • Fangs of Judgment (Level One) — As the Philo-
level of aggravated damage to any damaging attack made dox Gift.
with the character’s forelimbs. Same-Bito, Zhong Lung,
and Nagah must learn this as a level Three Gift due to • Persuasion (Level One) — As the homid Gift.
their attunement to water.
• Scent of the True Form (Level One) — As the
• Courtly Speech (Level Two) — As the homid Philodox Gift.
Gift: Speech of the World.
• Truth of Gaia (Level One) — As the Philodox
• Resist Temptation (Level Two) — As the Star- Gift.
gazer Gift.
• Command the Gathering (Level Two) — As the
Philodox Gift.
• King of the Beasts (Level Two) — As the
Philodox Gift.
284 CHANGING BREEDS
WAIT A MFIINVUETGEIF, TMYLIHSATKS?KEN GETS • Strength of Will (Level Five) — As the Ahroun
Effectively, yes. Two of those lists (general Gift.
Hengeyokai and Beast Court Auspice) are more
expensive than native Gifts, but they’re still less Fist
expensive than, say, picking up a Silver Fang Gift.
• Falling Touch (Level One) — As the Ahroun Gift.
So what gives? Why are hengeyokai so much • Inspiration (Level One) — As the Ahroun Gift.
stronger than western shapeshifters? • Pack Tactics (Level One) — As the Ahroun Gift.
• Razor Claws (Level One) — As the Ahroun Gift.
The answer has nothing to do with Asian • Resist Pain (Level One) — As the Philodox Gift.
mysticism or superiority, and everything to do • Shield of Rage (Level Two) — As the Ahroun Gift.
with history and hard work. The Changing • Snarl of the Predator (Level Two) — As the Get
Breeds elsewhere in the world have spent all of Fenris Gift.
of history since the War of Rage in isolated, • Spirit of the Fray (Level Two) — As the Ahroun
balkanized enclaves when they weren’t either Gift.
going to ground to avoid discovery altogether • True Fear (Level Two) — As the Ahroun Gift.
— or tearing one another’s throats out. The Fera • Combat Healing (Level Three) — As the Ah-
retreated from the world, mistrustful of the rage roun Gift.
of the werewolves and of each other. • Thunder of Susano’o (Level Three) — As the
Get of Fenris Gift: Might of Thor.
The hengeyokai, while not without their • Wind’s Returning Favor (Level Three) — As
shortcomings and problems, managed to hold the Stargazer Gift.
it together to a far greater degree. They came • Wrath of Gaia (Level Three) — As the Silver
together and built something. They took their Fang Gift.
strength, and made it the strength of their • Full Moon’s Light (Level Four) — As the Ah-
brothers. Beast Court characters have more roun Gift.
advantages than other shapeshifters because • Stoking Fury’s Furnace (Level Four) — As the
they’re the beneficiaries of thousands of years Ahroun Gift.
of hard-won unity and back-breaking spiritual • Kiss of Helios (Level Five) — As the Ahroun Gift.
labor undertaken by their ancestors. Because of
this, Beast Court characters have some perks to Mirror
emphasize this point — unity and understand-
ing bring concrete benefits, while the wage of • Liar’s Face (Level One) — As the Ragabash Gift.
infighting’s is death. Perhaps, if there is any time • Persuasion (Level One) — As the homid Gift.
left before the Apocalypse, the Sunset People • Spirit Snare (Level One) — As the Theurge Gift.
could learn from the Hengeyokai. • Spirit Speech (Level One) — As the Theurge Gift.
• Umbral Tether (Level One) — As the Theurge
• Strength of Purpose (Level Two) — As the Gift.
Philodox Gift. • Battle Mandala (Level Two) — As the Theurge
Gift.
• Mental Speech (Level Three) — As the metis Gift. • Call to Duty (Level Two) — As the Philodox Gift.
• Wisdom of the Ancient Ways (Level Three) — • Command Spirit (Level Two) — As the Theurge
As the Philodox Gift. Gift.
• Roll Over (Level Four) — As the Philodox Gift. • Name the Spirit (Level Two) — As the lupus Gift.
• Take the True Form (Level Four) — As the • Liar’s Craft (Level Three) — As the Ragabash
Philodox Gift. Gift.
• Geas (Level Five) — As the Philodox Gift. • Pulse of the Invisible (Level Three) — As the
Theurge Gift.
• Umbral Camouflage (Level Three) — As the
Theurge Gift.
• Web Walker (Level Three) — As the Theurge Gift.
APPENDIX TWO: HENGEYOKAI 285
• Blurring the Mirror (Level Four) — As the • Mother’s Touch (Level One) — As the Theurge
Theurge Gift. Gift.
• Grasp the Beyond (Level Four) — As the • Perfect Recall (Level One)— As the Galliard Gift.
Theurge Gift. • Call of the Wyrm (Level Two) — As the Gal-
liard Gift.
• Scent of Beyond (Level Four) — As the Philo- • Command the Gathering (Level Two) — As the
dox Gift. Philodox Gift.
• Distractions (Level Two) — As the Galliard Gift.
• Spirit Drain (Level Four) — As the Theurge Gift. • Dreamspeak (Level Two) — As the Galliard Gift.
• Spirit Ward (Level Four) — As the homid Gift. • Sight From Beyond (Level Two) — As the
• Malleable Spirit (Level Five) — As the Theurge Theurge Gift.
Gift. • Eye of the Cobra (Level Three) — As the Gal-
• Ultimate Argument of Logic (Level Five) — As liard Gift.
the Theurge Gift. • Song of Heroes (Level Three) — As the Gal-
liard Gift.
Leaf • Song of Rage (Level Three) — As the Galliard
Gift.
• Blur of the Milky Eye (Level One) — As the • Song of the Siren (Level Three) — As the Gal-
Ragabash Gift. liard Gift.
• Bridge Walker (Level Four) — As the Galliard
• Open Seal (Level One) — As the Ragabash Gift. Gift.
• Scent of Running Water (Level One) — As the • Gift of Dreams (Level Four) — As the Galliard
Ragabash Gift. Gift.
• Whisper Catching (Level One) — As the Shadow • Fabric of the Mind (Level Five) — As the Gal-
Lord Gift. liard Gift.
• Blissful Ignorance (Level Two) — As the Ra- • Wall of Granite (Level Five) — As the Philodox
gabash Gift. Gift.
• Pulse of the Prey (Level Two) — As the Ra-
gabash Gift. Courtier
• Spider’s Song (Level Two) — As the Ragabash
Gift. • Breath of the Wyld (Level One) — As the Black
• Taking the Forgotten (Level Two) — As the Fury Gift.
Ragabash Gift.
• Monkey Tail (Level Three) — As the lupus Gift. • Lightning Reflexes (Level One) — As the Get
• Pathfinder (Level Three) — As the Ragabash Gift. of Fenris Gift.
• Umbral Camouflage (Level Three) — As the
Theurge Gift. • Master of Fire (Level One) — As the homid Gift.
• Umbral Dodge (Level Four) — As the Ragabash • Perfect Recall (Level One)— As the Galliard Gift.
Gift. • Persuasion (Level One) — As the homid Gift.
• Whelp Body (Level Four)— As the Ragabash Gift. • Flame Dance (Level Two) — As the Fianna Gift.
• Paws of the Newborn Cub (Level Five) — As • Sight From Beyond (Level Two) — As the
the Silver Fang Gift. Theurge Gift.
• Thousand Forms (Level Five) — As the Raga- • Staredown (Level Two) — As the homid Gift.
bash Gift. • Wuxing (Level Two) — As the Stargazer Gift.
• Exorcism (Level Three) — As the Theurge Gift.
Pillar • Open Moon Bridge (Level Three) — As the
Ragabash Gift.
• Beast Speech (Level One) — As the Galliard Gift. • Scent of the Oathbreaker (Level Three) — As
• Call of the Wyld (Level One) — As the Galliard the Philodox Gift.
Gift. • Song of the Siren (Level Three) — As the Gal-
• Heightened Senses (Level One) — As the lupus liard Gift.
Gift.
• Infectious Laughter (Level One) — As the
Ragabash Gift.
286 CHANGING BREEDS
• Attunement (Level Four) — As the Bone Gnawer • Beast Life (Level Four) — As the lupus Gift.
Gift, but when learned, the Courtier must decide whether • Bridge Walker (Level Four) — As the Galliard
the Gift functions in the city or the wilderness. The Gift.
“city” version is identical to the Bone Gnawer Gift; the • Head Games (Level Five) — As the Galliard Gift.
“wilderness” version is similar, but the roll required is • Geas (Level Five) — As the Philodox Gift.
Perception + Survival.
APPENDIX TWO: HENGEYOKAI 287
Army of the Night
Aaron Alberg Marcelo “Pecs of Steel” Caraballo Howly McGee
Alan Heah Mark Taormino Hunter Matthews and mate,
Alex Dallow Master of Fish-Planes
Angela Mellott-Daley Matt M McElroy Rosie Cordoba
Anthony S. Vornheder Michael Silva kts2008
Ash Walter Moreno Bianconcini Noble Thayer Graves, Clan Tremere
Bert Isla Nikki MacGregor Totyh
Corrine Stanek Serena Lightbringer
Cory D’Aiutolo Starglyte •••
Cristo Fe Crespo Soro Steven Carroll gurpsgm
Federico Medina III Tactical Support Viking
Ian A. A. Watson Tamsyn ‘Destroyer of Worlds’ Kennedy •••
Jack Rezor, SS — CoF Tarran Mer MacCuilenteagh Jehzavere
Jennifer StarPaws Tassy Crewse Rand Brittain
Jim Burdo Trey Son of Dragonfly
Jim Ryan Walter F. Croft •••
John Bridges William Brightblade Chris Gawne
Johnny Raid Wyldcard Adam Lake
Liselle Angelique Awwal Xiang Ziya Angelo Pileggi
Lu Yuan Bernard J Wright II
Lucius Vayne ••• Christopher Gunning
Luke Van Buren Elijah Kaine Loriean
Garrett Alspach Matt Wontroba
Aaron Scott Megan Greathouse
Adam Krump Peter “PJDanger” Dean
Al Provance
Alexander “Guddha” Gudenau Fera Kinfolk EviL JoN
Alice Lanteigne Felipe Nascimento
Allen Web Charles Lines fernando rojas, Ajaba Kinfolk
Amir Chris “Toroka” Bartholomew François Labelle
Andrew McWhirter Chris and Amber Roberts Frank Vulpes McCormick
Andrew Peregrine Chris Campione Golpe Nocturno (Alvaro Saavedra)
Andrew Stein Chris Michael Jahn Homer Turgeon
Andrew Wilson Christian Panten Imran Inayat
Andy Kwong CLAN PLOEGER Ironhoof
Angus Lee Craig “Shadow Talker” Brierley Jacob “Stormsinger” Flores
Anna Bradley Dances to Disco Jared Tinker
Antti Knutas Daniel Bomm Jarvis Mishler
Aron Hoskins Daniel Neault Jason Berry
Aurora B. Sapata Daniel Reinle Jason Brennan
Black Gauntlet Darkshifter Jeremy Brown of the Stone Otter Cairn
Bobby Chow Darryl Green Jesse Reynolds
Brian “Chainsaw” Campbell Dave Scheidecker Jessica Leahs
Brian Griffith David Cowie John C. Spainhour
Bruce Ralston David Cuneo Jordan Springer
By Night Studios Dente Amarelo Josh Epperson
Cackleberry Duncan Newbury Joshua Edwards
Chainsaw Todd Ed Goehe Joshua Little
Elissa “The Miss E” Ayadi Kailindorian
288 Ellen Schousboe Kajimatt
Eric Folco Kevin Maynard
Ernesto “Nimbral” Guevara
Ernie “pookie” LaFountain
CHANGING BREEDS BACKERS
Kimberely Altomere Raziel Olhos do Falcão Warrick Voyzey
Lisa Padol Rebecca Stoner Wynand CJ Hart
Luke Jordan Riccardo “orso” Fausto Xyrus Oblisk aka Hieu ‘Tony’ Nguyen
M. R. Innes Richard Addy
Matthew McDonnell Richard Morris •••
Michael “Razorvine” Smith Richard Stern Allen Crealy
Michael Murr ‘Ringbender’ Critas Paine
Mikael Assarsson Roxane Tourigny Danilo Alexandre Soares Takano
Mike Montgomery Rush of Storms Debbe McEwen
Mike Spector Ryan Hammell Eric C. Magnuson
Mike ‘The Chief Comes from Heaven to Kill Scott Kuban Jason Corley
Simon ‘Where’s my f***ing book, Spider?’ Matthew Earlywine
the Night’ Michael Brewer
Nathan Henderson Edwards Nico Michael Kappenstein
Nuno Vargas Skips-Stones-In-Battle Rebecca Talldeer — Nuwisha
Orastes Star Eagle Roman Degtyar
Peter Gates Stefano d’Ovidio S J Jennings
Phil E Ted Ludemann Schaeffer Tolliver
Phil Hattie Teddy Geran Sean M
Pierre-Jean Cottalorda Thomas Wolf Vitamancer
Raiden Drake Tim Bogosh Ziv Ragowsky
Raphael Bourdot Tyler Doyon
Fera
Aaron and Heidi Chiles Ariellen De’ Solving Colin R. Jones
Aaron Buttery B R McCann Collin H Smith
Aaron Nowack Beachfox Conor S.
Ada Brake Ben Dinsmore Coral Weatherson
Adam “Sham” Talicska Benjamin “Damocles Thread” Walker CourtCat
Adam Mock BlU_sKrEEm Craig Gaddis
Adam Whitcomb Brenna Graydon Crispen Gray
Aidenn Ossorio & Rain Pletcher Bret Anderson D Sonderling
aj Brian D. Nazaryk Dane “Noctis” Madsen
Albert Schroter Brian ‘Psychochild’ Green Dani Moran
Alexandra Pietropaolo Bryce Perry Daniel “Huntingmoon” Weber
Alonso O. Rubio C Jared Castor Daniel Dwyer
Alquick the Amazing C. Hartley Daniel Sellers
Alyssia Ashkevron C.W. Fox Danielle & Michael Beekman
Amanda Schoen Caitlin Eckert DarkBlaze
Amy Waller Chad Griffith Dave “Lymal” Bruno
Ander Rabann Chad Horsley David & Kristin Rosson
Andrés Montañez Charles “Fianna Ragabash” Wright David Laster
Andrew “Haunts-the-Dunes” Cummings Charles Chapman David Light
Andrew David Watkins Charlie “PookaKnight” Cantrell DeAnna Rossi
Andrew J. Trujillo Chris “Diablerist” Hitchcock Dee Taylor
Andrew Jay Cardinal Chris Dulsky Derek Guder
Andrey Stroilov Chris Snyder Devin & Linny
Andy Blanchard Chris Wagner Donna Freeman
Andy Eaton Christopher “Ju Ju” Merrill Doug Grayson, Leiren Jarvis, Kenneth Politte
Andy Zeiner Christopher A. Greene Dr. Suess
Anthony A davenport Christopher Blanton Drew “maybe i’m a lion” Bennett
Anthony Howell Chrysantas Dustin Harms
Anthony Princeton, Mountain Guardian, Chuck Childers Ed Fuqua
Clinton “Vermin” Cheek Ed Reinhardt
Defender of Horicon Marsh
CHANGING BREEDS BACKERS 289
el Ma¯ko Joe Sousa Nick Esposito
Erhannis Kirran John D. Kennedy Nick Hayes
Eyes in the Dark John McNulty Nikki Walker
Fenris Lorsrai Jonathan Grimm Njeri Pride-Stalker
Follows-the-Flame Jonathan Morse Octavio Arango
Frank Clements Jordan Gibson Oenghus
G Miller Justin Caletges Oliver Wilde
Galen Brownsmith Justin Haruo Sawai Omer Ahmed
Galen Gentleheart Justin Kennnedy OmNom NomNom
Gimble Gax Kaliska Orin Spiess
Grampybone Kate “Blows Shit Up” Anderson Oubliette
Granpa Billy Montague Katy Crumb Patrick “Scarabus” Hanna
Greg Rebelo Keith MacArthur Patrick “Stout” Gerrity
Greg Valleau Keith Morrison Patrick and Michelle Cunningham
Gunner Eberhardt Kelly-Rose Perdot Patrick Koeppen
Gust Kontos Ken Loves Sandy Patrick Walters
Hailey McAuliffe Kitka Paul Singleton
Hamlet Singing-Claw Kneedles Pawahtakinew
Haroon Alsaif Kraig Blackwelder Pentex 5
HPLustcraft Kristina VanHeeswijk Philip J. Binkowski
HR ‘Nixx’ Davis Kristopher “Foofaraw” Deters PlagueRat AKA Kills-With-Disease
Huntermun / Tyler N. Sewell Kyle Krebs Plato’s Prodigal
Ian Hamilton Lee Leggett Preston L. Bobo
Ian Sargeant Leonis “Runs-through-the-Stars” Psynix Varis
Iarlais Leslie and Ryan Schaad R.J. Miller
Indi Coyote Levinia Forest-Speaker Randall Crawford
Irven “Myrkwell” Keppen Liam Ryley Rebecca Sappington
Isabell “Sings into Legend” Morna Lindsay N Skinner Ree “Bayou” Soesbee
J. H. Frank Lior =^_^= Renee Knipe
Jacob “Sparky” Segal Logan “Hand-of-Flame” Kaysle Reuben Israel Beattie
Jacob E. Gillam M Arendt Richard Pruiett
Jaleen and John Wallen M.W.A. RatGuy Riley “Dawn-Seeker” Haswell
James H. Ziegler IV [email protected] Rivalyn Phoenix, “Tears of the Fallen”
Jamie Smith Marcus Maniakes Rob Hall
Jared “InverseThunder” Batora Marcus Xavier Figuerola Rob Herman
Jared Koon Mark Robert “Jefepato” Dall
Jason “Walks-in-Shadows” Inczauskis Mark Moore Robert Gradeless
Jason Best Mason Jones Rogan Hamby
Jason Conners Matt “Swara” Strawn Roger Y.
Jason Kenney Matt Gnepper Ronald “One-Eyed Jack” Conner
Jason Kiniry Matt Leitzen Ross Thomas
Jason Marks Matt Piasecki Rowan
Jason Place Matthew Dames Saitoh “Aku-No-Ryoushi” Souji
Jayna Pavlin Matthew Dashner Sam Gorton
jeff novak & sarah conway Matthew Galloway Sameer Yalamanchi
Jeff Wilson Matthew Horoszowski Sasha Dillman
Jeffrey Fowler Matthew Laine Scott Cullinane
Jeffrey Pittman Matthew Millman Sean K.I.W./Arcane
Jeremey D Walker Matthew York Sean Kirkpatrick
Jeremy Kostiew Maynard Caine Sean Silva-Miramon
Jerrin Strongblade Michael Dyer Septymes
Jim Long Michael Tears-of-Joy Shan W Simpson
Joanna Marshall “Morning-After” Corax Mike & Brian Goubeaux Shaun D. Burton
Jody Bowman Mike Macary Shawn “Sutekh” Glass
Joe “Big Dog” Bianco Nancy Calvet-Warren Shoshana Kessock
Joe Carron Nate Swalve Snowstorm
290 CHANGING BREEDS BACKERS
Song Weaver Ben Treeby Jeffrey Pikul
Sparky-Laughs-Last Benjamin L. Liew Jens Thorup Jensen
Speaks-from-Darkness Benoit Devost Jess Santino
Stephen Morgan Bloodlust the Great Wolf Joel Purton
Steve Huntsberry Brett Wilson John ‘FearMeForIAmPink’ Franglen
Steven “Klaw Commander” Bradley of the Bruno Pereira Josaphat Niebler
Burning Raven’s Shadow (Patrick Chapman) Kaisa Vitikainen
Simba Carlos Vergara Katelyn “Howler-of-Tales” Menzies
Steven “Old Man Trashpot” Addison Cédryck Mimault Katie “Ignites-at-dusk” Sandström
Steven J. Pope Chad & Christine Geraghty Kayt Armstrong
Stormypoo Chosokabe Ori’hanna Kevin Paul Warmerdam
Taelsin Chris Hall Kieran Carder
Taylor Dale Wright Claude Martel-Olivier Kim Mehlen
Thaddeus Ryker Claus Mahler Larsen Kimberly Horne
The Bartole Family Colin Anderson Kishijoten Summerhill
The Great Gilgamesh Colm O’Hara Klimt Silverpeak
Thom Clancy Colt watching death Kolya Moonoak
Ties-the-Wyrm’s-Shoelaces-Together, Craig Bishell Krellic
Craig Chapman Krzysztof Zajkowski
Nuwisha Wise Guy Damian ‘Bulya’ May L Weatherstone
Tim Darr Dan Trandberg Jensen Lachlan
Tim Flannigan Daniel “Shadows Lord” Fernandez Luke Parsons
Tim Link Daniel Dos Santo Esteves Maik Stich
Tommy G “sinew between teeth” Rokea David Karan Marc Petersen
Tracy Cook David van Nederveen Meerkerk Marc-André Perreault
Troy Essmann Dean Stuart McNabb Marcelo “Toguro” Cabral
Twitch Dhaunae De Vir Marco “Wyrmripper” Biringer
Ursus Americanus Kermodeii Dobroslav Markus Bedenk
Viktor Sturmkind Doc Marc Brown Matt Dive
Wakshaani Dominika “Blanche” Ste˛pien´ Matthew “Random_Interrupt” Keevil
Walks-Among-Shadows dr Michal Soltysiak Melusine daughter of Roses
Weston Harper Drew “Industrial Scribe” Scarr Merrox
William “Fox” Coleman Egon Thorachrac Michael Kently bani Merinita, Corax Kinfolk
William Becket Eoin Burke Michal “Szoszana” Rozycki
William Perry Erwin Burema Mikael “Krank” Bergström
Willie Davis Exubitor Mikko Leho
Gareth Willcock Nibbio
••• Georg Mir [Michtim] Nick Stylianou
(un)reason Gunnar “VVolfsong” Kulleseid Nicole Mezzasalma
Alex Barth Helder Lavigne Niklas Nordberg
Alexander Ducharme Hyades Luine One Shot
Alexander Kratochwill Ian Dominey Panu Laukkanen
Alexandra Markusson Ikalios Peibargh
Alexis Hodieux Inger Andrea Kivle PERROT Claude-Arnaud
Alexis Sunchaser Ivo de Mooij Peter De Kinder
Alun Powell Ivo Manca Peter George Coulthard
Ammariel Melwasul Jackal-Tail Petri Wessman
Ana Mizuki jacob kleffel Picks-at-Flies
Andara Shadowfang Jakub “Behalior” Roczniak Pierre ‘Victor’ Brun
Anders Holmström Jan-Willem Kaagman Quentin “Laugh-At-The-Dark” Kowalski,
André Roy Jason C Marshall
Andreas “Zanity” Bengtsson Jason MacGillivray of the Nuwisha
Andrew ‘Whitenoise’ Rogers Javier “He-who-walks-between-worlds” Ricardo Foureaux
Andy “Don’t give a ratkin-ass” Rob Andre’
Angel Spiliopoulos Montegrís Robert “Dice” Pierson
Anja Kraus Jean-Baptiste Vlassoff Rune Printzlau
Arman Kia Jean-Francois Ethier Seana McGuinness
Arthur Walks-The-Lanes
Ben Baccaert CHANGING BREEDS BACKERS 291
sev Bill James Eric “The Ragabash” Francis
Seven Tan Blake Thomas Eric Brennan
Shadar Twilight-Claw Bobby Danger Erica Winberry
Shining Kate Cockatoo-Collins and Conceal- Brandon Masters Felix “Nebulosa” Gato, Ilani Bagheera
Branwen Floki “Get of Pegasus” Eurydiceson
ing Zaccharias Tizonneaux Brennen Willer François Labaye
Snapjaw, Brightwater of the Deeps Brian King Fury-of-Kings
Søren “Growls-at-the-Moon” Hjorth Brianne “Treads-Softly-on-Snow” Sifert Gado “Storm-Chaser”
Special Agent Max Stilwell, FBI Casey Johnson Gamerstable — Cueto
Stalks-the-Reef Cecoyotl Geoffrey Rabe
Stephen Lea Sheppard Chad Hazel-Kepler George H. “Trace” Webster III
Stephen McElvaney ChaoticCore Grant Marthinsen
Sven ‘Nobis’ Neeus Chris “Odin’s Bane” Lyden Grey
Tácito “Tremere” Reis Chris “What-the-Fox-Say” Schetzle Henry F. Bruckman Vargas
Tansee Daw Sunan Chris Dyer Herald of Storms
Theresa ‘Seeker of Truth’ Chris Eggers Ian MacRae
Thomas Schindler Chris McDaniel Jack “Kinslayer” Heinrich
Tjerk Bieringa Christian “Su-tehp” Fernandez-Duque Jacob Williamson
Tobias Amann Christopher Bertell James Heche
Tobias Schulte-Krumpen Christopher Kyle James Schall
Travis Carpenter Cineris James White
Tshonka Clete D. Collum Jane “Blue Feather” Stormcrowe
Tyde Ratmeat Cloud Walker aka Thunder Kitty (Carl Capler) Jared Sies
Usekh Cod Dobbs Jason & Amy Berteotti
Vai Hiroyuki Coyotekin Jason DeForge
Ville Ojanperä Craig Nuckels Jason Dickerson
Wajanai Snidvongs D. Lacheny Jason Freston
William James Birchall Dade “Still a mage” Thompson Jason Geis
Xiaio(TNT)Makenzie Damien Shadowmane Jason Ross
Yan Brodeur Dan Frazier Jason Seitz
Dani ‘Ninja-Kitty Runs-Like-Puppy Walks- Jaye Barnhart
••• JAYSON “the14thguest” TURNER
A.Fernald With-A-Big-Stick Shadowed-Ice Right- Jen “Last Stargazer” Jenkins
Adam Lowrey Time-Right-Place Wandering-Dusk’ Jen Nelson
Akela “Claws-Like-Ice” Barnsley Jenny Langley
Alan “Fynikz” Volz Daniel “Lead Collector” Gaghan Jeremy “JBZY” Brown
Alyson Martz Daniel “Twist” Rainier Jim Flood
Amanda “The-Hyena-That-Laughs- Daniel R. of the Gurahl JJ JEREMIAH WHITE
Dante Laughing-Coyote John “Deacon” Bonar
Menacingly” Johnson Daoine Sidhe Bishop John “King” Roberts
Amanda Spikol Dashekita N. Brooks John Bellando
Andres Lazcano, Mauricio Perez David “JustDave” Talboy John Henley
Andrew “Mends-the-Rift” Goodman of the David Bresson John P. Baggett
David M Hubbard John R. Trapasso
River Keepers Davin Wärter Jonathan “Lark” Perrine
Andrew DiNovo Devil’s Grinn Joseph Cottin
Andrew H. Behrens Dolan Ross Scherfel Josh Brand
Angela “Spottedhyenae” Prendergast Don Cleary Josh Heath
Annida Christofi-Clark Donnie “Lord Aludian” Roos, Jr. Joshua T. Jenkins
Anonymous Doug Atkinson Joshua Talltrees (“Honors-the-Old-Ways”)
Anthony E Harbo Douglass Kern Julian Krause
Ariel Kaiser Dustin Carpenter Justin Jones
Ashley Bright Echo of the Kings Kahir de Umbras
Austin Haught Ed Moretti Kate Gryn
Bane Ripper (Pumonca Metis) Ed Paczkowski and Heather Kuzmich Katherine Ursa’s-Song
Ben Lawson Eidan Rodriguez, Shadows-In-The-Moonlight Katie “Seren” R.
Benjamin “eSca” Reed El Diablo Feo
Benjamin and Elizabeth Hollendonner
Benjamin Handelman CHANGING BREEDS BACKERS
Berek Marcus
292
Kevin “Hold-The-Skies” Hislop Rick Cotten Ace & Jack
Kevin C. Wong Rig Ardral “White Howler King” Moon Adam ‘Shadowfox’ Tullett
Kevin DeVormer Rob Gatlin Alan Douglas
Kevin L. Tapper Robert “Rev. Bob” Hood Alan Orr
Kim Dong-Ryul Robert C. Allen Alessandro Rossi
Kimberly Morris Robert H. Mitchell Jr. Alessandro Vario, Federico Sala
Kirk Foote Robert Jordan Alexandre “Magnamagister” Joly
Kristoff Williams of the Bagheera tribe Roger Robinson Amy “Yee Tsun” Morgan
Lars Haymaker Romi Ten-Zeniths Andrea Migone
lea Rum Tugger Andreas Reck
LeAnn ‘Ellyham’ LaFollette Ryan A. Rose Andrei Antonio Gonzalez Reyes
Leonard Helding Sage, Ratkin Shadow Seer Andrew Waterfall
Lindela-The one who waited Saleem Halabi Anon
Lindsey Douglas IV Sam Feipel Arnaud “Khentar” Martin
Logan Maxwell Sam Hing Baptiste ‘Krazilec’ Moulinier
Lordkillmore Saoirse Chainbreaker Bardo de valfenda
Luxen Hawk Gauges-Balfour Sarah Gulbrandson Ben Liddell
Majdi “Totally Not An Octopus” Badri Sarah Morgan Benoit Primeau
Marian Blackwood Scott Kendrick Brent Russell
Marisa “Jet” Cotilletta Scribbles with Crayons Brett Easterbrook
Mark Austin Fleming Seshemw Brynjar Sigurðsson
Martin J. Manco Sethreich Ardestahdt C.James Blukacz
Mathew “Grant Tyr” Daley Shan “Shanathan” Morris Candy Oldcar Guadalupe Canto Mac
Matthew Bresee Shane Gilman cantrip
Matthew Finco Shawn Becker Carlos Gustavo Ojeda Stelin
Matthew Koelling Smokes-in-the-Shade Carsten Bolk
Matty 1 Love Soren Haurberg Casidhe Nebulosa
melpomene white Soul Ember Chiou Ping
Michael “Dawn Breaker” Thompson Stephen Struharik Chris Smythe
Michael G. Howard Steven Lau Christian A. Nord
Michael Kiesling Stuart “Quill” Melville Christopher “Tarquin” Grierson
Michael P Jacobson Sunshine “Kissed-By-Helios” Caldwell Clarissa “Blessed by the Umbra” Two-Moons
Michael P Porter Sylvanwulf Craig “Renfield” Crowe
Michael Pietrelli Talia Craig Johnston (flash_cxxi)
Michael V. Roberts The Bard CSN
Micheal (Voss) Leahy The Plaid Mentat Dacar Arunsone
Michelle “Kaieta” Flamm Timothy Cook Dado Viciado
Mike Sciame Toby “Silent Stalker” Khan Dale ‘Clayton’ Millward
Mouseychan Tom Hoover Damian “Jack Valance” Elias
Nane “Death-Forge” Tristan Smith Daniel “Morthar” Wernered
Nanuk Tusk-Breaker Troy W Daniel K. Lundsby
Natalie “Mother of Dragons” McElhone Troy Warrington Daniel Persson
Nibbles-on-French-Fries Tumblebuck Danny Rushton
Nicholas Cler Uniform Two Six David “Davegotsu” Mann
Nick Stier Walks-with-Sun David ‘dj’ Coleman
Nikika Giovanni Walter Soto David Murphy
Nuwisha Anonymous — Greg D — Whispers in Darkness David Rego
Nyle Parr Wile E Nuwisha David Rose Fraser
Patrick Pocher Wilhelm Von Karolinas the Younger dawn flowerdew
Paul Ripley william lane Dennis “Rampage Rick” Müller
Pröhl of the Northern Reaches Z. Daniel Esgate Docteur Half
PsyberOwl Zach Hodge Dominic Robertson
Rage Before Beauty Zachary Becker Edouard Contesse
Rajamal Zachary Davis Eduardo Camara
Raven Streamjumper Eduardo Oliveira Ribeiro de Souza
Redfuji6 ••• Evanx Risa Estridente
“Mr. Impolite” Sascha Jung
293
CHANGING BREEDS BACKERS
Felipe Marques Marcos Dacosta Somalucard
Gabriel Costa Mariano Alejandro Leonardi Spi
Gobbos Mark “Thunderhowl” Brunsdon Stephan Hamat-Rains
Greg “Wind Chaser” Meyer Mark Lazure Stephen Birks
Greg Phillips Mark S Steve Rhodes
Guillaume ‘Lenny’ Asset Martijn Kruining Stilles Wasser
Gunnar Martin Bourque Stuart “Anansi” Adam
Guy-Samuel Martin Brown Sylvain “OgGy” Tanguy
Haley Blue Martin Insaurralde Talita “Setheus” Amaral
Heath Banyai Matthew Sanderson Tara Imbery
Heimi Matthew Wasiak Thiago Henrique Righetti e Silva
His Tyrannical majesty Simon Teece Matthias Pettersson Thomas “Angus” Le Moullec
Howls Satanic Ink MaTThias Svensson Thomas Delicourt
Igor “Bone” Toscano Mattia “Ebrithil” Pellin Timur Hahn
Ismael Salgado Maxime Lemaire Torben Lindqvist
Jake Kroker Michael Connolly Torgeir Johansen
Jason Burrows “Bright Ray Ascendant” Michele Beltramini Virgile “Mafalda” Gaspard
Jean “Troll Traya” Faiderbe Mikael Ulfstedt Vishron
Jean-Marie CONSIGNY Mr.Poke
Jesper Julskov Schlie Nelson Candanedo •••
Jessy Tremblay-Bigras Nicholas “Talon the Skies-Breaker” Homid Aaron Riutta
Joe Dunham Andrew Chang
Joerg Diener Daylight Khan Elder, Warder Sept of Andrew P Gibson
Johan Utstrand the Green Avery Thomas
John “The Bear” Horler Nik May Bill Shaffer
John Doe Oberon McRizzo caelim
John Lambert Oliver Steckmeier Carolyn Self
Jose Luis Perez Zapata Olivier Jobin Colin Urbina
Joshua Mellor Onno MM Ebbers Dan Williams
Juan “Outsider” Dominguez Patrick O’Donnell Daniel COhen
Julián Navarro Rivas Paul ‘Ogrebear’ Baker David Mortensen
Kai Schiefer Paula Toledo Palomino Gregory Stuart
Keiko Pedro “Pescaldo” Fuscaldo Hiryo, Kitsune Legend
Kenny Soete Pedro César Díez Ramón — “Coren Ojos de Jeff Schaller
Khara ‘Eats the Sun’ Bon Bhat of the Pumonca Fuego” Jon Koenig
Kirilee “Moonlost” Lester Per “BloodHowl” Nyrud Kaas Kali Bears-the-Future
Kokiteno Peter Merkel Kevin R Fallick
Laszlo ‘Grath’ Benyi peter peretti Kir Badrang
Laughs-at-Rage Philatis Kristen Volpi
Laura Bennett Philip Minchin Lady Gwyneth of the Shattered Crown
Lewis Davies Quasi Mortuus Ld. Fearadhach MacCongail MecRaudri
Lifestealer Rafael Rodrigues Mike Roberson
Lin Liren “Wings of Courage” Ralix “Guttersnipe” Oaken Patrick “Yellow Behind the Ears” Hutchison
Locke Bendeckar Renato Nunes Cosentino Phonzy
Lord Raath Renaud “Ozorus” Caminita Robin E. Burns
Lord Vox Anteron Richard Seiwerath Ryan Junk
Louis Richard ‘Vidiian’ Greene Sara and Toast Peters
Luca Sacchini Rizzo the mad Rat Seith Metts
Lucas Paynter Rob Buck Stephen Michael DiPesa
Luis Eduardo Garcés Rodríguez Rob Chow Thomas E Huddleston
Łukasz Korzen´ Rory Chambers True of Mind and Heart
Luzbhel Rowan P. C. Tritton Tyler J Bales
Marc Blinn Scott Forward
Marcel “MacBane” Roßborsky Scott Mullock •••
Marcos “Vrykos” Pereira Sebastian N. Behrndtz Amy Banker, Anonymous
Marcos Almeida Leite Bomfim Shasta Bron “Arctic-Turtle” Lambert, Unity
Sil O’Dowd
294 Crowned Mokole-Mbembe and Jessica
CHANGING BREEDS BACKERS “Inspiration” Schultz.
Christopher Walks A Beat Greer AND Elijah Kautzman The Foolish Scarab & Geb Flamewalker,
Franklin Protects the Weak Armstrong Fenroth Keonsaytr Tomislav Ivek — Grey Hunter
Flies-By-Night
Claire Conte; and Emily Brumfield & Susann Frank Larrea Veata “Windspiel” Hate-Irons, Adren, Lupus,
Hessen Hades Omicron Ahroun der Stargazer / Patrick Irons
Heather Shannon •••
Dane “Searches-After-Truth” Poe, Shiyan Hope Basoco
“Guardian-Fist” Feng Ian Tullis Anders Hole
Jeb Woodard Chris Caley
Dineen Thornton, Sayuri Mouri John Cooey Colin Janke
Greg Krakovich | Matt ‘Wears a sweater even Joshua E. Brown Dawn Hammett
Kamikaze Wind-Of-The-Gods F. Vilmot
when he goes topless’ Millman Kate Ford Glenn Clifford
Jessica Lilith “Stormdanser” Darke and Darleen Kate Kirby Issar
Kevin Wolfe Jamie Frazier
“Furia Gata” Yanke Kristine Roper Nic Matuzic
Joshua Coyle, Chelsea Coyle Magus Paul Jonathan S. Tio
Matthew G Payton Matt “Catapult” Wang Robert Breen
Michael and Johanna Faulkner Mike Craft
Morgain, Chung Kuel Stands-In-Fire Nathaniel Cole •••
Nicholas D. Dragisic, Tim Prisching Nicholas Muehlenweg Amunet “Amy” Johnson
Raul Urbina, Edward Hernandez Nokofa (Ajaba) Anonymous
Samual Paine “Walks Alone” and Gwen Odawino Benjamin Kesner
PantherPage Bob Stauffer
Seven Lives. Ravenstorm Brad D. Kane
Sara A. Mueller and James F. Mueller Robert T. Sagris Chasym
Sean “Sunchaser” Ashcraft, Scott “Roamer” Ron Hills Chris Shaffer
Shonie Laughs-at-Death Crusher-of-Cities
Bollhoefer Steven Thesken Daniel “KarmaCappa” Sato
Terrance Colligan, The Jaczko Family Thom Langan Daniel H. Spain
William J. Schebler, Ron Ile Daniel J. Majdali
••• Daniel Niekerk
••• Andreas ‘Cifer’ Gruner, Sirana David N Dow
Alex Cullum Dunkelschimmer, Jade Frostfeuer Deke “Fist of Stone” Reisig
Atamaski Watanabe “Fang of Dragons Rage” Gregg Workman, Joe Doherty Derek Swoyer
Borderline Jakob Kiilerich and Henrik Kirchoff Borre of Donaithnen
Bradley Yesko Drew McCarthy
Elzo Tovani Benzaquen the LTG Roleplaying Club Emily McCabe
Felipe “Ditrian” Novaes Kane Ikokala, Lyndsea Makoto Ernie “Strikes-at-Dawn” Sawyer
Four-Ways-Fabulous Kenneth Peltokangas, Julius Sepponen Everett K.Y. Lo
Jason Lund Kevin Lietz, Christian Lietz Gizmo Da Engineer
Jonas Hansson lace Zuula Gordon G. (Eldagusto) Gordon
Lenus-Nel Bronkhorst Luciana Nogueira Soares, Carolina Voigt Gregory “GM” McIntire
Martin A. McDowell Manolis Kemerlis, Petros Panagiotoidis Heather A. Harrelson
Michel Foisy Mark Kelly & Aaron Jacob Kelly He-Who-Shines-Brightest
Mirko a. Mitta J. Quincy Sperber
Morris McClelland ••• J. W. Bennett
Nathan Patten Mathias Thomsen, Shouhei Marishikami James McKendrew
Nikolai “Awesome” Steen Mehmet “Khan” Ortaç // Burak “Plicare” Jamie Culpon
Philippe Poulin Jason Van Pelt
Song of the Unicorn Türköz Jeremy “Walks On Clouds” Cue
Ulricht Draug’rbane Michael “Ruatma” ST & Morkaï “The Pack Jeremy A. Mowery
William Dovan Jonathan Crow
Killer” Jonci Aguillard
••• Michael Gunn, Nicholas Chevallier Joshua Brucki
A. Leslie Mikkel Lund & Andreas “ESSO” Jensen Keith “Hibernates-Atop-Your-Mom” Scholz
Aaron J. Schrader Oliver Schuster, Marco Klomfas Keith Reynolds (William Furhie)
Bear Prometheus Subject 22, Christian Morgan Ken Cheng
Ben Lyons Rick Anger, Anton “Noah” Slavic
Bob Ooton Rudel Sturmbirke, Mungo Weisszahn •••
Bobby Walker Seona Nyakane, Eric of The Blue Moon
Brenna Reaves 295
Brent Logan Reitze CHANGING BREEDS BACKERS
Brian G. Dunfee
Charlie Rose
Derrick Dodson
Kevin Butcher Dreaming Lilliane Judie Cooper, Sammie “Shadow” Parker,
••• Durro-Dhun Crystal Greenlee, Wayland Four-
Emiliano Marchetti claw, Nels “Unibutt” Gray, Eats
Lewis “Crashes the Reef” Baustian Ferdinand von Schenkl Boats,Torence, Vanishika, Chris
Marcus Arena Frankie Mundens Bozwell, Finley Vasilev
Matthew Middleton Frédéri “Volk Kommissar Friedrich”
Merideth Nimble~Claws~the~Fire Nick, Matt, Jeff, Jade, and Salem, Warriors
Michael R. Lawrence, Not Forgotten POCHARD of Gaia’s Blood.
Nicholas Faust Heinrich Krebs
Omen Jamat Best Henning “The Lieutenant” Hauser The Court of the Jade Wolf: Jiao River-
Owen Milton Iain MacPhee Dragon, Hua Lee, Takeda Koworu,
Philip “Pip!” Martinez Jen Kinloch Higa Saigoname, Kan, Sorbet, Higa,
S.A. Wolf Jeremy Brown Yuki, Mountain Bear, Playful Thunder
Sarah Williams Kingsley Wolfe
Sean “Slays-the-Horde” Masters Lars Holgaard •••
Sean W Lars Pedersen
Sephie Lunawind Luke K. Johnson Ben, Nico, Felix, Nina, Peter
Talon Waite Marc-André Laurence
Thomas Stalks-the-Woods Mark Bussey Charles Trécourt; Louis Trécourt; Yannick
Tim “Lost-Wisdom-Remembered” Peterson Mel Thivierge Peyrède; Trollune; Spirit of
Tim Mushel MetalDane Chantelouve
Tristan Savage Nicholas A. Tan
Warren P Nelson Nick Brunskill •••
William “Mond-Stier” Delmar III Paul Ryan
Wonko Robert “Cryn” Schlesier Andreas G Schramm of Clan Gangrel; Erik
Zachary Thomas Tyler, Gharial varna Zarad Robert Biskin “Blutfeder” Olafson; Max Killraven,
Steve S Ahroun of the Get of Fenris; Heiko
Makara Sufi mystic Tannyx et Miettinator “Fey Dancer” Fabian; Timo “Calls
••• Thomas Maund & Hazel Bell Through The Worlds” Gatzke, Founder
Tom Depoorter of House Tattered Curtain; Okhie
Anthony “Selketh” Dennetiere Weltwandler Mehr Schiggie Miggie Nafib, Ratkin
Bryce Undy Willy kaceres Engineers Metis; Lars Ansgar “Fenris’
Chris Daher Herold” Thorkarson; Corax Blinky,
Chris Stewart ••• Corvid — Scout of the Nighthowl —
Christopher ‘eChryxius’ Wai Ernesto Yip, [email protected] Sept
Dawid “Salubrus” Wojcieszynski Mark Garbrick, Jennifer Bedell, and the
Demian Buckle Claudio Cianferoni, Alessandro Manetti,
Dos Miradas Atomic Empire team Giovanni Giolitti, Claudia Pini,
••• Emiliano Pellegrini
Manfred Krause, Sven Langrock, Sibylle
Langrock, Christian Klinkewitz, Carina
Rink
Stefan Lundsby, Mikael Bakkely, Lise
Hannesdatter Rasmussen, Silje Jarls-
dottir, Jacob Jack Guldbrandsen
Renowned Fera
Erol Mazhar “the Mokolé” Aksoy (on behalf Plays-with-Fire Matthew “The Gentleman Gamer” Dawkins
of ANADOLU Storytellers) S. Snyder Michael Patrick Thomas Hartwell
Scott Sytten Pablo “Astillahuesos” Caracciolo
Ibrahim Al Hajj, Bubasti Curator at the Shimon Klein Ville & Petri Rantavalli
Anderson Foundation, London (from Toxic & Noxious
my Chronicle “Libros y Espinas” •••
(Books and Thorns), Club Mecatol ••• Ashley Jade “Blaze” Wiles
Rex, Madrid, España) A. Treamayne Ben Scanlon
Cora Anderson Brandon Brown — Alex Shadowclaw “Twi-
Paradim Fabio “Wolfen” Machado
••• Gabriel Hunts-the-Moon light Ceilican” Oberon's Shining Blade
Henry R Moore III Carrie Scott
Arthur “Torakhan” Dreese Kray Meran Dark-Storm-Swims-the-Unknown
Christie Craig Harald Hellerud
Crystal A. Chappelle ••• Jack A. Kaplon
Felipe Escopelli Dominic “WolfSnow” Parent Michael “Blood on the Moon” Romanov
Jill Jenkins jon hicks Shila Claws-Rage-Rend-Foes
Kokopelli GrrBrool “Bites-the-Tail” LaTrans Leis Stonewater
Matthew Roberts
CHANGING BREEDS BACKERS
296
Name: [Type Here] [Type Here]
Player: [Type Here] [Type Here]
Chronicle: [Type Here] Concept:
Physical Attributes Mental
DSSttearxemtneignrtiahty________________________________qqqOOOOOOOOOOOOOOO Social WIPnetiretcslel_pig_tei_on_nc__e___________________________qqqOOOOOOOOOOOOOOO
Talents MCAhpaapnreiipasrmualnaa_tcie_o_n_________________________qqqOOOOOOOOOOOOOOO Knowledges
_SSPLIAEEBAnexrmut_rtlitraapbeh_miepwdmrtrel_taeeeaeltn_it_rsrltwdhfs-sie__uiUchaisyos_gs_sti_e_nr_iep__go________en_________________________________________________________________________________________________OOOOOOOOOOO_OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO Abilities _LIMSECATORncna_eioccevtwici_mcauedeghud__nasimpcntell__ctisuimaoeg____nts_lae_ie____otc_r__g____i_so_y________n____________________________________________________________________________________________OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Backgrounds Skills Gifts
_____________________________________________________________________________________OOOOOOOOOOOOOOOOOOOOOOOOO APSECSFDLM_iautet_rrnrieerriare_qcfalvivfaoemu_tleeiretsrven__mha_m_tay_l_t___sl-_ae____K___n_______e_c_____n__e_____________________________________________________________________________________________OOOOOOOOOOO__OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO _______________________
_______________________
Renown Advantages _______________________
_______________________
(Type Here) Gifts _______________________
OOOOOOOOOO _______________________ Health
¨¨¨¨¨¨¨¨¨¨ _______________________
_______________________ Bruised ¨
(Type Here) _______________________ Hurt –1 ¨
_______________________ Injured –1 ¨
OOOOOOOOOO Wounded –2 ¨
¨¨¨¨¨¨¨¨¨¨ (Type Here) Mauled –2 ¨
Crippled –5 ¨
(Type Here) OOOOOOOOOO Incapacitated
¨¨¨¨¨¨¨¨¨¨ ¨
OOOOOOOOOO
¨¨¨¨¨¨¨¨¨¨ Gnosis Experience
(Type Here) OOOOOOOOOO
¨¨¨¨¨¨¨¨¨¨
Willpower
OOOOOOOOOO
¨¨¨¨¨¨¨¨¨¨
(Type Here) (Type Here) (Type Here) (Type Here) (Type Here)
No Strength( )_____ Strength( )_____ Strength( )_____ Strength( )_____
Change Stamina( )_____ Dexterity( )____ Dexterity( )____ Dexterity( )____
Manipulation( )__ Stamina( )_____ Stamina( )_____ Stamina( )_____
Difficulty: Appearance( )___ Manipulation( )__ Manipulation( )__ Manipulation( )__
[Type Here] Appearance( )___
[Type Here] [Type Here] [Type Here]
Difficulty:
Difficulty: [Type Here] Difficulty: Difficulty:
[Type Here] [Type Here] [Ty[e Here]
Other Traits Fetishes
Item:_____________________ Level:___ Gnosis:___
________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO Power:____________________________________
(Type Here) Item:_____________________ Level:___ Gnosis:___
Power:____________________________________
______________________________
______________________________ Item:_____________________ Level:___ Gnosis:___
______________________________ Power:____________________________________
______________________________
______________________________ Item:_____________________ Level:___ Gnosis:___
______________________________ Power:____________________________________
______________________________
______________________________ Item:_____________________ Level:___ Gnosis:___
______________________________ Power:____________________________________
Item:_____________________ Level:___ Gnosis:___
Power:____________________________________
Rites
____________________ ____________________
____________________ ____________________
____________________ ____________________
____________________ ____________________
____________________ ____________________
____________________ ____________________
____________________ ____________________
____________________ ____________________
____________________ ____________________
Combat
Weapon/Attack Roll Diff. Damage Range Rate Clip Brawling Chart
_______________ ___________ ____ ____ ____ ____ ____
_______________ ___________ ____ ____ ____ ____ ____ Maneuver Roll Diff Damage
_______________ ___________ ____ ____ ____ ____ ____ Bite Dex + Brawl 5 [Type Here]
Body Tackle Dex + Brawl 7 [Type Here]
_______________ ___________ ____ ____ ____ ____ ____ Claw Dex + Brawl 6 [Type Here]
_______________ ___________ ____ ____ ____ ____ ____ Grapple Dex + Brawl 6 [Type Here]
Kick Dex + Brawl 7 [Type Here]
Punch Dex + Brawl 6 [Type Here]
_______________ ___________ ____ ____ ____ ____ ____
_______________ ___________ ____ ____ ____ ____ ____ AArm=Aogrg:_rav_at_ed_D_am_ag_e __B_=B_a_shi_ng_D_am_ag_e
Nature: Demeanor:
Merits & Flaws Type Bonus
Merit Type Cost Flaw
__________________ __________ _____ __________________ __________ _____
__________________ __________ _____ __________________ __________ _____
__________________ __________ _____ __________________ __________ _____
__________________ __________ _____ __________________ __________ _____
__________________ __________ _____ __________________ __________ _____
__________________ __________ _____ __________________ __________ _____
__________________ __________ _____ __________________ __________ _____
Expanded Backgrounds
____________(_T__y_p_e__H_e_r_e_)____________ ____________(_T__y_p_e__H_e_r_e_)____________
___________________________________ ___________________________________
___________________________________ ___________________________________
____________(_T__y_p_e__H_e_r_e_)____________ ____________(_T__y_p_e__H_e_r_e_)____________
___________________________________ ___________________________________
___________________________________ ___________________________________
____________(_T__y_p_e__H_e_r_e_)____________ ____________(_T__y_p_e__H_e_r_e_)____________
___________________________________ ___________________________________
___________________________________ ___________________________________
____________(_T__y_p_e__H_e_r_e_)____________ ____________(_T__y_p_e__H_e_r_e_)____________
___________________________________ ___________________________________
___________________________________ ___________________________________
____________(_T__y_p_e__H_e_r_e_)____________ ____________(_T__y_p_e__H_e_r_e_)____________
___________________________________ ___________________________________
___________________________________ ___________________________________
Possessions (Type Here)
Gear(Carried):__________________________ Name:________________________________
___________________________________ Caern Location:__________________________
___________________________________ Type:_______________________ Level:____
___________________________________ Totem:________________________________
___________________________________ Leader:_______________________________
___________________________________ Details:______________________________
Equipment(Owned):_______________________ ___________________________________
___________________________________ ___________________________________
___________________________________ ___________________________________
___________________________________ ___________________________________
___________________________________ ___________________________________
___________________________________ ___________________________________
History
____________________________________________________________________________
____________________________________________________________________________
____________________________________________________________________________
____________________________________________________________________________
____________________________________________________________________________
____________________________________________________________________________
____________________________________________________________________________
____________________________________________________________________________
____________________________________________________________________________
____________________________________________________________________________
____________________________________________________________________________
____________________________________________________________________________
____________________________________________________________________________
____________________________________________________________________________
Description
Age:____________________ ___________________________________________________
Hair:____________________ ___________________________________________________
Eyes:____________________ ___________________________________________________
Race:___________________ ___________________________________________________
Nationality:_______________ ___________________________________________________
Sex:____________________ ___________________________________________________
___________________________________________________
Height Weight Battle Scars:__________________________________________
___________________________________________________
(HTyopme Hide:re) _________________ ___________________________________________________
(GTlyapberhoe:re) __________________ ___________________________________________________
(CTryipneohse:re) __________________ Metis Deformity:_______________________________________
(HTiysppe oh:ere) __________________ ___________________________________________________
(LTuyppeush:ere) __________________
Group Chart Visuals Character Sketch
™
Creatures of the Wild
The Garou are not the only changing creatures to stalk the world.
Other shapeshifters hunt in places where wolves do not tread, from
sun-lost seas to the darkest jungles, or seek out hidden truths, using
the secrets they uncover in the battle against the Wyrm. Shapeshift-
ing spiders spin webs as deftly as they manipulate those around them.
Bloody-handed serpents kill swiftly, and then vanish into shadow and
myth. The Changing Breeds have their own crucial parts to play in
these End Times, and must work together or Gaia will surely fall.
A Menagerie of Gaia’s Children
This book brings the Changing Breeds right up to date, giving both
players and Storytellers all of the tools needed to integrate shapeshift-
ers other than werewolves into the World of Darkness. Eleven extant
Changing Breeds are described in detail, along with three long-ex-
tinct Lost Breeds.
The Book of Changing Breeds contains:
• Updated details on eleven Changing Breeds present in modern
times: Ajaba, Ananasi, Bastet, Corax, Gurahl, Kitsune, Mokolé,
Nagah, Nuwisha, Ratkin, and Rokea.
• Character creation information for each Breed, including brand
new Gifts, rites, fetishes, and more.
• New information on three Lost Breeds: the Apis wereaurochs,
Camazotz werebats, and Grondr wereboars.
®