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Published by Joltion3, 2021-10-28 15:21:26

The Horus Heresy Book 5 - Tempest

The Horus Heresy Book 5 - Tempest

device that merges body and mind with that These are known as 'moderati', and each has fast moving skirmish line of Knight-Lancers
of the engine so completely that a princeps responsibility for a different system, such and similar classes of walker that bridge the
controls the Titan's metal form as they would as the sensors or the helm, adding their gap between infantry and Titan, engaging
their own flesh. The process is a two-way own oversight towards the mind impulse enemy vehicles and allowing the Titans to
one however, for each Titan, in particular the commands of the princeps. Several of these concentrate on the heaviest of enemy war
more ancient machines, is invested of its own moderati are stationed at the princeps' machines, in particular enemy Titans.
individual anima which is the product of side within the 'head' of the god-engine,
its deeds and its former masters, and which while others are located elsewhere in the It is when an army is to confront an enemy
bleeds into the consciousness of the princeps Titan's mighty form-the gun moderati, for that is itself supported by Titans that
to create a gestalt of the two. So immersive is example, are often stationed in the carapace they truly come into their own, and this
this connection that should the Titan suffer as near to their weapons as the Titan's only came about with the outbreak of the
damage, the princeps feels it as if their own complex anatomy allows. In addition, one Horus Heresy. From the very outset, the
flesh were wounded. Severe damage is likely or more Tech-Priests watch over the god- Warmaster ensured that as many Titan
to cause crippling stigmata on the princeps' engine's mighty plasma generator, assisted Legions as possible rallied to his banner and
body, and should the engine be dealt a killing by a small cadre of servitors. While a lighter first amongst these was the Legio Mortis
blow, the cyber-neural feedback is almost class ofTitan, such as a Warhound, might -the Death's Heads- and soon others
certain to kill them. have but a handful of crew, a Warlord might followed. Traitor Titans saw service in the
have a dozen and an Imperator even more. very earliest battles of the Horus Heresy,
Assisting the princeps are a number of including the Isstvan III Atrocity and the
specialist crew, the exact number and their Not all of a Titan Legion's subjects serve Isstvan V Dropsite Massacre. The Collegia
roles dependent on the class ofTitan as within the mighty god-engines, for many Titanica was split asunder by the war and as
well as the doctrines of the parent Legio. more fight in their shadow. Each Forge it spread across the galaxy, the battlefields
World is served by massive cohorts of of the sundered Imperium burned with the
skitarii, scutarii and secularis, and these are staggeringly destructive potential of these
often assigned to provide the Titan Legions mighty god-engines. The battle was never so
with massed ground forces capable of bitter nor all-consuming however as when
performing the battlefield duties which the Traitor and Loyalist Titans faced one another
Titans themselves are too large to perform. in open war, the mortal soldiers fighting
Furthermore, there are those Forge Worlds at their feet as inconsequential as insects
which, having compacted with subservient and slain by the thousands as unimaginable
Knight Houses, march to war preceded by a energies were unleashed.

LEGIO TrTANrcus WARHOUND Scour TrTAN 750 POINTS

Warhound Titan ws BS Armour I A HP
4
24 s Front Side Rear I9

10 14 13 12

Unit Composition Options
• 1 Warhound Titan • A Warhound Scout Titan may exchange either of its arm-mounted

Unit Type weapons for any of the following (in all cases these also have the
• Super-heavy Walker Primary Weapon special rule):
- Vulcan mega-bolter .......................... ........................................................Free
Wargear - Double-barrelled rurbo laser destructor ............................................ Free
• Arm-mounted - Titan plasma blastgun .............................................................................. Free
- Warhound inferno gun ........................................................................... Free
Vulcan mega-bolter
• Arm-mounted Reactor M eltdown
If the Warhound suffers a Titanic Explosion result on the
Titan plasma blastgun Catastrophic Damage table, its reactor goes nuclear! This is the
same as a Titanic Explosion, except that all hits are resolved as
Sp ecial Rules Destroyer hits.
• Agile
• Night Vision Agile
• Reactor Meltdown In the Shooting phase, the Warhound may divert some of the
• God-engine energy from its primary weapons towards its motive systems so it
• Void Shields (2) can choose to:
• Towering Monstrosity • Fire all available weapons, as normal
• Or fire a single primary weapon and move an extra D6"
(Warhound Titan) • Or fire no weapons at all and move an extra 2D6"

A Legio Titanicus Titan of any class God-en gine
may be used as a Lords ofWar choice All Mechanicum units within 24" and on the same side of a model
for any Age of Darkness army of with this special rule are Fearless.
either the Loyalist or Traitor Faction.

Void Sh ield s (2)
A Legio Titanicus Warhound Scout Titan has two void shields.
Each hit scored against a Warhound Titan will instead hit a void
shield (whilst at least one remains active). Close combat attacks
come from inside the shield and therefore are not stopped. Void
shields have an Armour value of 12. A Glancing hit or Penetrating
hit (or any hit from a Destroyer weapon) scored against a void
shield causes it to collapse. After all void shields have collapsed,
further hits strike the Titan instead. At the end of each of the
Titan's turns, roll a D6 for each collapsed void shield. Each roll of

s+ instantly restores one collapsed shield.

Towering Mon strosity (Warhound Tit an)
• The Titan may never be locked in an assault.
• The Titan is completely immune to the effects of Haywire

attacks, dangerous terrain, and psychic attacks other than
Witchfire powers, which must attempt to damage it normally.

LEcro TrrANrcus REAVER BATTLE TITAN I ,475POINTS

Reaver Battle Titan ws BS Armour I A HP
2 r8
24 s Front Side Rear 2

IO 14 14 13

Unit Composition Options LORDS OF WAR
• I Reaver Battle Titan • A Reaver Battle Titan may exchange either of its arm-mounted
The Reaver is a Hartle Titan
Unit Type weapons for any of the following: and a mainstay of tlw great
• Super-heavy Walker - Reaver gatling blaster .............................................................................. Free Titan Legions. It is smaller
- Reaver laser blaster................................................................................... Free and lighter than the massive
Wargear - Reaver volcano cannon ............................ .. ..................................+so points Warlord class, bur is still a
• Carapace-mounted apocalypse - Reaver melta cannon .............................................................................. Free vast machine, pwrecred by
- Reaver power fist ............ ................ .......................................................... Free thick adamantine armour
missile launcher - Reaver chainfist .............................................................................. +75 points plates and carries devastating
• Arm-mounted • A Reaver Battle Titan may exchange its carapace-mounted firepower.
apocalypse missile launcher for any of the following:
Reaver laser blaster - Double-barrelled turbo laser destructor ............. ............ .......... ......... Free A truly ancient design. each
• Arm-mounted - Titan plasma blastgun.............................................................................. Free Titan Legion maintains an
- Warhound inferno gun ........................................................................... Free active number of Reavers
Reaver gatling blaster - Vulcan mega-bolter ............................................................. ..................... Free of various patterns and,
- Vortex support missile ............................................................................ Free in particular, tlw Mars
Special Rules pattern Reaver is said to
• Night Vision Reactor Meltdown lw the oldest of all Titans
• Reactor Meltdown If the Reaver suffers a Titanic Explosion result on the forged on the Red Planet, its
• God-engine Catastrophic Damage table, its reactor goes nuclear! This is the origins long predating ewn
• Void Shields (4) same as a Titanic Explosion, except that all hits are resolved as
• Towering Monstrosity Destroyer h its. tlw Creat Crusade. Each

(Reaver Titan) God-engine god-machine is regarded
All Mechanicum units within 24" and on the same side of a model as a holy·ol~holies bv the
A Legio Titanicus Titan of any class with this special rule are Fearless. Mechanicum: ;J rcflt·ction
may be used as a Lords ofWar choice of the divine l !mnissiah"s
for any Age of Darkness army of wrath that has brought
either the Loyalist or Traitor Faction. destruction to tlwir enemies
and shielded their brethren
Void Shields (4) from harm for count less
A Legio Titanicus Reaver Battle Titan has four void shields. Each centuries back inttl tlw ltmg
hit scored again st a Reaver Titan will instead hit a void shield night of t!w Age ,,f Strife.
(whilst at least one remains active). Close combat attacks come Onlv another war machinl'
from inside the shield and therefore are not stopped. Void shields of similar power or entire
have an Armour value of 12. A Glancing hit or Penetrating hit tank barralions working
(or any hit from a Destroyer weapon) scored against a void shield together has anv hope pf
causes it to collapse. After all void shields have collapsed, further defeating a Reaver Bat til'
hits strike the Titan instead. At the end of each of the Titan's Titan in t!w lield. as against
the Reaver's void shil'lds
turns, roll a D6 for each collapsed void shield; each roll of s+ and devast;Jting \\'t'aponrv,
conventional gn>und
instantly restores one collapsed shield. troops and dl'fl'nCl'S stand
little chance.
Towering Monstrosity (Reaver Titan)
• The Titan may never be locked in an assault.
• The Reaver Titan may only be hit on a 6 by Infantry and

Monstrous Creatures of any type in an assault, and on a 5 or
6 by Super-heavy Walkers and Gargantuan Creatures in an
assa u l t.
• The Titan is completely immune to the effects of Haywire
attacks, dangerous terrain, and psychic attacks other than
Witchfire powers, which must attempt to damage it normally.
• The Reaver Titan's carapace-mounted weapons may not target
models closer than r8" from its hull, unless they are Flyers,
Flying Monstrous Creatures or other Super-heavy vehicles or
Gargantuan Monstrous Creatures.

LEcro TrTANrcus MARS WARLORD BATTLE TrTAN 2,750 POINTS

ws BS Armour I A HP
3 30
Mars Warlord Battle Titan 2 4 s Front Side Rear I

D IS IS I4

Unit Composition Options
• I Mars Warlord Battle Titan One or both of the arm-mounted Belicosa pattern volcano cannon
may be exchanged for one of the following weapons:
Unit Type - Sunfury plasma annihilator ................................................................... Free
• Vehicle (Super-heavy Walker) - Mori quake cannon .................................................................................. Free
- Saturnyne lascutter ............. ..................................................................... Free
Wargear - Arioch Titan power claw ........................................................................ Free
• Two arm-mounted Belicosa - Macro-gatling blaster .............................................................................. Free
Both of the carapace-mounted apocalypse missile launchers may be
pattern volcano cannon exchanged for any of the following weapon types:
• Two carapace-mounted - Two double-barrelled turbo laser destructors .................................. Free
-Two twin-linked vulcan mega-bolters ................................................ Free
apocalypse missile launchers - Two Titan plasma blastguns................................................................ ... Free
• Two Ardex-defensor mauler - Two Reaver laser blasters .............................. .. .......................... +roo points
-Two Reaver melta cannon ................................... ..................... +roo points
bolt cannon turrets - Two Reaver gatling blasters ..................................................... +roo points
• Two rear-mounted Ardex- - Two vortex missile banks ......................................................... +ISO points
-Two incinerator missile banks ................................................... +7S points
defensor twin-linked
lascannon turrets
• Armoured Ceramite

Special Rules
• (Super-heavy Walker) Fear,

Hammer of Wrath, Invincible
Behemoth, Move Through
Cover, Relentless, Smash and
Strikedown
• Reactor Meltdown
• Towering Monstrosity
(Warlord)
• Void Shields (6)
• Reinforced Structure
• World Burner

A Legio Titanicus Titan of any class
may be used as a Lords ofWar choice
for any Age of Darkness army of
either the Loyalist or Traitor faction.

SPECIAL RuLEs Reinforced Structure

Reactor Meltdown The Warlord Titan has an invulnerable save of s+ against any attacks
The vast mass and barely contained power of the Warlord Titan
itself presents a lethal danger should it be slain, beyond that even that have breached its void shields.
of others of its ilk. Because of this, instead of using the usual
Catastrophic Damage table for Super-heavy vehicles, use the table World Burner
presented below instead. In all cases, the Warlord Titan model The Warlord Titan may use any of its Blast marker weapons to
remains on the table as impassable terrain after it is destroyed. target areas of the battlefield, rather than enemy units if it wishes,
The radius effect of the Warlord's explosion does not use the usual including buildings and ruins, etc.
Apocalyptic Mega-blast marker either. Instead, measure distances
from the centre of the Warlord's hull as a starting point with the Towering Monstrosity (Warlord)
Blast ranges of n"/24"/36" respectively. The Warlord Titan's colossal size, incalculable power and superior
design make it both extremely difficult to harm from ground level,
Warlord Catastrophic Damage Table with its vital systems elevated far above the heads and hulls of those
upon the battlefield below it, while its legs are plated with metres-
D6 Result S AP thick armour to prevent it from being assailed by infantry or laid
2/3/s low by explosive charges. As well as the usual rules for Super-heavy
1 Explosion D/8/4 2/3/4 Walkers, the following rules are also in effect:
1/2/2
2-3 Devastating Explosion D/w/6 • The Warlord Titan may only be hit on a 6 by Infantry and
Monstrous Creatures of any type in an assault, and on a 5 or 6 by
4-6 Titanic Explosion D/D/D Super-heavy Walkers and Gargantuan Creatures in an assault.

Void Shields (6) • The Warlord Titan may never be locked in an assault.
While the model's void shields are active, any hits scored by • The Warlord Titan is completely immune to the effects of
shooting attacks against it strike its void shields instead. The
Warlord has six void shields, each with an Armour value of 12. A Haywire attacks, dangerous terrain, and psychic attacks other than
Glancing hit or Penetrating hit or any hit by a Destroyer weapon Witchfire powers, which must attempt to damage it normally.
scored against a shield causes it to collapse. After this, further hits • The Warlord Titan's Stomp attacks use the Large Blast (s")
strike the original target instead. At the end of each of its controlling template.
• The Warlord Titan's carapace-mounted weapons may not target
player's turns, roll a D6 for each collapsed shield- a roll of s+ models closer than 24" from its hull, unless they are Flyers,
Flying Monstrous Creatures or other Super-heavy vehicles or
instantly restores it. Gargantuan Monstrous Creatures.

CoLLEGIA TITANICA TITAN WEAPONS

Weapon Range Str AP Type Weapon Range Str AP Type
3 3 Primary Weapon 6,
Apocalypse Primary Weapon 5, Reaver gatling blaster 72" 8 Large Blast (s"),
Apocalyptic Barrage Pinning
missile launcher 24"-360" 7 Primary Weapon 6,
Primary Weapon I, Large Blast (s"),
Vortex Large Blast (s"), Macro-gatling blaster 72" IO 3 Pinning
support missile Vortex, One Use
I 2"-960" D I Primary Weapon I, Primary Weapon I
Large Blast (s"), Vortex, Primary Weapon I,
Vortex missile bank 12"-360" D I 2xOne Use Warhound inferno gun 3 Apocalyptic Blast (Io"),
I Melta
Primary Weapon IO, Hellstorm 7
Apocalyptic Barrage, Reaver melta cannon 72" IO H eavy 6, Twin-linked,
No Cover Saves, Ardex Machina•
Incinerator missile bank 3 One Use Ardex-defensor mauler bolt cannon
I2"-36o" 6 Primary Weapon 2, Heavy I,
Large Blast (s") Ardex Machina4
Primary Weapon 3, 36" 6 3 M elee
Large Blast (s") Melee,
Turbo laser destructor 96" D 2 Ardex-defensor lascannon 9 2 Machine Destroyer'
2 Primary Weapon I , 48"
Reaver laser blaster 96" D 2 Massive Blast (7") Melee, +I Attack,
I Reaver Titan power fist - D I Machine Destroyer'
Reaver volcano cannon Primary Weapon I, Reaver Titan chainfi.st - D I
I8o" D Apocalyptic Blast (Io"), Melee,
Machine Destroyer' Ari<;>ch Titan power claw Machine Destroyer',
Belicosa pattern volcano cannon Instant Death
I8o" D Primary Weapon 2, DI Primary Weapon I,
Massive Blast (7") Instant Death
Primary Weapon I, Saturnyne lascutter DI
Apocalyptic Blast (9") (Assault)

Titan plasma blastgun Primary Weapon 4,
Apocalyptic Barrage,
(Rapid) 72" 8 2 Plasma Wave' (Sh ooting) Hellstorm 9 2
2 Heavy IS
(Overload) 96" IO
2 Primary Weapon I,
Sunfury plasma annihilator Apocalyptic Blast, 'Machine Destroyer: When attacking any target with an Armour value, rolls
72" 9 Seismic Shockl, of 1 on the Destroyer Damage table may be re-rolled.
Concussion,
Strikedown 'Plasma Wave: Successful cover saves against this weapon'sattacks must be
re-rolled.

Vulcan mega-bolter 6o" 6 3 ' Seismic Shock: Units which suffer wounds or Hull Points lost from this attack
Mori quake cannon 3 may only move at half their usual maximum movement, may not Run,
Charge or go Flat Out, and count as being in dangerous terrain on their next
24"-360" D/9/6 tum.

4Ardex Machina: This weapon may fire Overwatch attacks even though the
model to which it is attached to may usually not do so, so long as it is within
thefiring arc of the charging models and, in addition, carries out all Snap
Shots at BS 2.

AFTERWORD

The Horus Heresy Book Five- Tempest continues the story of the greatest war in the history of the Imperium, focusing on the pivotal
Battle of Calth. Here the Word Bearers' betrayal of the Ultramarines let loose the floodgates of destruction and for the first time in
the Horus Heresy unleashed the infernal powers of the Warp upon humanity. This battle also marked the opening of the 'Shadow
Crusade' against the Realm of Ultramar which was launched in order to serve not just the military objective of destroying the
Ultramarines, but the still greater mission of invoking a warp storm so vast and powerful that it would sunder the galaxy in two.

This book presents the story of the Bartle of Calth, expanding the many exciting accounts told in several of Black Library's Horus
Heresy novels and anthologies into a campaign that players can re-enact on the tabletop. The history and background of the XIII'h
Legiones Astartes -the Ultramarines- is provided, as well as rules for several of their unique units, wargear and characters,
including the Primarch Roboute Guilliman himself Furthermore, Tempest presents new rules for players of the Word Bearers
Legion as well as several new vehicles that can be included in any Space Marine army, Traitor and Loyalist alike.

Tempest also introduces a new element into games set in the Age of Darkness in the form of the Imperialis Militia. Players can now
muster the defenders of Calth or the teeming hordes of renegades and warp cultists in thrall to the Word Bearers. All players can use
this army list, drawing on its units as allies or fielding entire mortal armies in the ongoing wars of the Age of Darkness. Last, but by
no means least, are background and rules for the mighty Warlord Titan, a formidable model that Forge World's designers have been
chafing at the bit to create for a very long time. We think players will agree that the wait was more than worthwhile.

Finally, once again we must thank the ever-growing body of Horus Heresy players for their continued enthusiasm and feedback as
together we continue our adventures in the Age of Darkness.

The Forge World Studio

The Horus Heresy Book Five- Tempest is a supplement for Warham mer 4o,ooo dealing with war and battle in the dark age of the Horus Heresy, when. the fledgling
Imperium ofManki.nd was torn apart by bloody civil war and treachery. This book, lavishly illustrated in full colour, contains extensive background information on
the Battle of Calth, the Ultramarines Legion and other forces involved in this cataclysmic and deadly betrayal. This book also includes a campaign system and new
and updated rules for the Ultramari.nes, the Word Bearers and Imperial Titans, as well as a new Imperialis Militia & Cults army list, and new units for the Legiones

Astartes Crusade army list and the forces ofthe Mechanicum.

The Horus Heresy Book Five- Tempest is a complete expansion for the Warhammer 40,000 game-
it requires the Warhammer 4o,ooo rulebook and the Legiones Astartes Crusade Army list to use its contents.

~· '"

games-workshop.com forgeworld.co.uk Printed in China
Product Code: 60040I87045


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