PAPER BOMB BARRAGE [CHANGED] RANGE EXTENDER
Classification: Bukijutsu Classification: Bukijutsu
Rank: D-Rank Rank: D-Rank
Casting Time: 1 Action Casting Time: 1 Bonus action
Range: 30 Feet Range: Self
Duration: Instant Duration: Concentration, up to 1 Minute
Components: NT (1 Paper Bomb) Components: W (Any Range), M
Cost: 5 Chakra Cost: 4 Chakra
Keywords: Bukijutsu Keywords: Bukijutsu
Description: You prepare a cluster of paper bombs which Description: You focus chakra into your iris’s, increasing
are consumed in the casting of this jutsu, in between your perceptive range, and allowing you to work with a
your fingers on both hands and launch them at a single much farther range.
Target covering them in the prepared Bombs.
For the duration, the first time you would make a
A target you can see within range, makes a Dexterity ranged taijutsu or weapon attack per turn, you double
saving throw, taking 7d4 Fire Damage on a failed save or the range of the attack.
half as much on a successful one.
SCATTER BLOW
Creatures within 10ft of the target creature, excluding
the target creature, also make the Dexterity Save, taking Classification: Bukijutsu
5d4 Fire damage on a failed save or half as much on a Rank: D-Rank
successful one. Casting Time: 1 Action
Range: Self (30-foot cone)
For every quality of item used above the basic item Duration: Instant
quality, you increase this jutsu’s damage by 4d4. Components: W (Any bow), M
Cost: 4 Chakra
PINNING SHOT Keywords: Bukijutsu
Description: You knock multiple arrows or bolts into your
Classification: Bukijutsu weapon and fire them in a wide burst like volley.
Rank: D-Rank
Casting Time: 1 Action All creatures in a 30-foot cone originating from you,
Range: Weapon Range must make a Dexterity saving throw. On a failed save you
Duration: Special deal your weapons damage + 2d8, or half as much on a
Components: W (Any Ranged), M success.
Cost: 5 Chakra
Keywords: Bukijutsu When you roll your weapons ammunition die, roll
Description: You make a series of ranged attacks designed twice, taking the lower result.
to pin your enemy in place in a way of your choosing.
At Higher Ranks: For each rank you cast this jutsu
Make a ranged taijutsu attack, using your weapon of above D-Rank increase the cost of this jutsu by 3 and the
choice dealing your weapons damage + 1d10 and forcing damage by 1d8 and the cone size by 5 feet. If this jutsu is
the target creature to make a Strength saving throw, cast at S-Rank, this jutsu’s cone size becomes half of the
being restrained on a failed save. casters, chosen weapons maximum range.
A creature restrained in this way, or another creature SHURIKEN DANCE [CHANGED]
within 5 feet of the restrained creature can spend an
action to make a Strength (Athletics) check vs your save Classification: Bukijutsu
DC, ending this condition on a success. Rank: D-Rank
Casting Time: 1 Action
At Higher Ranks: For each rank you cast this jutsu Range: Self (20-foot radius Sphere)
above D-Rank increase the cost of this jutsu by 3 and the Duration: Instant
number of creatures you can target by +1. If this jutsu is Components: W (Kunai, Shuriken, Senbon, Darts), M
cast at B-Rank, increase the damage by 2d10. If this jutsu Cost: 4 Chakra
is cast at S-Rank, increase the damage by 4d10. Keywords: Bukijutsu
Description: You launch a burst of your choice of
PREPARED NEEDLE SHOT weapons around yourself, attempting to hit all creatures
surrounding you. All Creatures in a 20-foot radius
Classification: Bukijutsu sphere centered on you must succeed a Dexterity saving
Rank: D-Rank throw, taking your weapons damage + 2d8, and are
Casting Time: Reaction to being targeted with a melee dazed on a failed save, and half as much damage and no
attack. additional effects on a successful one.
Range: Weapon Range
Duration: Instant At Higher Ranks: For each rank you cast this jutsu
Components: W (Senbon), M above D-Rank, increase the cost of this jutsu by 3 and
Cost: 4 Chakra, Damage by 1d8.
Keywords: Bukijutsu
Description: You react to being attacked in close
quarters combat. You immediately draw a cluster of
Senbon needles and throw them at the triggering
creature, piercing them indiscriminately attempting to
halt their attack. Make a melee taijutsu attack dealing
your weapons damage + 3d4 Piercing damage on a hit.
Affected creature must make a constitution saving
throw, being stunned until the end of their current turn
on a failure.
At Higher Ranks: For each rank you cast this jutsu
above D-Rank, increase the cost of this jutsu by 3 and
Damage by 2d4.
12
SOUL HUNT TOADS WHIPPING TONGUE
Classification: Bukijutsu Classification: Bukijutsu
Rank: D-Rank Rank: D-Rank
Casting Time: 1 bonus action Casting Time: 1 bonus action
Range: Self Range: Self
Duration: Concentration, up to 1 minute Duration: Concentration, up to 1 minute
Components: W (Any Bow), M Components: W (Whip), M
Cost: 5 Chakra Cost: 4 Chakra
Keywords: Bukijutsu Keywords: Bukijutsu
Description: This jutsu does not cost chakra to maintain Description: This jutsu does not cost chakra to maintain
concentration on it. You begin to lace your arrows or concentration on it. You enhance your whip with chakra
bolts with chakra before firing. The first ranged weapon to control its trajectory mid attack. For the duration,
attack made using a bow each turn, has a bonus to its weapon attacks you make with a whip have a +1 to attack
critical threat ranged equal to +1. and damage rolls, an additional application of reach, and
has a +2 bonus on Trip attempts.
At Higher Ranks: For each rank you cast this jutsu
above D-Rank, increase the cost of this jutsu by 3. If this At Higher Ranks: For each rank you cast this jutsu
jutsu is cast at B-Rank or higher increase the critical above D-Rank, increase the cost of this jutsu by 3. If cast
threat range by +1. If this jutsu is cast at S-Rank, at C-Rank or higher, the whip instead has a +2 to attack
increase the critical threat range by +1. and damage rolls. If cast at B-rank or higher, the whip
gain an addition application of reach. If cast at A-Rank of
SOUL MARK higher, the whip has a +3 bonus to attack and damage
rolls. If cast at S-Rank, the whip has a +10 bonus to trip
Classification: Bukijutsu attempts.
Rank: D-Rank
Casting Time: 1 Action WEAPON BREAK
Range: 120 Feet
Duration: 1 minute Classification: Bukijutsu
Components: W (Any Range), M Rank: D-Rank
Cost: 4 Chakra Casting Time: 1 reaction, which you take when you take
Keywords: Bukijutsu damage from a melee attack.
Description: You fire off every receptor in your mind and Range: Self
eyes locking onto one creature you can see within range. Duration: Instant
Components: W (Blocking), M
For the duration, select one creature to soul mark. The Cost: 5 Chakra
selected creature cannot benefit from three fourths, half Keywords: Bukijutsu
or partial cover. When you would deal damage with a Description: You quickly react to being hit by using your
ranged weapon attack, you deal an additional 1d10 weapon to catch the attacking weapon at a vulnerable
damage of your weapons damage type. angle. The creature who triggered this reaction must
succeed a Dexterity saving throw, having their weapon
A creature remains marked until it reaches 0 hit points break on a failed save.
or you can no longer see it. Once a creature is no longer
marked, you must recast this jutsu to soul mark them If the triggering creatures weapon has a bonus to
again. attack and/or damage rolls or a weapon enhancement
seal, it can only be broken by a weapon which has an
While this jutsu has a target, any time you would make equal or greater bonus to attack and/or damage rolls or
a ranged weapon attack targeting another creature not an equal or greater ranked weapon enhancement seal.
soul marked, you reduce damage dealt by 1d6. (ex. A +2 Katana cannot be broken by +1 Tonfa’s.
Alternatively, a B-Ranked Tetsubo, cannot be broken by
At Higher Ranks: For each rank you cast this jutsu a D-Rank Jitte.)
above D-Rank increase the cost of this jutsu by 3 and the
number of creatures you can mark by +1. WEAPON DEFLECT
SOUL STEAL Classification: Bukijutsu
Rank: D-Rank
Classification: Bukijutsu Casting Time: 1 reaction, which you take when you are
Rank: D-Rank targeted by a melee attack that you can see.
Casting Time: 1 Bonus action Range: Self
Range: Self Duration: 1 round
Duration: Concentration, up to 1 minute Components: W (Any Weapon), M
Components: W (Any Range), M Cost: 5 Chakra
Cost: 5 Chakra Keywords: Bukijutsu
Keywords: Bukijutsu Description: You enter a defensive stance with your
Description: You learn to aim at a targets spirit, instead of weapon parrying the incoming weapon attack. Make a
their body, allowing your shots to strike true and deep. melee taijutsu attack vs your opponent’s attack roll. If
your roll is higher than your opponent’s increase your
The first time each turn a ranged weapon attack you AC by the difference and increase your next weapon
make scores a critical hit, doubles your ability modifier attack damage by 2d6. If you fail the check, you instead
damage and also ignore temporary hit points. increase your AC by +1.
At Higher Ranks: For each rank you cast this jutsu This bonus to AC lasts until the end of the current
above D-Rank increase the cost of this jutsu by 3 and the turn.
number of critical threat range of the first ranged
weapon attack you make each turn by +1. At Higher Ranks: For each rank you cast this jutsu
above D-Rank, increase the cost of this jutsu by 3 and
the damage increase by 1d6.
13
WIRE TRAP C-RANK:
Classification: Bukijutsu AFTERGLOW [CHANGED]
Rank: D-Rank
Casting Time: 10 Minutes Classification: Bukijutsu
Range: 10ft Cube Rank: C-Rank
Duration: Instant Casting Time: 1 Bonus Action
Components: NT (Battle wire & Trappers Kit) Range: 30 Feet.
Cost: 3 Chakra Duration: Instant
Keywords: Bukijutsu Components: W (Melee Any), M
Description: You set a trap in a target Location. This Cost: 6 Chakra
Trap has a triggering area the size of a 15-foot cube Keywords: Bukijutsu, Combo
centering on the trap. Creatures who enter this area Description: You take a reverse grip with your weapon and
trigger the trap. Once triggered, the triggering creature prepare to cut down everyone in your way. Select a space
must succeed a Dexterity saving throw, being restrained within range. You dash through at blinding speeds to that
on a failed save. Restrained creatures make a Strength select location. This movement does not provoke attacks of
saving throw at the beginning of each of their turns. On a opportunity. All creatures whom you pass through while on
success, they break the wire, ending the restrained the way to the select location are the targets of your attacks.
condition on themselves. Make a melee taijutsu attack for each creature you pass
through while moving, dealing your weapons damage on a
YOSAKU CUT [CHANGED] hit. You end your movement in the selected space.
Classification: Bukijutsu Until the end of your turn, you can target one affected
Rank: D-Rank creature with a Bukijutsu Finisher regardless of range, once
Casting Time: 1 bonus action per turn, using either an Action or Bonus action, ignoring its
Range: Self (15-foot cone) listed casting time.
Duration: Instant
Components: W (Hand Axe, Great Axe, Naginata), M AUGMENTED LETHALITY [CHANGED]
Cost: 5 Chakra
Keywords: Bukijutsu, Combo Classification: Bukijutsu
Description: You swing your weapon with enough force to Rank: C-Rank
create a lateral wave of cutting force. Creatures in a 15-foot Casting Time: 1 Bonus action
cone in front of you must succeed a Dexterity saving throw. Range: Self
On a failed save you deal your weapons damage + 3d4 on a Duration: Concentration, up to 1 minute.
failed save or half as much on a successful one. You do not Components: W (Any Deadly), M
add your ability modifier to the damage. Cost: 6 Chakra
Keywords: Bukijutsu
Creatures who are within 5 feet of you when you cast this Description: You focus on the lethality of your chosen
jutsu make their save at disadvantage. weapon and attempt to enhance how deadly it can truly be
while in your hands.
Until the end of your turn, you can target one affected
creature with a Bukijutsu Finisher regardless of range, once For the duration, weapons you have with the Deadly
per turn, using either an Action or Bonus action, ignoring its trait, instead adds two additional damage die on a
listed casting time. critical hit. You cannot lose concentration on this jutsu
as a result of damage.
At Higher Ranks: For each rank you cast this jutsu above
D-Rank, increase the cost of this jutsu by 3 and range of this BLUNT FORCE CONNECTION
jutsu by 5 feet.
Classification: Bukijutsu
Rank: C-Rank
Casting Time: 1 Action
Range: Weapon Range (10ft radius Sphere)
Duration: Instant
Components: W (Melee Bludgeoning), M
Cost: 8 Chakra
Keywords: Bukijutsu
Description: You take a stance that allows you to place all of
your weight behind your attack. Make a melee taijutsu
attack against a target creature. On a hit, you deal
your weapons damage + 3d8 and the target falls
prone. A 15-foot cube originating from you becomes
difficult terrain. All creatures in this cube must
succeed a constitution saving throw, falling
prone on a failed save.
At Higher Ranks: For each rank you cast this jutsu
above C-Rank, increase the cost of this jutsu by 3 and
Damage by 1d8.
14
BOLTING SAKURA BREATH OF BEASTS: DEVOUR [NEW]
Classification: Bukijutsu Classification: Bukijutsu
Rank: C-Rank Rank: C-Rank
Casting Time: 1 Action Casting Time: 1 Action
Range: Self Range: Weapons Range
Duration: Concentration, up to 1 minute Duration: Instant
Components: W (Combat Bracers, Iron Claw) Components: CM, W (Any Melee), M
Cost: 9 Chakra Cost: 9 Chakra
Keywords: Bukijutsu Keywords: Bukijutsu
Description: You close your defenses as you guard your body Description: You begin to collect and manifest chakra until
with your weapons. You do not need to spend Chakra to it laces the striking portion of your weapon. The chakra
maintain concentration on this jutsu. For the duration as an begins to manifest in the form of any beast of your choice
Action on your turn, you can enter this guarded form, or in any color that can be seen plainly by others.
until the beginning of your next turn. While in this guarded
form, increase your AC by half of your Taijutsu attack bonus You begin to swing wildly and unpredictably, fueled by
(Rounded down). instinct and primal urges. Make two melee taijutsu
attack. On a hit, you your weapons damage + 2d6. When
BREATH OF ASH: CHIMNEY CLEARING [NEW] you deal damage with this jutsu, you impost an effect
based on the damage type of the weapon used.
Classification: Bukijutsu
Rank: C-Rank • Bludgeoning: Target creature makes a Strength saving
Casting Time: 1 Action. throw, becoming bruised and gaining 1 rank of the
Range: Self (30-foot cylinder) weakened condition until the end of their next turn on
Duration: Instant a failed save.
Components: CM, W (Any Ranged), M
Cost: 8 Chakra • Piercing: The creature must make a Constitution
Keywords: Bukijutsu, Fire Release saving throw, becoming dazed and having their
Description: You begin to collect and manifest fire release movement speed reduced by -15, until the end of their
chakra until it laces the striking portion of your weapon. next turn on a failed save.
The fire release chakra begins to transform into gouts of
ash that emanates from your weapon. You then choose to • Slashing: The creature must make a Dexterity saving
fire directly into the sky. throw, gaining 2 ranks of bleeding on a failed save.
When you do, your weapon releases a funnel of flame At Higher Ranks: For each rank you cast this jutsu
that erupts from you as you manifest a 30-foot high, 10- above C-Rank increase the cost of this jutsu by 3 and the
foot-wide funnel of flame. All creatures excluding you damage by 1d6.
must succeed a Dexterity saving throw. Depending on the
severity of their failure they suffer additional effects. On a BREATH OF DUST: INSTABILITY [NEW]
successful save, they take half of the following damage;
Weapons damage + 5d6 fire damage. Classification: Bukijutsu
Rank: C-Rank
● Failed by 1~4: Weapon Damage + 5d6 fire damage. Casting Time: 1 Action
● Failed by 5~9: Weapon Damage + 6d6 fire damage and Range: Weapon Range
Duration: Instant
1 rank of burned. Components: CM, W (Any Ranged), M
● Failed by 10~14: Weapon Damage + 7d6 fire damage Cost: 7 Chakra
Keywords: Bukijutsu, Earth Release
and 2 ranks of burned. Description: (You cannot score a critical hit with this jutsu)
● Failed by 15+: Weapon Damage + 8d6 fire damage and You begin to collect and manifest earth release chakra until
it laces the striking portion of your weapon. The earth
3 ranks of burned. release chakra begins to magnify the weight and striking
power of your attacks allowing you blow through anything
At Higher Ranks: For each rank you cast this jutsu above in your path with little difficulty. You fire multiple shots in
C-Rank increase the cost of this jutsu by 3 and the damage an attempt to strike multiple angles at once.
by 1d6. If this jutsu is cast at B-Rank, increase the radius of
this jutsu by 5 feet. If this jutsu is cast at S-Rank, increase Make a single ranged taijutsu attack against one creature
the radius of this jutsu by 10 feet. you can see within range. On a hit, you deal your weapons
damage die + 2d4 earth damage, you do not add your
ability modifier to damage.
If your first is 5 or higher than the AC of your target,
make a second melee taijutsu attack against the same
creature, dealing 3d6 earth damage and inflicting the
bruised condition.
If the second attack is 5 or higher than the AC of your
target, make a third attack against the same creature,
dealing 3d6 earth damage and inflicting the bruised
condition.
At Higher Ranks: For each rank you cast this jutsu above
C-Rank increase the cost of this jutsu by 3 and the damage
by 1d6. If this jutsu is cast at S-Rank, the earth damage
increases by 1 step, to a d8.
15
BREATH OF EARTH: BIPOLAR [CHANGED] BREATH OF ENOKI: INVASIVE [NEW]
Classification: Bukijutsu Classification: Bukijutsu
Rank: C-Rank Rank: C-Rank
Casting Time: 1 Action Casting Time: 1 Action.
Range: Weapon Range Range: Weapon Range
Duration: Instant Duration: Instant
Components: CM, W (Any Melee), M Components: CM, W (Any Ranged), NT (Poison Kit), M
Cost: 9 Chakra Cost: 8 Chakra
Keywords: Bukijutsu, Earth Release Keywords: Bukijutsu, Medical
Description: (You cannot score a critical hit with this jutsu) Description: You begin to collect and manifest medical
You begin to collect and manifest earth release chakra until chakra until it laces the striking portion of your weapon.
it laces the striking portion of your weapon. The earth The medical chakra begins to cause your weapon to glow
release chakra begins to magnify the weight and striking with a soft pink hue.
power of your attacks allowing you crush anything in your
path is little difficulty. You spin with such power that You fire a single attack into the ground or space your
basically anyone standing in your way becomes a memory. target is in, releasing a powerful burst of poisonous
fumes to weaken them further.
Make a single melee taijutsu attack against one creature
you can see within range. On a hit, you deal your weapons Select a space you can see within range. All creatures
damage die + 2d6 earth damage, you do not add your within 10 feet of the chosen space must make a
ability modifier to damage. constitution saving throw. Depending on the severity of
their failure, the poison does increasingly more things.
If your first is 5 or higher than the AC of your target,
make a second melee taijutsu attack against the same ● Failed by 1~4: 5d6 poison damage and 1 ranks of
creature, dealing 3d6 earth damage and inflicting the corroded.
bruised condition.
● Failed by 5~9: 5d6 poison damage and 2 rank of
If the second attack is 5 or higher than the AC of your corroded.
target, make a third attack against the same creature,
dealing 3d6 earth damage and inflicting the bruised ● Failed by 10~14: 5d6 poison damage, 2 ranks of
condition. corroded, and 1 rank of envenomed.
At Higher Ranks: For each rank you cast this jutsu above ● Failed by 15+: 5d6 poison damage, 2 ranks of
C-Rank increase the cost of this jutsu by 3 and the damage corroded, and 2 rank of envenomed.
by 1d6. If this jutsu is cast at S-Rank, the earth damage
increases by 1 step, to a d8. BREATH OF FLAME: UNDULATION [CHANGED]
BREATH OF ECHO: ROAR [NEW] Classification: Bukijutsu
Rank: C-Rank
Classification: Bukijutsu Casting Time: 1 Action or 1 Reaction, which you take
Rank: C-Rank
Casting Time: 1 Action when you would take damage from a melee attack or
Range: Weapons Range would take damage as a result of a Strength, Dexterity
Duration: Instant or Constitution saving throw.
Components: CM, W (Any Range), NT (Any explosive tool), Range: Self (10 feet)
M Duration: Instant
Cost: 7 Chakra Components: CM, W (Any Melee), M
Keywords: Bukijutsu Cost: 8 Chakra
Description: You begin to collect and manifest chakra until Keywords: Bukijutsu, Fire Release
it manifest into the shape of a sound note of your choice, Description: You begin to collect and manifest fire release
hovering over the striking portion of your weapon. This chakra until it laces the striking portion of your weapon.
note can be seen plainly by any other creature who can The fire release chakra begins to transform into gouts of
manipulate chakra. flame that erupt off of your weapon with a glorious
flickering. You then choose to either spin your weapon in a
You throw two explosive tools towards your enemy, then circular fashion, either striking multiple enemies at once
release one powerful shot, cutting through them to strike or blocking and deflecting incoming hostile and harmful
your enemy, causing a slight delay before they explode attacks and effects depending on the action used to cast
with a thunderous sound. Make one ranged taijutsu this jutsu.
attacks, dealing your weapons damage. Regardless of a hit
or not, the target and all creatures within 10 feet of them Action: You spin striking all creatures within range
must make a Dexterity saving throw. If the target was attempting to decapitate them. All creatures of your
successfully hit, they make their save with a 1d4 penalty. choice must succeed a dexterity saving throw.
Depending on the severity of their failure they suffer
On a failed save, creatures take 8d6 force damage and additional effects. On a successful save, they take half
are knocked prone and deafened until the end of your next of the following damage; Weapons damage + 4d6 fire
turn or half as much damage and no additional effects on a damage.
success.
● Failed by 1~4: Weapon Damage + 4d6 fire damage.
At Higher Ranks: For each rank you cast this jutsu above ● Failed by 5~9: Weapon Damage + 6d6 fire damage
D-Rank increase the cost of this jutsu by 3 and the damage
by 1d6 and the size of the area by 5 feet. and 1 rank of burned.
● Failed by 10~14: Weapon Damage + 8d6 fire damage
and 2 ranks of burned.
● Failed by 15+: Weapon Damage + 8d6 fire damage
and 3 ranks of burned.
16
Reaction: You and all creatures of your choice within At Higher Ranks: For each rank you cast this jutsu
range reduce incoming damage by your weapon above C-Rank increase the cost of this jutsu by 3 and the
damage + 4d6. This damage reduction is doubled number of creatures you can target with this jutsu by +1.
against fire or wind damage.
BREATH OF RAIN: DRIZZLE [CHANGED]
At Higher Ranks: For each rank you cast this jutsu
above C-Rank increase the cost of this jutsu by 3 and the Classification: Bukijutsu
damage reduced by 1d6. If this jutsu is cast at B-Rank, Rank: C-Rank
increase the radius of this jutsu to 15 feet. If this jutsu is Casting Time: 1 Action
cast at S-Rank, increase the radius of this jutsu to 20 Range: Special
feet. Duration: Instant
Components: CM, W (Any Ranged), M
BREATH OF FOG: SMOG [CHANGED] Cost: 8 Chakra
Keywords: Bukijutsu, Water Release
Classification: Bukijutsu Description: You begin to collect and manifest water
Rank: C-Rank release chakra until it laces the striking portion of your
Casting Time: 1 Action weapon. The water release chakra begins to transform into
Range: Self (15 feet) streams of water, capable of being seen and felt as you
Duration: Concentration, up to 1 minute. perform a zigzag or curved attack, attacking in an irregular
Components: CM, W (Any Ranged), M motion. When casting this jutsu, you can choose to make a
Cost: 8 Chakra Zigzag or Curved attack.
Keywords: Bukijutsu, Genjutsu
Description: You begin to collect and manifest Illusionary • Zigzag: Make one ranged taijutsu attack against a
chakra until it radiate off of your weapon similar to that of creature in your weapons range. Each creature within
a thick smog, of a color of your choosing. The chakra of your choice, between you and your target must
begins to take the same consistency as a thick gas that make a Dexterity saving throw. On a hit or failed save,
makes it difficult to see through. you deal your weapons damage + 4d6 cold damage and
affected creatures gain 1 rank of chilled or half as
You generate this smog centered on you that expands much damage on a successful save. A creature whom
outward up to 10 feet and goes around corners. This you target that is either Dazed or chilled grants you a
smog follows you and cannot be blown away by strong 1d4 bonus to hit. A creature whom you force to make a
winds. Creatures other than you, cannot see through this saving throw that is either Dazed or chilled suffers a
smog and you are treated as being fully obscured visually 1d4 penalty to their saving throw.
against them. When a creature enters the smog the
effects of this jutsu no longer affect them, allowing them • Curved: You fire off a curved shot, capable of
to see you clearly as if the smog was no longer there. bypassing defenses. Make one ranged taijutsu attack.
Creatures, creatures attacks and jutsu can still pass This attack ignores boosts to AC as a result of features,
through this haze, entering and/or exiting it. traits or jutsu. On a hit, you deal twice your weapons
damage die + 3d8 cold damage, and being dazed on a
The first time each turn you would make an attack or failed save or half as much on a successful one.
cast a jutsu while maintaining this jutsu, your Weapons
or Taijutsu’s critical threat range is increased by +1. At Higher Ranks: For each rank you cast this jutsu
above C-Rank increase the cost of this jutsu by 3 and the
At Higher Ranks: For each rank you cast this jutsu damage by 1d6 or 1d8.
above C-Rank increase the cost of this jutsu by 3 and the
number of creatures you can target with this jutsu by +1.
BREATH OF MIST: HAZE [CHANGED]
Classification: Bukijutsu
Rank: C-Rank
Casting Time: 1 Action
Range: Self (15 feet)
Duration: Concentration, up to 1 minute.
Components: CM, W (Any Melee), M
Cost: 8 Chakra
Keywords: Bukijutsu, Genjutsu
Description: You begin to collect and manifest Illusionary
chakra until it radiate off of your weapon similar to that of
a mist. The chakra begins to take the same consistency as a
thick haze that makes it difficult to see through.
You generate this haze centered on you that expands
outward up to 15 feet and goes around corners. This haze
follows you and cannot be blown away by strong winds.
Select one hostile creature you can see when you cast
this jutsu. This creature cannot see through this haze
and you are treated as being fully obscured visually
against them. Creatures, creatures attacks and jutsu can
still pass through this haze, entering and/or exiting it.
The first time each turn you would make an attack or
cast a jutsu while maintaining this jutsu, your Weapons
or Taijutsu’s critical threat range is increased by +1.
17
BREATH OF ROSES: HANAGOROMO [NEW] BREATH OF SOUND: SCORE [NEW]
Classification: Bukijutsu Classification: Bukijutsu
Rank: C-Rank Rank: C-Rank
Casting Time: 1 Action. Casting Time: 1 Action
Range: Weapons Range Range: Self
Duration: Instant Duration: Concentration, up to 1 minute
Components: CM, W (Any Melee), M Components: CM, W (Any Melee), M
Cost: 8 Chakra Cost: 6 Chakra
Keywords: Bukijutsu, Medical, Combo Keywords: Bukijutsu, Sensory
Description: You begin to collect and manifest medical Description: You begin to collect and manifest chakra until
chakra until it laces the striking portion of your weapon. it manifest into the shape of a sound note of your choice,
The medical chakra begins to cause your weapon to glow hovering over your eyes as you begin to listen to all of the
with a soft pink hue. sounds created as a result of battle.
You unleash a single strike that bends, curves and twists For the duration you do not spend chakra to maintain
around you as if you made multiple strikes at once. this jutsu, instead you must spend a bonus action to
maintain it. Choose one of the following tempos when
Make one melee taijutsu attack targeting a creature, you cast this jutsu. You can the benefit of this tempo
depending on the severity of your success, your attack is until the beginning of your next turn. At the beginning of
increasingly more effective. each of your turns thereafter, you can select a different
tempo if you would like.
● Beat AC by 0~4: Weapon Damage + 2d6 poison
damage. • Moderato: You strike with great force to the strum of
the battle. The first time each turn you would deal
● Beat AC by 5~9: Weapon Damage + 4d6 poison damage with a melee weapon or taijutsu attack you
damage and 1 rank of envenomed. make with a bukijutsu with the Breath of Sound prefix,
you add your level to the damage dealt.
● Beat AC by 10~14: Weapon Damage + 6d6 poison
damage and 2 ranks of envenomed. • Allegretto: Breath of Sound bukijutsu you cast has their
save DC increased by +1d4.
● Beat AC by 15+: Weapon Damage + 8d6 poison
damage and 3 ranks of envenomed. • Vivacissimo: You speed yourself up to strike at the
right time, when they are at the most vulnerable. You
Until the end of your turn, you can target one affected have advantage on the first melee weapon or taijutsu
creature with a Bukijutsu Finisher regardless of range, attack you make with a bukijutsu with the Breath of
once per turn, using either an Action or Bonus action, Sound prefix, each turn.
ignoring its listed casting time.
• Andante: You match your pace to your opponents to
BREATH OF SKIES: STORM [CHANGED] defend and parry perfectly against their every move.
You gain a special reaction which can only be used
Classification: Bukijutsu when you would take damage from an attack, or make
Rank: C-Rank a Strength or Dexterity saving throw. If used against
Casting Time: 1 Action an attack, make a contested melee taijutsu attack. If
Range: Weapons Range your attack is higher than theirs, their attack misses. If
Duration: Instant used against a saving throw, you add your weapons
Components: CM, W (Any Ranged), M damage to the first saving throw made, each turn.
Cost: 9 Chakra
Keywords: Bukijutsu, Wind Release BREATH OF SPARKS: SURGE [ NEW]
Description: You begin to collect and manifest wind release
chakra until it laces the striking portion of your weapon. Classification: Bukijutsu
The wind release chakra begins to spiral around the user’s Rank: C-Rank
weapon creating whipping torrents of wind. When you fire Casting Time: 1 Action
your weapon, it creates a torrenting spiral of wind, enough Range: Weapon Range
to imitate a storming tornado. Duration: Instant
Components: CM, W (Any Ranged), M
Make three ranged taijutsu attacks against a creature Cost: 8 Chakra
or spread across multiple creatures you can reach within Keywords: Bukijutsu, Lightning Release
range. On a hit you deal twice your weapons damage die, Description: You begin to collect and manifest lightning
in wind damage, these attacks cannot score a critical hit. release chakra until it laces the striking portion of your
weapon. The lightning release chakra begins to collect and
If a creature is hit by all three attacks you manifest a spark off of your weapon with violent jolts. You prepare for
shockwave of wind that tear through the ground a volley of attacks as you fire multiple times, enhanced by
knocking the target prone and inflicting 1 rank of lightning.
lacerated.
Make two ranged taijutsu attacks using your weapon,
At Higher Ranks: For each rank you cast this jutsu dealing your weapons damage + 2d8 lightning damage,
above C-Rank increase the cost of this jutsu by 3. If this you do not add your ability modifier to the damage dealt.
jutsu is cast at A-Rank or higher, increase the damage of If the target any ranks of the Shocked condition, you
this jutsu to instead deal three times your weapons make your attacks at advantage.
damage die. If this jutsu is cast at S-Rank or higher,
increase the damage of this jutsu to instead deal four At Higher Ranks: For each rank you cast this jutsu
times your weapons damage die. above C-Rank increase the cost of this jutsu by 3 and the
damage dealt by 1d8.
18
BREATH OF THUNDER: SWARM [CHANGED] BREATH OF WIND: CLAWS [CHANGED]
Classification: Bukijutsu Classification: Bukijutsu
Rank: C-Rank Rank: C-Rank
Casting Time: 1 Action Casting Time: 1 Action
Range: Weapon Range Range: Weapons Range
Duration: Instant Duration: Instant
Components: CM, W (Any Melee), M Components: CM, W (Any Melee), M
Cost: 8 Chakra Cost: 9 Chakra
Keywords: Bukijutsu, Lightning Release Keywords: Bukijutsu, Wind Release
Description: You begin to collect and manifest lightning Description: You begin to collect and manifest wind release
release chakra until it laces the striking portion of your chakra until it laces the striking portion of your weapon.
weapon. The lightning release chakra begins to collect and The wind release chakra begins to spiral around the user’s
spark off of your weapon with violent jolts. You prepare for weapon creating whipping torrents of wind. You lift your
a volley of attacks as you strike multiple times, enhanced weapon upwards towards the right, above your head and
by lightning. unleashes four vertical strikes at once down on the enemy
resembling claws.
Make two melee taijutsu attacks using your weapon,
dealing your weapons damage + 3d6 lightning damage, Make four melee taijutsu attacks against a creature or
you do not add your ability modifier to the damage dealt. spread across multiple creatures you can reach within
If the target any ranks of the Shocked condition, you range. On a hit you deal your weapons damage + 1d6
make your attacks at advantage. wind damage but you do not add your ability modifier to
your weapons damage, these attacks cannot score a
At Higher Ranks: For each rank you cast this jutsu critical hit.
above C-Rank increase the cost of this jutsu by 3 and the
damage dealt by 1d6. If a creature is hit by at least 3 attacks you manifest a
shockwave of wind that tear through the ground
BREATH OF WATER: WHEEL [CHANGED] knocking the target prone and inflicting 1 rank of
lacerated.
Classification: Bukijutsu
Rank: C-Rank At Higher Ranks: For each rank you cast this jutsu
Casting Time: 1 Action above C-Rank increase the cost of this jutsu by 3. If this
Range: Special jutsu is cast at A-Rank or higher, increase the wind
Duration: Instant damage of this jutsu by an additional 1d6 and the
Components: CM, W (Any Melee), M number of attacks by +1.
Cost: 8 Chakra
Keywords: Bukijutsu, Water Release BRUTAL BLOCK
Description: You begin to collect and manifest water
release chakra until it laces the striking portion of your Classification: Bukijutsu
weapon. The water release chakra begins to transform into Rank: C-Rank
streams of water, capable of being seen and felt as you Casting Time: 1 Reaction, which you take when you
perform a vertical or lateral spin forward, attacking in a
circular motion. When casting this jutsu, you can choose to would take damage from a melee or ranged attack.
make a lateral or vertical spin. Range: Self
Duration: 1 Round
• Lateral Spin: Make one melee taijutsu attack against a Components: W (Any Block), M
creature in your weapons range. Each creature within Cost: 8 Chakra
5 feet of you, of your choice, must make a Dexterity Keywords: Bukijutsu
saving throw. On a hit or failed save, you deal your Description: You raise your weapon to block incoming
weapons damage + 5d6 cold damage and affected damage at its source.
creatures gain 1 rank of chilled or half as much
damage on a successful save. A creature whom you When you would take damage you raise your Tonfa’s
target that is either Dazed or chilled grants you a 1d4 in a cross-guard fashion. You reduce the first instance of
bonus to hit. A creature whom you force to make a incoming damage each turn by your weapons damage +
saving throw that is either Dazed or chilled suffers a 3d6. When you do, you reinforce your next attack with
1d4 penalty to their saving throw. the force sent towards you. Until the end of your next
turn, each time you reduce an incoming attacks damage
• Vertical Spin: Move to a space within 20 feet of you in by any amount, you increase your next attacks critical
a straight line. Each creature you pass through must threat range by +1.
make a Dexterity saving throw, taking your weapons
damage + 7d4 cold damage, and being dazed on a At Higher Ranks: For each rank you cast this jutsu
failed save or half as much on a successful one. If a above C-Rank increase the cost of this jutsu by 3 and the
creature is within 5 feet of where you end your damage reduced by 1d6.
movement, and did not make a saving throw as a
result of this jutsu, you can make a single melee
taijutsu attack targeting them. On a hit, you deal your
weapons damage + 7d4 cold damage, knocking them
prone.
At Higher Ranks: For each rank you cast this jutsu
above C-Rank increase the cost of this jutsu by 3 and the
damage by 1d6 or 1d4.
19
CENTIPEDE DANCE [CHANGED] At Higher Ranks: For each rank you cast this jutsu
above C-Rank, increase the cost of this jutsu by 3 and
Classification: Bukijutsu Damage by 1d10.
Rank: C-Rank
Casting Time: 1 Action. CRESCENT MOON CRIPPLING
Range: Weapon Range
Duration: Instant Classification: Bukijutsu
Components: W (Tonfa), M Rank: C-Rank
Cost: 8 Chakra Casting Time: 1 Action
Keywords: Bukijutsu Range: Weapon Range
Description: You perform a series of brutal and efficient Duration: Instant
strikes with your Tonfa in an attempt to cripple and Components: W (Melee Bludgeoning), M
debilitate the target. Cost: 9 Chakra
Keywords: Bukijutsu, Finisher
Make two melee taijutsu attacks against a creature you Description: You switch your weapon into a two-handed
can see within range, with your weapon. On a hit you deal grip to the best of your abilities. You spin with enough
your weapons damage + 2d6, you do not add your ability force to pick up dust and slightly heat the attacking end of
modifier to the damage dealt. your weapon. Make a single melee taijutsu attack dealing
your weapons damage + 3d8.
If you hit with at least one of your attacks the affected
target must success a Strength Saving throw. If you If this jutsu is used as a Finisher, you instead make a
successfully hit a creature more than once with this jutsu, melee taijutsu attack against the target, dealing your
they suffer a -1 penalty to their save for each additional hit weapons damage + 6d8.
after the first.
If you roll 5 or more 8’s on a d8, with this Jutsu's
On a failed save, the target is Weakened for the next damage die, the target creature is permanently crippled
minute as you dislocate multiple bones in the targets body. becoming Dazed and Weakened until targeted by a Jutsu
A weakened creature can spend an action to relocate their with the Medical Keyword of B-Rank or Higher, that
bones pushing them back into place. removed conditions.
At Higher Ranks: For each rank you cast this jutsu above At Higher Ranks: For each rank you cast this jutsu
C-Rank increase the cost of this jutsu by 3 and the number above C-Rank, increase the cost of this jutsu by 3 and
of attacks by +1. Damage by 1d8.
CHAKRA SABRE [CHANGED] CRESCENT MOON IMPACT [CHANGED]
Classification: Bukijutsu Classification: Bukijutsu
Rank: C-Rank Rank: C-Rank
Casting Time: 1 Action Casting Time: 1 Action
Range: Self Range: Weapon Range
Duration: Concentration, up to 1 Minute Duration: Instant
Components: W (Melee Weapon), CM Components: W (Any Ranged or Thrown), M
Cost: 8 Chakra Cost: 9 Chakra
Keywords: Bukijutsu Keywords: Bukijutsu, Finisher
Description: You lace your weapon in your chakra Description: You take your bow as you rapidly fire a
manifesting a sheath of chakra around it. This sheath swarm of shots into directly into your target with enough
reinforces the weapon enhancing it beyond its normal force to tear holes in steel and concrete. Make a single
limitations. ranged taijutsu attack, dealing your weapons damage
+5d4.
For the duration, you cannot lose concentration of this
jutsu as a result of damage and the first time each turn If this jutsu is used as a Finisher, you instead make a
you would deal damage with a weapon or taijutsu attack, ranged taijutsu attack against the target, dealing your
you increase your weapons damage die by +1. weapons damage + 10d4.
At Higher Ranks: For each rank you cast this jutsu above If you roll 6 or more 4’s on a d4, with this Jutsu's
C-Rank increase the cost of this jutsu by 3. If this jutsu is damage die, you tear through the targets body, leaving
cast at A-Rank, you instead increase your weapons damage them with a gaping wound. Affected creature gains 5
die by +2. ranks of lacerated. The medicine check DC to remove
lacerated is increased to 30.
CRESCENT MOON BEHEADING
At Higher Ranks: For each rank you cast this jutsu above
Classification: Bukijutsu C-Rank, increase the cost of this jutsu by 3 and Damage by
Rank: C-Rank 1d4.
Casting Time: 1 Action
Range: Weapons Range
Duration: Instant
Components: W (Melee Slashing), M
Cost: 9 Chakra
Keywords: Bukijutsu, Finisher
Description: You switch your weapon into a two-handed
grip to the best of your abilities. You attack with your
weapon with the ferocity to behead your enemy. Make a
single melee taijutsu attack dealing your weapons damage
+ 2d10.
If this jutsu is used as a Finisher, you instead make a
melee taijutsu attack against the target, dealing your
weapons damage + 5d10.
If you roll 4 or more 10’s on a d10, with this jutsu’s
damage die, the creature is immediately beheaded.
20
CRESCENT MOON PENETRATION DANCE PERFORMANCE: FLAMENCO
Classification: Bukijutsu Classification: Bukijutsu
Rank: C-Rank Rank: C-Rank
Casting Time: 1 Action Casting Time: 1 Action
Range: Weapon Range Range: Weapon Range
Duration: Instant Duration: Instant
Components: W (Melee Piercing), M Components: W (Melee, Any), M
Cost: 9 Chakra Cost: 7 Chakra
Keywords: Bukijutsu, Finisher Keywords: Bukijutsu, Fire Release
Description: You grip your weapon with two-hands to the Description: Your fiery moves bring down even the toughest
best of your abilities. You attack with your weapon with the of foes. Make three melee taijutsu attacks against a creature
ferocity to pierce straight through their heart. Make a single you can see within range, dealing your weapon damage +
melee taijutsu attack dealing your weapons damage + 4d6. 2d4 fire damage for each attack. You do not add your ability
score to damage.
If this jutsu is used as a Finisher, you instead make a
melee taijutsu attack against the target, dealing your At Higher Ranks: For each rank you cast this jutsu
weapons damage + 8d6. above C-Rank increase the cost of this jutsu by 3 and the
fire damage by 1d4.
If you roll 7 or more 6’s with the this jutsu’s damage die,
the target creature is immediately killed as you pierce DANCE PERFORMANCE: PREPARATION
straight through their heart.
Classification: Bukijutsu
At Higher Ranks: For each rank you cast this jutsu Rank: C-Rank
above C-Rank, increase the cost of this jutsu by 3 and Casting Time: 1 Action
Damage by 1d6 Range: Self
Duration: Concentration, up to 1 minute.
CRUSHING THOUGHTS [CHANGED] Components: W (Melee, Any), M
Cost: 8 Chakra
Classification: Bukijutsu Keywords: Bukijutsu
Rank: C-Rank Description: You change your breathing, preparing for
Casting Time: 1 Action an extreme dance. For the duration of this jutsu, jutsu
Range: Weapon Range with Dance Performance in the name that deal damage
Duration: 1 Minute also gain the Combo keyword, and until the end of your
Components: W (Melee, Bludgeoning), M turn when you cast one of the aforementioned jutsu, you
Cost: 8 Chakra can target one affected creature with bukijutsu with the
Keywords: Bukijutsu Finisher keyword, regardless of range, once per turn,
Description: As a requirement to activate this jutsu, you using either an action or bonus action, ignoring listed
must currently be in the Crushing Stance. casting time.
You begin to focus on ways to crush your opponent using DANCE PERFORMANCE: SECOND STEP
the power of blunt strikes.
Classification: Bukijutsu
For the duration of this jutsu, the first time you would Rank: C-Rank
deal damage to a creature you add +1 weapon damage die to Casting Time: 1 Action
the damage dealt. Range: Weapon Range
Duration: Instant
At Higher Ranks: For each rank you cast this jutsu above Components: W (Any Melee Weapon)
C-Rank increase the cost of this jutsu by 3. If this jutsu is Cost: 8 Chakra
cast at A-Rank, increase the number of weapon damage die Keywords: Bukijutsu
by +2. If this jutsu is cast at S-Rank, increase the number of Description: You swing your weapon in a violent circle
weapon damage die by +3 and the critical threat range of around you hitting all creatures around you. All Creatures
attacks made with a bludgeoning weapon by +1. within your weapons range of attack of your choice must
make a Dexterity Saving throw. On a Failed save, they take
CYPRESS IMPACT your weapons damage + 5d4 and become Dazed until the
end of their next turn or half as much on a successful save.
Classification: Bukijutsu
Rank: C-Rank At Higher Ranks: For each rank you cast this jutsu above
Casting Time: 1 Action C-Rank, increase the cost of this jutsu by 3 and Damage by
Range: Weapon Range (20-foot radius sphere) 2d4.
Duration: Instant
Components: W (Any Bow), M
Cost: 7 Chakra
Keywords: Bukijutsu
Description: You take your bow as you rapidly first a
swarm of shots into the sky before they begin to rain down
up to your weapons range away, in a 15-foot radius sphere
centered on a point of your choice. Each bolt or arrow is
tethered to you as your chakra is used as a binding chain.
Creatures in the radius of this jutsu must succeed a
Dexterity saving throw taking your weapons damage +
3d8, being restrained by the bolts or arrows pinning
them to the ground on a failed save until the beginning
of their next turn or only half as much damage on a
successful save.
At Higher Ranks: For each rank you cast this jutsu above
C-Rank, increase the cost of this jutsu by 3 and the number
of spaces you can select by +1.
21
DANCING BLADE RISK FLYING SWALLOW: PENETRATE [CHANGED]
Classification: Bukijutsu Classification: Bukijutsu
Rank: C-Rank Rank: C-Rank
Casting Time: 1 Bonus Action Casting Time: 1 Action
Range: Self Range: Touch
Duration: Concentration, up to 1 minute Duration: Instant
Components: W (Melee) Components: W (Melee Piercing, Light), M
Cost: 9 Chakra Cost: 9 Chakra
Keywords: Bukijutsu Keywords: Bukijutsu
Description: You enter a focused but extremely passive Description: As a part of the activation of this jutsu, you
stance with only your hand on the grip of your weapon. You must have a weapon in both hands that meet this
do not spend chakra to maintain concentration on this jutsu. bukijutsu component requirements. You take your
You can only drop concentration of this jutsu as a bonus weapon and infuse chakra into the heels of your feet and
action on your turn. For the duration, if you move more than use the increased power to penetrate whatever is in your
20 feet before making an attack with your weapon, you way. Make two melee taijutsu attacks against up to two
increase your critical threat range by +1. Your weapons enemies within 5 feet of you dealing your weapons
damage die is also increased by +1. damage + 3d6, you do not add your ability modifier to
damage.
For the duration of this jutsu, melee attacks against
you have a +1 critical threat range. Affected creatures must make a constitution saving
throw having their AC is reduced by 1d4 for each
At Higher Ranks: For each rank you cast this jutsu above successful hit, until the end of your next turn.
C-Rank, increase the cost of this jutsu by 3. If this jutsu is
cast at B-Rank or higher increase the weapons damage die At Higher Ranks: For each rank you cast this jutsu
by +1. If this jutsu is cast at S-Rank, increase the weapons above C-Rank, increase the cost of this jutsu by 3 and the
critical threat range by +1 number of attacks by +1.
EARTH BREAKER FRONT BEHEADING [CHANGED]
Classification: Bukijutsu Classification: Bukijutsu
Rank: C-Rank Rank: C-Rank
Casting Time: 1 Action Casting Time: Bonus Action
Range: Weapon Range (20-foot cube) Range: Touch
Duration: Instant Duration: Instant
Components: W (Melee Bludgeoning), M Components: W (Any), M
Cost: 8 Chakra Cost: Special
Keywords: Bukijutsu Keywords: Bukijutsu
Description: You slam your weapon into the ground with Description: You Flip the grip of your weapon to perform
enough force to upheave the earth. Creatures in a 20- another attack but in the opposite fashion. You
foot cube originating from you must succeed a Dexterity immediately cast the Bukijutsu you previously cast as an
saving throw taking 3d8 bludgeoning damage and is Action this turn, as a bonus action at its base rank. When
knocked prone on a failed save. you do cast a bukijutsu in this way, increase the cost by
+3
If a creature falls prone within your weapons attack
range when you cast this bukijutsu, you may, as a part of FUMA KOTARO’S SKILL [NEW]
casting this jutsu, make a melee taijutsu attack against
the prone target dealing your weapons damage + 2d12 Classification: Bukijutsu
Bludgeoning on a hit. Rank: C-Rank
Casting Time: 1 Action
At Higher Ranks: For each rank you cast this jutsu Range: Weapon Range
above C-Rank, increase the cost of this jutsu by 3 and the Duration: Instant
damage by 1d8 and 1d12 respectively. Components: W (Any Ranged), M
Cost: 8 Chakra
FALLING BLADE [CHANGED] Keywords: Bukijutsu
Description: As a requirement to activate this jutsu, you
Classification: Bukijutsu must currently be in the Throwing Stance.
Rank: C-Rank
Casting Time: 1 Action You begin to embody the legendary shinobi and
Range: 5 Feet tactician Fuma Kotaro. His technique begin to radiate
Duration: Instant from you. Select a number of creatures you can see
Components: W (Melee Slashing), M within range, equal to your proficiency bonus. Make one
Cost: 8 Chakra ranged taijutsu attack against each creature, dealing
Keywords: Bukijutsu, Finisher your weapons damage + 2d12. Additionally, for each
Description: You perform a single Powerful downward successful hit, you gain special resource called Hojo dice
slash that slices through just about everything in your which are D4’s. These dice last until the end of your next
path. Make a melee taijutsu attack with a 1d4 penalty to turn and you can give them to allied creatures which
the attack, because of how obvious your attack angle is. they can choose to use as bonuses to their next attack,
On a hit, you deal your weapons damage + 3d10 and damage or ability check roll. A creature can only ever
inflicting two ranks of the Bleeding Condition. have two dice at a time.
If this jutsu is used as a Finisher, you instead make a
melee taijutsu attack against the target at advantage,
dealing your weapons damage + 4d10 and inflicting 2 ranks
of the Lacerated Condition.
At Higher Ranks: For each rank you cast this jutsu above
C-Rank, increase the cost of this jutsu by 3 and Damage by
1d10.
22
GUAN YU’S LOYALTY [CHANGED] Until the end of your turn, you can target one affected
creature with a Bukijutsu Finisher regardless of range, once
Classification: Bukijutsu per turn, using either an Action or Bonus action, ignoring its
Rank: C-Rank listed casting time.
Casting Time: 1 Action
Range: Weapon Range HEAVENLY PUNISHMENT [CHANGED]
Duration: Instant
Components: W (Melee, Two-Handed or Versatile), M Classification: Bukijutsu
Cost: 8 Chakra Rank: C-Rank
Keywords: Bukijutsu Casting Time: 1 Action
Description: As a requirement to activate this jutsu, you Range: Weapon Range
must currently be in the Polearm Stance. Duration: Instant
Components: W (Any Weapon)
You begin to embody the legendary general and Cost: 9 Chakra
warrior Guan Yu. His essence begins to seep into your Keywords: Bukijutsu
pores and his ferocity and strength becomes yours as Description: You strike with your weapon from as many
you perform a wide and powerful sweep in a circle angles as you can see an opening for. Roll 1d4 + 1. Make a
around yourself. number melee or ranged taijutsu attacks equal to the
result dealing your weapons damage on a hit. These
All creatures in your weapons range originating from attacks cannot score a critical hit.
you, of your choice, must succeed a Dexterity saving
throw taking your weapons damage + 4d12 on a failed At Higher Ranks: For each rank you cast this jutsu
save or half as much on a success, you do not add your above C-Rank increase the cost of this jutsu by 3 and the
ability modifier to damage. size of the die by 1 step. (D4>D6>D8>D10)
Additionally, until the beginning of your next turn, HEAVY METAL
creatures who would enter a space that your weapon can
could reach they suffer a penalty to their attack roll Classification: Bukijutsu
against you equal to your weapons damage die. Rank: C-Rank
Casting Time: 1 Reaction, which you take when you
At Higher Ranks: For each rank you cast this jutsu
above C-Rank increase the cost of this jutsu by 3 and the would take damage.
damage by 1d12. Range: Self
Duration: 1 Round.
GUARDIAN KNIGHT Components: W (Heavy Armor), M
Cost: 9 Chakra
Classification: Bukijutsu Keywords: Bukijutsu
Rank: C-Rank Description: You ensure the armor your wearing is the
Casting Time: 1 Bonus Action most potent thing on the battle field by using its
Range: Self coverage to intercept all incoming damage.
Duration: Concentration, up to 1 minute.
Components: W (Medium or Heavy Armor), M Until the start of your next turn, you have a +5 bonus
Cost: 8 Chakra to AC against the triggering creature, and a +3 bonus to
Keywords: Bukijutsu your AC against all other attacks targeting you.
Description: As a requirement to activate this jutsu, you
must currently be in the Defensive Stance. You cannot Additionally, when you would take damage you reduce
lose concentration of this jutsu as a result of damage. the damage by 5.
You solidify your defenses and reinforce your position. At Higher Ranks: For each rank you cast this jutsu
For the duration, you gain a +1 bonus to AC if wearing above C-Rank increase the cost of this jutsu by 3 and the
Medium Armor and +3 if wearing Heavy Armor. damage you reduce by 3.
Additionally, when you would take damage, you LETHAL AMMO TECHNIQUE
reduce damage by 1d4.
Classification: Bukijutsu
At Higher Ranks: For each rank you cast this jutsu Rank: C-Rank
above C-Rank increase the cost of this jutsu by 3 and the Casting Time: 1 Bonus Action.
damage you reduce by 1d4. Range: Self
Duration: 1 Round.
HEAVEN CUTTER [CHANGED] Components: W (Any, Ammunition), M
Cost: 6 Chakra
Classification: Bukijutsu Keywords: Bukijutsu
Rank: C-Rank Description: You sharpen and increase the weight of
Casting Time: 1 Action your ammunition by using your chakra.
Range: 30 feet
Duration: Instant Until the start of your next turn, ranged weapon
Components: W (Melee Slashing), M attacks you make add 1d4 to both attack and damage
Cost: 8 Chakra rolls.
Keywords: Bukijutsu, Combo
Description: You swipe your weapon upwards with Additionally, if the result of the d20 and d4 is equal to
enough force to create an updraft. This updraft or greater than 20, the attack is treated as a natural 20.
manifests a cylinder of force. You create a 30-foot-high,
and 15-foot-wide cylinder originating from you. At Higher Ranks: For each rank you cast this jutsu
above C-Rank increase the cost of this jutsu by 3 and the
Creatures in this cylinder must make a Strength size of the bonus die by 1 step.
saving throw or be thrown upwards, towards the top of
the cylinder. At the end of your turn, creatures and
objects thrown upwards fall to the ground, landing
prone, taking fall damage, and gaining 1 rank of
weakened until the end of their next turn.
23
LIGHT WEIGHT [CHANGED] MONKEY KINGS ARROGANCE
Classification: Bukijutsu Classification: Bukijutsu
Rank: C-Rank Rank: C-Rank
Casting Time: 1 Bonus Action. Casting Time: 1 Action
Range: Self Range: Weapons Range
Duration: 1 minute. Duration: Instant
Components: W (Light Armor), M Components: W (Melee Bludgeoning), M
Cost: 9 Chakra Cost: 9 Chakra
Keywords: Bukijutsu Keywords: Bukijutsu
Description: You begin to make full use of all of the Description: You spin your weapon around yourself with
mobility and freedom your armor provides. enough force to create updrafts and powerful winds. But all
of the weapon spinning is mostly for show as you then use
For the duration, you gain a +10 bonus to your your weapon to launch your allies like missiles towards a
movement speed, and a 1d6 bonus to all Dexterity ability creature of your choice helping them crash into them.
checks.
Select up to two allied and willing creatures within your
Additionally, you add half of your Armor bonus to your weapons range. They are thrown a number of feet up to 10 x
Dexterity saving throws, rounded down. your Taijutsu ability modifier. If they would end this
movement within 5 feet of a hostile creature, they can spend
If you are ever knocked prone, restrained or grappled, their reaction to cast a Jutsu that requires a melee attack,
this jutsu immediately ends. that has a casting time of 1 Action, targeting the hostile
creature.
At Higher Ranks: For each rank you cast this jutsu
above C-Rank increase the cost of this jutsu by 3 and the Additionally, the creatures you throw gain a bonus to
movement speed bonus by +10. their melee attack roll, equal to your weapons damage die.
MIKIRI COUNTER MONKEY KINGS CUNNING
Classification: Bukijutsu Classification: Bukijutsu
Rank: C-Rank Rank: C-Rank
Casting Time: 1 Reaction, being hit with an attack. Casting Time: 1 Action
Range: Self Range: Weapons Range
Duration: Instant Duration: Instant
Components: W (Any Melee Weapon), M Components: W (Melee Bludgeoning), M
Cost: 9 Chakra Cost: 7 Chakra
Keywords: Bukijutsu Keywords: Bukijutsu
Description: You see a melee attack coming at you and Description: You spin your weapon around in a series of
your body doesn’t allow it to proceed any further. You distracting twirls before you strike as your targets arm and
instinctively use your hand or feet to not only attempt to leg joints disabling their mobility and striking power.
parry the attack, but to also drive the attack into the
ground, getting it stuck and opening the triggering Make two melee taijutsu attacks using your weapon,
creature up to a counter attack. dealing your weapons damage + 2d10.
When you are hit with a melee attack, make a melee If at least two attacks using this jutsu are successful, you
taijutsu attack, if your attack result is higher than the reduce the targets speed by -10 and they have a -1 penalty to
triggering creatures, their attack misses and you make a Strength and Dexterity based Saving throws, ability checks
single melee attack against them dealing your weapons and attack rolls until the end of their next turn.
damage and reducing the creature’s AC by 1d4 until the
start of their turn. At Higher Ranks: For each rank you cast this jutsu
above C-Rank increase the cost of this jutsu by 3, the
If they attacked with a weapon, their weapon falls movement speed penalty by -5 and the saving throw,
from their hands on the ground within their space. ability check and attack roll penalty by -1.
MODERATE REFLEXES MURDEROUS STABBING LINK [CHANGED]
Classification: Bukijutsu Classification: Bukijutsu
Rank: C-Rank Rank: C-Rank
Casting Time: 1 Bonus Action. Casting Time: 1 Action
Range: Self Range: 15 feet.
Duration: 1 minute. Duration: Instant
Components: W (Medium Armor), M Components: W (Melee Piercing)
Cost: 9 Chakra Cost: 8 Chakra
Keywords: Bukijutsu Keywords: Bukijutsu, Finisher, Clash
Description: You begin to make full use of the balance in Description: You perform a series of thrusts with your
mobility and protection your armor provides. weapon with enough force to penetrate steel, sending
powerful piercing shockwaves up to 15 ft in a straight
For the duration, you gain a +10 bonus to your movement line stopping at the first creature hit. Make a melee
speed, and reduce incoming damage by 1d6. taijutsu attack against a target within range, dealing
your weapons damage + 2d10 and gains the bleeding
Additionally, you add half of your Armor bonus to your condition.
Strength saving throws, rounded down.
If this jutsu is used as a Finisher, you instead make a
If you are ever knocked prone, restrained or grappled, this melee taijutsu attack against the target, dealing your
jutsu immediately ends. weapons damage + 4d10 and all creatures in a 15-foot line
behind the target takes damage equal to half of the result.
At Higher Ranks: For each rank you cast this jutsu above
C-Rank increase the cost of this jutsu by 3 and the
movement speed bonus by +5. If this jutsu is cast at A-Rank
or higher, increase the damage reduction by 1d6. If this
jutsu is cast at S-Rank, the damage reduction die increases
by 1 step.
24
MUSASHI’S WILL REAPERS SWING
Classification: Bukijutsu Classification: Bukijutsu
Rank: C-Rank Rank: C-Rank
Casting Time: 1 Action Casting Time: 1 Action
Range: Self Range: Weapons Range
Duration: Concentration, up to 1 minute Duration: Instant
Components: W (Any), M Components: W (Chained Hand Scythe, Scythe or
Cost: 9 Chakra Naginata), M
Keywords: Bukijutsu Cost: 9 Chakra
Description: As a requirement to activate this jutsu, you Keywords: Bukijutsu, Finisher, Clash
must currently be in the Two-Weapon Stance. You cannot Description: As a requirement to activate this jutsu, you
lose concentration on this jutsu as a result of damage. must be targeting a creature who is either; Grappled,
Paralyzed, Prone, Restrained, shocked, slowed, Stunned, or
You roar, releasing a rush of adrenalin throughout Unconscious.
your body. For the duration, when you take the attack
action you gain an additional weapon attack. You swing your blade with such ferocity that the air
and other materials or objects in its path doesn’t
Additionally, if you cast a Bukijutsu that requires you recognize that it’s been slashed.
to make two or more attacks, you make 1 additional
attack. Make a melee taijutsu attack, dealing your weapons
damage + 8d4.
NOBUNAGA’S FURY
If this jutsu is used as a Finisher, this jutsu gain a +1
Classification: Bukijutsu bonus to its critical threat range and you instead deal
Rank: C-Rank your weapons damage + 8d6.
Casting Time: 1 Action
Range: Weapons Range At Higher Ranks: For each rank you cast this jutsu
Duration: Instant above C-Rank increase the cost of this jutsu by 3 and the
Components: W (Any Two-Handed), M damage by 1d4 or 1d6 respectively. If this jutsu is cast at
Cost: 8 Chakra S-Rank, increase the bonus damage die by 1 step.
Keywords: Bukijutsu
Description: As a requirement to activate this jutsu, you SHOCKWAVE SLASH
must currently be in the Great Weapon Stance.
Classification: Bukijutsu
Your eyes glaze over with a blood fueled fury, for but a Rank: C-Rank
moment. Casting Time: 1 Action
Range: 30ft
Make one melee taijutsu attack using your weapon, Duration: Instant
dealing your weapons damage + 4d8, rerolling all 1’s and Components: W (Melee Slashing), CM
2’s, taking the second result even if it is a 1 or 2. Cost: 7 Chakra
Keywords: Bukijutsu, Finisher, Clash
Additionally, if you score a critical hit with this attack Description: You coat the ends of your weapon in chakra
you add your level to the damage dealt. before swinging and creating a crescent shaped wave of
super sharp chakra that cuts through all enemies in its
NOBUNAGA’S RAGE path. Targets in a 30-foot line that’s 5-feet wide must
succeed a Dexterity saving throw, taking 6d4 slashing
Classification: Bukijutsu damage on a failed save, or half as much on a successful
Rank: C-Rank one.
Casting Time: 1 Action
Range: Weapons Range If this jutsu is used as a Finisher, targets in a 30 foot long,
Duration: Instant 5-foot-wide line must succeed a Dexterity saving throw,
Components: W (Any Heavy), M taking your weapons damage + 6d6. Additionally, the
Cost: 8 Chakra creature whom can be targeted with a finisher, makes this
Keywords: Bukijutsu save at disadvantage.
Description: As a requirement to activate this jutsu, you
must currently be in the Heavy Weapon Stance. At Higher Ranks: For each rank you cast this jutsu
above C-Rank, increase the cost of this jutsu by 3 and
Your eyes glaze over with a blood fueled rage, for but a Damage by 2d4 or 2d6 respectively.
moment.
Select one creature you can see within your weapons
range, as you swipe it towards them with such speed and
ferocity that the ground, air, and even water crackles and
ignites from the force of your attack alone.
You can choose to either make a melee taijutsu attack
using the weapon or force the creature to make a
Strength saving throw.
If you make a melee taijutsu attack, on a hit, you deal
your weapons damage + 8d6
The select creature must succeed a Strength saving
throw taking your weapons damage +6d6 on a failed
save or half as much on a successful save.
At Higher Ranks: For each rank you cast this jutsu
above C-Rank increase the cost of this jutsu by 3 and the
damage by 1d6.
25
TAMETOMO’S ACCURACY TORIYAMA’S GENIUS
Classification: Bukijutsu Classification: Bukijutsu
Rank: C-Rank Rank: C-Rank
Casting Time: 1 Action Casting Time: 1 Bonus action.
Range: Weapons Range Range: Self
Duration: 1 Round Duration: Concentration, up to 1 minute
Components: W (Any Ranged), M Components: W (Any), M
Cost: 9 Chakra Cost: 6 Chakra
Keywords: Bukijutsu Keywords: Bukijutsu
Description: As a requirement to activate this jutsu, you Description: Your mind begins to wander as you begin to
must be in the Sharpshooter Stance. fight with pre-choreographed maneuvers you thought of on
the fly.
You make attacks at such odd angles that it becomes
basically impossible to avoid you and you use this For the duration, you can gain the benefit of two Weapon
accuracy to support your allies. Stances. You can switch the weapon stances at will as a bonus
action. You do not need to know the stances in order to gain
When you would see your ally make a ranged attack, their benefits, instead, if you do not know a weapon stance,
you can, as a part of their attack make a ranged taijutsu you can gain its benefits until the end of your next turn, after
attack using your weapon. On a hit, you deal your which you must switch to another stance immediately.
weapons damage and the target must succeed a
Constitution saving throw to resist gaining 3 ranks of When you end this jutsu, you cannot recast it until at least 1
bleeding on a failed save as your shot punctured a vein or minute has passed in which you stress your mind thinking of
artery. different things.
You can only make an attack this way once per turn, TRIPLE WINDMILL BLADES
until the beginning of your next turn.
Classification: Bukijutsu
At Higher Ranks: For each rank you cast this jutsu Rank: C-Rank
above C-Rank increase the cost of this jutsu by 3 and the Casting Time: 1 Action
damage by 1d6. If this jutsu is cast at S-Rank, it scores a Range: 60ft
critical hit on a d20 roll of 16-20. Duration: Instant
Components: W (Thrown property and Battle Wire)
TANUKI’S TRICKERY Cost: 7 Chakra
Keywords: Bukijutsu
Classification: Bukijutsu Description: You launch your prepared weapons into two
Rank: C-Rank different directions intentionally avoiding hitting your target
Casting Time: 1 Reaction, which you take when a then pulling on the battle wire to cause them to avert their
direction and change trajectory. Target Creature has the
creature you can see would make a ranged attack. wires circle them until the weapons land in the ground
Range: 90 Feet locking them into place. Target creature must succeed a
Duration: Instant Dexterity Saving throw or become Restrained. A creature
Components: W (Any Thrown), M restrained by this jutsu can, as an action make a Strength
Cost: 6 Chakra check vs your Taijutsu save DC to escape, ending the
Keywords: Bukijutsu restrained condition. Additionally, restrained creatures
Description: You throw your weapons with such cannot make hand seals.
efficiency and knowledge for how they will hinder your
targets, that you become a major headache on the VERSATILE THOUGHTS
battlefield.
Classification: Bukijutsu
When you would see a hostile creature making a range Rank: C-Rank
attack, you throw your weapon, making a ranged taijutsu Casting Time: 1 Bonus action.
attack. On a hit, you select a new valid target for the attack Range: Self
other that the caster themselves. If a jutsu makes a Duration: Concentration, up to 1 minute
specification in regards to the casters allies or hostile Components: W (Melee Versatile), M
creatures, you ignore that distinction as a part of this jutsu’ s Cost: 7 Chakra
effect. Keywords: Bukijutsu
Description: As a requirement to activate this jutsu, you
TOKUGAWA’S PRIDE must be in the Versatile Stance. You cannot lose
concentration on this jutsu as a result of damage.
Classification: Bukijutsu
Rank: C-Rank Your weapons versatility becomes the focal point of your
Casting Time: 1 Action. fighting style. While you are gaining the benefits of a
Range: Self weapon with the Versatile trait, you increase the weapons
Duration: Concentration, up to 1 Minute damage die 2 steps. If increasing the weapons damage die 2
Components: W (Any Slashing), M steps would make a weapons damage die go beyond a d12, it
Cost: 9 Chakra instead becomes 2d6. (D4>D6>D8>D10>D12>2D6)
Keywords: Bukijutsu
Description: As a requirement to activate this jutsu, you must Additionally, if you would clash with another creature
be in the Blade Stance. while using a Bukijutsu while gaining the benefits of this
jutsu, add your weapons damage die to your clash check
While holding your weapon you begin to acknowledge its result.
beauty and perfection. This fills you with the Pride of
Tokugawa.
When you cast this jutsu, your amazement with your
blades sharpness doesn’t end there. Every two successful
taijutsu attacks made with your weapon increases its critical
threat range by +1 until the end of each of your turns.
26
YASUKE’S LEGACY [NEW] AMPUTATION PUNISHMENT
Classification: Bukijutsu Classification: Bukijutsu
Rank: C-Rank Rank: B-Rank
Casting Time: 1 Action. Casting Time: 1 Action
Range: Self Range: Weapons Range
Duration: Concentration, up to 1 minute Duration: Instant
Components: W (Any), M Components: W (Chained Hand Scythe, Hand Scythe,
Cost: 7 Chakra Scythe), M
Keywords: Bukijutsu Cost: 12 Chakra
Description: As a requirement to activate this jutsu, you Keywords: Bukijutsu
must be in the Equilibrium Stance. You cannot lose Description: You leap over your opponent while hooking
concentration on this jutsu as a result of damage. your blade being an enemy’s limbs and pulling violently
to sever them. Make a melee taijutsu attack, dealing your
Your weapon is equal parts a tool, an extension of your weapons damage + 4d8 and the target must succeed a
body and your true self. You take a stance reminiscent of the Dexterity saving throw. On a failed save the target loses
legendary Samurai Yasuke, in which you gain a +1 bonus to mobility and function in one of their arms being unable
all of your saving throws, +1 bonus to your Bukijutsu’s to hold things, form handseals or manipulate objects
critical threat range and your weapons gain the reach with it until they complete a rest.
property, if they did not already.
A jutsu that removes conditions, cast at C-Rank or
Additionally, if you would clash with another creature Higher can heal the targets arm(s), granting it mobility
while using a Bukijutsu while gaining the benefits of this and function.
jutsu, add your weapons damage die to your clash check
result. If a creature has both arms disabled by this jutsu, and
would have an arm disabled for the second time, they
YOICHI’S FOCUS make a constitution saving throw. On a failed save, one
of their arms is amputated.
Classification: Bukijutsu
Rank: C-Rank ARROW RAIN
Casting Time: 1 Action.
Range: Weapon Range Classification: Bukijutsu
Duration: Instant Rank: B-Rank
Components: W (Any Ranged), M Casting Time: 1 Action
Cost: 7 Chakra Range: Weapon Range
Keywords: Bukijutsu Duration: Instant
Description: You focus your mind and eyes on a target of Components: W (Any Bow), M
your choice. Cost: 11 Chakra
Keywords: Bukijutsu
Make a ranged weapon attack, targeting one creature you Description: When you cast this jutsu you must spend one
can see dealing your weapons damage. This attack has a +1 ammunition stack.
bonus to critical threat range. If you score a critical hit with
this attack, you multiply your weapons damage die by 3. You knock as many arrow or bolts into your bow and
fire them in an arc that then begin to raid down
At Higher Ranks: For each rank you cast this jutsu above completely overwhelming all within range.
C-Rank increase the cost of this jutsu by 3. If you cast this
jutsu at A-Rank and score a critical hit, you multiply your Select a space you can see within range. All creatures
weapons damage die by 4. within 30 feet of the select space, who are not under total
cover from a structure must make a Dexterity saving
B-RANK: throw, taking your weapons damage + 6d8.
1-STRIKE PIERCING BLOW Creatures who fail their saving throw by 5 or more are
pinned to the ground, being knocked prone and
Classification: Bukijutsu restrained. A creature restrained in this way can spend
Rank: B-Rank their action to make a Strength (Athletic) check vs your
Casting Time: 1 Action Taijutsu save DC to escape, ending the restrained
Range: Weapons Range condition.
Duration: Instant
Components: W (Melee Piercing), M At Higher Ranks: For each rank you cast this jutsu
Cost: 14 Chakra above B-Rank increase the cost of this jutsu by 3 and the
Keywords: Bukijutsu, Clash damage by 1d8.
Description: You put your utmost focus behind a single
strike with your piercing weapon, meant to end the fight
in that very instant. Make a melee taijutsu Attack,
dealing 5d8 Piercing Damage and forcing the target
creature to make a constitution saving throw, being
Paralyzed on a failed save until the end of the next turn.
At Higher Ranks: For each rank you cast this jutsu
above B-Rank, increase the cost of this jutsu by 3 and
Damage by 1d8.
27
BLADE HEART [CHANGED] BREATH OF DUST: PEACEKEEPER [NEW]
Classification: Bukijutsu Classification: Bukijutsu
Rank: B-Rank Rank: B-Rank
Casting Time: 1 Action Casting Time: 1 Action
Range: Self Range: Weapons Range
Duration: 1 Minute Duration: Instant
Components: W (Any Slashing), M Components: CM, W (Any Ranged), M
Cost: 11 Chakra Cost: 12 Chakra
Keywords: Bukijutsu Keywords: Bukijutsu, Finisher, Clash, Earth Release
Description: As a requirement to activate this jutsu, you Description: You begin to collect and manifest earth
must be in the Blade Stance. release chakra until it laces the striking portion of your
weapon. The earth release chakra begins to magnify the
Your heart and your blade become one. While you are weight and striking power of your attacks allowing you
benefiting from your blade stance, you can assume your crush anything in your path is little difficulty.
parrying stance, as a reaction to taking damage, in
addition to a bonus action and when you assume a Select one creature you can see within range as you
parrying stance, you gain a +3 bonus to your AC unless fire multiple attacks into the air and quickly quadruple
you are disarmed, instead of a +2 the weight of your attacks causing them to fall back to
the earth while homing in on them. Make 2 ranged
Additionally, when you score a critical hit using your taijutsu attacks, dealing four times your weapons
weapon with a weapon or taijutsu attack, the target damage die in earth damage.
gains 1 rank of lacerated.
A creature you hit with 2 or more attacks using this
BREATH OF ASH: DUST [NEW] jutsu must succeed a Constitution saving throw as you
disable one of their legs (your choice) on a failed save. A
Classification: Bukijutsu creature with a disabled leg in this way cannot move
Rank: B-Rank effectively, causing them to be unable to cast jutsu with a
Casting Time: 1 Action. Mobility (M) component, Dash, dodge, disengage or
Range: Self (60-foot line) move while prone. A jutsu which removes conditions
Duration: Instant cast at B-Rank or higher can restore the disabled leg.
Components: CM, W (Any Ranged), M
Cost: 13 Chakra If this jutsu is used as a Finisher, you instead deal five
Keywords: Bukijutsu, Finisher, Clash, Fire Release times your weapons damage die in earth damage.
Description: You begin to collect and manifest fire
release chakra until it laces the striking portion of your If this jutsu is used as a Finisher after you previously
weapon. The fire release chakra begins to transform into cast a Bukijutsu with the Earth Release keyword during
gouts of ash and smoke that erupt off of you, and your the same turn, you instead deal six times your weapons
weapon with a glorious and wrathful flickering. damage die in earth damage.
Select a creature you can see within range. You fire in a At Higher Ranks: For each rank you cast this jutsu
straight line towards them. All creatures in a straight above B-Rank increase the cost of this jutsu by 3 and the
line, 10 feet wide, between you and the target becomes damage by 1 damage die.
the target of this attack.
Make one ranged taijutsu attack. All creatures whose
space your line passes through become the target of this
attack comparing their AC vs your attack result. On a
successful attack you deal your weapons damage+8d4+8
Fire Damage. If you score a critical hit with this attack,
only one creature of your choice suffers the effects of a
critical hit.
If this jutsu is used as a Finisher, you instead deal your
weapons damage + 10d4+10 fire damage.
If this jutsu is used as a Finisher after you previously
cast a Bukijutsu with the Fire Release keyword during
the same turn, you instead deal your weapons damage +
12d4+12 fire damage, and your attack has a +1 bonus to
its critical threat range.
At Higher Ranks: For each rank you cast this jutsu
above B-Rank increase the cost of this jutsu by 3 and the
damage by 1d4+1. If this jutsu is cast at S-Rank, if you
score a critical hit with this attack, all creatures suffer
the effects of the critical hit.
28
BREATH OF EARTH: JUSTICE [CHANGED] failed save, or half as much damage and no further
effects on a success.
Classification: Bukijutsu
Rank: B-Rank If this jutsu is used as a Finisher after you previously
Casting Time: 1 Action cast a Bukijutsu with the Sensory keyword, you instead
Range: Weapons Range deal your weapons damage + 7d8 force damage, being
Duration: Instant knocked prone, blinded and deafened for 1 minute, and
Components: CM, W (Any Melee), M dazed on a failed save, or half as much damage and no
Cost: 13 Chakra further effects on a success.
Keywords: Bukijutsu, Finisher, Clash, Earth Release
Description: You begin to collect and manifest earth At Higher Ranks: For each rank you cast this jutsu
release chakra until it laces the striking portion of your above B-Rank increase the cost of this jutsu by 3 and the
weapon. The earth release chakra begins to magnify the damage by 1d8.
weight and striking power of your attacks allowing you
crush anything in your path is little difficulty. You utilize a BREATH OF ENOKI: ERADICATE [NEW]
powerful barrage of strikes from a series of differing angles
doing great damage. Classification: Bukijutsu
Rank: B-Rank
Select one creature you can see within range as you Casting Time: 1 Action.
strike with a flurry of weapon attacks followed by Range: Weapon Range
manifestations of earth release chakra of your design. Duration: Instant
Make 2 melee taijutsu attacks using your weapon, Components: CM, W (Any Ranged), M
dealing your weapons damage + 2d8 earth damage. Cost: 14 Chakra
Keywords: Bukijutsu, Medical, Clash, Finisher
A creature you hit with 2 or more attacks using this Description: You begin to collect and manifest medical
jutsu must succeed a Constitution saving throw as you chakra until it laces the striking portion of your weapon.
disable one of their arms (your choice) on a failed save. A The medical chakra begins to cause your weapon to glow
creature with a disabled arm in this way cannot use that with a soft pink hue.
arm to wield weapons, fulfill jutsu hand seals (HS)
requirements or grapple for the next minute. A jutsu Select a creature you can see within range as you
which removes conditions cast at B-Rank or higher can release waves of medical chakra following the same
restore the disabled arm. concepts of chakra scalpels into each of your attacks.
If this jutsu is used as a Finisher, you instead deal your Make 3 ranged taijutsu attack with your weapon,
weapons damage + 3d8 earth damage. dealing your weapons damage + 3d4 poison damage, you
do not add your ability modifier to the damage dealt. You
If this jutsu is used as a Finisher after you previously can make these attacks at different creatures or all at the
cast a Bukijutsu with the Earth Release keyword during same one.
the same turn, you instead deal your weapons damage +
4d8 earth damage. When a creature takes poison damage from this jutsu,
they must make a Constitution saving throw, gaining 1
At Higher Ranks: For each rank you cast this jutsu rank of Envenomed, Corroded and Weakened. A creature
above B-Rank increase the cost of this jutsu by 3 and the who takes poison damage from this jutsu more than
damage by 1d8. once, repeats the saving throw at a stacking -1 penalty to
their Constitution saving throw for each subsequent
BREATH OF ECHO: CRESCENDO [NEW] successful attack.
Classification: Bukijutsu If this jutsu is used as a Finisher, you instead deal your
Rank: B-Rank weapons damage + 4d4 poison damage and creatures
Casting Time: 1 Action suffer a stacking -2 penalty to their saves.
Range: Special
Duration: Instant If this jutsu is used as a Finisher after you previously
Components: CM, W (Any Ranged), NT (Any explosive cast a Bukijutsu with the Medical keyword during the
tool), M same turn, you instead deal your weapons damage + 5d4
Cost: 13 Chakra poison damage and creatures suffer a stacking -1d4
Keywords: Bukijutsu, Clash, Finisher, Sensory penalty to their saves.
Description: You begin to collect and manifest chakra until
it manifest into the shape of a sound note of your choice, At Higher Ranks: For each rank you cast this jutsu
hovering over your eyes as you begin to listen to all of the above B-Rank increase the cost of this jutsu by 3 and the
sounds created as a result of battle. You then throw a large damage by 1d4.
number of explosive tools into the air at different,
intentional points. You then fire dozens of shots through
them by creating an unstopping wave of explosions that
follow your attack.
All creatures of your choice in a 5-foot wide, 30-foot
line originating from you must succeed a Dexterity
saving throw, taking your weapons damage + 3d8 force
damage, being knocked prone, blinded and deafened for
1 minute, and dazed on a failed save, or half as much
damage and no further effects on a success. A blinded
and deafened creature can make a constitution saving
throw at the end of each of their turns to end these
effects on them on a success.
If this jutsu is used as a Finisher, you instead deal your
weapons damage + 5d8 force damage, being knocked
prone, blinded and deafened for 1 minute, and dazed on a
29
BREATH OF FLAME: RENGOKU [CHANGED] the same turn, you instead deal your weapons damage +
9d6 cold damage.
Classification: Bukijutsu
Rank: B-Rank At Higher Ranks: For each rank you cast this jutsu
Casting Time: 1 Action. above B-Rank increase the cost of this jutsu by 3 and the
Range: Self (60-foot line) damage by 1d6, and the number of creatures you can
Duration: Instant target by +1.
Components: CM, W (Any Melee), M
Cost: 13 Chakra BREATH OF ROSE: FUTILITY [CHANGED]
Keywords: Bukijutsu, Finisher, Clash, Fire Release
Description: You begin to collect and manifest fire Classification: Bukijutsu
release chakra until it laces the striking portion of your Rank: B-Rank
weapon. The fire release chakra begins to transform into Casting Time: 1 Action.
gouts of flame that erupt off of you, and your weapon Range: Weapons Range
with a glorious and wrathful flickering. Duration: Instant
Components: CM, W (Any Melee), M
Select a space you can see within range that passes Cost: 13 Chakra
through one or more creatures in a 10-foot wide, 60- Keywords: Bukijutsu, Finisher, Clash, Medical
foot-long line, originating from you. Description: You begin to collect and manifest medical
chakra until it laces the striking portion of your weapon.
You move to a space at the end of this line that can The medical chakra begins to create a visage of a poisonous
hold you leaving behind a bright, powerful and burning flowers as your move your weapon.
gout of flame in your wake. Make one melee taijutsu
attack. All creatures whose space your line passes Select one create you can see within range you begin to
through become the target of this attack comparing their move around them, imitating the movements of a
AC vs your attack result. On a successful attack you deal throned stem striking them with each passing gesture.
your weapons damage + 7d6 Fire Damage. If you score a
critical hit with this attack, only one creature, of your Make three melee taijutsu attack with your weapon,
choice suffers the effects of a critical hit. dealing your weapons damage + 1d6 poison damage, you
do not add your ability modifier to the damage dealt.
If this jutsu is used as a Finisher, you instead deal your
weapons damage + 9d6 fire damage. A creature who you successfully hit with at least one
attack granted by this jutsu, must succeed a Constitution
If this jutsu is used as a Finisher after you previously saving throw gaining 1 rank of lacerated and envenomed
cast a Bukijutsu with the Fire Release keyword during on a failed save.
the same turn, you instead deal your weapons damage +
11d6 fire damage, and your attack has a +1 bonus to its If this jutsu is used as a Finisher, you instead deal your
critical threat range. weapons damage + 2d6 poison damage and creatures
who fail their save gain 2 ranks of lacerated, envenomed
At Higher Ranks: For each rank you cast this jutsu and corroded.
above B-Rank increase the cost of this jutsu by 3 and the
damage by 1d6. If this jutsu is cast at S-Rank, if you If this jutsu is used as a Finisher after you previously
score a critical hit with this attack, all creatures suffer cast a Bukijutsu with the Medical keyword during the
the effects of the critical hit. same turn, you instead deal your weapons damage + 3d6
poison damage and creatures who fail their save gain 3
BREATH OF RAIN: DOWNPOUR [NEW] rank of lacerated, envenomed, corroded and weakened.
Classification: Bukijutsu At Higher Ranks: For each rank you cast this jutsu
Rank: B-Rank above B-Rank increase the cost of this jutsu by 3 and the
Casting Time: 1 Action damage by 1d6.
Range: Weapon Range
Duration: Instant
Components: CM, W (Any Range), M
Cost: 13 Chakra
Keywords: Bukijutsu, Finisher, Clash, Water Release
Description: You begin to collect and manifest water
release chakra until it laces the striking portion of your
weapon. The water release chakra begins to transform into
streams of water, capable of being seen and felt as you fire
a single shot into the sky, which then scatters and rains
downs an innumerable number of beasts made of water
onto creatures of your choice.
Select a number of creatures you can see within range
equal to your proficiency bonus, as you fire your attack
into the air. Make one ranged taijutsu attacks using your
weapon comparing the result to each targets AC. On a
successful hit, you deal your weapons damage + 5d6 cold
damage. If any target has any ranks of the chilled, or are
Dazed, you make your attacks at advantage. If you score
a critical hit with this attack, only one creature, of your
choice suffers the effects of a critical hit.
If this jutsu is used as a Finisher, you instead deal your
weapons damage + 7d6 cold damage.
If this jutsu is used as a Finisher after you previously
cast a Bukijutsu with the Water Release keyword during
30
BREATH OF SKIES: TWISTER [NEW] saving throw at the end of each of their turns to end
these effects on them on a success.
Classification: Bukijutsu
Rank: B-Rank If this jutsu is used as a Finisher, you instead deal your
Casting Time: 1 Action weapons damage + 4d10 force damage, being knocked
Range: Self (30-foot line) prone, blinded and deafened for 1 minute, and dazed on a
Duration: Instant failed save, or half as much damage and no further
Components: CM, W (Any), M effects on a success.
Cost: 13 Chakra
Keywords: Bukijutsu, Wind Release, Clash, Finisher If this jutsu is used as a Finisher after you previously
Description: You begin to collect and manifest wind release cast a Bukijutsu with the Sensory keyword, you instead
chakra until it laces the striking portion of your weapon. deal your weapons damage + 5d10 force damage, being
The wind release chakra begins to spiral around the user’s knocked prone, blinded and deafened for 1 minute, and
weapon creating whipping torrents of wind. You you’re dazed on a failed save, or half as much damage and no
your attack, like a corkscrew, rotating it in drill like further effects on a success.
motion, allowing the wind Release to create a massive and
powerful spiraling funnel. At Higher Ranks: For each rank you cast this jutsu
above B-Rank increase the cost of this jutsu by 3 and the
All creatures of your choice in a 5-foot wide, 30-foot damage by 1d10.
line originating from you must succeed a Dexterity
saving throw, taking your weapons damage + 8d4 wind BREATH OF SPARKS: OVERLOAD [NEW]
damage and 1 ranks of lacerated on a failed save or half
as much and no ranks of lacerated on a success. Classification: Bukijutsu
Rank: B-Rank
If this jutsu is used as a Finisher, all creatures of your Casting Time: 1 Action
choice in a 10-foot wide, 30-foot line originating from Range: Double Weapon Range
you must succeed a Dexterity saving throw, instead Duration: Instant
dealing your weapons damage + 10d4 wind damage and Components: CM, W (Any Ranged), M
2 ranks of lacerated on a failed save and half as much and Cost: 13 Chakra
no ranks of lacerated on a success. Keywords: Bukijutsu, Finisher, Clash, Lightning Release
Description: You begin to collect and manifest lightning
If this jutsu is used as a Finisher after you previously release chakra until it laces the striking portion of your
cast a Bukijutsu with the Wind Release keyword during weapon. The lightning release chakra begins to collect and
the same turn, all creatures of your choice in a 15-foot spark off of your weapon and body with violent jolts. You
wide, 30-foot line originating from you must succeed a prepare for a powerful singular shot as your lightning
Dexterity saving throw, instead dealing your weapons follows behind your attack in the image of a beast of your
damage + 12d4 wind damage and 3 ranks of lacerated on description.
a failed save and half as much damage and ranks of
bleeding on a success. Select one creature you can see within range. Make
one ranged taijutsu attacks, dealing your weapons
At Higher Ranks: For each rank you cast this jutsu damage + 3d10 lightning damage. If the target has any
above B-Rank increase the cost of this jutsu by 3 and the ranks of the Shocked condition, you make your attacks at
damage by 1d4. advantage. If your beats the creatures AC by 10 or more,
the creature cannot take a reaction until the end of the
BREATH OF SOUND: PERFORMANCE [NEW] current turn, and you ignore any damage reduction they
are benefiting from.
Classification: Bukijutsu
Rank: B-Rank If this jutsu is used as a Finisher, you instead deal your
Casting Time: 1 Action weapons damage + 5d10 lightning.
Range: Special
Duration: Instant If this jutsu is used as a Finisher after you previously
Components: CM, W (Any Melee), NT (Any explosive tool), cast a Bukijutsu with the Lightning Release keyword
M during the same turn, you instead deal your weapons
Cost: 13 Chakra damage + 7d10 lighting damage.
Keywords: Bukijutsu, Clash, Finisher, Sensory
Description: You begin to collect and manifest chakra until At Higher Ranks: For each rank you cast this jutsu
it manifest into the shape of a sound note of your choice, above B-Rank increase the cost of this jutsu by 3 and the
hovering over your eyes as you begin to listen to all of the damage by 1d10.
sounds created as a result of battle. You then throw a large
number of explosive tools into the air at different,
intentional points. You then sprint through them attack
each one as you pass by creating an unstopping wave of
explosions that follow you as you attack anyone in your
way.
Select a space you can see within range, that passes
through one or more creatures in a 5-foot wide, 60-
foot-long line, originating from you. You move into a
space adjacent to the end of that line, that can hold you,
leaving behind a festival of explosions and light. All
creatures who your line would pass through must make a
Dexterity saving throw, taking your weapons damage +
3d10 force damage, being knocked prone, blinded and
deafened for 1 minute, and dazed on a failed save, or half
as much damage and no further effects on a success. A
blinded and deafened creature can make a constitution
31
BREATH OF THUNDER: KAMI [CHANGED] damage by 1d8, and the number of creatures you can
target by +1.
Classification: Bukijutsu
Rank: B-Rank BREATH OF WIND: GUSTS [CHANGED]
Casting Time: 1 Action
Range: Double Movement Speed Classification: Bukijutsu
Duration: Instant Rank: B-Rank
Components: CM, W (Any Melee), M Casting Time: 1 Action
Cost: 13 Chakra Range: Self (30-foot line)
Keywords: Bukijutsu, Finisher, Clash, Lightning Release Duration: Instant
Description: You begin to collect and manifest lightning Components: CM, W (Any Melee), M
release chakra until it laces the striking portion of your Cost: 13 Chakra
weapon. The lightning release chakra begins to collect and Keywords: Bukijutsu, Wind Release, Clash, Finisher
spark off of your weapon and body with violent jolts. You Description: You begin to collect and manifest wind release
prepare for a powerful singular forward slash as your chakra until it laces the striking portion of your weapon.
lightning follows behind you in the image of a beast of your The wind release chakra begins to spiral around the user’s
description. weapon creating whipping torrents of wind. You spin
sideways, rotating your body in an uppercut motion,
Select one creature you can see within range. Move allowing the wind Release to create a massive and powerful
yourself into a space adjacent to the chosen creature that arcing slash.
can hold you. Make one melee taijutsu attacks using your
weapon, dealing your weapons damage + 3d12 lightning All creatures of your choice in a 5-foot wide, 30-foot
damage. If the target has any ranks of the Shocked line originating from you must succeed a Dexterity
condition, you make your attacks at advantage. If your saving throw, taking your weapons damage + 4d6 wind
beats the creatures AC by 10 or more, the creature cannot damage and 1 ranks of bleeding on a failed save or half as
take a reaction until the end of the current turn, and you much and no ranks of lacerated on a success.
ignore any damage reduction they are benefiting from.
If this jutsu is used as a Finisher, all creatures of your
If this jutsu is used as a Finisher, you instead deal your choice in a 10-foot wide, 30-foot line originating from
weapons damage + 5d12 lightning. you must succeed a Dexterity saving throw, instead
dealing your weapons damage + 6d6 wind damage and 2
If this jutsu is used as a Finisher after you previously ranks of lacerated on a failed save and half as much and
cast a Bukijutsu with the Lightning Release keyword no additional effects on a success.
during the same turn, you instead deal your weapons
damage + 7d12 lighting damage. If this jutsu is used as a Finisher after you previously
cast a Bukijutsu with the Wind Release keyword during
At Higher Ranks: For each rank you cast this jutsu the same turn, all creatures of your choice in a 15-foot
above B-Rank increase the cost of this jutsu by 3 and the wide, 30-foot line originating from you must succeed a
damage by 1d12. Dexterity saving throw, instead dealing your weapons
damage + 8d6 wind damage and 3 ranks of lacerated on a
BREATH OF WATER: FLUX failed save and half as much damage and no lacerated on
a success.
Classification: Bukijutsu
Rank: B-Rank At Higher Ranks: For each rank you cast this jutsu
Casting Time: 1 Action above B-Rank increase the cost of this jutsu by 3 and the
Range: Movement Speed damage by 1d6.
Duration: Instant
Components: CM, W (Any Melee), M COMBO VAULT [CHANGED]
Cost: 13 Chakra
Keywords: Bukijutsu, Finisher, Clash, Water Release Classification: Bukijutsu
Description: You begin to collect and manifest water Rank: B-Rank
release chakra until it laces the striking portion of your Casting Time: 1 Bonus Action
weapon. The water release chakra begins to transform into Range: Weapons Range
streams of water, capable of being seen and felt as you Duration: Instant
perform a series of continuous flowing attacks that begin Components: W (Any Weapon), M
to manifest a powerful dragon made of water that collapses Cost: 12 Chakra
on top your target. Keywords: Bukijutsu, Combo
Description: You leap over your opponent landing behind
Select a number of creatures you can see within range them then quickly dash back to your previous position.
equal to your proficiency bonus. Move yourself into a Striking the enemy as you pass by. Make two taijutsu
space adjacent to the last creature chosen that can hold attacks with your weapon dealing your weapons damage
you. Make one melee taijutsu attacks using your weapon on each hit.
comparing the result to each targets AC. On a successful
hit, you deal your weapons damage + 5d8 cold damage. If For each successful hit you make using this jutsu, you
any target has any ranks of the chilled, or are Dazed, you gain a +1d4 to hit on your next bukijutsu cast this turn.
make your attacks at advantage. If you score a critical hit
with this attack, only one creature, of your choice suffers Until the end of your turn, you can target one affected
the effects of a critical hit. creature with a Bukijutsu Finisher regardless of range,
once per turn, using either an Action or Bonus action,
If this jutsu is used as a Finisher, you instead deal your ignoring its listed casting time.
weapons damage + 7d8 cold damage.
If this jutsu is used as a Finisher after you previously
cast a Bukijutsu with the Water Release keyword during
the same turn, you instead deal your weapons damage +
9d8 cold damage.
At Higher Ranks: For each rank you cast this jutsu
above B-Rank increase the cost of this jutsu by 3 and the
32
COUNTER-STRIKE DANCE PERFORMANCE: THIRD STEP
[CHANGED]
Classification: Bukijutsu
Rank: B-Rank Classification: Bukijutsu
Casting Time: Reaction, to being targeted for an attack. Rank: B-Rank
Range: 5 Feet Casting Time: 1 Action
Duration: Instant Range: Self (15-foot Cube)
Components: W (Any Melee Weapon), M Duration: Instant
Cost: 11 Chakra Components: W (Any Melee), M
Keywords: Bukijutsu, Combo Cost: 14 Chakra
Description: As a Reaction to being attacked, you take it Keywords: Bukijutsu, Finisher
head on in an attempt to lock the opponent in front of Description: You spin, stopping in a wide slash. Each
you, preventing them from dodging. You take the creature in a 15-foot cube originating from you must
maximum possible damage from the attack that you were make a Dexterity saving throw. On a failed save, a
targeted with. creature takes your weapon’s damage + 4d10 and is
stunned until the end of your next turn. On a successful
Immediately after you take the damage, you are able to save, a creature takes half as much damage and is not
cast 1 bukijutsu with the Casting time of 1 Action or Bonus stunned.
Action at no additional chakra cost of B-Rank or lower.
If this jutsu is used as a Finisher, a creature instead
Until the end of your turn, you can target one affected takes your weapon’s damage + 6d10 and is paralyzed
creature with a Bukijutsu Finisher regardless of range, until the beginning of their next turn on a failed save,
once per turn, using either an Action or Bonus action, and only takes half as much damage and is not paralyzed
ignoring its listed casting time. on a successful one.
CRUSHING HEART At Higher Ranks: For each rank you cast this jutsu
above B-Rank increase the cost of this jutsu by 3 and the
Classification: Bukijutsu damage by 1d10.
Rank: B-Rank
Casting Time: 1 Action DEFENSIVE HEART
Range: Self
Duration: 1 Minute Classification: Bukijutsu
Components: W (Any Bludgeoning), M Rank: B-Rank
Cost: 10 Chakra Casting Time: 1 Action
Keywords: Bukijutsu Range: Self
Description: As a requirement to activate this jutsu, you Duration: Concentration, up to 1 Minute
must be in the Crushing Stance. Components: W (Medium or Heavy Armor), M
Cost: 10 Chakra
Your heart and your bludgeon become one. While you Keywords: Bukijutsu
are benefiting from your crushing stance, when you Description: As a requirement to activate this jutsu, you
would force a hostile creature to make a Strength saving must be in the Defensive weapon stance and you cannot
throw or ability check to resist a feature, effect or jutsu lose concentration on this jutsu as a result of damage.
you cast, you may roll your weapons damage die, reducing
half the result from their save (Min 1.). Your heart and armor become one. While you are
benefiting from your defensive weapon stance, when
You can spend a bonus action on each of your turns to you would be forces to make a Strength, Dexterity or
Ready an Action, which can only be used to make a melee Constitution saving throw against an effect that deals
weapon attack or cast a Bukijutsu that your weapon can damage, you may 1/3rd of your armors original bulk to
act as a component for of D-Rank. This Readied action is your saving throw.
triggered when a hostile creature would trigger an attack
of opportunity. You have advantage on this jutsu’s or DUELING HEART
weapon attacks, attack roll.
Classification: Bukijutsu
Rank: B-Rank
Casting Time: 1 Action
Range: Self
Duration: Concentration, up to 1 Minute
Components: W (Any melee), M
Cost: 10 Chakra
Keywords: Bukijutsu
Description: As a requirement to activate this jutsu, you
must be in the Dueling Mastery weapon stance and you
cannot lose concentration on this jutsu as a result of
damage.
Your attacks made with haste, using effects from the
Dueling Mastery weapon stance, you no longer need to
make your attacks without the aid of proficiency, instead
making your attacks normally, but still dealing
additional damage equal to your proficiency bonus on a
hit.
Additionally, when a creature hits you with a melee
attack, if you spend your reaction to add your proficiency
bonus to your AC, you also can immediately make a
weapon attack as a part of the same reaction adding your
proficiency to the damage dealt.
33
EARTH SPIDER SEWING FLYING SWALLOW: FLURRY GUARD
Classification: Bukijutsu Classification: Bukijutsu
Rank: B-Rank Rank: B-Rank
Casting Time: 10 Minutes Casting Time: 1 Reaction, which you take when you
Range: 60-foot cube
Duration: 1 Hour would take damage.
Components: W (Battle Wire), M Range: Weapon Range
Cost: 13 Chakra Duration: Instant
Keywords: Bukijutsu Components: W (Any Melee), M
Description: You lace an area with razor sharp wires less Cost: 11 Chakra
than a foot above ground level. Trapping, damaging, and Keywords: Bukijutsu
hindering all creatures who aren’t aware of them or their Description: As a part of the activation of this jutsu, you
locations exactly. For the duration, select a space the size must have a weapon in both hands that meet this
of a 60-foot cube to fill with razor sharp wires. Select Bukijutsu’ s component requirements.
creatures that you can see to be unaffected by this jutsu.
You raise both of your weapons blocking an incoming
For the duration, creatures who enter the radius of flurry of attacks with a powerful guarded stance.
this jutsu move as if the area this jutsu inhabits is
difficult terrain. You gain a +3 bonus to your AC against the triggering
attacking creature. Thereafter, until the end of the
Creatures who cast Jutsu with a Mobility (M) current turn, you gain a +1 bonus to AC each time you are
component, must succeed a Dexterity saving throw targeted by the same creature with an attack.
being restrained by the wires as they get wrapped up
inside of them on a failed save. At the conclusion of the triggering creatures attack
action, jutsu casting or feature/trait effect, you
Creatures who make weapon attacks must succeed a immediately send all of that built up defense back at
Strength saving throw, having their weapon caught on a them. Make two melee taijutsu attacks, attacking once
wire and being unable to complete the attack on a failed with each weapon, dealing your weapons damage + 4d6
save. + the Total AC bonus gained as a result of this jutsu.
ECLIPSE At Higher Ranks: For each rank you cast this jutsu
above B-Rank increase the cost of this jutsu by 3 and the
Classification: Bukijutsu damage by 2d6.
Rank: B-Rank
Casting Time: 1 Action FLYING SWALLOW: PENULTIMATE [CHANGED]
Range: Self
Duration: Concentration, up to 1 minute. Classification: Bukijutsu
Components: W (Bludgeoning), M Rank: B-Rank
Cost: 14 Chakra Casting Time: 1 Action
Keywords: Bukijutsu Range: Weapon Range
Description: You enter a stance that prevents others Duration: Instant
from capitalizing on any openings as your weapon sits Components: W (Any Melee), M
firmly grasped in both hands. For the duration, bukijutsu Cost: 14 Chakra
and weapon attacks made with a weapon that deals Keywords: Bukijutsu, Clash, Finisher
bludgeoning damage also forces the target to make a Description: As a part of the activation of this jutsu, you
constitution saving throw. On a failed save the target(s) must have a weapon in both hands that meet this
gain 1 rank of Weakened and becomes dazed until the Bukijutsu’ s component requirements.
end of your next turn. If a creature gains a rank of
weakened this way, the duration of any previous ranks of You perform a swift series of powerful and accurate
weakened is increased to the end of your next turn. You strikes with both weapons. Before finishing with a
can only force a creature to make a constitution save this powerful strike with both weapons simultaneously.
way once per turn.
Make two melee taijutsu attacks, one with each
EQUALIZED HEART weapon, dealing your weapons damage + 1d10. If you
scored at least one hit with each weapon, you attack one
Classification: Bukijutsu final time dealing both weapons damage die + your
Rank: B-Rank taijutsu ability modifier + 2d10.
Casting Time: 1 Action
Range: Self If this jutsu is used as a Finisher, you instead deal each
Duration: Concentration, up to 1 Minute weapon’s damage + 2d10 and if you scored at least one
Components: W (Unarmored or Light Armor), M hit with each weapon, you attack one final time dealing
Cost: 10 Chakra both weapons damage dies + 4d10.
Keywords: Bukijutsu
Description: As a requirement to activate this jutsu, you At Higher Ranks: For each rank you cast this jutsu
must be in the Equilibrium weapon stance and you above B-Rank increase the cost of this jutsu by 3 and the
cannot lose concentration on this jutsu as a result of damage by 1d10.
damage.
You gain a +1 bonus to AC. Weapon attacks made with
the finesse quality now have the deadly, critical and
multiattack qualities, if they didn’t before.
34
GREAT HEART If you successfully hit a creature with both attacks,
you tear open their guard removing any chance they
Classification: Bukijutsu could defend themselves from you. A creature who is hit
Rank: B-Rank by both attacks, cannot gain the benefit of bonuses to AC
Casting Time: 1 Action or Temporary hit points as a result of Armor, Jutsu,
Range: Self features or traits against you until the end of your next
Duration: Concentration, up to 1 minute. turn.
Components: W (Any Melee Two-Handed), M
Cost: 10 Chakra JUDGEMENT CUT
Keywords: Bukijutsu
Description: As a requirement to activate this jutsu, you Classification: Bukijutsu
must be in the Great Weapon Stance and you cannot lose Rank: B-Rank
concentration on this jutsu as a result of damage. Casting Time: 1 Action
Range: 30 feet
When you roll a 1~4 on a damage die, for a weapon Duration: Instant
attack, you can reroll the die and must use whichever Components: W (Any Melee Slashing), M
result is higher. If your Taijutsu ability score is 20 or Cost: 12 Chakra
greater, the first time you would deal weapon damage Keywords: Bukijutsu, Clash
using your weapon, you increase the damage die by +1. Description: You take your weapon and coat it in your
chakra, and use your raw skill to gauge the distance
HAZY NIGHT between yourself and your target.
Classification: Bukijutsu Select a space you can see within range. All creatures
Rank: B-Rank within 5 feet of this space must succeed a Dexterity
Casting Time: 1 Action saving throw. On a failed save, a target takes 5d8
Range: Self Slashing damage on a failed save, or half as much on a
Duration: Concentration, up to 1 minute. success.
Components: W (Melee Slashing), M
Cost: 14 Chakra Additionally, you can choose to spend an additional 6
Keywords: Bukijutsu Chakra to use this jutsu again targeting the same space,
Description: You move with such fine control that forcing all creatures to repeat the saving throw. You can
nothing is wasted. Each movement leaves behind do this twice per casting.
afterimages of your last movement. For the duration,
bukijutsu made with a weapon that deals slashing At Higher Ranks: For each rank you cast this jutsu
damage that forces a target to make a saving throw, are above B-Rank increase the cost of this jutsu by 3 and the
always made with a -2 penalty. number of spaces you can select by +1. A creature can
only be affected by one instance this jutsu at a time.\
HEAVY HEART
LONG KISS
Classification: Bukijutsu
Rank: B-Rank Classification: Bukijutsu
Casting Time: 1 Action Rank: B-Rank
Range: Self Casting Time: 1 Action
Duration: Concentration, up to 1 minute. Range: Weapon Range
Components: W (Any Melee Heavy), M Duration: Instant
Cost: 14 Chakra Components: W (Any Bow), M
Keywords: Bukijutsu Cost: 12 Chakra
Description: As a requirement to activate this jutsu, you Keywords: Bukijutsu
must be in the Heavy Weapon Stance and you cannot lose Description: You knock your bow or bolt and point it into
concentration on this jutsu as a result of damage. the sky directly above you firing it into the sky and using
your chakra to guide it like a falling missile.
You add twice your Strength modifier to damage rolls.
Also, you count this weapon as if it’s chakra enhanced Select a space you can see within range that a creature is
bonus is +1 greater than whatever it is currently, for the occupying. Make a ranged taijutsu attack, dealing your
purpose of attempting to break a creature’s weapon with weapons damage + 6d8.
the Heavy Weapons Stance effects.
Additionally, all other creatures within 10 feet of the
ICHIMONJI target space must succeed a Dexterity saving throw, because
if your original attack scores a hit, it splinters, and explodes
Classification: Bukijutsu as your chakra compresses the splinters or metal fragments
Rank: B-Rank into more bolts or arrows and scatters them. On a failed save
Casting Time: 1 Action creatures take 6d8 piercing damage and are dazed until the
Range: 5 Feet end of their next turns or half as much damage on a success
Duration: Instant and not additional effects.
Components: W (Melee Slashing), M
Cost: 14 Chakra At Higher Ranks: For each rank you cast this jutsu above
Keywords: Bukijutsu, Clash B-Rank increase the cost of this jutsu by 3 and the number
Description: You take a solid striking form and perform of spaces you can select by +1 Creatures can only be affected
2 powerful slashes with enough force to leave a gash in by one Area of effect per turn as a result of this jutsu.
the ground below the blade. The first slash is downward
creating the gash in the ground, the second slash is
upward creating a high-pitched singing sensation from
the edge of the blade. Make two melee taijutsu attacks
against a single creature dealing your weapons damage +
4d6 with each hit.
35
MONKEY KINGS CROWN POLEARM HEART
Classification: Bukijutsu Classification: Bukijutsu
Rank: B-Rank Rank: B-Rank
Casting Time: 1 Action Casting Time: 1 Action
Range: Weapons Range Range: Self
Duration: Instant Duration: Concentration, up to 1 minute.
Components: W (Melee Bludgeoning), M Components: W (Quarterstaff, Hooked Lance, Naginata,
Cost: 11 Chakra Scythe, War Club or Sasumata), M
Keywords: Bukijutsu Cost: 10 Chakra
Description: You twirl your weapon around yourself, Keywords: Bukijutsu
building up momentum and kinetic energy in an attempt to Description: As a requirement to activate this jutsu, you
strike an opponent’s head with enough force to crush steel must be in the Polearm Stance and you cannot lose
and shatter stone.. concentration on this jutsu as a result of damage.
Make one melee taijutsu attacks using your weapon, All Bukijutsu you cast, that requires an attack roll or
dealing your weapons damage + 5d10. forces another creature to make a saving throw, while
gaining the benefits of jutsu, have their range increased
If you deal at least 30 damage with this jutsu, the target by 10 feet.
must succeed a Constitution saving throw being Dazed for
the next 24 hours on a failed save. Additionally, creatures provoke attacks of opportunity
regardless of an effect they are under or action they take.
At Higher Ranks: For each rank you cast this jutsu above
B-Rank increase the cost of this jutsu by 3 and the damage QUICK DRAW
by 1d10.
Classification: Bukijutsu
MOONLIGHT Rank: B-Rank
Casting Time: 1 Action
Classification: Bukijutsu Range: Weapons Range
Rank: B-Rank Duration: Instant
Casting Time: 1 Action Components: W (Melee Slashing), W
Range: Self Cost: 14 Chakra
Duration: Concentration, up to 1 minute. Keywords: Bukijutsu, Finisher
Components: W (Melee Piercing), W Description: You take a withdrawn stance gripping your
Cost: 14 Chakra weapon and prepare for a powerful sweeping strike. You
Keywords: Bukijutsu spend your turn preparing this attack until the
Description: You raise your weapon and hold it back with beginning of your next turn. You cannot take a Bonus
your elbow bent ready to pierce through anything in action the turn you use this jutsu or a reaction after
your path. For the duration bukijutsu and weapon using this jutsu. At the start of your next turn, you swing
attacks made with a weapon that deals piercing damage with all of your force, all creatures in front of you within
cannot have their damage reduced by any means, 5 feet, must succeed a Dexterity saving throw at
ignoring resistance and Immunity. disadvantage, taking 6d12 damage.
PIERCING HEART If this jutsu is used as a Finisher, you instead Swing with
all of your force, the turn you cast this jutsu. All creatures
Classification: Bukijutsu within a 15-foot cone originating from you must succeed a
Rank: B-Rank constitution saving throw at disadvantage. On a failed save
Casting Time: 1 Action creatures take your weapons damage + 10d12 and become
Range: Self dazed or no damage or effect on a success.
Duration: Concentration, up to 1 minute.
Components: W (Any Piercing), M SHARPSHOOTER HEART
Cost: 10 Chakra
Keywords: Bukijutsu Classification: Bukijutsu
Description: As a requirement to activate this jutsu, you Rank: B-Rank
must be in the Piercing Stance and you cannot lose Casting Time: 1 Action
concentration on this jutsu as a result of damage. Range: Self
Duration: Concentration, up to 1 minute.
You lunge forward with ruthless force and power Components: W (Any Ranged), M
attempting to rip and tear through any and everything in Cost: 10 Chakra
your way. For the duration, when you enter your penetrative Keywords: Bukijutsu
stance, you remain in such a stance for the duration of this Description: As a requirement to activate this jutsu, you
jutsu. Additionally, you no longer suffer a penalty to your AC must be in the Sharpshooter Stance and you cannot lose
if you miss and also instead deal additional damage equal to concentration on this jutsu as a result of damage.
three times your ability modifier.
All Bukijutsu you cast, that requires you to roll an
ammunition die, instead, doesn’t require you to roll or
spend any ammunition die while you are gaining the
benefits of this jutsu
Additionally, when a creature would make a melee
attack against you at the conclusion of the attack, you
can move 5 feet in any direction as you move to create
distance.
36
SILENT KILLING TWIN RISING DRAGONS
Classification: Bukijutsu Classification: Bukijutsu
Rank: B-Rank Rank: B-Rank
Casting Time: 1 Action Casting Time: 1 Action
Range: Touch Range: 60 feet radius Sphere
Duration: Instant Duration: Concentration, up to 1 Minute,
Components: W (Melee Slashing or Piercing), M Components: NT (Weapon Scrolls), M
Cost: 12 Chakra Cost: 12 Chakra
Keywords: Bukijutsu Keywords: Bukijutsu
Description: As a part of the requirement for activating Description: You grasp two of the scrolls with throwing
this jutsu, you must be hidden from that target creature weapons sealed into them and unleash them in a double
you are targeting. You sneak towards your target and helix formation. As you leap, the scrolls create a field of
strike at their most vital points. Make a Taijutsu Attack thin but strong wires, allowing for you to remain 30 feet
vs target creatures Passive Perception. On a Success you off the ground, standing airborne between them. For the
treat this attack as a hit dealing 15d4 Damage of your duration of this jutsu, as an action, you can make up to 3
chosen weapon type. If you reduce the target creature's ranged taijutsu attacks each round, targeting 1 creature
Hit Points to 0, they immediately are killed. each attack, dealing 4d6 piercing damage.
At Higher Ranks: For each rank you cast this jutsu WHIRLWIND STRIKE
above B-Rank, increase the cost of this jutsu by 3 and
Damage by 2d4 Classification: Bukijutsu
Rank: B-Rank
SOUL SCATTER Casting Time: 1 Action
Range: Weapons Range
Classification: Bukijutsu Duration: Instant
Rank: B-Rank Components: W (Any Melee Weapon), M
Casting Time: 1 Action Cost: 12 Chakra
Range: Weapons Range Keywords: Bukijutsu
Duration: Instant Description: You spin in a violent fashion striking all
Components: W (Any Ranged), M creatures surrounding you. All creatures of your choice
Cost: 14 Chakra within your weapons range must succeed a Dexterity
Keywords: Bukijutsu saving throw, taking your weapons damage + 5d10.
Description: You manifest multiple shots of ammunition
with your chakra, before loading them into your weapon At Higher Ranks: For each rank you cast this jutsu
and firing them. Select a number of creatures equal to above B-Rank, increase the cost of this jutsu by 3 and
your Taijutsu ability modifier. Make a single ranged Damage by 1d10.
taijutsu attack, using the result vs each of their Armor
Class values. You do not roll ammunition die when WIRE CRUCIFIXION
casting this jutsu.
Classification: Bukijutsu
On a hit, you deal your weapons damage + 4d8, each Rank: B-Rank
target must succeed a constitution saving throw or be Casting Time: 1 Action
knocked prone and restrained by your shot. Range: 90 Feet
Duration: Instant
A restrained creature can, as an action, attempt to Components: W (Battle Wire), M
remove the construct shot from themselves by making a Cost: 11 Chakra
Strength saving throw. Keywords: Bukijutsu
Description: As a part of casting this jutsu, you must be
SUICIDE BOMBING in a forest, urban environment, or cavernous terrain.
Classification: Bukijutsu You pull your wires, revealing threads already
Rank: B-Rank surrounding a target you can see within range.
Casting Time: 1 Reaction, which you take when someone
else takes any action. Select two creatures within range. Both must succeed
Range: 30 feet radius sphere a Strength saving throw, being grappled, restrained,
Duration: Instant being unable to make handseals and gaining 2 ranks of
Components: NT (Paper bombs), M bleeding on a failed save. On the targets turn, they spend
Cost: 11 Chakra an action to make a Strength saving throw to break the
Keywords: Bukijutsu wires, ending the grappled and restrained condition on
Description: You open your clothing revealing a series of themselves and also being able to make handseals again.
paper bombs all rigged to explode. You have enough time
to speak a few more words before they all ignite and A creature that ends its turn grappled and restrained
explode. All creatures within 30 feet of you must succeed by this jutsu gains an additional 2 ranks of bleed.
a Dexterity saving throw at disadvantage. You take
maximum damage. On a failed save the targets takes At Higher Ranks: For each rank you cast this jutsu
15d6 fire damage, or half as much on a failure. above B-Rank, increase the cost of this jutsu by 3 and the
number of creatures affected by this jutsu by +1.
37
VERSATILE HEART [NEW] On a miss, this jutsu fails and you lose concentration
immediately.
Classification: Bukijutsu
Rank: B-Rank If you would cast a Jutsu that would allow you to deal
Casting Time: 1 Action your weapon damage, you only deal this jutsu’s weapon
Range: Self damage once, after which you default to your original
Duration: Concentration, up to 1 minute. weapon damage.
Components: W (Any Versatile), M
Cost: 13 Chakra BLOOD SHOT
Keywords: Bukijutsu
Description: As a requirement to activate this jutsu, you Classification: Bukijutsu
must be in the Versatile Stance and you cannot lose Rank: A-Rank
concentration on this jutsu as a result of damage. Casting Time: 1 Bonus Action
Range: Self
You fight with a level of versatility, maneuvering each Duration: 1 Round
strike with grace and fluidity. Bukijutsu you cast using a Components: W (Ranged Piercing), M
weapon with the Versatile property cannot have their Cost: 19 Chakra
attacks made at disadvantage or with any penalties inflicted Keywords: Bukijutsu
by a hostile creatures jutsu, features or traits. Description: Your blood begins to rush as you prepare a
shot using ammunition with this rush. Until the start of
A-RANK: your next turn, any time you would deal damage to a
creature with a ranged weapon, which deals piercing
1-SHOT PIERCE damage, the creature gains 1 rank of bleeding.
Classification: Bukijutsu A creature cannot gain more than 5 ranks of bleeding in
Rank: A-Rank this way, as a result of this jutsu.
Casting Time: 1 Action
Range: Weapon Range At Higher Ranks: For each rank you cast this jutsu
Duration: Instant above A-Rank increase the cost of this jutsu by 3 and the
Components: W (Ranged Piercing), M duration to concentration, up to 1 minute, and a creature
Cost: 15 Chakra cannot gain more than 5 ranks of bleeding from this jutsu
Keywords: Bukijutsu, Finisher, Clash per turn.
Description: You put your all into a single shot with your
ranged weapon, intended to end the fight with prejudice BREATH OF MOON: CATASTROPHE
intent.
Classification: Bukijutsu
Make a ranged taijutsu attack, dealing your weapons Rank: A-Rank
damage + 10d8 and forcing the target creature to make a Casting Time: 1 Action
Constitution saving throw, being dazed on a failed save. Range: Self (60-foot line)
Duration: Instant
If this jutsu is used as a Finisher, a creature instead takes Components: W (Any Melee), M
your weapon’s damage + 14d8 and is paralyzed until the Cost: 19 Chakra
end of your next turn on a failed save, and only takes half Keywords: Bukijutsu, Finisher
as much damage and is not paralyzed on a successful one. Description: You begin to collect and manifest a dark
chakra until it laces the striking portion of your weapon,
At Higher Ranks: For each rank you cast this jutsu above curving it like a crescent moon. This chakra begins to
A-Rank increase the cost of this jutsu by 3 and the damage darken the immediate area around your weapon,
by 1d8. distorting its shape when you strike with it. Each swing
creates distortions in the area, devastating the terrain and
BESTOWAL manifesting waves of force capable of completely
obliterating everything in its path. You can only cast this
Classification: Bukijutsu
Rank: A-Rank jutsu as a Finisher, which only affects creatures
Casting Time: 1 Action previously affected by a jutsu with the Combo
Range: Weapons range keyword
Duration: Concentration, up to 1 Minute All creatures in a 15-foot-wide, 60-foot-long
Components: W (Melee Slashing or Piercing), M, CM line, originating from you, must succeed a
Cost: 19 Chakra Dexterity saving throw, taking 11d10 slashing
Keywords: Bukijutsu damage on a failed save, or half as much on a
Description: You focus your chakra and inject it success.
into your weapon. As a part of the activation of
this jutsu make a melee taijutsu attack.
targeting a creature within range. On a
Hit, you deal your weapon’s
damage and draw blood from
your target, coating your weapon in
it. For the duration, you weapon gain a +2
bonus to attack and damage rolls and deals
an additional 4d6 necrotic damage on a hit.
The Jutsu’s bonus to attack and damage
rolls does not take effect if your weapon has a
bonus to attack and/or damage rolls equal to
or greater than the bonus this jutsu provides. If
your weapon has a +1 bonus to attack and/or
damage rolls, it is replaced with this Jutsu's
for the duration.
38
BREATH OF MOON: EVENING PALACE BREATH OF MOON: LOATHSOME [CHANGED]
Classification: Bukijutsu Classification: Bukijutsu
Rank: A-Rank Rank: A-Rank
Casting Time: 1 Action Casting Time: 1 Action
Range: Weapons Range Range: Weapons Range
Duration: Instant Duration: Instant
Components: W (Any Melee), M Components: W (Any Melee), M
Cost: 15 Chakra Cost: 15 Chakra
Keywords: Bukijutsu, Combo Keywords: Bukijutsu, Combo
Description: You begin to collect and manifest a dark Description: You begin to collect and manifest a dark chakra
chakra until it laces the striking portion of your weapon, until it laces the striking portion of your weapon, curving it
curving it like a crescent moon. This chakra begins to like a crescent moon. This chakra begins to darken the
darken the immediate area around your weapon, immediate area around your weapon, distorting its shape
distorting its shape when you strike with it. Each swing when you strike with it. Each swing creates distortions in the
creates distortions in the area, devastating the terrain and area, devastating the terrain and manifesting waves of force
manifesting waves of force capable of completely capable of completely obliterating everything in its path.
obliterating everything in its path.
You swing your weapon twice with such ferocity, that the
You swing your weapon with such grace, that the space space around you distorts, removing all resistance in its way.
your weapon passes through distorts, removing all Make two melee taijutsu attacks, dealing your weapons
resistance in its way, ignoring resistances and treating damage + 5d8.
immunities as resistance.
Additionally, you can choose to spend 10 chakra to trigger a
Make a melee taijutsu attack, dealing your weapons shockwave of destruction. If you do, all creatures of your
damage + 3d10. If a creature has temporary hit points or a choice within 15 feet of you must succeed a Dexterity saving
bonus to AC, you instead deal your weapons damage + 5d10. throw, taking 7d8 slashing damage on a failed save and half
If a creature has both temporary hit points and a bonus to AC, as much on a success.
you instead deal your weapons damage + 7d10.
Also, by spending 10 chakras, you gain an additional
Also, by spending 10 chakra, you gain an additional Action, Action, which you can use to Cast another Bukijutsu, with the
which you can use to Cast another Bukijutsu, with the “Breath of Moon:”, prefix, at no additional cost. You may not
“Breath of Moon:”, prefix, at no additional cost. You may not cast the same Bukijutsu twice in a single turn in this manner.
cast the same Bukijutsu twice in a single turn in this manner.
Until the end of your turn, you can target one affected
Until the end of your turn, you can target one affected creature with a Bukijutsu Finisher regardless of range, once
creature with a Bukijutsu Finisher regardless of range, once per turn, using either an Action or Bonus action, ignoring its
per turn, using either an Action or Bonus action, ignoring its listed casting time.
listed casting time.
39
BREATH OF MOON: MOONGAZING slashing damage on a failed save or half as much on a
success. A creature can make a saving throw as a result
Classification: Bukijutsu of this jutsu, twice per casting
Rank: A-Rank
Casting Time: 1 Reaction, which you take when you would Additionally, you can choose to spend 10 chakra to
trigger a shockwave of destruction. If you do, all
take damage. creatures of your choice within 15 feet of you must
Range: Weapons Range succeed a Dexterity saving throw, taking 6d8 slashing
Duration: Instant damage on a failed save and half as much on a success.
Components: W (Any Melee), M
Cost: 15 Chakra Also, by spending 10 chakra, you gain an additional Action,
Keywords: Bukijutsu which you can use to Cast another Bukijutsu, with the
Description: You begin to collect and manifest a dark “Breath of Moon:”, prefix, at no additional cost. You may not
chakra until it laces the striking portion of your weapon, cast the same Bukijutsu twice in a single turn in this manner.
curving it like a crescent moon. This chakra begins to
darken the immediate area around your weapon, distorting Until the end of your turn, you can target one affected
its shape when you strike with it. Each swing creates creature with a Bukijutsu Finisher regardless of range,
distortions in the area, devastating the terrain and once per turn, using either an Action or Bonus action,
manifesting waves of force capable of completely ignoring its listed casting time.
obliterating everything in its path.
CHASING FANG
You swing your weapon in a flurry with the intention
of parrying incoming attack. with such finesse, that the Classification: Bukijutsu
space around you distorts, making it difficult for attacks Rank: A-Rank
to enter your space. Roll your Weapons damage die + Casting Time: 1 Action
8d12, recording the result. Until the end of the current Range: Up to your Full Movement.
turn, you manifest a wall of force generated purely by Duration: Instant
the distortions your swings make. This wall of force has Components: W (Throwing and Any Melee Weapon), M
a number of hit points equal to the result, and intercepts Cost: 17 Chakra
all attacks and damage, excluding from sources that deal Keywords: Bukijutsu, Finisher
Psychic damage. Description: You first launch a fist full of throwing
weapons towards a target to break their focus. Make a
Additionally, you can choose to spend 10 chakra to ranged taijutsu attack. On a hit, you deal your thrown
trigger a backlash of destruction. If you do, all creatures weapons damage + 2d8, which is then follow up with a
of your choice within 15 feet of you must succeed a Powerful Swing.
Dexterity saving throw, taking 8d12 slashing damage on
a failed save and half as much on a success. Make a melee taijutsu attack, dealing your weapons
damage + 5d10.
Also, by spending 10 chakra, you gain an additional
Reaction, which you can use to Cast a Bukijutsu, with the If this jutsu is used as a Finisher, you instead launch a fist
“Breath of Moon:”, prefix, at no additional cost. You may full of throwing weapons towards a target making a ranged
not cast the same Bukijutsu twice in a single turn in this taijutsu attack, dealing your thrown weapons damage + 4d8,
manner. which is then followed by a melee taijutsu attack dealing
your weapons damage + 7d10.
BREATH OF MOON: MOONSWATHS
[CHANGED] If this jutsu would score a critical hit, you can choose to
either maximize damage or double your damage die as
Classification: Bukijutsu
Rank: A-Rank normal.
Casting Time: 1 Action At Higher Ranks: For each rank you cast this jutsu
Range: 60 feet above A-Rank, increase the cost of this jutsu by 3
Duration: Instant and Damage by 1d8 & 1d10, respectively.
Components: W (Any Melee), M
Cost: 15 Chakra COUNTER SHOT
Keywords: Bukijutsu, Combo Classification: Bukijutsu
Description: You begin to collect and Rank: A-Rank
manifest a dark chakra until it Casting Time: 1 Reaction, which you take
laces the striking portion of your when targeted by an attack
weapon, curving it like a crescent Range: Weapons Range
moon. This chakra begins to Duration: Instant
darken the immediate area around Components: W (Any Ranged), M
your weapon, distorting its shape Cost: 15 Chakra
when you strike with it. Each swing Keywords: Bukijutsu
creates distortions in the area, Description: As a reaction to being
manifesting into crescent moon attacked, you take the attack head on
like blades that bombard an area in an attempt to lock the opponent in
with reckless abandon. perfect targeting range, preventing them
from dodging. You take the maximum
You swing your weapon multiple possible damage from the attack you were
times manifesting a crescent moon targeted with.
blade. Select a number of spaces you Immediately after you take the damage,
can see within range, equal to your you are able to cast 1 Bukijutsu with a
Taijutsu ability modifier. All creatures casting time of 1 action or 1 bonus action at
within 5 feet of each space, must succeed a no additional chakra cost of B-Rank or
Dexterity saving throw, taking 4d12 lower.
40
CRESCENT MOON DANCE DARK NIGHT
Classification: Bukijutsu Classification: Bukijutsu
Rank: A-Rank Rank: A-Rank
Casting Time: 1 Action Casting Time: 1 Action
Range: Up to your Full Movement. Range: Self
Duration: Instant Duration: Concentration, up to 1 minute.
Components: W (Any Melee Weapon), M Components: W (Any Ranged), M
Cost: 19 Chakra Cost: 16 Chakra
Keywords: Bukijutsu Keywords: Bukijutsu
Description: You move with such speed you create 2 Description You take a relaxed yet focused stance, ready to
additional afterimages that move separately from you. pierce through anything in your path. For the duration, the
Make 3 melee taijutsu attacks against a single target first Bukijutsu or weapon attack made on your turn with a
dealing your weapons damage. These attacks do not add ranged weapon that deals piercing damage always deals
your ability modifier. maximum damage.
If three attacks score a hit, you deal an additional 8d10 DEADLY RANGED CONNECTION
of whatever damage your weapon deals and the target
cannot take reactions until the end of your next turn. Classification: Bukijutsu
Rank: A-Rank
At Higher Ranks: For each rank you cast this jutsu Casting Time: 1 Action
above A-Rank, increase the cost of this jutsu by 3 and the Range: Weapon Range
number of attacks by +1. Duration: Instant
Components: W (Any Ranged), M
CRESCENT MOON SHOT Cost: 16 Chakra
Keywords: Bukijutsu, Finisher
Classification: Bukijutsu Description: You perform a series of quick attacks with
Rank: A-Rank enough force to penetrate steel, blasting through your
Casting Time: 1 Action enemy. Make a ranged taijutsu attack against a target
Range: Weapons Range within range, your weapon’s damage + 6d10 and gains the
Duration: Instant bleeding condition.
Components: W (Any Ranged), M
Cost: 16 Chakra If this jutsu is used as a Finisher, you instead make a
Keywords: Bukijutsu, Clash ranged taijutsu attack against the target, dealing your
Description: You fire three arrows rapidly, with all three weapon’s damage + 9d10 and all creatures in a 15-foot
seemingly landing at the same time. Make 3 ranged taijutsu line behind the target takes damage equal to half of the
attacks against a single target, dealing your weapon's result.
damage. You do not add your ability modifier to the
damage. At Higher Ranks: For each rank you cast this jutsu above
A-Rank increase the cost of this jutsu by 3 and the number
If three attacks hit, you deal an additional 8d10 of attacks by +1, these other attacks must target other
damage of whatever your weapon deals, and the target creatures.
can't take reactions until the end of your next turn.
ECLIPSED SUN IMPACTS [CHANGED]
At Higher Ranks: For each rank you cast this jutsu above
A-Rank increase the cost of this jutsu by 3 and the number Classification: Bukijutsu
of attacks by +1. Rank: A-Rank
Casting Time: 1 Action
DANCE PERFORMANCE: GROOVE Range: Up to your Full Movement.
Duration: Instant
Classification: Bukijutsu Components: W (Melee Bludgeoning), M
Rank: A-Rank Cost: 19 Chakra
Casting Time: 1 Full-Turn Action Keywords: Bukijutsu, Finisher
Range: 60 Feet Description: You move with purpose and your weapon
Duration: Concentration, up to 1 minute. follows a predestined path. You strike fast enough to
Components: W (Any), M leave ripples in the air and surrounding gasses as your
Cost: 20 Chakra weapon ignites upon impact. Make a melee taijutsu
Keywords: Bukijutsu, Genjutsu attack, dealing your weapons damage + 6d8. The target
Description: You move so fast you create multiple also gains 1 rank of burned.
afterimages, one in front of each creature of your choice
within range. Each creature your afterimages are in front If this jutsu is used as a Finisher, you instead strike fast
of must make a Charisma saving throw, being charmed by enough to create a localized explosion of heat. Make a
you for the duration, as you begin dancing to a rhythm melee taijutsu attack, dealing your weapons damage +
sounded out on your weapon. While charmed by you in this 10d8. The target also gains 3 ranks of the burned
way, the affected creature must use all of its actions condition.
dancing, and its movement speed is reduced to 5 feet.
At Higher Ranks: For each rank you cast this jutsu
An affected creature cannot break free of this dance on above A-Rank, increase the cost of this jutsu by 3 and
its own. Instead, another creature must use its action to Damage by 1d8
make a Charisma (Performance) check against your
Genjutsu save DC, breaking them out of your dance on a
success. A creature broken out of your dance is immune
to this jutsu when cast by you for the next 24 hours.
41
ELEMENTAL BACKLASH FATAL INSTINCTS
Classification: Bukijutsu Classification: Bukijutsu
Rank: A-Rank Rank: A-Rank
Casting Time: 1 Reaction, which you take when you would Casting Time: 1 Action
take Earth, Wind, Fire, Cold, or Lightning Damage. Range: Self
Range: Self Duration: Concentration, up to 1 Minute
Duration: Instant Components: M, CM
Components: W (Any Melee), M Cost: 19 Chakra
Cost: 20 Chakra Keywords: Bukijutsu
Keywords: Bukijutsu, Any Nature Release Description: You inject chakra into every muscle you
Description: As a part of casting this jutsu, you must have a have and begin to exercise mental control over your body
nature release or be able to cast a jutsu with a nature moving at the speed of thought. For the duration,
release keyword. increase your initiative by +10, moving yourself up in the
initiative count based on this new bonus.
When you would suffer the effects of any elemental
damage, you can call upon your own nature release to When you make Dexterity saving throws roll an
attempt a violent counter strike. additional 2d20 and take the highest roll. You cannot
gain advantage on Dexterity saving throws.
Roll your weapons damage die + Xd12, where x is your
proficiency bonus, and record the result. You also gain one additional Reaction and Bonus
action.
If your result is higher than the damage you would
take, you immediately counter the triggering damage When this jutsu ends, you are moved down 3 spaces in
effect as if you had won a clash, dealing the result to all the initiative count and become stunned until the end of
creatures of your choice within 10 feet of you. your next turn.
FATAL BLOW FINAL SHOT
Classification: Bukijutsu Classification: Bukijutsu
Rank: A-Rank Rank: A-Rank
Casting Time: 1 Action Casting Time: 1 Action
Range: 15 Feet Range: 1-Mile
Duration: Instant Duration: Instant
Components: W (Any Melee), M Components: W (Any Bow), M
Cost: 20 Chakra Cost: 20 Chakra
Keywords: Bukijutsu, Finisher Keywords: Bukijutsu, Finisher
Description: As a part of casting this jutsu, your target Description: You concentrate a great amount of chakra into
must be prone, restrained or incapacitated. a single shot and release it with enough force to destroy a
mountain. You must spend a d8 stack of ammunition as a
You take a great leap bringing your weapon into a part of this jutsu’s cost. Make a ranged taijutsu attack,
spiraling ascent towards a target. The target creature dealing your weapon's damage + 13d8 force damage.
must make a dexterity saving throw. On failure you
strike your weapon into your target, dealing your If this jutsu is used as a Finisher, you instead make a
weapon’s damage + 6d10 and half as much as chakra ranged taijutsu attack, dealing your weapon’s damage +
damage. On failed save roll a d20, on a roll of 18-20, 15d8 force damage, and creatures within 30-feet of the
double the damage dice rolled. target must make a Dexterity saving throw, or take half
as much damage as the initial target on a failed save.
On a successful save, the target completely avoids
your weapon as they roll out of the way.
If this jutsu is used as a finisher, the target makes their
Dexterity saving throw at disadvantage and on a failed
save, they take your weapons damage + 9d10 and half as
much as chakra damage. Also on a failed save, you roll a
d20, on a roll of 17~20, double the damage dice rolled.
If this jutsu is used as a Finisher while under a
lightning storm, as you ascend into the air, your weapon
is struck magnificently by a bolt of lightning and imbued
with the wrath of the sky. This special variation of this
jutsu’s finish can also be triggered if your weapon is
under the effect of any Jutsu or effect with the Lightning
release keyword. On a failed save, the target instead
takes your weapons damage + 9d12 lightning damage
and half as much as chakra damage. Also on a failed
save, you roll a d20, on a roll of 16~20, double the
damage dice rolled.
42
KILLER BEE POINT BLANK BURST
Classification: Bukijutsu Classification: Bukijutsu
Rank: A-Rank Rank: A-Rank
Casting Time: 1 Full Turn Action Casting Time: 1 Full Turn Action
Range: Self Range: Self (15-foot cone)
Duration: Concentration, up to 1 minute. Duration: Instant
Components: W (x5 Tanto), M Components: CM, W (Any ranged), M
Cost: 20 Chakra Cost: 20 Chakra
Keywords: Bukijutsu Keywords: Bukijutsu
Description: You hold 5 of your weapons in the gaps Description: You supercharge your weapon with enough
between your armpits, the hinge joints of your arms and chakra to cause your ammunition to explode in front of you.
legs, and various other places; before placing a final Tanto All targets within range must succeed on a Dexterity saving
in your mouth, leaving your hands completely free. This throw, taking 10d6 bludgeoning damage and becoming
jutsu allows for quick and unpredictable attacks, that catch dazed for 1 minute on a failed save, and only half damage
your enemies off-guard. While under the effects of this and no further effects on a successful one. A creature dazed
jutsu, you cannot concentrate on any other jutsu. by this jutsu can make a constitution save at the end of each
of their turns, ending the condition on a success.
This jutsu provides you the following benefits;
PROJECTED FORCE
• Melee weapon attacks you make cannot be reacted to.
• As a reaction you can deflect an attack against you, Classification: Bukijutsu
Rank: A-Rank
adding 1d6 to your AC against the triggering attack. If Casting Time: 1 Action
this would cause the attack to miss, you can make a Range: 30ft
melee weapon attack as a part of the same reaction, as Duration: Instant
long as the target is within range. Components: W (Any Melee Weapon), M, CM
• As a bonus action, you can make 2 melee weapon Cost: 20 Chakra
attacks. Keywords: Bukijutsu
• As an action you can take the dash action and make 3 Description: By placing a large amount of chakra onto
melee weapon attacks. your weapon, you unleash it as a shockwave of force in a
• As a full turn action, you make use of all of your straight line stopping at the first enemy hit. Make a
weapons and strike with them. Make five melee ranged taijutsu attack, dealing your weapons damage +
weapon attacks, once with each weapon. If they all hit, 8d12 force damage.
the creature is stunned until the end of their next turn.
• All of these benefits are only applicable while using At Higher Ranks: For each rank you cast this jutsu
Tanto. Switching to a different weapon or even above A-Rank, increase the cost of this jutsu by 3 and
holding a weapon that is not a Tanto will Damage by 2d12.
automatically end this jutsu.
REVERSAL
PIERCING MOON SHOT
Classification: Bukijutsu
Classification: Bukijutsu Rank: A-Rank
Rank: A-Rank Casting Time: Reaction, Target creature moving within 5
Casting Time: 1 Action feet of you.
Range: 300 Feet Range: Self
Duration: Instant Duration: Instant
Components: W (Any Bow), M, CM Components: W (Any Melee Weapon), M
Cost: 19 Chakra Cost: 17 Chakra
Keywords: Bukijutsu Keywords: Bukijutsu
Description: You knock your bow and engulf your arrow Description: As a reaction to a creature moving within 5
or bolt in so much chakra that it becomes visible. The feet of you, you perform a reactionary backflip with your
arrow or bolt takes a shape of your choice and weapon swinging defensively as you do. Move up to your
description before you fire it. Make a ranged taijutsu movement away in any direction. This movement does
attack dealing your weapons damage + 10d6. not provoke an attack of opportunity. Also, make a melee
Additionally, the must succeed a Strength saving throw, weapon attack against the triggering creature, dealing
becoming dazed for 1 minute, and are knocked prone. three times your weapons damage die on a successful hit
A dazed creature makes a constitution saving throw at At Higher Ranks: For each rank you cast this jutsu
the end of each of its turns to end this condition. above A-Rank, increase the cost of this jutsu by 3 and
increase the Damage to four times your weapons
At Higher Ranks: For each rank you cast this jutsu damage.
above A-Rank, increase the cost of this jutsu by 3 and the
number of creatures you can target by +1.
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SAKURA TWISTER SNIPER’S FOCUS
Classification: Bukijutsu Classification: Bukijutsu
Rank: A-Rank Rank: A-Rank
Casting Time: 1 Action Casting Time: 1 Action
Range: Weapon Range Range: Self
Duration: Instant Duration: Instant
Components: CM, W (Any Melee), M Components: CM, W (Any Range), M
Cost: 20 Chakra Cost: 20 Chakra
Keywords: Bukijutsu Keywords: Bukijutsu, Finisher
Description: You grip your weapon, crouch down and do a Description: You take a relaxed stance drawing your weapon
slight dash forward, twisting your entire body to execute a back and preparing for a full force attack. You spend your
devastating slash. Make a melee taijutsu attack, dealing turn preparing this attack until the beginning of your next
your weapons damage + 5d8, you do not add your ability turn. You cannot take a bonus action or reaction after using
modifier to the damage. this jutsu.
If this attack hits you can make a second melee taijutsu At the start of your next turn, you fire with full force. All
attack against the same creature as a bonus action, dealing creatures in a line 5 feet wide and 100 feet long originating
your weapons damage + 4d8, you do not add your ability from you must make a Dexterity saving throw at
modifier to the damage. disadvantage, taking 6d12 damage of your weapon’s type.
If this attack hits you can make a third melee taijutsu If this jutsu is used as a Finisher, you instead fire with all
attack against the same creature as a reaction, dealing your of your force, the turn you cast this jutsu. All creatures in a
weapons damage + 3d8, you do not add your ability modifier line 15 feet wide and 300 feet long originating from you
to the damage, and the target is knocked prone and Dazed must succeed a Constitution saving throw at disadvantage.
for the next minute. On a failed save, creatures take your weapon’s damage +
10d12 and become dazed or have no effect on a success.
SHADOW RUSH
At Higher Ranks: For each rank you cast this jutsu above
Classification: Bukijutsu A-Rank increase the cost of this jutsu by 3 and the Save DC
Rank: A-Rank of this jutsu by +1.
Casting Time: 1 Bonus Action
Range: 90 Feet S-RANK:
Duration: Instant
Components: W (Melee Piercing or Slashing), M, CM BREATH OF SUN: FAKE RAINBOW
Cost: 18 Chakra
Keywords: Bukijutsu, Combo Classification: Bukijutsu
Description: You cloak yourself in an inky dark aura Rank: S-Rank
meant to accelerate your movement. You make a Dash Casting Time: 1 Reaction, which you take when targeted by
towards your target creature in range, attempting to stab an attack.
them first as you impact them then using their body as a Range: Self
Launch pad, jumping into the air directly after. Duration: 1 Round
Components: W (Any), M
First, move up to 90 feet in any direction towards a Cost: Special (25 Chakra)
creature you can see within range, ending your Keywords: Bukijutsu, Combo
movement within 5 feet of them. Second, make a melee Description: You begin to collect and manifest a bright
taijutsu attack against the target creature, on a hit the chakra until it laces the striking portion of your weapon,
target takes your weapons damage + 4d4. Target causing it to shine, like the rising sun. This chakra then
creature must make a constitution save to resist begins to glow brightly with enough intensity to nullify any
allowing you to leap off of their body. On a failed save, chakra based or natural darkness until the end of your
you leap half your movement speed into the air. You are current turn. This shine creates a hazy illusion of all
able to as a part of this action, cast a bukijutsu with the movement you make.
Finisher keyword.
Until the beginning of your next turn, creatures
Until the end of your turn, you can target one affected cannot add their proficiency bonus to attacks made
creature with a Bukijutsu Finisher regardless of range, once against you as they lose the motivation to follow through
per turn, using either an Action or Bonus action, ignoring its with the attack instinctually.
listed casting time.
Additionally, until the end of your next turn, you can
SHINOBI CROSS target one affected creature with a Bukijutsu Finisher
regardless of range, once per turn, using either an Action
Classification: Bukijutsu or Bonus action, ignoring its listed casting time.
Rank: A-Rank
Casting Time: 1 Action
Range: Self
Duration: Concentration, up to 1 Minute
Components: W (Any Melee Weapon), M
Cost: 20 Chakra
Keywords: Bukijutsu
Description: You take a Powerful stance with no
openings for attack. After activating this jutsu, attacks
against you allows you to use a bukijutsu with the
casting time of 1 action, as a reaction.
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BREATH OF SUN: HEAT HAZE DANCE PERFORMANCE: FINAL STEP
[CHANGED]
Classification: Bukijutsu
Rank: S-Rank Classification: Bukijutsu
Casting Time: 1 Action Rank: S-Rank
Range: Weapons Range Casting Time: 1 Action
Duration: Instant Range: 300 Feet
Components: W (Any), M Duration: Instant
Cost: Special (40 Chakra) Components: W (Any), M
Keywords: Bukijutsu, Finisher Cost: Special (35 Chakra)
Description: You begin to collect and manifest a bright Keywords: Bukijutsu
chakra until it laces the striking portion of your weapon, Description: You finish your battle dance by moving faster
causing it to shine, like the rising sun. This chakra then than the eye can see, affecting anything in your sight. Make
begins to glow brightly with enough intensity to nullify any two melee or ranged taijutsu attacks against each creature
chakra based or natural darkness until the end of your of your choice that you can see within range, seemingly
current turn. This shine creates a hazy illusion of all teleporting between each space, ending in an unoccupied
movement you make. space you can see.
This jutsu can only be cast as a Finisher, and must be This movement does not provoke opportunity attacks.
cast targeting a creature whom you affected with a Each hit deals your weapon’s damage + 5d6, and each
Bukijutsu with the Combo Keyword. creature you hit must make a Constitution saving throw,
gaining 3 stacks of bleed on a failed save. Each creature
Make a melee weapon attack as quickly or slowly as only makes this saving throw once.
you like. Regardless of the result of the attack, you
automatically hit. You can roll to hit and declare the If this jutsu is used as a Finisher, you only target a
attack a hit or a miss, and the target can choose to react single creature and the number of attacks you make is
accordingly as they normally would, but regardless of equal to the number of Jutsu with Dance Performance in
the result or any penalties they impose or bonuses they the name that you have cast within the last minute.
gain, you automatically hit, dealing your weapons dealing your weapon’s damage + 4d6 on each hit, and if
damage + 15d12. This jutsu cannot gain the benefits of a the creature fails the Constitution saving throw, they
critical hit, damage dice multiplication or alteration gain 5 ranks of lacerated.
effects. This jutsu cannot benefit from bonuses to
damage as a result of other jutsu, class or clan features. Additionally, if you cast this jutsu after casting a jutsu
with Dance Performance in the name that has the Combo
BREATH OF SUN: RAGING SUN [CHANGED] keyword, you can cast this jutsu as a reaction, treating it
as a Finisher.
Classification: Bukijutsu
Rank: S-Rank LIVING FORCE
Casting Time: 1 Action
Range: Weapons Range Classification: Bukijutsu
Duration: Instant Rank: S-Rank
Components: W (Any), M Casting Time: 1 Action
Cost: Special (30 Chakra) Range: 5 Feet
Keywords: Bukijutsu, Finisher Duration: Instant
Description: You begin to collect and manifest a bright Components: W (Any Melee Weapon), M, CM,
chakra until it laces the striking portion of your weapon, Cost: 25 Chakra
causing it to shine, like the rising sun. This chakra then Keywords: Bukijutsu, Finisher
begins to glow brightly with enough intensity to nullify any Description: You draw upon negative emotions allowing
chakra based or natural darkness until the end of your it to leak out and coalesce with your chakra turning it
current turn. This shine creates a hazy illusion of all into strength. You make a single devastating swing with
movement you make. your weapon, with enough force to collapse the ground,
and ignite the air ablaze around you.
Make two melee taijutsu attacks with reverence
behind each swing. On a successful hit, you deal your Make a melee taijutsu attack, dealing your weapons
weapons damage + 10d8. damage + 25d6 fire damage. Creatures within 15 feet of
you must succeed a dexterity saving throw, taking the
On a miss, you instead gain a +5 bonus to your AC until damage dealt on a failed save or half as much on a
the beginning of your next turn. This bonus does not success.
stack with itself.
If this jutsu is used as a Finisher, increase the fire
If this jutsu is used as a Finisher, you instead make three damage dealt using this bukijutsu, by 1 step, to a d8.
melee taijutsu attacks. On a miss, you instead gain a +8
bonus to your AC, instead of +5.
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MORTAL DRAW SPIRAL CLOUD PASSAGE
Classification: Bukijutsu Classification: Bukijutsu
Rank: S-Rank Rank: S-Rank
Casting Time: 1 Action Casting Time: 1 Action
Range: Self Range: Self (25 feet)
Duration: Concentration, up to 1 Minute Duration: Instant
Components: W (Melee Slashing or Piercing), M, CM Components: W (Melee Slashing), M
Cost: 25 Chakra Cost: 25 Chakra
Keywords: Bukijutsu Keywords: Bukijutsu
Description: As a part of this jutsu, you impale yourself Description: You leap into the air while slashing
with your weapon, coating it in your blood, reduce your relentlessly, Striking everyone and everything around your
current hit die to 0, and you take 4d12 necrotic damage multiple times. Make 3 melee taijutsu attacks. All creatures
to yourself that cannot be reduced in any way. within 25-feet of you of your choice are targets. The result
of the 3 attacks represent the rolls made in attempts to get
You cannot lose concentration on this jutsu as a result over each creature's AC. On each successful hit, target
of damage. creature(s) takes your weapons damage + 5d10 Slashing
Damage. If you roll a critical hit all creatures suffer the
As a result, your weapon becomes a living effects of the critical hit. You do not add your ability
embodiment of your lifeforce extending in range and modifier to the damage.
enhancing its lethality. For the duration your weapon’s
range is doubled, deals additional necrotic damage equal THE ZONE
to 4d12. Your weapon also ignores resistances and
Immunity, and deals double damage to structures and Classification: Bukijutsu
constructs. Rank: S-Rank
Casting Time: 1 Full turn action
If you would cast a Jutsu that would allow you to deal Range: Self
your weapon or unarmed damage, you only deal this Duration: Concentration, up to 1 minute
jutsu’s damage once, after which you default to your Components: CM, W (Any), M
original weapons damage. Cost: 30 Chakra
Keywords: Bukijutsu
SHADOWFALL [CHANGED] Description: Your mind and body enter a state of clarity
that can only be achieved through dedicated training and
Classification: Bukijutsu skill. As a part of the activation of this jutsu you cannot
Rank: S-Rank maintain concentration on any other jutsu for the duration.
Casting Time: 1 Bonus Action You gain the following benefits;
Range: Self
Duration: 1 Round • Your Weapon and Taijutsu attack can't be reacted to, and
Components: CM treat damage immunity as resistance and ignore
Cost: Special (25 Chakra) resistance.
Keywords: Bukijutsu
Description: You generate a surge of chakra throughout • Your movement speed is doubled and your AC is
your body preparing for a powerful burst of speed and increased by 2.
power. You gain 3 additional actions as a part of the
activation of this jutsu until the end of your turn, which • You have advantage on Weapon and Taijutsu attack rolls
you then gain 3 exhaustion. These actions must be used and increase your Bukijutsu save DC by +1
to perform multiple bukijutsu in a row.
• You cannot lose concentration on this jutsu as a result of
SKY SPLITTER failing a concentration check.
Classification: Bukijutsu You can end this jutsu early as a bonus action, and you
Rank: S-Rank may reactivate it as a bonus action, spending half of the
Casting Time: 1 Action initial cost. Once this jutsu ends you cannot use this jutsu
Range: 100 Feet again until you finish a full rest.
Duration: Instant
Components: W (Any Melee Weapon), M, CM
Cost: 30 Chakra
Keywords: Bukijutsu
Description: You make a single swing with enough force to
split to sky and the earth from the weight of your attack
alone. All creatures in a 100-foot long, 15 feet wide line,
originating from you, must succeed a dexterity saving
throw taking 25d10 of your weapons damage on a failed
save or half as much on a successful save. The ground tears
open and leaves a 50-foot-deep crevasse from this
bukijutsu. Creatures who are more than 5 feet from the
edge of either crevasse must succeed a Dexterity saving
throw or fall the full distance to the bottom.
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