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Published by uygufguuydadsdas, 2022-10-06 07:49:13

Heroes of Time 1.2

Heroes of Time 1.2

Young Zelda     Zelda's Lullaby. For as long as she can remember, Zelda
could hear Nayru, the goddess of wisdom, sing and whisper
Medium humanoid (hylian), lawful good reassuringly to her. Zelda found bittersweet comfort in her
Armor Class 11 seclusion, spending her quiet time in study, prayer, and con-
Hit Points 22 (5d8) templation. Walking the tower gardens, Zelda developed
Speed 30 ft. intuitive knowledge on magic and the very fabric of reality,
expressed through her calm and thoughtful demeanor. With
STR DEX CON INT WIS CHA her keen and sensitive mind, Zelda has visions of dark times
7 (-2) 12 (+1) 10 (+0) 11 (+0) 17 (+3) 12 (+1) ahead, with heroes stepping forward to banish a great evil.
Saving Throws Int +2, Wis +5
Skills Arcana +2, History +4, Insight +5,
The Princess's Shadow. Never far from Zelda's side is her
bodyguard Impa, a lawful neutral female sheikah assassin
Perception +5, Persuasion +3, Religion +4 with unwavering loyalty toward the princess. As long as Impa
Senses passive Perception 15 is by her side, king Harkinian II is assured his daughter is
Languages Celestial, Common, Primordial safe, while he continues rebuilding Hyrule as it still recovers
Challenge 1 (200 XP) from the wake of the war.
Special Equipment. Zelda is in possession of the
ocarina of time (see appendix B). Young Zelda's Traits
Divine Grace. When Zelda finishes a long rest and
has no inspiration, she gains inspiration.     Ideal. "If we listen carefully, we can hear the goddesses
Read Thoughts. As an action, Zelda chooses one whisper to us. It is imperative we heed their words."
creature that she can see within 60 feet of her. That
creature must make a DC 13 Wisdom saving throw. Bond. "The ocarina of time is the final key to accessing the
If the creature succeeds on the saving throw, Zelda Sacred Realm. It is my noble duty to protect it."
can't use this feature on it again until she finishes a
long rest. If the creature fails its save, Zelda can Flaw. "I underestimate my own resolve to take action in
read its surface thoughts (those foremost in its any given situation."
mind, reflecting its current emotions and what it is
actively thinking about) when it is within 60 feet of Adult Zelda's Traits
her. This effect lasts for 1 minute.
Spellcasting. Zelda is a 5th-level spellcaster. Her     Ideal. "Hyrule is worth fighting for."
spellcasting ability is Wisdom (spell save DC 13). Bond. "Together with the Heroes of Time, I must end
She has the following cleric spells prepared:
Cantrips (at will): guidance, light, resistance
Ganondorf's reign. I must end it now."
1st level (4 slots): cure wounds, detect evil and
Flaw. "I pity Ganondorf and will hesitate to kill him."
    good, detect magic

2nd level (3 slots): augury, lesser restoration

3rd level (2 slots): clairvoyance, sending

Zelda
The Legend of Zelda's titular character, princess Zelda can be
encountered in both the Child Timeline and Adult Timeline,
with separate statistics for each.

Child Timeline

At the delicate age of 10, princess Zelda is the sole heir to the
throne of Hyrule. Shortly after she was born, during the Hyru-
lean Civil War, Hyrule Castle was besieged. Zelda's mother
went missing during one of the attacks. Some say the queen
was killed or taken by enemies as they stormed the castle.
Others say she fled into the night, never to be seen again.
Either way, king Harkinian II was struck with grief, swearing
to protect his daughter from any harm. This resulted in the
young princess growing up in the near-solitude of her tower,
given all the luxuries that befit a princess yet no access to the
world outside the castle walls.

50 APPENDIX C | MONSTERS AND NPCS

Adult Zelda Bow of Light. Ranged Weapon Attack: +9 to hit,
range 150/600 ft., one creature. Hit: 16 (3d6 + 6)
Medium humanoid (hylian), lawful good radiant damage.

Armor Class 15 (studded leather) Radiance of the Dawn (Recharges after a Long or
Hit Points 78 (12d8 + 24) Short Rest). Any magical darkness within 30 feet of
Speed 30 ft. Zelda is dispelled. Additionally, each hostile crea-
ture within 30 feet of her must make a DC 16
STR DEX CON INT WIS CHA Constitution saving throw. A creature takes 20
11 (+0) 16 (+3) 14 (+2) 17 (+3) 21 (+5) 16 (+3) (2d10 + 9) radiant damage on a failed saving throw,
and half as much damage on a successful one. A
Saving Throws Dex +6, Int +6, Wis +8 creature that has total cover from Zelda is not
Skills Acrobatics +6, Arcana +6, Deception +6, affected.
Turn Undead (Recharges after a Long or Short Rest).
History +10, Insight +12, Perception +12, Each undead that can see or hear Zelda within 30
Persuasion +6, Religion +10, Stealth +10 feet of her must make a DC 16 Wisdom saving
Senses truesight, passive Perception 22 throw. If the creature fails its saving throw, it is
Languages Celestial, Common, Primordial, Sheikah turned for 1 minute or until it takes any damage.
Challenge 5 (1,800 XP) Affected creatures with a challenge rating of 1 or
lower are instantly destroyed.
Triforce of Wisdom. Zelda has truesight, knows if
she hears a lie, and has a protective halo, which Reactions
sheds bright light in a 10-foot radius and dim light
for an additional 10 feet. Zelda can dismiss or Warding Flare (5/Day). When a creature is attacked
manifest the halo as a bonus action. While present, by another creature within 30 feet of Zelda that she
the halo gives Zelda advantage on Charisma can see, Zelda imposes disadvantage on the attack
(Persuasion) checks made to interact with good roll, causing light to flare before the attacker before
creatures and Charisma (Intimidation) checks made it hits or misses. An attacker that can’t be blinded is
to interact with evil creatures. In addition, fiends immune to this feature.
and undead within the halo's bright light make
attack rolls against Zelda with disadvantage. Also,
any spell slot Zelda expends to cast a spell counts
as a spell slot of one level higher.
Divine Grace. When Zelda finishes a long rest and
has no inspiration, she gains inspiration.
Spellcasting. Zelda is a 9th-level spellcaster. Her
spellcasting ability is Wisdom (spell save DC 16).
She has the following cleric spells prepared:
Cantrips (at will): guidance, light, resistance, spare

    the dying

1st level (4 slots): cure wounds, detect magic,

    protection from evil and good

2nd level (3 slots): augury, lesser restoration,

    silence

3rd level (3 slots): clairvoyance, dispel magic

4th level (3 slots): banishment, death ward,

    divination, freedom of movement

5th level (1 slot): dispel evil and good, legend lore
Zelda also knows the following spell songs (see
appendix B): bolero of fire, minuet of forest,
nocturne of shadow, prelude of light, requiem of
spirit, serenade of water, song of time, sun's song,
and zelda's lullaby.

Actions

Multiattack. Zelda makes two rapier or bow of light
attacks.
Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft.,
one creature. Hit: 7 (1d8 + 3) piercing damage.

APPENDIX C | MONSTERS AND NPCS 51

Afterword                     Changelog

During the release of this adventure's Beta Version 1.2, the Beta Version 1.2 (July 14th, 2021)
groundwork has been laid out for a grand adventure. Even
though this version only consists of the module's Introduction Added Appendices. Appendix A, B, and C have been added.
and Appendices, you could already use it to run your own Appendix C will still see many monsters and NPCs added
adventures set in Hyrule, or use the information in the as each chapter is developed.

appendices for Legend of Zelda-themed adventures placed in
other settings. Adjusted Level Progression. The Character Advancement
section in the Introduction has been adjusted. The mile-
I eagerly await any feedback on this project, be it affirma- stone system has been modified into a heart container
tions, suggestions, corrections, or any inspiring words that system, and Heart Pieces have been introduced. The
will help guide me and keep me motivated in completing this adventure now also has 13 chapters playing out from
mammoth task. level 3 to 13, instead of 14 chapters playing out from level
1 to 11, as seen in the Heart Containers table.

My gratitude goes out to anyone who has taken the time to
properly examine this module and offer constructive Added Section. The Character Creation section has been
feedback, in addition to the people at Wizards of the Coast, added to the Introduction.

Nintendo, the Homebrewery, and anyone else who has helped
to inspire me and feed my imagination with the wondrous Editing. Made minor improvements on spelling and editing.
tales of fantasy fiction. I thank you.
                                                                                        Pankratos

                                                                                      July 2021

                                          The End.


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