EBERRON: RISING FROM THE LAST WAR 1
ALSO BY ANNE GREGERSEN
CREDITS
Writing and Graphic Design: Anne Gregersen
Editing: E.R.F. Jordan
Cover Illustrator: Warmtail
Interior Illustrator: Publisher’s Choice Quality Stock Art © Rick Hershey / Fat Goblin Games
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and
all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other
countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission
under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2022 by
Anne Gregersen and published under the Community Content Agreement for Dungeon Masters Guild.
2 BLOODIED & BRUISED
TABLE OF CONTENTS
BLOODIED & BRUISED Overlords ���������������������������������������������������������������������������������������������� 10
Rak Tulkhesh ������������������������������������������������������������������������������������������10
The Bloodied Condition ����������������������������������������������������������������������� 4 Sul Khatesh ���������������������������������������������������������������������������������������������10
Bloodied Abilities ������������������������������������������������������������������������������������5
Quori ����������������������������������������������������������������������������������������������������� 10
Death Throes ������������������������������������������������������������������������������������������ 5 Hashalaq Quori ��������������������������������������������������������������������������������������10
Kalaraq Quori �����������������������������������������������������������������������������������������11
NEW CREATURE ENTRIES Tsucora Quori ����������������������������������������������������������������������������������������11
Belashyrra ����������������������������������������������������������������������������������������������� 6 Radiant Idol ������������������������������������������������������������������������������������������ 11
Dyrrn ������������������������������������������������������������������������������������������������������ 6 Zakya Rakshasa ����������������������������������������������������������������������������������� 11
Dinosaurs ����������������������������������������������������������������������������������������������� 7 Undying ������������������������������������������������������������������������������������������������ 12
Clawfoot ���������������������������������������������������������������������������������������������������� 7 Undying Councilor ��������������������������������������������������������������������������������12
Fastieth ������������������������������������������������������������������������������������������������������ 7 Undying Soldier �������������������������������������������������������������������������������������12
Dolgaunt ������������������������������������������������������������������������������������������������� 7 Valenar Animals ���������������������������������������������������������������������������������� 12
Dolgrim �������������������������������������������������������������������������������������������������� 7 Valenar Hawk �����������������������������������������������������������������������������������������12
Dusk Hag ������������������������������������������������������������������������������������������������ 7 Valenar Hound ���������������������������������������������������������������������������������������12
Homunculi ��������������������������������������������������������������������������������������������� 8 Valenar Steed ������������������������������������������������������������������������������������������12
Expeditious Messenger ���������������������������������������������������������������������������8 Warforged Colossus ���������������������������������������������������������������������������� 13
Iron Defender �������������������������������������������������������������������������������������������8 Warforged Titan ���������������������������������������������������������������������������������� 13
Inspired ��������������������������������������������������������������������������������������������������� 8
Karrnathi Undead Soldier �������������������������������������������������������������������� 8 GENERIC NPCS
Lady Illmarrow �������������������������������������������������������������������������������������� 8
Living Spells ������������������������������������������������������������������������������������������� 9 Bone Knight ����������������������������������������������������������������������������������������� 14
Living Burning Hands �����������������������������������������������������������������������������9 Changeling ������������������������������������������������������������������������������������������� 14
Living Lightning Bolt ������������������������������������������������������������������������������9 Kalashtar ����������������������������������������������������������������������������������������������� 14
Living Cloudkill ���������������������������������������������������������������������������������������9 Magewright ������������������������������������������������������������������������������������������ 14
The Lord of Blades ��������������������������������������������������������������������������������� 9 Shifter ���������������������������������������������������������������������������������������������������� 14
Mordakhesh ������������������������������������������������������������������������������������������� 9 Tarkanan Assassin ������������������������������������������������������������������������������� 14
Warforged Soldier ������������������������������������������������������������������������������� 14
EBERRON: RISING FROM THE LAST WAR 3
BLOODIED & BRUISED
EBERRON: RISING FROM THE LAST WAR
T he bugbear chief nurses a gushing condition. This number is static and doesn’t take
wound in her side before issuing an into account things like additional hit points or
order of retreat to her allies. A bright similar effects.
light forms around the angel’s dying
body, blinding everyone near it as it passes on from Some creatures gain new abilities when they
the world of the living. With blood streaming down become bloodied, making them fight harder or
its torso, an enraged hill giant slams its fists into the more desperately than before. Some abilities can
ground and causes the earth around it to quake. only be triggered once during an encounter, while
others persist for as long as the creature is bloodied.
Bloodied & Bruised provides special combat
actions to the creatures in Eberron: Rising from the • While Bloodied… Traits that have this or
Last War offering new tactics for them to employ similar text in the opening, persist for as long
in battle. Some of these abilities only have a light as the creature is bloodied.
impact on how the creature acts, while other
“bloodied features” completely change how the • When First Bloodied… Traits that have this
monster behaves in battle. Bloodied & Bruised is text in the opening are only triggered when
designed to make the latter half of battle more the creature is first bloodied in an encounter.
teeth-clenching than the rounds that came before it. If the creature is healed out of its bloodied
state and then made bloodied again later
THE BLOODIED CONDITION during the same encounter, this ability doesn’t
trigger again.
The “bloodied” condition, originally from 4e, is
used to signify how a creature is faring in a combat Player characters can become bloodied as well.
scenario. A creature becomes bloodied when it This information can be useful for the party’s
reaches half of its hit point maximum (rounded opponents, as they can see who among the party
down), which acts as a way of communicating is closest to falling unconscious and target them
the state of an opponent in a fight. Telling the accordingly. Some creatures, like lycanthropes, even
players the creature they are fighting is bloodied get abilities that make them extra deadly against
shows them how far along in the fight they are and bloodied characters.
whether they should be planning a retreat or going
in for the kill. What is an Encounter? An “encounter” is any
physical conflict that the party has against enemies,
For consistency’s sake, all creatures listed in this monsters, or the environment. Its beginning is
document are given the “bloodied” condition, even signified by rolling initiative, and it ends when all
where that word may not be the most suitable to characters are out of initiative. Trigger abilities, as
use. In some cases, such as with constructs and presented in this document, can only be used once
oozes, the terms “bruised” or “battered” better per encounter.
describe how a creature is faring in a fight. This
document also notes the hit point amount a Bloodied Critters. If a creature has 10 hit points
specific creature must have to receive the bloodied or less, this document provides it with no bloodied
abilities. A creature with so few hit points would
rarely be in a fight for more than a round or two,
4 BLOODIED & BRUISED
and bloodied abilities are excessive for its stat block. DEATH THROES
However, if you wish to add a bloodied ability to
such a creature, we suggest adding the Cornered Death Throes is a new effect added by this book,
bloodied ability, or the Worn Out frailty, as defined meant to make the defeat of an enemy stand out as
by this document. See the clawfoot entry for details it makes a final show of defiance when slain. It’s a
on these abilities. unique effect triggered when certain creatures reach
0 hit points and die. Some creatures already have
BLOODIED ABILITIES a Death Throes trait written into their stat block.
This document adds new Death Throes to several
A creature’s abilities depend on the resources the other creatures that the DM can use to make an
creature has on hand. If a creature is animal-like in encounter more destructive or unique.
nature, it lashes out in desperation or grows tired
as the fight goes on, while humanoid opponents Depending on the nature of the creature’s death,
might look for ways to leave combat as they see the the Death Throes might not
fight turning against them. For this reason, some activate. For instance, if
bloodied features recur throughout the document, the creature dies from fall
as they are associated with a specific type of damage, is obliterated such
creature. as with the disintegrate
spell, or suffers instant
The amount of bloodied abilities also depends on death, it’s up to the DM
the creature’s CR. There is no reason for a creature whether the Death Throes
with only a few hit points to have a ton of new occur or not.
possible actions it can do if it’s gonna be defeated
in a couple of rounds anyway. Lower CR creatures
don’t have as many or as complex bloodied abilities
as a result.
Bloodied abilities can look as follows:
Ability Recharge. A trait or action is immediately
recharged without the creature having to roll for it.
New Ability. The creature gains a new trait or
action while in its bloodied state.
Strength or Frailty. The creature is made stronger
or weaker in its bloodied state. This can include
changes to its AC, speed, or damage resistances.
Trigger Ability. When the creature becomes
bloodied, a unique ability is triggered. The ability
only triggers if the creature is able to act it out,
meaning that incapacitated creatures can’t use
trigger abilities in most cases. Likewise, if the
trigger ability requires a reaction to fulfill, the
creature can’t use the ability if it has already used
its reaction that round.
EBERRON: RISING FROM THE LAST WAR 5
CREATURE ENTRIES
BELASHYRRA DYRRN
When bloodied at 152 HP, Belashyrra has the When bloodied at 162 HP, Dyrrn has the
following features. following features.
Ability Recharge: Legendary Actions. When first Ability Recharge: Legendary Actions. When first
bloodied, Belashyrra regains all expended uses of its bloodied, Dyrrn regains all expended uses of its
legendary actions. legendary actions.
New Ability: Deadly Gaze. While bloodied, Trigger Ability: Teleporting Strike. When first
Balashyrra’s eye rays become more potent. If bloodied, Dyrrn can use its Teleport ability as a
a creature fails its saving throw against one of reaction. After using Teleport in this way, it can
Belashyrra’s eye rays, the creature has disadvantage immediately make an attack with its tentacle whip.
on death saving throws for the next 24 hours.
Death Throes: It’s in My Head. When Dyrrn dies,
Trigger Ability: Eye Ray. When first bloodied, the final visage of its form burns into the minds of
Belashyrra can shoot one random magical eye ray any onlookers. Creatures within 120 feet of Dyrrn
as a reaction. when it dies and saw it perish must succeed on
a DC 23 Intelligence saving throw or be haunted
Death Throes: Not the Eyes! When Belashyrra by the visage of Dyrrn for the next 7 days. For the
dies, a swarm of semi-sentient eyes writhes out of duration, the creature has 1 level of exhaustion
its form and flies towards living creatures within that cannot be reduced, and it has disadvantage on
60 feet of where Belashyrra died. Creatures in the saving throws against having its mind read or its
area must succeed on a DC 22 Intelligence saving location discovered, such as the detect thoughts and
throw or be swarmed by dozens of eyes. A swarmed scrying spells. It also gains a random flaw from the
creature takes 22 (4d10) psychic damage and is Madness of Dyrrn table (found in Eberron: Rising
overcome with intense paranoia, which lasts for 3 from the Last War), which vanishes at the end
days. During this time, the creature cannot sleep of the duration.
or gain the benefits of a full rest, as it is convinced
someone or something is watching it sleep. In
addition, the creature automatically succeeds on
checks and saving throws against having its mind
invaded, such as from the detect thoughts spell.
6 BLOODIED & BRUISED
DINOSAURS DUSK HAG
CLAWFOOT When bloodied at 41 HP, the dusk hag has the
following features.
When bloodied at 9 HP, the clawfoot has the
following features. New Ability: Tempting Invitation. As a bonus
action while bloodied, the hag can target one
Frailty: Worn Out. While bloodied, the clawfoot’ creature it can see within 30 feet and invite it to
speed is lowered by 10 feet (to a minimum of 5 feet). join the hag’s side. The creature must succeed on a
DC 14 Charisma saving throw or be charmed by
Trigger Ability: Cornered. When first bloodied, the hag for 1 minute. While charmed, the creature
the clawfoot can make a melee attack against a will not aid any creature attempting to harm the
creature within range as a reaction. hag. The hag can only have one creature charmed in
this way at a time. The charmed creature can repeat
FASTIETH its saving throw at the end of each of its turns,
ending the effect on a success. Once a creature has
The fastieth has no bloodied features. succeeded on its saving throw, it is immune to the
hag’s Tempting Invitation for 24 hours.
DOLGAUNT
New Ability: Armor of Dreams. While bloodied
When bloodied at 16 HP, the dolgaunt has the and within 30 feet of at least one sleeping creature,
following features. the hag’s AC increases by 2 and it regains 7 (2d6) hit
points at the start of each of its turns.
New Ability: Disengage. While bloodied,
the dolgaunt can take the Disengage action as Trigger Ability: Spellcasting. When first bloodied,
a bonus action. the hag can use its reaction to cast a spell that
normally requires an action to cast.
Trigger Ability: Cornered. When first bloodied,
the dolgaunt can make a melee attack against a
creature within range as a reaction.
DOLGRIM
When bloodied at 6 HP, the dolgrim has the
following feature.
New Ability: Argumentative/Attentive. While
bloodied, there’s a 50% chance at the beginning
of each round for the golgrim to either become
Argumentative or Attentive. If it becomes
Argumentative, it can’t take reactions that
round as the mouths start bickering with each
other. If it becomes Attentive, it can take two
reactions that round.
EBERRON: RISING FROM THE LAST WAR 7
HOMUNCULI LADY ILLMARROW
EXPEDITIOUS MESSENGER When bloodied at 99 HP, Lady Illmarrow has the
following features.
The expeditious messenger has no bloodied
features. Ability Recharge: Legendary Actions. When first
bloodied, Belashyrra regains all expended uses of its
IRON DEFENDER legendary actions.
When bloodied at 15 HP, the iron defender has the Ability Recharge: Poison Breath. When
following features. first bloodied, Lady Illmarrow’s Poison Breath
ability is recharged.
Trigger Ability: Cornered. When first bloodied,
the iron defender can make a melee attack against a New Ability: Turn Resistance. While bloodied,
creature within range as a reaction. Lady Illmarrow has advantage on saving throws
against any effect that turns undead.
Death Throes: Arcane Boom. A small arcane
explosion happens as the iron defender falls to Trigger Ability: Spellcasting. When first bloodied,
the ground. Each creature in a 10-foot radius the Inspired can use its reaction to cast a spell that
of the iron defender when it expires takes 7 normally requires an action to cast. This reaction is
(3d4) force damage. limited to spells of 5th level or lower.
INSPIRED Death Throes: Death Transference. When
Lady Illmarrow’s body dies, a surge of necrotic
When bloodied at 20 HP, the Inspired has the energy pulls in the unfortunate creatures near
following features. her demise. Each creature within 30 feet of Lady
Illmarrow when her body dies must make a DC
Strength: In Love and War. While bloodied, 20 Constitution saving throw. On a failed save,
the Inspired has advantage on attack rolls against a creature is knocked prone and takes 17 (5d6)
creatures it has charmed. necrotic damage. In addition, for the next 7 days,
if the creature drops below 0 hit points, it already
Trigger Ability: Spellcasting. When first bloodied, has one failed death save. On a successful save, the
the Inspired can use its reaction to cast a spell that creature is knocked prone and takes half as much
normally requires an action to cast. damage, but its death saves aren’t affected.
KARRNATHI UNDEAD SOLDIER
When bloodied at 26 HP, the Karrnathi undead
soldier has the following features.
New Ability: Sluggish/Bolting. While bloodied,
there’s a 75% chance the Karrnathi undead soldier
becomes Sluggish and a 25% chance the Karrnathi
undead soldier becomes Bolting. If it becomes
Sluggish, the Karrnathi undead soldier’s movement
speed is lowered by 10 feet (to a minimum of 5
feet). If it becomes Bolting, the Karrnathi undead
soldier can take the Dash action as a bonus action.
Trigger Ability: Tactical Retreat. When first
bloodied, the Karrnathi undead soldier can use its
reaction to move up to its speed without provoking
opportunity attacks. It then makes one attack
with its longbow.
8 BLOODIED & BRUISED
LIVING SPELLS THE LORD OF BLADES
LIVING BURNING HANDS When bloodied at 97 HP, the Lord of Blades has the
following features.
When bloodied at 7 HP, the living burning hands
has the following features. Ability Recharge: Legendary Actions. When first
bloodied, the Lord of Blades regains all expended
Ability Recharge: Spell Mimicry. When uses of his legendary actions.
first bloodied, the living spell’s Spell Mimicry
ability is recharged. Trigger Ability: Spellcasting. When first bloodied,
the Lord of Blades can use his reaction to cast a
Death Throes: Arcane Boom. A small arcane spell that normally requires an action to cast.
explosion happens as the living spell dissipates.
Each creature in a 10-foot radius of the living spell Death Throes: Expulsion of Knives. When the
when it expires takes 7 (3d4) force damage. Lord of Blades dies, the many blades that make up
his body erupt out of him. Each creature within
LIVING LIGHTNING BOLT 30 feet of the Lord of Blades when he dies must
succeed on a DC 19 Dexterity saving throw or take
When bloodied at 28 HP, the living lightning bolt 27 (5d10) piercing damage and have its movement
has the following features. speed reduced by 10 feet (to a minimum of 15 feet)
until it finishes a long rest.
Ability Recharge: Spell Mimicry. When
first bloodied, the living spell’s Spell Mimicry MORDAKHESH
ability is recharged.
When bloodied at 85 HP, Mordakhesh has the
Death Throes: Arcane Boom. A small arcane following features.
explosion happens as the living spell dissipates.
Each creature in a 10-foot radius of the living spell Ability Recharge: Legendary Actions. When first
when it expires takes 15 (6d4) force damage. bloodied, Mordakhesh regains all expended uses of
his legendary actions.
LIVING CLOUDKILL
New Ability: Grace of the Cat. While bloodied,
When bloodied at 36 HP, the living cloudkill has Mordakhesh cannot be knocked prone.
the following features.
New Ability: Sensing Goodness. As a bonus
Ability Recharge: Spell Mimicry. When action while bloodied, Mordakhesh can make a
first bloodied, the living spell’s Spell Mimicry Wisdom (Insight) check against another creature’s
ability is recharged. passive Deception score. On a success, Mordakhesh
knows if the creature’s alignment is Good.
Death Throes: Arcane Boom. A small arcane
explosion happens as the living spell dissipates. Trigger Ability: Spellcasting. When first bloodied,
Each creature in a 10-foot radius of the living spell Mordakhesh can use his reaction to cast a spell that
when it expires takes 22 (9d4) force damage. normally requires an action to cast.
Death Throes: Destructive Exit. When
Mordakhesh dies, he swears vengeance on the
creature that slayed him as a final act of defiance.
Mordakhesh targets the creature that killed him
with two Chromatic Orbs. If the creature that killed
Mordakhesh is not within range of his Chromatic
Orb, Mordakhesh targets another creature instead.
EBERRON: RISING FROM THE LAST WAR 9
OVERLORDS SUL KHATESH
RAK TULKHESH When bloodied at 237 HP, the Sul Khatesh has the
following features.
When bloodied at 239 HP, Rak Tulkhesh has the
following features. Ability Recharge: Legendary Actions. When first
bloodied, Sul Kalthesh regains all expended uses of
Ability Recharge: Legendary Actions. When first her legendary actions.
bloodied, Rak Tulkhesh regains all expended uses of
his legendary actions. New Ability: Quick Change. While bloodied,
Sul Khatesh can use her Change Shape ability as
New Ability: Quick Change. While bloodied, a bonus action.
Rak Tulkhesh can use his Change Shape ability as
a bonus action. Trigger Ability: Spellcasting. When first bloodied,
Sul Khatesh can use her reaction to cast a spell that
Trigger Ability: Spellcasting. When first bloodied, normally requires an action to cast. This is limited
Rak Tulkhesh can use his reaction to cast a spell to a spell Sul Khatesh can cast at will.
that normally requires an action to cast.
Death Throes: Arcane Explosion. When Sul
Death Throes: Scatter of Weapons. When Rak Khatesh dies, arcane energy booms out of her
Tulkhesh dies, the weapons whirling around him body. Each creature within 60 feet of Sul Khatesh
burst away from him, aiming for living creatures. when she dies must make a DC 24 Dexterity saving
Each creature within 60 feet of Rak Tulkhesh when throw, taking 71 (11d12) force damage on a failed
he dies must succeed on a DC 22 Dexterity saving save or half as much damage on a successful one.
throw or take 14 (4d6) force damage. A creature Any magic items worn or carried by a creature
that fails its save by 5 or more is also impaled damaged by this arcane explosion lose their magical
by one of the weapons, taking an additional 7 properties for 7 days.
(2d6) piercing damage. An impaled creature has
disadvantage on attack rolls, ability checks, and QUORI
saving throws until the weapon is removed from its
body. An impaling weapon can be removed with HASHALAQ QUORI
a successful DC 17 Strength (Athletics) check as
an action. Each attempt at removing the weapon, When bloodied at 49 HP, the hashalaq quori has
successful or not, deals an additional 7 (2d6) the following features.
piercing damage to the impaled creature.
Ability Recharge: Possession. When first
bloodied, the quori’s Possession ability is recharged.
Frailty: Dream Reliant. While bloodied, the
quori has disadvantage on saving throws against
creatures that have not had a long rest within the
past 24 hours.
New Ability: Possession Savant. While bloodied,
the quori knows the exact location of any creature
it has successfully possessed within the past 30
days, and it cannot have disadvantage on attack
rolls against them.
Trigger Ability: Spellcasting. When first bloodied,
the quori can use its reaction to cast a spell that
normally requires an action to cast.
10 BLOODIED & BRUISED
KALARAQ QUORI RADIANT IDOL
When bloodied at 80 HP, the kalaraq quori has the When bloodied at 71 HP, the radiant idol has the
following features. following features.
Ability Recharge: Swarm of Eyes. When New Ability: Divine Wrath. If the radiant idol is
first bloodied, the quori’s Swarm of Eyes concentrating on a spell while bloodied, its weapon
ability is recharged. attacks deal an additional 3 (1d6) radiant damage.
Ability Recharge: Possession. When first Trigger Ability: Spellcasting. When first bloodied,
bloodied, the quori’s Possession ability is recharged. the radiant idol can use its reaction to cast a spell
that normally requires an action to cast.
Frailty: Dream Reliant. While bloodied, the
quori has disadvantage on saving throws against Death Throes: Font of Celestial Light. Bright
creatures that have not had a long rest within the light burns in a silhouette of the slain radiant idol.
past 24 hours. Creatures within 10 feet of the radiant idol when
it dies and can see it must succeed on a DC 17
New Ability: Possession Savant. While bloodied, Constitution saving throw or be blinded until the
the quori knows the exact location of any creature beginning of their next turn.
it has successfully possessed within the past 30
days, and it cannot have disadvantage on attack ZAKYA RAKSHASA
rolls against them.
When bloodied at 29 HP, the zakya rakshasa has
Trigger Ability: Spellcasting. When first bloodied, the following features.
the quori can use its reaction to cast a spell that
normally requires an action to cast. New Ability: Grace of the Cat. While bloodied,
the rakshasa cannot be knocked prone.
TSUCORA QUORI
New Ability: Sensing Goodness. As a bonus
When bloodied at 34 HP, the tsucora quori has the action while bloodied, the rakshasa can make a
following features. Wisdom (Insight) check against another creature’s
passive Deception score. On a success, the rakshasa
Ability Recharge: Possession. When first knows if the creature’s alignment is Good.
bloodied, the quori’s Possession ability is recharged.
Trigger Ability: Cornered. When first bloodied,
Frailty: Dream Reliant. While bloodied, the the rakshasa can make a melee attack against a
quori has disadvantage on saving throws against creature within range as a reaction.
creatures that have not had a long rest within the
past 24 hours.
New Ability: Possession Savant. While bloodied,
the quori knows the exact location of any creature
it has successfully possessed within the past 30
days, and it cannot have disadvantage on attack
rolls against them.
Trigger Ability: Spellcasting. When first bloodied,
the quori can use its reaction to cast a spell that
normally requires an action to cast.
EBERRON: RISING FROM THE LAST WAR 11
UNDYING VALENAR ANIMALS
UNDYING COUNCILOR VALENAR HAWK
When bloodied at 52 HP, the undying councilor When bloodied at 5 HP, the Valenar hawk has the
has the following features. following features.
Ability Recharge: Healing Touch. When first Ability Recharge: Ancestral Trait. When first
bloodied, the undying councilor regains one bloodied, the Valenar hawk’s ancestral trait
expended use of Healing Touch. recharges (if it has such a trait).
Ability Recharge: Legendary Actions. When New Ability: Bonded Tactics. While bloodied,
first bloodied, the undying councilor regains all the Valenar hawk has advantage on an attack roll
expended uses of its legendary actions. against a target if the creature it is bonded with is
within 5 feet of the target and the bonded creature
New Ability: Radiant Champion. While isn’t incapacitated.
bloodied, if the undying councilor takes or deals
radiant damage, its AC is increased by 2 until the VALENAR HOUND
beginning of its next turn.
When bloodied at 9 HP, the Valenar hound has the
Trigger Ability: Spellcasting. When first bloodied, following features.
the undying councilor can use its reaction to cast a
spell that normally requires an action to cast. Ability Recharge: Ancestral Trait. When first
bloodied, the Valenar hound’s ancestral trait
UNDYING SOLDIER recharges (if it has such a trait).
When bloodied at 13 HP, the undying soldier has New Ability: Bonded Tactics. While bloodied,
the following features. the Valenar hound has advantage on an attack roll
against a target if the creature it is bonded with is
New Ability: Radiant Champion. While within 5 feet of the target and the bonded creature
bloodied, if the undying soldier takes or deals isn’t incapacitated.
radiant damage, its AC is increased by 2 until the
beginning of its next turn. VALENAR STEED
Trigger Ability: Cornered. When first bloodied, When bloodied at 11 HP, the Valenar steed has the
the undying soldier can make a melee attack against following features.
a creature within range as a reaction.
Ability Recharge: Ancestral Trait. When
first bloodied, the Valenar steed’s ancestral trait
recharges (if it has such a trait).
New Ability: Bonded Tactics. While bloodied,
the Valenar steed has advantage on an attack roll
against a target if the creature it is bonded with is
within 5 feet of the target and the bonded creature
isn’t incapacitated.
12 BLOODIED & BRUISED
WARFORGED COLOSSUS WARFORGED TITAN
When bloodied at 205 HP, the warforged colossus When bloodied at 62 HP, the warforged titan has
has the following features. the following features.
Ability Recharge: Incinerating Beam. When first Ability Recharge: Sweeping Axe. When first
bloodied, the warforged colossus’s Incinerating bloodied, the warforged titan’s Sweeping Axe
Beam ability is recharged. ability is recharged.
New Ability: Steady Aim. While bloodied, the Frailty: Valuable Cargo. While bloodied and
warforged colossus has advantage on ranged attack carrying at least one allied creature on either of its
rolls if it doesn’t move on its turn. platforms, the warforged titan’s speed is reduced by
15 feet (to a minimum of 20 feet).
Death Throes: Ground-Shattering Demise. The
warforged colossus falls in a random direction, New Ability: Hammer Time. While bloodied,
provided it isn’t prone. Roll a d8 to determine which when the warforged titan uses its Sweeping Axe
direction the warforged colossus falls when it dies. ability, it can make one attack with its Hammerfist
The area where it lands becomes difficult terrain, as a bonus action.
and the warforged colossus takes up a 60-foot
square of space. New Ability: Platform Defenses. While bloodied,
creatures standing on the warforged titan’s chassis
Each creature standing in the area must make a platforms are better protected. Creatures on its
DC 15 Dexterity saving throw. On a failed save, the platforms gain a +2 bonus to AC as long as they
dead warforged colossus lands on the creature. The remain on the platform.
creature takes 70 (20d6) bludgeoning damage, is
knocked prone, and is trapped under the warforged
colossus’s body. While trapped, the creature is
blinded and restrained, it has total cover against
attacks and other effects from outside the warforged
colossus’s body, and it takes 17 (5d6) bludgeoning
damage at the start of each of its turns. The creature
can use an action on its turn to make a DC 30
Strength (Athletics) check, moving itself 10 feet
along the ground on a success.
If a creature succeeds on its saving throw, it takes
no damage, isn’t knocked prone, and is pushed
5 feet out of the warforged colossus ‘s space into
an unoccupied space of the creature’s choice. A
creature that cannot move, chooses not to move,
or is 10 feet or more within the 100-foot square of
space the warforged colossus takes up suffers the
consequences of a failed saving throw.
EBERRON: RISING FROM THE LAST WAR 13
GENERIC NPCS
BONE KNIGHT MAGEWRIGHT
When bloodied at 42 HP, the bone knight has the The magewright has no bloodied features.
following features.
SHIFTER
New Ability: Undead Sentinel. While
bloodied, the bone knight is immune to features When bloodied at 9 HP, the shifter has the
that turn undead. following feature.
Trigger Ability: Spellcasting. When first bloodied, Trigger Ability: Cornered. When first bloodied,
the bone knight can use its reaction to cast a spell the shifter can make a melee attack against a
that normally costs an action to cast. creature within range as a reaction.
Death Throes: Vow of the Knight. The bone TARKANAN ASSASSIN
knight issues a final order to all undead within 60
feet of it when it dies. Undead creatures within When bloodied at 22 HP, the Tarkanan assassin has
range that can hear the bone knight all train their the following features.
focus on the creature that just killed the bone
knight, focusing all their future attacks on the New Ability: Cast Attack. While bloodied, if the
creature until it is dead. Tarkanan assassin uses an action to cast a spell, it
can make a melee attack as a bonus action.
CHANGELING
Trigger Ability: Spellcasting. When first bloodied,
When bloodied at 11 HP, the changeling has the the Tarkanan assassin can use its reaction to cast a
following features. spell that normally costs an action to cast.
New Ability: Quick Change. While bloodied, the WARFORGED SOLDIER
changeling can use its Change Appearance trait as
a bonus action. When bloodied at 15 HP, the warforged soldier has
the following features.
Trigger Ability: Cornered. When first bloodied,
the changeling can make a melee attack against a New Ability: Battle Presence. While
creature within range as a reaction. bloodied, the warforged soldier can take two
reactions each round.
KALASHTAR
Trigger Ability: Cornered. When first bloodied,
When bloodied at 8 HP, the kalashtar has the the warforged soldier can make a melee attack
following feature. against a creature within range as a reaction.
Trigger Ability: Cornered. When first bloodied,
the kalashtar can make a melee attack against a
creature within range as a reaction.
14 BLOODIED & BRUISED