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Published by uygufguuydadsdas, 2022-09-23 10:01:20

Lawyers of Eberron!

Lawyers of Eberron!

Lawyers of Eberron!



Resources for Legal Thrillers in Eberron

-a Sharn Inquisitive publication

by NICOLÁS CARRILLO-SANTARELLI

1

This text provides elements that may bring 7. Magic items ........................................... 16
flavor or provide some inspiration for The Heart of Boldrei ..................................... 16
playing legal thrillers in Eberron (or Inspection rights ‘key’ document and
elsewhere). Included are suggested cipher lock ....................................................... 16
backgrounds and role opportunities;
character ideas and flavor options; 8. Monsters ................................................ 17
monsters; magic items pertinent for legal Restless Cyran judge (vengeful spirit of
thriller adventures; ideas on classes; and condemnation) ............................................... 18
plot adventure suggestions Night Hag: risky supernatural
ambassadors, mediators and judges ....... 18
Draconic judges and executioners ........... 19

9. (Some) Inspirational games, books
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon and films ........................................................ 20
ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D 10. Miscellany: Lawyers for hire!
Adventurers League, all other Wizards of the Coast product names, and their respective logos Hirelings, NPCs legal magewrights (or
are trademarks of Wizards of the Coast in the USA and other countries. All characters and adepts in Thrane), services and prices,
their distinctive likenesses are property of Wizards of the Coast. This material is protected (legally-useful) cantrips, planes,
under the copyright laws of the United States of America. Any reproduction or unauthorized inspirational movies, and results of
use of the material or artwork contained herein is prohibited without the express written trials 20
permission of Wizards of the Coast.
Hirelings ........................................................... 20
©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Success in Court (or elsewhere, e.g.
Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by negotiations): legal disputes’ resolution21
Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Control of NPC lawyer(s) by DM or Players
.............................................................................. 22
Not for resale. Permission granted to print or photocopy this NPCs .................................................................... 22
document for personal use only Magewrights and Cantrips .......................... 24
The planes of Eberron and lawyers ......... 25
1. Table of Contents Inspirational material .................................. 25
11. Subclass: Silver Preacher (new
2. Foreword ................................................. 3 Bard College) ................................................ 26
12. Campaign arc: ‘The Justice of
3. Introduction and overview ............... 3 Thronehold’ –a diplomatic and legal
intrigue adventure path/outline ........... 27
4. Legal Backgrounds and Lore ............ 4
Canon lawyer (religious codes) .................. 4
Variant: Dragonmarked (corporate) The Tribunal of Thronehold
attorney .................................................................... 6
Sivis Jurist ........................................................... 6 2
International and War Law Advocate ....... 8
Variant: Brelish Member of Parliament
(MP) ........................................................................... 9

5. Class and character ideas for lawyer
characters ...................................................... 10

Class ideas ......................................................... 10
Cleric Order domain –Itinerant Judge
(Sentinel Marshal) ......................................... 10
‘Race’ ideas on legal roles (not just for
‘lawyers’) .......................................................... 11
Note on alignment ......................................... 12

6. Plot ideas for legal thriller
adventures or scenes! ................................ 12

2.Foreword 3.Introduction and
overview
‘You come to me to be trained in legal
interpretation and practice? And you Law and legal practice are highly
consider this path an easy one? developed and complex in Eberron,
Foolish younglings! We may not find unlike what happens in other
ourselves at swordpoint –that— often, campaign settings –that being said,
but I tell you lads, the justices and you may make adjustments in order
attorneys that litigate before the to steal ideas from this text in order
Tribunal of Thronehold 1 are fiercer to use them in other D&D worlds,
than the Daughters of Sora Kell, using this book as inspiration! There
cutthroats many of ‘em, I tell ye, and can be many adventures revolving
their words frequently filled with around aspects as circumventing the
poison –although others seek to be as standards of or bringing an end to
pure as the angels of the Silver Flame, the quasi-state of martial law in
freely defending those without a Karrnath; 3 figuring out if there are
voice before authorities. To retrieve gaps that permit an excoriate or a
evidence, I have oftentimes had to dragonmarked heir to marry a noble
carry out heists, retrieve proof from and not lose certain benefits -for
ancient tombs, and flee from would- instance, declaring the Korth edicts
be murderers hired by the party that as no longer having legal effects in
lost against me. Aye, that is why I some regards!; on challenging the
came to Stormreach, a much more authority of sentinel marshals, who
civilized place where I can retire and are but the “arm” of law and order,
enjoy the sun and seas. If you must, and the legality of their actions; on
then, go to Morgrave or a fancy posh
Aundairian University, grab a copy of 3 Wayfinder’s Guide to Eberron, p. 30.
the Korth Edicts or the Code of
Galifar, and brace yourselves’. 3
Perhaps you will learn to cast a
powerful magic of deception of
persuasion, stronger than that of
wizards and bards… rhetoric and
interpretation

—Wernor Lyrriman,
International law attorney2



1 The Forge of War, p. 96.
2 City of Stormreach, p. 68.

procuring an interview with a

detainee in Deneith facilities or even

Dreadhold itself (a certain Karrnathi,

mayhap?); exposing Merrix’s
unlawful experiments to the

authorities, and winning a case

against a cadre of expensive Sivis

lawyers he hired!; settling a religious

dispute between heretical and

mainstream factions of the Church of

the Silver Flame in Flamekeep, before

Jaela Daran herself!; collecting

evidence; advising as counsellors
rulers or House barons if an attack in

foreign territory is allowed by the law

and advisable; or figuring out who is

killing the witnesses who claim that a

certain Brelish member of parliament

is actually a war criminal from the

Last War!

In addition to the Neo-Noir and Pulp
elements of Eberron so properly
mentioned in (the awesome)
Wayfinder’s Guide to Eberron, there 4.Legal Backgrounds
is (among others) another interesting and Lore
and cool feature of Eberron: political
intrigue, which can be related to legal This subsection offers different
thriller options! Let’s imagine variants of backgrounds for lawyer
options on such dimension… characters, some of whom specialize
in evidence collection, others in
P.S. Please note that important lore is persuasion and oratory, and so on.
found throughout the text, including
the backgrounds section. Canon lawyer (religious codes)

After theology and law studies, and
graduating with honors, you have
been vested with the authority to
decide or argue on cases related to
religious (canon) law, including the
validity of religious marriages, which
can be fiercely disputed by monarchs
who want an heir or authorization to
marry their lovers; settling if a

4

bishop is guilty of misdemeanor and Language: Celestial –while the gods have not
ought to be defrocked; ascertaining if walked Eberron, entities allegedly aligned
a new doctrine is heretical and must with them have, including Couatls and
be forbidden or permitted; angels; and the Silver Flame’s presence is
determining if it is lawful to preach unquestionable. Canon lawyers of the Silver
or proselytize in a given region; Flame and Sovereign Host write treatises
participating in cases of the and litigate using these languages, as
inquisition, as happened years ago determined by ancient religious dictates.
during the Lycanthropic purge, or Blood of Vol attorneys who practice in
else! religious disputes, despising the false gods,
resort to Draconic instead, considering it a
Skill proficiencies: Religion, and one of your rational language of rational beings, but use
choice among History, Investigation, Insight, this language to uncover philosophies or
Perception, Deception, Intimidation, theories, not to use them in legal practice.
Performance or Persuasion –you may want
to have heightened skills or experience at Tool proficiency: Forgery Kit –given the
knowledge about historical facts that may ritualistic formalities of legal practice in the
prove decisive in a case, at researching field, Canon lawyers are required to be
(investigation) legal precedents and skilled in writing and handling various sigils,
applicable norms that are crucial for victory, emblems and demonstrate the authenticity
at figuring out if the gestures or demeanor of of a given legal document or decision.
others in a case or situation reveal fear (of Frequently those knowledgeable in legal
proof of guilt) or else; at deceiving with your theory are able to “fabricate” or write (with
‘grandiloquent’ words and theories or the authorization) a document that is regarded
use of an appropriate etiquette (under as legally sound and valid by legal colleagues.
‘performance’ or ‘persuasion’); to intimidate Those without a legal background roll with
others by telling them that if they do not disadvantage when attempting to do so.
heed your advice they will find themselves Logically, throughout the ages some lawyers
on the wrong side of the law and face have used this knowledge in an ‘illicit’ or
penalties; to excel at oratory skills that unauthorized way –for instance, to “show” a
enthrall audiences, or at convincing others guard that a certain prisoner’s release
about your position and speeches, without delay has been ordered by the baron
respectively. These ideas on skills are himself!
applicable to other suggested backgrounds,
below, with some adjustments as to outlook Equipment: same as those of the Acolyte
background

Feature: Defender of the Faith (Fidei
defensor)

5

Given the tolerance edicts enacted by a King of In the Church of the Silver Flame, the Council
Galifar long ago, regardless of your faith, the of Cardinals5 make decisions on Thrane state
churches of the Silver Flame and the issues or controversies surrounding
Sovereign Host are obliged to permit you to members of the hierarchy of the Church.
argue on legal cases of a religious nature, or They also play a role as supreme legal
to file action challenging the decision of a advisers. Their opinions can be overridden
religious authority or requesting the by the Keeper of the Flame, a position
protection of a religious right –freedom of currently served by Jaela Daran.6
conscience, marriage issues, demand of
sanctuary (protection inside of a temple and Suggested characteristics: same as those of
inviolability of its precincts, with secular the Sage background (PHB)
authorities being forbidden from entering),
etc. Moreover, you can be appointed as an Variant: Dragonmarked (corporate) attorney
arbitrator on religious legal contentious Instead of Religion, you must choose History as
cases by one of the parties (arbitral tribunals
have three arbitrators, one chosen by each a mandatory proficiency, and choose any
party and a third one, the President, by both one else from the same list, including religion.
of those arbitrators) or as a judge by a Your bonus language is Draconic, use the
religious authority. In terms of lore, it is sage equipment; and are empowered to
interesting to note that all Fidei defensors demand participation in disputes between
honor Aureon to greater or lesser extent, the Dragonmarked houses (inter-House
even those who worship the Silver Flame, controversies) or between members of one
considering how Aureon is regarded as a same House.
patron of lawyers,4 and was prominently so
during the Galifar era. In this regard, the Sivis Jurist
tenets of the Flame consider that the Silver
Flame perfected and clarified the role of Sivis Jurists –eminent lawyers— have
lawyers as protectors (hence the defender a privilege under the Korth edicts:
title, later adopted by followers of the Host) they can practice in any legal field,
of the weak from abuses of the state and including canon law, international
victimization. Followers of Aureon or the law, corporate law, or else, but are
Host generally scoff and consider that Flame required to be members of the Sivis
defenders are not as technically sound –Host dragonmarked house.
ones follow a more ‘positivist’ interpretation,
whereas Flame ones prefer teleologic 6
interpretations of the law that highlight its
object and purpose and the principle of
effective protection. ‘Friendly’ tensions on
who is a better lawyer are frequent, and
trials in which they face each other often
become hotly disputed, with the identity and
background of the judge often being decisive
in siding with one approach or the other.

Skill proficiencies: Investigation (you have Language: Draconic. Either due to professional
been trained to research and find out ‘solidarity’ or another reason, the most
missing or relevant evidence or legal important legal treatises and cases are
standards that are crucial for winning a carried out in Draconic, to show respect for
case!), and one of your choice among the Court(s) and demonstrate knowledge in
Religion, History, Investigation, Insight, relevant tomes. Draconic is highly esteemed
Perception, Deception, Intimidation, by academics throughout Khorvaire, and
Performance or Persuasion –you may want Sivis researchers (among others) can even
to have heightened skills or experience at learn about the customary law of
religious controversies; knowledge about Argonnessen and Seren tribes, by reading
historical facts that may prove decisive in a historical tomes –or interviewing a rogue or
case, figuring out if the gestures or other dragon! This language has reputation
demeanor of others in a case or situation and prestige associated to its proper use,
reveal fear (of proof of guilt) or else; at which “reflects culture” and style. Note how
deceiving with your ‘grandiloquent’ words in universities and legal circles draconic has
and theories; to intimidate others by telling a role akin to that of Latin in some Western
them that if they do not heed your advice legal traditions in our world, save for
they will find themselves on the wrong side religious law, where celestial fulfils that role
of the law and face penalties; to excel at
oratory skills that enthrall audiences, or at Tool proficiency: Forgery Kit. In addition to its
convincing others about your position and ordinary uses, this background provides the
speeches, respectively capacity to fabricate or write legitimate legal
texts (orders, judgments, authorizations,
etc.) that are perceived as such by those with
knowledge on the law, which is highly
4 Faiths of Eberron, p. 29. developed in Eberron. Moreover, the written
5 Eberron Campaign Setting, pp. 208-209, stage of proceedings requires the use of this
229-230. proficiency to present a sue/application or
response to them/counter-applications, etc.
Those without a legal background roll with
disadvantage when attempting to do so.
Logically, throughout the ages some lawyers
have used this knowledge in an ‘illicit’ or
unauthorized way –for instance, to “show” a
guard that a certain prisoner’s release
without delay has been ordered by the baron
himself!

Equipment: same as those of the Sage
background

6 Ibid., p. 225.

7

Feature: Privilege and immunity of the Skill proficiencies: History (you are required to
Barrister be fluent in the details of the Last War from
a legal perspective, on precedents of
The Korth edicts determine that, throughout transboundary activities as those of the
Galifar (it remains to be seen how observed Lycanthropic Purge, on the precedents on
this is nowadays), absent a judicial order, the the authority of the Sentinel Marshals, and
person of a Sivis barrister is inviolable: they more), and one of your choice among
cannot be checked, nor can correspondence Religion, Investigation, Investigation, Insight,
or belongings of that barrister. Moreover, all Perception, Deception, Intimidation,
legal authorities are required to permit them Performance or Persuasion –the indications
to file applications, requests or challenge on the two previous backgrounds are equally
decisions of authorities, regardless of the helpful to decide which “skills” a lawyer is
cases and authorities being secular or more dexterous in.
religious, transnational or domestic
(national) Language: Goblin or Elvish. With the
recognition of Darguun and Valenar as
Suggested characteristics: same as those of nations in the Treaty of Thronehold, and
the Sage background (PHB) pending disputes of the former nation with
Breland and Valenar, and also due to suspect
International and War Law Advocate war criminals belonging to either of those
nations, fluency in either of these languages
The Last War and its end brought is required. Furthermore, practice at the
about many changes in social and Tribunal of Thronehold requires fluency in
common and elvish or Goblin (old Dhakaani
legal terms. There being no longer a dialect is the one formally used for legal
purposes), since they are the three official
‘single’ nation or Realm in Khorvaire, languages of the Tribunal and those who lack
such proficiency in two of them are not
and being there many disputes on the legally authorized to participate in
proceedings.
interpretation and implementation of

the Treaty of Thronehold, authority

to persecute pirates in Xen’drik and

Stormreach itself, which attacks are

permitted, how civilians are to be
protected, the reach of the authority

of the Sentinel Marshals, border

disputes, and the responsibility of

War Criminals and the jurisdiction

and competence of an International

Tribunal (Tribunal of Thronehold) to

try them, among others, new

attorneys specializing in

international law have been
empowered by the Treaty to argue as

barristers or settle as judicial

authorities these transnational, inter-

State and international disputes.

8

Tool proficiency: Forgery Kit. In addition to its International lawyers are empowered to order
ordinary uses, this background provides the secular authorities the detention of suspects
capacity to fabricate or write legitimate legal of international war crimes or to permit their
texts (orders, judgments, authorizations, defense, to be authorized to interview such
etc.) that are perceived as such by those with suspects or convicted individuals; to address
knowledge on the law, which is highly transitional justice (towards peace)
developed in Eberron. Moreover, the written elements; and to challenge decrees and
stage of proceedings requires the use of this orders of the nations participating in the
proficiency to present a sue/application or Treaty of Thronehold involving foreigners or
response to them/counter-applications, etc. some transnational issue; and to represent
Those without a legal background roll with anyone (including themselves) in
disadvantage when attempting to do so. proceedings throughout Khorvaire –
Logically, throughout the ages some lawyers theoretically, even in Droaam. The
have used this knowledge in an ‘illicit’ or Daughters of Sora Kell have occasionally told
unauthorized way –for instance, to “show” a local warlords to permit such actions, in
guard that a certain prisoner’s release order to demonstrate that it is a civilized
without delay has been ordered by the baron nation. Minimum international standards on
himself! basic liberties, free trade and other aspects
are applicable throughout Khorvaire and
Equipment: same as those of the Noble bind all of its recognized nations –allegedly,
background –only members of the Nobility Breland has rights over Droaam, so included.
of old Galifar are authorized to participate in
international legal issues (as well as Sivis On the other hand, since the Treaty of
heirs, as indicated above) Thronehold and the end of an imperial era,
the existence of states with equal
Feature: Secular authority and rights to sovereignty has made resort to treaty
negotiate celebration more frequent. International
lawyers are officially permitted to represent
a state in such negotiations.

Suggested characteristics: same as those of
the Noble background (PHB)

Variant: Brelish Member of Parliament (MP)

If you choose this background, you are
allowed to debate in the Brelish Parliament,
negotiate laws, control the government, and
conduct investigation and trials of Brelish
authorities –some say even of king Boranel if
it comes to that, especially a certain

9

ambitious MP who would-be prime Some re-flavor or inspiration ideas are
minister!7 provided here, but many more can be
added

Class ideas
5.Class and character
ideas for lawyer • Bards are an ideal class for Lawyer characters
characters (those from the College of Swords [Xanathar’s
Guide to Everything] are also a perfect match,
for instance for those who have a dual role as
law enforcers and legal practitioners). Instead
7 Eberron Campaign Guide, p. 75. of channeling the music of creation8 (or maybe
8 Eberron Campaign Setting, p. 34. because of this!), alternatives that show their
persuasion abilities and capacity to convince
and enthrall audiences and authorities, which
explains their success, can be Fey heritage,
divine favor or that of supernatural beings, etc.

• Clerics: priests often undergo excellent
education, and so can have opted to specialize
in or focus on legal issues (secular ones
included) in order to know how to handle them.

• Paladins: in the Church of the Silver Flame, the
Order of Templars has included inquisitors and
authorities that determine if the evil deeds of
someone were perpetrated during possession,
and so the individual is to be acquitted.
Furthermore, members of the Order of Friars9
were empowered by the code of Galifar to
represent defendants and victims in any legal
proceeding –these same ideas are applicable to
priests of the Silver Flame.

• Arcane users (artificers included) may combine
their techniques and powers to better
“persuade” (via charming or otherwise), defend
themselves and their clients (governments and
churches or dragonmarked houses included) or
gather evidence (with magic items or spells)

• The Rogue Inquisitive from XGtE is another
good fit. Inquisitives (detectives) are prominent
in Eberron, and an investigator lawyers, who
uncovers crimes and secrets is an interesting
neo-noir archetype

Cleric Order domain –Itinerant Judge
(Sentinel Marshal)

9 Eberron Campaign Setting, p. 230.

10

The Sentinel Marshals are an elite law their portfolios, and they draw divine power
enforcement group of House Deneith10 –and from the pervasive spiritual force in the
among their members, there is a special role, world instead of channeling it through
that of the ‘Itinerant Judge’, which is served deities.”13 Needless to say, Itinerant Judges
but by a few women and men throughout may or may not have a faith in the divine, but
Khorvaire. Itinerant Judges serve for a year their “Domain” powers are always flowing
as counsel to the Throne Wardens of House from their strong faith in the ideal of justice.
Deneith in Throneport and then are All of them must make an oath based on holy
transnationally empowered to fulfil three books of Aureon –something that some
main roles: cooperating with the Tribunal of Silver Flamer faithful find acceptable,
Thronehold in order to apprehend fugitive considering that Tira Miron once followed
war criminals and send them to the Tribunal Dol Arrah, while some puritans find
when there has been a writ of accusation outdated and unacceptable; and Blood of Vol
against them;11 settling disputes whenever Seekers find repugnant, because that would
they are asked to do so in their travels by amount to ‘honoring’ a ‘despicable’ being.
conflicting parties –dragonmarked houses, Yet. King Kaius is not warm to the Blood of
nobles, commoners, etc.— and mediating or Vol, and did not make an effort to exempt
issuing judgments; and operating as some this oath. The Treaty of Thronehold
prosecutors or judges whenever they find not only created the Tribunal of
persons who allegedly committed an Thronehold, 14 but also these new
international crime –be them noble, authorities, and regulates their authority
commoner or dragonmarked, since and functions.
jurisdictional immunities do not apply to
them. They are required to travel around ‘Race’ ideas on legal roles (not just for
Khorvaire –or may even be authorized to ‘lawyers’)
operate in Stormreach if their rulers so
permit on a case by case basis, and given the • Some shifter tribes, particularly but not
transnational authority they have as exclusively nomadic ones from the Eldeen
Sentinel Marshals. Itinerant judges are few Reaches, have a system based on their
in number for a special reason: they have traditions (customary law), and wise shifters
mystical powers of the “law and order”. can be appointed as judges or counsellors
(defendants or prosecutors) whenever one of
The Order domain they always have 12 is their own is accused. Shifter PCs with a high
based not on their faith in the divinity but Wisdom score (or pretending or perceived to
rather on the philosophy of law and order – have one) can be thus appointed, and are
in Eberron, after all, some clerics don’t serve ‘bound by honor and duty’ to accept.
religious faiths but rather “hold principles of
alignment or other abstract ideals higher • A similar things happens with halflings from
than the deities who claim these ideals in the Talenta plains. Members of House
Ghallanda, perceived as neutral, are specially
appointed and required to accept.

10 Dragonmarked, p. 28. • Warforged are frequently called upon as expert
11 The Forge of War, pp. 95, 97. witnesses or advisors in cases involving the
12 Guildmaster’s Guide to Ravnica, p. 25. application of martial law, but are extremely
rarely appointed as judicial authorities due to

13 Eberron Campaign Setting, pp. 34-35.
14 The Forge of War, p. 96.

11

lingering prejudices against them in many
places. Breland is, sometimes, an exception to
this rule, particularly in Sharn or Wroat (major 6.Plot ideas for legal
urban centers). thriller adventures or
• Humans from Karrnath, or elsewhere, can study scenes!
international and war law in the Rekkenmark
Academy, and are sought after as defendant Below you will find brief descriptions
lawyers or prosecutors on issues related to war of possible plots to inspire ‘legal
crimes. thriller’ adventures. These are but
• Gnomes who dabble in legal knowledge, given reiterations or reformulations of ideas
their curious and multifaceted outlook, often presented throughout this text, some
become journalists on legal affairs sections in of which are not repeated in this
the major local or world chronicles and subsection, Moreover, these ideas
journals. should be integrated in ways that
• Dragonborn from Q’barra pass knowledge on involve the different PCs. Possibly,
ancient legal draconic customs to younger there can be clashes with others on
generations. viewpoints about the law
• Elves from Aerenal are interesting insofar as, in
spite of the Sibling Kings being the secular Especially in Eberron, given neo-noir
authority, the Undying Court counselors are and other elements, complications (of
heeded most of the time concerning their social and other nature) and moral
‘advice’15 –this being a case in which ‘socially quandaries (DMG has tables and ideas
accepted’ standards may carry more weight on them) are encouraged. These are
than formal state-enacted law. Thus, Priests of but seeds of adventures
the Transition16 (PCs included) may operate as
voices of ‘decisions’ (formally advice) and carry 16 Eberron Campaign Guide, pp. 175-176.
out justice, settle disputes, and so on and so
forth. 12



Note on alignment

Law-related characters are not
necessarily lawful in their
alignment. They can twist the
norms and standards for their own
purposes, out of altruistic or
nefarious purposes.



15 Faiths of Eberron, pp. 138-139.

Legal adventures • A lawyer (NPC controlled by
PCs or by DM yet with
• Revolutionary justice! Warlords
have rebelled in Karrnath, the suggestions by PCs, or in
another combination) tries to
Swords of Liberty toppled the
mediate with the Boromar
monarch in Breland, civil war in
Thrane over the monarchy vs family in Sharn in order to

Theocracy, or many more persuade them to not press

possibilities: will you judge charges in regards to theft and

those deemed traitors, trespassing, in exchange for

defending the old regime; or the PCs not telling the

will you bring to safety authorities (police or

persecuted and refugees? judges/magistrates) of Sharn
about certain torture rooms
• (Judicial and other) Corruption
and pressure: as a judge, you found in a Boromar Villa –e.g.

are bribed, or made aware of as found in the Adventure’s

the fact that an acquittal of a League Embers of the Last War

defendant would not be storyline, DDAL-ELW02

accepted by an angry populace, specifically.

in spite of such a defendant • A lawyer must request the
release and liberty of PCs due
being a scapegoat, as you know. to insufficient evidence or until

What will you do? Or you are a the hearing takes place,

defendant being tried by a invoking habeas corpus or
manipulative and corrupt
another remedy.
judge, or prosecution is not

impartial. How will you clear • Prevent war by settling a

your name? dispute between Valenar and

• Retrieve evidence stolen by the Darguun on maritime borders

Boromar and piracy (or agents with

• Mediate or settle a dispute with letters of marque?) and a war
goblins from Darguun who criminal

consider your retrieving an • Negotiate a treaty to prevent
the outburst of an armed
object from Dhakaani ruins as
conflict with another nation! –
stealing cultural heritage
for international and War Law
property –or persuade them to
Advocates
grant you “inspection or

preservation” access! • Can the queen declare her
marriage with the Vadalis heir
• Settle a diplomatic dispute on
an attack against the Embassy annulled in order to marry

of Aundair by Karrnathi mobs Kaius and cement a strong

• Defend and secure the asylum Empire?

or refugee status of some • Is the church in Stormreach
heretic, and its members to be
Cyran fugitive hiding in the
excommunicated?
Consulate of Breland in

Darguun

13

• Can an excoriate demand • The characters must stop (or
compensation from and secure) the authorization of a
reinstatement in his house?
What if he plans new new Jorasco medicine –one of
enterprises and experiments! whose components is

• Find war criminals or evidence dreamlily in high doses,
of their crimes; or convict them
as a judge or jury! affecting the memories of

• Determine who is murdering persons and subjecting them to
lawyers who represent criminal
factions and why planar influences, but

• Challenge the laws of Karrnath preventing the spread of a

• Dispute a case against a plague, and being used in
Rakshasa about to whom the
soul of a deceased monarch or interrogations
hero –now in Dollurrh—
belongs, and if it can be • Negotiate entry into
corrupted due to the mortal’s
bargaining with fiends when Argonnessen by negotiating
alive
with Seren tribes and arguing
• The character(s) must persuade
authorities that a package must based on the ancient draconic
be allowed entry into a foreign
territory due to free trade customs
norms (with or without tariffs),
to covertly bring (or to secure • Defend either position on the
the exit of) someone or reclaim of part of the Eastern
something, even a dangerous
relic! territories of the Eldeen

• The character(s) must procure Reaches by Aundair –part of the
authorization of a Cyran heir to population actually desires this,
retrieve a dangerous artifact
from the Mournland –which is and some druid factions prefer
disputed by other heirs with
different intentions to kill before seeing this so

• The PC(s) can act as rulers or • Inspect and seize a pirate
advisors to rulers on matters as vessel! Pirates can be detained
the legality and possibility of
carrying out preventive attacks and prosecuted by any nation
or not, if there are grounds for
self-defense against foreign according to customary law.
threats; what to do against a
mutiny or attempt of a coup, PCs who suspect that a cargo
etc. with smuggled weapons stolen

by pirates to be delivered to a

rival faction/nation may argue

that they are entitled to

investigate while the boat is in

international waters or the

Lhazaar. Entering the ship

using stealth in case there are

hostages, and opening locked
doors and compartments with

a magic item found in this text

or otherwise, may be required

in the scenes to be played

14

• Find out about crimes in • Will the PCs support or
Thaliost –will the characters challenge an uprising against
seek the prosecution of a high- the rule of Kaius in parts of
ranking prelate who is Karrnath? Will they claim that
merciless but has prevented ‘natural law’ authorizes the
the loss of the city to Aundair, killing of nobles or rival faiths
being the characters followers (blood of Vol vs. Sovereign
of the Silver Flame? Host in Karrnath, with seeping
tensions)? Will PCs impose
• Help decide if, after systematic their own justice, enact new
discrimination and attack laws, or protect innocents from
against Cyrans by some Brelish mobs or despotic rulers?
authorities, New Cyre can
secede or gain (much) greater • Persuade a prominent
autonomy! Kundarak member or those in a
Kundarak enclave that the PCs
• Convince army officers to are legally authorized to open a
spare the civilian population, vault or interview a prisoner
even if this comes at the cost of with nasty secrets. The vault
not winning a decisive battle in guards a mysterious and
new conflicts dangerous item, as a bomb
about to explode when found
• Determine if privateers are by the PCs, asked to open it by
authorized to operate and a secret enemy who poses as an
attack vessels (and airships) ally!
from another nation, or if they
are to be treated as pirates, and • Find out who murdered an
sent to prison by whichever elderly law professor in
nation detains them Morgrave university… and why.
Such professor defended an
• Are magebred or Daelkyr alleged Brelish war criminal. Is
experiments entitled to the this an attempt to silence the
basic freedoms of the code of truth forever? The work of a
Galifar? victim or of someone trying to
blame an innocent suspect by
• After defending someone who making it appear that he killed
claims to be innocent, the PCs his defendant?
discover that he is actually a
master criminal, but his
detention would deprive their
nation of one of their greatest
and most beloved leaders

15

innocence and the right to not incriminate
oneself when representing others, based on
7.Magic items the ideas of protection of relatives and family,
that there are client-attorney privileges that
Two new magic item suggestions are requires them to be entitled to not reveal all
presented below. information, and that given the subtleties and
nuances in norms and facts that often exist,
The Heart of Boldrei with disagreements about them and the
mistakes of memory, the Eye of Aureon does
Wondrous Item, common (requires not always serve truth or justice; and also to
attunement) permit the evolution of law in some fields. The
While witnesses are required to remove all best new lawyer from each promotion is given
protection from zone of truth effects created one of these medals when graduating from a
by the Eye of Aureon or other devices in legal University or passing a bar exam, depending
proceedings in major urban centers,17 lawyers on the nation/church, depending on its system
have been traditionally authorized to wear a of authorization of legal practice by someone
medal of Boldrei that dispels such effects
(whether created by devices or any artifact or
spell), in order to comply with presumption of Inspection rights ‘key’ document and
cipher lock

Wondrous Item, common
17 Sharn: City of Towers, pp. 132, 170. The inspection rights ‘key’ is a document that
complements the ‘cipher lock’ magic item,
with the same features. This is a lock with a
special secret code embedded into its magical
and invisible loop, which is extremely difficult
to open through non-magical means unless
one has an authorization (the ‘key’ document,
its counterpart). The cipher lock may be
opened with thieves’ tools, provided that a
character is proficient in them and rolls with
disadvantage. Those without proficiency are
utterly unable to open it. The lock,
furthermore, magically shields the door it
guards, making it unbreakable by non-magical
means, no matter how strong. The key and
lock were breakthrough Kundarak inventions,
commissioned by King Jarot.

16

Both items are created through a ritual with a More powerful variants, given to sentinel
drop of the blood of a noble. The document marshals by House Deneith dragonmarked,
has the seal of a proper religious or civil exist. If stolen or lost, others can use this
authority and glows with a special light. It document with no problem if they are able to
indicates that the bearer is entitled to inspect read aloud its content and perform a hand
and enter into facilities or buildings and search gesture indicated therein (no attunement is
for someone or something –provided that required)
limits specified therein are respected. It has a Note: why does this magic item only work
limited number of uses (normally three) that within the boundaries of each nation that
permit to open locks –but does not disable creates them –and in Droaam with Brelish
magical or ordinary traps that may be present. Inspection Rights documents, or Valenar
This item has a geographical limitation, and and Darguun with those forged in New Cyre?
can only be used in the territory of the nation Because King Jarot, when Galifar was united,
whose authorities have granted this with increasing paranoia,18 decided among
permission to search, being it required for a other measures that each ‘province’ would
noble of a nation to place a drop of her/his have a system of locks unique to each, so that
blood on the inspection right parchment. princes and nobles from other ones could
not enter without authorization. The king
That being said, in the case of movable goods also authorized the Sentinel Marshals to use
(chattel), as vessels, airships, etc., belonging to a master key, created by a master code. Due
a nation or its nationals, it is possible for the to some ritual features, being this item
locks (and ‘key’) to function beyond created by a ritual, only an authority from
national/state borders. Embassies and the nobility can create lock codes and key
consulates abroad can also benefit from a lock codes in her/his domain, but not elsewhere.
(and be opened with keys) with codes Today, each nation zealously guards the
belonging to the sending nation, not those of secrets of the key and code systems, but if
the host one, but are much more expensive to cracked other nations may devise document
manufacture since the ritual requires more keys to open those of others. House
dragonshards and has greater complexities. Kundarak zealously guards the secret of
Moreover, nations are required by code and key making.
international law to protect the diplomatic and
consular facilities and personnel of foreign
nations inside their territories, even if they are 8. Monsters
not on good terms –needless to say, this
obligation is sometimes breached openly or 17
covertly through a telling inaction, which raises
legal challenges and possible bilateral
conflicts.



18 The Forge of War, p. 9.

players and DMs agree on this dark stain in
the family or units of PCs, which can also be
Restless Cyran judge (vengeful spirit of treated as a flaw during character creation,
condemnation) or afterwards). They also attack those
Cyrans perceived as guilty of ‘treason’ and
Variant of Specter those foreigners who enter the Mournland
This is a fearsome monster that haunts many to despoil its riches, arguing that they are
throughout Khorvaire (and beyond! Some violating rights of property; and have been
have been sighted in Stormreach and known to easily leave the Mournland, also
elsewhere where fugitives and non-Cyran attacking commanders (both civilian and
war criminals flee). military) of the five nations (and beyond,
especially those from Darguun and Valenar)
These specters are usually considered as that are serving in positions held by
undead, but some scholars from Korranberg themselves or others who wronged Cyre in
argue that they may be actually some sort of serious ways.
‘living spells’ created by the memory of the
deceased in the mourning who held some This variant differs from the Specter
sort of legal authority, especially because monster (Monster Manual) in four main
even when ‘defeated’ they reform within a ways: firstly, they can cast the Geas spell
month with identical features and thus seem once per month to order a perceived party
‘immortal’ somehow. In any case, their responsible for crimes against Cyre to repair
incorporeal form always looks like that of a Cyrans in some ways (creating a new
Cyran who was a judge or lawyer and also a sovereign Cyre or dispelling the Mournland,
patriot. mayhap? No one said they go easy on others)
–using this power makes them ‘spend’ all
These specters usually shout that they will their energy, and in such events they
take vengeance on those who wronged Cyre disappear for a month. Furthermore, it is
by violating the common laws of possible to ‘exorcise’ or banish their
‘humanitarian concerns’, and frequently presence for a full day if a character wins a
attack those they perceive as war criminals legal argument against them on why they
from the last war (including those who or someone else are innocent, requiring
resemble former war criminals or are their intelligence, charisma checks, and role
descendants, possibly creating interesting playing (necessary to persuade,
role opportunities for PCs with them if truthfully or by means of skillful
rhetoric). They sometimes come in great
numbers. These monsters can also speak.
On the other hand, these restless spirits (or
living spells?) can utter ‘curses’ just as the
Vistani from Ravenloft can. For these
purposes, refer to ‘Vistani curses’, called
Cyran curses, in Curse of Strahd, Chapter 2.


Night Hag: risky supernatural

ambassadors, mediators and judges

18

In Eberron, it is important to recall that decide the fate of lesser and mortal races if
Night Hags ‘often served as ambassadors they are perceived as threatening draconic
and messengers between the fiends and the interests, not necessarily vital ones. They are
dragons. Today, they remain as the impartial called the Claws of Destiny –whose members
mediators, and adventurers who wish to some consider follow Tiamat somehow.
deal with outsiders or other realms may They act with a triple role that lacks
wish to seek out a night hag […] The separation of powers: each member regards
motivations of the night hag remain itself as entitled to be prosecutor, judge, and
mysterious and unclear”.19 executioner. They have existed for centuries,
and some consider that they attacked giant
Hence, night hags operate as supernatural fortresses and beings during the attack on
mediators, recommending solutions to a Xen’drik and live among us, especially
dispute between mighty or supernatural because all dragons may shapeshift in
entities or between the former and mortals. Eberron. 21 Mysterious deaths could be
They take into account ancestral tenets, and attributable to them –or even the Mourning!
impose contracts to settle disputes that But who knows? Curiously, unlike the Eyes
often imply an ulterior problem to the of Chronepsis –which could perhaps subtly
parties (see Volo’s Guide to Monsters for an direct the Claws, unrelated (or not?) to the
analogy on this in the ‘Hags: Dark Sisterhood’ Emerald Claw—, members are not powerful
section). Furthermore, they can be but rather young and harsh, adventurous
appointed as arbitrators or judges in those enough to live among mortals. Some
disputes, case in which the parties are not consider that they may have dual
free to accept the suggestion but rather membership in the Draleus Tairn.22
obliged or bound by their decision, whose
breach carries out spiritual damage to those 21 Ibid., at 15.
who fail to observe them, unless the Church 22 Ibid., pp. 19-20. 19
of the Silver Flame exorcists carry out an
exorcism. These hags sometimes have been
known to delight in those complications,
which they intentionally seek.


Draconic judges and executioners

The Eyes of Chronepsis “hold the power of
life and death over all dragons. They act as
both judge and executioner”, and have paid
attention to some developments of mortals,
such as the appearance of dragonmarks.20
There is a shadowy organization similar to it
that considers its members as ‘entitled’ to



19 Eberron Campaign Setting, p. 305.
20 Dragons of Eberron, pp. 27-28.

9.(Some) Inspirational Hirelings, NPCs legal
magewrights (or
games, books and adepts in Thrane),
services and prices,
films (legally-useful)
cantrips, planes,
Franz Kafka, The Trial (the oppression of inspirational movies,
innocents by the legal system, inspiring PCs and results of trials
to defend them from despotic states!)
George Orwell, 1984 (on a dystopian feel for
Sarlona, Zilargo or other places, and for PCs
with legal backgrounds to feel like changing Hirelings
things!)
Michal Clayton (backstabbing and law thriller
ideas) Chapter 5 of the 5e Player’s Handbook
Beasts of No Nation (on abuses during armed mentions initial prices of hirelings who
conflicts, some of which may have sadly taken provide services. As is mentioned therein,
place during the Last War) “[t]he pay shown is a minimum; some expert
Eye in the Sky (on the ‘morality’ of using hirelings required more pay”; some hirelings
certain ‘magic’ items: will the PCs attack a foe enjoy “long-term contract(s)”; and
knowing that by doing so they may put adventurers can pay such NPCs “to assist
civilians at risk? Is this permissible in legal them or act on their behalf in a variety of
and moral terms?) circumstances”. So… what legal assistance
Captain Philips (on piracy and international can the PCs require? Of many kinds: beyond
action against it) the evident assistance to represent or advise
The Constant Gardener (evil schemes of them in a criminal or other case
Jorasco or other dragonmarked houses, (commercial/trade, border dispute between
sometimes with the complicity of states, nations, etc.), especially if a given city
anyone?) requires representation by an attorney and
The name of the rose by Umberto Eco (a does not permit self-representation by
classic ‘Eberron’ piece) someone without a legal background (some
We. The Revolution (game).On judicial interpret the Code of Galifar this way, and
pressure and intrigue in times of revolution. some consider such an interpretation
Ace Attorney games (defend your innocent outdated, especially whenever there is a
clients). strong democratic demand, as in some
Civilization (games). International diplomacy, Brelish cities, especially where the Swords
agreements and joint war, among some other of Liberty regard lawyers as representing
aspects of international law, are somewhat interests of the aristocracy) or if a
present in this game(s). community forbids representation by a

20
10. Miscellany:

Lawyers for hire!

lawyer but characters are encouraged to In order to determine if a lawyer hired by the
seek legal advice by a seer or jurist versed in PCs (or PCs themselves) is successful, you
local traditions and customary law (as can roll performance (Int –Variant: Skills
happens with some Talentan tribes); one with Different Abilities rule, considering that
could also think of assistance in the performance is usually associated with the
gathering and obtaining of evidence; in Charisma ability) checks when legal
receiving advise as to how to claim property concepts, norms and precedents are being
a treasure or permission to enter discussed; Cha-based performance ones
somewhere or do something or as to when persuading laymen (juries, etc.), and
intellectual property; help by legal roll with advantage if sufficient evidence is
practitioners well experienced in how to found supporting your case, or disadvantage
appoint, select or “help” –i.e. manipulate— if juries and judges have been corrupted…
witnesses or juries. You name it. After all, it among other possibilities. You could also
must be recalled that “Under the Galifar simply roleplay it (even letting PCs control
Code of Justice, the courts of Sharn presume the lawyer for a while) or combine rolling
innocence, and allow for a trial by jury.”23 dice with roleplaying, adding
inspiration/advantage/disadvantage
As to prices, novice, inexperienced or needy according to how the PCs perform, among
lawyers may charge the standard Skilled other possibilities, including certain “skill
Hireling rate found in the PHB, 2 gp per day; challenges” …
but experienced or renowned ones may
charge more, double or even triple or even Based on a rule suggestion found in Sharn:
more –the more experienced or skilled a City of Towers (p. 132), you may use the
lawyer, the greater the chances that some following rule: “Whoever wins two out of
rolls (see below, the ‘Success in Court…’ three rounds [opposed checks] wins the
subsection) may be made with advantage in case”, requiring clever arguments or
certain stages, provided that at least some roleplaying or evidence in order to be able to
satisfactory roleplaying takes place. roll an ability check properly, at all or with
Furthermore, some lawyers may agree on a advantage/disadvantage –if key information
Pactum de quota litis, in the sense that the or elements are missing.
lawyer will charge nothing or just required
expenses (paperwork, etc.) but the other Furthermore, apart from the 5e inclusion of
party promises to pay a share (often a big or advantage and disadvantage (or the use of
considerable one) of the results if the lawyer inspiration points PCs may have, which can
is successful. be even given to an NPC lawyer if so desired,
representing a clever or unforeseen
argument or evidence or theoretical
Success in Court (or elsewhere, e.g. finding), the use of the 5e Dungeon Master’s
negotiations): legal disputes’ Guide rules on Social Interaction (Chapter 8)
resolution is encouraged. Thus, if PCs or a DM -or
player-controlled NPC lawyer (or non-

21


23 Sharn: City of Towers, p. 132.

lawyers permitted to argue before courts, as Master’s Guide under the “NPC Party
in some rural communities, as in the Eldeen Members” heading (Chapter 4), considering
Reaches, since barbarian tribes of the
Waster actually often resort to trial by that such lawyers, for a long or short time,
combat) has not found an important are hired, and thus have some sort of
argument –not only an ideal or bond, also a
flaw as concealed information, arguments or contractual (or
evidence—, then it is possible to roll Insight
(performance can be used if desired, and Int, ideological/political/personal, etc.)
Wis or Cha may be appropriate, whatever is “loyalty” towards the players, reason why
more helpful for PCs) to unearth or discover
this peace, then in order to shift the attitude the DM may “transfer control [of such
of jury or judge or another authority
(friendly, if PCs are trusted, indifferent if NPC(s)] to the players”, with the caveat that
innocence presumption is ensured, or DMs may take control of such NPCs again,
hostile when facing authorities that want to
convict or condemn PCs, out of corruption, transfer it to another player, or make the
discrimination or else) with the respective lawyer leave the party (e.g. out of breach of
performance check. If PCs already have this,
rolls used in Conversation Reaction (DMG contract, being endangered by the PCs,
Chapter 8) are rolled with advantage. As
mentioned therein, failing a check to leaving them in a legally-vulnerable
discover pertinent information by 10 or position, etc.) if they are not “portrayed
more will lead to a serious error likely
ending up in an adverse round (rolling then well” or if it is appropriate for game reasons
the reaction with disadvantage).
–information the PCs don’t know yet, double
The three rounds may correspond to dealings, to increase suspense with PCs not
successive stages of a trial or proceeding
(e.g. written phase –application and knowing how well the lawyer fared –in dice
counter-application or response; oral phase or other terms—, etc.
in public/private hearings (latter for
arbitration); final pleadings –rebuttal and
sub-rebuttal); or to ensuing complications –
e.g. murdered key jury!, etc. NPCs


Control of NPC lawyer(s) by DM or An NPC lawyer who can be found in Sharn is
Players mentioned below:


On the other hand, if the PC(s) hire a lawyer • Shafilo d’Sivis (N gnome noble
NPC hireling, DMs are encouraged (but not [Monster Manual Appendix B], with
required) to use the rule on NPCs being the Mark of Scribing [Wayfinder’s
controlled by PCs found in the Dungeon Guide to Eberron, Cha +1, among
other abilities, as cantrips, etc.,
mentioned therein]: a renowned and
expert lawyer in criminal and other
matters based in Sharn, but able to go
elsewhere –for the proper price, of
course. If PCs find themselves in
trouble in lower levels, but have the
favor of a dragonmarked or noble
house (e.g. Orien, with important
characters as Shalla d’Orien, see
DDAL-ELW01 and –ELW03), that
house may pay for the PCs’ defense in
exchange for past or future ‘favors’ or

22

deeds, as rewards, a form of payment, whether to seek the (needed legal)
or form of expressing gratefulness. assistance of such fickle, whimsical
He charges a lot for his services, but and unpredictable beings that yet
almost always rolls with advantage, always won “normative disputes” in
even when persuading the contrary tales and stories –if they are who they
party to abandon pressing charges, to claim to be, and if they succeed
reach a friendly settlement, etc. now— or whether seeking the
• The ‘voices of the wind’: children in assistance of successful lawyers with
Khorvaire often heard stories of fey seedy connections of shady
belonging to a mysterious clan who reputations, such as the next NPC
(always successfully) pleaded on example.
behalf of endangered mortals about • ‘Mad’ Maros (NE goblin noble [Int
to be executed by giants or terrible 16]): Mad Maros uses the template of
Fey lords, on the condition that they the noble from the Monster Manual,
entered into contracts or suspicious but has no nobility title as such. He is
clauses with them entailing favors, a very successful and extremely
often leading to tragic situations in wealthy lawyer who graduated with
the long run. When the Feyspires honors from Morgrave University. He
became visible and stranded in the has no moral qualms and scruples,
material plane of Eberron, 24 two and has represented Boromar thugs
Eladrin 25 claiming to hail originally and others, as dreamlily dealers. He is
from Thelanis 26 and pretending extremely smart and has also
(truthfully or not, no one knows for defended wayward nobles and even
sure or can know, as far as the PCs are dragonmarked –including excoriated
aware of) to be some of those ones who successfully sued their
legendary beings began to roam houses! He founded the Maros et al.
throughout Eberron and frequently law firm, which he presides over. He
stay in Sharn (some say they reside is quite charming and funny, and has
there, but their changing nature, invoked a forgotten tome from the
capriciousness and appearance Galifar era to claim a small plot of
suggest otherwise). They often land in Breland and has (legally)
volunteer to plead on behalf of adopted the surname ir’Maros. He
mortals (as PCs) ‘for free’ (infra), has no noble blood, but poses as such.
always roll Cha-related legal rolls Yet, he is somewhat of an anarchist as
(see the ‘Success in Court’ subsection, well, and has also defended Swords of
above), unless they ‘gain’ Liberty and other rebels. He is
disadvantage for a roll for some planning to bring a huge suit on
reason, but require things in return, behalf of prince Oargev from (New)
‘favors’ that at first seem innocuous… Cyre. While his official rates are quite
PCs may have a hard time deciding high, he often accepts missions

26 Wayfinder’s Guide to Eberron (5e).

24 Eberron Campaign Guide (4e), pp. 48-49. 23
25 From Mordenkainen’s Tome of Foes.

performed by adventurers and examples shown below are not formally
others instead, or even ‘favors’. He is considered as disruptive of the proper
evil in the sense of not having
empathy, but will not (usually) proceedings and due process, and thus
murder or engage in crime, although preceptors and magistrates do not tend to
he will certainly defend criminals…
almost always successfully leading to forbid them27 –unless they want to torpedo
acquittals… His full name is Salaster
ir’Maros, and is a socialite and a given lawyer. As to magewright lawyers
sensation in society. He is the soul of (or adepts in Thrane), 28 given the formal
parties, has many romantic partners
at the same time, generously donates higher education they undergo in order to be
to the poor –to earn their favor and
protection if need be— and is formally allowed to practice, according to
welcome and desired in high –and the Code of Galifar, or the respect given to
low— society. He secretly owns a
brothel, and some say is actually a them by their skill and abilities in Talentan
dragon while other claims he is a and other communities, the cantrips they
Concordian member of the Aurum.
These rumors may prove to be false… know often include the following (a given
or not…
• Maros has funny or serious lawyers lawyer may know one to four of them, as
in his firm you can come up with – suggested in the Wayfinder’s Guide to
even a PC or one suggested by a
player. Eberron):
• Public defense is available in Sharn
and other key cities for those who
cannot afford paying a lawyer, a
guarantee enshrined in the Code of • Encode Thoughts (to
Galifar.
recall/receive/save ideas, memories,
arguments, etc.).
Magewrights and Cantrips
• Friends (when influencing judges,

While not technically ‘magewrights’, many juries, etc., or to impress audiences,
lawyers/attorneys make use of magic to
facilitate their trade. Many of the cantrip many lawyers resort to its use).

• Guidance (in order to improve the

27 According to the sourcebook Sharn: City of performance of colleagues in trials).
Towers (p. 132), magistrates are “advised by
a preceptor, a low-level magewright • Mage Hand (to provide or
equipped with a pendant of mystic warning
[…] the preceptor monitors the court for any open/handle books, evidence, etc.,
while they are at the podium, among

others).

• Message (to “suggest” ‘witnesses’

what to say, remind about key

arguments, etc.).

• Minor Illusion or Prestidigitation

(e.g. when trying to convey a stronger
message by creating an illusion of a

sound or image of something that the

use of magic, warning the magistrate if
anyone attempts to use magic to disrupt the
proceedings” (emphasis added).
28 Wayfinder’s Guide to Eberron, Chapter 2.

24

lawyer argues happened, in order to do Silver Flame lawyers –see above,
persuade judges or juries). backgrounds. Daanvi lawyers criticize
• Spare the Dying (useful when a client Syrania-oriented ones due to their leniency
or witness is assaulted in Court or and loose, ‘mediocre’ and ‘self-serving’
elsewhere). interpretation of the law(s).
• Thaumaturgy (to make a point or
impress by increasing one’s tone; Finally, it may be that legal people are not
create a sound of something the ‘touched’ by this or that plane, but that their
lawyer argues happened, etc.). inclinations lead them to endorse this or that
approach. In fact, Eberron lawyers
oftentimes proclaim adherence to a Daanvi
The planes of Eberron and lawyers or Syrania school of interpretation. The
Tribunal of Thronehold was constituted in
such a way as to have members representing
Some rumors and legends based on some both approaches, and some suggest they sit
holy texts of Aureon say that this deity gave and hold court in a manifest zone to either
a spark of the power to regulate society for plane, or with artifacts linked to either. True
its sake to some mortals –with the vocation or not, this remains to be seen.
of sages or legislators—, imbuing them with
the knowledge of sages of Daanvi, the plane Furthermore, it is said that there are annals
of the perfect order; and others with the and codifications of every misdeed
wisdom of Syrania, especially for those who performed in the material plane in Daanvi.
are conciliators, mediators, etc. Perhaps sending a mighty immortal being
Furthermore, some believe that the there may result in its trial, or part of a legal
brightest legal minds are born when Daanvi dispute on the draconic prophecy may be
is coterminous or in a manifest zone of such settled there. Perhaps PCs are to find a judge
plane; while those who propose or enact or some immortal with evidence on a serious
regulations leading to harmony, or those misdeed perpetrated during the Last War in
who identify when a law is unjust and should such a plane.
cede before the higher natural law to prevail
are similarly ‘touched’ by Syrania.
Regardless, influence of such planes may, at Inspirational material
the DMs discretion or as agreed with
players, give advantage to checks. Likewise,
Kythri influence in the world or over Inspirational books and movies for Eberron-
persons may hinder checks and give oriented legal campaigns, adventures or
disadvantage –except for revolutionary sequences, include:
leaders trying to instill legal and social
“changes” and reforms –for a time, change is To Kill a Mockingbird.
perpetual in that plane. Furthermore, those Michael Clayton.
persons, places or times ‘touched’ by Daanvi Beasts of no Nation.
may lean towards tyranny as well, since the Black Earth Rising.
law can be oppressive if inflexible or serving Tokyo Trial.
certain interests –as those leaning more The Constant Gardener.
towards Syrania point out oftentimes, and so

25

Some address legal thriller plots; others those who suffered during the lycanthropic
international crimes as the conscription of purge, and it is suggested that one member
children; other diplomatic and corporate of the College even convinced King Thalin’s
(Dragonmarked perhaps, anyone?) heir to renounce to his royal rights and
conspiracies; others the trial of international bequeath power to the Church with a
criminals, and more. convincing speech. It is told that the undead
cannot stand the words filled with joy and
11. Subclass: Silver hope of these bards. Bards from this school
have often served as lawyers or judges of the
Preacher (new Bard Church, settling religious-legal disputes.

College) College of the Silver Preacher

Bard Level
College of the Silver Preachers (Silver Feature
Flame Bard) 3rd
Turn Undead, Bonus Cantrips, Divine spells
When Tira Miron bound Bel Shalor in 6th
Khyber, the overlord had wrought great Victory of the Righteous
destruction and suffering throughout 14th
Thrane. One of his victims was Amaranto, a Vessel of hope
rich lawyer whose entire family was killed.
According to the Holy Books, he was present Bonus Cantrips
when Tira was approached by the Couatl, When you join the College of the Silver
and the celestial voice filled him with joy and Preacher at 3rd level, you gain the light and
hope. After Tira’s victory and sacrifice, the Sacred Flame cantrips if you don’t already
holy voice he heard inside inspired him to know them, gaining the ability to channel
motivate the victims to rebuild their lives, part of the holy light to help you channel the
protect the innocent and preach the glories Silver Flame in order to guide and fight evil.
of the Silver Flame. He gave his riches to the
poor and helped found the order of the Turn Undead
friars, but never became a priest. His Also at 3rd level, you acquire the
disciples imitated him afterwards, spreading supernatural ability to turn undead by
the good news of the flame, inspiring others channeling the mystical power of the Silver
to overcome their problems, and protecting Flame, one of whose tenets is defending the
innocents from supernatural threats. innocent from supernatural evil threats.
Members of the School of the Silver You can use this ability once before a long or
Preachers belong to a sub-order within the short rest.
order of the friars of the Church of the Silver As an action, you play your spellcasting focus
Flame, are itinerant, and motivate through musical instrument while singing a religious
traditional Thrane and Silver Flame hymns hymn praising the Silver Flame, with lyrics
and choir music, but also through lifting of a prayer censuring the undead. Each
speeches, which generate the same mystical undead that can see or hear you within 30
effects of their songs. Some Silver Friars feet of you must make a Wisdom saving
persuaded many to risk their lives to defend

26

throw. If the creature fails its saving throw, Weaken defense: As a bonus action, you can
it is turned for 1 minute or until it takes any expend one use of your Bardic Inspiration to
damage. lower the saving throw of a target of a spell
A turned creature must spend its turns you cast that round. Roll its die and subtract
trying to move as far away from you as it can, the number rolled from that target’s saving
and it can’t willingly move to a space within throw roll.
30 feet of you. It also can’t take reactions. For Intensify spell: As a bonus action, you can
its action, it can use only the Dash action or expend one use of your Bardic Inspiration to
try to escape from an effect that prevents it increase the spell attack roll of a spell you
from moving. If there’s nowhere to move, the cast that round. Roll its die and add the
creature can use the Dodge action. number rolled to your spell attack roll.
Unlike clerics, Silver Preacher bards do not Furthermore, if the attack is successful, you
gain the ability to destroy the undead at inflict Radiant type damage instead of any
higher levels. other damage type the spell attack you cast
usually has.
Divine spells Healing surge: channeling the power of the
Also at 3rd level, you gain the capacity to Flame, as a bonus action, you can expend one
learn spells from the Cleric Light and Life use of your Bardic Inspiration to increase
Domain Spell Lists, in addition to those from the effects of a healing spell you cast that
the bard spell list (in lore terms, gaining the round. Roll its die and add the number rolled
ability to channel the glory of the Silver to the result of your healing spell.
Flame). When joining the College of the
Silver Friars at 3rd level, and only then, you Vessel of hope
can also replace one of your prior known Starting at 14th level, whenever you use a
cantrips and three of your known spells by Victory of the Righteous option, you can roll
spells from the aforementioned domains a d4 and use it instead of expending a Bardic
with the equivalent level(s). The Player’s Inspiration die. Once you reach 14th level,
Handbook indicates which the spells from you must choose one from among the three
those domains are, namely, Life Domain, 1st Righteous abilities, and only it can benefit
bless, cure wounds, 3rd lesser restoration, from this feature. You may not change your
spiritual weapon, 5th beacon of hope, selection afterwards.
revivify, 7th death ward, guardian of faith,
9th mass cure wounds, raise dead; Light
Domain, 1st burning hands, faerie fire, 3rd 12. Campaign arc: ‘The
flaming sphere, scorching ray, 5th daylight,
fireball, 7th guardian of faith, wall of fire, 9th Justice of
flame strike, scrying.
Thronehold’ –a
Victory of the Righteous
Starting at 6th level, during your turn you diplomatic and legal
can you can use one of the following
Righteous options of your choice. You can intrigue adventure
use only one Righteous option per turn.
path/outline

27

bigger city once, but most of it was
Below, notable developments and aspects destroyed during the Last War. It was
that may take place a couple of years after once of the most cosmopolitan Karrnathi
the default year in which Eberron campaigns cities, due to its proximity to the famous
start are presented –although the game can island. Foreign consulates thus also exist
begin before some of the events and here. There are small rocks and islands
developments presented below take place, close to the village’s shores; and scars
with PCs learning about them and their and ruins from the war are found
evolution during play—, suggesting possible throughout the village –reminders of
plots and adventures with a ‘justice’ and what once was. One of the PCs can be the
diplomatic flavor. local noble, ruler of the town after the
death of her/his parents. Other PCs can
be agents of Breland, which is secretly
1. Developments in Karrnath: supporting Kaius, seen as favoring peace
more.
A. Civil strife: king Kaius ir’Wynarn III has C. Foreign allies and foes: Breland has
“officially and publicly” declared
seen his rule challenged by several neutrality as to events pertaining the
warlords who are led by Ehlahna “internal affairs” of Karrnath. Queen
ir’Wynarn, a mysterious figure who Aurala and Aundair support Ehlahna.
claims to be the rightful heiress to the The puppet keeper of the Flame Dariznu
crown of Karrnath –and of all Galifar. She has promised neutrality.
is actually a priestess of the blood of Vol
who has a high rank in the Order of the 2. Developments in Aundair and
Emerald Claw. There is a civil war in
Karrnath, with the few areas under Thrane:
Kaius’s control being located to the West a. Aurala has been supporting Ehlahna
of the nation, mainly controlling the
major urban centers save for Atur, from in exchange for promises of non-
where pretender queen Ehlahna reigns aggression and mutual support. She
and vows to restore the honor of the claims that she is observing the
Order and the ‘glorious people of Treaty of Galifar insofar as Kaius is an
Karrnath’. Most of the state’s territory, illegitimate “undead tyrant” –his
including the Karrnwood and all places vampiric nature has been “exposed”
to the East of the Nightwood, are under by some, although not all believe in it.
her rule. Korth has been sieged several According to Aundairian statements
times. –which PCs may challenge—, they
B. Main base of operations of the PCs and are respecting the sovereignty of
suggested PC roles: the PCs begin acting Karrnath, simply by recognizing the
in a –now— small town way west of the ‘true’ government. Moreover, they
Nightwood, which can be reached from a say finally a Karrnath monarch is fair
road that can be seen from the village’s to Aundair and the rest of Eberron.
walls. The walled village is located in the Aurala secretly plots to overthrow
tip of the peninsula overlooking Ehlahna or magically enthrall her
Thronehold –which can be seen in clear afterwards –with the help of a dragon
days from its shores. It was a much who seeks to advance the prophecy

28

by making Aundair the head of a • Sentinel marshals may be enlisted to
reunited Galifar! help capture transnational and
b. There was a major victory in Thaliost international criminals from the
by Aundairian forces that marched enemy or other factions –what if PCs
towards the rest of Thrane. In fact, find themselves as the accused and
this was staged and plotted from brought before Thronehold judges,
Fairhaven all along: Dariznu (from or those of… Drooam or Darguun?
Thaliost) was promised to rule the
Church Silver Flame and restore it to • PCs may enlist the help of foreign
its purity in exchange for permitting nations.
the return of the secular rule of
Aundair. After a purge of forces loyal • Prince Oargev may rise as claimant to
to Keeper of the Flame Jaela Daran the throne of Galifar is Kaius falls –
throughout Thrane by plots of his will PCs side with him against Aurala
faction, and the revelation of state or the Emerald Claw’s spokesperson.
secrets, Dariznu was seated as keeper That group also seeks redemption,
of the Flame, and the Thrane and many in the population support
monarchy has “backed” the new it.
keeper –the would-be Thrane queen
is actually under de facto house • PCs may appoint judges in the
arrest. There is a current schism in countryside to enforce their –more
the Church of the Silver Flame just or humane? — laws and abroad
throughout Eberron, and Aurala says to present their diplomatic claims.
that she is respecting the domestic
affairs of the Church and the Thrane
people. Dariznu, however, favors 4. Adventure possibilities
Aundair and has a tight grip on the
Church. • The PCs’ armies have been recently
defeated, with soldiers dying without
3. Resources and NPCs a fight and their weapons being
tarnished with black auras. Their
• An NPC can be a changeling spy limbs have no flesh. Is there a traitor
working for the characters, with a in the city, or are these effects of the
network of agents abroad informing proximity to the road leading to the
about recent events. woods in which there is a Mabar
manifest zone? PCs must investigate
• PC clerics may be in charge of a and judge the traitor, or ask for the
temple in the village, a warrior be the help of the Church of the Silver Flame
trainer or commander of the local in the exile –non-puritans—, even
garrison, etc. recognizing them by permitting an
embassy being placed in the city.
• PCs may have access to an airship What will Kaius and others say?
and/or submarine. Many adventures
take place abroad, recovering relics, • The PCs must infiltrate hostile
etc. Thrane lands and find the rightful
keeper Jaela Daran to ask for a relic of
• A neighboring hag may serve as a saint of the Church that can be used
negotiator of truces. to repel restless spirits haunting the
village, in exchange for safe passage
or some protection.

29

• PCs may expose the crimes of also act as enforcers of the “code of
Ehlahna’s faction and war criminals Galifar”.
from it, even sending them to the • PCs may negotiate with
Tribunal of Thronehold –which, Dragonmarked houses, as Phiarlan,
although legally competent to try war Thuranni, certain branches of house
criminals, may be the only Cannith or others, to enlist help –
“supranational authority” that can likely the rival ones will throw their
make a ruling on the legal issues at lot with PC’s rivals.
stake. • PCs may act as rulers, increasingly
gaining power over more lands in the
• PCs may, in a heist or through legal “rightful” Karrnathi crown’s name,
persuasion, release a certain trading or diplomatically negotiating
‘prisoner’ of interest from Dreadhold: with others, establishing alliances,
the true heir of Karrnath? An and so on and so forth.
impostor? Someone who by Galifar • The PCs could also make legal
law is the legitimate successor… arguments as to self-defense,
perhaps a Cyran heir? Will this spark collective one including, to persuade
war or assassination attempts? as to the possibility of asking for
Adventure possibilities abound. Valenar, Talentan or other support,
maybe in exchange for renouncing to
• PCs may litigate before the Tribunal claims in territorial or other disputes,
of Thronehold and the Sentinel or support of Darguun… or of
Marshals as to the violation of the recognition of Drooam, perhaps?
treaty, denouncing its violation by • Adventures can consist in missions,
Aundair and Ehlahna. including justice aspects, each
session or a couple of them on
• PCs may enter into diplomatic specific plots and attempts –convince
negotiations with the Mror Holds to the dwarves of house Kundarak that
secure trade in weapons or an a given deposit is legally the property
alliance to “pincer” the rebel forces of of king Kaius and not Ehlahna, etc.,
Ehlahna. finding documents supporting their
claims, spying and saying they are
• PCs may seek the wisdom of dragons entitled to or prosecuting spies, etc.
from Argonnessen, who know of part • PCs can also be judges and lawyers of
of the prophecy or an ancient “eternal Karrnath or friendly ‘foreign or
law” that has been invoked by commercial powers’.
supernatural forces vying for the • PCs must magically find out the
prophecy and meddling in Karrnathi prophecy on the ancient law the
and Eberron affairs, to persuade a dragons supporting Aundair and
given one that breaking this ancient others invoke –and interpret it in
pact or contract would spell doom to ways to tell them they must stop!
its own interests. Pieces are scattered throughout the
world.
• PCs may either seek to alleviate the
harsh Karrnathi emergency power 30
laws somehow or enforce them,
either to gain the support of citizens
under Ehlahna’s fierce grip or to
bring criminals to justice. PCs can

• PCs must legally and diplomatically
convince other nations that Aurala is
not respecting the Treaty of
Thronehold and the sovereignty of
Karrnath, because they are not
merely recognizing a “just”
government but intervening or
interfering in domestic affairs.

• PCs must sabotage weapons and
magical supplies through repaired
tracks in Karrnath heading for
Ehlana’s troops.

• PCs must travel to Xen’drik to
prevent Ehlana’s goons from
acquiring an ancient relic of the giant
era.

• PCs must find out a laboratory in a
manifest zone where weapons and
intelligence is being obtained.

• PCs must travel underwater with a
given Cannith vessel –only three
exists, one in the hands of a Cannith
branch opposed to the one
supporting Ehlahna— and find out
the experiments in an undersea
laboratory in the hands of Sahuagin
supporting Ehlahna –in exchange for
promises on territory and the
recognition of territorial sea now
belonging to Breland!

31


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