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Published by hanshbee49, 2020-12-14 08:05:20

101 Classroom Games

101 Classroom Games

What’s My Name?

Players are challenged to remember each other’s animal code name in order to
collect number cards and win the game.

Age Range: 6 to 10 from the 10-card deck and reveals the card by
Skill Used: number matching, memory placing it in front of him or her. As the player
Number of Players: 4 to 6 does that, he or she names an animal, which
Noise Level: moderate becomes that player’s code name. No other
Activity Level: low player may repeat an animal name. The shuf-
Materials: paper or cardstock to make fled pack of 40 cards is placed facedown in the
numbered card decks center. Players take turns flipping one card at
a time and placing it faceup on a pile next to
Setup the deck. If the card flipped matches another
person’s card, the player who flipped the card
Prepare two decks of cards for this game, has to correctly say that person’s animal name
using the sample cards provided. On one to win all of the cards in the pile. Some num-
color paper make a 40-card deck numbered 1 bers will not have an animal name because
to 10, four times. Make the other 10-card deck the game is played with fewer than 10 players.
numbered 1 to 10, using paper of a different Play ends when the original pile is used up.
color. The person with the most cards wins.

Variation

How to Play ᭿ Use other categories for the player’s names
such as places, kitchen utensils, things in a
The game begins with the players sitting in refrigerator, types of cars, indoor hobbies, or
a circle. Each player chooses a number card wildflowers.

220 101 Great Classroom Games

1 23
678

What’s My Name? Number Cards

(Make four copies of this card in one color and one copy in another color.)

345
8 9 10

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Appendix A

Who’s First?

Choosing who is first (or next) doesn’t scissors cuts paper, and paper covers rock.
This is typically done in pairs to determine a
have to cause consternation. Try these strate- winner.
gies for classroom happiness.

For Small Group Play ᭿ For two players or teams, one team flips a
coin and the other team calls heads or tails. If
᭿ Roll a die. Prior to rolling, the players the coin lands with the called side showing,
decide if the highest or the lowest number the calling player/team is first. If the opposite
goes first. side is showing, the flipping team is first.

᭿ Draw a card from a numbered deck. Prior ᭿ Put marbles in a cloth bag using one for
to drawing, the players decide if the highest each player. All of the marbles are the same
or the lowest number goes first. color except one. Each player selects a marble,
without looking, and keeps it hidden in his
᭿ Cut several straws into different lengths. or her hand. When all of the marbles have
One player holds all of the straws in one hand been chosen, the players open their hands.
so the lengths are unknown. Players draw The player with the odd colored marble is
straws. The length of each player’s straw first.
determines the sequence of play. Prior to
drawing, the players decide if the longest or For Large Group Play
shortest straw goes first.
᭿ Have a container with each player’s name
᭿ Play Rock, Paper, Scissors. Players simul- in it. Names can be written on slips of paper
taneously make a hand gesture to represent or cards, milk caps, popsicle sticks, or tokens.
a rock (a fist), paper (flat hand), and scissors Draw a name out of the container for first,
(two fingers extended). Rock breaks scissors, second, and so on.

223

Copyright © 2007 by Alexis Ludewig and Amy Swan. Click here for terms of use.

᭿ Play I’m Thinking of a Number. The game ᭿ Make a calendar for the month. On the last
director tells the players a range of numbers day of the month, students write their names
and then thinks of a number in that range. on a day for the next month. If games are
The game director says, “I’ve got my number.” played on that day, the person whose name
Each player guesses a number. The player appears goes first or selects the player who is
whose number is closest to the director’s first. If you prefer, days could be divided in
number goes first, next closest goes second, half to have more spaces.
and so on.
᭿ Choose the first player by the one who is
᭿ Have a container of attributes such as sitting most appropriately, has his or her desk
brown eyes, black shoes, button shirt, a cleared off, has all game supplies ready, and
necklace, four letters in the first name, and so on.
so on written on slips of paper. Have all
of the players standing. Draw and read an ᭿ See who can be the fastest to find an item
attribute. Players with that attribute can from inside his or her desk. Items might be
remain standing. Continue drawing and an unsharpened pencil, a red crayon, a broken
reading attributes until only one player is eraser, a bookmark with a cartoon character on
left standing. it, or a library book with fewer than 30 pages.

224 Appendix A

Appendix B

Creating Teams

As with picking who’s first, choos- songs on cards that number of times. For
example, if a team needs four players, write
ing teams can be simple and fair. Try these “Row, Row, Row Your Boat” on four cards;
methods. “Mary Had a Little Lamb” on another four
cards; and so on. Players sing or hum the
᭿ Cut magazine pictures or drawings into songs as they stroll around the room. Teams
pieces. Give each player a piece and the chal- gather as they find others who are singing the
lenge to find the others with pieces from the same song.
same picture. (Tip: Mount the pictures on
colored tagboard. Use various colors to desig- ᭿ Drawing short straws and long straws
nate the number of pieces to the puzzle. For quickly separates a large group into two
example, use a red backing for teams of three, teams.
green for teams of four, and so on. Store the
sets of pieces in a plastic bag.) ᭿ Small items that are readily sorted by color
or another attribute can be pulled out of a
᭿ Use the game “Which One?” and freeze cloth bag by each player. Players with items
the game at any point during the questioning that match form a team.
to create two teams from a larger group.

᭿ Decide the size of the team needed for the
game or activity. Write the names of simple

225

Copyright © 2007 by Alexis Ludewig and Amy Swan. Click here for terms of use.

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Appendix C

Making Game
Supplies and Pieces

The games in this book use some unusual look more playful. Use watercolor markers
or colored pencils for drawings and writing.
pieces and boards, and this appendix provides (Permanent markers will occasionally bleed
suggestions for making pieces included in and crayons will melt when the game board
these game descriptions. It is written with is laminated or covered.) When the game
a view to making these game pieces cost- board is complete, be sure to laminate thin-
conscious, durable, appealing, and easy to ner boards or use clear contact paper to pro-
store. We encourage game mavens to keep tect stiff, thick boards that can’t go through a
an eye open at garage sales, thrift stores, and laminating machine.
discount department stores for interesting
items that can be used. Some of those items ᭿ Tagboard or poster board, which comes
could even inspire a completely new game in in a multitude of colors, is a good weight for
themselves! game boards and can be cut to any size. It can
be purchased at variety, art, and office supply
Game Boards stores. Consider the size of your storage space
when making an especially large game.
The board for a game often sets the tone for
the activity. Since boards will be used fre- ᭿ Recycle old game boards by mounting new
quently, they need to be sturdy and yet easy ones over them. Fold or better yet cut the new
to store. Interesting borders and pictures game board in half before gluing to an old
cut from magazines, printed from the com- folding one. Test how the board closes before
puter, or hand drawn liven up empty spaces. gluing permanently.
Try writing in bubble letters or adding dots
at the corners and intersecting lines of letters ᭿ Change the look of a game by making a
or adding extra loops to make any writing round game board. Using cardboard from a

227

Copyright © 2007 by Alexis Ludewig and Amy Swan. Click here for terms of use.

pizza is an easy way to get a sturdy, perfect Alternatively, keep a variety of game pieces
circle. Pizzerias are sources for these. in a container so players can make their own
choices.
᭿ Thin cardboard from pads of paper, weekly
classroom magazines, and other packaging ᭿ Cake decorations—Bakeries will often sell
are free and frequently thrown away. This size just the plastic pieces they use on top of spe-
stores easily in small plastic bags or folders. cialty cakes.

᭿ Game boards can be drawn or mounted in ᭿ Sets of plastic animals, space aliens, etc.—
standard and legal-sized folders. The front of Dollar stores often carry this type of item.
the folder is a great place to write the direc-
tions for the game. Writing the game’s name ᭿ Individually wrapped hard candy in dif-
on the tab makes it easy to find when folded ferent colors—As with anything, check to be
and stored in a file cabinet. sure that this follows any policies in place for
your classroom, school, or district.
᭿ Gift boxes make great game boards, espe-
cially when it is advantageous for game pieces, ᭿ Buttons—Fabric stores often carry themed
dice, and so on, to be contained. Game boards cards of four buttons such as flowers, vehi-
can be cut to fit the box and either laid, glued, cles, school symbols, and so on. Containers
or hook and loop taped to the inside. Put all of assorted buttons can be found at rummage
of the parts inside and the cover on and the sales and antique shops.
game is all set to store. Write the game’s name
on the side and end of the cover so it is visible ᭿ Charms—Check the scrapbooking and
no matter how the box is stored. jewelry-making sections of craft stores for
these items.
᭿ Shower curtains can be made into large
floor-sized game boards, as well as table- ᭿ Pom-poms—Students can individualize
top games when cut into pieces. Permanent them by adding googly eyes and feet cut from
markers work well on these, and they come tagboard.
in appealing colors. These have the advantage
of being easy to roll up and store when a flat ᭿ Computer graphics—Select pictures using
board might take up too much space. computer art or download from public domain
sites. Using the computer, pictures can easily
Game Pieces be sized for the game and printed. Gluing the
pictures to tagboard, laminating, and cutting
The purpose or theme of a game can really be them out make them ready for use.
enhanced by selecting unique game pieces.
Although standard tokens or pawns can be ᭿ Party favors—Check party stores. If there
used, pieces specific to a game help make it isn’t an assortment of colors, write or stick an
more memorable and add a little extra fun. identifying label on each piece. After playing
a particular game a certain number of times,

228 Appendix C

let the players keep their game pieces as a key with the game) or adhesive labels can be

prize. placed on each side.

Dice ᭿ Use a pattern for paper cubes, as shown
on the next page. This is a great way for play-
Dice are an integral part of many games. ers to create their own dice according to the
Commercially made dice are often available needs of a game. Use construction paper or
in red and green colors, so there is no need to tagboard to make these more durable. After
use only white ones. Outlet or discount card filling in each square, cut out the pattern and
shops often have dice in other colors or with fold on each line. Complete the cube by glu-
different symbols on the sides with their holi- ing the tabs to the main portion of the die.
day items.

᭿ Use foam for silent dice that don’t disturb Cards
others. Cut foam into cubes with an electric
knife or serrated knife. Foam can be pur- When designing cards for a game and deter-
chased at fabric and upholstery shops. Cut mining how big to make them, consider the
foam to make extra large dice for games where motor skills and size of your player’s hands,
a large group of players needs to see the same the type or amount of information to be
information. included on the cards, and the usual amount
of space available for playing the game. Lami-
᭿ Teacher supply stores and catalogs nating the cards gives them a longer life.
have dice that can be used on the overhead
projector. ᭿ Index cards come in various sizes and col-
ors. They are quickly and easily cut into alter-
᭿ Teacher supply stores and catalogs have nate sizes.
blank dice that can be written on. Use a per-
manent marker (can be erased with nail pol- ᭿ Save construction paper and tagboard
ish remover), adhesive dots, or a china marker pieces left over from other projects. When
to write on them. enough have been saved, use these scraps for
cards.
᭿ Clear cubes sold for displaying photos
make large, sturdy dice. Cut and design inserts ᭿ Visit print shops, paper companies, and
for the cube’s sides and slide the inserts in newspapers. Many times these businesses
place. These inserts can be changed easily so have cutoffs that they will give to teachers free
cubes can be reused throughout the year. for the asking.

᭿ Puzzle cubes make attractive, interesting ᭿ If large sheets of tagboard are to be cut for
dice. Each of the colored sides can indicate a cards, plan before cutting in order to use the
particular consequence (be sure to include a whole sheet and to make the fewest cuts.

Making Game Supplies and Pieces 229

Paper Dice

fold

!

Hook and Loop Tape Response Sheets

Hook and loop tape is a handy item available Paper never seems to be in short supply in a
at variety, fabric, hardware, and even grocery classroom. Several of our games have sheets
stores. It comes in strips, dots, and squares. that can be copied or require blank paper. But
It is commonly found in black or white, but there are alternatives as we try to conserve
other colors such as navy and brown are also our resources. Plus there’s an added benefit of
made. Make sure it has adhesive backing for using something other than paper. A change
easy application. to something else makes the game automati-
cally fun for the players!
᭿ Use hook and loop tape to attach small
plastic bags containing game parts/pieces to ᭿ Response boards are handy for players.
game boards. These can be individual marker boards or
chalkboards and even magic slates. Indi-
᭿ Use hook and loop tape to attach answer vidual chalkboards can be made from scrap
sheets to the backs of game boards. plywood or smooth paneling sprayed with
chalkboard paint. Some chalkboard paints
᭿ When using a folder with a flap opening are even magnetic.
for game storage, add a couple of pieces of
hook and loop tape to the flap to keep it closed ᭿ Ping-Pong paddles and folding fans work
when not in use. well for “yes/no,” “true/false,” or “higher/
lower” type responses. Just write, tape, or use
᭿ If a game has a board with cards or pieces hook and loop tape to put the desired response
that are moved, use hook and loop tape on the on each side.
board and on the pieces. This quickly turns a
floor or table game into one that can be hung ᭿ Make response sheets reusable by laminat-
on a wall or bulletin board. ing them or placing them in sheet protectors
or report covers. Crayons, china markers, dry-
᭿ Give recycled game boards a new top by erase markers, and overhead markers work
using hook and loop tape in the corners of with varying results. Be sure to test these to
each. determine which writes and erases the best
on each surface before putting the game out
to play.

Magnets ᭿ Make copies of response sheets on trans-
parencies. For these reusable sheets to func-
For matching or Concentration-style games, tion well for players, attach a plain piece of
add a magnetic strip or dot to the cards so play- paper under the transparency with a paper clip
ers can play the game on the marker board, and use overhead markers. There’s an added
side of a file cabinet, or other metal surface. benefit to creating response sheets this way.

Making Game Supplies and Pieces 231

They are great for game directors to use when Dry-Mount Tissue
demonstrating a new game or for players to
share their answers with a larger group. Dry-mount tissue is a paper very similar in
appearance to waxed paper. When dry-mount
Laminating tissue is placed between two pieces of paper
and heated, it will permanently adhere the
To give a game more longevity and to avoid two pieces of paper—unlike glue or rubber
giving players unfair clues due to wear, lami- cement that often lets go as it ages. This is
nate boards, cards, and any other flat pieces. helpful because the game cards will still hold
If game boards or pieces have two layers, be together if the laminated edges of the mate-
sure the glue is thoroughly dry before laminat- rials separate. Also, it allows you to cut the
ing. Rubber cement keeps the layers smooth, laminating film right to the edge of your
but it often lets loose after a few months. To cards or game pieces. You don’t need to leave
really solve this problem, dry-mount the lay- a margin. Using dry-mount tissue between
ers to permanently bond them. (See the next two pieces of copy paper will make the paper
section.) Prior to laminating cards and small stiff enough for game cards. Dry-mount tis-
pieces, cut them to size. Then when cutting sue can be found in school, office, or photo-
them apart after laminating, leave a ⁄1 8- to ⁄1 4- graphic supply catalogs.
inch laminated margin around each piece.
This helps keep the edges of pieces sealed to Keeping It All Together
prevent peeling of the laminating film.
It is frustrating to be excited about playing
᭿ Use ends and scrap pieces of laminating a game and then discover parts are missing.
film for players to write clues and words or to Efficient game storage is important to the
draw pictures on with overhead, permanent, players and in classroom management.
or china markers. Use these on the overhead
projector so everyone can see as well as hear. ᭿ Use plastic containers to store game pieces
by theme or game. They are also handy for
᭿ Use scraps for clear pockets by cutting to game card storage. Wash and recycle various
size, placing them on the game board or chart, food containers for this. Don’t forget baby
and taping around three sides. The clear pock- food containers. They are especially handy for
ets can hold different directions for the game, small game pieces and cards. Best of all, they
lists of new words or problems, and so on, to stack well for storage.
recycle or individualize the original game.
᭿ Staple and then tape over the side edges
᭿ Larger ends of laminating film can be of standard or legal-size file folders. Label the
folded and taped along the sides to make clear folder with the game’s name. (Tip: Color-code
folders to hold game boards and pieces. the titles by subject area such as red for lan-

232 Appendix C

guage arts, green for math, blue for science, strip or hung on a hook. Hang the bags on a
and so on.) Directions for the game can be hanger to store games when not in use.
glued or written on the front of the folder.
Store game pieces, cards, lists, and small ᭿ Egg cartons can be used for storing game
game boards inside. parts that need to be sorted. If more than
12 categories are needed, cut the base off of
᭿ Plastic bags with sliding closures quickly another egg carton of the same type. Cut its
store all game pieces and keep them visible. edge down about ⁄1 4 inch all the way around.
The 2-gallon size can even hold small game This second section fits into the whole egg
boards or sets of individual game boards. Use carton, which can still be closed for storage.
a permanent marker to label the bag with the
name of the game. Punch a hole in a top cor- ᭿ Artists’ folders or portfolios can hold sev-
ner of the bag and thread a large paper clip, eral game boards at once. Tagboard dividers
shower curtain hook, or hinged ring through can be put into the portfolio to group game
it. Now the bag can be displayed from a tack- boards by subject, level, or theme.

Making Game Supplies and Pieces 233

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Grid Index

M Main Game L Low
V Variation M Moderate
H High
Language Arts
Math
Science/Soc. Stud.
Strategy/Memory
Other
PL AYERS
NOISE LEVEL
ACTIVITY LEVEL
TITLE PG SUBJECT AREA 4 5 6 7 8 9 10 11 12
AGE

Back Words 22 M M ••• 6–10 M M

Bake Me Some 98 M •••• 2–6 M L
Pizza Pies

Basewordball 23 M •••• 8–24 M–H M–H

Bean Soup 100 M ••• 2LL

Bed of Nails 206 M •••• 3 MM

Black Out 27 M M ••••• 2–24 L–M L

Bolt to the End 2 M M M M • • • • 5–13 M–H M

Box Top Tops 28 M V ••••• 2–6 M L

Bracelet Race 102 M •••• 2–5 M L

Bug Bite 32 M V •••• 2–4 M–H L–M

Bull’s-Eye 107 M • • • • • • 2–4 M L
Feather Math

Buttons in a Box 111 M •••• 4 M L–M

235

Copyright © 2007 by Alexis Ludewig and Amy Swan. Click here for terms of use.

M Main Game L Low
V Variation M Moderate
H High
Language Arts
Math
Science/Soc. Stud.
Strategy/Memory
Other
PL AYERS
NOISE LEVEL
ACTIVITY LEVEL
TITLE PG SUBJECT AREA 4 5 6 7 8 9 10 11 12
AGE

Character Guess 33 M VM • • • • • • • 2–8 L L

Clock Race 112 M ••••• 2–4 L L

Common Threads 4 M M M M • • • • • • • • • 3–8 M–H L
L
Concentrate on 36 MV VM •••• 2L L
the Meaning

Connect-O 113 V M •• 2–12 L–M

Crazy Cuts 114 MM ••••• 2–8 M M

Cross Out 38 M MM • • • • • • 2–8 L L

Dice-O 115 M M ••• 2–6 L–M L

Dipping and 39 M •••• 2–6 M M
Dripping Rhymes

Don’t Say “It” 41 M M • • • • • 2–6 M–H M

Down the Hall and 117 MVM •••• 2–4 L L
Up the Elevator

Egg Money 119 M MM •••• 2–3 M L

Egg-straordinary 45 M • • • • • • 2–6 M L
Words

Egg-streme 180 M M • • • • 2–4 M L
Matching

50 or Bust! 122 M • • • • 2–24 L L

Fishy Facts 6 M M M M ••• 2–4 M L

Flower Garden 46 M V V ••• 2–4 M L
M
Flying Feather 185 M • • • • • • 2–4 M L
Race VM

Fractured 48 M •••• 2M
Proverbs

236 Grid Index

M Main Game L Low
V Variation M Moderate
H High
Language Arts
Math
Science/Soc. Stud.
Strategy/Memory
Other
PL AYERS
NOISE LEVEL
ACTIVITY LEVEL
TITLE PG SUBJECT AREA 4 5 6 7 8 9 10 11 12
AGE

Geographic 188 M • • • • 2–4 L L
Name Chain 189 M
• • • 8–10 M M
Geography
Baseball

Get in Line 7 M M •••••• 2–8 L–M L

Giant Cube 207 M V MM • • • • • • 7–21 M M

Got the Time? 125 M M •••••• 3–5 L L

Hang Ten 128 M ••• 2LL

Hen and Chicks 210 M ••• 6–15 M–H M

Hide and Seeds 8 M M M • • • • • • • • • 2–6 M L

Hopscotch 50 MV M •••••• 3–4 M–H H
Challenge

Humdinger 54 M M ••••• 4 M L

Ice Cream Colors 56 M M• • • 2–4 M L

In or Out? 130 MM • • • • • 3–24 L–M M

Junk Drawer 211 M M •••• 4ML

Land on It 193 M ••• 4 M–H M–H

Let’s Go Shopping 132 V M • • • • • • 2–24 L–M L–M
• • • • • 2–5 M L
Let’s Learn a 58 M • • • • • 4–15 M–H L–M
Lovely Little Letter

Link It 59 M V

Math Crossing 133 M • • • • • 2–4 L M

Measure Up 136 M • • • • • • • 2–10 M–H M–H

Grid Index 237

M Main Game L Low
V Variation M Moderate
H High
Language Arts
Math
Science/Soc. Stud.
Strategy/Memory
Other
PL AYERS
NOISE LEVEL
ACTIVITY LEVEL
TITLE PG SUBJECT AREA 4 5 6 7 8 9 10 11 12
AGE

Move It Right, 140 M • • • • • • 2–6 L L
Move It Left M
L
Name an Animal 196 M •••• 7–14 M L

Now You See It, 213 VV M ••••••••• 2 L
Now You Don’t

Odd One Wins 61 M V •••• 4L

On a Roll 142 MM •••• 2–8 M L

On the Hunt 62 M M M • • • • • • • 2–24 L L

On the Level 197 V M M M • • • • • 4–7 M M

Pass a Laugh 63 M ••••• 8 M L

Pebbles for the Pot 144 M ••• 2ML

Penny Pitch 145 M •••• 2–4 M M

Pick a Pet 10 M M M M ••••• 2–6 M L

Picture This 64 M M • • • • • • • • 4–6 M L

Pirate Loot 214 M ••••• 2–6 M L

Poison Pebble 147 MM • • • • • • • 2–4 L–M L

Polygon Crossing 149 MM ••••• 4–8 M M

Pop a Wheelie 13 M M M • • • • • • 2–4 M L

Popular Picks 67 M MM • • • • • • • 8–24 M–H M

Progressive 68 M M • • • • • • • • 6–10 L L
Pictures

Pulling Strings 151 M •••• 2–6 L L

238 Grid Index

M Main Game L Low
V Variation M Moderate
H High
Language Arts
Math
Science/Soc. Stud.
Strategy/Memory
Other
PL AYERS
NOISE LEVEL
ACTIVITY LEVEL
TITLE PG SUBJECT AREA 4 5 6 7 8 9 10 11 12
AGE

Quintessential 70 M M M • • • • 3–10 M L
Game

Rainbow 73 M M• • • 2–4 L L

Red Word, 76 MV ••••• 2–4 L–M L
Green Word

Rubber-Band 15 MMM •••••• 2LL
Rodeo

The Ruler Rules 154 M •••• 4–24 M–H H

Scratch My Back 77 M ••••• 3–5 M L

Secret Message 156 M M M ••• 2–10 L L

Sentence Please 80 M •••• 2–6 L L

Shoebox 81 M •••• 2–6 M L

Shop ’Til You Drop 86 M ••• 4–6 M L

Speed Limit 158 M •••• 2–6 M L

Sum Big Fish 162 M •••• 2–6 L L

Sum of the String 165 M ••••• 2–4 M L

Sum Thinking 168 MM • • • • • 2–6 L L

Superlative 87 M • • • • • • 6–24 M H
Scavenger Hunt

Switcho 89 M • • • • • 2–8 M L
Change–O

Taking a Trip 217 M M M M • • • • • • 4–20 M L–M

Taking Tokens 171 M • • • • • 6 L–M L

Team Towers 199 MM • • • • • • • • 5–11 M M

Grid Index 239

M Main Game L Low
V Variation M Moderate
H High
Language Arts
Math
Science/Soc. Stud.
Strategy/Memory
Other
PL AYERS
NOISE LEVEL
ACTIVITY LEVEL
TITLE PG SUBJECT AREA 4 5 6 7 8 9 10 11 12
AGE

Tic Tac Low 173 M •• 2–4 L L

Top Spy 175 M M M • • • • • • 2–12 L L

Tricky Triangles 219 M • • • • • • 2 L–M L

Twinkle, Twinkle 90 M V V •••• 2–4 L L

Volcano 200 M • • • • • • 2–5 M L

Wait to Weigh In 201 MM •••• 3–5 M L

What’s My Name? 220 V M V M ••••• 4–6 M L

What’s Shakin’? 177 M •••• 2–4 M L
M
Where Will You 202 ••• 2–4 L–M L
Land?

Which One? 17 M • • • • • • • • • 2–30 M–H H

Who Am I? 19 M MM • • • • 6–25 M H
M L
Who, What, When, 92 M • • • • • 3–6 M L
Where, Why, and How?

X Word 94 M •••••• 2 L

240 Grid Index

Skills Index

Beginning Skills ᭿ Numbers

᭿ Colors Identification
Flower Garden—variation, 46
Ice Cream Colors, 56 Hopscotch Challenge—variation, 50
Rainbow, 73 Secret Message, 156
What’s My Name?, 220
᭿ Letters
Sequence
Identification Connect-O, 113
Hopscotch Challenge, 50 Get in Line, 7
Hopscotch Challenge—variation, 50
Phonetic Awareness
Box Top Tops—variation, 28 ᭿ Patterning
Flower Garden, 46
Scratch My Back—variation, 77 Bracelet Race, 102
Shop ’Til You Drop, 86
Taking a Trip, 217 ᭿ Shape Identification

Sequence Polygon Crossing, 149
Connect-O—variation, 113
Get in Line, 7 ᭿ Visual Discrimination
Hopscotch Challenge, 50
Hide and Seeds, 8
Uppercase/Lowercase
Egg-streme Matching—variation, 180
Flower Garden—variation, 46

241

Copyright © 2007 by Alexis Ludewig and Amy Swan. Click here for terms of use.

General Knowledge Skills ᭿ Reading

᭿ Art Characterization
Character Guess, 33
Progressive Pictures, 68
Comprehension
᭿ Categorizing Black Out, 27
Character Guess, 33
Junk Drawer, 211 Fractured Proverbs, 48
Odd One Wins!, The, 61
᭿ Music
Phonics
Humdinger, 54 Shop ’Til You Drop, 86
Progressive Pictures—variation, 68
Retelling,
᭿ Proverbs Humdinger—variation, 54

Fractured Proverbs, 48 Story Elements
Picture This, 64
᭿ Record Keeping Who, What, When, Where, Why, and

Hide and Seeds, 8 How?—variation, 92
Which One?—variation, 17
Words
᭿ Venn Diagram Back Words, 22
Black Out, 27
Junk Drawer—variation, 211 Bug Bite, 32
Dipping and Dripping Rhymes, 39
Language Arts Skills Geographic Name Chain, 188
Got the Time?, 125
᭿ Creative Writing Hide and Seeds, 8
On the Hunt, 62
Let’s Go Shopping—variation, 132 Popular Picks, 67
Pass a Laugh, 63 Red Word, Green Word, 76
Progressive Pictures—variation, 68 Secret Message, 156
Sentence Please, 80 Shoebox, 81
Switcho Change-O, 89
Who, What, When, Where, Why, and ᭿ Speaking

How?, 92 Don’t Say “It”, 41
Humdinger, 54
242 Picture This, 64

Skills Index

Progressive Pictures, 68 Definitions
Quintessential Game, 70 Concentrate on the Meaning, 36
Superlative Scavenger Hunt, 87 Fishy Facts—variation, 6
Taking a Trip, 217 Rubber-Band Rodeo—variation, 15
Who Am I?, 19
Prefixes, Suffixes, Base/Root Words
᭿ Spelling Basewordball, 23

Basewordball, 23 Rhyming
Egg-straordinary Words, 45 Box Top Tops—variation, 28
On the Hunt, 62 Dipping and Dripping Rhymes, 39
Scratch My Back, 77 Twinkle, Twinkle, 90
X Word, 94
Math Skills
᭿ Vocabulary
᭿ Basic Facts
Adjectives
Box Top Tops—variation, 28 Addition
Land on It—variation, 193 Bean Soup—variation, 100
Superlative Scavenger Hunt, 87 Bull’s-Eye Feather Math—variation, 107
Taking a Trip—variation, 217 Buttons in a Box, 111
Dice-O, 115
Alliteration Hang Ten, 128
Hopscotch Challenge, 50 In or Out?, 130
Let’s Learn a Lovely Little Letter, 58 On a Roll, 142
Penny Pitch, 145
Antonyms, Homonyms, Synonyms Poison Pebble, 147
Box Top Tops, 28 Ruler Rules, The, 154
Dipping and Dripping Sum Big Fish, 162
Sum of the String, 165
Rhymes—variation, 39 Sum Thinking, 168
Flower Garden—variation, 46 Tic Tac Low, 173
Pop a Wheelie, 13 Top Spy, 175
What’s Shakin’?, 177
Compound Words
Shoebox, 81 Subtraction
Bean Soup, 100
General Buttons in a Box—variation, 111
Cross Out, 38 On a Roll—variation, 142
Link It, 59 Pebbles for the Pot, 144
Scratch My Back, 77 Ruler Rules, The—variation, 154
X Word, 94
243
Skills Index

Multiplication Measurement
Bull’s-Eye Feather Math, 107 Crazy Cuts, 114
Dice-O—variation, 115 Measure Up, 136
On a Roll—variation, 142 On the Level, 197
Penny Pitch—variation, 145 Pulling Strings, 151
Ruler Rules, The, 154
Mixed Wait to Weigh In, 201
Bolt to the End, 2
Box Top Tops—variation, 28 Money
Bug Bite—variation, 32 Egg Money, 119
Concentrate on the Let’s Go Shopping!, 132

Meaning—variation, 36 Positive and Negative Numbers
Connect-O—variation, 113 Move It Right, Move It Left, 140
50 or Bust!, 122
Fishy Facts, 6 Odd and Even Numbers
Flower Garden—variation, 46 Poison Pebble, 147
Math Crossing, 133
Pick a Pet, 10 Ordered Pairs
Red Word, Green Word—variation, 76 Down the Hall and Up the Elevator, 117
Speed Limit, 158
Twinkle, Twinkle—variation, 90 Place Value
Sum of the String, 165
Calculator Usage What’s Shakin’?, 177
Buttons in a Box—variation, 111
50 or Bust!—variation, 122 Probability/Statistics
Penny Pitch, 145 50 or Bust—variation, 122
In or Out?, 130
Equations Popular Picks—variation, 67
Math Crossing, 133
Rubber-Band Rodeo, 15 Problem Solving
Taking Tokens, 171
Estimation and Rounding
Let’s Go Shopping—variation, 132 Time
Measure Up, 136 Clock Race, 112
Got the Time?, 125
Expanded Notation
Concentrate on the Skills Index

Meaning—variation, 36
What’s Shakin’?, 177

Fractions
Bake Me Some Pizza Pies, 98
Math Crossing—variation, 133

244

Science Skills Wait to Weigh In, 201
Who Am I?, 19
᭿ Content
᭿ Map Skills
Bolt to the End, 2
Concentrate on the Atlas and Map Reading
Geographic Name Chain, 188
Meaning—variation, 36 Geography Baseball, 189
Fishy Facts, 6 Where Will You Land?, 202
Flying Feather Race, 185
Giant Cube—variation, 207 Coordinates
Hide and Seeds, 8 Down the Hall and Up the
Link It, 59
Name an Animal, 196 Elevator—variation, 117
On the Level, 197 Land on It, 193
Pick a Pet, 10
Pop a Wheelie, 13 States and Capitals
Rubber-Band Rodeo, 15 Character Guess—variation, 33
Team Towers, 199 Egg-streme Matching, 180
Volcano, 200 Fractured Proverbs—variation, 48
Wait to Weigh In, 201 Rubber-Band Rodeo—variation, 15
Who Am I?, 19
Thinking Skills
Social Studies Skills
᭿ Logic
᭿ Content
Character Guess, 33
Bolt to the End, 2 Who Am I?, 19
Character Guess—variation, 33
Concentrate on the ᭿ Memory

Meaning—variation, 36 Back Words, 22
Fishy Facts, 6 Concentrate on the Meaning, 36
Flying Feather Race, 185 Don’t Say “It”, 41
Giant Cube—variation, 207 Egg Money, 119
Hide and Seeds, 8 Flower Garden—variation, 46
Link It, 59 Fractured Proverbs, 48
On the Level, 197 Giant Cube, 207
Pick a Pet, 10 Now You See It, Now You Don’t, 213
Pop a Wheelie, 13 Pirate Loot, 214
Quintessential Game, 70 Taking a Trip, 217
Rubber-Band Rodeo, 15 What’s My Name?, 220
Team Towers, 199
Volcano, 200 245

Skills Index

᭿ Strategy Social Skills

Bed of Nails, 206 ᭿ Cooperation
Black Out, 27
Bolt to the End, 2 Back Words, 22
Crazy Cuts, 114 Bolt to the End, 2
Cross Out, 38 Giant Cube, 207
Dice-O, 115 Picture This, 64
Down the Hall and Up the Elevator, 117 Quintessential Game, 70
In or Out?, 130 Team Towers, 199
On a Roll, 142
Poison Pebble, 147 ᭿ Listening
Polygon Crossing, 149
Popular Picks, 67 Common Threads, 4
Sum Thinking, 168 Don’t Say “It”, 41
Team Towers, 199 Giant Cube, 207
Tricky Triangles, 219 Hen and Chicks, 210
X Word, 94 Humdinger, 54
Secret Message, 156
Which One?, 17

᭿ Self-Evaluation

Giant Cube, 207
Which One?, 17

246 Skills Index

About the Authors

Alexis Ludewig has been an educator books division. She has since reviewed/edited
books for Scholastic, Inc., McGraw-Hill, Inc.,
since 1970. She has experience as an ele- and Corwin Press.
mentary classroom, Title I/Chapter 1 Lan-
guage Arts and Math, and Resource Teacher. Dr. Amy Swan completed her graduate
In 2002, she was selected as the Wisconsin
Teacher of the Year. Her classroom is a lively studies in Educational Psychology and School
blend of various learning environments and Psychology at the University of Michigan
technology. Alexis serves on the Teacher Advi- after becoming certified as an elementary
sory Council and the Blue Ribbon Technology teacher. Her 19 years of professional experi-
Council for REL Midwest (Regional Educa- ence have been in public and private schools
tion Laboratory) and Learning Point. She was in the United States as well as the Carib-
the recipient of a Scholastic, Inc. Fellowship, bean, working with students from preschool
which sent her to Scholastic’s headquarters in through college age as an educator, diagnosti-
New York City to work in the development of cian, supervisor, and counselor. As a parent,
the Scholastic RED program (a professional she enjoys party planning for children and
educators’ online program emphasizing best adults with an emphasis on themed activities
practices in reading) and their professional and games that span the ages.

247

Copyright © 2007 by Alexis Ludewig and Amy Swan. Click here for terms of use.

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