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Published by wrightt, 2022-07-15 03:21:37

Computing Curriculum Overview

Computing Curriculum Overview

Year 7 Computing Plan – Sept 2020

Week Topic Lesson
My Use of Technology Plan
1 Draft
2 Write
3
4 Computer Science - 1 E-Safety
5 E-Safety and Digital Reliable content (fake news)
6 Footprint Digital Footprint
7
8 __________________ Using Computer Systems safely
9 Parts of a Computer Theory
10
11 Research & Guide Creation
12
13 Computer Science - 2 Written Test
14 Binary and logic Binary Basics
15 Uses for Binary
16 Denary to Binary
17
18 Binary to Denary
19
20 Binary Summary
21
22 Comics and digital Images
23 graphics Sound
24 Characters
25 History
26
27 Proposal
28 Character, Item & Location Design
29
30 Storyboard That
31
32 DrawPlus/Fireworks Asset Creation & Composition
33
34
35
36
37
38
39
40

Year 8 Computing Plan

Week Topic Lesson
My Life Without Tech Research
1 Plan & Draft
Write
2
3 Computer Science 1 A program of study which covers the main themes in E-
4 Safe use of computer safety, digital footprint and using computer systems
5 systems safely. These will conclude with a series of case studies
6 analysing the key themes.
7
8 Drinks Branding Introduction & Theory
9 Systems life style Group Ideas Generation
10 Design – with audience Individual Design 1 & 2
11 and purpose in mind Group Feedback & Discussion
12 Create – using digital Individual Final Design
13 software and its Logo Creation
14 associated tools
15 Evaluate – how well Finances
16 brief was met,
17 suitability for audience Evaluation & Reflection
18 and purpose
19
20 Computer Science 2 Binary Basics
21 - Uses for Binary
22 Binary and Logic Denary to Binary
23 Binary to Denary
24 Preparation for Data Binary Summary
25 Rep side and number Images
26 systems of CS
27 curriculum Sound and Characters
28
29 Comic Books – Assessment
30 History of comics
31 Preparation for iMedia Ages, Characters, creators and global impact of comics
32 unit
33 Creation of digital graphics and comic software
34 Layout, design, key features
35
36
37
38
39
40

Key Stage 3 National Curriculum Map

Aims

The national curriculum for computing aims to ensure that all pupils:

 can understand and apply the fundamental principles and concepts of computer science, including
abstraction, logic, algorithms and data representation

 can analyse problems in computational terms, and have repeated practical experience of writing computer
programs in order to solve such problems

 can evaluate and apply information technology, including new or unfamiliar technologies, analytically to
solve problems

 are responsible, competent, confident and creative users of information and communication technology

Year 7 Year 8

My Use of
Technology
Computer
Science 1
Parts of a
Computer

Scratch (if back in
computer rooms)

or computer
science 2

Comics
My Life
Without Tech
Computer
Science 1
Drinks
Branding

Python (if back on
computers)/Comi

c Books

Computer
Science 2

design, use and evaluate computational abstractions
that model the state and behaviour of real-world
problems and physical systems

understand several key algorithms that reflect
computational thinking use logical reasoning to
compare the utility of alternative algorithms for the

same problem

use 2 or more programming languages, at least one
of which is textual, to solve a variety of

computational problems; make appropriate use of
data structures; design and develop modular
programs that use procedures or functions

understand simple Boolean logic and some of its uses
in circuits and programming; understand how

numbers can be represented in binary, and be able
to carry out simple operations on binary numbers

understand the hardware and software components
that make up computer systems, and how they
communicate with one another and with other
systems

understand how instructions are stored and
executed within a computer system; understand how

data of various types (including text, sounds and
pictures) can be represented and manipulated

digitally, in the form of binary digits

undertake creative projects that involve selecting,
using, and combining multiple applications,

preferably across a range of devices, to achieve
challenging goals, including collecting and analysing

data and meeting the needs of known users

create, reuse, revise and repurpose digital artefacts
for a given audience, with attention to
trustworthiness, design and usability

understand a range of ways to use technology safely,
respectfully, responsibly and securely, including
protecting their online identity and privacy;
recognise inappropriate content, contact and
conduct, and know how to report concerns

KS4

KS4 Computer Science:
Year 9 - CAM

 Number Systems
o Binary
o Binary Conversions
o Binary Arithmetic
o Hexadecimal & Conversions

 Algorithms
o Computational Thinking
o Sorting Algorithms
o Searching Algorithms
o Flowcharts
o Pseudocode

Year 9 – LDH

 Ethics, Morals and Environmental impact of computer systems
o Robots and AI
o Green IT
o Environmental impact – future neutral

 Legislation
 Laws to increase computer safety and avoid copyright
 Memory and Storage - RAM ROM VM and Storage devices/Cloud

KS4 iMedia:
Year 9 - CAM

 Target Audience
 Design Suitability
 Moodboards
 Colour Schemes
 Whitespace
 Skills Building (Software)
 Mock Coursework Scenario

Year 9 –LDH

 Theme Parks – Design your own
o Mood Boards
o Mind Maps
o Logo design
o Visualisation diagrams
o Marketing materials

 Comic History
o Key Characters
o Genres
o Software used

Year 10 – CAM continuing plan

 Target Audience
 Design Suitability
 Moodboards
 Colour Schemes
 Whitespace
 Skills Building (Software)
 R082 Coursework - Vinyl Cover

Year 10 – LDH – changes to plan (as theory being taught alongside coursework)
o R081 – Theory content (Pre-production materials)
o Mood Boards
o Mind Maps
o Visualisation diagrams
o Scripts
o Storyboards

o R084 - Comics coursework
o LO1 – History of comics
o LO2 – Comics Software
o LO3 – Creation of assets

Year 11 – LDH IT – continuing plan

 Theory lessons covering all the topics present in the R081 Exam unit
Mood boards, mind maps, visualisation diagrams, scripts, storyboards

CAM IT – continuing plan

 R082 – Mandatory coursework unit creation of graphics L01-04 with submission 1 (marked with identified
areas to improve, red pen response and re-submission 2 weeks later) and submission 2 (final mark). LO1 and
LO2 to be completed by November. Lo3 and 4 by January

Year 11 – LDH CS – Changes to plan
Unit 5 Ethical, Legal, Cultural and Environmental Impact of Digital Technology
Unit 4 Networks – Hardware, software and topologies
Unit 3 – System Software – Utility OS

Topics taught in reverse numerical order to fill the Spec which was taught in numerical order in year 10 until
lockdown.

Students are completing interleaving homework project. The output of this is in the form of a booklet which is being
assessed and red pen response to areas of weakness in each of the ten areas

Year 11 CS CAM – Section 2 taught in order from top to bottom with tighter assessment schedule in preparation for
Mock exams and end of September. The steps to complete algorithm design have been deconstructed and each
point focused on for elaboration. This identification of the process is to increase ability and confidence for Unit 2
content.


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