Lairs and hoards. Good stuff for DMs who struggle
with building these. This is (5e) guidance years in
the making.
Okay. Dad duty calls. Will pick this up later this
evening. So far, lots of dragons but no dungeons.
Okay, lets finish this flip through. What’s in a
hoard? This is good practical advice with treasure
tables that go a little deeper than the tables in the
DMG.
So much awesome dragon art! I wish they’d make
these 5e art pieces available in galleries like back in
the 3e days.
Chapter 5 is all about detailing dragons and what
makes them tick.
Personalities, hooks, and examples of existing
dragons. Good stuff.
This chapter has mapped out lairs. Some include
“side views”, but bot all. I wish they did. Also, I get
why it happens, but large scaled squares are not my
jam. Love the designs though. I am a fan of
@DysonLogos maps.
Not* not bot.
I am always a fan of new lair actions and
environmental effects to steal and use elsewhere.
It’s also not just dragons, by the way…
Chapter 6 is a bestiary filled with the new gem
dragons, and other creatures associated with
dragons. We can see some updated stat block action
here. Note the alignment and bonus actions for
example.
Is this a new thing in dnd? An animated breath
weapon that takes on a bipedal form? I don’t recall
this in other editions… am I wrong?
Oh shit. Bahamut. CR 30 with mythic actions. Get
out of the way.
I want to run these two against each other.
Bruh. This is a f’ing walking campaign goal plot
hook.
Dragonlance confirmed. I mean, what more do you
need to run games set in Krynn? You have a
dragonlance magic item, you have draconians…
There is stuff here for all levels, as expected. This
dude’s kind of creepy.
Dragon followers. I love how the speaker is
described as having “loud and authoritative” voices,
and yet the image is a gnome. Size matters not.
Judge me by my size, do you?
Oh hey, a beholderish dragon. Eye didn’t see that
coming.
Dude. I love these greatwyrms.
This is just mean.
I love it.
I picture these dudes sounding like c3po.