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Published by ticcitoby600, 2023-10-09 17:53:02

Bergin’s Book of Beasts

Kangaroo The kangaroo is a large marsupial that moves around by hopping on its powerful back legs. Though they are herbivores, they have a powerfully muscled body and are known to attack if they feel threatened. Kangaroo Medium Beast, Unaligned Armor Class 11 Hit Points 19 (3d8 + 6) Speed 50 ft. STR DEX CON INT WIS CHA 15 (+2) 12 (+1) 14 (+2) 4 (−3) 12 (+1) 7 (−2) Senses passive Perception 11 Languages — Challenge 1/2 (100 XP) Proficiency Bonus +2 Running Leap. With a 10-foot running start, the kangaroo can long jump up to 25 feet. Actions Multiattack. The kangaroo makes two Punch attacks. Punch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage. Chapter 3: Beasts 151 Kangaroo K


Kingfisher The kingfisher is a beautiful bird with iridescent blue and orange feathers and a sharp, pointed beak. It dives into the water with lightning speed to catch its prey, then takes to the skies once again. Kingfisher Tiny Beast, Unaligned Armor Class 12 Hit Points 2 (1d4) Speed 10 ft., fly 40 ft. STR DEX CON INT WIS CHA 6 (−2) 15 (+2) 10 (+0) 6 (−2) 12 (+1) 8 (−1) Skills Perception +3 Senses passive Perception 13 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Keen Sight. The kingfisher has advantage on Wisdom (Perception) checks that rely on sight. Diving Strike. If the kingfisher moves at least 20 feet straight toward a target and then hits it with a Beak attack on the same turn, the target takes an additional 2 (1d4) piercing damage. Actions Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Kiwi Bird The kiwi bird is a strange and unusual creature that roams through forest environments. Its long beak and small, fluffy body make it an odd sight, but it is a skilled hunter of insects and worms and is known to be territorial. Kiwi Bird Small Beast, Unaligned Armor Class 11 Hit Points 3 (1d6) Speed 30 ft. STR DEX CON INT WIS CHA 8 (−1) 13 (+1) 11 (+0) 8 (−1) 12 (+1) 6 (−2) Skills Stealth +3 Senses passive Perception 11 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Actions Beak. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 piercing damage. 152 Bergin’s Book of Beasts Kiwi Bird Kingfisher K


Koala The koala is a stocky marsupial that is generally found in eucalyptus trees, feeding on the leaves. These beasts have clawed hands used for climbing and defense. Koala Tiny Beast, Unaligned Armor Class 11 Hit Points 3 (1d4 + 1) Speed 20 ft., climb 20 ft. STR DEX CON INT WIS CHA 4 (−3) 13 (+1) 12 (+1) 4 (−3) 12 (+1) 5 (−3) Senses passive Perception 11 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Actions Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage. Giant Koala Medium Beast, Unaligned Armor Class 11 Hit Points 13 (2d8 + 4) Speed 20 ft., climb 20 ft. STR DEX CON INT WIS CHA 13 (+1) 13 (+1) 15 (+2) 4 (−3) 12 (+1) 5 (−3) Senses passive Perception 11 Languages — Challenge 1/4 (50 XP) Proficiency Bonus +2 Actions Multiattack. The giant koala makes two attacks: one with its Bite and one with its Claws. Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. Chapter 3: Beasts 153 Koala K


Koi Koi are a species of carp that live in cold water. These fish come in a variety of colors and patterns and generally feed on insects. Koi Tiny Beast, Unaligned Armor Class 12 Hit Points 1 (1d4 − 1) Speed 0 ft., swim 30 ft. STR DEX CON INT WIS CHA 2 (−4) 14 (+2) 8 (−1) 2 (−4) 6 (−2) 2 (−4) Senses passive Perception 8 Languages — Challenge 0 (0 XP) Proficiency Bonus +2 Water Breathing. The koi can breathe only underwater. Actions Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage. Giant Koi Medium Beast, Unaligned Armor Class 12 Hit Points 16 (3d8 + 3) Speed 0 ft., swim 50 ft. STR DEX CON INT WIS CHA 10 (+0) 14 (+2) 13 (+1) 2 (−4) 6 (−2) 2 (−4) Senses passive Perception 8 Languages — Challenge 1/8 (25 XP) Proficiency Bonus +2 Water Breathing. The giant koi can breathe only underwater. Actions Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage. 154 Bergin’s Book of Beasts Koi K


Komodo Dragon The komodo dragon has skin like reinforced armor and vicious serrated teeth. These predators often stalk their prey before springing on them with a short burst of speed. Komodo Dragon Large Beast, Unaligned Armor Class 12 (natural armor) Hit Points 22 (3d10 + 6) Speed 30 ft. STR DEX CON INT WIS CHA 16 (+3) 10 (+0) 14 (+2) 4 (−3) 10 (+0) 4 (−3) Skills Stealth +2 Senses passive Perception 10 Languages — Challenge 1/2 (100 XP) Proficiency Bonus +2 Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 3) piercing damage and the target must succeed on a DC 13 Constitution saving throw or take 9 (2d8) poison damage and be poisoned for the next hour. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. Giant Komodo Dragon Huge Beast, Unaligned Armor Class 14 (natural armor) Hit Points 94 (9d12 + 36) Speed 40 ft. STR DEX CON INT WIS CHA 22 (+6) 10 (+0) 18 (+4) 4 (−3) 10 (+0) 4 (−3) Skills Stealth +3 Senses passive Perception 10 Languages — Challenge 5 (1,800 XP) Proficiency Bonus +3 Actions Multiattack. The komodo dragon makes two attacks: one with its Bite and one with its Tail. Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage and the target must succeed on a DC 17 Constitution saving throw or take 13 (3d8) poison damage and be poisoned for the next hour. Tail. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone. Chapter 3: Beasts 155 Komodo Dragon K


Kookaburra The kookaburra is a large bird with a distinctive call that echoes through the forests. Its sharp beak and powerful wings make it a skilled hunter. Kookaburra Small Beast, Unaligned Armor Class 10 Hit Points 7 (2d6) Speed 10 ft., fly 30 ft. STR DEX CON INT WIS CHA 6 (−2) 11 (+0) 10 (+0) 8 (−1) 12 (+1) 8 (−1) Skills Stealth +2 Senses passive Perception 13 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Actions Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage. 156 Bergin’s Book of Beasts Kookaburra K


Lamprey These jawless fish have long, slim bodies and toothed, funnel-like mouths designed to bore into flesh and suck out blood. Lamprey Tiny Beast, Unaligned Armor Class 11 Hit Points 1 (1d4 − 1) Speed 0 ft., swim 30 ft. STR DEX CON INT WIS CHA 2 (−4) 12 (+1) 8 (−1) 1 (−5) 8 (−1) 2 (−4) Senses blindsight 10 ft., passive Perception 9 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Water Breathing. The lamprey can breathe only underwater. Actions Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 piercing damage. Swarm of Lampreys Medium Swarm of Tiny Beasts, Unaligned Armor Class 11 Hit Points 28 (8d8 − 8) Speed 0 ft., swim 30 ft. STR DEX CON INT WIS CHA 11 (+0) 12 (+1) 8 (−1) 1 (−5) 8 (−1) 2 (−4) Damage Resistances bludgeoning, piercing, slashing Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned Senses blindsight 10 ft., passive Perception 9 Languages — Challenge 1 (200 XP) Proficiency Bonus +2 Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny fish. The swarm can’t regain hit points or gain temporary hit points. Water Breathing. The swarm can breathe only underwater. Actions Bites. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm’s space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer. Chapter 3: Beasts 157 Lamprey L


Leaf Slug These tiny mollusks feed on algae and in doing so absorb the ability to indirectly perform photosynthesis. Leaf Slug Tiny Beast, Unaligned Armor Class 10 Hit Points 1 (1d4 − 1) Speed 10 ft. STR DEX CON INT WIS CHA 1 (−5) 10 (+0) 8 (−1) 1 (−5) 8 (−1) 1 (−5) Skills Stealth +2 Damage Resistances bludgeoning Senses blindsight 10 ft., passive Perception 9 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Water Breathing. The leaf slug can breathe only underwater. Camouflage. The leaf slug has advantage on Dexterity (Stealth) checks made to hide in vegetation. Actions Tongue. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage and 1 acid damage. Leech A species of predatory worm with a soft, muscular body that can lengthen and contract, they attack prey using suctionlike mouths to feed on their blood. Leech Tiny Beast, Unaligned Armor Class 10 (natural armor) Hit Points 1 (1d4 − 1) Speed 5 ft., swim 20 ft. STR DEX CON INT WIS CHA 1 (−5) 8 (−1) 8 (−1) 2 (−4) 8 (−1) 2 (−4) Damage Vulnerabilities fire Damage Resistances bludgeoning, piercing, slashing Senses blindsight 10 ft., passive Perception 9 Languages — Challenge 0 (0 XP) Proficiency Bonus +2 Amphibious. The leech can breathe air and water. Actions Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage. The target’s hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. 158 Bergin’s Book of Beasts Leaf Slug L


Giant Leech Large Beast, Unaligned Armor Class 10 (natural armor) Hit Points 66 (7d10 + 28) Speed 20 ft., swim 40 ft. STR DEX CON INT WIS CHA 12 (+1) 14 (+2) 18 (+4) 2 (−4) 8 (−1) 2 (−4) Damage Vulnerabilities fire Damage Resistances bludgeoning, piercing, slashing Senses blindsight 10 ft., passive Perception 9 Languages — Challenge 3 (700 XP) Proficiency Bonus +3 Amphibious. The giant leech can breathe air and water. Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. The target’s hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. Swarm of Leeches Medium Swarm of Tiny Beasts, Unaligned Armor Class 10 (natural armor) Hit Points 26 (4d8 + 8) Speed 10 ft., swim 30 ft. STR DEX CON INT WIS CHA 8 (−1) 10 (+0) 14 (+2) 2 (−4) 8 (−1) 2 (−4) Damage Vulnerabilities fire Damage Resistances bludgeoning, piercing, slashing Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned Senses blindsight 10 ft., passive Perception 9 Languages — Challenge 1/4 (50 XP) Proficiency Bonus +2 Amphibious. The swarm can breathe air and water. Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny invertebrate. The swarm can’t regain hit points or gain temporary hit points. Actions Bite. Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm’s space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer. The target’s hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target takes a long rest. The target dies if this effect reduces its hit point maximum to 0. Chapter 3: Beasts 159 Leech L


Lemur A member of the primate family and native to jungles, the lemur is characterized by a pointed snout, large eyes, and long tails. They primarily feed on fruit and insects. Lemur Small Beast, Unaligned Armor Class 12 Hit Points 2 (1d6 − 1) Speed 30 ft., climb 30 ft. STR DEX CON INT WIS CHA 6 (−2) 15 (+2) 8 (−1) 6 (−2) 10 (+0) 7 (−2) Skills Acrobatics +4 Senses passive Perception 10 Languages — Challenge 0 (0 XP) Proficiency Bonus +2 Pack Tactics. The lemur has advantage on an attack roll against a creature if at least one of the lemur’s allies is within 5 feet of the creature and the ally isn’t incapacitated. Actions Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target Hit: 1 piercing damage. 160 Bergin’s Book of Beasts Lemur L


Leopard A large, predatory cat known for its ambush skills, which primarily involve jumping down from a canopy of trees. It can be found in a variety of environments from jungles to steppes. Leopard Large Beast, Unaligned Armor Class 13 Hit Points 26 (4d10 + 4) Speed 50 ft., climb 30 ft. STR DEX CON INT WIS CHA 15 (+5) 16 (+3) 12 (+1) 4 (−3) 12 (+1) 8 (−1) Skills Perception +3, Stealth +7 Senses darkvision 30 ft., passive Perception 13 Languages — Challenge 1 (200 XP) Proficiency Bonus +2 Keen Smell. The leopard has advantage on Wisdom (Perception) checks that rely on smell. Pounce. If the leopard moves at least 20 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the leopard can make one Bite attack against it as a bonus action. Running Leap. With a 10-foot running start, the leopard can long jump up to 25 feet. Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. Chapter 3: Beasts 161 Leopard L


Leopard Gecko These small lizards get their name from their spotted coloration. They feed mainly on small insects and are commonly found in arid environments. Leopard Gecko Tiny Beast, Unaligned Armor Class 11 Hit Points 2 (1d4) Speed 20 ft., climb 20 ft. STR DEX CON INT WIS CHA 2 (−4) 12 (+1) 10 (+0) 3 (−4) 8 (−1) 4 (−3) Senses darkvision 30 ft., passive Perception 9 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Desert Creature. The leopard gecko has advantage on Constitution saving throws against the negative effects of extreme heat. Actions Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage. Giant Leopard Gecko Large Beast, Unaligned Armor Class 12 Hit Points 13 (2d10 + 2) Speed 60 ft., climb 30 ft. STR DEX CON INT WIS CHA 12 (+1) 14 (+2) 12 (+1) 3 (−4) 8 (−1) 4 (−3) Senses darkvision 60 ft., passive Perception 9 Languages — Challenge 1/8 (25 XP) Proficiency Bonus +2 Desert Creature. The giant leopard gecko has advantage on Constitution saving throws against the negative effects of extreme heat. Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.  162 Bergin’s Book of Beasts Leopard Gecko L


Leopard Seal The leopard seal has a much longer, more muscular body than other seals. Though it will feed on small creatures such as krill, its sizeable jaws allow it to feed on prey as large as penguins and even other species of seals. Leopard Seal Large Beast, Unaligned Armor Class 12 Hit Points 26 (4d10 + 4) Speed 10 ft., swim 50 ft. STR DEX CON INT WIS CHA 17 (+3) 15 (+2) 13 (+1) 5 (-3) 12 (+1) 8 (−1) Skills Perception +3 Senses darkvision 60 ft., passive Perception 13 Languages — Challenge 2 (450 XP) Proficiency Bonus +2 Hold Breath. The leopard seal can hold its breath for 30 minutes. Agile Swimmer. The leopard seal has advantage on Strength (Athletics) checks and Dexterity saving throws while underwater. In addition, the leopard seal can take the Dash action as a bonus action while swimming. Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) piercing damage. Chapter 3: Beasts 163 Leopard Seal L


Llama The llama is a hardy creature that roams the mountains and plains, its thick fur and sturdy build making it well adapted to survival in harsh environments. The llama is a skilled traveler and pack animal, able to carry heavy loads for long distances. Llama Large Beast, Unaligned Armor Class 10 Hit Points 13 (2d10 + 2) Speed 50 ft. STR DEX CON INT WIS CHA 16 (+3) 10 (+0) 12 (+1) 2 (−4) 11 (+0) 7 (−2) Senses passive Perception 10 Languages — Challenge 1/4 (50 XP) Proficiency Bonus +2 Actions Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 4) bludgeoning damage. Spit. Ranged Weapon Attack: +2 to hit, range 15/30 ft., one target. Hit: The target is blinded until they use an action to wipe their eyes. Locust These small insects are able to fly and jump long distances. Since they feed on plant material, they are considered a pest by farmers but only become dangerous to food supplies when they form a swarm. Locust Tiny Beast, Unaligned Armor Class 12 Hit Points 2 (1d4) Speed 10 ft., fly 15 ft. STR DEX CON INT WIS CHA 4 (−3) 14 (+2) 10 (+0) 2 (−4) 10 (+0) 4 (−3) Senses blindsight 10 ft., passive Perception 10 Languages — Challenge 0 (0 XP) Proficiency Bonus +2 Standing Leap. The locust’s long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start. Actions Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage. 164 Bergin’s Book of Beasts Llama L


Giant Locust Large Beast, Unaligned Armor Class 14 (natural armor) Hit Points 68 (8d10 + 24) Speed 20 ft., fly 50 ft. STR DEX CON INT WIS CHA 15 (+2) 13 (+1) 16 (+3) 2 (−4) 10 (+0) 4 (−3) Senses blindsight 60 ft., passive Perception 10 Languages — Challenge 2 (450 XP) Proficiency Bonus +2 Standing Leap. The giant locust’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage. Swarm of Locusts Medium Swarm of Tiny Beasts, Unaligned Armor Class 12 Hit Points 18 (4d8) Speed 10 ft., fly 15 ft. STR DEX CON INT WIS CHA 8 (−1) 14 (+2) 10 (+0) 2 (−4) 10 (+0) 4 (−3) Damage Resistances bludgeoning, piercing, slashing Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned Senses blindsight 10 ft., passive Perception 10 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can’t regain hit points or gain temporary hit points. Standing Leap. The swarm’s long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start. Actions Bites. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm’s space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer. Chapter 3: Beasts 165 Locust L


Lynx The lynx is a fierce predator that hunts in dense forests and mountains, its sharp claws and keen eyesight making it a skilled hunter. Lynx Medium Beast, Unaligned Armor Class 12 Hit Points 22 (4d8 + 4) Speed 50 ft., climb 30 ft. STR DEX CON INT WIS CHA 16 (+3) 15 (+2) 12 (+1) 3 (−4) 12 (+1) 8 (−1) Skills Perception +3, Stealth +6 Senses passive Perception 13 Languages — Challenge 1/2 (100 XP) Proficiency Bonus +2 Keen Smell. The lynx has advantage on Wisdom (Perception) checks that rely on smell. Pounce. If the lynx moves at least 20 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lynx can make one Bite attack against it as a bonus action. Running Leap. With a 10-foot running start, the lynx can long jump up to 20 feet. Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. 166 Bergin’s Book of Beasts Lynx L


Macaque The macaque is a mischievous and intelligent monkey that roams through forests and mountains. Its dexterous hands and sharp mind make it a skilled climber, while its distinct red face can be glimpsed, gazing down from the green canopy. Macaque Small Beast, Unaligned Armor Class 12 Hit Points 10 (3d6) Speed 30 ft., climb 30 ft. STR DEX CON INT WIS CHA 9 (−1) 14 (+2) 10 (+0) 7 (−2) 12 (+1) 8 (−1) Skills Sleight of Hand +4 Senses passive Perception 11 Languages — Challenge 1/8 (25 XP) Proficiency Bonus +2 Pack Tactics. The macaque has advantage on an attack roll against a creature if at least one of the macaque’s allies is within 5 feet of the creature and the ally isn’t incapacitated. Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Chapter 3: Beasts 167 Macaque M


Giant Maggot When presented with an abundant supply of food, giant flies and giant dung flies will lay dozens, if not hundreds, of eggs. Each of these eggs spawn massive larvae. These giant maggots are roughly 4 feet in length and yellow or white in color. Giant Maggot Small Beast, Unaligned Armor Class 11 Hit Points 22 (5d6 + 5) Speed 15 ft., climb 15 ft. STR DEX CON INT WIS CHA 5 (−3) 12 (+1) 12 (+1) 2 (−4) 7 (−2) 3 (−4) Senses blindsight 20 ft. (blind beyond this radius), passive Perception 8 Languages — Challenge 1/8 (25 XP) Proficiency Bonus +2 Rot Sense. The maggot has advantage on Wisdom (Perception) checks made to locate carrion or waste. Actions Regurgitate. One creature within 5 feet of the maggot must make a DC 13 Dexterity saving throw, taking 3 (1d6) acid damage on a failure, or half as much damage on a success. Manatee These large creatures, commonly known as sea cows, feed on aquatic plant matter. Found in coastal regions as well as in rivers, manatees prefer tropical or sub-tropical climates. Manatee Medium Beast, Unaligned Armor Class 11 (natural armor) Hit Points 19 (3d8 + 6) Speed 0 ft., swim 40 ft. STR DEX CON INT WIS CHA 14 (+2) 10 (+0) 14 (+2) 8 (−1) 12 (+1) 6 (−2) Senses passive Perception 11 Languages — Challenge 1/8 (25 XP) Proficiency Bonus +2 Hold Breath. The manatee can hold its breath for 30 minutes. Actions Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. 168 Bergin’s Book of Beasts Manatee M


Maned Wolf A large member of the canine family with long, thin legs and a reddish coat. Though not a true wolf, it feeds on medium and small prey, supplementing its diet with fruits and tubers. Maned Wolf Medium Beast, Unaligned Armor Class 11 Hit Points 4 (1d8) Speed 40 ft. STR DEX CON INT WIS CHA 12 (+1) 12 (+1) 11 (+0) 4 (−3) 11 (+0) 5 (−3) Skills Perception +2 Senses passive Perception 12 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Actions Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 +1) piercing damage. Chapter 3: Beasts 169 Maned Wolf M


Marlin The marlin is a predatory fish that feeds on other, smaller fish using its long, sharp bill to spear and slash at its prey. Marlin Medium Beast, Unaligned Armor Class 14 Hit Points 16 (3d8 + 3) Speed 0 ft., swim 60 ft. STR DEX CON INT WIS CHA 8 (−1) 18 (+4) 10 (+0) 2 (−4) 8 (−1) 4 (−3) Senses passive Perception 9 Languages — Challenge 1/4 (50 XP) Proficiency Bonus +2 Water Breathing. The marlin can breathe only underwater. Actions Impale. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. Giant Marlin Large Beast, Unaligned Armor Class 14 Hit Points 30 (4d10 + 8) Speed 0 ft., swim 80 ft. STR DEX CON INT WIS CHA 12 (+1) 18 (+4) 14 (+2) 2 (−5) 8 (−1) 4 (−3) Senses passive Perception 9 Languages — Challenge 1/2 (100 XP) Proficiency Bonus +2 Water Breathing. The giant marlin can breathe only underwater. Actions Impale. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. 170 Bergin’s Book of Beasts Marlin M


Meerkat A small member of the mongoose family that is commonly found in savannas. It digs burrows, where it lives in family groups, feeding on insects. Meerkat Tiny Beast, Unaligned Armor Class 13 Hit Points 1 (1d4 − 1) Speed 30 ft., burrow 15 ft. STR DEX CON INT WIS CHA 4 (−3) 17 (+3) 8 (−1) 5 (−3) 10 (+0) 4 (−3) Skills Perception +2 Senses passive Perception 12 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Pack Tactics. The meerkat has advantage on an attack roll against a creature if at least one of the meerkat’s allies is within 5 feet of the creature and the ally isn’t incapacitated. Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage. Chapter 3: Beasts 171 Meerkat M


They were truly magnificent creatures. We heard the ringing of bells hanging from their harness first and turned to see them as they crested the ridge behind us. Snow glittered from their flanks, standing out against the rich red crests which marked these moose as belonging to the Royal Messengers. We had little choice but to step aside as the colossal pair strode past, the messenger’s sled pulled along behind them as though an afterthought. It still being winter, their famous antlers had yet to appear in full, but still they dwarfed both us as well as their cargo. As they passed us by, one turned its brown, limpid eye on me. I have rarely felt such an instant connection with a creature. It carried with it an air of melancholy, as though it had long ago resigned itself to its fate as humanity’s tool. Had it lingered, I almost suspect it might have tried talking with me. However, the messenger’s whip soon cracked above its head and it and its fellow carried on, disappearing into the slowly falling snow. Needless to say, I had second thoughts when I dug out my meager supply of salted venison that night. - Excerpt from Bergin’s Journal Moose The moose is a large member of the deer family with distinctive, open-hand-shaped antlers in the males. It can be found in wooded areas feeding on a variety of vegetation. Moose Large Beast, Unaligned Armor Class 10 Hit Points 22 (3d10 + 6) Speed 50 ft. STR DEX CON INT WIS CHA 18 (+4) 10 (+0) 14 (+2) 4 (−3) 10 (+0) 7 (−2) Senses passive Perception 10 Languages — Challenge 1/4 (50 XP) Proficiency Bonus +2 Charge. If the moose moves at least 20 feet straight toward a target and then hits it with a Ram attack on the same turn, the target takes an additional 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. Relentless (Recharges after a Short or Long Rest). If the moose takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead. Actions Ram. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 4) bludgeoning damage. Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 4) bludgeoning damage. 172 Bergin’s Book of Beasts Moose M


Swarm of Mosquitos Medium Swarm of Tiny Beasts, Unaligned Armor Class 12 Hit Points 24 (7d8 − 7) Speed 10 ft., fly 25 ft. STR DEX CON INT WIS CHA 6 (−2) 14 (+2) 8 (−1) 1 (−5) 6 (−2) 1 (−5) Damage Resistances: bludgeoning, piercing, slashing Condition Immunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned Senses blindsight 10 ft., passive Perception 8 Languages — Challenge 1/4 (50 XP) Proficiency Bonus +2 Flyby. The swarm doesn’t provoke opportunity attacks when it flies out of an enemy’s reach. Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can’t regain hit points or gain temporary hit points. Actions Bites. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm’s space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer. The target’s hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target takes a long rest. The target dies if this effect reduces its hit point maximum to 0. Mosquito A parasitic blood-drinking insect usually found in tropical climates, it is occasionally a carrier of deadly diseases. Mosquito Tiny Beast, Unaligned Armor Class 12 Hit Points 1 (1d4 − 1) Speed 5 ft., fly 15 ft. STR DEX CON INT WIS CHA 1 (−5) 14 (+2) 8 (−1) 1 (−5) 6 (−2) 1 (−5) Senses blindsight 10 ft., passive Perception 8 Languages — Challenge 0 (0 XP) Proficiency Bonus +2 Flyby. The mosquito doesn’t provoke opportunity attacks when it flies out of an enemy’s reach. Actions Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage. The target’s hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. Giant Mosquito Medium Beast, Unaligned Armor Class 13 Hit Points 45 (10d8) Speed 5 ft., fly 15 ft. STR DEX CON INT WIS CHA 12 (+1) 16 (+3) 10 (+0) 1 (−5) 6 (−2) 1 (−5) Senses blindsight 60 ft., passive Perception 8 Languages — Challenge 2 (450 XP) Proficiency Bonus +2 Flyby. The giant mosquito doesn’t provoke opportunity attacks when it flies out of an enemy’s reach. Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage. The target’s hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. Chapter 3: Beasts 173 M


Moth A moth is a winged insect that feeds on plant matter, such as grain, but will occasionally feed on stored clothing. Moth Tiny Beast, Unaligned Armor Class 10 Hit Points 1 (1d4 − 1) Speed 5 ft., fly 10 ft. STR DEX CON INT WIS CHA 2 (−4) 10 (+0) 8 (−1) 2 (−4) 8 (−1) 2 (−4) Senses blindsight 10 ft., passive Perception 9 Languages — Challenge 0 (0 XP) Proficiency Bonus +2 Flyby. The moth doesn’t provoke opportunity attacks when it flies out of an enemy’s reach. Giant Moth Large Beast, Unaligned Armor Class 12 Hit Points 44 (8d10) Speed 10 ft., fly 60 ft. STR DEX CON INT WIS CHA 12 (+1) 14 (+2) 10 (0) 2 (−4) 8 (−1) 2 (−4) Senses blindsight 60 ft., passive Perception 9 Languages — Challenge 1 (200 XP) Proficiency Bonus +2 Flyby. The giant moth doesn’t provoke opportunity attacks when it flies out of an enemy’s reach. 174 Bergin’s Book of Beasts Moth M


Mountain Lion Also known as a cougar, panther, puma, or catamount, the mountain lion is a large predatory feline that lives and hunts in high plains and mountains. The mountain lion mostly preys on large herbivores, such as goats and llamas, and can have a hunting range that covers hundreds of miles. Its body is mainly covered in tawny-beige fur, except for the whitishgray belly and chest. Mountain Lion Medium Beast, Unaligned Armor Class 13 Hit Points 44 (8d8+8) Speed 40 ft., climb 20 ft. STR DEX CON INT WIS CHA 16 (+3) 16 (+3) 13 (+1) 3 (−4) 12 (+1) 8 (−1) Skills Perception +3, Stealth +5 Senses darkvision 60 ft., passive Perception 11 Languages — Challenge 1/2 (100 XP) Proficiency Bonus +2 Keen Smell. The mountain lion has advantage on Wisdom (Perception) checks that rely on smell. Pounce. If the mountain lion moves at least 20 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the mountain lion can make one Bite attack against it as a bonus action. Standing Leap. The mountain lion’s long jump is up to 20 feet and its high jump is up to 15 feet, with or without a running start. Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. Chapter 3: Beasts 175 Mountain Lion M


Moustache Toad A species of toad that gets its name from the series of small spine-like protrusions across its upper lip which are used for mating contests and defense. Moustache Toad Tiny Beast, Unaligned Armor Class 11 Hit Points 3 (1d4 + 1) Speed 20 ft., swim 20 ft. STR DEX CON INT WIS CHA 2 (−4) 12 (+1) 12 (+1) 2 (−4) 8 (−1) 3 (−4) Senses darkvision 30 ft., passive Perception 11 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Amphibious. The moustache toad can breathe air and water. Standing Leap. The moustache toad’s long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start. Actions Gore. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage. Musk Deer Though similar in body type to a regular deer, the musk deer lacks the distinctive antlers, instead having a pair of tusklike teeth that are used for defense and mating competitions. Musk Deer Medium Beast, Unaligned Armor Class 13 Hit Points 4 (1d8) Speed 40 ft. STR DEX CON INT WIS CHA 12 (+1) 16 (+3) 11 (+0) 4 (−3) 14 (+2) 5 (−3) Senses passive Perception 12 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Actions Gore. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. 176 Bergin’s Book of Beasts Musk Deer M


Narwhal A member of the whale family with a long horn-like tooth. They feed on several species of fish and are usually found in colder regions. Narwhal Huge Beast, Unaligned Armor Class 12 (natural armor) Hit Points 90 (12d12 + 12) Speed 0 ft., swim 60 ft. STR DEX CON INT WIS CHA 18 (+4) 10 (+0) 12 (+1) 6 (−2) 10 (+0) 8 (−1) Senses blindsight 120 ft., passive Perception 10 Languages — Challenge 3 (700 XP) Proficiency Bonus +2 Echolocation. The narwhal can’t use its blindsight while deafened. Hold Breath. The narwhal can hold its breath for 30 minutes. Keen Hearing. The narwhal has advantage on Wisdom (Perception) checks that rely on hearing. Actions Impale. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) piercing damage. Chapter 3: Beasts 177 Narwhal N


Ocelot A small member of the cat family that preys on rodents and other small mammals, usually found in jungles. Ocelot Small Beast, Unaligned Armor Class 13 Hit Points 10 (3d6) Speed 30 ft., climb 20 ft. STR DEX CON INT WIS CHA 10 (+0) 16 (+3) 11 (+0) 5 (−3) 12 (+1) 6 (−2) Skills Perception +3, Stealth +5 Senses darkvision 30 ft., passive Perception 13 Languages — Challenge 1/2 (100 XP) Proficiency Bonus +2 Keen Smell. The ocelot has advantage on Wisdom (Perception) checks that rely on smell. Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage. Orangutan One of the great apes. Found in jungles, these creatures feed on fruits and other plant matter. Their orange coloring help them to blend into the sun dappled forest as well the dead and dying leaves of their forest homes. Orangutan Medium Beast, Unaligned Armor Class 11 Hit Points 16 (3d8 + 3) Speed 30 ft., climb 30 ft. STR DEX CON INT WIS CHA 16 (+3) 12 (+1) 12 (+1) 8 (−1) 12 (+1) 7 (−2) Skills Athletics +5, Perception +3 Senses passive Perception 12 Languages — Challenge 1/2 (100 XP) Proficiency Bonus +2 Actions Multiattack. The orangutan makes two Fist attacks. Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. Rock. Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. 178 Bergin’s Book of Beasts Ocelot Orangutan O


Ostrich These large, flightless birds are commonly found on savannas and typically feed on plants, roots, and seeds. Capable of running at great speeds, they can kick out viciously when threatened. Ostrich Large Beast, Unaligned Armor Class 12 Hit Points 19 (3d10 + 3) Speed 60 ft. STR DEX CON INT WIS CHA 15 (+2) 14 (+2) 12 (+1) 4 (−3) 10 (+0) 5 (−3) Senses passive Perception 10 Languages — Challenge 1/4 (50 XP) Proficiency Bonus +2 Actions Kick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage. Chapter 3: Beasts 179 Ostrich O


Otter These semiaquatic mammals live on a diet of fish and invertebrates. They have long, slim bodies, short limbs, and webbed feet. Otter Tiny Beast, Unaligned Armor Class 10 Hit Points 3 (1d4 + 1) Speed 20 ft., swim 20 ft. STR DEX CON INT WIS CHA 4 (−3) 11 (+0) 12 (+1) 6 (−2) 12 (+1) 5 (−3) Senses passive Perception 11 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Hold Breath. The otter can hold its breath for 10 minutes. Actions Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage. Giant Otter Medium Beast, Unaligned Armor Class 10 Hit Points 13 (2d8 + 4) Speed 30 ft., swim 30 ft. STR DEX CON INT WIS CHA 13 (+1) 11 (+0) 15 (+2) 6 (−2) 12 (+1) 5 (−3) Senses passive Perception 11 Languages — Challenge 1/4 (50 XP) Proficiency Bonus +2 Hold Breath. The giant otter can hold its breath for 30 minutes. Actions Multiattack. The giant otter makes two attacks: one with its Bite and one with its Claws. Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. 180 Bergin’s Book of Beasts Otter O


Painted Dog These canines get their name from their mottled coloring and are commonly found in packs hunting across the savanna. Painted Dog Medium Beast, Unaligned Armor Class 13 Hit Points 11 (2d8 + 2) Speed 40 ft. STR DEX CON INT WIS CHA 14 (+2) 16 (+3) 12 (+1) 4 (−3) 12 (+1) 6 (−2) Skills Perception +3 Senses darkvision 30 ft., passive Perception 13 Languages — Challenge 1/4 (50 XP) Proficiency Bonus +2 Keen Hearing and Smell. The painted dog has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The painted dog has advantage on an attack roll against a creature if at least one of the painted dog’s allies is within 5 feet of the creature and the ally isn’t incapacitated. Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. Pallas Cat The pallas cat is a small wild cat that preys in the rocky terrain of the mountains. Its thick, soft fur provides excellent camouflage among the rocks, making it difficult to spot. Pallas Cat Small Beast, Unaligned Armor Class 12 Hit Points 27 (6d6 + 6) Speed 30 ft., climb 20 ft. STR DEX CON INT WIS CHA 14 (+1) 15 (+2) 12 (+1) 3 (−4) 12 (+1) 8 (−1) Skills Perception +3 Senses passive Perception 13 Languages — Challenge 1/2 (100 XP) Proficiency Bonus +2 Keen Smell. The pallas cat has advantage on Wisdom (Perception) checks that rely on smell. Running Leap. With a 10-foot running start, the pallas cat can long jump up to 15 feet. Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. Chapter 3: Beasts 181 Pallas Cat P


Giant Panda This black and white bear feeds mainly on a plant-based diet of bamboo and lives in mountainous regions. Giant Panda Medium Beast, Unaligned Armor Class 11 (natural armor) Hit Points 16 (3d8 + 3) Speed 30 ft., climb 20 ft. STR DEX CON INT WIS CHA 12 (+1) 10 (+0) 12 (+1) 3 (−4) 10 (+0) 8 (−1) Senses passive Perception 10 Languages — Challenge 1/2 (100 XP) Proficiency Bonus +3 Keen Smell. The giant panda has advantage on Wisdom (Perception) checks that rely on smell. Actions Multiattack. The bear makes two attacks: one with its Bite and one with its Claws. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. 182 Bergin’s Book of Beasts Giant Panda P


Pangolin The pangolin, also known as a scaley anteater, is covered in hard, overlapping scales. While often mistaken for reptiles, they are mammals. Pangolins eat ants and termites using an extraordinarily long, sticky tongue, and are able to roll themselves into an armored ball when they feel threatened. Pangolin Small Beast, Unaligned Armor Class 15 (natural armor) Hit Points 22 (4d6 + 8) Speed 20 ft., burrow 20 ft., climb 20 ft. STR DEX CON INT WIS CHA 9 (−1) 10 (+0) 14 (+2) 2 (−4) 12 (+1) 6 (-2) Senses darkvision 60 ft., passive Perception 11 Languages — Challenge 1/8 (25 XP) Proficiency Bonus +2 Keen Smell. The pangolin has advantage on Wisdom (Perception) checks that rely on smell. Prehensile Tail. The pangolin can’t be knocked down from trees or similar structures as long as it is conscious. Actions Claw. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 − 1) slashing damage. Tail. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage. Curl Up. As an action, the pangolin can curl up, gaining a +2 bonus to AC. While curled up, its speed is 0 and can’t increase and it can’t take actions or reactions until it uncurls (no action required). Giant Pangolin Large Beast, Unaligned Armor Class 17 (natural armor) Hit Points 76 (9d10 + 27) Speed 30 ft., burrow 30 ft., climb 30 ft. STR DEX CON INT WIS CHA 13 (+1) 11 (+0) 16 (+3) 2 (−4) 12 (+1) 6 (−2) Senses darkvision 60ft., passive Perception 11 Languages — Challenge 1 (200 XP) Proficiency Bonus +2 Keen Smell. The giant pangolin has advantage on Wisdom (Perception) checks that rely on smell. Prehensile Tail. The giant pangolin cannot be knocked down from trees or similar structures as long as it is conscious. Actions Multiattack. The giant pangolin makes two Claw attacks, or one Claw attack and one Tail attack. Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d10 + 1) slashing damage. Tail. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage and the target is grappled (escape DC 13). Until this grapple ends, the creature is restrained, and the giant pangolin cannot use its tail attack against another target. Curl Up. As an action, the pangolin can curl up, gaining a +2 bonus to AC. While curled up, its speed is 0 and can’t increase and it can’t take actions or reactions until it uncurls (no action required). Chapter 3: Beasts 183 Pangolin P


Parrot A brightly colored bird generally found in jungles feeding on fruits and seeds. They are famous for their ability to mimic other creatures. Parrot Tiny Beast, Unaligned Armor Class 12 Hit Points 1 (1d4 − 1) Speed 50 ft., fly 30 ft. STR DEX CON INT WIS CHA 4 (−3) 14 (+2) 8 (−1) 8 (−1) 12 (+1) 10 (+0) Senses passive Perception 11 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Mimicry. The parrot can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check. Actions Talons. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage. Pelican These water birds are characterized by a long beak and a large throat pouch used for catching fish, though they will occasionally feed on other creatures. Pelican Small Beast, Unaligned Armor Class 11 Hit Points 3 (1d6) Speed 10 ft., fly 60 ft. STR DEX CON INT WIS CHA 6 (−2) 13 (+1) 10 (+0) 4 (−3) 12 (+1) 6 (−2) Skills Perception +2 Senses passive Perception 13 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Actions Beak. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the pelican can’t use its Beak attack against another target. Swallow. The pelican makes one Beak attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the pelican, and it takes 10 (3d6) acid damage at the start of each of the pelican’s turns. The pelican can have only one target swallowed at a time. If the pelican dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone. 184 Bergin’s Book of Beasts Parrot P


The locals have all manner of stories surrounding these strange birds, tales of self-sacrifice, love, and devotion to their young. They say they stab their own breast and feed them their blood when no food presents itself, that when danger arrives, they carry them in their bills, soaring over the raging sea until they find safety or exhaust themselves for their offspring. Watching them that night, gathered along the shore before the setting sun, I could almost believe it. The twilight gifted them a noble stature. Ungainly, waddling feet and snake-like, curving necks transformed to proud silhouettes, all heads turned to watch the sun sink beneath the waves as though they were the judges of all creation. Seeing them there, I could almost forget the sight of them earlier plucking up chicks from nesting gannets, their enormous bills distending as they swallowed the poor creatures whole. - Excerpt from Bergin’s Journal Giant Pelican Large Beast, Unaligned Armor Class 12 Hit Points 26 (4d10 + 4) Speed 20 ft., fly 80 ft. STR DEX CON INT WIS CHA 14 (+2) 15 (+2) 12 (+1) 4 (−3) 12 (+1) 6(−2) Skills Perception +3 Senses passive Perception 13 Languages — Challenge 1 (200 XP) Proficiency Bonus +2 Actions Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) piercing damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the pelican can’t use its Beak attack against another target. Swallow. The giant pelican makes one Beak attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the giant pelican, and it takes 14 (4d6) acid damage at the start of each of the giant pelican’s turns. The giant pelican can have only one target swallowed at a time. If the giant pelican dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone. Chapter 3: Beasts 185 Pelican P


Penguin An aquatic, black and white, flightless bird that inhabits cold climates, swimming through the frigid waters in search of fish. Penguin Small Beast, Unaligned Armor Class 12 Hit Points 3 (1d6) Speed 20 ft., swim 50 ft. STR DEX CON INT WIS CHA 6 (−2) 14 (+2) 10 (+0) 4 (−3) 12 (+1) 6 (−2) Skills Perception +3 Senses passive Perception 13 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Hold Breath. The penguin can hold its breath for 10 minutes. Actions Beak. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage. Giant Penguin Medium Beast, Unaligned Armor Class 12 Hit Points 11 (2d8 + 2) Speed 30 ft., swim 80 ft. STR DEX CON INT WIS CHA 10 (+0) 14 (+2) 12 (+1) 4 (−3) 12 (+1) 6 (−2) Skills Perception +3 Senses passive Perception 13 Languages — Challenge 1/8 (25 XP) Proficiency Bonus +2 Hold Breath. The giant penguin can hold its breath for 15 minutes. Actions Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. 186 Bergin’s Book of Beasts Penguin P


Giant Petrel These seabirds have a hooked beak and a large wingspan. These predators hunt both on land and at sea and are as satisfied feasting on carrion as on fresh prey. Giant Petrel Small Beast, Unaligned Armor Class 12 Hit Points 4 (1d6 + 1) Speed 10 ft., fly 60 ft. STR DEX CON INT WIS CHA 8 (−1) 14 (+2) 12 (+1) 4 (−3) 12 (+1) 6 (−2) Skills Perception +3 Senses passive Perception 13 Languages — Challenge 1/8 (25 XP) Proficiency Bonus +2 Keen Sight. The giant petrel has advantage on Wisdom (Perception) checks that rely on sight Actions Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage. Pheasant The pheasant is a colorful bird that inhabits the woods and forests. Its feathers are prized for their beauty and are often used to adorn the clothing of the wealthy. Pheasant Small Beast, Unaligned Armor Class 10 Hit Points 3 (1d6) Speed 30 ft. STR DEX CON INT WIS CHA 8 (−1) 11 (+0) 11 (+0) 8 (−1) 12 (+1) 6 (−2) Skills Stealth +2 Senses passive Perception 11 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Actions Beak. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage. Chapter 3: Beasts 187 Giant Petrel Pheasant P


Pink Fairy Armadillo A favored familiar amongst those with strong connections to the fey, this armadillo is easily recognized by its pink shell. The pink fairy armadillo is a solitary creature that is primarily active at night. Pink Fairy Armadillo Tiny Beast, Unaligned Armor Class 12 (natural armor) Hit Points 3 (1d4 + 1) Speed 20 ft., burrow 20ft. STR DEX CON INT WIS CHA 1 (−5) 8 (−1) 12 (+1) 3 (−4) 11 (+0) 5 (−3) Senses darkvision 30 ft., passive Perception 12 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Keen Smell. The pink fairy armadillo has advantage on Wisdom (Perception) checks that rely on smell. Desert Creature. The pink fairy armadillo has advantage on Constitution saving throws against the negative effects of extreme heat. Reaction Curl Up. As an action, the pink fairy armadillo can curl up, gaining a +2 bonus to AC. While curled up, its speed is 0 and can’t increase and it can’t take actions or reactions until it uncurls (no action required). Pistol Shrimp A member of the shrimp family that hunts by snapping its claw shut and creating a small sonic boom to kill small prey and stun larger creatures. Pistol Shrimp Tiny Beast, Unaligned Armor Class 12 (natural armor) Hit Points 1 (1d4 − 1) Speed 15 ft., swim 20 ft. STR DEX CON INT WIS CHA 4 (−3) 12 (+1) 8 (−1) 4 (−3) 8 (−1) 4 (−3) Senses passive Perception 9 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Water Breathing: The pistol shrimp can breathe only underwater. Actions Claw Shot. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 1 bludgeoning damage, and the target must succeed on a DC 10 Constitution saving throw or be stunned until the end of its next turn. 188 Bergin’s Book of Beasts P


Giant Pistol Shrimp Medium Beast, Unaligned Armor Class 16 (natural armor) Hit Points 45 (7d8 + 14) Speed 20 ft., swim 30 ft. STR DEX CON INT WIS CHA 19 (+4) 12 (+1) 14 (+2) 4 (−3) 8 (−1) 4 (−3) Senses passive Perception 9 Languages — Challenge 3 (700 XP) Proficiency Bonus +2 Water Breathing: The giant pistol shrimp can breathe only underwater. Actions Claw Shot. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (3d4 +4) bludgeoning damage, and the target must succeed on a DC 14 Constitution saving throw or be stunned until the end of its next turn. Pit Viper These highly venomous serpents include puff adders, cottonmouths, and horned vipers. Pit vipers can be found in a variety of environments, from arid deserts to tropical rainforests. Pit Viper Small Beast, Unaligned Armor Class 14 Hit Points 52 (15d6) Speed 30 ft., climb 20 ft., swim 30ft. STR DEX CON INT WIS CHA 2 (−4) 18 (+4) 10 (+0) 2 (−4) 10 (+0) 3 (−4) Condition Immunities prone Senses blindsight 20 ft., passive Perception 10 Languages — Challenge 1/2 (100 XP) Proficiency Bonus +2 Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 9 (2d8) poison damage on a failure, or half as much damage on a success. Coil. The pit viper coils itself up and prepares to attack, allowing it to use its Sudden Strike reaction. Reaction Sudden Strike. This reaction is only usable when the pit viper is in its coiled state (see the Coil action). In response to a creature moving within 10 feet of the pit viper, the pit viper moves to within 5 feet of that creature and makes a Bite attack against it. This movement doesn’t provoke opportunity attacks. Chapter 3: Beasts 189 Pit Viper P


Platypus The platypus is a semiaquatic mammal that feeds on small aquatic creatures. When threatened, it uses its ankle spurs to deliver a venomous strike. Platypus Small Beast, Unaligned Armor Class 12 Hit Points 4 (1d6 + 1) Speed 15 ft., swim 30 ft. STR DEX CON INT WIS CHA 8 (−1) 15 (+2) 12 (+1) 6 (−2) 10 (+0) 6 (−2) Senses passive Perception 11 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Actions Spur. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 4 (1d8) poison damage on a failure, or half as much damage on a success. Giant Platypus Medium Beast, Unaligned Armor Class 12 Hit Points 13 (2d8 + 4) Speed 20 ft., swim 40 ft. STR DEX CON INT WIS CHA 12 (+1) 15 (+2) 14 (+2) 6 (−2) 10 (+0) 6 (−2) Senses passive Perception 11 Languages — Challenge 1/8 (25 XP) Proficiency Bonus +2 Actions Spur. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 9 (2d8) poison damage on a failure, or half as much damage on a success. 190 Bergin’s Book of Beasts Platypus P


I have seen fools hunting narwhals and musk deer to strip them of horn and tusk, to fashion for themselves weapons of the basest kind. But I have never seen anything so fool hardy, nay so witless, as the marsh people of Glumwater, who took to weaponizing the poison dart frog, entrapping them in willow baskets and loosing them at their enemies. Yes, the method made the marsh people feared amongst men, though not so much in regards to their fighting skills, but more so to the madness that would drive them to such reckless disregard for their own safety. - Excerpt from Bergin’s Journal Poison Dart Frog These tiny frogs have vivid, brightly-colored bodies, showing their poisonous nature. The amphibians exude a powerful toxin from every part of their skin. Poison Dart Frog Tiny Beast, Unaligned Armor Class 11 Hit Points 1 (1d4 – 1) Speed 20 ft., swim 20 ft. STR DEX CON INT WIS CHA 1 (−5) 13 (+1) 8 (−1) 2 (−4) 8 (−1) 3 (−4) Skills Perception +1 Senses darkvision 30 ft., passive Perception 11 Languages — Challenge 1/8 (25 XP) Proficiency Bonus +2 Amphibious. The poison dart frog can breathe air and water. Poisonous Skin. Any creature that comes into direct contact with the poison dart frog’s skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the poison dart frog can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Standing Leap. The poison dart frog’s long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start. Actions Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 2 (1d4) poison damage. Chapter 3: Beasts 191 Poison Dart Frog P


Porcupine The porcupine is a member of the rodent family characterized by a body covered in long spines or quills. These are used as a defense mechanism against predators. Porcupine Small Beast, Unaligned Armor Class 11 Hit Points 4 (1d6 + 1) Speed 20 ft., burrow 20 ft. STR DEX CON INT WIS CHA 6 (−2) 12 (+1) 13 (+1) 3 (−4) 10 (+0) 6 (−2) Senses darkvision 60 ft., passive Perception 11 Languages — Challenge 1/8 (25 XP) Proficiency Bonus +2 Spiked Body. A creature that touches the porcupine or hits it with a melee attack while within 5 feet of it must make a DC 13 Constitution saving throw or take 10 (4d4) piercing damage, or half as much damage on a success. Actions Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage. Giant Porcupine Medium Beast, Unaligned Armor Class 11 Hit Points 13 (2d8 + 4) Speed 30 ft., burrow 30 ft. STR DEX CON INT WIS CHA 10 (+0) 12 (+1) 15 (+2) 3 (−4) 10 (+0) 6 (−2) Senses darkvision 60 ft., passive Perception 11 Languages — Challenge 1/2 (100 XP) Proficiency Bonus +2 Spiked Body. Any creature that touches the giant porcupine or hits it with a melee attack while within 5 feet of it must succeed on a DC 16 Constitution saving throw or take 3 (1d6) piercing damage. Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. 192 Bergin’s Book of Beasts Porcupine P


Porcupinefish Porcupinefish are characterized by their boxy form and the rows of poisonous spines that cover their body. When threatened, they can inflate in size, pushing their spines out. Porcupinefish Tiny Beast, Unaligned Armor Class 12 Hit Points 1 (1d4 − 1) Speed 0 ft., swim 20 ft. STR DEX CON INT WIS CHA 2 (−4) 14 (+2) 8 (−1) 1 (−5) 8 (−1) 4 (−3) Senses passive Perception 11 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Water Breathing. The porcupinefish can breathe only underwater. Actions Spine. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 12 Constitution saving throw, taking 5 (2d4) poison damage on a failure, or half as much damage on a success. Giant Praying Mantis The praying mantis possesses four legs, a set of wings that folds into its abdomen, and two scythe-like forelegs used for capturing prey. Giant Praying Mantis Large Beast, Unaligned Armor Class 15 (natural armor) Hit Points 52 (7d10 + 14) Speed 30 ft., fly 20 ft. STR DEX CON INT WIS CHA 16 (+3) 13 (+1) 14 (+2) 2 (−4) 10 (+0) 4 (−3) Senses blindsight 60 ft., passive Perception 10 Languages — Challenge 3 (700 XP) Proficiency Bonus +2 Actions Multiattack. The praying mantis makes three attacks: one with its Bite and two with its Claws. Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) slashing damage, and the target is grappled (escape DC 13). The praying mantis has two claws, each of which can grapple only one target. Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 3) piercing damage. Chapter 3: Beasts 193 Giant Praying Mantis Porcupinefish P


Puffin The puffin is a strange and comical bird that makes its home on rocky cliffs overlooking the sea. Its colorful beak is used to catch fish, which it brings back to its burrow to feed its young. Puffin Small Beast, Unaligned Armor Class 12 Hit Points 4 (1d6 + 1) Speed 10 ft., fly 30 ft. STR DEX CON INT WIS CHA 8 (−1) 14 (+2) 13 (+1) 8 (−1) 12 (+1) 6 (−2) Skills Perception +3 Senses passive Perception 11 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Actions Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. 194 Bergin’s Book of Beasts Puffin P


Puma The puma is a large species of cat, generally found in mountainous regions. They prey on a variety of animals, from rodents to bighorn sheep. Puma Medium Beast, Unaligned Armor Class 12 Hit Points 27 (5d8 + 5) Speed 30 ft., climb 30 ft. STR DEX CON INT WIS CHA 15 (+2) 14 (+2) 12 (+1) 4 (−3) 12 (+1) 7 (−2) Skills Perception +3, Stealth +4 Senses darkvision 60 ft., passive Perception 13 Languages — Challenge 1 (200 XP) Proficiency Bonus +2 Keen Smell. The puma has advantage on Wisdom (Perception) checks that rely on smell. Pounce. If the puma moves at least 20 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the puma can make one Bite attack against it as a bonus action. Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage. Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage. Chapter 3: Beasts 195 Puma P


Racoon The raccoon is mostly recognizable by the black fur around its eyes which contrasts with its white face, reminiscent of a bandit mask. These creatures are scavengers but have the strange habit of washing their food. Racoon Tiny Beast, Unaligned Armor Class 10 Hit Points 1 (1d4 − 1) Speed 20 ft. STR DEX CON INT WIS CHA 4 (−3) 11 (+0) 9 (−1) 5 (−3) 12 (+1) 4 (−3) Skills Investigation +1 Senses darkvision 30 ft., passive Perception 10 Languages — Challenge 0 (0 XP) Proficiency Bonus +2 Keen Smell. The racoon has advantage on Wisdom (Perception) checks that rely on smell. Actions Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage. Giant Racoon Small Beast, Unaligned Armor Class 11 Hit Points 7 (2d6) Speed 30 ft. STR DEX CON INT WIS CHA 7 (−2) 13 (+1) 11 (+0) 5 (−3) 12 (+1) 4 (−3) Skills Investigation +1 Senses darkvision 60 ft., passive Perception 10 Languages — Challenge 1/8 (25 XP) Proficiency Bonus +2 Keen Smell. The giant racoon has advantage on Wisdom (Perception) checks that rely on smell. Actions Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage. 196 Bergin’s Book of Beasts Racoon R


Rattle Snake This category of highly venomous serpents includes the diamondback, sidewinder, and timber rattlesnake. Well known for their characteristic rattle, which they use to warn off potential predators. Rattle Snake Small Beast, Unaligned Armor Class 13 Hit Points 49 (11d6 + 11) Speed 30 ft., burrow 10 ft. STR DEX CON INT WIS CHA 3 (−4) 16 (+3) 12 (+1) 2 (−4) 10 (+0) 3 (−4) Condition Immunities prone Senses blindsight 10 ft., passive Perception 10 Languages — Challenge 1/4 (50 XP) Proficiency Bonus +2 Desert Creature. The rattlesnake has advantage on Constitution saving throws against the negative effects of extreme heat. Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 13 Constitution saving throw, taking 7 (2d6) poison damage on a failure, or half as much damage on a success. Coil. The rattlesnake coils up and prepares to attack, allowing it to use its Sudden Strike reaction. Bonus Actions Rattle. Each creature within 5 feet of the rattlesnake must succeed on a DC 12 Wisdom saving throw or be frightened of the rattlesnake until the end of their next turn. If a target’s saving throw is successful or the effect ends for it, the target is immune to the rattlesnake’s Rattle bonus action for the next 24 hours. Reactions Sudden Strike. This reaction is only usable when the rattlesnake is in its coiled state (see the Coil action). In response to a creature moving within 10 feet of the rattlesnake, the rattlesnake moves to within 5 feet of that creature and makes a Bite attack against it. This movement does not provoke opportunity attacks. Chapter 3: Beasts 197 Rattle Snake R


Red-Crowned Crane The red-crowned crane is a majestic bird of black and white plumage, with a distinctive red cap on its crown and an enormous wingspan that allows it to soar for hours without tiring. It usually makes its home in the wetlands and marshes. Red-Crowned Crane Medium Beast, Unaligned Armor Class 12 Hit Points 5 (1d8 + 1) Speed 30 ft., fly 30 ft. STR DEX CON INT WIS CHA 8 (−1) 14 (+2) 13 (+1) 8 (−1) 12 (+1) 8 (−1) Skills Perception +3 Senses passive Perception 13 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Actions Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Red Panda The red panda has reddish-brown fur that fades to black on the legs. These creatures commonly feed on bamboo along with small animals, flowers, and berries. When threatened, they will stand on their hind legs, attempting to appear bigger. Red Panda Tiny Beast, Unaligned Armor Class 12 Hit Points 2 (1d4) Speed 20 ft., climb 20 ft. STR DEX CON INT WIS CHA 4 (−3) 15 (+2) 10 (+0) 6 (−2) 10 (+0) 6 (−2) Senses darkvision 30 ft., passive Perception 11 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage. 198 Bergin’s Book of Beasts Red-Crowned Crane Red Panda R


Robin These small birds have a brightly colored red breast and feed on insects. They can be heard singing throughout the year with changing songs for each season. Robin Tiny Beast, Unaligned Armor Class 12 Hit Points 1 (1d4 − 1) Speed 10 ft., fly 40 ft. STR DEX CON INT WIS CHA 3 (−4) 14 (+2) 8 (−1) 6 (−2) 12 (+1) 8 (−1) Skills Performance +1 Senses passive Perception 11 Languages — Challenge 0 (0 XP) Proficiency Bonus +2 Actions Beak. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage.. Sable Antelope The sable antelope’s coat ranges from a rich chestnut to black with a white belly, cheeks, and chin. Its long, ringed horns arch backwards. They are generally found in savannas, woodlands, and grasslands. Sable Antelope Large Beast, Unaligned Armor Class 11 Hit Points 13 (2d10 + 2) Speed 60 ft. STR DEX CON INT WIS CHA 16 (+3) 12 (+1) 13 (+1) 2 (−4) 10 (+0) 6 (−2) Skills Athletics +5 Senses passive Perception 10 Languages — Challenge 1/4 (50 XP) Proficiency Bonus +2 Charge. If the sable antelope moves at least 20 feet straight toward a target and then hits it with a Gore attack on the same turn, the target takes an additional 7 (2d6) piercing damage. Actions Gore. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. Chapter 3: Beasts 199 Robin Sable Antelope R S


Salamander The salamander has drab skin patterned with brightly colored stripes, bars, spots, or blotches. These opportunistic predators will feed on any creatures of a reasonable size that they find. Salamander Tiny Beast, Unaligned Armor Class 12 Hit Points 3 (2d4 − 2) Speed 20 ft., swim 15 ft. STR DEX CON INT WIS CHA 5 (−3) 14 (+2) 8 (−1) 2 (−4) 8 (−1) 3 (−4) Senses blindsight 10 ft., passive Perception 9 Languages — Challenge 1/8 (25 XP) Proficiency Bonus +2 Amphibious. The salamander can breathe air and water. Actions Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 3 (1d6) poison damage. Giant Salamander Large Beast, Unaligned Armor Class 12 Hit Points 45 (6d10 + 12) Speed 30 ft., swim 20 ft. STR DEX CON INT WIS CHA 12 (+1) 14 (+2) 14 (+2) 2 (−4) 8 (−1) 3 (−4) Senses blindsight 30 ft., passive Perception 9 Languages — Challenge 1 (200 XP) Proficiency Bonus +2 Amphibious. The giant salamander can breathe air and water. Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d10 + 1) piercing damage plus 5 (1d10) poison damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained and the salamander can’t Bite another target. Swallow. The giant salamander makes one Bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the salamander, and it takes 10 (3d6) acid damage at the start of each of the salamander’s turns. The giant salamander can have only one target swallowed at a time. If the giant salamander dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone. 200 Bergin’s Book of Beasts Salamander S


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