Uncanny Weapons Name Cost Damage Weight Properties Hunter's Saif 30 gp 1d6 slashing 4 lbs Trick, Light, Finesse Transformed –– 1d8 slashing 4 lbs Trick, Finesse Jagged Cutter 45 gp 1d8 slashing 8 lbs Trick, Heavy, Serrated Transformed –– 1d4 slashing 8 lbs Trick, Heavy, Reach, Serrated Blades of Mercy 40 gp 1d4 slashing 2 lbs Trick, Finesse Transformed –– 1d4 slashing 4 lbs Trick, Finesse, Dual-Wield Holy Pick 40 gp 1d8 piercing 5 lbs Trick, Church Transformed –– 1d10 piercing 5 lbs Trick, Two-Handed, Church Hunter's Axe 30 gp 1d8 slashing 12 lbs Trick, Heavy Transformed –– 1d10 slashing 12 lbs Trick, Heavy, Two-Handed, Reach Kirkhammer 80 gp 1d6 slashing 20 lbs Trick, Finesse, Church Transformed –– 2d6 bludgeoning 20 lbs Trick, Heavy, Two-Handed Executioner's Wheel 80 gp 1d6 bludgeoning 14 lbs Trick, Heavy, Special Transformed –– 2d4 necrotic 14 lbs Trick, Heavy, Two-Handed, Special, Fade Stone Blade 80 gp 1d8 slashing 15 lbs Trick, Church Transformed –– 2d6 slashing 15 lbs Trick, Heavy, Two-Handed Cannon Saber 100 gp 1d8 slashing 12 lbs Trick Transformed –– 2d4 piercing 12 lbs Trick, Ranged (30/90), Bloodtinge (2) Rifle Spear 50 gp 1d6 piercing 10 lbs Trick Transformed –– 1d8 piercing 10 lbs Trick, Two-Handed, Ranged (60/ 150), Bloodtinge (2) Saw Cleaver 40 gp 1d6 slashing 4 lbs Trick, Serrated Transformed –– 1d10 slashing 4 lbs Trick Bowblade 80 gp 1d6 slashing 6 lbs Trick, Finesse Transformed –– 1d8 piercing 6 lbs Trick, Ranged (150/600), Two-Handed, Ammunition Thunder Mace 45 gp 1d6 bludgeoning 8 lbs Trick Transformed –– 1d10 lightning 8 lbs Trick, Fade Rending Saw 80 gp 1d6 bludgeoning 14 lbs Trick Transformed –– 2d4 slashing 14 lbs Trick, Two-Handed, Special Threaded Cane 30 gp 1d6 bludgeoning 2 lbs Trick, Finesse Transformed –– 1d4 slashing 2 lbs Trick, Finesse, Reach, Serrated The transformed form the Executioner's Wheel expands and becomes less corporeal. While you have the transformed form out, it loses its shield benefits and your attacks are considered magical for the purposes of overcoming damage immunity and resistance. Rending Saw. The Transformed form of the Rending Saw has a special property, as it whirls in a serrated wheel. As a bonus action, after dealing damage with this weapon, you can choose to continue the weapon's spinning blades, immediately dealing 1d4 slashing damage to a single creature you hit on that turn. 148 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Bloodtinge Weapons Name Cost Damage Weight Properties Hunter's Pistol 25 gp 1d6 piercing 3 lbs Bloodtinge (1), Ranged (20/60), Parry Hunter's Blunderbuss 25 gp 1d4 piercing 4 lbs Bloodtinge (1), Ranged (10/30), Spread Repeating Pistol 100 gp 2d4 piercing 4 lbs Bloodtinge (2), Ranged (15/45), Parry Cannon 75 gp 1d12 fire 20 lbs Bloodtinge (3), Ranged (20/90) Mortar 150 gp 1d8 piercing 28 lbs Bloodtinge (3), Ranged (60/150), Artillery Gatling Gun 300 gp 2d4 piercing 40 lbs Bloodtinge (3), Ranged (20/60), Spread Piercing Rifle 75 gp 1d8 piercing 8 lbs Bloodtinge (2), Ranged (30/90), Pierce Heavy Rifle 150 gp 1d12 piercing 12 lbs Bloodtinge (2), Ranged (20/60) On your next turn, if the creature has not moved out of range of you since your last turn, you can choose to replace any attacks in your Attack action with a guaranteed 1d4 slashing damage. You add your rite damage to this guaranteed damage if you have a rite active on the Rending Saw. This effect ends when you transform the weapon back to its regular form or when you let go of the weapon. Boom Hammer. When you make an attack with a Transformed Boom Hammer, you must charge up your full energy for each swing- you may only make one attack with it per turn, regardless of how many attacks you might be granted by features such as extra attack. You can still make attacks with other weapons on the same turn. Moonlight Greatsword. While the Moonlight Greatsword is transformed, you may use an Action to send an arc of moonlight energy at it. Any creature in a 30 foot line must make a Dexterity saving throw or take 3d8 radiant damage. This radiant damage increases to 4d8 when you reach level 17. The saving throw DC is equal to 8 + your proficiency bonus + your Wisdom modifier. The Moonlight Greatsword then begins to fall apart. It instantly reverts to its regular form, and its attacks gain a -1 penalty to attack and damage. This effect is cumulative, and if your penalty reaches -5, the weapon breaks and crumbles into fine, light blue dust. The moonlight greatsword loses all levels of weapon penalties after completing a long rest. Nightmare Parasite. When you transform with this weapon, you surround yourself with the maddening energy of the Far Realms, which explodes in a psionic surge all around you. Any creature within 5 feet of you, including yourself, must make a Wisdom Saving Throw or take your Rite Damage die in psychic damage. If you do not have a Rite Damage die, use 1d4 instead. Lake Shield. This glass shield can be wielded as a shield in your off hand. It has a peculiar ability to reflect spells. When you are hit by a spell attack while wielding this shield, you can choose to use your reaction to roll your Rite Damage die + your Wisdom modifier and reduce the damage by that amount. IF you do not have a Rite Damage die, use 1d4 instead. Ancient Fist. When you finish the Attack action and you have hit at least one creature during this attack, you can use a bonus action to choose any number of those creatures to make a Strength saving throw or be knocked prone. The saving throw DC is equal to 8 + your proficiency bonus + your Wisdom modifier. A Gargantuan creature automatically succeeds on this saving throw, and a Huge creature always makes the saving throw at advantage. A Large or smaller creature who has been hit more than once with this weapon makes the saving throw at disadvantage. 149 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Lore Weapons Trick Lore Weapons Name Cost Damage Weight Properties Old One's Arm 500 gp 1d12 bludgeoning 8 lbs Trick, Heavy, Two-Handed Transformed –– 1d8 slashing 8 lbs Trick, Heavy, Two-Handed, Reach, Grapple Boom Hammer 1000 gp 2d6 bludgeoning 12 lbs Trick, Heavy, Two-Handed Transformed –– 2d12 bludgeoning 12 lbs Trick, Heavy, Two-Handed, Special Reaper Blade 1000 gp 1d8 slashing 8 lbs Trick Transformed –– 1d12 slashing 8 lbs Trick, Two-Handed, Reach Moonlight Greatsword 2000 gp 2d6 slashing 1 lb Trick, Two-Handed Transformed –– 2d8 radiant 0 lbs Trick, Two-Handed, Fade, Special Nightmare Parasite 500 gp 1d8 bludgeoning 0 lbs Trick, Dual-Wield Transformed –– 2d8 psychic 0 lb Trick, Dual-Wield, Fade, Special Other Lore Weapons Name Cost Damage Weight Properties Evelyn 1500 gp 1d8 piercing 5 lbs Bloodtinge (1), Ranged (150/600), Parry Lake Shield 2000 gp 1d8 force 2 lbs Light, Special Ancient Fist 2000 gp 1d12 force 3 lbs Light, Special This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Document Changelog 1.0: Document Release! 1.1: Small Adjustments Changed the College of Sirens, Corsair, and Way of the Fisherman Subclasses Many spelling fixes Many balance changes, mostly for resource use in classes 1.2 Added multiclassing rules Changed class features for Psychic 2.0 Added Artifact Class Made many adjustements to each class and subclass This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
An Age of Heroes The worlds of Dungeons and Dragons are dangerous, and filled with dangers far beyond most mortal's comprehension or power to stop. Here, numerous heroes come in, and hold the line against the hordes of chaos and darkness. These heroes are varied and unique, numbering far beyond what most can count. And as they progress and grow, they make choices which make them individual and unique adventurers. In these pages, you will find 13 new classes and 25 subclasses for 5th edition dungeons and dragons, as well as other useful resources. This is but one of three lost "tomes"- Caraman's Tome of Lost Skill, and Sian's Tome of Lost Nature. Cover Art by Cristof Grobelski, compiled by Kevin Crawford If you have questions or comments, you can message me on reddit at /u PaganGoldfish. I'd love to hear your feedback. Author Written by PaganGoldfish (Aslan Gerards) (PaganGoldfish Reddit) Art Credits Emelina Vasquez Solar (evs-eme Deviantart) Slave in Utero, from the Tower of God Wikia (Tower of God Home Page) Compliled by Kevin Crawford Joyce Maureira Cristof Grobelski Recommended Homebrew The Gunpowder Codex The Dark Arts Player's Companion Other Tome Links Caraman's Tome of Lost Skill Sian's Tome of Lost Nature (Not Yet Out) WWW.GMBINDER.COM This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.