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Published by PDF runner, 2024-02-11 09:54:31

The Chronomancer And Beyond _ GM Binder

The Chronomancer And Beyond _ GM Binder

The chronomancer and beyond


T Chronomancer he Chronomancers, akin to the Aevanari, delve into the intricate tapestry of time itself. Born from the ethereal threads that weave through existence, they inherit a profound connection to the temporal currents that govern the universe. This lineage grants them the ability to manipulate time, a power inherited from the Aevanari's timeless essence. Class Features As a Chronomancer, you gain the following class features Hit Points Hit Dice: 1d8 per Chronomancer level Hit Points at 1st Level: 4 + Constitution modifier Hit Points at Higher Levels: 1d8 (or 4) + Constitution modifier per Chronomancer level after 1st Proficiencies Armor: Light armor Weapons: Simple weapons, shortswords, temporal weapons Tools: One type of artisan's tools of your choice, and one type of gaming set of your choice Saving Throws: Intelligence, Dexterity Skills: Choose three from History, Insight, Investigation, Medicine, Nature, Perception, and Sleight of Hand Equipment You start with the following equipment, in addition to the equipment granted by your background: (a) An Explorer's Pack or (b) A Dungeoneer's Pack Paradox Staff (item description on page 4) A set of common clothes A pouch containing 10gp 2d4 x 10gp (if you choose starter money)


2 This unofficial Fan Content is made by Willamdafo and is permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.


Chronomancer Level Proficiency Bonus Features 1st +2 Time Sense 2nd +2 Chronal Resilience 3rd +2 Temporal Paths 4th +2 Time-Bound Resilience, Ability Score Improvement 5th +3 Accelerated Reflexes 6th +3 Time Echo 7th +3 ─ 8th +3 Temporal Haste, Ability Score Improvement 9th +4 ─ 10th +4 Temporal Mastery 11th +4 ─ 12th +4 Ability Score Improvement 13th +5 ─ 14th +5 Timeless Body 15th +5 ─ 16th +5 Ability Score Improvement 17th +6 ─ 18th +6 Temporal Mastery Improvement 19th +6 ─ 20th +6 Temporal Ascendancy Class Features Time Sense Temporal Awareness: You gain proficiency in the History skill, reflecting your heightened understanding of the temporal flow. Chronal Resilience Temporal Resistance: Your connection to the temporal fabric grants you advantage on saving throws against being paralyzed or stunned. Time-Bound Movement Temporal Stride: As a reaction, you can momentarily manipulate time to gain advantage on Dexterity saving throws or to avoid opportunity attacks when moving out of an enemy's reach. You can use this feature a number of times equal to your Intelligence modifier (minimum of 1) before needing a long rest. Accelerated Reflexes Temporal Reflex: Your reaction time becomes enhanced, allowing you to take an additional reaction between your turns. This extra reaction can only be used for opportunity attacks. Time Echo Temporal Echo: Once per short rest, you can create a temporal echo of yourself. This echo repeats the same action you took on your last turn. The echo has half of your current hit points and disappears after performing the action. Temporal Haste Chrono Reflexes: Gain an additional action on your turn that can only be used for the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. You can use this feature once per short rest. Temporal Mastery Temporal Manipulation Upgrade: Your understanding of temporal manipulation deepens. Choose one of the following upgrades: Temporal Surge: Once per long rest, you can take an extra turn immediately after your current turn. Time Distortion: Once per long rest, force all creatures within a 30-foot radius centered on yourself to make a Wisdom saving throw. On a failed save, they are affected by the slow spell for one minute. Timeless Body Temporal Fortitude: You become immune to aging effects, and your lifespan is extended. Additionally, you gain advantage on saving throws against spells and effects that manipulate time. Temporal Mastery Improvement Advanced Temporal Manipulation: Your chosen Temporal Mastery upgrade gains additional benefits based on your choice: Temporal Surge: You can use Temporal Surge twice between long rests. Time Distortion: The area of effect increases to a 60-foot radius, and affected creatures have their movement speed reduced to 0 for the first round. Temporal Ascendancy Chronomancer Ascendancy: You gain ultimate mastery over time. Once per long rest, you can enter a state of Temporal Ascendancy for one minute. During this time, you gain advantage on all attacks, your movement speed is doubled, and you have advantage on saving throws. Additionally, your Temporal Mastery feature recharges at the start of each of your turns. Temporal Paths


3 This unofficial Fan Content is made by Willamdafo and is permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.


At 3rd level, dispose of your paradox staff for and choose one of the following Temporal Paths: Quantum Weaver, Time Warden, Temporal Assassin, or Chrono Archer. Quantum Weaver Level 3 - Quantum Manipulation: Quantum Flux: Once per short rest, reroll a d20 roll and choose the preferred result. Level 7 - Entangled Strikes: Quantum Entanglement: Mark a target on a successful attack. On your next turn, gain advantage on attacks against the marked target. Level 11 - Uncertainty Shift: Reality Flux: Become immune to critical hits for 1 minute once per long rest. Level 17 - Quantum Mastery: Quantum Cascade: Once per long rest, unleash a burst of quantum energy. Enemies in a 20-foot radius make a Dexterity saving throw or take significant damage, with failed saves resulting in disadvantage on attack rolls for the next round. Time Warden Level 3 - Temporal Shielding: Temporal Ward: As a reaction, grant temporary hit points equal to your Chronomancer level to yourself or an ally within 30 feet. Level 7 - Reverse Injury: Warden's Grace: Once per short rest, use your reaction to reverse damage dealt to an ally. The target gains hit points equal to half the damage received. Level 11 - Time Stability: Steadfast Flow: Once per long rest, reroll a failed saving throw against an effect altering your state. Level 17 - Timekeeper's Embrace: Chrono Sanctuary: Create a protective field within a 30- foot radius. Allies have advantage on saving throws, and the area becomes difficult terrain for enemies. Activatable once per long rest. Temporal Assassin Level 3 - Blink Strike: Blink Assault: Teleport up to 30 feet before making a melee attack. Recharges on a short or long rest. Level 7 - Phasing Evasion: Temporal Phasing: Once per short rest, gain resistance to all damage until the start of your next turn. Level 11 - Vanishing Act: Temporal Shroud: Become invisible for 1 minute or until you make an attack, cast a spell, or force a saving throw. Recharges on a long rest. Level 17 - Time Slice: Chrono Blades: Once per long rest, make additional attacks equal to your Dexterity modifier on your turn. Each additional attack deals normal weapon damage. Chrono Archer Level 3 - Temporal Marksmanship: Quantum Arrows: Imbue arrows with quantum energy, adding 1d6 force damage to a ranged attack once per turn. Level 7 - Arrow of Temporal Shift: Temporal Shift Shot: Once per short rest, fire an Arrow of Temporal Shift. On a hit, the target must make a Constitution saving throw or become incorporeal for one round. Level 11 - Chrono Precision: Temporal Precision: Once per turn, gain advantage on a ranged attack roll with the Temporal Bow. Level 17 - Temporal Barrage: Chrono Barrage: Once per long rest, unleash a rapid barrage of arrows with temporal energy. Targets hit experience a time dilation effect. Temporal Weapons 1. Aeon Blade (Quantum Weaver): Description: A sleek and shimmering longsword with a blade that seems to phase in and out of existence. Once per short rest, reroll a missed attack roll or damage roll. Temporal Edge: On a critical hit, the Aeon Blade temporarily warps time, dealing additional force damage equal to your Chronomancer level. 2. Chrono Dagger (Time Warden): Description: A finely crafted dagger with a hilt adorned with intricate temporal symbols. Once per short rest, grant temporary hit points equal to your Chronomancer level to yourself or an ally within 30 feet. Time Reversal Stab: When using the Chrono Dagger, you can choose to reverse time with a successful attack, healing the target instead of dealing damage.


4 This unofficial Fan Content is made by Willamdafo and is permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.


3. Phase Rapier (Temporal Assassin): Description: A slender rapier with a blade that seems to flicker like a shadow. Once per short rest, teleport up to 30 feet before making an additional melee attack. Temporal Assault: After a successful teleportation with the Phase Rapier, gain advantage on the next attack made during the same turn. 4. Temporal Bow (Chrono Archer): Description: A bow with ethereal strings that seem to hum with temporal energy. Once per short rest, arrows have a chance to briefly slow down the target on a successful hit. Time-Locked Shot: On a successful hit with the Temporal Bow, the arrow temporarily anchors the target in a time dilation field, reducing their movement speed for one round. 5. Paradox Staff (Beginner's Weapon): Description: A simple staff adorned with a small, multifaceted crystal. This staff is a beginner's tool for those just starting their journey into the manipulation of time. Chrono Infusion: While wielding the Paradox Staff, gain an ability to glimpse into the near future, providing advantage on Initiative rolls.


5 This unofficial Fan Content is made by Willamdafo and is permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.


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