401 Fighting 41 Finishing a Session. See End of Session (move) First Session goals 180–182 preparation 177 Fronts 185, 185–203 adventure, multiple 200 campaign and adventure 186, 196–197 creating 187 creating dangers 187–189 example 202–203 resolving 199 stakes 198 G Gear. See Equipment GM agenda 161 first session goals 180–182 first session preparation 177 moves 165–169 portraying people 174 principles 162–164 running fights 173 using traps 173 Good. See Alignment Grim Portents (danger component) 194 H Hack and Slash (move) 58 Healing 25. See also Recover (move) Helping. See Aid or Interfere (move) High-Level Characters 31 Hindering. See Aid or Interfere (move) Hirelings 36–39 making 37 recruiting. See Recruit (move) skills 38–39 adept 38 burglar 38 minstrel 38 priest 39 protector 39 tracker 39 warrior 39 Hit Points. See HP HP 22 calculating 51 I Impending Doom (danger component) 195 Instinct (monsters) 222 K Keeps, making 214 Knowledge. See Spout Lore (move) L Last Breath (move) 74 Lawful. See Alignment Leveling Up 30. See also Level Up (move) Level Up (move) 78 M Magic 29 Magic Items 332–343 Make Camp (move) 76 Making New Classes 349 Making New Moves 345 Minstrel (hireling skill) 38 Monsters 41, 221–233 elements of 222 making 225–227 multiple attacking 24 settings 229 tags 224 treasure 228 using without stats 223 Monsters by Name aboleth 299 abomination 257 acolyte 315
402 adventurer 315 angel 307 ankheg 235 apocalypse dragon 299 assassin vine 267 bakunawa 245 bandit 316 bandit king 316 banshee 257 barbed devil 307 basilisk 245 beetle, fire 238 black pudding 246 blink dog 267 boar, razor 272 bulette 289 cave rat 235 centaur 268 chain devil 308 chaos ooze 268 chaos spawn 300 chimera 289 choker 236 chuul 300 cloaker 236 cockatrice 269 concept elemental 308 corrupter 309 coutal 246 crocodilian 247 deep elf assassin 301 deep elf priest 302 deep elf swordmaster 301 demon, word 313 derro 290 devil, barbed 307 devil, chain 308 devourer 258 digester 290 djinn 309 dog, blink 267 doppelganger 247 dragon 302 dragon, apocalypse 299 dragonbone 258 dragon turtle 248 dragon whelp 248 draugr 259 dryad 269 dwarven warrior 237 eagle lord 270 earth elemental 237 eels, fire 249 ekek 249 elemental, concept 308 elemental, earth 237 elvish high arcanist 271 elvish warrior 270 ethereal filcher 291 ettin 291 fire beetle 238 fire eels 249 flesh golem 293 formian centurion 278 formian drone 277 formian queen 279 formian taskmaster 277 frogman 250 gargoyle 238 gelatinous cube 239 ghost 259 ghoul 260 giant, hill 272 girallon 292 gnoll alpha 281 gnoll emissary 280 gnoll tracker 280 goblin 239 goblin orkaster 239 golem, flesh 293 golem, iron 292 goliath 240 gray render 303 griffin 271 grub, rot 242 guardsman 317 halfling thief 317 hedge wizard 318
403 hell hound 310 high priest 318 hill giant 272 hunter 318 hydra 250 imp 310 inevitable 311 iron golem 292 knight 319 kobold 251 kraken 293 larvae 311 lich 260 lizardman 251 maggot-squid 241 magmin 303 manticore 294 medusa 252 merchant 319 minotaur 304 mohrg 261 mummy 261 naga 304 nightmare 312 nightwing 262 noble 319 ogre 272 ooze, chaos 268 orc berserker 282 orc bloodwarrior 282 orc breaker 283 orc one-eye 283 orc shadowhunter 285 orc shaman 284 orc slayer 284 orc warchief 285 otyugh 240 owlbear 294 peasant 320 pegasus 295 pudding, black 246 purple worm 241 quasit 312 razor boar 272 rebel 320 roper 242 rot grub 242 rust monster 295 sahuagin 252 salamander 305 satyr 273 sauropod 253 shadow 262 sigben 263 skeleton 263 soldier 321 spectre 264 spiderlord 243 sprite 273 spy 321 swamp shambler 253 the tarrasque 313 thief, halfling 317 tinkerer 321 treant 274 triton noble 287 triton spy 286 triton sub-mariner 287 triton tidecaller 286 troglodyte 243 troll 254 turtle, dragon 248 vampire 264 warrior, dwarven 237 warrior, elvish 270 werewolf 274 wight-wolf 265 will-o-wisp 254 word demon 313 worg 275 worm, purple 241 xorn 296 zombie 265 Move Rolls 19 Moves 18 adventure 352 basic aid or interfere 72
404 Parley (move) 70 Perception. See Discern Realities (move) Pitching Dungeon World 380 Poisons 329 Population (steading) 209 Preparation. See Bolster (move) Priest (hireling skill) 39 Prosperity (steading) 209 Protector (hireling skill) 39 R Range 326 Ranger (class) 129–135 moves 130–131, 133–135 Real Estate Costs 331 Recover (move) 79 Recruit (move) 80 Reputation. See Outstanding Warrants (move) Resolving Fronts 199 Rotes 98 Running the Game 160 S Services, Costs of 330 Shaky. See Damage: debilities Sick. See Damage: debilities Special Qualities (monster) 223 Spellcasting cleric 93 wizard 146 Spells 29 cleric 98–103 list alarm (wizard) 153 alert (wizard) 157 animate dead (cleric) 100 antipathy (wizard) 157 bless (cleric) 99 cage (wizard) 155 cause fear (cleric) 99 charm person (wizard) 153 cloudkill (wizard) 156 defend 64 defy danger 44, 62 discern realities 68 hack and slash 58 parley 70 spout lore 66 volley 60 basic outcomes 19 class move requirements 31 creating 345 dungeon (GM) 170–172 effects of 20–21 equipment and 20 fictional triggers of 18 GM 165–169 multiclass moves 31 special bolster 81 carouse 78 encumbrance 76 end of session 78 last breath 74 level up 78 make camp 76 outstanding warrants 80 recover 79 recruit 80 supply 79 take watch 77 undertake a perilous journey 77 starting 51 world moves, custom 347 Multiple Attackers 24 N Neutral. See Alignment O Outstanding Warrants (move) 80 P Paladin (class) 121–127 moves 122–123, 124–127
405 consume (cleric) 103 contact other plane (wizard) 155 contact spirits (wizard) 153 contagion (cleric) 101 contingency (wizard) 156 control weather (cleric) 102 cure critical wounds (cleric) 101 cure light wounds (cleric) 99 cure moderate wounds (cleric) 100 darkness (cleric) 100 detect alignment (cleric) 99 detect magic (wizard) 153 dispel magic (wizard) 154 divination (cleric) 101 divine presence (cleric) 103 dominate (wizard) 156 fireball (wizard) 154 guidance (cleric) 98 harm (cleric) 102 heal (cleric) 102 hold person (cleric) 100 invisibility (wizard) 153 light (cleric) 98 light (wizard) 152 magic missile (wizard) 153 magic weapon (cleric) 99 mark of death (cleric) 102 mimic (wizard) 154 mirror image (wizard) 154 perfect summons (wizard) 157 plague (cleric) 103 polymorph (wizard) 155 prestidigitation (wizard) 152 repair (cleric) 103 resurrection (cleric) 100 revelation (cleric) 101 sanctify (cleric) 98 sanctuary (cleric) 99 sever (cleric) 102 shadow walk (wizard) 156 shelter (wizard) 157 sleep (wizard) 154 sould gem (wizard) 157 speak with dead (cleric) 99 storm of vengeance (cleric) 103 summon monster (wizard) 155 telepathy (wizard) 153 trap soul (cleric) 101 true seeing (cleric) 101 true seeing (wizard) 156 unseen servant (wizard) 152 visions through time (wizard) 154 word of recall (cleric) 102 words of the unspeaking (cleric) 101 wizard 152–157 Spout Lore (move) 66 Stakes. See Fronts: stakes Stats. See Ability Scores Steadings 205 elements of 207 tags 209–211 Supply (move) 79 T Tags armor 327 general equipment 324 monster 224 range 326 steading 209–211 weapon 325 Take Watch (move) 77 Thief (class) 137–143 moves 138–139, 140–143 Towns, making 213 Tracker (hireling skill) 39 Transportation Costs 330 Traps 138 Travel, costs for 330 Traveling. See Undertake a Perilous Journey (move) Treasure magic items 332 monster hoards 228 U Undertake a Perilous Journey (move) 77
406 V Villages, making 212 Volley (move) 60 W Warrior (hireling skill) 39 Weak. See Damage: debilities Weapon List 326 Weapons 325 Wizard (class) 145–151 moves 146–147, 148–151 World Moves 347 X XP 30
407
408
409
410