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Warhammer 40,000 Wrath and Glory Aeldari Inheritance of Embers (Christopher Colston, Zak Dale-Clutterbuck etc.) (Z-Library)

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Warhammer 40,000 Wrath and Glory Aeldari Inheritance of Embers (Christopher Colston, Zak Dale-Clutterbuck etc.) (Z-Library)

Warhammer 40,000 Wrath and Glory Aeldari Inheritance of Embers (Christopher Colston, Zak Dale-Clutterbuck etc.) (Z-Library)

151 The Aeldari are confident in their superiority and higher level of existence; their foresight and wisdom are second to none, and they regard their ancestors’ dire mistakes as valuable lessons they have since learned from. The weight of that pride, incurred through tradition and expectation, is embedded deeply in all Aeldari. Nostalgia The Aeldari state of mind constantly reflects on the past, certain that ages spent were those of wonder compared to the turmoil of the present. They remember their empire once spanned the galaxy, but clearly those days are long gone. As darkness closes in and the curtain falls, they look to the past and acknowledge their best days are behind them. Crude, ignorant creatures and personified nightmares now despoil the same stars the Aeldari once ruled over, and their species is in decline, already far from their rightful place. Many Aeldari yearn for halcyon days gone by, willing to do anything to restore their former glory. Doom Death is never far from an Aeldari’s thoughts for doom awaits them all. Slaanesh lies ahead, and death is guaranteed damnation if they aren’t exceedingly careful. Each culture has their own way to deal with that knowledge, but the terrible fate awaiting is one of few commonalities still shared among all Aeldari. In their own way, every Aeldari is constantly preparing for, or running from, their own funeral, and that looming spectre simultaneously drives, terrifies, and emboldens them. Loss The Aeldari are in steep decline, falling ever farther from the pinnacle they occupied before the Fall. It is buried far too deeply in their communal psyche and shared history to ignore. Even the Drukhari, who would rather deny it, actually acknowledge the pain of loss, though they delegate that suffering to others. Every loss the Aeldari suffer is dire. Nothing is surrendered lightly. Even necessary sacrifices are tragedies, especially in Gilead where isolation and scarcity are further compounded. Each loss is painful, but the Aeldari are wise enough to know that loss is part of existence, so they must prepare to suffer further before it’s all over. Regret and Outrage The Aeldari are keenly aware they have lost much and fallen far, but they know they are ultimately responsible for their tragic fate as they each bear the soul debt incurred by their ancestors’ sins. Some Aeldari face this knowledge with sorrow and deep regret, idealising and pining for the lost glories of the ancient past. Others hold deep resentment for the punishment they inherited millennia before they even had a choice in the matter, rebelling against those follies that cost them everything. Regardless of an individual’s reaction to their predicament, all Aeldari have a degree of self-awareness and contemplativeness about the legacy they can’t escape, and they must cope with it one way or another. Perseverance and Hope Though the Aeldari are doomed, they have not capitulated, even in Gilead where a uniquely dangerous situation presents additional threats and obstacles to their survival. Aeldari fight on despite the overwhelming odds against them. Regardless of how bleak things seem, the Aeldari have made it this far, and they are willing to extend their struggle to preserve their species however they can, persevering in the waning light of hope. Be it the promise of Ynnead, another light in the grim darkness, or even in the absence of a clear path, Aeldari tend to believe there is always something they can do to at least slow their descent toward annihilation. Beneath the perseverance and hope, however, there is also a sense that with the Fall behind them, the worst thing that could happen has already befallen the Aeldari, so why not play the hand they’ve been dealt and see the game through to its conclusion? AN ANCIENT SYSTEM AELDARI CHARACTERS PSYCHIC POWERS ARMOURY WORLDS OF BONE OUTCASTS OF THE VOID THE DARK CITY SERVANTS OF THE LAUGHING GOD PANTHEON OF RUIN GAMEMASTERS GUIDE


152 Aeldari conceal their desperate circumstances through insularity and suspicion of outsiders, which complicates working with other species and even other Aeldari factions. Further compounding their suspicious nature is the fact most Aeldari consider themselves more civilised, evolved, and generally superior to other species. Even if other species truly wished to help the Aeldari, they regard such creatures as too incompetent to display legitimate benevolence without making a mess of things in the process. The Aeldari find themselves especially harrowed by Gilead’s unique circumstances, forcing them to adopt new approaches to deal with factions they would discard, ignore, or destroy out of hand under normal circumstances. In light of these details, it is down to the GM and players to consider how to believably put Aeldari alongside their rivals to make compelling, cohesive stories. Humans among Aeldari Though it isn’t a regular occurrence, Aeldari have been known to fight alongside non-Aeldari, but such alliances are usually temporary and only intended to serve the Aeldari’s greater purposes. The beleaguered Aeldari are too harried to afford charity, and most of them feel pity and loathing for the aliens they consider mere barbarians infesting the galaxy. In isolated Gilead, however, beggars can’t be choosers, and even the imperious Aeldari now look to aliens for aid when need be. True to their haughty nature, many Aeldari regard other species as crude tools to manipulate, manoeuvring them to serve as unwitting cannon fodder and shock troops in place of more valuable Aeldari lives. They might coerce an outsider to join them in battle, especially against a common foe like Chaos. Though these other species are often brutally effective at committing violence and atrocity, and may even do so gleefully, not every objective requires brute force. Sometimes Aeldari recruit non-Aeldari to serve in other capacities, often as guides or advisors. Aeldari are far removed from alien cultures by choice and circumstance, so it often serves them well to enlist the aid of an alien familiar with those cultures. On rare occasions, Aeldari seers might discern that a specific individual’s fate is important, driving the Aeldari to find and protect the individual so they can guide the creature’s destiny directly. Reasons as to why an outsiders would work with Aeldari are just as varied. As mentioned above, Aeldari sometimes hire aliens for specific services, offering exotic technology, valuable information, or conventional currency as payment. Just as often, some find common cause with the Aeldari and they join them to further their own cause. A fanatical Sister of Battle or Astartes might temporarily ally with an Aeldari cadre if they seek to rid Gilead of an even greater threat. Radical Inquisitors may provide assistance in return for unique insights into the future or knowledge of the nature of Chaos. A Rogue Trader might secure passage through the Webway or access to heretical Aeldari technology as payment for service. An Ork may join an Aeldari strikeforce simply for the promise of a good scrap with daemons the Aeldari are hunting. RUNNING MIXED PARTIES


153 Aeldari among humans Xenophobia is a trait common to many species, but Gilead’s dire situation puts necessity and desperation ahead of, or at least on par with, paranoia. Just as the Aeldari must consider working with other species to achieve their goals, non-Aeldari face the same predicament. Aeldari tend to be capable individuals who wield deep expertise, potent psychic powers, and incredible technology: all useful assets to bring on any undertaking. Even the brutish Orks and the obstinate defenders of Humanity active in Gilead must consider the benefit of enlisting formidable Aeldari aid on important missions throughout the system. Given Varonius’s guidance to cooperate wherever goals align, which has already led to Ul-Khari Craftworlders and Greensteel Warriors operating with unlikely alien allies regularly. For others, deigning to deal with inscrutable Aeldari may be distasteful, but victory often requires sacrifice and compromise. On the other side, Aeldari are famous for their foresight and complex plots, providing countless reasons they might work with non-Aeldari. If a lone Aeldari can benefit their people in the process of aiding outsiders, any success the non-Aeldari attain is likely inconsequential so long as the Aeldari achieve their greater purpose. Non-Aeldari members of their group may not understand the greater implications of their actions, but their understanding is unnecessary, even undesirable, if the Aeldari succeed at their task, though its benefits may take centuries to manifest. That patience also provides justification for an Aeldari to remain with a group of aliens over time. The Aeldari’s loyalty might wane as their goals diverge from the rest of the group, but Aeldari can be extremely patient. The group’s utility might last the entire lifetime of those creatures, so it may behove their Aeldari compatriot to remain with the group until death claims the short-lived fools. It is also not impossible for Aeldari to develop regard or some semblance of affection for those they risk their lives alongside. Aeldari emotions run perilously deep, far deeper than other creatures, and their commitment to a cause can defy rationality if the emotions driving it are compelling enough. A Sundered Kin Aeldari are a passionate, complex, varied species, and their various factions each have conflicting agendas and goals, frequently putting them at odds with each other. Even subfactions such as individual Craftworlds, Kabals, fleets, and Troupes have different priorities from their counterparts in the same faction. This friction between kin and kind occurs at all levels of Aeldari society, especially in a confined space like the Gilead System where resources are scarce and strategic objectives are narrowly distributed. Despite these inter- and intra-faction conflicts, Aeldari share a common history and fated end that are both central to their identities. Those commonalities sometimes surpass their differences and give Aeldari from different walks of life reason to work together toward a common goal. Historically, Aeldari from different groups have been known to band together when a situation is sufficiently dire or mutually beneficial. Craftworlds beset by enemies have been in no position to reject aid from their nonAsuryani kin. Anhrathe fleets seeking safe harbour find it with whichever of their species will take them in, and Harlequins work alongside the other Aeldari seemingly on a whim. In all cases, this aid seldom comes freely, usually with strings attached, but beggars can’t be choosers, especially in Gilead where multiple crises lead to increasingly desperate circumstances. Regardless of politics, however, many Aeldari still care about the bond of blood they share with their scattered kin and would rather see any Aeldari benefit before barbarous aliens who can’t possibly understand the plight of their species. The emergence of the Ynnari faction also provides a new motivation for Aeldari in Gilead to work together. As Ynnead calls Aeldari from every faction to his service, an assortment of Aeldari from every walk of life cast aside their former customs and daily lives. Putting their faith in the still-nascent Whispering God, few Ynnari have a clear picture of what they should do to help Ynnead, though some heed cryptic visions allegedly sent by the sleeping deity, and others follow directives from Ynnead’s emissary passed along across vast distances and impossibly circuitous routes. Without clear direction or a welldefined chain of command, the Ynnari are slow to organise in Gilead, but their members assemble to work together whenever they find opportunities to fulfil their purpose. AN ANCIENT SYSTEM AELDARI CHARACTERS PSYCHIC POWERS ARMOURY WORLDS OF BONE OUTCASTS OF THE VOID THE DARK CITY SERVANTS OF THE LAUGHING GOD PANTHEON OF RUIN GAMEMASTERS GUIDE


154 Seleithe Taranlys’s research into the fate of the gods leads them to two alternative theories about what lies hidden in Gilead, both of which require substantial leaps of faith. Considering the visions of flames many report, they surmise the fragment may be the missing piece of Ul-Khari’s incomplete Avatar. Reclaiming this component could allow them to summon a flickering remnant of Khaine from their home’s heart to turn the tide against their enemies. Alternatively, Seleithe dares hope the survival of some relic of Isha is true, supported by the Call’s imagery of healing and restoration. Seleithe looks to Vulkaris because it now appears in many visions. With Ul-Khari’s current crisis dominating the Craftworld’s immediate attention, the stranded Asuryani can spare few resources to investigate The Call. With a full exploratory expedition out of the question, Ul-Khari’s leadership is only able to dispatch a small force of specialists to search Gilead for the fragment. Limitations: Must have the UL-KHARI Keyword if you have the AELDARI Keyword. Must not have the CHAOS Keyword. Wargear: One Very Rare or two Rare piece(s) of Aeldari Wargear. Bonus: +1 bonus die on Investigation (Int) Tests. FRAMEWORKS Frameworks help manage expectations for your game’s scope and style while reinforcing the moods and themes you wish to highlight. Each of the following Frameworks focuses on one of Gilead’s Aeldari factions, portraying at least a portion of their activities and objectives within the system. Framework: Heeding the Call Though all Asuryani are inherently psychic, generations of Ul-Khari’s citizens have experienced a unique psychic phenomenon throughout their population. Known colloquially as The Call, this vision occurs commonly enough that most Ul-Khari Craftworlders expect to experience it at least once during their lives. Though each individual receives a unique vision with varying details, the overall message is always the same: the Aeldari lost a mysterious, ancient piece of their identity during the Fall, but it remains intact, hidden somewhere in the wartorn galaxy the Aeldari once claimed as their empire. The vision never reveals the fragment’s hiding place, but it reaches out with a desperate song and an agonised scream, calling Ul-Khari to find it. It promises to restore a semblance of wholeness to the dying Aeldari, though it remains unclear as to how. Some perceive it as a healing balm applied to a longfestering wound, but others recount a searing flame straining to burn the Aeldari’s enemies. Whispers throughout Ul-Khari society suggest the Call is what led their leadership to bring the Craftworld to Gilead in the first place, suspecting the incessant psychic message drove their Seers to choose ambition or desperation over caution. As a result, many think the Call refers to Aral’dha, or perhaps something on that former maiden world that the Imperium now names Ostia. Though the fragment’s exact nature has always been elusive, multiple theories have formed amongst Ul-Khari’s influential figures. Farseer Lanriel Taranlys is cautious and practical, unwilling to put much faith in any single possibility, though he suspects the fragment may be a lost weapon or technological relic from their past, either of which could be profoundly important to his people. u The Aeldari ruins on Ostia present a conspicuous target to begin your investigations. The Imperium avoids the Aeldari ruins there, but they will likely greet any new Aeldari presence with suspicion. Descend to Ostia through stealth, smuggle yourselves onto the surface via an alien guide, or secure safe passage by manipulating the Imperium. Investigate the ruins for signs of the fragment, recovering anything important you find. u Infested Vulkaris looms as another possible origin of the Call. Consult those whose visions point to the decaying planet, glean any clues you can from their premonitions, then travel to Vulkaris and brave the infestation to search for the fragment. Nurgle’s minions will no doubt be delighted to host visitors.


155 Framework: Knightfall in the Garden Ever vigilant for signs of the Ruinous Powers, the Harlequins of the Calamity Trail keep a watchful eye on the Gilead System. Surrounded by roiling Warp storms and brimming with ever-increasing desperation, it presents fertile ground for Chaos corruption to take root and thrive. Most recently, the Harlequins turn their attention to Nethreus. They suspect a prominent member of House Acasta, Lord Makros of Lismel, dances at the end of a leash held by She Who Thirsts. Supposedly the Noble has indulgent tastes, outlandish even by the standards of the Imperium’s decadent elite, and is said to host raucous celebrations filled with debauchery, though none dare describe them openly. Whispers of even darker predilections percolate through the system as well, alleging that he dabbles in illicit Drukhari substances and worse, but his position as a Lord and Knight Pilot shield him from open scrutiny for the time being. The Harlequins aren’t willing to wait for the Imperium to take action, nor can they rely on manipulating Imperial authority to rectify the problem. They simply don’t trust the inept Mon-keigh to keep their own house in order. Compounded by Lismel’s existing reputation as a lawless, heretical territory, Makros’s lavish excesses raise deep concern amongst those who hunt Chaos, and Harlequins are nothing if not bold. They have no qualms extracting truth from reluctant Mon-keigh witnesses, their interrogations revealing more than enough evidence to paint the picture of Lord Makros as a weak-minded Human festooned with wealth and temporal power: a hapless vessel for Slaanesh’s lustful corruption. Confronted with the opportunity to deny the Great Enemy a useful tool, the Harlequins have marked Makros for death. Assassinating Makros is no mean feat, however. He is a powerful figure in Imperial society. Not only is he well protected and in direct command of powerful weaponry, the fragile balance of power in Gilead could be jeopardised if the Imperium takes umbrage at Aeldari killing one of their elite. But Chaos can’t be allowed to flourish unchecked on Gilead’s crowded stage, so the Harlequins rally their kin and those willing to root out Chaos at any cost. Those who join the Laughing God’s faithful will find themselves part of a daring, intricate plot to eliminate Lord Makros. Though outsiders can’t fully be trusted, they might play a useful role before the curtain falls, so long as they dance as the Harlequins direct. Ideally Makros’s death would be carried out subtly to avoid igniting open warfare with the Imperium. Alternatively, providing sufficient evidence of the Noble’s corruption alongside his death may assuage Imperial xenophobia enough to overlook the slight and avoid a system-wide incident. Of course, Harlequin plots are as complex and confounding, so perhaps overtly goading the Imperium would ultimately serve Cegorach’s greater designs. Limitations: Must not have the CHAOS Keyword. Wargear: A wraithbone pendant that emits a highpitched whine in the presence of daemons. Bonus: +1 bonus die on Tests against characters with the CHAOS Keyword. u Killing Lord Makros will require patience. He is too well positioned to strike directly, so time and effort must be spent arranging the pieces to bring about his fall. Makros employs many servants, has many courtiers within his sphere of influence, and has made many enemies. Explore and exploit those connections to learn what you can about his behaviours, defences, and vulnerabilities. Use what you learn to gain access to him, or expose him to weaken his power base. u The Fall of Stars serves the Calamity Trail well, and if properly executed, it could end Lord Makros neatly. Draw Makros’s forces away from his residence with a feint they can’t resist pursuing or distract them through artifice and deception, then ambush Makros while his defences are preoccupied. Beware his steed, the Knight called Glory in Scorn. The deadly war machine would surely lay waste to your cadre if Makros wields it against you. You may have to draw him away from or out of the deadly construct before striking at him, or you may have to secure armoured support of your own to challenge the Knight openly. AN ANCIENT SYSTEM AELDARI CHARACTERS PSYCHIC POWERS ARMOURY WORLDS OF BONE OUTCASTS OF THE VOID THE DARK CITY SERVANTS OF THE LAUGHING GOD PANTHEON OF RUIN GAMEMASTERS GUIDE


156 Framework: An Open Door Is an Invitation With Ul-Khari preoccupied by its catastrophic wreck and the urgency of the Call, Gilead’s Asuryani are spread too thin to patrol or monitor the network of Webway gates scattered throughout the system, and they are loath to reveal them to non-Aeldari. These largely abandoned passages provide the Drukhari with unprecedented free access to Gilead, and that presents them with a lucrative opportunity. With Gilead isolated from the rest of the galaxy, Commorragh’s raiders have a population of stranded captives to terrorise and plunder with relative impunity. Any resistance their victims mount further depletes the system’s limited, dwindling resources while the Drukhari exploit the Webway to strike suddenly from unexpected vectors, withdraw without a trace, and regroup to return at their leisure. While non-Aeldari assets like Imperial population centres make attractive targets, Drukhari rarely have the opportunity to pillage a virtually defenceless Craftworld, so Ul-Khari’s predicament also provides a tantalising target of stranded and weakened Asuryani, ripe for the taking. Commorragh must balance its collective ambition with practicality, however. Though Gilead is a tempting prize, the oldest and most powerful Drukhari know that a modicum of patience and momentary restraint often leads to far greater rewards than instant gratification. The cunning hunter keeps their preserves wellstocked with game and sport; only a fool slaughters in an instant what could suffer for centuries. Gilead’s hapless denizens have nowhere to run, so they can provide an endless supply of delicious despair as long as the Drukhari avoid over-harvesting them. The Drukhari must also tread lightly with Gilead’s Aeldari population despite the temptation to fall ravenously upon their wounded kin. Daemonic forces constantly threaten Commorragh’s gates since the opening of the Great Rift. The other Aeldari factions are the closest thing they have to allies against Chaos, so the Drukhari must execute raids against their kin with careful planning, guile, speed, and stealth. Limitations: Must have the DRUKHARI Keyword. Wargear: None — ransacking Gilead will provide you with plenty of plunder. Bonus: +1 bonus die on Initiative Tests against victims of your raids. Framework: Prowling the Void The Greensteel Warriors represent the greatest spaceborne Aeldari presence in the Gilead System. This distinction affords the Corsairs a great deal of autonomy in the emptiness between Gilead’s planets, but that superiority also implies a responsibility to intercept voidborne threats to the Aeldari. The Drukhari do not linger in realspace longer than they have to, the Harlequins are spread thin pursuing their own mysterious agendas, and Ul-Khari may never fly again, so it falls to the Anhrathe to prowl the void like haughty lords defending their domain and their kin who shelter within it. The Emerald Princess takes these considerations very seriously, watching the spaces between the stars like Falcon itself, always vigilant for threats and opportunities. She is emphatic that her forces must be the first to identify, investigate, and deal with newfound vessels and mysteries appearing in Gilead; only the Greensteel Warriors’ judgement and skill can be trusted with such an important task. The Voidmire in particular is littered with vessels ejected by the Warp, some long since written off as lost or destroyed. u Shipments of building materials and munitions travel to and from Avachrus constantly, and both present worthy targets. Raw materials are always valuable in Commorragh. Inferior alien weapons hold little value to the Dark City, but depriving Gilead’s defenders will make future raids that much easier. Capture or destroy a shipment of Avachrus’s precious cargo en route or before it departs. As for any crew or bystanders you encounter along the way, consider them a delightful bonus. u With Ul-Khari disabled on Trollius’s surface, its rare treasures are yours to take. Attack or infiltrate Ul-Khari and abscond with anything or anyone you can. The greater the plunder, the greater the glory, but you must wield force, speed, stealth, and deception to ensure vengeful Asuryani can’t implicate the Drukhari in the theft.


157 If the Corsairs leave those derelicts uninvestigated, marauding Orks, Chaos-befouled cultists, or the vast Imperium might seize those opportunities to claim valuable resources the Corsairs could put to better use. Even more worrisome, clumsy explorers may encounter unspeakable threats and fail to properly eliminate them. Worse yet, ambitious enemies might harness what they find to threaten the Aeldari. Beyond any sense of nobility or responsibility, Gilead’s Corsairs are still prideful, opportunistic pirates. They always hope to improve their position and further their own ambitions while patrolling the system. To the victors go the spoils, and they consider none more worthy of gain than themselves. As far as Ferianwyr is concerned, anything the Anhrathe gain from their efforts is simply a token of gratitude offered up by the rest of the system’s inhabitants. It is her patience and wisdom that spares them from ruin, so why shouldn’t they be grateful? Limitations: Must have AELDARI Keyword, and at least one Agent must have the ANHRATHE Keyword. Wargear: A Corsair voidship equipped with a shortrange shuttle. Bonus: +1 bonus die to Awareness (Int) Tests you make to detect creatures or items within ships or structures you are investigating. Framework: Children of a Sleeping God As Ynnead stirs within the Warp, he calls Aeldari from all walks of life to his service, and many have answered. Aeldari in Gilead are no exception, but with communication to and from the system curtailed so severely, they have extremely limited contact with Ynnead’s emissary, leaving the Whispering God’s will unclear to his isolated followers. Though eager to serve, Gilead’s Ynnari must rely on their own discretion to interpret their god’s will, and this plagues them with disagreement and doubt, diminishing their effectiveness. Most Ynnari agree it would be beneficial to recruit more Aeldari to their cause, but this is difficult to manage in the Gilead System because of their lack of organisation, especially while some Aeldari remain unconvinced that Ynnead can save them. Some Ynnari believe quiet reverence and contemplation won’t be enough to inspire Gilead’s Aeldari to follow Ynnead. They assert that great deeds must be done in Ynnead’s name to inspire sceptics to cast aside their former lives in favour of the Whispering God’s path. Others turn their attention toward finding a leader of their own who can interpret the will of Ynnead. u The space hulk called the Herald of His Light, long considered lost by the Imperium, has emerged from the Great Rift at the outskirts of the Voidmire. It drifts dormant and cold but apparently not abandoned. Its ruined hull has been torn and burnt away by massive claws and acid, and unwholesome flesh pulsates through its corridors. A shadow of psychic static surrounds the vessel, rendering it impenetrable to divination, but Anhrathe veterans recognise Tyranid infestation. It must be destroyed before it reaches Gilead’s population centres, but all manner of valuable treasures likely remain unclaimed within. Board the Herald of His Light, secure what salvage you can, and scuttle the space hulk before its inhabitants can infect the system with its abominable cargo. u Greensteel Warriors have a legend about a mysterious signal drifting through the Reach, infrequently and at irregular intervals. Those who have detected the signal haven’t deciphered its meaning, but its signature predates even the oldest Aeldari technology the Corsairs are aware of. There are very few civilisations who could be responsible for such an ancient signal; the possibilities are all equally alarming. Find out where travellers have encountered the signal and locate its origin. Gilead’s other Aeldari, especially Harlequins of the Calamity Trail, might be worth bringing along as long as they understand the Anhrathe have first claim to any spoils. It would be wise to determine the signal’s meaning before investigating directly, but you’re certain you aren’t the only ones searching for the prize lurking amongst the asteroids, so time is a factor. AN ANCIENT SYSTEM AELDARI CHARACTERS PSYCHIC POWERS ARMOURY WORLDS OF BONE OUTCASTS OF THE VOID THE DARK CITY SERVANTS OF THE LAUGHING GOD PANTHEON OF RUIN GAMEMASTERS GUIDE


158 A growing army committed to a single purpose could change everything for the Aeldari in Gilead. The Ynnari there even wonder if a change on that scale might be momentous enough to fully rouse Ynnead from his slumber. They know this hope may be wishful thinking, but the Ynnari already made a leap of faith when they entrusted their souls to Ynnead, so hope costs them nothing extra. Limitations: Must have the YNNARI Keyword. Wargear: Banners and tokens adorned with the Sign of the Phoenix, the Aeldari rune representing Ynnead. Bonus: +1 bonus die to Resolve Tests. u Every Aeldari understands their shared doom if nothing is done against Slaanesh’s constant hunger. Only when they discard that dread will your brethren have room in their hearts to accept Ynnead as their saviour. As one of Ynnead’s faithful, you must win battles against the Great Enemy, risking your soul with only your faith in the Whispering God to protect you. Rumours circulate of a Chaos Space Marine stronghold hidden within the Reach. Find it, slay its occupants, then leave the base filled with corpses as a testament to what faith in Ynnead can accomplish. Bring evidence of your victory with you to Aeldari enclaves, presenting it as an invitation to join the Ynnari. u After a recent Harlequin performance you attended, the Troupe informed you of an Asuryani Outcast named Kalyndiros Falinen who claims to hear Ynnead’s voice in his mind. They could not verify the claim, but given your affiliation and the potential significance, they passed the information along to you so you and your allies could pursue the lead. Seek out Kalyndiros on Gilead Primus’s second moon, where he lives in solitude. If his claims are true, he may be the prophet of Ynnead your people in Gilead desperately need. Proceed quickly and cautiously; if he is important to the Ynnari, your enemies are likely hunting him as well.


159 EXPLORE A SYSTEM FORSAKEN BY THE GREAT RIFT The Forsaken System Player’s Guide contains a wealth of information for running and playing Warhammer 40,000 Roleplay: Wrath & Glory. Find out more at www.cubicle7games.com Pre-order now and receive the PDF straight away. Cubicle 7 Entertainment Ltd.© Games Workshop 2021


160 VEHICULAR MAYHEM IN THE 41ST MILLENIUM Church of Steel is a comprehensive guide to vehicles in Warhammer 40,000 Roleplay: Wrath & Glory. Find out more at www.cubicle7games.com Order now and receive the PDF straight away. Cubicle 7 Entertainment Ltd.© Games Workshop 2023


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