250 PUGMIRE Samoyed’s House of Wearables 149. See also Non-Player Characters, Paris Samoyed. Southgate (Plastic Quarter) 148. See also Plastic. Spilled Dish, The 150-151. See also Non-Player Characters, Tag and Winston Spaniel and Non-Player Characters, Sparks and Yogs Bernese. Westwall (Religious Quarter) 145. See also Church of Man, The. Q Qualities 80-81. See also Combat, Rucksack and Weapon. Ammunition 37, 40, 47, 72, 80-81, 95, 172-173, 176, 206 Finesse 35, 37, 39, 40, 80-81 Light 35, 37, 39-40, 43, 47, 49, 51, 69, 71, 81, 83 Loading 40, 81, 172-173 Ranged 37, 40, 47, 49, 72-73, 80-81, 95, 101, 103, 108, 112, 121, 172-173, 181-185, 188, 190, 192, 194- 197, 207 Reach 81, 194 Thrown 38-40, 81 Two-pawed 37, 69, 81-82, 173 R Ranged Combat. See Combat. Rats 18, 31, 53, 131-132, 137, 148, 151, 180-181, 184-185, 214. See also Enemies. Cult of Labo Tor. See Cult of Labo Tor. Shinies 132 Ratter Calling Tricks 73-74. See also Calling Tricks. Archery. See Hunter Calling Tricks, Archery. Precise Attack 40, 49, 70, 73 Second Wind 49, 70, 73 Trap Sense 73-74 Ratter-for-hire 40 Ready-To-Play Characters 34-40. See also Great Cat Conspiracy, The. Sgt. Leo Bulldog 35 Sister Picassa Collie 8, 26, 36, 130 Pan Dachshund 8, 14, 17, 37, 40, 130 Spike Mutt 38, 61, 198 Princess Yosha Pug 8, 14-16, 35, 39, 130 Jack Rat-Terrier 24, 40 Referee. See Guide. Relics 171. See also Fixes, Magic, Masterworks, Rucksack, and Wonders. Amulet of Health 171 Armor 171 Bag of Holding 171 Boots of Silence 172 Boots of Speed 172 Chameleon Cloak 172 Exotic Weapons 69, 172 Gauntlets of Power 173 Gloves of Missile Snaring 173 Goggles of Night 173 Hat of Disguise 173 Headband of Intellect 173 Horn of Blasting 173 Lantern of Revealing 174 Ring of Evasion 174 Ring of Floating 174 Ring of Protection 174 Ring of Resistance 174 Robe of Scintillating Colors 174 Simple and Martial Masterwork Weapons 174 Shield 175 Religion. See Church of Man, The. Roleplaying Game 12, 156, 158 Rolling the Dice 86-89. See also Actions, Combat, Fortune, Guide, Magic, Playing the Game, Skills, and Tricks. Ability Check. See Ability, Ability Check. Ability Modifier. See Ability, Ability Modifier. Advantage 14, 62, 71-79, 86-89, 92, 94-95, 97-99, 103, 108-109, 111-113, 119, 141, 161, 166-167, 172, 176-177, 181, 183-184, 188, 190-192, 194, 197, 203, 205, 215 Attack Roll 71, 73, 77, 87, 89, 94-95, 98-99, 101- 102, 107, 112, 172, 185. See also Combat. Botch 87-88, 92, 95-96, 172 Dice 12-13 Difficulty. See Difficulty. Disadvantage 14, 62, 66, 68-70, 81, 86, 88, 94-95, 97-99, 105, 107, 109, 117, 119, 121, 167, 171- 172, 174, 179, 204, 210, 217 Failure 87-88, 92, 95-96, 180, 190-191 Fortune. See Fortune. Proficiency Bonus. See Making Your Dog, Proficiency Bonus. Results of d20 rolls 87 Saving Throw. See Saving Throw. Success 74, 87, 91-92, 95-96, 104, 109, 113-114, 119, 215 Three Different Rolls 86 Triumph 87-88, 92, 95-96, 98, 99, 181, 185, 188, 205-206, 215 Working Together 89 Royal Pioneers of Pugmire 20, 24, 26, 28, 38-39, 84, 135, 137, 143-145, 160, 203. See also Non-Player Characters, Jake Staffordshire, Non-Player Characters, Queen Lilly Springer II, Pugmire, and World of Pugmire. Pan’s Guide to New Pioneers 145 Party 25, 143-144, 161-163, 168,
Index 251 Pioneer’s Guild. See Pugmire, Pioneer’s Guild. Trustee 25, 143, 146, 160, 203, 218 Rucksack 9, 34-41, 39, 41, 43, 47, 49, 51, 53, 62-63, 80, 83, 90-91, 94, 119, 160, 167, 181, 206, 208-209, 214. See also Making Your Dog and Masterworks. Plastic. See Plastic. Weapon. See Weapon. Runner Breed Tricks 77-78. See also Breed Tricks. Inherent Grace 77 Instinctive Dodge 77-78 Lightning Speed 78 Speedy Runner 59, 61, 76, 78, 80, 83 S Saving Throw 9, 34-41, 39, 41, 43, 47, 49, 51, 53, 62-64, 66, 71-72, 74-78, 80, 83, 87, 90-96, 98-100, 102, 104-116, 118-125, 160-161, 167, 172-174, 178, 180-181, 183-187, 190-191, 193-194, 196, 206, 208- 210, 213-214. See also Ability, Combat, Condition, Guide, Magic, Playing the Game, and Rolling the Dice. Scent-form 8 Shepherd Calling Tricks 74-75. See also Calling Tricks. Good Memory. See Artisan Calling Trick, Good Memory. Healing 74, 161. See also Adventure! Healing. Prayers to Man 36, 51, 70, 74, 101. See also Magic and Spellcaster. Repel Demons 74-75. See also Demons. Shinies. See Rats, Shinies. Skills 66-68. See also Ability, Background, Calling, Guide, Making Your Dog, and Playing the Game. Balance 45, 49, 66-67. See also Ability, Dexterity. Bluff 36, 40, 49, 62-63, 66-68, 203. See also Ability, Charisma. Handle Animal 43, 45, 47, 53, 62, 66-67, 191. See also Ability, Wisdom. Heal 36, 43, 51, 67. See also Ability, Wisdom. Intimidate 35, 38, 45, 53, 63, 66-67, 181-182, 184-185, 193, 195, 197, 202, 203. See also Ability, Strength. Know Arcana 39, 43, 51, 63, 66-68, 71, 77, 89, 213. See also Ability, Intelligence. Know Culture 43, 47, 53, 67-68. See also Ability, Intelligence. Know History 39, 43, 51, 63, 66-68, 194-195, 203. See also Ability, Intelligence. Know Nature 37-38, 43, 47, 53, 63, 66-67, 191, 194-195. See also Ability, Intelligence. Know Religion 36, 43, 51, 62, 66-67. See also Ability, Intelligence. Notice 35, 37, 39, 43, 45, 47, 49, 53, 67, 181, 183- 188, 190, 193, 195, 202. See also Ability, Wisdom. Perform 43, 49, 67-68, 190. See also Ability, Charisma. Persuade 39, 45, 49, 51, 63, 66-68, 190, 195. See also Ability, Charisma. Search 43, 47, 49, 67, 94, 186-187, 193. See also Ability, Wisdom. Sense Motive 36, 43, 45, 47, 49, 51, 62, 63, 66-67. See also Ability, Wisdom. Sneak 40, 47, 49, 62, 66-67, 94, 181, 183-188, 190, 193, 204. See also Ability, Dexterity. Steal 40, 49, 67. See also Ability, Dexterity. Survive 35, 37-38, 45, 47, 53, 63, 66-68, 73, 187, 190, 202-203. See also Ability, Wisdom. Traverse 35, 37-38, 40, 45, 47, 49, 53, 63, 66-67, 183-185, 189, 194-195, 202. See also Ability, Constitution. Special Thanks 2 Species 10, 16, 18-20, 24, 44, 63, 67, 104, 128-133, 137, 143, 151, 178, 181, 193, 201, 203. See also Uplifted Animals. Speed 35-40, 83. See also Combat, Guide, Making Your Dog, and Playing the Game. Spellcaster 74, 99-102, 106, 108, 122, 163, 173, 176, 212. See also Magic, Spell Descriptions, and Spells Lists. Artisan. See Artisan Calling Trick, Focus Magic and Calling, Artisan. Artisan Spells. See Spell Lists, Artisan Spells. Masterwork Focus 39, 70, 101-102, 127. See also Masterworks. Shepherd. See Shepherd Calling Trick, Prayers to Man and Calling, Shepherd. Shepherd Spells. See Spell Lists, Artisan Spells. Symbol of the Church of Man 36, 51, 101. See also Church of Man. Spells. See Magic, Spell Descriptions, and Spell Lists. Spell Descriptions 103-125. See also Magic and Spellcaster. Acid Arrow 102-103. See also Spell Lists, Artisan. Aid 102-103. See also Spell Lists. Shepherd. Alter Self 102, 104. See also Spell Lists. Shepherd. Arcane Eye 102, 104. See also Spell Lists, Artisan. Arcane Lock 102, 104. See also Spell Lists, Artisan. Black Tentacles 102, 104. See also Spell Lists, Artisan. Bless/Bane 36, 74, 102, 105, 176. See also Spell Lists. Shepherd. Blur 102, 105. See also Spell Lists, Artisan. Calm Emotions 102, 105. See also Spell Lists. Shepherd. Chaos Spray 102, 105. See also Spell Lists, Artisan. Clairvoyance 102, 105, 119. See also Spell Lists, Artisan. Cloudkill 102, 105-106. See also Spell Lists, Artisan. Command 72, 75, 102, 106. See also Spell Lists. Shepherd. Cone of Cold 102, 106. See also Spell Lists, Artisan.
252 PUGMIRE Confusion 102, 106. See also Spell Lists. Shepherd. Cure Wounds 36, 102, 106. See also Spell Lists. Shepherd. Darkness 102, 106. See also Spell Lists. Shepherd. Darkvision 91-92, 102, 104, 107, 119, 173, 178. See also Spell Lists, Artisan. Daylight 102, 107, 193. See also Spell Lists. Shepherd. Death Ward 102, 107. See also Spell Lists. Shepherd. Disguise Self 102, 107, 121. See also Spell Lists, Artisan. Dispel Magic 102, 107. See also Spell Lists, Artisan. Dispel Unseen 102, 107. See also Spell Lists. Shepherd and Unseen. Divination 102, 107-108, 169. See also Spell Lists. Shepherd. Dominate Beast 102, 108. See also Spell Lists. Shepherd. Elemental Ray 39, 70, 101-102, 108. See also Spell Lists, Artisan. Elemental Shield 102, 108. See also Spell Lists, Artisan. Elemental Wall 102, 108. See also Spell Lists, Artisan. Enlarge/Reduce 102, 108-109. See also Spell Lists. Shepherd. Expeditious Retreat 102, 109. See also Spell Lists. Shepherd. Fabricate 102, 109-110. See also Spell Lists, Artisan. Faithful Canine 102, 110. See also Spell Lists, Artisan. Fear 102, 110. See also Spell Lists, Artisan. Feather Fall 101-102, 110. See also Spell Lists, Artisan. Fireball 102, 110. See also Spell Lists, Artisan. Flame Strike 102, 110. See also Spell Lists. Shepherd. Flaming Sphere 102, 111. See also Spell Lists, Artisan. Floating Disk 102, 111. See also Spell Lists, Artisan. Fly 102, 111. See also Spell Lists. Shepherd. Fog Cloud 102, 111. See also Spell Lists, Artisan. Freedom of Movement 102, 111. See also Spell Lists. Shepherd. Gaseous Form 102, 111-112. See also Spell Lists. Shepherd. Geas 102, 112. See also Spell Lists. Shepherd. Grease 102, 112. See also Spell Lists, Artisan. Greater Restoration 102, 112. See also Spell Lists. Shepherd. Guardian of Faith 102, 112. See also Spell Lists. Shepherd. Guiding Bolt 36, 102, 112. See also Spell Lists. Shepherd. Hallow 102, 112-113. See also Spell Lists. Shepherd. Haste 102, 113-114. See also Spell Lists. Shepherd. Healing Word 102, 114. See also Spell Lists. Shepherd. Hold 102, 114. See also Spell Lists, Artisan. Hypnotic Pattern 102, 114. See also Spell Lists, Artisan. Ice Storm 102, 114. See also Spell Lists, Artisan. Inflict Wounds 102, 114-115. See also Spell Lists. Shepherd. Insect Plague 102, 115. See also Spell Lists. Shepherd. Legend Lore 102, 116. See also Spell Lists, Artisan. Lesser Restoration 102, 116. See also Spell Lists. Shepherd. Levitate 102, 116. See also Spell Lists, Artisan. Light 102, 116. See also Spell Lists. Shepherd. Lightning Bolt 102, 116. See also Spell Lists, Artisan. Magic Armor 39, 102, 116. See also Spell Lists, Artisan. Magic Missile 39, 102, 117, 121. See also Spell Lists, Artisan. Magic Paw 39, 101-102, 117. See also Spell Lists, Artisan. Mass Cure Wounds 102, 117. See also Spell Lists. Shepherd. Meld into Stone 102, 117-118. See also Spell Lists. Shepherd. Mirror Image 102, 117. See also Spell Lists, Artisan. Mislead 102, 118. See also Spell Lists, Artisan. Passwall 102, 118. See also Spell Lists, Artisan. Phantom Steed 102, 118. See also Spell Lists, Artisan. Plant Growth 102, 118. See also Spell Lists. Shepherd. Polymorph 102, 118-119. See also Spell Lists, Artisan. Prayer of Healing 102, 119. See also Spell Lists. Shepherd. Private Sanctum 102, 119. See also Spell Lists, Artisan. Protection from Energy 102, 119. See also Spell Lists. Shepherd. Protection from Evil 102, 119. See also Spell Lists. Shepherd. Remove Sense 102, 119. See also Spell Lists. Shepherd. Resilient Sphere 102, 120. See also Spell Lists, Artisan. Revivify 102, 120. See also Spell Lists. Shepherd. Sacred Flame 36, 74, 102, 120. See also Spell Lists. Shepherd. Sanctuary 102, 120. See also Spell Lists. Shepherd. Scrying 102, 119-120. See also Spell Lists. Shepherd. Seeming 102, 120-121. See also Spell Lists, Artisan. Sending 102, 121. See also Spell Lists, Artisan. Shatter 102, 121. See also Spell Lists, Artisan. Shield 102, 121. See also Spell Lists, Artisan. Shield of Faith 102, 121. See also Spell Lists. Shepherd. Sleet Storm 102, 121. See also Spell Lists, Artisan. Slow 102, 121-122. See also Spell Lists. Shepherd. Smell Magic 39, 70, 77, 101-102, 122. See also Spell Lists, Artisan. Smell Poison and Disease 102, 122. See also Spell Lists. Shepherd. Spare the Dying 36, 74, 102, 122. See also Spell Lists. Shepherd.
Index 253 Spider Climb 102, 122-123. See also Spell Lists. Shepherd. Spirit Guardians 102, 123. See also Spell Lists. Shepherd. Spiritual Weapon 102, 123. See also Spell Lists. Shepherd. Stinking Cloud 102, 123. See also Spell Lists, Artisan. Stone Shape 102, 123. See also Spell Lists, Artisan. Stoneskin 102, 123. See also Spell Lists. Shepherd. Suffuse Weapon 102, 123. See also Spell Lists, Artisan. Suggestion 102, 123-124. See also Spell Lists. Shepherd. Telekinesis 102, 124. See also Spell Lists, Artisan. Telepathic Bond 102, 124. See also Spell Lists, Artisan. Thunderwave 101-102, 124. See also Spell Lists, Artisan. Warding Bond 102, 124-125. See also Spell Lists. Shepherd. Water Walk 102, 125. See also Spell Lists. Shepherd. Web 102, 125. See also Spell Lists, Artisan. Zone of Truth 102, 125. See also Spell Lists. Shepherd. Spell Lists. See also Magic, Spellcaster, and Spell Descriptions. Artisan Spells 102 Shepherd Spells 102 Stories of Adventure 158, 161-164. See also Adventure!, Enemies, Guide, Non-Player Characters, Notable Locations, and World of Pugmire. Building Scenes 162-163. See also Time, Scene. Making More Enemies. See Enemies, Making More Enemies. Making Non-Player Characters 163-164. See also Enemies and Making Your Dog. Prep vs. Freeform 162 Stamina 65, 96. See also Abilities, Combat, Guide, Making Your Dog and Playing the Game. Stamina Dice 35-41, 43, 45, 47, 49, 51, 53, 65, 71, 73-75, 91, 100, 106, 114, 117, 119, 122, 176. See also Calling. Stamina Points 35-41, 43, 45, 57, 49, 51, 53, 65, 70-71, 73-75, 87, 91, 95-100, 103, 106-107, 111, 114, 117-119, 122, 125, 158, 167, 176, 184, 191, 193, 195- 197. See also Calling. Unconscious 65, 96-99, 105, 112, 119, 167, 177, 180, 186, 189, 212. See also Dying. Zero Stamina Points 96. See also Dying. Storyteller. See Guide. Stray. See Pariah. Stray Calling Tricks 75. See also Calling Tricks. Cleave. See Guardians Calling Tricks, Cleave. Indomitable Will 75 Rage 53, 70, 75 Unarmored Defense 38, 53, 70, 75. See also Defense. T Time 89-90. See also Advancement, Adventure!, Guide, Playing the Game, and Units of Time. Action 89. See also Actions. Chronicle 90, 161 Round 89, 95 Scene 89 Session 89-90 Story 90 Turn 89, 93 Tricks 14, 41, 54, 62-63, 68-86, 89, 94, 96-102, 164, 167-168, 196. See also Background, Breed, Calling, Guide, Masterwork, and Making Your Dog. Aptitude Tricks. See Aptitude Tricks. Background Tricks. See Background Tricks. Breed Tricks. See Breed Tricks. Calling Tricks. See Calling Tricks. Learning New Tricks 68. See also Advancement. U Unarmed Combat. See Combat. Units of Time 139. See also Time and History of Pugmire. Day 139 Evening 139 Hour 139 Morning 139 Night 139 Wag 139 Unseen 9, 17, 31, 33, 47, 74, 76, 84, 102, 107, 110 112, 119, 122, 133-134, 137, 141-142, 145-146, 160, 179, 186-187, 190, 195, 202. See also Demons. Uplifted Animals 77, 129. See also History of Pugmire, Guide, and World of Pugmire. V Vision 91-92. See also Adventure!, Guide, and Playing the Game. Darkvision 91-92 Low-light Vision 91-92 W Wag. See Units of Time, Wag. Weapon 65, 68-69, 71-78, 80-81, 95, 104. See also Ability, Combat, Playing the Game, Rolling the Dice, and Rucksack. Damage 80 Qualities. See Qualities. Martial Weapons, Melee 81 Martial Weapons, Ranged 81 Natural Weapons 104
254 PUGMIRE Simple Weapons, Melee 81 Simple Weapons, Ranged 81 What Guides Do 156-158. See also Guide. Host 157 Player 156-157 Referee 158 Storyteller 157-158, 164 Whisperwoods 194-195. See also Enemies. Whisperwood Sapling 194 Whisperwood Warden 195 Whisperwood Ancient 195 Wonders 170-171, 176-177. See also Fixes, Magic, Masterworks, and Relics. Beating Heart 176 Bowl of Endless Water 177 Chime of Opening 177 Cryptic Book 177 Smoking Bottle 177 Ticking Rose 177 Worker Breed Tricks 78-79. See also Breed Tricks. Brute Strength 38, 60-61, 76, 78 Frightening Countenance 78 Huge Paws 78-79 Mighty Thews 79 World of Pugmire 15, 34, 54, 128-155, 169, 195. See also Enemies, Magic, and Notable Locations. Ancient World, The 128-130 Church, The. See Organizations and Factions, Church of Man, The. Code of Man, The. See Code of Man, The. Badgers, Lizards, and Rats 31. See also Badgers, Lizards, and Enemies, Rats. Dogs. See Dogs. Dog Culture. See Dog Culture. Dog Curses. See Dog Curses. Enemies. See Enemies. Great Cat Conspiracy, The. See Great Cat Conspiracy, The. History of Pugmire. See History of Pugmire. Journal of Yosha Pug, The. See Journal of Yosha Pug, The. Life in Pugmire 19 Monarchies of Mau, The. See Cats, Monarchies of Mau. Monsters and the Unseen 31. See also Enemies, Monsters and Unseen. Noble Status 130-131, 138, 142, 144. See also Relics. Old Ones. See Old Ones. Organizations and Factions. See Organizations and Factions. Other Notable Locations. See Notable Locations. Pariahs and Strays 28. See also Pariahs. Pugmire. See Pugmire. Relationships 138 Rise of the Mutts 30 Ruins and Tombs 24 Taverns 140 Technology and Magic 138-139. See also Magic. Time and Money 139-140. See also Plastic and Units of Time. Uplifted Animals. See Uplifted Animals. The World 20 X Xenophobic 150. See also Great Cat Conspiracy, The. Y Yowl 31. See also Cats. Z Zombie. See Enemies, Zombie.
Name: Calling & Level: Breed: Family: Background: DEATH SAVE FAILURE PERSONALITY TRAITS STAMINA POINTS STAMINA DICE STRENGTH DEXTERITY CHARISMA INTELLIGENCE WISDOM CONSTITUTION STRENGTH DEXTERITY CONSTITUTION INTELLIGENCE WISDOM CHARISMA DEFENSE INITIATIVE SPEED RUCKSACK AND EQUIPMENT CURRENT/MAXIMUM STAMINA POINTS TOTAL SAVING THROWS SKILLS PROFICIENCY BONUS
SPELLS CHARACTER SKETCH BACKGROUND TRICKS SPELL SLOTS CURRENT/MAXIMUM SPELL SLOTS
“Be a good dog. Protect your home. Be loyal to those who are true. These are the words of the Code of Man.” Sister Picassa Collie, Shepherd of the Church of Man Dogs have inherited the world, building the kingdom of Pugmire untold centuries after the Ages of Man are over. These dogs have been uplifted to use tools and language, and they seek to rediscover the ruins of the Old Ones. Some have learned to use the leftover technology of humanity, but they believe it to be magic handed to them by their lost gods. Others seek to create an ideal civilization, using a Code of Man compiled from ancient, fragmentary lore left behind by humanity. The world is dangerous and mysterious, but good dogs will persevere. Some highlights of Pugmire include: • An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories. • A traditional fantasy rules system redesigned for streamlined play and easy creation of heroic dogs, with an emphasis on cooperation and action over competition and violence. • A variety of callings and breeds that give access to several fun and interesting tricks. • Rival species to interact with, like cats and badgers, along with terrifying and dangerous monsters that roam the landscape. Will you be a good dog?