hoping he can help them thwart the Xaryxian RUN N I NG THE ADVENTURE
Empire's machinations and save the characters'
world in the process. To run the adventure, you need the fifth edition core
Part 2: Terrors of the Void deals with the char rulebooks (Player's Handbook, Dungeon Master's
acters' journey to the edge of their Wildspace Guide, and Monster Manual). In addition, you need
system, where they encounter Princess Xedalli the other two books included in this product: Boo's
and learn the enormity of the task that lies before Astral Menagerie and the Astral Adventurer's Guide.
them. The characters head for Doomspace, where
Krux plans to join a coalition of those that oppose Text that a ppears in a box l i ke this is meant to be
the Xaryxian Empire. read aloud or paraphrased for the players when their
Part 3: Chaos in Doomspace begins with the par characters fi rst arrive at a location o r under a specific
ty's arrival in Doomspace, where the coalition they circ u m stance, as descri bed i n the text.
had intended to join turns out to be a bunch of
quarreling factions. They must find a way to unite When a creature's name appears in bold type, that's
the factions before attacking the Xaryxian Empire. a visual cue pointing you to its stat block as a way of
Part 4: Saviors of the Multiverse describes saying, "Hey, DM, you better get this creature's stat
Xaryxispace and the characters' climactic encoun block ready. You're going to need it." Usually, you
ter with Prince Xeleth and the armada under his can find the stat block in the Monster Manual; if the
command. Finally, the characters arrive at the stat block is in Boa's Astral Menagerie, the adven
imperial citadel, where they discover the true cost ture's text tells you so.
of saving their world and must decide the fate of
Xaryxis and the Xaryxian Empire before making Spells and equipment mentioned in the adven
the long voyage home. ture are described in the Player's Handbook, while
magic items are described in the Dungeon Master's
Guide, unless the adventure's text directs you to the
Astral Adventurer's Guide.
I NTRODUCTION I W I L D S PACE AWA ITS! 5