THE JACK
IVI
PREFACE
An adventure game with battles by
the player named Jack, a young boy from
a medieval village who is destined to be-
come a warrior against a group of people
who will destroy his village. by throwing
rubbish into the village created a lot of
trouble for the villagers by their leader is
A large middle-aged man who was their
big boss. In which Jack’s mission is to de-
feat them in order to restore the village to
peace again.
LIST OF C
CONTENCE 1
3
StoryGame
Character Design 8
14
Level Design 16
RESEARCH AND LITERATURE 20
Work In Process
Progresstion Timeline
Story
Game
STORYGAME
The concept of the game’s story was derived
from an old game called Eragon, an orphan boy. who
lives with his uncle on a farm in Alagacia He found a
strange blue stone while hunting. But we didn’t take
the plot of this movie. Just bring some parts of the
characters to use in the game such as personality, hab-
its, and outfits. And change from having to go out to
fight with dragons to go out to protect the village from
enemies who come to destroy the village by taking
out the trash in the village. and the burning of villages
from the hand of Cheju, the villains who are the pen-
sioners of the big Boss or the drug, the rich thug who
is the one who ordered all their subordinates destroy
the village The young man in this character, from
1
The source of the house
model was obtained from
me. who have traveled in
Bangkok And by chance, I
stumbled upon a place that
gave me the idea of d esign-
ing the shape of a bamboo
house suitable for the Mid-
dle Ages. but the disadvan-
tage is It’s unstable, unsta-
ble, but charming, and a lit
front with wood to keep it
from getting too dark.
2
Characte
er Design
JACK Jack is a young warrior from
a medieval village who must pro-
tect the village from rich henchmen
from a hilltop house. Jack is a kind
and nature lover. By designing the
character Jack, a young boy with a
wound on his eye at birth. because
of the bad events from birth and or-
dinary medieval clothing and war-
fare without any weapons.
3
CHEJU, the pensioner of the big CHEJU
boss in the game. Who was or-
dered to cause trouble in the village
where Jack lives by the CHEJU have
thrown garbage all over the village.
and also brought fire to burn the
village until it was severely dam-
aged By designing the character of
CHEJU will be a bald man wear-
ing a black hat. and dark medieval
clothing. CHEJU’s personality is a
hot-headed man. But there is a mys-
tery
4
BOSS
The big boss of the game,
Boss
, is a rich young man who
lives in a house on the top
of a hill. and he is the cause
of causing trouble for the
villagers because his life
was unsatisfactory. There-
fore sent minions to de-
stroy the village for fun . It
will be a white suit all over.
With a big white hat .
6
7
Level
Design
LEVEL DESIGN 1
Level Design Level 1 will be a rainforest
on the outskirts of the village. It is a deserted
and abandoned forest zone. In this zone there
will be abandoned houses, warehouses and
huts. full of dry grass in this overgrown forest
area By the origin of this design game design
Got the idea from a game called Life is Feudal:
Forest Village. It’s a village building game where
the game setting is a meadow and a forest with
small villages and farms. Level Design 1 level
design idea came up.
8
9
10
LEVEL DESIGN 2
Level Design Level 2 will be a small village where
Jack was born and lived in this village. It is a small but
warm village. There are basins at various points that oc-
cur naturally. and the forest surrounding the village Each
house will have a different design. The source of the idea
comes from the game FREEFIRE, which is a popular mo-
bile game in the Action genre with the game setting as a
paradise island. that the players will have to jump from
the plane parachute and descend to the island where each
point is a town, village, forest zone with houses or small
warehouses similar to the game scenes that were created
Including some houses that brought design ideas from
11
LEVEL DESIGN 3
Level Design Level 3 is an island in the
middle of the sea with The rich man’s house on
the mountain where the boss of the game lives in
this house. The island has a small forest around the
forest. The level design idea comes from Stranded
deep game which is an island survival game.
12
13
Research An
nd Literature
The game style of The Jack IVI got the idea
of m aking the game scenes and house model-
ing from FREEFIRE. In the game, there is an is-
land where we can parachute down. Most of the
scenes are grasslands and houses for us to walk to
hide or collect weapons to fight with the enemy.
and around the island is the sea Some zones are
forests. and the clock tower zone, etc.
14
ERAGON
The second game
genre from Eragon, a
very old game, but the
game scene and the
characters that I like
made it an idea to cre-
ate The Jack IVI start-
ing from the clothes
of the characters. and
some scenes that are
similar A level that
has to go through the
forest and a curse that
has to go into battle
against enemies in the
Middle Ages.
15
WORK IN
PROCESS
16
17
18
19
Progresstio
on Timeline
JULY AUGUST
Write the story of the Jack Start blending the game char-
game and draw the character acter in Blender and add bones
designs. in Mixamo and bring it into
Unity.
JANUARY DEC
Start Designing an Artbook Layout Render i
scenes an
prepared
FEBUARY MARCH
Make a short video to advertise the Render Artbook is a
game on Youtube. Render Video of the
send.
20
SEPTEMBER OCTOBER
Start designing game scenes in Write the character’s code and play
Unity and laying out the house around with it to see where the game
model assets in the first game. should be modified. And start design-
ing the game, Stage 2.
CEMBER NOVEMBER
images of various game
nd characters to put in the Start designing the third stage of the
d artbook. game and design the game cover and
a pdf file and place the storyline of the game chap-
e game. Prepare to ter into Unity.
APRIL
Complete the game
21
Tea
S
Tantawan Isarawattana
610317010071
22
am
Supanut Wichachoocherd
610117010023
Atikom Sangwaree
610117010043 2
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