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10. Copy of this License: You MUST include a
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15. COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000,
Wizards of the Coast, Inc.
System Reference Document 5.1 Copyright
2016, Wizards of the Coast, Inc.; Authors Mike
Mearls, Jeremy Crawford, Chris Perkins, Rodney
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Thompson, Peter Lee, James Wyatt, Robert J.
Schwalb, Bruce R. Cordell, Chris Sims, and Steve
Townshend, based on original material by E.
Gary Gygax and Dave Arneson.
13th Age Copyright 2013, Fire Opal Media.
Authors: Rob Heinsoo and Jonathan Tweet. Edited
by Cal Moore. Additional editing by Simon Rog-
ers. The 13th Age RPG and supplements are pub-
lished under exclusive license to Pelgrane Press.
the great cat conspiracy
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Name:
Calling & Level:
Breed:
Family:
Background:
STRENGTH PROFICIENCY BONUS
SAVING THROWS
STRENGTH
DEXTERITY
DEXTERITY
CONSTITUTION
INTELLIGENCE
WISDOM
CHARISMA
CONSTITUTION
SKILLS
DEFENSE INITIATIVE SPEED
INTELLIGENCE
STAMINA POINTS
CURRENT/MAXIMUM
STAMINA POINTS
WISDOM
STAMINA DICE
TOTAL
PERSONALITY TRAITS
CHARISMA
DEATH SAVE FAILURE
RUCKSACK AND EQUIPMENT
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TRICKS SPELL SLOTS
CURRENT/MAXIMUM SPELL SLOTS
SPELLS
BACKGROUND
CHARACTER SKETCH
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Back 705 Contents
“Be a good dog. Protect your home. Be loyal to
those who are true. These are the words of the
Code of Man.”
Sister Picassa Collie, Shepherd of the Church of Man
Dogs have inherited the world, building the kingdom of
Pugmire untold centuries after the Ages of Man are over. These
dogs have been uplifted to use tools and language, and they seek
to rediscover the ruins of the Old Ones. Some have learned to
use the leftover technology of humanity, but they believe it to be
magic handed to them by their lost gods. Others seek to create an
ideal civilization, using a Code of Man compiled from ancient,
fragmentary lore left behind by humanity. The world is danger-
ous and mysterious, but good dogs will persevere.
Some highlights of Pugmire include:
• An evocative and mysterious setting that’s both family
friendly and deep enough to create compelling stories.
• A traditional fantasy rules system redesigned for streamlined
play and easy creation of heroic dogs, with an emphasis on
cooperation and action over competition and violence.
• A variety of callings and breeds that give access to sever-
al fun and interesting tricks.
• Rival species to interact with, like cats and badgers,
along with terrifying and dangerous monsters that
roam the landscape.
Will you be a good dog?
Sample Characters
Quick Links
Ready-To-Play Characters
Sgt. Leo Bulldog Spike Mutt
Sister Picassa Collie Princess Yosha Pug
Pan Dachshund Jack Rat-Terrier
Quick Links
Quick Links
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Callings Quick Links
Artisans
Guardians
Hunters
Ratters
Shepherds
Strays
Quick Links
Quick Links
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Breeds Quick Links
Companions Runners
Fettles Workers
Herders Mutts
Pointers
Quick Links
Quick Links
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Backgrounds
Quick Links
Acolyte Merchant
Common Folk Noble
Criminal Sage
Free Dog Soldier
Quick Links
Quick Links
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Tricks A-I
Quick Links
Aptitude Tricks Tricks J-Z
Acolyte of Man Friends in Low Places
Animal Friends Frightening
Countenance
Archery
Funny Trick
Beast Master
Good Breeding
Brute Strength
Good Memory
Burst of Energy
Hardy Constitution
Charming Discourse
Healing
Cleave
Huge Paws
Deductive Strike
Indomitable Will
Encouragement
Inherent Grace
Fast-Talk
Inspiring Word
Fighting Style
Instinctive Dodge
Focus Magic
Iron Resolve
Folk Hero
Quick Links
Quick Links
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Tricks J-Z
Quick Links
Tricks A-I
Keen Observer Rage
Leadership Rank Has
Its Privileges
Lightning Speed
Repel Demons
Masterwork
Knowledge Respected by Strays
Mighty Thews Second Wind
Natural Explorer Smell Magic
Nearby Expert Smell the Unseen
Odds and Ends Speedy Runner
Prayers to Man Thick Coat
Precise Attack Trap Sense
Puppy Dog Eyes Unarmored Defense
Quick Draw Voracious Learner
Quick Suggestion
Quick Links
Quick Links
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Aptitude Tricks
Quick Links
Simple Weapon Aptitude
Martial Weapon Aptitude
Exotic Weapon Aptitude
Light Armor Aptitude
Medium Armor Aptitude
Heavy Armor Aptitude
Shield Aptitude
Quick Links
Quick Links
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Calling Tricks
Quick Links
Artisans Ratters
Guardians Shepherds
Hunters Strays
Quick Links
Quick Links
Back 714 Contents
Breeds Tricks
Quick Links
Companions Pointers
Fettles Runners
Herders Worker
Quick Links
Quick Links
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Background Tricks
Quick Links
Acolyte of Man
Folk Hero
Friends in Low Places
Good Breeding
Nearby Expert
Odds and Ends
Rank Has Its Privileges
Respected by Strays
Quick Links
Quick Links
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Rules Quick Links
Adventure!
Time Vision
Distance Traps and
Ambushes
Equipment
Getting Lost
Resting, Sleeping,
and Healing
Advancement
Quick Links
Quick Links
Back 717 Contents
Combat Quick Links
Step 1. Determine Surprise
Step 2. Establish Positions
Step 3. Roll Initiative
Step 4. Take A Turn
Step 5. Choose Who Goes Next
Step 6. Begin the Next Round
Attack Rolls
Damage Types
Zero Stamina Points and Dying
Quick Links
Quick Links
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Conditions Quick Links
Anosmic Petrified
Blind Possessed
Charmed Prone
Confused Repelled
Deaf Scared
Incapacitated Sickly
Immobile Stunned
Invisible Unconscious
Paralyzed
Quick Links
Quick Links
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Spells Quick Links
Artisan Spells
Shepherd Spells
Spells Allphebetically
A G R
B H S
C I T
D L W
E M Z
F P
Quick Links
Quick Links
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A Quick Links
Acid Arrow
Aid
Alter Self
Arcane Eye
Arcane Lock
Quick Links
Quick Links
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B Quick Links
Black Tentacles
Bless/Bane
Blur
Quick Links
Quick Links
Back 722 Contents
C Quick Links
Calm Emotions
Chaos Spray
Clairvoyance
Cloudkill
Command
Cone of Cold
Confusion
Cure Wounds
Quick Links
Quick Links
Back 723 Contents
D Quick Links
Darkness
Darkvision
Daylight
Death Ward
Disguise Self
Dispel Magic
Dispel Unseen
Divination
Dominate Beast
Quick Links
Quick Links
Back 724 Contents
E Quick Links
Elemental Ray
Elemental Shield
Elemental Wall
Enlarge/Reduce
Expeditious Retreat
Quick Links
Quick Links
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F Quick Links
Fabricate
Faithful Canine
Fear
Feather Fall
Fireball
Flame Strike
Flaming Sphere
Floating Disk
Fly
Fog Cloud
Freedom of Movement
Quick Links
Quick Links
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G Quick Links
Gaseous Form
Geas
Grease
Greater Restoration
Guardian of Faith
Guiding Bolt
Quick Links
Quick Links
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H Quick Links
Hallow
Haste
Healing Word
Hold
Hypnotic Pattern
Quick Links
Quick Links
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I Quick Links
A Quick Links
Ice Storm
Inflict Wounds
Insect Plague
Quick Links
Quick Links
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A Quick Links
L Quick Links
Legend Lore
Lesser Restoration
Levitate
Light
Lightning Bolt
Quick Links
Quick Links
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M Quick Links
Magic Armor
Magic Missile
Magic Paw
Mass Cure Wounds
Meld into Stone
Mirror Image
Mislead
Quick Links
Quick Links
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P Quick Links
Passwall
Phantom Steed
Plant Growth
Polymorph
Prayer of Healing
Private Sanctum
Protection from Energy
Protection from Evil
Quick Links
Quick Links
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R Quick Links
Remove Sense
Resilient Sphere
Revivify
Quick Links
Quick Links
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S Quick Links
Sacred Flame Smell Poison
and Disease
Sanctuary
Spare the Dying
Scrying
Spider Climb
Seeming
Spirit Guardians
Sending
Spiritual Weapon
Shatter
Stinking Cloud
Shield
Stone Shape
Shield of Faith
Stoneskin
Sleet Storm
Suffuse Weapon
Slow
Suggestion
Smell Magic
Quick Links
Quick Links
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T Quick Links
Telekinesis
Telepathic Bond
Thunderwave
Quick Links
Quick Links
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W Quick Links
Warding Bond
Water Walk
Web
Quick Links
Quick Links
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Z Quick Links
Zone of Truth
Quick Links
Quick Links
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Enemies and Rival
Species Quick Links
Rival Species Demons and
the Unseen
Animals
Monsters
Quick Links
Quick Links
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Organizations and
Factions Quick Links
Royal Family and Royal Guard
Royal Court
Police Dogs
Army
The Church of Man
Royal Pioneers of Pugmire
Mutts
The Friends of Man
Quick Links
Quick Links
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Pugmire City
Quick Links
Westwall (Religious Quarter)
Southgate (Plastic Quarter)
Northgate (Stone Quarter)
Riverwall (Cat Quarter)
Palace District
The Mire
Fearful Forest
Houndton
Mutt Town
Waterdog Port
Quick Links
Quick Links
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Relics Quick Links
Amulet of Health Horn of Blasting
Armor Lantern of Revealing
Bag of Holding Ring of Evasion
Boots of Silence Ring of Floating
Boots of Speed Ring of Protection
Chameleon Cloak Ring of Resistance
Exotic Weapons Robe of
Scintillating Colors
Gauntlets of Power
Simple and Martial
Gloves of Masterwork Weapons
Missile Snaring
Shield
Goggles of Night
Hat of Disguise
Headband of
Intellect
Quick Links
Quick Links
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Masterworks
Quick Links
Fixes
Relics
Wonders
Quick Links
Quick Links
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Fixes Quick Links
Dust of Oil of Sharpness
Disappearance
Potion of Heroism
Explosive Eggs Potion of Vitality
Master Ointment
Quick Links
Quick Links
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Wonders Quick Links
Beating Heart Cryptic Book
Bowl of Smoking Bottle
Endless Water
Ticking Rose
Chime of Opening
Quick Links
Quick Links
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Enemies Quick Links
Animals Dogs
Animated Armor Giant Ants
Ammit Kapatapa
Auva Leechtongue
Bandit Lizards
Badgers Mementomorian
Barool Nian
Blind Dire Rodent Simurgh
Bone Bugs Shadow Feline
Cats Tormented Spirit
Cult of Labo Tor Two-Headed Giant
Demons Whisperwoods
Dire Ticks Zombie
Quick Links
Quick Links
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Intro Story Quick Links
Characters
Synopsis
Introduction
Scene 1: Apolda Manor
Scene 2: Gearing Up and Heading Out
Scene 3: Arrival at Ellendonk
Scene 4: Searching the Warren
Scene 5: Finding the Truth
Scene 6: Back to Pugmire
Scene 7: Confronting Heinrich
Scene 8: Telling the King
Future Stories
Quick Links
Quick Links
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