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15 options de patrons pour occultiste (sorcier). De nouveaux sorts, manifestations occultes (invocations) ainsi que de nouveaux familiers pour le pacte de la chaîne.

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Published by Nox, 2022-05-25 14:04:28

Compendium of Forgotten Secrets

15 options de patrons pour occultiste (sorcier). De nouveaux sorts, manifestations occultes (invocations) ainsi que de nouveaux familiers pour le pacte de la chaîne.

Symphonic Songbird Perfect Mimicry. The songbird can perfectly replicate
any sound that it has heard. A DC 20 Perception check
Tiny fey, neutral reveals that the sound is falsified.
Armor Class 14 (natural armor) Shining Feathers. Hostile creatures that attack the
Hit Points 14 (4d4 + 4) songbird must make a DC 12 Charisma saving throw. If
Speed 10 ft., flying 50 ft. they fail, the attack misses.

STR DEX CON INT WIS CHA Actions
4 (-3) 16 (+3) 12 (+1) 11 (+0) 10 (+0) 16 (+3)
Skills Perception +5, Performance + 7 Peck. Melee Weapon Attack: +5 to hit, reach 5ft., one
Senses passive Perception 15 target. Hit: 4 (1d4+2) piercing damage and 2 (1d4)
Languages Those known by its master psychic damage.
Challenge 1 (200 XP)
Magic Resistance. The songbird has advantage on Fitting Tune (Recharges after a Short or Long Rest). The
saving throws against spells and other magical effects. symphonic songbird chirps a beautiful song. Allied
creatures within 30 feet gain advantage on their next
attack roll, saving throw, or ability check.

Wiggly Cube A creature within 5 feet of the cube can take an action
to pull a creature or object out of the cube. Doing so
Small ooze, neutral requires a successful DC 12 Strength check, and the
Armor Class 8 creature making the attempt takes 4 (1d8) acid
Hit Points 45 (6d6 + 24) damage.
Speed 25 ft. The cube can only hold one creature equal to its size,
or four creatures of one size or more smaller than
STR DEX CON INT WIS CHA itself.
14 (+2) 6 (-2) 18 (+4) 8 (-1) 10 (+0) 11 (0) Squishy. The cube is immune to falling damage.
Transparent. Even when the cube is in plain sight, it
Damage Immunities acid, cold, bludgeoning, poison takes a successful DC 15 Wisdom (Perception) check
Condition Immunities blinded, charmed, deafened, to spot a cube that has neither moved or attacked. A
creature that tries to enter the cubes space while
exhaustion, frightened, poisoned, prone unaware of it is surprised by the cube.
Senses blindsight 10 ft., darkvision 60 ft., passive
Actions
Perception 10
Languages understands Common and those known by Pseudopod. Melee Weapon Attack: +4 to hit, reach 5ft.,
one target. Hit: 5 (1d6+2) acid damage.
its master, and has telepathy with a range of 10 feet,
but can't speak otherwise. Engulf. The cube moves up to its speed. While it does
Challenge 1 (200 XP) so, it can enter the spaces of other creatures.
Whenever the cube enters the space of a hostile
Corrosive Form. A creature that hits the cube with a creature, and the creature is of the same size or smaller
melee attack while within 5 feet of it takes 4 (1d8) acid than the cube, it must make a DC 12 Dexterity saving
damage. The cube can eat through 1-inch-thick throw. If it succeeds, it can choose to be pushed 5 feet
nonmagical wood or metal in one round. back or to the side of the cube. A creature that
Magic Resistance. The wiggly cube has advantage on chooses not to be pushed suffers the consequences of
saving throws against spells and other magical effects. a failed saving throw.
Ooze Cube. The cube occupies its entire space On a failed save, the cube enters the creature's space,
whenever it is Medium or larger. Other creatures can and the creature takes 4 (1d8) acid damage and is
enter the space, but a creature that does so is engulfed. The engulfed creature can't breathe, is
subjected to the cube's Engulf and has disadvantage on restrained, and takes 14 (3d8) acid damage at the start
the saving throw. of each of the cube's turns. When the cube moves, the
Creatures inside the cube can be seen but have total engulfed creature moves with it. An engulfed creature
cover. can try to escape by taking an action to make a DC 12
Strength check. On a success, the creature escapes and
enters a space of its choice within 5 feet of the cube.

52 C| AOPMPPEENNDDIXIUDM: FOAFMFILOIRAGROSTTEN SECRETS


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