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Ernie Kent Continuity Motion and Quick Hitters

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Published by coopdreamemail, 2020-10-21 09:50:22

Ernie Kent Continuity Motion and Quick Hitters

Ernie Kent Continuity Motion and Quick Hitters

Ernie Kent Continuity Motion and Quick Hitters - pg. 1

Ernie Kent Continuity
Motion and Quick Hitters

Table of Contents 2
13
1. Continuity Motion 25
2. Man Quick Hitters
3. Zone Quick Hitters

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Ernie Kent Continuity Motion and Quick Hitters - pg. 2

Continuity Motion

Table of Contents 3
9
Warrior Continuity Offense 11
Warrior Adjustments
Warrior out of Transition

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Ernie Kent Continuity Motion and Quick Hitters - pg. 3

Continuity Motion

Warrior Continuity Offense

- Guards positions are interchangable
- Post positions are interchangable
- Offense can start from a box formation, 1-4 high
formation or be used as a secondary break

34 52

1

34 - 1 passes to a wing and then cuts to the ball side
corner
- Opposite post player steps out for a ball reversal
and swings the ball to the other wing

52

1

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Ernie Kent Continuity Motion and Quick Hitters - pg. 4

Continuity Motion

Warrior Continuity Offense

- Once the ball is reversd to 3, 5 sets a shuffle
screen for 2

1 - If 2 does not get the pass from 3, he continues to
the ball side short corner
- It is important that the shuffle cutter times his cut

5 so
- After 5 sets the shuffle screen he flashes to the

3 2 ball side elbow

4

2 - 4 sets a single screen for 1 to pop to the key for a
jumper
35
4 1

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Ernie Kent Continuity Motion and Quick Hitters - pg. 5

Continuity Motion

Warrior Continuity Offense

2 4 - Immediately after setting the signle screen, 4
35 1 posts up
- 1 takes 1 dribble to the wing to keep a passing
angle. 1 does not want to pick up dribble
- 3 and 5 set single screens for 2 to cut to they key
for a jumper. The perimeter goes first to set the
screen and the post cleans up the defender with
the second single screen

4 - 3 pops to the wing and 5 dives to the block
1 - 2 passes to 3 and then down screens for 4 to pop
to the high post

3
5

2

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Ernie Kent Continuity Motion and Quick Hitters - pg. 6

Continuity Motion

Warrior Continuity Offense

- 2 immediately cuts the ball side short corner
- 4 steps out for a ball reversal

52

3 1
4

2 - The continuity continues with the shuffle cut
5 - 5 flashes to the ball side elbow

3 1

4

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Ernie Kent Continuity Motion and Quick Hitters - pg. 7

Continuity Motion

Warrior Continuity Offense

- 4 sets a single screen for 2 to cut the key for a

jumper

2
3

5 1
4

3 - 4 posts up hard
4 - 2 uses dribble to create passing lane to 4
- 1 sets a single screen for 3
- 5 sets another single screen for 3

5 1
2

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Ernie Kent Continuity Motion and Quick Hitters - pg. 8

Continuity Motion

Warrior Continuity Offense

- Ball gets reversed to 1
- 5 cuts to the block and 3 sets a single for 4 to cut
to the high post

4 1
2 5

3

- Continuity continues

35
2 41

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Ernie Kent Continuity Motion and Quick Hitters - pg. 9

Continuity Motion

Warrior Adjustments

32 - Offense can start from a box formation
- Post players down screen for the wings and then
pop back to the high post

45

1

5 - Now you are in the Warrior continuity offense
34
1

2

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Ernie Kent Continuity Motion and Quick Hitters - pg. 10

Continuity Motion

Warrior Adjustments

- If a defender tries to deny the pass to 3, he

1 should look to back cut

3 5
2
x3

4

3 - If he does not get the pass, he pops back out to
x3 5
1 the wing
4
2

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Ernie Kent Continuity Motion and Quick Hitters - pg. 11

Continuity Motion

Warrior out of Transition

- Wings get wide and sprint to free throw line
extended
- 1 gets inbounds pass and gets the ball up the
sideline as fast as possible (with dribble or pass)
- 1st post player down gets to ball side block
- 2nd post player is the trailer

1 2
3

5

4

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Ernie Kent Continuity Motion and Quick Hitters - pg. 12

Continuity Motion

Warrior out of Transition

- If no post up is available, ball is passed back to 1
- 1 dribbles at 2 to push him to the corner and then

5 reverses the ball to the post trailer

32

41

- Ball gets passed to the wing
- 5 sets a shuffle cut and you are now in your

5 2 Warrior continuity offense

3
1

4
4

4

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Ernie Kent Continuity Motion and Quick Hitters - pg. 13

Man Quick Hitters

Table of Contents 14
16
Quick Hitter "1" 17
Quick Hitter "1 Down" 19
Quick Hitter "2" 21
Quick Hitter "2 Down" 22
Quick Hitter "4 Side"
Quick Hitter "C"

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Ernie Kent Continuity Motion and Quick Hitters - pg. 14

Man Quick Hitters

Quick Hitter "1"

- 1 passes to 2 and then UCLA cuts to the block to
post up

3452
1

- 5 steps out for a ball reversal
- 4 sets a single screen for 3 to get a jump shot

1

34 2

5

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Ernie Kent Continuity Motion and Quick Hitters - pg. 15

Man Quick Hitters

Quick Hitter "1"

- 4 then sets a single screen for 1 to pop to the
wing for a jump shot
- 4 immediately posts up after setting the screen

1 - 5 sets a single screen for 2

4 2
3 5

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Ernie Kent Continuity Motion and Quick Hitters - pg. 16

Man Quick Hitters

Quick Hitter "1 Down"

- 1 passes to the wing and cuts off of 5 and goes
to the opposite block
- 5 steps out for ball reversal

34 52
1

- 2 reverses the ball to 5
- 4 sets a single screen for 1

1 - 4 immediately posts up

32

45

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Ernie Kent Continuity Motion and Quick Hitters - pg. 17

Man Quick Hitters

Quick Hitter "2"

32 - Out of a box formation, 2 cuts the wing
- 3 clears to the corner
- 5 receives the pass
- 4 sets a flare screen for 1

45

1

- 1 can shoot the jumper, curl off of the screen or
drive to the basket

3

52
14

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Ernie Kent Continuity Motion and Quick Hitters - pg. 18

Man Quick Hitters

Quick Hitter "2"

- If 4's defender starts to help on the flare screen,
4 should slip to the basket

32

45

1

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Ernie Kent Continuity Motion and Quick Hitters - pg. 19

Man Quick Hitters

Quick Hitter "2 Down"

- 5 screens for 4 to receive the ball from 1

32

45
1

- 4 ball fakes the skip to 1 on the flare screen
- 4 dribbles at 2 in the corner

3 2 - If 2's defender sags off he gets a dribble hand-off
for a jumper

54

1

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Ernie Kent Continuity Motion and Quick Hitters - pg. 20

Man Quick Hitters

Quick Hitter "2 Down"

- If 2's defender tries to deny, 2 back cuts to the

basket

32

x2

54

1

3 - If 2 does not have a jump shot, he looks for 1
coming off of a single screen from 5
1
5 4

2

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Ernie Kent Continuity Motion and Quick Hitters - pg. 21

Man Quick Hitters

Quick Hitter "4 Side"

- Ball is entered to 5
- 2 sets a back screen for 4 to get a pass from 5

3 2 for a 3
- 2 looks to slip if his man helps on the flare

54

1

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Ernie Kent Continuity Motion and Quick Hitters - pg. 22

Man Quick Hitters

Quick Hitter "C"

- 1st look is to the post
- If 5 is fronted, look for the lob over the top

x55 x4 4 2
3

1

1 - If X5 is playing directly behind 5, make a direct
5 x5 pass to the post

3 x4 4 2

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Ernie Kent Continuity Motion and Quick Hitters - pg. 23

Man Quick Hitters

Quick Hitter "C"

- 2nd option is 2 coming off a single screen from 4

15 x4 4 2

x5

3

15 - If X4 is sagging to help on 5, there will be no help
over the top for 2 coming off the screen
x5 x4
2
34

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Ernie Kent Continuity Motion and Quick Hitters - pg. 24

Man Quick Hitters

Quick Hitter "C"

- If X2 is overplaying the screen, 2 should back
door cut for the lob

15 2

x5 x2

3 x4 4

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Ernie Kent Continuity Motion and Quick Hitters - pg. 25

Zone Quick Hitters

Table of Contents 26
28
Quick Hitter "3 Up" 30
Quick Hitter "3"
Quick Hitter "Stack"

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Ernie Kent Continuity Motion and Quick Hitters - pg. 26

Zone Quick Hitters

Quick Hitter "3 Up"

- 1 dribbles at 3's side
- 4 flashes to the key to receive pass from 1

5 4 3 2 - 2 cuts to the ball side block

1

52 3 - 1 screens the top of the zone for 3 to cut to the
key
- 1 clears to the wing

x1 x2

41

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Ernie Kent Continuity Motion and Quick Hitters - pg. 27

Zone Quick Hitters

Quick Hitter "3 Up"

- 4 and 5 screen the zone for 2 to get a jumper

52

x3 x5 x4

x1 x2 1
43

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Ernie Kent Continuity Motion and Quick Hitters - pg. 28

Zone Quick Hitters

Quick Hitter "3"

54 - 1 dribbles at 3
- 3 cuts through to the opposite block
- 5 posts up hard
- 4 flashes high to receive pass from 1

32

1

5 - Ball gets passed back to 1
1
3 - 2 and 4 screen the top of the zone for 3 to cut to
the wing

2

4

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Ernie Kent Continuity Motion and Quick Hitters - pg. 29

Zone Quick Hitters

Quick Hitter "3"

- 1 looks to 3 for a 3 point shot

5 2
1 4

3

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Ernie Kent Continuity Motion and Quick Hitters - pg. 30

Zone Quick Hitters

Quick Hitter "Stack"

54 - Ball gets passed to the shooter and then passed
back to the top
- 1 passes to 3
- 4 cuts to 5's side to make a small stack

32

1

x3 5 x5 x4 - 2 cuts to the ball side corner
4 - 4 screens X5 for 5 to post up and receive pass
from 3
3 x2 x1
2

1

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