Scenario: Down And Dirty
The Hazmat Killers
The Hazmat Killers are all over the them, and they’ve been moving
poor side of town, and a little bit of packages from the warehouse district
asking around will point the PCs to the gladiatorum arena downtown.
towards the places where they
congregate. If the PCs ask about Rust If the PCs decide to pick a fight, there
specifically, as long as they can 2d4+2 Hazmat Killers in the bar.
assure the person who’s telling them However, they don’t know what’s in the
that this won’t get back to Rust, one of packages, so even if the PCs beat the
the locals will point the PCs towards a tar out of them, they won’t be able to
bar called The Cauldron, where day spill that information. On the other
laborers and members of the Hazmat hand, several of them do know that
Killers go to rub shoulders. some of their senior members were
sent with Rust on an even more primo
When the PCs arrive at The Cauldron, job—something about plugging a leak
they find that Rust isn’t there, but the so that this new sideline could keep
gang’s in high spirits. Drugs are operating.
flowing pretty freely and the quality is
high. In fact, the stuff the Killers are If the PCs beat up the Hazmat Killers
using is suspiciously pure. here, any survivors will pass the
information along to Rust, who will
If squeezed for information, the Killers take another 1d4+3 Hazmat Killers and
at the bar will admit that they’ve go hunting for the PCs, catching up
recently come into some good fortune. with them whenever it’s dramatically
A new backer has decided to invest in appropriate.
Checking Out The Warehouse
If the PCs decide to investigate the but most of what was here has already
warehouse, they will find a crowd of been installed in the Gladiatorum.
2d6+2 Hazmat Killers in the area,
standard guard, moving packages, or The Killers here know Bill, and they
sitting and smoking far away from the know what the plan is (blow up the
building. If Rust hasn’t been alerted to Gladiatorum during the middle of a
the PCs’ meddling yet, he’s there too. broadcast), but they don’t know why
Bill wants to do that. They just know
Inside the warehouse are the dregs of he pays well.
the the Killers’ supply of explosives.
All of it was supplied by Bill Straton, Rust knows a little bit more. He knows
using the last of the money he Bill has a personal grudge against
embezzled from Xander Chemicals, Titan, but that’s the extent to which
he’s heard or cares about Bill’s story.
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Scenario: Down And Dirty
If the PCs attack the warehouse, the If Rust is here but he gets away, he’ll
Killers will resist them as best they go to the Gladiatorum to meet up with
can, but they’ll also send runners to Bill.
the Gladiatorum to warn Bill that the
operation’s being threatened.
Saturday Night Gladiatorum
The stadium is packed with viewers, up the idea of bombing the stadium.
and the security has mostly been He’ll simply regard it as a necessary
replaced with 2d6+2 Hazmat Killers tragedy.
posing as temps. They are moving the
last of the bombs into place, with the At this point, Bill will admit to being
intention of detonating them tonight, behind the “Gene Freak” killings.
during the broadcast. If that happens, Those were simply a warm-up. He
everyone in the arena will take 8d8 knew how to contact the Hazmat
Area of Effect damage from the blasts Killers from his time at Xander
and falling rubble, likely killing most of Chemicals, but he wasn’t sure how far
the audience. they would follow him, so he tested
their loyalty to his money by
Bill Straton is backstage, under cover instructing them to accompany him
as a stage manager, supervising the while he performed the killings.
efforts. If the PCs confront him, he will
explain that Titan deserves this, that If the PCs tell Bill that he’s indirectly
the Gladiatorum is a horrible responsible for Titan rounding up even
institution and needs to be brought more people for the arena, the news
down, and that this is the only way. A will shake him (giving him another +1
company the size of Titan can’t be TN penalty on all rolls for the rest of
held accountable through normal the Scene), but it still won’t sway him.
means. The only way to rebuke them is The only way to stop Titan is to
to damage their bottom line, and this is destroy the stadium, he will insist.
a start.
If the PCs attack, Bill will call any
If the PCs press, Bill will explain how Hazmat Killers in the area (including
his wife was dragged away by the Rust, if he’s here) to his aid, and he will
“Peacekeepers” and forced to fight to the death. Bill doesn’t want to
participate in the show, and that she detonate the bombs until the very
was killed in the ring during her middle of the night’s performance, but
second bout. Any attempts to make if he is reduced down to 20 Hit Points
him doubt what he’s doing are at a +4 or less before then, he will go for the
TN penalty. On a success, he will detonator. If this happens, every PC in
suffer a +1 TN penalty to all rolls until the arena gets to reflexively spend an
the end of the Scene from his newly Action from their next turn to try and
resurrected doubts, but he won’t give
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Scenario: Down And Dirty
stop him. If they all fail, the bombs go he doesn’t have an especially
off and the Gladiatorum implodes. compelling reason to do otherwise.
If the PCs met Rust earlier, and they As soon as a fight breaks out in the
managed to get along with him, Rust Gladiatorum, Titan Security will call in
will turn on his new boss for 1,000 Lieutenant Trevor Walker, supported
credits. He figures he’s already by Thunder and Lightning and 2d4
squeezed Bill for most of what he has, Titan Security “Peacekeepers”. They
so what’s the harm? will arrive on-site in 2d4 Rounds, and if
they spot the PCs using their powers,
On the other hand, if the PCs met Rust they will try to take them in.
earlier and their meeting did not go so
well, Rust will confront Bill and If the fight in the arena turns into a
demand better pay. When Bill refuses, four-sided brawl, the GM is advised to
the two will fight. Rust isn’t on the PCs’ abstract a lot of the fighting between
side if they bust in during the fight, and the “Peacekeepers”, Bill’s Killers, and
the Hazmat Killers in the stadium will Rust’s Killers. It’s better to go
split their loyalties between Rust and cinematic than to bog things down
Bill, making for a three-way firefight. with tons of rolls—especially if the
players aren’t the ones rolling the dice.
If the PCs didn’t meet Rust earlier, he’s
here, but he’s serving Bill loyally, since
Wrapping Up
As long as the PCs can stop Bill, the If the PCs manage to stop Bill and
increased “Peacekeeper” activity in the provide either Molly with conclusive
slums will eventually die down. If they evidence that he was behind the “Gene
fail to stop him and he blows up the Freak” killings, the “Peacekeeper”
Gladiatorum, things will get worse, raids will temporarily stop, and the
with Titan doubling the frequency of slums will be quiet again—or at least
its raids to make up for the lost profits. relatively so—until the next
corporation comes by to exploit them.
NPCs And Adversaries
Hazmat Killers “HR problems rectifying taskforce”,
but that doesn’t roll as easily off the
Thug Adversary Type tongue as Hazmat Killers and
sometimes a suit slips up and the term
A gang that sometimes freelances for gets used by corporate.
Xander Chemicals. In meetings, they
are supposed to be referred to as the
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Scenario: Down And Dirty
The Hazmat Killers are very well force that belongs exclusively to
known by their reputation in the slums, Prometheus.
where they sometimes hunt mutants
or even regular civilians to keep their Several lawsuits are pending over this
skills sharp. issue, although the suits that are being
tried in Prometheus’ courts are
Attributes expected to find in favor of
Strength: 3, Health: 3, Reflexes: 3, Prometheus, while the ones being
Willpower: 2, Charisma: 2, Intelligence: resolved in Titant’s courts are
2 expected to find in favor of
Titan—meaning that nothing is going
Derived Attributes to get settled any time soon. Most
Hit Points: 16, Energy Points: 30, likely, the two companies will keep
Move: 8, Scene Points: 2, Dam Bonus: fighting over who has rights to the
+1d3, Initiative: 1d6+3 word “Peacekeeper” well into the
future.
Adversary Ability
Cockroaches!, Strength In Numbers, In the meantime, power-armored
Evil Jim “Peacekeepers” patrol Titan prisons
and gladiatorial arenas, with their
Skills corporate logo clearly emblazoned on
Athletics 1d8, Blades 2d6, Brawling their shoulder pads.
3d8, Club 2d6, Dodge 1d8, Drive 2d6,
Observation 2d6, Pistols 2d8, Rifle Attributes
2d6, Stealth 2d6, Strength: 3(5), Health: 3, Reflexes: 3,
Willpower: 2, Charisma: 2, Intelligence:
Abilities 3
Epidermal Keratinization: +8
Protection to all Hit Locations Derived Attributes
Hit Points: 16, Energy Points: 31,
Attacks: Move: 9 (11), Scene Points: 1, Dam
Heavy Pistol: 2d8 damage, ROF 1, Bonus: +1d8, Initiative: 1d6+3
Capacity: 8 (AP Rounds)
Combat Knife: 1d6+1 damage (AP 1) Adversary Ability
Cockroaches!
Titan Security “Peacekeepers”
Skills
Thug Adversary Type Athletics 3d8, Brawling 2d8, Dodge
2d6, Interrogation 2d8, Intimidation
A major point of contention between 2d8, Observation 2d8, Pistol 2d10+1,
Titan Security and Prometheus Rifle 2d10+1, Stealth 2d8
Medical, the “Peacekeepers” that Titan
uses are in no way associated with the Equipment:
much more well-known Titan Security Power Armor: +15
Peacekeepers—which are a security Protection to all Hit Locations,
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Scenario: Down And Dirty
Respirator, HUD targeting -1 TN to hit Use: Body of Acid 2d10, Rifle 2d8,
with firearms, +2 Strength (does not Stealth 2d8
affect Hit Points)
Abilities
Attacks: Acid Control: Acid Attack (Major), Acid
Billy Club: 1d8+1 damage Control: Acid Defense, Acid Control:
Hvy Pistol - The Hammer: +1 TN Body of Acid, Armor (+8 Protection),
penalty to hit, Damage 2d10+3, ROF 1, Unarmed Superiority (Evasive Style, +2
Capacity 6 TN penalty to incoming attacks)
Assault Rifle - Black Raven: -1 TN
bonus to hit, Damage: 2d8, ROF 1/3/ Talents
10, Capacity 22 Allies: Hazmat Killers, Improved
Defense (+2 TN penalty to incoming
Rust (Jimmy Swanson) attacks) Pain Giver
Lieutenant Adversary Type Complications
Addiction: Morphine
An Enhanced commonly spotted
working with the Hazmat Killers, Rust Attacks:
is a fairly simple and direct person. He Heavy Pistol: 2d8 damage, ROF 1,
doesn’t worry too much about Capacity: 8 (AP Rounds)
morality, and he thinks anyone else Combat Knife: 1d6+1 damage (AP 1)
would do the same if they were in his
shoes. He draws a reliable paycheck Nails (Deon)
from Xander Chemicals in return for
“fixing” certain problem Enhanced, and Lieutenant Adversary Type
for him this is strictly business.
A mutant wanted for the “Gene Freak”
Attributes murders. Nails was in the area and
Strength: 3, Health: 5, Reflexes: 4, saw the killings, but he’s furious that
Willpower: 3, Charisma: 2, Intelligence: anyone would try to blame him for
2 them. He likes the Gladiatorum
program. He wouldn’t want to hurt
Derived Attributes anyone who works on it.
Hit Points: 71, Energy Points: 26,
Move: 11, Scene Points: 4, Dam Attributes
Bonus: +1d3, Initiative: 1d8+4 Strength: 5(8), Health: 3, Reflexes:
4(7), Willpower: 3, Charisma: 2,
Adversary Ability Intelligence: 2
Hateful Rage
Derived Attributes
Skills Hit Points: 67, Energy Points: 37,
Athletics 1d10, Brawling 2d10, Dodge Move: 22, Scene Points: 4, Dam
2d6, Observation 3d6, Pistol 2d8, Bonus: +1d12, Initiative: 1d8+7
Power Use: Acid Attack 2d10, Power
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Scenario: Down And Dirty
Adversary Ability Willpower: 3, Charisma: 2, Intelligence:
Driven, Honorable, Second Wind 2
Skills Derived Attributes
Athletics 2d10, Brawling 3d10, Dodge Hit Points: 99, Energy Points: 30,
2d10, Observation 2d8, Stealth 2d10, Move: 14, Scene Points: 5, Dam
Throwing 2d8 Bonus: +2d8+3, Initiative: 1d8+3
Abilities Adversary Ability
Claws, Bio-Sense, Armored Skin (+7 Driven, Unnerving
Protection to all Hit Locations, can curl
into a ball for +5 more), Increased Skills
Attribute (+3 STR and +3 REF) Athletics 2d10, Brawling 3d10+5,
Dodge 2d6, Observation 2d8, Pistols
Talents 2d6, Rifle 1d8, Stealth 2d10, Throwing
Advanced Pain Blockers (+2 Damage 2d8
Resistance to all Hit Locations and -3
TN bonus to rolls to resist pain or Abilities
unconsciousness), Badass (-3 TN to Colonized Musculature (Supermajor,
hit with unarmed attacks), Scanner +6,000 lbs, +7 Melee Damage Bonus),
Invisible, Safehouse/Cache Epidermal Keratinization (+12
Protection to all Hit Locations),
Complications Somatic Rehearsal Node, Pressure
Foul Temper, Light Sensitive Point Mapping (Moderate, +2d4
damage during grapples), Unthinking
Attacks: Reactions (Reflexive, +1 Initiative,
Claws: 1d6 damage, AP 2 Scene Duration, 2 EP cost)
Thunder (Leon Funderburk) Talents
Bad Ass (-3 TN to hit with unarmed
Lieutenant Adversary Type attacks), Dirty Fighter (+3 damage and
-3 TN bonus to hit with unarmed
A former Saturday Night Gladiatorum attacks)
star, Thunder now draws a steady
paycheck providing strategic support Complications
for Titan Security. Despite being fairly One Eye (+2 TN penalty to
professional, Thunder is thrilled that Observation)
Lightning is working with him, and he
hopes they’ll be deployed as partners Attacks:
more often. After all, their names just Punch: 1d4 + 2d8 + 10 damage, -6 TN
sound so good together. to hit
Billy Club: 1d8+1 damage
Attributes Hvy Pistol - The Hammer: +1 TN
Strength: 5 (8), Health: 4, Reflexes: 3, penalty to hit, Damage 2d10+3, ROF 1,
Capacity 6
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Scenario: Down And Dirty
Assault Rifle - Black Raven: -1 TN Talents
bonus to hit, Damage: 2d8, ROF 1/3/ Fine Looks (-2 TN bonus on face to
10, Capacity 22 face social rolls), Move And Blast,
Target Shooter (2 points less penalty
Lightning (Sheila Larson) to target specific Hit Locations and
may reroll one ranged attack per
Lieutenant Adversary Type Scene)
A former Saturday Night Gladiatorum Complications
star, Lightning now draws a steady Debt (Russian Mob)
paycheck providing strategic support
for Titan Security. She didn’t pick her Attacks:
stage name out of any desire to Billy Club: 1d8+1 damage
coordinate with Thunder, and she Hvy Pistol - The Hammer: +1 TN
hates how he keeps trying to get penalty to hit, Damage 2d10+3, ROF 1,
chummy with her. Capacity 6
Assault Rifle - Black Raven: -1 TN
Attributes bonus to hit, Damage: 2d8, ROF 1/3/
Strength: 2, Health: 4, Reflexes: 4, 10, Capacity 22
Willpower: 3, Charisma: 3, Intelligence:
3 Lieutenant Trevor Walker
Derived Attributes Mastermind Adversary Type
Hit Points: 51, Energy Points: 24,
Move: 10, Scene Points: 5, Dam A Titan Security “Peacekeeper” with
Bonus: +0, Initiative: 1d8+4 enough rank that he gets to lead
certain field ops, Trevor Walker is a no
Adversary Ability nonsense, by the books, zero
Bastard!, Driven imagination leader. He does the job
that Titan puts in front of him, and he
Skills does it with such efficiency that he’s
Athletics , Brawling 2d6, Dodge 2d8, been stuck at the same rank for the
Fast Talk 2d10, Interrogation 2d10, last ten years. Management doesn’t
Observation 2d8, Pistols 2d6, Power want to promote him, after all, if he’s
Use: Flight 2d10, Rifle 2d8, Power Use: already perfect for the job he’s
Lightning 3d10, Seduction 2d10, currently in.
Stealth 2d10
Attributes
Abilities Strength: 4 (6), Health: 4, Reflexes: 3,
Lightning (Major), Flight (250 mph), Willpower: 3, Charisma: 3, Intelligence:
Force Field (+10 Protection, costs 2 3
EP), Unarmed Superiority, Evasive
Style (+2 TN penalty to incoming Derived Attributes
attacks) Hit Points: 80, Energy Points: 32,
Move: 10 (16), Scene Points: 5, Dam
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Scenario: Down And Dirty
Bonus: +1d6 and 1d10, Initiative: bonus to hit, Damage: 2d8, ROF 1/3/
1d8+3 10, Capacity 22
Adversary Ability Bill Straton
Boy Next Door, Driven, Hateful Rage
Mastermind Adversary Type
Skills
Athletics 2d10, Brawling 2d10, Dodge A former Xander Chemicals scientist
2d10, Interrogation 2d10, Intimidation whose wife (Adelaide) was dragged
2d10, Observation 2d8, Pistols 2d10, away by Titan Security contractors
Rifles 3d10, Stealth 2d10 during a routine “collection” raid. The
contractors claimed, of course, that
Abilities they were looking for a wanted fugitive
Rearranged Organs (-3 TN bonus to and that Bill’s wife fit the description,
Health Saving Throws to resist the but after a bit of digging Bill found out
effects of being hit in particular Hit about Titan’s Gladiatorum recruit
Locations. Attempts to target your quota, and when his wife debuted—and
Brain, Heart, Groin, or Kidney Hit later died—on the show, he vowed
Locations are made at a +2 TN revenge against the corporation.
penalty.), Reinforced Skeleton, Hardier
System Bill is behind the “Gene Freak” killings,
however he is unaware that Titan is
Talents simply using the deaths to drum up
Action Hero (-1 TN with firearms, once more recruits for the Gladiatorum.
per scenario may declare an incoming
enemy attack has missed), Improved Attributes
Defense (incoming attacks suffer a +2 Strength: 4, Health: 4, Reflexes: 4,
TN penalty), Slippery (-4 TN in Willpower: 5, Charisma: 3, Intelligence:
grapples, -1 TN to hit with unarmed 5
attacks, +2 yards Movement)
Derived Attributes
Equipment: Hit Points: 80, Move: 12, Energy
Titan Security Power Armor: +15 Points: 38, Scene Points: 7, Dam
Protection to all Hit Locations, Bonus: +1d6, Initiative: 1d8+4
Respirator, HUD targeting -1 TN to hit
with firearms, +2 Strength (does not Adversary Ability
affect Hit Points) Bastard!, Hateful Rage, Honorable,
Lucky Shot
Attacks:
Billy Club: 1d8+1 damage Skills
Heavy Pistol - The Hammer: +1 TN Athletics 3d6, Brawling 2d6, Dodge
penalty to hit, Damage 2d10+3, ROF 1, 2d8, Observation 2d10, Pistols 3d10,
Capacity 6 Power Use: Extrasensory Attack
Assault Rifle - Black Raven: -1 TN 2d10+2, Science: Chemistry 3d10,
Stealth 2d10
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Scenario: Down And Dirty
Abilities enemy attack has missed), Improved
Rearranged Organs (-3 TN bonus to Defense (incoming attacks suffer a +2
Health Saving Throws to resist the TN penalty), Slippery (-4 TN in
effects of being hit in particular Hit grapples, -1 TN to hit with unarmed
Locations. Attempts to target your attacks, +2 yards Movement),
Brain, Heart, Groin, or Kidney Hit
Locations are made at a +2 TN Equipment:
penalty), Reinforced Skeleton, Hardier Remote Detonator, 2x Tangler Grenade
System, Nanomask, Ganzfeld Organ
(Ultramajor), Extrasensory Attack Attacks:
Heavy Pistol: 2d8 damage, ROF 1,
Talents Capacity: 8 (Hot Load)
Action Hero (-1 TN with firearms, once Extrasensory Attack: 3d8 damage
per scenario may declare an incoming +3d4 Drain damage
308