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Published by James Bedford, 2020-04-28 18:36:23

Kill Team Annual 2019

Kill Team Annual 2019

MATCHED PLAY MISSION

TTHheECCaAskSetKET
If you are playing a campaign, you can choose to play advantage. Models must be set up wholly within their

this mission instead of the Assassinate or Sweep and own deployment zone, and more than 3" from any

Clear missions, as long as at least one of the players who other player’s deployment zone. Once all players have

will take part is using the DRUKHARI Faction. set up one model, they do so again in the same order,

THE KILL TEAMS and so on. If a player runs out of models to set up, skip
them. Once the players have set up all their models,

This is a mission for two to four players. One of those deployment ends and the first battle round begins.

players is the Drukhari player. If more than one player BATTLE LENGTH
wishes to be the Drukhari player, those players roll

off and the winner is the Drukhari player. Each player The battle ends at the end of a battle round if there

chooses a Faction keyword, and the players reveal is only one unbroken kill team on the battlefield.

their choices at the same time. The Drukhari player Otherwise, at the end of battle round 4, the Drukhari

must choose the DRUKHARI Faction. Then each player player rolls a D6. On a 3+, the game continues,

chooses a Battle-forged kill team (see the Kill Team Core otherwise the game is over. At the end of battle round

Manual) that only includes models with the Faction 5, the Drukhari player rolls a D6. This time the game

keyword they chose. continues on a 4+, otherwise the game is over. The battle

THE BATTLEFIELD automatically ends at the end of battle round 6.

Create the battlefield and set up terrain. Examples of THE CASKET

how you might do this are shown in the deployment Any specialist can carry the Casket by moving into

maps below. One objective marker is then set up in the contact with it while it is not being carried – that model

centre of the battlefield. This represents the Casket. then automatically picks it up. From that point, the

THE SCOUTING PHASE Casket remains with the model (move the Casket with
the model to show this) until it is dropped, which only

Resolve the Scouting phase (see the Kill Team happens if the model is taken out of action. A model

Core Manual). carrying the Casket cannot move further than 9" in any

DEPLOYMENT single phase for any reason.

The Drukhari player has the greatest strategic advantage. VICTORY CONDITIONS

In a three- or four-player game, the remaining players At the end of the battle, if a model from a player’s kill

then each roll 2D6. The highest scorer has the second team is carrying the Casket, then that player wins the

greatest advantage in this mission, the next highest gets mission. If the Casket is not being carried, then each

the third greatest advantage, and so on. Any players who player scores 1 victory point for each enemy model taken

roll the same result roll their dice again to determine out of action by one of their models’ attacks or psychic

which of them has the greater advantage. The players powers, and the player with the most victory points is

then take it in turn, in the order of greatest to least the winner. If players are tied for the most victory points,

advantage, to choose their deployment zone. those players draw. Any other players lose.

The players then take it in turn to deploy one model RESOURCES
from their kill team, in the order of least to greatest
In a campaign game, the player(s) that lose the
Player’s mission each lose 1 Morale. If players draw they do not
Deployment lose Morale.

Zone Player’s Player’s
Deployment Deployment

Zone Zone

7"
7"

Player’s Player’s Player’s
Deployment Deployment Deployment

Zone Zone Zone
Two-player battlefield using one gameboard
Three- to four-player battlefield using two gameboards

MATCHED PLAY MISSION

YIELD TO NO ONE

Yield to no OneIf you are playing a campaign, you can choose to play

this mission instead of the Assassinate or Sweep and
The players then take it in turn to deploy one model
from their kill team, in the order of least to greatest

Clear missions, as long as at least one of the players who advantage. Models must be set up wholly within their

will take part is using the NECRONS faction. own deployment zone, and more than 3" from any

THE KILL TEAMS other player’s deployment zone. Once all players have
set up one model, they do so again in the same order,

This is a mission for two to four players. One of those and so on. If a player runs out of models to set up, skip

players is the Necrons player. If more than one player them. Once the players have set up all their models,

wishes to be the Necrons player, those players roll deployment ends and the first battle round begins.

off and the winner is the Necrons player. Each player BATTLE LENGTH
chooses a Faction keyword, and the players reveal

their choices at the same time. The Necrons player At the end of battle round 4, the Necrons player rolls a

must choose the NECRONS Faction. Then each player D6. On a 3+ the game continues, otherwise the game is

chooses a Battle-forged kill team (see the Kill Team Core over. At the end of battle round 5, the Necrons player

Manual) that only includes models with the Faction rolls a D6. This time the game continues on a 4+,

keyword they chose. otherwise the game is over. The battle automatically

THE BATTLEFIELD ends at the end of battle round 6.

Create the battlefield and set up terrain. Examples of VICTORY CONDITIONS

how you might do this are shown in the deployment Each player scores 1 victory point for each enemy

maps below. Each player sets up one objective marker model taken out of action by one of their models’

in a different deployment zone, at least 6" away from the attacks or psychic powers. In addition, at the end of

edge of the battlefield. each battle round, each player scores 1 victory point

THE SCOUTING PHASE for each objective they control. The player with the
most victory points is the winner. If players are tied for

Resolve the Scouting phase (see the Core Manual). the most victory points, those players draw. Any other

DEPLOYMENT players lose.

The Necrons player has the greatest strategic advantage RESOURCES

in this battle. In a three- or four-player game, the In a campaign game, the player(s) that lose the

remaining players then each roll 2D6. The highest scorer mission each lose 1 Territory, and the player that wins

has the second greatest advantage in this mission, the gains 1 Territory. If players draw they do not gain or

next highest gets the third greatest advantage, and so on. lose Territory.

Any players who roll the same result roll their dice again

to determine which of them has the greater advantage.

The players then take it in turn, in the order of greatest

to least advantage, to choose their deployment zone. A

player may only choose a deployment zone in which

there is an objective marker.

Player’s Player’s Player’s Player’s
Deployment Deployment Deployment Deployment

Zone Zone Zone Zone
8"
4" 4"

Player’s 4" 4" Player’s
Deployment Deployment

Zone Zone

Two-player battlefield using one gameboard Three- to four-player battlefield using two gameboards

MATCHED PLAY MISSION

TThHeELuLrUe RofELOooFt LOOT
If you are playing a campaign, you can choose to play The players then take it in turn to deploy one model
this mission instead of the Assassinate or Sweep and from their kill team, in the order of least to greatest
Clear missions, as long as at least one of the players who advantage. Models must be set up wholly within their
will take part is using the ORKS Faction. own deployment zone, and more than 3" from any
other player’s deployment zone. Once all players have
THE KILL TEAMS set up one model, they do so again in the same order,
and so on. If a player runs out of models to set up, skip
This is a mission for two to four players. One of those them. Once the players have set up all their models,
players is the Orks player. If more than one player deployment ends and the first battle round begins.
wishes to be the Orks player, those players roll off and
the winner is the Orks player. Each player chooses a BATTLE LENGTH
Faction keyword, and the players reveal their choices at
the same time. The Orks player must choose the ORKS At the end of battle round 4, the Orks player rolls a
Faction. Then each player chooses a Battle-forged kill D6. On a roll of 3+, the game continues, otherwise the
team (see the Kill Team Core Manual) that only includes game is over. At the end of battle round 5, the Orks
models with the Faction keyword they chose. player rolls a D6. This time the game continues on a
4+, otherwise the game is over. The battle automatically
THE BATTLEFIELD ends at the end of battle round 6.

Create the battlefield and set up terrain. Examples of MAKING OFF WITH THE LOOT
how you might do this are shown in the deployment A model can carry a single loot counter, and can pick
maps below. Set up a stack of objective markers equal to one up if it ends its move in the Movement phase within
the number of players as close as possible to the centre 2" of a loot counter – move the loot counter with the
of the battlefield. The objective markers represent loot model carrying it each time they move. The model
counters in this mission. cannot Advance, and will drop the loot if taken out of
action, after which any model can pick it up as normal.
THE SCOUTING PHASE A model with a loot counter can be moved off any edge
of the battlefield in the Movement phase, if that model’s
Resolve the Scouting phase (see the Kill Team move is sufficient to take them wholly over the edge
Core Manual). of the battlefield. A model that escapes this way is not
considered to be out of action, but takes no further part
DEPLOYMENT in the mission.

The Orks player has the greatest strategic advantage. VICTORY CONDITIONS
In a three- or four-player game, the remaining players
then each roll 2D6. The highest scorer has the second The player that had the most models successfully escape
greatest advantage, the next highest gets the third with loot counters by the end of the battle (see above)
greatest advantage, and so on. Any players who roll the wins. If players are tied for the most models escaped,
same result roll their dice again to determine which of those players draw. Any other players lose.
them has the greater advantage. The players then take
it in turn, in the order of greatest to least advantage, to RESOURCES
choose their deployment zone.

In a campaign game, the player(s) that lose the mission
each lose 1 Morale, and the winner gains 1 Morale.
Players that draw do not lose or gain Morale.

Player’s Player’s Player’s Player’s
Deployment Deployment Deployment Deployment

Zone Zone Zone Zone

15"
11"

Player’s Player’s
Deployment Deployment

Zone Zone

Two-player battlefield using one gameboard Three- to four-player battlefield using two gameboards

MATCHED PLAY MISSION

TRTOroPpHhYy HHuUnNteTrsERS

If you are playing a campaign, you can choose to at the end of the round is the champion. If models are
play this mission instead of the Disrupt Supply Lines drawn for the highest tally, randomly determine among
mission, as long as at least one of the players who will them which is the champion. If no models have been
take part is using the ORKS Faction. taken out of action by attacks or psychic powers, or if
the champion is taken out of action by anything other
THE KILL TEAMS than another model’s attack or psychic power, use these
rules again in the next battle round, and so on.
This is a mission for two to four players. One of those TROPHY
players is the Orks player. If more than one player If a model takes a champion out of action with an attack
wishes to be the Orks player, those players roll off and or a psychic power, they claim a trophy and become
the winner is the Orks player. Each player chooses a the champion.
Faction keyword, and the players reveal their choices at
the same time. The Orks player must choose the ORKS VICTORY CONDITIONS
Faction. Then each player chooses a Battle-forged kill
team (see the Kill Team Core Manual) that only includes At the end of the battle, if there is a champion on
models with the Faction keyword they chose. Each kill the battlefield, the player whose kill team includes
team can cost up to 125 points. the champion wins. If there is no champion on the
battlefield at the end of the battle, whichever player’s
THE BATTLEFIELD kill team claimed the most trophies wins. If players are
tied for the most trophies, those players draw. Any other
Create the battlefield and set up terrain. Examples of players lose.
how you might do this are shown in the deployment
maps below.

THE SCOUTING PHASE

Resolve the Scouting phase as described in the Kill Team
Core Manual.

DEPLOYMENT

Use the Standard Deployment rules (pg 23) with the
exception that the Orks player has the greatest strategic
advantage – the other players roll to determine their
advantage relative to each other as normal.

BATTLE LENGTH

Use the Variable Battle Length rules (pg 23) – the Orks
player rolls.

CHAMPION RESOURCES

In the first battle round, keep a tally of the number of In a campaign game, the player(s) that lose the mission
models taken out of action by each model’s attacks and each lose 1 Morale and 1 Territory. Players that draw do
psychic powers. Whichever model has the highest tally not lose any resources.

Player’s 6" Player’s 4" 4" Player’s
Deployment Zone 4" 4" Player’s Deployment Deployment

6" Deployment Zone Zone Zone
14" 14"

4"

4"

Player’s Player’s
Deployment Deployment

Zone Zone

Two-player battlefield using one gameboard Three- to four-player battlefield using two gameboards

MATCHED PLAY MISSION

SECURESTeHcuEreStUheMSMumITmit

If you are playing a campaign, you can choose to play this Models must be set up wholly within their own deployment
mission instead of the Recover Intelligence mission, as long zone, and more than 3" from any other player’s deployment
as at least one of the players who will take part is using the zone. Once all players have set up one model, they do so
T’AU EMPIRE Faction. again in the same order, and so on. If a player runs out
of models to set up, skip them. Once the players have set
THE KILL TEAMS up all their models, deployment ends and the first battle
round begins.
This is a mission for two to four players. One of those
players is the T’au Empire player. If more than one player BATTLE LENGTH
wishes to be the T’au Empire player, those players roll
off and the winner is the T’au Empire player. Each player The battle ends at the end of a battle round if there is only
chooses a Faction keyword, and the players reveal their one unbroken kill team on the battlefield. Otherwise, at the
choices at the same time. The T’au Empire player must end of battle round 4, the T’au Empire player rolls a D6. On
choose the T’AU EMPIRE Faction. Then each player chooses a 3+ the game continues, otherwise the game is over. If the
a Battle-forged kill team (see the Kill Team Core Manual) game does not end as described above, at the end of battle
that only includes models with the Faction keyword round 5, the T’au Empire player rolls a D6. This time the
they chose. game continues on a 4+, otherwise the game is over. The
battle automatically ends at the end of battle round 6.
THE BATTLEFIELD
FIREBASE
Create the battlefield and set up terrain. Examples of how
you might do this are shown in the deployment maps If a player controls the objective marker, they may re-roll
below. One objective marker is then set up in the centre of hit rolls of 1 in the Shooting phase for any models from
the battlefield. their kill team within 6" of the centre of the objective
marker, and ignore the modifier for shooting at long range
THE SCOUTING PHASE with these models.

Resolve the Scouting phase (see the Kill Team VICTORY CONDITIONS
Core Manual).
If the battle ends because there is only one unbroken
DEPLOYMENT kill team on the battlefield, that kill team’s player wins.
Otherwise, each player scores 1 victory point for each
The T’au Empire player has the greatest strategic advantage enemy model taken out of action by one of their models’
in this battle. In a three- or four-player game, the remaining attacks or psychic powers, and the player that controls the
players then each roll 2D6. The highest scorer has the objective marker at the end of the battle scores 3 victory
second greatest advantage in this mission, the next highest points. The player with the most victory points is the
gets the third greatest advantage, and so on. Any players winner. If players are tied for the most victory points, those
who roll the same result roll their dice again to determine players draw. Any other players lose.
which of them has the greater advantage. The players then
take it in turn, in the order of greatest to least advantage, to RESOURCES
choose their deployment zone.
In a campaign game the player(s) that lose the mission each
The players then take it in turn to deploy one model from lose 1 Morale, and the player that wins gains 1 Territory. If
their kill team, in the order of least to greatest advantage. players draw they do not gain or lose Morale or Territory.

Player’s Player’s Player’s
Deployment Deployment Deployment

Zone Zone Zone

7"
7"

Player’s Player’s Player’s
Deployment Deployment Deployment

Zone Zone Zone
Two-player battlefield using one gameboard
Three- to four-player battlefield using two gameboards

MATCHED PLAY MISSION

TaTrAgeRtGPEriTorPitRy IORITY

If you are playing a campaign, you can choose to play own deployment zone, and more than 3" from any
this mission instead of the Assassinate or Sweep and other player’s deployment zone. Once all players have
Clear missions, as long as at least one of the players who set up one model, they do so again in the same order,
will take part is using the TYRANIDS Faction. and so on. If a player runs out of models to set up, skip
them. Once the players have set up all their models,
THE KILL TEAMS deployment ends and the first battle round begins.

This is a mission for two to four players. One of those BATTLE LENGTH
players is the Tyranids player. If more than one player
wishes to be the Tyranids player, those players roll The battle ends at the end of a battle round if there
off and the winner is the Tyranids player. Each player is only one unbroken kill team on the battlefield.
chooses a Faction keyword, and the players reveal Otherwise, at the end of battle round 4, the Tyranids
their choices at the same time. The Tyranids player player rolls a D6. On a roll of 3+, the game continues,
must choose the TYRANIDS Faction. Then each player otherwise the game is over. If the battle doesn’t end
chooses a Battle-forged kill team (see the Kill Team Core as described above, at the end of battle round 5,
Manual) that only includes models with the Faction the Tyranids player rolls a D6. This time the game
keyword they chose. continues on a 4+, otherwise the game is over. The battle
automatically ends at the end of battle round 6.
THE BATTLEFIELD
DECAPITATED
Create the battlefield and set up terrain. Examples of If your kill team is not broken at the end of the Morale
how you might do this are shown in the deployment phase, but your Leader has been taken out of action,
maps below. your kill team is broken.

THE SCOUTING PHASE VICTORY CONDITIONS

Resolve the Scouting phase (see the Kill Team If the battle ends because there is only one unbroken
Core Manual). kill team on the battlefield, that kill team’s player
wins. Otherwise, a player scores 2 victory points for
DEPLOYMENT each enemy Leader taken out of action by one of their
models’ attacks or psychic powers, and 1 victory point
The Tyranids player has the greatest strategic advantage. for each other enemy specialist taken out of action by
In a three- or four-player game, the remaining players one of their models’ attacks or psychic powers. The
then each roll 2D6. The highest scorer has the second player with the most victory points is the winner. If
greatest advantage in this mission, the next highest gets players are tied for the most victory points, those players
the third greatest advantage, and so on. Any players who draw. Any other players lose.
roll the same result roll their dice again to determine
which of them has the greater advantage. The players RESOURCES
then take it in turn, in the order of greatest to least In a campaign game the player(s) that lose the mission
advantage, to choose their deployment zone. each lose 2 Morale. If players draw they do not
lose Morale.
The players then take it in turn to deploy one model
from their kill team, in the order of least to greatest
advantage. Models must be set up wholly within their

Player’s Player’s Player’s Player’s
Deployment Deployment Deployment 8" Deployment

Zone Zone Zone Zone
8" 7"
7"

Player’s Player’s
Deployment Deployment
Zone Zone
7" 7"

Two-player battlefield using one gameboard Three- to four-player battlefield using two gameboards

MATCHED PLAY MISSION

ClashCoLfATSiHtanOsF TITANS
If you are playing a campaign, you can choose to The players then take it in turn to deploy one model

play this mission instead of the Disrupt Supply Lines from their kill team, in the order of least to greatest

mission, as long as at least one of the players who will advantage. Models must be set up wholly within their

take part is using the GENESTEALER CULTS Faction. own deployment zone, and more than 3" from any

THE KILL TEAMS other player’s deployment zone. Once all players have
set up one model, they do so again in the same order,

This is a mission for two to four players. One of and so on. If a player runs out of models to set up, skip

those players is the Genestealer Cults player. If more them. Once the players have set up all their models,

than one player wishes to be the Genestealer Cults deployment ends and the first battle round begins.

player, those players roll off and the winner is the BATTLE LENGTH
Genestealer Cults player. Each player chooses a Faction

keyword, and the players reveal their choices at the The battle ends at the end of a battle round if there

same time. The Genestealer Cults player must choose is only one unbroken kill team on the battlefield.

the GENESTEALER CULTS Faction. Then each player Otherwise, at the end of battle round 4, the Genestealer

chooses a Battle-forged kill team (see the Kill Team Core Cults player rolls a D6. On a roll of 3+, the game

Manual) that only includes models with the Faction continues, otherwise the game is over. If the battle

keyword they chose. Each kill team can cost up to 200 doesn’t end as described above, at the end of battle

points, and must include one Commander. round 5, the Genestealer Cults player rolls a D6. This

THE BATTLEFIELD time the game continues on a 4+, otherwise the game is
over. The battle automatically ends at the end of battle

Create the battlefield and set up terrain. Examples of round 6.

how you might do this are shown in the deployment VICTORY CONDITIONS
maps below.

THE SCOUTING PHASE If the battle ends because there is only one unbroken
kill team on the battlefield, that kill team’s player wins.

Resolve the Scouting phase (see the Kill Team Otherwise, a player scores 3 victory points for each

Core Manual). enemy Commander taken out of action by one of their

DEPLOYMENT Commander’s attacks or psychic powers, and 1 victory
point for each enemy Commander taken out of action

The Genestealer Cults player has the greatest strategic by any other friendly model’s attacks or psychic powers.

advantage. In a three- or four-player game, the The player with the most victory points is the winner. If

remaining players then each roll 2D6. The highest scorer players are tied for the most victory points, those players

has the second greatest advantage in this mission, the draw. Any other players lose.

next highest gets the third greatest advantage, and so on.
Any players who roll the same result roll their dice again RESOURCES

to determine which of them has the greater advantage. In a campaign game, players that lose the mission each

The players then take it in turn, in the order of greatest lose 1 Intelligence and 1 Morale. If players draw they do

to least advantage, to choose their deployment zone. All not lose any resources.

players then deploy their Commander in the centre of

their deployment zone.

Commander

Commander Commander

6" 6"
6" 6"

Commander Commander 4" 4" Commander
Two-player battlefield using one gameboard
Three- to four-player battlefield using two gameboards

MATCHED PLAY MISSION

CCoOnNqQueUsEt ST

If you are playing a campaign, you can choose to advantage. Models must be set up wholly within their
play this mission instead of the Disrupt Supply Lines player’s deployment zone, and more than 3" from any
mission, as long as at least one of the players who will other player’s deployment zone. Once all players have
take part is using the GENESTEALER CULTS Faction. set up one model, they do so again in the same order,
and so on. If a player runs out of models to set up, skip
THE KILL TEAMS them. Once the players have set up all their models,
deployment ends and the first battle round begins.
This is a mission for two to four players. One of
those players is the Genestealer Cults player. If more BATTLE LENGTH
than one player wishes to be the Genestealer Cults
player, those players roll off and the winner is the The battle ends at the end of a battle round if there
Genestealer Cults player. Each player chooses a Faction is only one unbroken kill team on the battlefield.
keyword, and the players reveal their choices at the Otherwise, at the end of battle round 4, the Genestealer
same time. The Genestealer Cults player must choose Cults player rolls a D6. On a roll of 3+, the game
the GENESTEALER CULTS Faction. Then each player continues, otherwise the game is over. If the battle
chooses a Battle-forged kill team (see the Kill Team Core doesn’t end as described above, at the end of battle
Manual) that only includes models with the Faction round 5, the Genestealer Cults player rolls a D6. This
keyword they chose. time the game continues on a 4+, otherwise the game is
over. The battle automatically ends at the end of battle
THE BATTLEFIELD round 6.

Create the battlefield and set up terrain. Examples of VICTORY CONDITIONS
how you might do this are shown in the deployment
maps below. One objective marker is then set up in the If the battle ends because there is only one unbroken
centre of each deployment zone. kill team on the battlefield, that kill team’s player wins;
any other players lose. Otherwise, at the end of the
THE SCOUTING PHASE battle, a player scores 1 victory point if they control the
objective marker that is in their own deployment zone,
Resolve the Scouting phase (see the Kill Team and 2 victory points for each objective marker they
Core Manual). control that is in an enemy deployment zone. The player
with the most victory points wins. If players are tied for
DEPLOYMENT the most victory points, those players draw; any other
players lose.
The Genestealer Cults player has the greatest strategic
advantage. In a three- or four-player game, the RESOURCES
remaining players then each roll 2D6. The highest scorer In a campaign game, players that lose the mission
has the second greatest advantage in this mission, the each lose 2 Territory. If players draw they do not
next highest gets the third greatest advantage, and so on. lose Territory.
Any players who roll the same result roll their dice again
to determine which of them has the greater advantage.
The players then take it in turn, in the order of greatest
to least advantage, to choose their deployment zone.
The players then take it in turn to deploy one model
from their kill team, in the order of least to greatest

Genestealer Cult
Deployment Zone

Attacker’s Deployment Three- to four-player battlefield using two gameboards
Zone

Two-player battlefield using one gameboard

POINTS VALUES

‘The sum total of your worth can
be reckoned by the slaughter you
wreak amongst the Emperor’s foes.
Butcher enough of them before
your own demise, and you shall
have earned the blood price of
your place in his Imperium.’

- Commander Pelost before the

POINTS VALUESCamcarvyn Assault

COLLATED POINTS VALUES

Since Kill Team was released there have been a whole host of products and publications, many of which
feature different models and weapons that you can use in your Kill Teams. Here we have collated all of the
points values for these, so that writing your Kill team Command Roster has never been easier.

If you hadn’t previously considered certain models and presence to Astra Militarum kill teams. Similarly, the
wargear options for your Kill Team – those that were significant psychic capabilities of Exalted Sorcerers
found in another publication – you now have all the from Kill Team: Commanders could further increase
points values at your disposal to evaluate and add to the unique psychic potential of Thousand Sons kill
your Kill Team as appropriate. teams, turning them into a force capable of inflicting
unchecked mortal wounds across the killzone.

Adding certain units from other publications could give Finally, for those looking to refine their Command
you an edge in areas of the game where your existing Roster in order to make the most efficient kill team as
Kill Team might have been struggling. For example, a possible, collated points values provide you with all the
durable melee model from Kill Team: Elites – like an data to compare kill teams across the board. Is your
Ogryn or Bullgryn – provides a substantial close combat kill team built as efficiently as possible to meet your
playstyle, or are other kill teams fulfilling this at a more
economical cost? Could you refine your roster to better
fulfil this, consider other playstyle options, or try out
new kill teams to suit your preferred way of waging
skirmish warfare? The choice is yours!

ADEPTUS ASTARTES
POINTS VALUES Adeptus Astartes

KILL TEAM COMMANDERS POINTS PER MODEL KILL TEAM POINTS PER MODEL

MODEL (Does not include MODEL (Does not include wargear)
wargear) 18
Captain in Terminator Armour (Level 1) 80 Eliminator 19
Captain in Terminator Armour (Level 2) 100 - Eliminator Sergeant 17
Captain in Terminator Armour (Level 3) 120 Infiltrator 18
Captain in Terminator Armour (Level 4) 145 - Infiltrator Helix Adept 18
Captain in Phobos Armour (Level 1) 81 - Infiltrator Sergeant 16
Captain in Phobos Armour (Level 2) 101 Incursor 17
Captain in Phobos Armour (Level 3) 121 - Incursor Sergeant 15
Captain in Phobos Armour (Level 4) 146 Intercessor 16
Chaplain in Terminator Armour (Level 1) 74 - Intercessor Gunner 16
Chaplain in Terminator Armour (Level 2) 94 - Intercessor Sergeant 16
Chaplain in Terminator Armour (Level 3) 114 Reiver 17
Chaplain in Terminator Armour (Level 4) 139 - Reiver Sergeant 10
Inquisitor Eisenhorn (Level 1) 70 Scout 11
Inquisitor Eisenhorn (Level 2) 80 - Scout Gunner 11
Inquisitor Eisenhorn (Level 3) 90 - Scout Sergeant 29
Inquisitor Eisenhorn (Level 4) 105 Suppressor 30
Librarian in Phobos Armour (Level 1) 91 - Suppressor Sergeant 12
Librarian in Phobos Armour (Level 2) 111 Tactical Marine 13
Librarian in Phobos Armour (Level 3) 131 - Tactical Marine Gunner 13
Librarian in Phobos Armour (Level 4) 156 - Tactical Sergeant 25
Librarian in Terminator Armour (Level 1) 88 Terminator 26
Librarian in Terminator Armour (Level 2) 108 - Terminator Gunner 27
Librarian in Terminator Armour (Level 3) 128 - Terminator Sergeant -
Librarian in Terminator Armour (Level 4) 153 Veteran 13
Lieutenant in Phobos Armour (Level 1) 51 - Sternguard Veteran 13
Lieutenant in Phobos Armour (Level 2) 66 - Vanguard Veteran 13
Lieutenant in Phobos Armour (Level 3) 81 - Company Veteran 14
Lieutenant in Phobos Armour (Level 4) 106 - Sternguard Gunner 14
Primaris Captain (Level 1) 76 - Sternguard Sergeant 14
Primaris Captain (Level 2) 96 - Vanguard Sergeant 14
Primaris Captain (Level 3) 116 - Veteran Sergeant
Primaris Captain (Level 4) 141 POINTS PER WEAPON
Primaris Chaplain (Level 1) 63 RANGED WEAPONS
Primaris Chaplain (Level 2) 78 0
Primaris Chaplain (Level 3) 93 WEAPON 0
Primaris Chaplain (Level 4) 118 0
Primaris Librarian (Level 1) 81 Absolvor bolt pistol 5
Primaris Librarian (Level 2) 101 Accelerator autocannon 0
Primaris Librarian (Level 3) 121 Artificer bolt pistol 0
Primaris Librarian (Level 4) 146 Assault cannon 0
Primaris Lieutenant (Level 1) 46 Astartes shotgun 0
Primaris Lieutenant (Level 2) 61 Auto bolt rifle 0
Primaris Lieutenant (Level 3) 76 Bolt carbine 0
Primaris Lieutenant (Level 4) 101 Bolt pistol 0
Bolt rifle
Bolt sniper rifle
Boltgun

RANGED WEAPONS 3 RANGED WEAPONS 1
2 1
Combi-flamer 2 Sniper rifle 0
- Captain in Terminator Armour 6 Special issue boltgun 2
- Chaplain in Terminator Armour 5 Stalker bolt rifle 0
- Librarian in Terminator Armour 5 Storm bolter 0
- Terminator 2 - Captain in Terminator Armour 4
- Veteran 4 - Chaplain in Terminator Armour 2
Combi-grav 3 - Librarian in Terminator Armour
- Veteran 8 Wrist-mounted grenade launcher POINTS PER WEAPON
Combi-melta 8
- Captain in Terminator Armour 12 MELEE WEAPONS 0
- Chaplain in Terminator Armour 9 6
- Librarian in Terminator Armour 9 WEAPON 13
- Terminator 4 0
- Veteran 5 Barbarisater 0
Combi-plasma 5 Chainfist 0
- Captain in Terminator Armour 9 - Captain in Terminator Armour 2
- Chaplain in Terminator Armour 7 Chainsword 0
- Librarian in Terminator Armour 7 Combat knife 0
- Terminator 6 Crozius arcanum 1/3
- Veteran 3 Force axe 4/8
Cyclone missile launcher 0 Force stave 0
Flamer 5 Force sword 2
Frag grenade 2 Lightning claw (single/pair) 4
Grav-cannon and grav-amp 1 - Captain in Terminator Armour 12
Grav-gun 0 Paired combat blades 1
Grav-pistol 0 Power axe 0
Hand flamer 3 Power fist 2
Heavy bolt pistol 5 - Captain in Terminator Armour 0
Heavy bolter 8 Power maul 7
Heavy flamer 0 - Captain in Terminator Armour 4
Inferno pistol 0 Power sword 1
Instigator bolt carbine 13 - Captain in Terminator Armour 1
Krak grenade 5 - Primaris Captain 3
Lascannon 0 - Primaris Lieutenant 14
Las fusil - Terminator 0
Master-crafted auto bolt rifle 0 - Veteran 8
Master-crafted instigator bolt Relic blade 18
carbine 0 - Captain in Terminator Armour
Master-crafted occulus bolt carbine 0 Runestaff POINTS PER ITEM
Master-crafted stalker bolt rifle 0 Thunder hammer
Marksman bolt carbine 5 - Captain in Terminator Armour 1
Melta bombs 3 0
Meltagun 7 OTHER WARGEAR 1
- Veteran 5 5
Missile launcher 10 WARGEAR 1
- Veteran 10 1
Multi-melta 0 Auspex 5
Occulus bolt carbine 12 Auxiliary grenade launcher 5
Plasma cannon 3 Camo cloak 6
Plasma gun 5 Combat shield 5
- Veteran 1 Grapnel launcher 15
Plasma pistol 2 Grav-chute
- Veteran 0 Haywire mine
Shock grenade Infiltrator comms array
Jump pack
Storm shield
- Captain in Terminator Armour

DEATHWDeAaTthCwaHtchPOINTS VALUES

KILL TEAM COMMANDERS POINTS PER MODEL RANGED WEAPONS POINTS PER WEAPON

MODEL (Does not include wargear) WEAPON 2
125 2
Watch Master (Level 1) 145 Auto bolt rifle 2
Watch Master (Level 2) 165 Bolt carbine 0
Watch Master (Level 3) 190 Bolt pistol 2
Watch Master (Level 4) - Watch Master 0
POINTS PER MODEL Bolt rifle 3
KILL TEAM Boltgun 4
(Does not include wargear) Combi-melta 5
MODEL 14 Combi-plasma 1
16 Deathwatch frag cannon 0
Deathwatch Veteran 16 Deathwatch shotgun 0
- Deathwatch Veteran Gunner 16 Frag grenades 2
- Black Shield Guardian spear 2
- Watch Sergeant POINTS PER WEAPON Heavy bolt pistol 0
Infernus heavy bolter 0
MELEE WEAPONS 5 Krak grenades 0
2 Master-crafted auto bolt rifle 2
WEAPON 2 Master-crafted stalker bolt rifle 1
3 Stalker bolt rifle
Heavy thunder hammer Stalker pattern boltgun POINTS PER ITEM
Power maul
Power sword OTHER WARGEAR 3
Xenophase blade
WARGEAR

Storm shield

DEATHWATCH COMMANDERS
AND ELITES

If you are adding a Primaris Captain, Primaris Chaplain or
Primaris Librarian to your kill team (as described in Kill Team:
Commanders), use the points values listed in the Adeptus Astartes
points values (pg 60-61).

If you are adding a Captain in Terminator Armour, Chaplain in
Terminator Armour, Librarian in Terminator Armour, Terminator
or Vanguard Veteran to your kill team (as described in Kill Team:
Elites), use the points values listed in the Adeptus Astartes points
values (pg 60-61) with the modifiers listed here:

RANGED WEAPONS (SPECIAL ISSUE AMMUNITION)

WEAPON POINTS PER WEAPON

Bolt pistol +2

Combi-flamer +2

Combi-melta +2

Combi-plasma +2

Storm bolter +4

GREY KNIGHTS Grey Knights
POINTS VALUES

KILL TEAM COMMANDERS POINTS PER MODEL RANGED WEAPONS POINTS PER WEAPON

MODEL (Does not include wargear) WEAPON 12
108 14
Brotherhood Champion (Level 1) 128 Combi-flamer 12
Brotherhood Champion (Level 2) 148 Combi-melta 0
Brotherhood Champion (Level 3) 173 Combi-plasma 3
Brotherhood Champion (Level 4) 100 Frag grenade 1
Brother-Captain (Level 1) 120 Incinerator 1
Brother-Captain (Level 2) 140 - Paladin 0
Brother-Captain (Level 3) 165 - Terminator 3
Brother-Captain (Level 4) 96 Krak grenade 16
Librarian (Level 1) 116 Psilencer 8
Librarian (Level 2) 136 - Brother-Captain 8
Librarian (Level 3) 161 - Paladin 2
Librarian (Level 4) - Terminator 7
POINTS PER MODEL Psycannon 4
KILL TEAM - Brother Captain 4
(Does not include wargear) - Paladin 0
MODEL 18 - Terminator 0
19 Psyk-out grenade 4
Grey Knight 19 Storm bolter
- Grey Knight Gunner 47 - Librarian POINTS PER WEAPON
- Justicar 48
Paladin 50 MELEE WEAPONS 2
- Paladin Gunner 36 8
- Paragon 37 WEAPON 8
Terminator 39 4
- Terminator Gunner Nemesis Daemon hammer 4
- Terminator Justicar - Brother-Captain 1
- Librarian 0
- Paladin 0
- Terminator 0
Nemesis falchion 1
- Brother-Captain 1
- Librarian 0
Nemesis force halberd 0
- Paladin 3
- Terminator 3
Nemesis force sword
Nemesis warding stave
- Paladin
- Terminator

ASTRA MILITARUM
POINTS VALUESAstra Militarum

KILL TEAM COMMANDERS POINTS PER MODEL

MODEL (Does not include wargear)
10
Commissar (Level 1) 15
Commissar (Level 2) 30
Commissar (Level 3) 50
Commissar (Level 4) 15
Company Commander (Level 1) 20
Company Commander (Level 2) 35
Company Commander (Level 3) 55
Company Commander (Level 4) 70
Inquisitor Eisenhorn (Level 1) 80
Inquisitor Eisenhorn (Level 2) 90
Inquisitor Eisenhorn (Level 3) 105
Inquisitor Eisenhorn (Level 4) 25
Lord Commissar (Level 1) 30
Lord Commissar (Level 2) 45
Lord Commissar (Level 3) 65
Lord Commissar (Level 4) 10
Platoon Commander (Level 1) 15
Platoon Commander (Level 2) 30
Platoon Commander (Level 3) 50
Platoon Commander (Level 4) 20
Severina Raine (Level 1) 25
Severina Raine (Level 2) 40
Severina Raine (Level 3) 60
Severina Raine (Level 4) 55
Sly Marbo (Level 4) 25
Tempestor Prime (Level 1) 30
Tempestor Prime (Level 2) 45
Tempestor Prime (Level 3) 65
Tempestor Prime (Level 4)

KILL TEAM POINTS PER MODEL MELEE WEAPONS POINTS PER WEAPON

MODEL (Does not include wargear) WEAPON 0
37 2
Bullgryn 38 Barbarisater 0
- Bullgryn Bone ’ead 5 Bullgryn maul 1
Infantry Squad Guardsman 5 Chainsword 1
- Guardsman Gunner 5 - Company Commander 1
- Sergeant 9 - Platoon Commander 0
Militarum Tempestus Scion 10 - Tempestor Prime 0
- Scion Gunner 10 Envenomed blade 2
- Tempestor 26 Evenfall 6
Ogryn 27 Power fist 6
- Ogryn Bone ‘ead 5 - Commissar 6
Special Weapons Squad Guardsman 5 - Company Commander 6
- Special Weapons Gunner - Lord Commissar 8
- Platoon Commander 1
RANGED WEAPONS POINTS PER WEAPON - Tempestor Prime 2
Power sword 2
WEAPON 0 - Commissar 2
0 - Company Commander 2
Artificer bolt pistol 2 - Lord Commissar 2
Bolt pistol 3 - Platoon Commander 0
Boltgun 0 - Tempestor Prime 0
Flamer 0 Ripper Pistol
Frag bombs 2 Runestaff
Frag grenade 0
Grenade launcher 0
Grenadier gauntlet 0
Hot-shot lasgun 3
Hot-shot laspistol 0
Hot-shot volley gun 0
Krak grenade 0
Lasgun 3
Laspistol 0
Meltagun 3
Penance 1
Plasma gun 3
Plasma pistol 3
- Commissar 3
- Company Commander 3
- Lord Commissar 3
- Platoon Commander 0
- Tempestor Prime 0
Ripper gun 1
Ripper pistol
Sniper rifle

OTHER WARGEAR POINTS PER ITEM

WARGEAR 0
3
Brute shield 2
Slabshield 5
Tempestus command rod
Vox-caster

APODIENPTTSUSVAAdMeLpUEtuCEs SMHeAchNanIiCcuUs S

KILL TEAM COMMANDERS POINTS PER MODEL RANGED WEAPONS POINTS PER WEAPON

MODEL (Does not include wargear) WEAPON 0
70 0
Inquisitor Eisenhorn (Level 1) 80 Arc pistol 0
Inquisitor Eisenhorn (Level 2) 90 Arc rifle 0
Inquisitor Eisenhorn (Level 3) 105 Artificer bolt pistol 14
Inquisitor Eisenhorn (Level 4) 130 Electrostatic gauntlets 0
Tech-Priest Dominus (Level 1) 150 Eradication ray 0
Tech-Priest Dominus (Level 2) 170 Flechette blaster 0
Tech-Priest Dominus (Level 3) 195 Galvanic rifle 0
Tech-Priest Dominus (Level 4) 28 Laspistol 0
Tech-Priest Enginseer (Level 1) 33 Macrostubber 0
Tech-Priest Enginseer (Level 2) 48 Magnarail lance 4
Tech-Priest Enginseer (Level 3) 68 Phosphor blast pistol 3
Tech-Priest Enginseer (Level 4) 102 Phosphor Serpenta 0
Tech-Priest Manipulus (Level 1) 122 Plasma caliver 0
Tech-Priest Manipulus (Level 2) 142 Radium carbine 0
Tech-Priest Manipulus (Level 3) 167 Radium pistol 10
Tech-Priest Manipulus (Level 4) Stubcarbine 5
POINTS PER MODEL Transonic cannon 0
KILL TEAM Transuranic arquebus
(Does not include wargear) Volkite blaster POINTS PER WEAPON
MODEL 13
14 MELEE WEAPONS 0
Corpuscarii Electro-Priest 14 0
Fulgurite Electro-Priest 15 WEAPON 1
Sicarian Infiltrator 14 0
- Infiltrator Princeps 15 Arc maul 0
Sicarian Ruststalker 9 Barbarisater 0
- Ruststalker Princeps 10 Chordclaw 0
Skitarii Ranger 10 Electroleech stave 0
- Ranger Gunner 9 Mechadendrites 0
- Ranger Alpha 10 Omnissian axe 0
Skitarii Vanguard 10 Omnissian staff 1
- Vanguard Gunner Power sword 0
- Vanguard Alpha Runestaff 0
Servo-arm
Taser goad POINTS PER ITEM
Transonic blades
Transonic razor 5
1
OTHER WARGEAR

WARGEAR

Enhanced data-tether
Omnispex

ADEPTUS CUSTODES
POINTS VALUEASdeptus Custodes

KILL TEAM COMMANDERS POINTS PER MODEL

MODEL (Does not include wargear)
118
Shield-Captain (Level 1) 138
Shield-Captain (Level 2) 158
Shield-Captain (Level 3) 183
Shield-Captain (Level 4)
POINTS PER MODEL
KILL TEAM
(Does not include wargear)
MODEL 67
33
Allarus Custodian
Custodian Guard POINTS PER WEAPON

RANGED WEAPONS 0
0
WEAPON 0
0
Balistus grenade launcher
Castellan axe POINTS PER WEAPON
Guardian spear
Sentinel blade 0
2
MELEE WEAPONS
POINTS PER ITEM
WEAPON
0
Misericordia 15
- Shield-Captain

OTHER WARGEAR

WARGEAR

Storm shield
- Shield-Captain

ADEPTA SORORITAS
POINTS AVdAepLtUa SEoSroritas

KILL TEAM COMMANDERS POINTS PER MODEL MELEE WEAPONS POINTS PER WEAPON

MODEL (Does not include wargear) WEAPON 0
40 6
Canoness (Level 1) 50 Arco flails 0
Canoness (Level 2) 65 Blessed blade 0
Canoness (Level 3) 80 Chainsword 0
Canoness (Level 4) 30 Neural whips 1
Repentia Superior (Level 1) 40 Penitent eviscerator 2
Repentia Superior (Level 2) 55 Power sword
Repentia Superior (Level 3) 70 - Canoness POINTS PER ITEM
Repentia Superior (Level 4)
POINTS PER MODEL OTHER WARGEAR 5
KILL TEAM 3
(Does not include wargear) WARGEAR 2
MODEL 13 5
14 Brazier of holy fire
Arco-flagellant 9 Null rod
- Endurant 10 Rod of office
Battle Sister 10 Simulacrum Imperialis
- Battle Sister Gunner 13
- Sister Superior
Sister Repentia POINTS PER WEAPON

RANGED WEAPONS 0
0
WEAPON 3
3
Bolt pistol 4
Boltgun 2
Combi-flamer 5
Combi-melta 3
Combi-plasma 0
Condemnor boltgun 2
- Canoness 3
Flamer 4
Frag grenade 8
Hand flamer 0
Heavy bolter 3
Heavy flamer 1
Inferno pistol 4
Krak grenade 2
Meltagun
Plasma pistol
- Canoness
Storm bolter

HERETIC ASTARTES
POINTS VAHLerUetEicSAstartes

KILL TEAM COMMANDERS POINTS PER KILL TEAM POINTS PER MODEL
MODEL
MODEL MODEL (Does not include wargear)
(Does not include 4
Chaos Lord in Terminator Armour (Level 1) wargear) Chaos Cultist 5
Chaos Lord in Terminator Armour (Level 2) 80 - Chaos Cultist Gunner 5
Chaos Lord in Terminator Armour (Level 3) 100 - Cultist Champion 12
Chaos Lord in Terminator Armour (Level 4) 120 Chaos Space Marine 13
Dark Apostle (Level 1) 145 - Chaos Space Marine Gunner 13
Dark Apostle (Level 2) 49 - Aspiring Champion 16
Dark Apostle (Level 3) 64 Khorne Berzerker 17
Dark Apostle (Level 4) 79 - Berzerker Destroyer 17
Dark Disciple 104 - Berzerker Champion 20
Exalted Champion (Level 1) 4 Possessed 25
Exalted Champion (Level 2) 30 Terminator 26
Exalted Champion (Level 3) 35 - Terminator Gunner 27
Exalted Champion (Level 4) 50 - Terminator Champion
Greater Possessed (Level 1) 70
Greater Possessed (Level 2) 80
Greater Possessed (Level 3) 100
Greater Possessed (Level 4) 120
Master of Executions (Level 1) 145
Master of Executions (Level 2) 71
Master of Executions (Level 3) 91
Master of Executions (Level 4) 111
Master of Possession (Level 1) 136
Master of Possession (Level 2) 68
Master of Possession (Level 3) 88
Master of Possession (Level 4) 108
Sorcerer (Level 1) 133
Sorcerer (Level 2) 65
Sorcerer (Level 3) 80
Sorcerer (Level 4) 95
Sorcerer in Terminator Armour (Level 1) 120
Sorcerer in Terminator Armour (Level 2) 88
Sorcerer in Terminator Armour (Level 3) 108
Sorcerer in Terminator Armour (Level 4) 128
153

RANGED WEAPONS POINTS PER WEAPON MELEE WEAPONS POINTS PER WEAPON

WEAPON 3 WEAPON 0
0 0
Autocannon 0 Axe of dismemberment 1
Autogun 0 Brutal assault weapon 6
Autopistol 0 Chainaxe 13
Bolt pistol 4 Chainfist 0
Boltgun 0 - Chaos Lord in Terminator Armour 0
Combi-bolter 4 - Sorcerer in Terminator Armour 0
- Chaos Lord in Terminator Armour 0 Chainsword 2
- Dark Apostle 5 Daemonic mutations 0
- Sorcerer in Terminator Armour 8 Force axe 0
Combi-flamer 12 Force stave 0
- Chaos Lord in Terminator Armour 8 Force sword 1/3
- Dark Apostle 9 Horrifying mutations 4/8
- Sorcerer in Terminator Armour 10 Lightning claw (single/pair) 0
Combi-melta 14 - Chaos Lord in Terminator Armour 2
- Chaos Lord in Terminator Armour 10 - Sorceror in Terminator Armour 2
- Dark Apostle 7 Power axe 5
- Sorcerer in Terminator Armour 8 - Chaos Lord in Terminator Armour 0
Combi-plasma 12 - Exalted Champion 4
- Chaos Lord in Terminator Armour 8 - Sorcerer in Terminator Armour 12
- Dark Apostle 3 Power fist 12
- Sorcerer in Terminator Armour 0 - Chaos Lord in Terminator Armour 0
Flamer 3 - Exalted Champion 1
Frag grenade 5 - Sorcerer in Terminator Armour 0
Heavy bolter 0 Power maul 0
Heavy flamer 0 - Dark Apostle 2
Heavy stubber 3 - Sorcerer in Terminator Armour 2
Krak grenade 5 Power sword 0
Meltagun 3 - Aspiring Champion 4
Missile launcher 1 - Chaos Lord in Terminator Armour 1
Plasma gun 4 - Exalted Champion 0
Plasma pistol 4 - Khorne Berzerker 1
- Dark Apostle 5 - Sorcerer in Terminator Armour
- Exalted Champion 0 - Terminator POINTS PER ITEM
Reaper autocannon
Shotgun OTHER WARGEAR 3
5
WARGEAR 1
1
Icon of Despair 5
Icon of Excess
Icon of Flame
Icon of Vengeance
Icon of Wrath

DEATH GUARD POINTS VALUES
Death Guard
KILL TEAM COMMANDERS RANGED WEAPONS

MODEL POINTS PER MODEL WEAPON POINTS PER WEAPON

Biologus Putrifier (Level 1) (Does not include wargear) Blight grenade 0
Biologus Putrifier (Level 2) 3
Biologus Putrifier (Level 3) 50 Blight launcher 7
Biologus Putrifier (Level 4) 0
Foul Blightspawn (Level 1) 65 - Blightlord Terminator 0
Foul Blightspawn (Level 2) 0
Foul Blightspawn (Level 3) 80 Bolt pistol 1
Foul Blightspawn (Level 4) 5
Lord of Contagion (Level 1) 105 Boltgun 3
Lord of Contagion (Level 2) 0
Lord of Contagion (Level 3) 80 Combi-bolter 0
Lord of Contagion (Level 4) 0
Plague Surgeon (Level 1) 100 Combi-flamer 3
Plague Surgeon (Level 2) 3
Plague Surgeon (Level 3) 120 Combi-melta 4
Plague Surgeon (Level 4) 0
Tallyman (Level 1) 145 Combi-plasma 0
Tallyman (Level 2) 0/3
Tallyman (Level 3) 114 Hyper blight grenades 3
Tallyman (Level 4) 1
134 Injector Pistol 0
KILL TEAM 5
154 Krak grenade
MODEL POINTS PER WEAPON
179 Meltagun
Blightlord Terminator 0
- Blightlord Gunner 45 Plague belcher 2
- Blightlord Fighter 0
- Blightlord Champion 60 Plague spewer 4
Deathshroud Terminator 0
- Deathshroud Champion 75 - Blightlord Terminator 4
Plague Marine 0
- Plague Marine Gunner 100 Plague sprayer 3
- Plague Marine Fighter 0
- Plague Champion 45 Plaguespurt gauntlet (single/pair) 0
Poxwalker 0
60 Plasma gun 0
4
75 Plasma pistol

100 - Tallyman

Reaper autocannon

POINTS PER MODEL MELEE WEAPONS

(Does not include wargear) WEAPON
40
41 Balesword
41 Bubotic axe
41 - Blightlord Terminator
50 Flail of corruption
55 - Blightlord Terminator
14 Great plague cleaver
15 Improvised weapon
15 Mace of contagion
15 Manreaper
3 Plague knife
Plaguereaper
Plaguesword
Power fist

OTHER WARGEAR POINTS PER ITEM

WARGEAR 3

Icon of Despair

PTHOOINUTTShSoAusVNaAnDdLSUSonEOsSNS

KILL TEAM COMMANDERS POINTS PER MODEL MELEE WEAPONS POINTS PER WEAPON

MODEL (Does not include wargear) WEAPON 0
81 0
Exalted Sorcerer (Level 1) 101 Chainsword 0
Exalted Sorcerer (Level 2) 121 Force stave 0
Exalted Sorcerer (Level 3) 146 Power sword
Exalted Sorcerer (Level 4) 40 Tzaangor blades POINTS PER ITEM
Tzaangor Shaman (Level 1) 55
Tzaangor Shaman (Level 2) 70 OTHER WARGEAR 3
Tzaangor Shaman (Level 3) 95 -
Tzaangor Shaman (Level 4) WARGEAR 20
POINTS PER MODEL 0
KILL TEAM Brayhorn 1
(Does not include wargear) Disc of Tzeentch
MODEL 16 - Exalted Sorcerer
16 - Tzaangor Shaman
Rubric Marine 17 Icon of Flame
- Rubric Marine Gunner 32
- Aspiring Sorcerer 33
Scarab Occult Terminator 38
- Scarab Occult Gunner 7
- Scarab Occult Sorcerer 8
Tzaangor
- Twistbray POINTS PER WEAPON

RANGED WEAPONS 0
0
WEAPON 0
4
Autopistol 0
Frag grenades 0
Heavy warpflamer 0
Hellfyre missile rack 0
Inferno bolt pistol 7
Inferno boltgun 4
Inferno combi-bolter 3
Krak grenades 1
Plasma pistol 7
Soulreaper cannon 4
- Scarab Occult Terminator
Warpflame pistol
- Exalted Sorcerer
Warpflamer

CHAOS DVAACELhMaUoEsODSNaeSmons
POINTS

KILL TEAM POINTS PER MODEL MELEE WEAPONS POINTS PER WEAPON

MODEL (Does not include wargear) WEAPON 0
7 0
Bloodletter 8 Hellblade 0
- Bloodletter Hornblower 8 Piercing Claws
- Bloodletter Icon Bearer 8 Plaguesword POINTS PER WEAPON
- Bloodreaper 7
Daemonette 8 RANGED WEAPONS 0
- Daemonette Hornblower 8
- Daemonette Icon Bearer 8 WEAPON POINTS PER ITEM
- Alluress 12
Pink Horror 13 Coruscating Flames 3
- Pink Horror Hornblower 13 1
- Pink Horror Icon Bearer 13 OTHER WARGEAR 5
- Iridescent Horror 7 3
Plaguebearer 8 WARGEAR 2
- Plaguebearer Hornblower 8 2
- Plaguebearer Icon Bearer 8 Icon of Khorne 2
- Plagueridden Icon of Nurgle 2
Icon of Slaanesh
Icon of Tzeentch
Instrument of Khorne
Instrument of Nurgle
Instrument of Slaanesh
Instrument of Tzeentch

ASURYAAsuNryIanPi OINTS VALUES

KILL TEAM COMMANDERS POINTS PER MODEL RANGED WEAPONS POINTS PER WEAPON

MODEL (Does not include wargear) WEAPON 5
55 0
Autarch (Level 1) 70 Aeldari missile launcher 4
Autarch (Level 2) 85 Avenger shuriken catapult 0
Autarch (Level 3) 110 Bright lance 3
Autarch (Level 4) 55 D-scythe 3
Farseer (Level 1) 70 Flamer 10
Farseer (Level 2) 85 Fusion gun 0
Farseer (Level 3) 110 Fusion pistol 0
Farseer (Level 4) 79 Plasma grenade 2
Illic Nightspear (Level 3) 61 Ranger long rifle 7
Spiritseer (Level 1) 76 Scatter laser 2
Spiritseer (Level 2) 91 Scorpion’s claw 0
Spiritseer (Level 3) 116 Shuriken cannon 0
Spiritseer (Level 4) 20 Shuriken catapult 5
Warlock (Level 1) 25 Shuriken pistol 5
Warlock (Level 2) 40 Singing spear 3
Warlock (Level 3) 60 - Farseer 3
Warlock (Level 4) - Warlock 0
POINTS PER MODEL Starcannon 0
KILL TEAM Voidbringer
(Does not include wargear) Wraithcannon POINTS PER WEAPON
MODEL 10
11 MELEE WEAPONS 0
Dire Avenger 7 3
- Dire Avenger Exarch 8 WEAPON 0
Guardian Defender 11 2
- Heavy Weapon Platform 14 Aeldari blade 3
Howling Banshee 11 Biting blade 1
- Howling Banshee Exarch 6 Chainsword 0
Ranger 7 Diresword 0
Storm Guardian 12 Executioner 1
- Storm Guardian Gunner 14 Ghostaxe 0
Striking Scorpion 36 Ghostswords 0
- Striking Scorpion Exarch 41 Mirrorswords 0
Wraithblade Power glaive 0
Wraithguard Power sword 0
Scorpion chainsword 0
Star glaive
Witchblade POINTS PER ITEM
Witch staff
Wraithguard fists 8
0
OTHER WARGEAR 4
20
WARGEAR

Forceshield
- Autarch
Shimmershield
Swooping Hawk wings

DRUKDHrAukRhaIriPOINTS VALUES

KILL TEAM COMMANDERS POINTS PER MODEL RANGED WEAPONS POINTS PER WEAPON

MODEL (Does not include wargear) WEAPON 0
56 2
Archon (Level 1) 71 Baleblast 10
Archon (Level 2) 86 Blast pistol 3
Archon (Level 3) 111 - Archon 4
Archon (Level 4) 30 Blaster 1
Haemonculus (Level 1) 35 Dark lance 4
Haemonculus (Level 2) 50 Hexrifle 5
Haemonculus (Level 3) 70 Liquifier gun 1
Haemonculus (Level 4) 48 Ossefactor 0
Succubus (Level 1) 63 Phantasm grenade launcher 1
Succubus (Level 2) 78 Plasma grenade 3
Succubus (Level 3) 103 Shredder 0
Succubus (Level 4) Splinter cannon 0
POINTS PER MODEL Splinter pistol 1
KILL TEAM Splinter rifle 0
(Does not include wargear) Stinger pistol
MODEL 38 - Haemonculus POINTS PER WEAPON
13
Grotesque 16 MELEE WEAPONS 2
Incubus 7 0
- Klaivex 8 WEAPON 0
Kabalite Warrior 8 1
- Kabalite Gunner 12 Agoniser 0
- Sybarite 13 - Archon 3
Mandrake 8 - Succubus 0
- Nightfiend 9 - Wrack 0
Wrack 9 Archite glaive 0
- Wrack Gunner 8 Electrocorrosive whip 0
- Acothyst 9 Flesh gauntlet 0
Wych 9 Glimmersteel blade 2
- Wych Fighter Haemonculus tools 5
- Hekatrix Hekatarii blade 0
Huskblade 1
Hydra gauntlets 0
Ichor injector 2
Klaive 0
Mindphase gauntlet 2
Monstrous cleaver 2
Power sword 2
- Archon 1
Razorflails 0
Scissorhand
Shardnet and impaler
Venom blade
- Archon

HARLEHQaUrlIeNquSinsPOINTS VALUES

KILL TEAM COMMANDERS POINTS PER MODEL RANGED WEAPONS POINTS PER WEAPON

MODEL (Does not include wargear) WEAPON 3
45 10
Death Jester (Level 1) 60 Fusion pistol 0
Death Jester (Level 2) 75 -Troupe Master 2
Death Jester (Level 3) 100 Hallucinogen grenade launcher 6
Death Jester (Level 4) 65 Neuro disruptor 6
Shadowseer (Level 1) 80 - Troupe Master 0
Shadowseer (Level 2) 95 - Shadowseer 0
Shadowseer (Level 3) 120 Plasma grenade 0
Shadowseer (Level 4) 50 Shrieker cannon
Troupe Master (Level 1) 65 Shuriken pistol POINTS PER WEAPON
Troupe Master (Level 2) 80
Troupe Master (Level 3) 105 MELEE WEAPONS 0
Troupe Master (Level 4) 3
POINTS PER MODEL WEAPON 7
KILL TEAM 2
(Does not include wargear) Harlequin’s blade 6
MODEL 12 Harlequin’s caress 4
- Troupe Master 9
Player Harlequin’s embrace 0
- Troupe Master 4
Harlequin’s kiss
- Troupe Master
Miststave
Power Sword

NecrNonEsCRONS POINTS VALUES

KILL TEAM COMMANDERS POINTS PER MODEL

MODEL (Does not include wargear)
44
Cryptek (Level 1) 59
Cryptek (Level 2) 74
Cryptek (Level 3) 99
Cryptek (Level 4) 86
Overlord (Level 1) 106
Overlord (Level 2) 126
Overlord (Level 3) 151
Overlord (Level 4)
POINTS PER MODEL
KILL TEAM
(Does not include wargear)
MODEL 15
10
Deathmark 16
Flayed One 20
Immortal 12
Lychguard 26
Necron Warrior
Triarch Praetorian POINTS PER WEAPON

RANGED WEAPONS 0
0
WEAPON 0
0
Gauss blaster 0
Gauss flayer 0
Particle caster 0
Rod of covenant
Staff of light POINTS PER WEAPON
Synaptic disintegrator
Tesla carbine 0
0
MELEE WEAPONS 1
0
WEAPON 0

Flayer claws POINTS PER ITEM
Hyperphase sword
Voidblade 10
Voidscythe 5
Warscythe

OTHER WARGEAR

WARGEAR

Canoptek cloak
Dispersion shield

ORKOSrksPOINTS VALUES

KILL TEAM COMMANDERS POINTS PER MODEL RANGED WEAPONS POINTS PER WEAPON

MODEL (Does not include wargear) WEAPON 0
20 0
Big Mek (Level 1) 25 Big shoota 0
Big Mek (Level 2) 40 Burna 0
Big Mek (Level 3) 60 Deffgun 3
Big Mek (Level 4) 82 Grot blasta 5
Boss Snikrot (Level 3) 20 Kombi-weapon with rokkit launcha 4
Painboy (Level 1) 25 - Warboss 7
Painboy (Level 2) 40 Kombi-weapon with skorcha 7
Painboy (Level 3) 60 - Meganob 8
Painboy (Level 4) 62 - Nob 0
Warboss (Level 1) 82 - Warboss 4
Warboss (Level 2) 102 Kustom mega-blasta 0
Warboss (Level 3) 127 Kustom mega-slugga 3
Warboss (Level 4) Kustom shoota 27
POINTS PER MODEL Rokkit launcha 0
KILL TEAM Shokk attack gun 0
(Does not include wargear) Shoota 0
MODEL 12 Slugga 0
10 Snazzgun
Burna Boy 23 Stikkbomb POINTS PER WEAPON
- Burna Spanner 24
Flash Git 3 MELEE WEAPONS 6
- Kaptin 8 3
Gretchin 12 WEAPON 2
Kommando 12 0
- Kommando Boss Nob 10 Attack squig 1
Loota 37 Big choppa 0
- Loota Spanner 41 - Nob 0
Meganob 15 -Warboss 5/7
- Boss Meganob 16 Choppa 0
Nob 3 - Big Mek 5
- Boss Nob 6 - Nob 4
- Ammo Runt 7 Killsaw (single/pair) 0
Ork Boy 10 Mork’s Teeth 13
- Ork Boy Gunner Power klaw 1
- Boss Nob - Meganob 0
- Painboy
- Warboss POINTS PER ITEM
Power stabba
‘Urty syringe 5
4
OTHER WARGEAR 0

WARGEAR

Cybork body
Gitfinda squig
Kustom force field

T’AU EMPT’IaRuEEmPpiOreINTS VALUES

KILL TEAM COMMANDERS POINTS PER MODEL RANGED WEAPONS POINTS PER WEAPON

MODEL (Does not include wargear) WEAPON 3
23
Cadre Fireblade (Level 1) 28 Airbursting fragmentation projector 6
Cadre Fireblade (Level 2) 43 - Commander in XV85 Enforcer
Cadre Fireblade (Level 3) 63 0
Cadre Fireblade (Level 4) Battlesuit 4
Commander in XV85 Enforcer 62 Burst cannon
Battlesuit (Level 1) - XV8 Crisis Battlesuit 7
Commander in XV85 Enforcer 82 - Commander in XV85 Enforcer
Battlesuit (Level 2) 8
Commander in XV85 Enforcer 102 Battlesuit 4
Battlesuit (Level 3) Cyclic ion blaster 4
Commander in XV85 Enforcer 127 Flamer 8
Battlesuit (Level 4) Fusion blaster
Darkstrider (Level 2) 39 - XV8 Crisis Battlesuit 20
Ethereal (Level 1) 18 - Commander in XV85 Enforcer
Ethereal (Level 2) 23 3
Ethereal (Level 3) 38 Battlesuit 0
Ethereal (Level 4) 58 Ion rifle 0
Kroot rifle 7
KILL TEAM POINTS PER MODEL Markerlight 10
Missile pod
MODEL (Does not include wargear) - XV8 Crisis Battlesuit 17
8 - Commander in XV85 Enforcer
Breacher Shas’la 8 0
- Breacher Shas’ui 0 Battlesuit 3
- DS8 Tactical Support Turret 6 Photon grenade
Kroot Carnivore 6 Plasma rifle 7
Pathfinder 7 - Commander in XV85 Enforcer
- Pathfinder Gunner 7 0
- Pathfinder Shas’ui 8 Battlesuit 0
Shas’la 8 Pulse blaster 0
- Shas’ui 0 Pulse carbine 0
- DS8 Tactical Support Turret 20 Pulse pistol 5
Stealth Shas’ui 20 Pulse rifle 5
- Stealth Shas’vre - Rail rifle
XV8 Crisis Battlesuit 32 Smart missile system POINTS PER WEAPON
- XV8 Crisis Shas’ui 33
- XV8 Crisis Shas’vre MELEE WEAPONS 1
POINTS PER MODEL 0
KILL TEAM DRONES WEAPON
(Includes wargear)
MODEL 7 Equalizers
7 Honour blade
MV1 Gun Drone 7
- MV4 Shield Drone 7
- MV7 Marker Drone 7
- MV36 Guardian Drone 7
- MV33 Grav-inhibitor Drone 7
- MV31 Pulse Accelerator Drone
- MB3 Recon Drone

OTHER WARGEAR POINTS PER ITEM

WARGEAR 5
3
Advanced targeting system 5
Counterfire defence system 3
- Commander in XV85 Enforcer Battlesuit 5
Drone controller 5
- Commander in XV85 Enforcer Battlesuit 10
Early warning override 5
- Commander in XV85 Enforcer Battlesuit 3
Hover drone 5
Multi-tracker 10
- Commander in XV85 Enforcer Battlesuit 20
Shield generator 1
- Commander in XV85 Enforcer Battlesuit 5
Target lock 10
- XV8 Crisis Battlesuit 3
- Commander in XV85 Enforcer Battlesuit 5
Velocity tracker 10
- Commander in XV85 Enforcer Battlesuit
XV8-02 Crisis Iridium Battlesuit

KPORIONOTTSMVKAErRLooUCt EMESeNrcAenRarIiEesS

KILL TEAM POINTS PER MODEL

MODEL (Does not include wargear)
6
Kroot 6
Kroot Hound 27
Krootox Rider
POINTS PER WEAPON
RANGED WEAPONS
0
WEAPON 0

Kroot gun POINTS PER WEAPON
Kroot rifle
0
MELEE WEAPONS 0

WEAPON

Krootox fists
Ripping fangs

TYRANTIyDraSnidPs OINTS VALUES

KILL TEAM COMMANDERS POINTS PER MODEL MELEE WEAPONS POINTS PER WEAPON

MODEL (Does not include wargear) WEAPON 0
131 0
Broodlord (Level 1) 151 Acid maw 5
Broodlord (Level 2) 171 Boneswords 7
Broodlord (Level 3) 196 -Tyranid Prime 0
Broodlord (Level 4) 70 Crushing claws 1
Deathleaper (Level 4) 50 Grasping talons 5
Tyranid Prime (Level 1) 65 Lash whip and bonesword 0
Tyranid Prime (Level 2) 80 - Tyranid Prime 0
Tyranid Prime (Level 3) 105 Monstrous rending claws 1
Tyranid Prime (Level 4) Rending claws 0
POINTS PER MODEL - Ravener
KILL TEAM Scything talons POINTS PER ITEM
(Does not include wargear)
MODEL 11 OTHER WARGEAR 1
35 0
Genestealer 4 WARGEAR 1
Hive Guard 25 8
Hormagaunt 15 Adrenal glands
Lictor 4 Extended carapace
Ravener 20 Toxin sacs
Termagant 20 - Tyranid Prime
Tyranid Warrior 32
- Tyranid Warrior Gunner
Tyrant Guard POINTS PER WEAPON

RANGED WEAPONS 3
2
WEAPON 5
5
Barbed strangler -
Deathspitter 3
- Ravener 0
-Tyranid Prime 3
Devourer 0
- Termagant 0
- Tyranid Warrior 2
- Ravener 0
- Tyranid Prime 0
Flesh hooks 0
- Tyranid Prime 0
Fleshborer 2
Impaler cannon 4
Shockcannon
Spinefists
- Ravener
Venom cannon

PGOENINETSSTEVAGAeLLnEUesRtEeaSClerUCLuTltSs

KILL TEAM COMMANDERS POINTS PER MODEL KILL TEAM POINTS PER MODEL

MODEL (Does not include wargear) MODEL (Does not include wargear)
18 15
Acolyte Iconward (Level 1) 23 Aberrant 7
Acolyte Iconward (Level 2) 38 Acolyte Hybrid 8
Acolyte Iconward (Level 3) 58 - Acolyte Fighter 8
Acolyte Iconward (Level 4) 29 - Acolyte Leader 8
Biophagus (Level 1) 34 Hybrid Metamorph 9
Biophagus (Level 2) 49 - Metamorph Leader 5
Biophagus (Level 3) 69 Neophyte Hybrid 6
Biophagus (Level 4) 4 - Neophyte Gunner 6
Alchemicus Familiar 26 - Neophyte Leader
Clamavus (Level 1) 31 POINTS PER WEAPON
Clamavus (Level 2) 46 RANGED WEAPONS
Clamavus (Level 3) 66 0
Clamavus (Level 4) 25 WEAPON 0
Kelermorph (Level 1) 30 0
Kelermorph (Level 2) 45 Autogun 0
Kelermorph (Level 3) 65 Autopistol 3
Kelermorph (Level 4) 66 Blasting charge 3
Locus (Level 1) 81 Bolt pistol 2
Locus (Level 2) 96 Demolition charge 2
Locus (Level 3) 121 Flamer 0
Locus (Level 4) 30 Grenade launcher 0
Magus (Level 1) 35 Hand flamer 3
Magus (Level 2) 50 Heavy stubber 0
Magus (Level 3) 70 Liberator autostub 2
Magus (Level 4) 32 Mining laser 0
Nexos (Level 1) 37 Needle pistol 0
Nexos (Level 2) 52 Seismic cannon 0
Nexos (Level 3) 72 Shotgun 0
Nexos (Level 4) 131 Silencer sniper rifle 1
Patriarch (Level 1) 151 Toxin injector
Patriarch (Level 2) 171 Web pistol POINTS PER WEAPON
Patriarch (Level 3) 196 Webber
Patriarch (Level 4) 28 1
Primus (Level 1) 33 MELEE WEAPONS 0
Primus (Level 2) 48 0
Primus (Level 3) 68 WEAPON 0
Primus (Level 4) 33 0
Sanctus (Level 1) 38 Bonesword 0
Sanctus (Level 2) 53 - Primus 4
Sanctus (Level 3) 73 Chainsword 5
Sanctus (Level 4) Cultist knife 4
Familiar claws 0
Force stave 0
Heavy rock cutter
Heavy rock drill
Heavy rock saw
Hypermorph tail
Injector goad

MELEE WEAPONS OTHER WARGEAR POINTS PER ITEM

Lash whip and bonesword 2 WARGEAR 5
Locus blades
Metamorph claw 0 Cult icon
Metamorph talon 1
Metamorph whip 0
Monstrous rending claws 1
Power hammer 0
Power maul 4
Power pick 1
Rending claw 3
Sanctus bio-dagger 0
20

BlacBksLtoAneCFKorStreTssONE FORTRESS
POINTS VALUES

KILL TEAM COMMANDERS POINTS PER MODEL KILL TEAM COMMANDERS 50
55
MODEL (Including wargear) Taddeus the Purifier (Level 1) 70
30 Taddeus the Purifier (Level 2) 85
Amallyn Shadowguide (Level 1) 35 Taddeus the Purifier (Level 3)
Amallyn Shadowguide (Level 2) 50 Taddeus the Purifier (Level 4)
Amallyn Shadowguide (Level 3) 60
Amallyn Shadowguide (Level 4) 70 BLACKSTONE FORTRESS EXPLORERS
Aradia Madellan (Level 1) 80
Aradia Madellan (Level 2) 90 MODEL POINTS PER MODEL
Aradia Madellan (Level 3) 105
Aradia Madellan (Level 4) 70 (Including wargear)
Daedalosus (Level 1) 80
Daedalosus (Level 2) 90 Gotfret de Montbard 20
Daedalosus (Level 3) 105
Daedalosus (Level 4) 25 Pious Vorne 15
Dahyak Grekh (Level 1) 30
Dahyak Grekh (Level 2) 40 Raus 10
Dahyak Grekh (Level 3) 50
Dahyak Grekh (Level 4) 30 Rein 8
Espern Locarno (Level 1) 40
Espern Locarno (Level 2) 50 UR-025 30
Espern Locarno (Level 3) 60
Espern Locarno (Level 4) 50 X-101 10
Janus Draik (Level 1) 65
Janus Draik (Level 2) 80
Janus Draik (Level 3) 105
Janus Draik (Level 4) 50
Neyam Shai Murad (Level 1) 65
Neyam Shai Murad (Level 2) 80
Neyam Shai Murad (Level 3) 105
Neyam Shai Murad (Level 4)

SERVASNervTaSnts oOfFtheTAHbyEss ABYSS
POINTS VALUES

KILL TEAM COMMANDERS POINTS PER MODEL RANGED WEAPONS POINTS PER WEAPON

MODEL (Does not include wargear) WEAPON 0
70 0
Cultist Firebrand (Level 1) 80 Autogun 0
Cultist Firebrand (Level 2) 90 Autopistol 0
Cultist Firebrand (Level 3) 105 Boltgun 3
Cultist Firebrand (Level 4) 125 Bolt pistol 0
Obsidius Mallex (Level 1) 140 Flamer 2
Obsidius Mallex (Level 2) 155 Frag grenade 2
Obsidius Mallex (Level 3) 170 Grenade launcher 4
Obsidius Mallex (Level 4) 20 Heavy stubber 0
Traitor Commissar (Level 1) 25 Hellfire torch 0
Traitor Commissar (Level 2) 40 Krak grenade 0
Traitor Commissar (Level 3) 60 Lasgun 0
Traitor Commissar (Level 4) Laspistol 0
POINTS PER MODEL Plasma pistol
KILL TEAM Stubcarbine
(Does not include wargear)
MODEL 12
7
Black Legionnaire 50
Chaos Beastman 5
Chaos Ogryn 6
Cultist of the Abyss 6
- Cultist of the Abyss Gunner 9
- Cultist of the Abyss Champion 20
Negavolt Cultist 5
Rogue Psyker 5
Traitor Guardsman 5
- Traitor Guardsman Gunner
- Traitor Sergeant POINTS PER WEAPON

MELEE WEAPONS 0
0
WEAPON 0
0
Brutal assault weapon 0
Chainsword 0
Chaos stave 0
Electro-goads
Mutant claw
Scavenged maul
Thunder hammer

ELUCIDIANESlucTiAdiaRnSStTarRstrIiDdeErsRS
POINTS VALUES

KILL TEAM COMMANDERS POINTS PER MODEL KILL TEAM POINTS PER MODEL

MODEL (Includes wargear) MODEL (Includes wargear)
45 25
Elucia Vhane (Level 1) 60 Knosso Prond 22
Elucia Vhane (Level 2) 75 Larsen van der Grauss 17
Elucia Vhane (Level 3) 100 Sanistasia Minst 6
Elucia Vhane (Level 4) Voidsman 6
- Aximillion 6
- Voidsman Gunner 6
- Voidmaster Nitsch

GELLERPOX INFECTED
POINTS VALUES

KILL TEAM COMMANDERS KILL TEAM

MODEL Gellerpox InfectedPOINTS PER MODEL POINTS PER MODEL

Vulgrar Thrice-Cursed (Level 1) (Includes wargear) (Includes wargear)
Vulgrar Thrice-Cursed (Level 2) MODEL 4
Vulgrar Thrice-Cursed (Level 3) 5
Vulgrar Thrice-Cursed (Level 4) 65 Cursemite 8
5
85 Eyestinger Swarm 31
31
105 Gellerpox Mutant 5

130 Glitchling

Nightmare Hulk

- Gnasher-Screamer

Sludge-grubs

DATASDAHTAESEHTEESTS

‘Know your foe, understand
them better than they understand

themselves, and you have
already won the fight. Yet, to
know yourself, value your own
strengths, see your own faults;
this is how you win the war.’

- Mantra indoctris XXVI verse,
Deathwatch Chapter induction

ESCALATING HOSTILITIES

It is a big, dark and spectacularly violent galaxy in which the combatants are myriad and the threats near
endless. Marching out from shining shrine worlds, squirming from the depths of the warp or debarking
from vast warships come new Kill Teams to add their strength and skills to the maelstrom of battle.

As a tabletop skirmish wargame fought between small To this end, the following pages collate a range of
bands of hand-picked warriors, Kill Team is the perfect exciting new and updated Kill Team datasheets and
opportunity to collect all manner of exciting and varied rules. Here you will find everything you need to gather a
forces. Perhaps you wish to try your hand at playing a kill team of the mercenary xenos known as Kroot, who
faction or force that has always intrigued you? Maybe fight not only for their masters in the T’au Empire but
you’re looking to start a new army but can’t wait to also for whatever paymaster can meet their demands.
get that first squad of models onto the gaming table? Savage, cunning and tough, the Kroot make for a
Maybe you have a great idea for a thematic and heavily fascinating and wholly different Kill Team experience.
converted Kill Team, or you aspire to collect a Kill Team
from every faction in the Warhammer 40,000 setting? After this you will find rules and datasheets for fielding
a kill team of Daemons in your games. Presenting
Whatever your reason for collecting, it is always exciting bizarre new challenges to even the most seasoned player,
to have new kill teams to choose from. Many and varied Daemon kill teams offer a range of unholy abilities that
are the warring factions within the 41st Millennium, render them as deadly as they are varied and exciting to
providing rich seams of new forces that can receive play with.
Kill Team rules and datasheets. Equally, as new units
become available for existing forces it is always exciting On the other hand you may prefer to take to the
to see them added to the Kill Team rosters. With each battlefield commanding the servants of the Emperor. In
new model your strategic options expand, while for this case, not only will you find additional datasheets
some hobbyists the inclusion of particular datasheets for a range of new and updated Space Marine units, but
may be just the tempting addition they needed to you can now field entire kill teams of the mighty Adepta
convince them to start a new force. Sororitas and purge your enemies with faith and fire.

KROOT MERCENKAroRotIEMSercenaries

Long of limb, keen of eye and as silent as a calm breeze, the Kroot stalk their prey through alien jungles
and abandoned industrial complexes with equal ease. Preternatural hunters, they use their honed senses
to track their quarry before luring them into a deadly ambush, from which there is no chance of escape.

D6 MISSION: MERCENARY DUTY D6 SQUAD QUIRK: INSTINCT

Forward Scouts: The enemy position must 1 Shadow Fighters: These warriors seek out hidden
positions from which to strike.
1 be located, and anyone who sees you must be
2 Endurance Hunters: These Kroot use grinding
permanently silenced. attrition tactics to wear away their enemies.

Retrieval Crew: An invaluable piece of technology 3 Flesh Harvest: These Kroot are compelled to
devour as many different enemies as they can.
2 has been lost amidst the ongoing war, and it’s up to
4 Go for the Throat: These Kroot identify important
you to recover it. enemy fighters and take them down immediately.

Thin the Ranks: The enemy numbers are too great

3 to face head-on, so you must pick off those who

are isolated.

4 Trap Setters: Enemy operatives are inbound – lure 5 Encircle: By surrounding their enemies, these
them away from the main army and butcher them. fighters cut off any possible route of escape.

Vengeance Seekers: Hostile fighters killed a Only the Strong Survive: These Kroot lack any

5 revered Kroot Shaper – now the lives of these 6 compassion, and will quickly abandon their

enemies are forfeit. injured kin.

Wreak Havoc: The enemy must be distracted, and D10 SPECIALISTS’ DEMEANOURS

6 it’s up to you to create enough mayhem to draw

their attention.

D6 BACKGROUND: EVOLUTIONARY PATH Aggressive: Ever eager to eat the flesh of new foes,

Fearless Killers: Due to their insensitivity to the 1 this fighter charges towards the enemy as soon as

1 horrors of war, these Kroot are given the most they come into sight.

gruelling and gruesome duties. Cautious Killer: Endless patience has seen

Shock Troops: These Kroot are used for heavy 2 this fighter win many battles, for they will only
strike when the perfect opportunity to do so
2 fighting on the front lines, and put their battlefield
presents itself.
experience to deadly use.
Brutal: This fighter kills each enemy in the
Exiles: These fighters are outcasts from the Kroot
3 most gruesome fashion possible, and delights in
3 worlds, who sell their services to the highest bidder, ripping throats, inner organs and bones out of still

without hope of returning home. living bodies.

Life Debt: After their lives were saved by their Gourmand: This fighter gorges themself on the

4 employers, these Kroot work for free in order to 4 flesh of their enemies, greedily devouring every last

pay off their debt. chunk of flesh and bone.

Unproven: These Kroot have less fighting Wily: This fighter uses deception and misdirection

5 experience than some others of their kind, but they 5 to confound its enemies, before moving in for

make up for this with their vigour and tenacity. the kill.

Survivors: These Kroot have fought in multiple Ingested Intellect: After feasting on the

6 unwinnable battles, and have eluded certain death 6 nervous tissue of countless foes, this fighter has
developed a heightened capacity for logic and
on more than one occasion.
abstract reasoning.

Bestial Brawn: Covered with corded muscles, this

7 fighter has enough strength to easily rip its prey

limb from limb.

Seasoned Mercenary: This fighter has fought on

8 countless worlds for countless employers, and
adapts quickly to whatever environment it finds

itself in.

Dogged: Once this fighter has caught the scent of

9 its enemies, it pursues them relentlessly, giving no

ground or quarter until it feasts on their flesh.

Lucky: This fighter repeatedly finds themself in just

10 the right place, at just the right time, to slaughter

their quarry.

KROOT NAME GENERATOR TABLE SECOND ELEMENT KINDRED NAME
D10 FIRST ELEMENT
’to Gota
1 Kra cha Krrah
2 Gohk ’ka Ch’choh
3 Ahkra ’yo Tohrrok
4 Dohra grok Ga’ah
5 Cho ’ah Kyrek
6 Byahk ’ohk Ghorkha
7 Grahm ek Drr’rr
8 Khor ’tcha Yo’toh
9 Ohrak (none) Rhekk
10 Tehk

KROOT KILL TEAMS

If every model in your kill team has the KROOT Faction keyword, you can use the Kroot Tactics presented below.

UNFETTERED AGGRESSION HYPER-EVOLUTION

Kroot Tactic Kroot Tactic

Use this Tactic when you choose a model from Use this Tactic when a model from your kill
your kill team to fight in the Fight phase. Until team takes an enemy model out of action in the
the end of that phase, add 1 to that model’s Fight phase, and is not within 1" of any other
Attacks characteristic. enemy models. This model may not move in the
consolidate step. Add 1 to this model’s Move and
1 COMMAND POINT Strength characteristics until the end of the battle.

PRIMAL SAVAGERY 2 COMMAND POINTS

Kroot Tactic AGILE HUNTER

Use this Tactic at the end of the Fight phase. Pick Kroot Tactic
a KROOTOX RIDER from your kill team that is
within 1" of an enemy model – your model can Use this Tactic when a model from your kill team
immediately fight again. moves in the Movement phase. This model can
leap over gaps less than 4" across, instead of less
1 COMMAND POINT than 2" across, until the end of that phase.

PRESTIGIOUS TROPHY 1 COMMAND POINT

Kroot Tactic TEARING JAWS

Use this Tactic when a KROOT CARNIVORE from Kroot Tactic
your kill team takes an enemy Leader out of action
in the Fight phase. That KROOT CARNIVORE Use this Tactic before you make an Injury roll for
automatically passes Nerve tests until the end of a model whose wounds were reduced to 0 by an
the battle. attack made by a KROOT HOUND. Roll two D6 for
that injury roll and use the highest result.
1 COMMAND POINT
1 COMMAND POINT

KROOT CKARrNoIoVtORCEarnivore

NAME M Ws Bs S T W A Ld Sv Max

Kroot Carnivore 7" 3+ 4+ 3 3 1 1 6 6+ -

This model is armed with a kroot rifle.

SPECIALISTS Leader, Combat, Scout, Sniper, Veteran, Zealot

FACTION KEYWORD KROOT

KEYWORDS T’AU EMPIRE, INFANTRY, KROOT CARNIVORE

KROOT HOUND

Kroot HoundNAME M Ws Bs S T W A Ld Sv Max

Kroot Hound 12" 3+ - 3 31 2 5 6+ 4

This model is armed with ripping fangs.

ABILITIES Voracious Predator: Add 1 to hit rolls for attacks made by this model that target a model that has any flesh wounds.

SPECIALISTS Combat, Scout

FACTION KEYWORD KROOT

KEYWORDS T’AU EMPIRE, BEAST, KROOT HOUND

KROOTOKXroRIoDtEoRx Rider

NAME M Ws Bs S T W A Ld Sv Max

Krootox Rider 7" 3+ 4+ 6 5 4 2 6 6+ 1

This model is armed with a kroot gun and krootox fists.

ABILITIES Agile Brute: Add 6" to this model’s Move characteristic in the Movement phase in which it Advances, instead of
rolling a dice.

SPECIALISTS Combat, Veteran

FACTION KEYWORD KROOT
KEYWORDS T’AU EMPIRE, CAVALRY, KROOTOX RIDER

RANGED WEAPONS RANGE TYPE S AP D ABILITIES

WEAPON 48" Rapid Fire 1 7 -1 D3 -
24" Rapid Fire 1 4 0 1-
Kroot gun
Kroot rifle (shooting)

MELEE WEAPONS RANGE TYPE S AP D ABILITIES

WEAPON Melee Melee User -1 1 -
Melee Melee
Ripping fangs Melee Melee +1 0 1-
Kroot rifle (melee)
Krootox fists User 0 2-

CHAOS DAECMhaOosNDSaemons

Through dark rituals and horrific sacrifices, the Daemons of the warp are summoned to the material
realm to do the bidding of the Chaos Gods. Driven by the will of their fell patrons, they can only
survive outside their daemonic realm when the power of the warp waxes strong – slaughtering, tainting,
corrupting and beguiling their foes, before blinking out of existence, their unknowable mission complete.

D10 SCHEMES OF THE DARK GODS D10 SPECIALIST DEMEANOURS

1 Assassination: The warband must slay a foe for their 1 Insane: Constantly gibbering, muttering and
patrons’ malevolent ends. screaming, there is no sanity in this Daemon.

Weaken Reality: For the full might of the Ruinous 2 Sadistic Torturer: This Daemon feels a sick sense
of pleasure with every ounce of pain they inflict.
2 Powers to be unleashed upon this world, the fabric of
3 Soul-eater: The souls of slain mortals are a
reality must be made weaker. particularly exquisite delicacy to this Daemon.

Sow Terror: Terrorising the local populace serves the

3 Dark Gods’ desires to control the galaxy well, making

them ripe for conquest and enslavement.

Warp-twisted humour: With every swing of its

4 Coerce the Weak: The local population must be cowed 4 sword, every disembowelled corpse it sees, and
into submitting to the warband’s Dark masters. every terror-induced tear it causes, this Daemon

cackles and guffaws.

5 Despoil: The warband must desecrate a holy site, casting Faith-twister: Nothing amuses this Daemon more
it into irreparable tainted ruin.
5 than converting those most ardently against them into

followers of the Dark Gods.

Break the Faithful: The Ruinous Powers take great 6 Dismemberer: One at a time, this Daemon delights
in hacking off the limbs of its living enemies.
6 satisfaction in the turning of those most staunchly

against them into their slaves.

Liberate the Weapon: The warband must liberate a Skull Collector: Little satisfies this Daemon more

7 fellow servant trapped in an ancient blade, so that the 7 than a collection of prized skulls, taken from
released follower may once again fulfil the wishes of the
recently fallen foes.
Dark Gods.
Favour-seeker: This Daemon’s every action is
Unleash Their Potential: The Daemon’s presence
8 designed to yield as much favour from their patron
8 will inspire the followers of the Chaos Gods, who
will be filled with murderous joy at the sight of the deity as possible.

Gods’ offspring. Immaterial Form: This Daemon’s body seems to

9 Slaughter: Kill them all! The Daemons’ task is simple – 9 flicker in and out of reality, making its terrifying
kill as many as they can.
form all the more ghost-like.
Taint, Befoul, Corrupt: Wherever they tread, these
Suffused With Power: Eldritch energies radiate from
10 Daemons must spread the taint of Chaos, leaving no
10 within this Daemon, causing baleful light to break out
path or building uncorrupted.
through tears in its skin.

DAEMONIC UDSaEe-mNAonMicEUSse-Names
FORENAME (GENERATE TWO RESULTS AND COMBINE)

D10 1 2 3 4 5 6 7 8 9 10
1 blue dangle dreg fondle grind grunt mad pox quiver slash
2 suck thigh bane carnal fiddle hot mucus sate bubo
3 chew gibber gnaw grope maul offal pus vex spittle
4 sword dog cackle fang hammer mildew rot toad spasm blister
5 canker wrack fester glut hate ichor leper rend
6 rut spike flux vomit wind brute dung bile gut
7 mark eat spider tremble bag blade cold death mire fist
8 grab skull helm thrash pest puke rip sharp glop sweat
9 vile red blunt gall gross maggot rabid face taint
10 worm gristle bog loon crush fire froth gobble spume liver
whip drink sore
belch buttock grim

SURNAME (GENERATE TWO RESULTS AND COMBINE)

D10 1 2 3 4 5 6 7 8 9 10
1 maim moulder pinch scratch slobber spew stare wort wobble blood
2 doom grin loose putrid slob string wither black
3 break foul eye thrust grue heart loath axe quake
4 rheum dread smut fury water blast cut mange green
5 lewd scum slake tear twist ash beast chaos foam drool
6 fiend plague grasp squeeze whine nibble pierce reap crab spite
7 spurt gnash war lick flesh gore lip scab
8 spot throb bend hack craze clap fat flush sin
9 howl warp man beetle bowel sinew slug spoor pile gob
10 bite lust filth blight rotten pain scrape spine fume wight
claw ooze kill venom burble
glutton wail

CHAOS DAEMONS KILL TEAMS

If every model in your kill team has the CHAOS DAEMONS Faction keyword, you can use Chaos
Daemons Tactics.

REALITY BLINKS CLEAVING BLOW

Chaos Daemons Tactic Chaos Daemons Tactic

Use this Tactic when a CHAOS DAEMONS model Use this Tactic when you pick a BLOODLETTER
(other than a HORROR model) from your kill team model from your kill team to attack in the Fight
is taken out of action. Roll one D6. On a 4+ that phase. Add 1 to the Damage characteristic of that
injury roll is ignored and the model is restored to model’s Hellblade, until the end of the phase.
1 wound.
1 COMMAND POINT
3 COMMAND POINTS
WARP-SPAWNED TERROR
PESTILENTIAL AURA
Chaos Daemons Tactic
Chaos Daemons Tactic
Use this Tactic at the start of the Morale phase.
Use this Tactic at the start of any battle round. Pick Add 1 to Nerve tests for enemy models that are
one PLAGUEBEARER model from your kill team. within 3" of any CHAOS DAEMONS models from
If this model is obscured, attacks that target this your kill team.
model suffer an additional -1 modifier to their hit
rolls, until the end of the battle round. 2 COMMAND POINTS

1 COMMAND POINT

DEADLY DANCE

Chaos Daemons Tactic

Use this Tactic before making a charge roll for a
DAEMONETTE model from your kill team. You
can roll 3D6 and pick which two rolls to use when
determining this model’s charge distance in this
battle round.

1 COMMAND POINT

MUTATING FIRE

Chaos Daemons Tactic

Use this Tactic when you pick a HORROR model
from your kill team to attack in the Shooting
phase. Until the end of the phase, change the
Armour Piercing characteristic of this model’s
Coruscating Flames to -3.

1 COMMAND POINT

BLOODLETTER

NAME M Ws Bs S T W A Ld Sv Max

Bloodletter 6" 3+ 3+ 4 3 1 1 7 6+ -

Bloodletter Icon Bearer 6" 3+ 3+ 4 3 1 1 7 6+ 1

BloodletterBloodletter Hornblower 6" 3+ 3+ 4 3 1 1 7 6+ 1

Bloodreaper 6" 3+ 3+ 4 3 1 2 7 6+ 1

This model is armed with a Hellblade.

One Bloodletter in your kill team can be a Bloodletter Icon Bearer. A Bloodletter Icon Bearer is also equipped with an Icon of Khorne.

One Bloodletter in your kill team can be a Bloodletter Hornblower. A Bloodletter Hornblower is also equipped with an Instrument of Khorne.

One Bloodletter in your kill team can be a Bloodreaper.

ABILITIES Daemonic: This model has a 5+ invulnerable save.

Unstoppable Ferocity: You can add 1 to the Attacks and Strength characteristics of a model with this ability in a
battle round in which they charged.

Icon of Khorne: You can re-roll charge rolls for BLOODLETTERS within 6" of any friendly models equipped with
an Icon of Khorne.

SPECIALISTS Instrument of Khorne: Add 1 to Advance and charge rolls made for BLOODLETTERS within 6" of any friendly
FACTION KEYWORD models equipped with an Instrument of Khorne.
KEYWORDS Leader (Bloodreaper only), Comms (Hornblower or Icon Bearer only), Combat, Veteran

CHAOS DAEMONS
CHAOS, KHORNE, INFANTRY, DAEMON, BLOODLETTER

DaDeAmEMoOnNeETttTeE

NAME M Ws Bs S T W A Ld Sv Max

Daemonette 7" 3+ 3+ 3 3 1 2 7 6+ -

Daemonette Icon Bearer 7" 3+ 3+ 3 3 1 2 7 6+ 1

Daemonette Hornblower 7" 3+ 3+ 3 3 1 2 7 6+ 1

Alluress 7" 3+ 3+ 3 3 1 3 7 6+ 1

This model is armed with Piercing Claws.

One Daemonette in your kill team can be a Daemonette Icon Bearer. A Daemonette Icon Bearer is also equipped with an Icon of Slaanesh.

One Daemonette in your kill team can be a Daemonette Hornblower. A Daemonette Hornblower is also equipped with an Instrument

of Slaanesh.

One Daemonette in your kill team can be an Alluress.

ABILITIES Daemonic: This model has a 5+ invulnerable save.

Quicksilver Swiftness: A model with this ability can be chosen to fight in the Hammer of Wrath section of the
Fight phase, even if they have not charged in that battle round.

Icon of Slaanesh: If you make a wound roll of 6+ for an attack made by a DAEMONETTE, whilst they are within
6" of any friendly models equipped with an Icon of Slaanesh, that attack inflicts 1 mortal wound in addition to its
normal damage.

SPECIALISTS Instrument of Slaanesh: Add 1 to Advance and charge rolls made for DAEMONETTES within 6" of any friendly
FACTION KEYWORD models equipped with an Instrument of Slaanesh.
KEYWORDS Leader (Alluress only), Comms (Hornblower or Icon Bearer only), Combat, Veteran, Scout

CHAOS DAEMONS
CHAOS, SLAANESH, INFANTRY, DAEMON, DAEMONETTE

HORRORS

NAME HorrorsM Ws Bs S T W A Ld Sv Max

Pink Horror 6" 4+ 4+ 3 3 1 1 7 6+ -

Pink Horror Icon Bearer 6" 4+ 4+ 3 3 1 1 7 6+ 1

Pink Horror Hornblower 6" 4+ 4+ 3 3 1 1 7 6+ 1

Iridescent Horror 6" 4+ 4+ 3 3 1 2 7 6+ 1

Blue Horror 6" 4+ - 2 3 1 1 7 6+ -

Pair of Brimstone 6" 4+ - 1 3 1 2 7 6+ -
Horrors

This model is armed with Coruscating Flames.
One Pink Horror in your kill team can be a Pink Horror Icon Bearer. A Pink Horror Icon Bearer is also equipped with an Icon of Tzeentch.
One Pink Horror in your kill team can be a Pink Horror Hornblower. A Pink Horror Hornblower is also equipped with an Instrument
of Tzeentch.
One Pink Horror in your kill team can be an Iridescent Horror.

ABILITIES Ephemeral Daemons: This model has an invulnerable save of 4+. Blue Horrors instead have an invulnerable save
of 5+. Pairs of Brimstone Horrors instead have an invulnerable save of 6+.

Icon of Tzeentch: At the start of your turn in the Psychic phase, roll a D6 for each model from your kill team
equipped with an Icon of Tzeentch. On a 6, inflict 1 mortal wound on the closest enemy model within 12" of the
model being rolled for.

Instrument of Tzeentch: Add 1 to Advance and charge rolls made for HORRORS within 6" of any friendly models
equipped with an Instrument of Tzeentch.

Split: Do not make any injury rolls for a Pink Horror, Pink Horror Icon Bearer, Pink Horror Hornblower,
Iridescent Horror, Blue Horror or Pair of Brimstone Horrors model. This model is, instead, automatically taken out
of action when reduced to 0 wounds. The following rules apply when one of these models is taken out of action:

When a Pink Horror, Pink Horror Icon Bearer, Pink Horror Hornblower or Iridescent Horror is taken out of
action, you can set up 2 Blue Horrors within ½" of the slain model before it is removed. If these models cannot be
set up, this ability has no effect. A Blue Horror has no weapons or equipment.

When a Blue Horror is taken out of action, you can replace that model with 1 Pair of Brimstone Horrors model. A
Pair of Brimstone Horrors has no weapons or equipment.

If a Pink Horror, Pink Horror Icon Bearer, Pink Horror Hornblower, or Iridescent Horror that is a Specialist is
taken out of action, any Blue Horrors that are set up are not Specialists.

Blue Horrors and Pairs of Brimstone Horrors are never considered to have charged in the battle round in which
they are set up.

PSYKER Blue Horrors and Pairs of Brimstone Horrors are not treated as part of your kill team for the purposes of
determining if your kill team is broken, and are not treated as friendly models for the purposes of Nerve tests.
SPECIALISTS This model can attempt to manifest one psychic power and attempt to deny one psychic power in each Psychic
FACTION KEYWORD phase. It knows the Psybolt psychic power.
KEYWORDS
Leader (Iridescent Horror only), Comms (Hornblower or Icon Bearer only), Demolitions, Veteran

CHAOS DAEMONS

CHAOS, TZEENTCH, INFANTRY, DAEMON, HORROR

PLAGUEBEARERS

NAME M Ws BPs laSgueT beWareArs Ld Sv Max

Plaguebearer 5" 4+ 4+ 4 4 1 1 7 6+ -

Plaguebearer Icon 5" 4+ 4+ 4 4 1 1 7 6+ 1
Bearer 5" 4+ 4+ 4 4 1 1 7 6+ 1

Plaguebearer Horn-
blower

Plagueridden 5" 4+ 4+ 4 4 1 2 7 6+ 1

This model is armed with a Plaguesword.
One Plaguebearer in your kill team can be a Plaguebearer Icon Bearer. A Plaguebearer Icon Bearer is also equipped with an Icon of Nurgle.
One Plaguebearer in your kill team can be a Plaguebearer Hornblower. A Plaguebearer Hornblower is also equipped with an Instrument
of Nurgle.
One Plaguebearer in your kill team can be a Plagueridden.

ABILITIES Daemonic: This model has a 5+ invulnerable save.

Disgustingly Resilient: Each time a model with this ability loses a wound, roll a D6; on a 5+ the model does not
lose that wound.

Icon of Nurgle: Subtract 1 from the Leadership characteristic of enemy models within 6" of any models equipped
with an Icon of Nurgle.

SPECIALISTS Instrument of Nurgle: Add 1 to Advance and charge rolls made for PLAGUEBEARERS within 6" of any friendly
FACTION KEYWORD models equipped with an Instrument of Nurgle.
KEYWORDS Leader (Plagueridden only), Comms (Hornblower or Icon Bearer only), Combat, Veteran

CHAOS DAEMONS
CHAOS, NURGLE, INFANTRY, DAEMON, PLAGUEBEARER

RANGED WEAPONS RANGE TYPE S AP D ABILITIES

WEAPON 18" Assault 2 User 0 1-

Coruscating Flames

MELEE WEAPONS RANGE TYPE S AP D ABILITIES

WEAPON Melee Melee User -3 1 Any attacks with a wound roll of 6+ for this weapon
Melee Melee have a Damage characteristic of 2 instead of 1.
Hellblade Melee Melee
User -1 1 Each time you make a wound roll of 6+ for this weapon,
Piercing Claws that hit is resolved with an AP of -4 instead of -1.
Plaguesword
User 0 1 You can re-roll wound rolls of 1 for this weapon.

HERETIC ASTARTES

The datasheet included in this section replaces the one found in the Kill Team Core Manual, and has been
updated with any additional equipment and options available to this unit.

CHAOS SPACE HMAeRreINtEic Astartes
NAME M Ws Bs S T W A Ld Sv Max

Chaos Space Marine 6" 3+ 3+ 4 4 1 1 7 3+ -

Chaos Space Marine 6" 3+ 3+ 4 4 1 1 7 C3h+ ao2s Space Marine
Gunner

Aspiring Champion 6" 3+ 3+ 4 4 1 2 8 3+ 1

This model is armed with a boltgun, bolt pistol, frag grenades and krak grenades.

Up to two Chaos Space Marines in your kill team can be Chaos Space Marine Gunners, and one Chaos Space Marine in your kill team can be an
Aspiring Champion.

WARGEAR OPTIONS • A Chaos Space Marine may replace their boltgun with a chainsword.
• One Chaos Space Marine in your kill team may take a Chaos Icon. If they have the KHORNE, TZEENTCH,

NURGLE or SLAANESH keyword, they must have the appropriate Icon from the Chaos Icons list (see the Kill Team
Core Manual). If they have no mark, they must take an Icon of Vengeance.
• One Chaos Space Marine Gunner in your kill team may replace their boltgun with a flamer, meltagun or
plasma gun.
• One Chaos Space Marine Gunner in your kill team may replace their boltgun with a heavy bolter, autocannon or
missile launcher.
• An Aspiring Champion may replace their bolt pistol with a plasma pistol. They may also replace their boltgun
with a chainsword, chainaxe, power sword, power maul, power axe or power fist.

ABILITIES Death to the False Emperor: If a model with this Mark of Chaos: When you add a model with the
ability makes an attack in the Fight phase which targets <MARK OF CHAOS> keyword to your kill team, you can
an IMPERIUM model, each time you roll a hit roll of choose to replace it with one of the following keywords:
6+ you may make an additional attack with the same KHORNE, TZEENTCH, NURGLE or SLAANESH, or you
weapon against the same target. These attacks cannot can choose for it to have no mark. If you choose a
themselves generate any further attacks. mark, note this on the model’s datacard.

SPECIALISTS Transhuman Physiology: Ignore the penalty to this
FACTION KEYWORD model’s hit rolls from one flesh wound it has suffered.
KEYWORDS Leader (Aspiring Champion only), Heavy (Gunner only), Demolitions, Sniper, Veteran, Zealot

HERETIC ASTARTES

CHAOS, <MARK OF CHAOS>, INFANTRY, CHAOS SPACE MARINE

RANGED WEAPONS RANGE TYPE S AP D ABILITIES

WEAPON 48" Heavy 2 7 -1 2 -

Autocannon 12" Pistol 1 4 0 1-
Bolt pistol
Boltgun 24" Rapid Fire 1 4 0 1-
Flamer
Frag grenade 8" Assault D6 4 0 1 This weapon automatically hits its target.
Heavy bolter
Krak grenade 6" Grenade D6 3 0 1-

Meltagun 36" Heavy 3 5 -1 1 -

Missile Launcher 6" Grenade 1 6 -1 D3 -
- Frag missile
- Krak missile 12" Assault 1 If the target is within half range of this weapon, roll
Plasma gun 8 -4 D6 two dice when inflicting damage with it and discard the
- Standard
lowest result.
- Supercharge
When attacking with this weapon, choose one of the profiles below.
Plasma pistol
- Standard 48" Heavy D6 4 0 1-

- Supercharge 48" Heavy 1 8 -2 D6 -

When attacking with this weapon, choose one of the profiles below.

24" Rapid Fire 1 7 -3 1 -

24" Rapid Fire 1 8 -3 2 On an unmodified hit roll of 1, the bearer is taken out of
action after all of this weapon’s shots have been resolved.

When attacking with this weapon, choose one of the profiles below.

12" Pistol 1 7 -3 1 -

12" Pistol 1 8 -3 2 On an unmodified hit roll of 1, the bearer is taken out
of action.

MELEE WEAPONS RANGE TYPE S AP D ABILITIES

WEAPON Melee Melee +1 -1 1 -
Melee Melee
Chainaxe Melee Melee User 0 1 Each time the bearer fights, it can make 1 additional
Melee Melee attack with this weapon.
Chainsword Melee Melee
Melee Melee +1 -2 1 -
Power axe
x2 -3 D3 When attacking with this weapon, you must subtract 1
Power fist from the hit roll.

Power maul +2 -1 1 -
Power sword
User -3 1 -

ADEPTUS ASTAARdTepEtuSs Astartes

The datasheets included in this section replace those in previous publications, and have been updated
with any additional equipment and options available to these units. We have also included the rules for
Reserves in Kill Team, which several units available to the Adeptus Astartes can make use of.

RESERVES RESERVE TACTICS

The rules found here can be used in any games of Kill Some Tactics alter how models arrive from Reserve.
Team, with the exception of missions that use the Ultra- When players use these Tactics as part of their models
close Confines rules. arriving from Reserve, they do so in the sequence
described above and by following the instructions
SETTING UP IN RESERVE on the Tactic. Note that the restrictions described in
Reinforcements in the Kill Team Core Manual apply to
During deployment, instead of setting up a model on models set up in this way, unless stated otherwise.
the battlefield as described by the mission, you can set
that model up in Reserve. You can do this with up to The following Tactic can be used by any player with at
half of the models in your kill team, but if you are using least one model in Reserve.
a Battle-forged kill team, the total points cost of any
models you set up in Reserve can be no greater than half OUTFLANK
of your kill team’s Force.

SETTING UP FROM RESERVE Tactic

A model that is set up in Reserve can be set up on the Use this Tactic at the end of the Movement phase.
battlefield at the end of any Movement phase. At the Choose a model from your kill team that was set
end of the phase, if a player has any models in Reserve, up in Reserve and set them up within 1" of the edge
they can decide to set up one or more of them on the of the battlefield, and more than 5" away from any
battlefield. If more than one player has any models enemy models.
in Reserve, the players take it in turn to set up all of
the models they wish to (including using any Reserve 1 COMMAND POINT
Tactics they wish to use, as described below), in the
order determined in the Initiative phase.

Players do not have to set up any models from Reserve
if they do not wish to, but if any models are still in
Reserve at the end of the third battle round, they are
considered to be out of action. When a model is set up
from Reserve, it must be set up on the battlefield more
than 5" from any enemy models and within 1" of the
edge of the battlefield. It must also be wholly within
your deployment zone, where the mission
provides a deployment zone. Note
that the restrictions described in
Reinforcements in the Kill Team
Core Manual apply
to models set up in
this way.


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