The words you are searching are inside this book. To get more targeted content, please make full-text search by clicking here.
Discover the best professional documents and content resources in AnyFlip Document Base.
Search
Published by missfarrosey, 2021-07-16 10:31:20

Literature The Wizard of Oz Guidebook KSSR Year 6

The Wizard of Oz Guidebook

1

Table of Contents

A GUIDE FOR TEACHERS................................................................................................................ 5

REVOLVING AROUND THE TEXT .................................................................................................. 12

SYNOPSIS ................................................................................................................................... 14

CHARACTERS .............................................................................................................................. 17

CHARACTERISTICS....................................................................................................................... 19

SETTINGS.................................................................................................................................... 23

EVENTS IN THE STORY................................................................................................................. 23

MESSAGE AND MORAL VALUES OF THE STORY ............................................................................ 26

REVOLVING AROUND THE TEXT .................................................................................................. 30
ACTIVITY 1.................................................................................................................................. 30
WHAT IS ON THE COVER........................................................................................................................ 30
ACTIVITY 2.................................................................................................................................. 34
THE HOT AIR BALLOON.......................................................................................................................... 34
ACTIVITY 3.................................................................................................................................. 36
MY DREAM SHOES................................................................................................................................. 36
ACTIVITY 4.................................................................................................................................. 39
ORIGAMI DREAM SHOES ....................................................................................................................... 39
ACTIVITY 5.................................................................................................................................. 41
LET'S GUESS ........................................................................................................................................... 41

SYNOPSIS ................................................................................................................................... 47
ACTIVITY 1.................................................................................................................................. 47
MEET MY FRIENDS IN OZ ....................................................................................................................... 47
ACTIVITY 2.................................................................................................................................. 51
DOROTHY'S JOURNEY............................................................................................................................ 51
ACTIVITY 3.................................................................................................................................. 53
SEQUENCE ME ....................................................................................................................................... 53

PEOPLE IN THE STORY / TEXT ...................................................................................................... 57
ACTIVITY 1.................................................................................................................................. 57
MAIN CHARACTER DESIGN .................................................................................................................... 57
ACTIVITY 2.................................................................................................................................. 59
CHARACTER PAPER BAG ........................................................................................................................ 59
ACTIVITY 3.................................................................................................................................. 63
BEHIND THE SCENES WITH THE CHARACTERS ....................................................................................... 63
ACTIVITY 4.................................................................................................................................. 65

2

HUNT FOR THE STARS............................................................................................................................ 65
ACTIVITY 5.................................................................................................................................. 70
LET’S PROVE THEM RIGHT ..................................................................................................................... 70

SETTING ..................................................................................................................................... 73

ACTIVITY 1.................................................................................................................................. 73
CREATING THE MUSEUM OF OZ ............................................................................................................ 73
ACTIVITY 2.................................................................................................................................. 75
DESCRIBING THE SETTING ..................................................................................................................... 75
ACTIVITY 3.................................................................................................................................. 77
LISTEN AND KNOW ................................................................................................................................ 77

EVENTS IN THE STORY................................................................................................................. 81

ACTIVITY 1.................................................................................................................................. 81
SOLVE THE PUZZLE................................................................................................................................. 81
ACTIVITY 2.................................................................................................................................. 85
ACT ME OUT .......................................................................................................................................... 85
ACTIVITY 3.................................................................................................................................. 88
POP-UP-WIZARD OF OZ ......................................................................................................................... 88

MORAL VALUES / MESSAGE FROM THE STORY ............................................................................ 89

ACTIVITY 1.................................................................................................................................. 89
VALUE ME.............................................................................................................................................. 89
ACTIVITY 2.................................................................................................................................. 92
WHAT ARE FRIENDS FOR?...................................................................................................................... 92
ACTIVITY 3.................................................................................................................................. 93
DIARY WRITING/ JOURNAL WRITING/ BLOG ......................................................................................... 93
ACTIVITY 4.................................................................................................................................. 94
PROMOTE ME........................................................................................................................................ 94

GOING BEYOND THE TEXT........................................................................................................... 97

ACTIVITY 1.................................................................................................................................. 97
I’M OFF ON AN ADVENTURE.................................................................................................................. 97
ACTIVITY 2................................................................................................................................ 105
MY LANDSCAPE – STANDING PICTURES AND FIGURINES .................................................................... 105
ACTIVITY 3................................................................................................................................ 109
DOROTHY’S ADVENTURE..................................................................................................................... 109
ACTIVITY 4................................................................................................................................ 112
“I AM FREE” BUTTON BADGE............................................................................................................... 112
ACTIVITY 5................................................................................................................................ 114
DOROTHY AND FRIENDS...................................................................................................................... 114
ACTIVITY 6................................................................................................................................ 116
BACK TO THE LAND OF OZ ................................................................................................................... 116
ACTIVITY 7................................................................................................................................ 118

3

CONNECT US........................................................................................................................................ 118
SAMPLE LESSON PLANS ............................................................................................................ 123
LESSON PLAN 1 ......................................................................................................................... 123
DOROTHY AND FRIENDS...................................................................................................................... 123
LESSON PLAN 2 ......................................................................................................................... 128
HUNT FOR THE STARS.......................................................................................................................... 128
LESSON PLAN 3 ......................................................................................................................... 137
WHAT ARE FRIENDS FOR?.................................................................................................................... 137
EXAMPLES FOR ASSESSMENT.................................................................................................... 140
INDIVIDUAL ASSESSMENT .........................................................................ERROR! BOOKMARK NOT DEFINED.
GROUP ASSESSMENT...............................................................................ERROR! BOOKMARK NOT DEFINED.8
PROJECT BASED ASSESSMENT .................................................................ERROR! BOOKMARK NOT DEFINED.9
SELF REFLECTION................................................................................................................................. 140

4

A GUIDE FOR TEACHERS
Definition
A graphic novel is a combination of words and images that tells a complete story and
published in the form of a book. It can be an ideal material for pupils to learn the
language. This is because it consists of several unique visual features:

o Splash page
o Frame / panel
o Font size, colour and style
o Gutter
o Word balloon

5

Visual Features of Graphic Novels
Graphic novels consist of various visual features which would help pupils read,
understand as well as appreciate the story. These features are:
1 Splash Page

It is a full page illustration which opens and introduces a story. It can also be used
to indicate suspense. The splash page usually consists of large, dominant visuals and
bold print that functions as an attention grabber for pupils.

Figure 1

6

2 Frame/Panel

Graphic novels use frames and panels to illustrate the story. The visuals on one page
are captured in a big frame. Within a frame, one may find a few panels. The panels
are boxes that contain each of the scenes. The panels can be arranged on the page
in a linear fashion as shown in Figure 1 or in a non-linear fashion as shown in Figure
2.

Figure 2

7

3 Font Sizes, Colours, and Styles
Different font sizes are used for dramatic effect. Colours are also used to indicate
the difference between the narratives and dialogues. The use of onomatopoeia in
graphic novel is indicated through the use of styles. For example, the word „RRIP!!‟
(refer to Figure 3) shows that the scarecrow is being ripped apart.

Figure 3

8

4 Gutter
The space between the panels is called the gutter. This space is very important as it
separates the panels and lets the readers know that they are going from one scene
to the next. It also allows the readers to make inferences and draw conclusions.

Gutter

5 Word Balloons
Word balloons are used to indicate the dialogues uttered by various characters in
the story. It is found throughout the graphic novel.

9

How to read the Graphic Novel
Graphic novels are read from left to right. Refer to the example below.

10

The Advantages of Graphic Novels
Graphic novels are used for these reasons:

 Attract pupils to read
 Expose pupils to rich and complex plots and settings
 Provide attractive colourful graphics
 Provide contextual clues to the meaning of words and sentence which

enhances comprehension
 Expose pupils to literary elements through visual and words

Teacher's Note:
Author is a writer of a book, article, or document.
Barcode is a machine-readable code in the form of numbers and
a pattern of parallel lines of varying widths, printed on a
commodity and used especially for stock control.
Blurb is a short description of a book, film, or other product
written for promotional purposes.
Genre is a style or category of art, music, or literature.
Illustrator is a person who draws or creates pictures for
magazines, books, advertising, etc.
Rewritten by refers to a person who writes again the story
in a different or improved form; revise.
Title is the name of a book, composition, or other artistic works.

11

REVOLVING AROUND THE TEXT
THE FRONT COVER

genre

author title

rewritten by 12
illustrator

THE BACK COVER

book series

blurb

barcode

13

SYNOPSIS

Chapter 1

Dorothy lived with her Aunt Em and Uncle Henry on a prairie in Kansas. One day, there
was a storm. Dorothy‟s family went to seek shelter in the cellar. Dorothy was trapped in
the house while looking for Toto, her dog. The storm later turned into a cyclone which
blew the house away.

Chapter 2

Dorothy‟s house landed in the Land of Oz. When she stepped out, she was welcomed by
the Good Witch of the North and the Munchkins. The Munchkins were the little people
who lived in the Land of the East and were once ruled by the Wicked Witch of the East.
Dorothy was regarded as the saviour of Munchkin Land as her house had landed on the
witch and killed her. The Good Witch advised Dorothy to return home in fear of the
Wicked Witch of the West. However, Dorothy and Toto did not know how to get home.
The Good Witch suggested they request the help of The Wizard of Oz who ruled the
Emerald City. She also offered Dorothy the Silver Shoes which had great magical
powers to help her on her way.

Chapter 3

Before leaving for the Emerald City, the Good Witch of the North gave Dorothy a
magic kiss. Dorothy and Toto then set off on the Yellow Brick Road. Along the way,
Dorothy met Scarecrow. Dorothy helped him by releasing him off the pole. Scarecrow
joined Dorothy in order to ask the Wizard of Oz for some brains. They continued on
their journey and met Tin Man. Dorothy released Tin Man of rust by oiling him. Tin Man
joined Dorothy and Scarecrow to see the Wizard of Oz to ask for a heart. They
continued their journey and then met Lion who joined them to ask the Wizard of Oz for
courage. On their way, they were chased by the Kalidahs but they managed to escape.
They landed on a field of poppies. The smell of poppies put Lion, Dorothy and Toto to
sleep. The Queen of the Field Mice offered to help move Lion to safety. Upon arriving
at Emerald City, Scarecrow wakes Dorothy up.

14

Chapter 4
Dorothy and her friends rang the bell at the gate and were greeted by the soldier
before entering the Emerald City. The soldier took them to see the Wizard of Oz. They
stated their wishes but the Wizard of Oz instructed them to kill the Wicked Witch of
the West in order to get their wishes granted.

Chapter 5
The Wicked Witch of the West found them first. She commanded a troop of flying
monkeys to attack them. Scarecrow was ripped apart. The Tin Man was destroyed. Lion,
Toto and Dorothy were captured and jailed. The Wicked Witch tried to take the Silver
Slippers from Dorothy. In the chaos, Dorothy took a pail of water and threw it at the
witch. The witch melted and died. Dorothy declared freedom to the Land of Winkies.
The Winkies sewed back Scarecrow and welded Tin Man. The Winkies awarded gifts to
Dorothy and her friends. Dorothy found a golden helmet and took it with her as a proof
that she defeated the Wicked Witch of the West.

Chapter 6
They returned to the Wizard to get their wishes granted. However, the Wizard was
actually a hoax. He was a balloonist in a faraway land. He got lost in a storm which
carried him away in his balloon. He was mistakenly believed as a wizard by the people in
the Emerald City. However, he still kept his part of the promise. He gave Scarecrow
pins and needles to stuff inside his straw head. He gave a heart-shaped pillow to Tin
Man. He gave Lion a drink of courage that will last forever. He also promised Dorothy
that they were going back together in a balloon tomorrow. The next day, during the
take-off ceremony, Dorothy was distracted by Toto who chased after a cat. The balloon
took off without her. Saddened by the fact, Scarecrow comforted Dorothy by telling
her that maybe the Good Witch could help. Then, they left heading towards south.

15

Chapter 7
After many miles, they stopped to use the Golden Helmet and called the flying monkeys.
They asked the monkeys to take them to Glinda, the Good Witch of East. Dorothy met
Glinda and told her of her intention to go home. The Good Witch asked Dorothy to use
the power of the Silver Shoes to take her home. They said their goodbyes and Dorothy
left by closing her eyes and wishing herself home. She got back to Kansas and was
reunited with her Aunt Em and Uncle Henry. They all lived happily ever after.

16

CHARACTERS
MAIN CHARACTERS IN THE BOOK

Dorothy Scarecrow

Tin Man Lion

The Wizard of Oz The Wicked
Witch of
the West

17

SUPPORTING CHARACTERS

Uncle Henry Aunt Em Toto

Munchkins Kalidahs Winged Monkeys

Winkies Soldier of Emerald The Good Witch
City of the South

The Good Witch The Queen of the 18
of the North Field Mice and
Field Mice

CHARACTERISTICS

CHARACTERISTICS FOR MAIN CHARACTERS

Characters Description Statements from the text
Dorothy  Cheerful
 Kind  Yet young Dorothy was often filled with
(a young girl  Helpful laughter. (Page 6)
living with her  Friendly
aunt and uncle  Yes, you must be very uncomfortable. Let
me help you down. (page 18)
in Kansas)
 Then, come with us. I‟ll ask Oz to do all
 Encouraging he can for you. (page 19)

 Optimistic  Toto and I will be happy to have you with
us. (page 20)
 Protective
 Understanding  This oil can must be yours. Maybe this will
help. (page 23)
 Humble
 It will happen, Tin Man! I know it will!
 Brave (page 25)

Scarecrow  Grateful  Don‟t you dare bite Toto! (page 28)
 It must be lonely for the Wizard, since
(a scarecrow in
a cornfield,  Brave he never has visitors. (page 38)
 I am Dorothy, the Small and Meek. (page
which was taken  Doubtful
40)
down by  Protective  No! You can‟t have them! (page 46)
Dorothy)
 Thank you! Thank you very much! I feel
 Assuring like a new man. (page 18)

 Kind  I‟m not afraid of anything… (page 20)
 Wise  … but maybe we shouldn‟t leave the Yellow

Brick Road. (page 21)
 Don‟t worry, Dorothy. I‟ll lead the way.

(page 21)
 Besides, the Good Witch protected you

with her kiss. Nothing can harm you.
(page 26)
 I think we should help him. (page 28)
 Yes, but with the help of the field mice,
there just might be a way. (page 34)
 Well, maybe the writing on the Wicked
Witch‟s Golden Helmet can unlock its
magic. (page 58)

19

Tin Man  Grateful  Thank you! You have certainly saved my
(A man with a  Wishful life! (page 23)
body of tin)
 If Oz grants my wish, I‟ll return to these
 Protective woods and ask my little Munchkin girl to
 Sympathetic marry me. (page 25)
 Thankful
 Don‟t worry. As long as I have my axe, I‟ll
Lion  Honest protect us all! (pg 26)

(A lion which is  The Lion is too heavy to move! This is
truly heart-breaking! (page 34)
afraid of many  Coward
 Thanks to you, I know what friendship
things)  Grateful means. (page 61)

 Protective  You‟re right. I am a coward. I should be
the King of Beasts, but I have no courage.
 Supportive (page 28)

The Wicked  Evil  I‟m afraid of the dark. (page 29)
Witch of  Arrogant  What good friends! I don‟t know what to
the West  Threatening
 Powerful say. (page 29)
(Sister to the  All of you, climb on my back! Now! (page
Wicked Witch
31)
of the East,  I‟ll be b-brave for you, Dorothy. (page
who ruled the
37)
Winkies)
 But her sister, the Witch of the West, is
The Wizard  Fierce far more dangerous. (page 14)

of Oz  Cunning  I‟m sure you know who I am, and the
(A balloonist terrible things I can do. (Page 46)

who was  Now give me those Silver Shoes, or else!
 Truthful (Page 46)

stranded in the  Instead, the evil woman used her magic…
to make Dorothy slip and fall. (page 46 &
land of Oz)  Helpful 47)

 I am Oz, the great and terrible! Who are
you, and why do you seek me?! (page 40)

 Come back tomorrow, and I might grant
your wishes. (page 52)

 It‟s true. I fooled everyone for so long,
but you were too clever for me. (page 53)

 Even so, I think I can help you. (page 54)

20

CHARACTERISTICS FOR SUPPORTING CHARACTERS

Characters Description Statements from the text
Uncle Henry  Concerned
(Dorothy‟s  Aunt Em and Uncle Henry must be
 Caring worried sick about me by now.
uncle) (page 58)

 … And Uncle Henry, who had never
smiled, now laughed until he cried.
(page 63)

Aunt Em  Concerned  Aunt Em and Uncle Henry must be
(Dorothy‟s  Caring
worried sick about me by now.
aunt)
(page 58)
Toto  Playful  My darling child! Where in the
(Dorothy‟s  Tame
 Brave world did you come from? (page 63)
dog)
 You want me to throw it again?
(page 6)

 Toto! This is no time to play! (page
56)

 Don‟t worry, he never bites. (page
20)

 Don‟t touch that! Go away! (page
53)

The Wicked  Evil  The Witch of the East. She has
Witch of the controlled the Munchkins for many
years. (page 13)
East
(Sister to The  There were only two evil witches in
Wicked Witch the Land of Oz, and one of them is
of the West gone forever. (page 14)
who ruled the
 The sooner you go back home, the
Munchkins) safer you‟ll be, my child. (page 14)
The Good  Concerned
Witch of the  Just stay on the Yellow Brick Road,
and all will be well! (page 16)
North
(A good witch)  Now that the Witch of the East is
dead, you should have her Silver
 Kind Shoes. (page 15)

 Protective  I cannot do that, but I can give you
my magic kiss which will protect
you. (page 16)

21

Kalidahs  Ferocious  The Kalidahs are hunting us!
They‟re ferocious monsters! (page
(Tigers in the 31)

jungle)  If we are caught, they‟ll eat us for
breakfast. (page 31)
 Carnivorous

The Queen of  Helpful  How can we help you? (page 34)

the Field Mice  Cooperative/hardworking  After a great deal of hard work…

and field mice (page 34)

(Field mice

living near the

field of

poppies)

Soldier of  Dutiful  I hope you haven‟t come here on a

Emerald City foolish errand. (page 36)

(The Wizard  Observant  I told him about the Silver Shoes

of Oz‟s upon your feet. (page 39)

soldier)

Winged  Obedient  We must obey the wearer of the
Cap. What is your command,
Monkeys Grateful mistress? (page 59)
Generous
(The creatures  To show their gratitude, the
Winkies gave gifts to Dorothy and
that answer to her friends. (page 50)

the Golden  A gold collar! (page 50)
A silver oil can! (page 50)
Helmet)
 Your Silver Shoes have wonderful
Winkies  powers. They can carry you
anywhere in the blink of an eye.
(The little (page 60)

people who live

in the Land of 

the West)

Glinda, The  Helpful
Good Witch of

the South
(A good witch)

22

SETTINGS

WHAT IS SETTING?
 The story‟s time and place.
 It creates the mood (the underlying feeling or atmosphere) in the story.

PLACE

 Kansas prairie - the place where Dorothy lives with her aunt and

uncle.

 Storm cellar – the shelter where Dorothy‟s uncle asks them to

go in when the storm came.

 Land of the East – the place where the Munchkins (the little people)

live.

 Yellow Brick Road – the path that The Good Witch of the North tells

Dorothy to follow.

 The Wonderful City of Oz/ - the place where the Wizard of Oz rules.

The Emerald City/

The Land of Oz

 Castle of the Wicked Witch of the West.

MOOD - at the beginning of the story to prepare the
 Dull and gloomy reader of what to come.

 Dark and gloomy – encounter with the Wicked Witch of the West.
 Bright and happy - when she meets the good witches.
 Being secured, happy - indicated by her journey along The Yellow Brick

 Green colour Road.
- Positive mood (vibrant, full of hope).

23

EVENTS IN THE STORY

A storm hit Kansas prairie where Dorothy lived. The great cyclone carried Dorothy
and her dog, Toto, together with the house they were in to the Land of Oz.

Dorothy's house landed on the Wicked Witch of the East and and killed her.
Therefore,saving the Munchkins.

The Good Witch of the North asked Dorothy to seek the help of the great Wizard
of Oz to get home. She sent her off with a pair of Silver Shoes and a magic kiss on

her forehead that will protect her. Dorothy was told to stay on the Yellow Brick
Road.

Along the way, Dorothy met Scarecrow who needed some brains, Tin Man who
wanted a heart and Lion who needed courage. She told them to follow her to meet

the Wizard of Oz who might be able to help them all.

On the way to Emerald City, they encountered the ferocious Kalidahs who wanted to
eat them. they managed to escape and landed on a field of poppies, where Dorothy,
Toto and Lion fell asleep. The Queen of the Field Mice helped them to get out of

the place .

They arrived at the Wonderful City of Oz and presented their requests. However,
the wizard told them that their requests will only be granted if they killed the
Wicked Witch of the West.

They looked for the Wicked Witch of the West and Dorothy managed to destroy
her by splashing water on her. This eventually freed the Winkies.

They returned to meet the Wizard of the Oz but unfortunately found out that he
was imposter.

The Wizard of Oz, a balloonist told them what happened. He then granted
Scarecrow a brain, Tin Man a heart and Lion some courage. He also assured

Dorothy that they will soon return home.

24

Unfortunately, Dorothy was left behind when she tried chasing Toto who was running
after a cat.

Dorothy continued finding her way back home with her friends. Scarecrow
suggested that they unlock the code on the Wicked Witch‟s Golden Helmet.
The Winged Monkeys appeared and carried them off to Glinda, the Good Witch of

South as requested by Dorothy.
With the help of Glinda, Dorothy tapped her heels three times and made a wish to go

home.
Dorothy finally returned home to Aunt Em and Uncle Henry.

25

MESSAGE AND MORAL VALUES OF THE STORY

MORAL VALUES FROM THE STORY

1. Perseverance
 Dorothy does not give up in her search to find her way home.

2. Care, compassion and protective
 Scarecrow‟s concern for Dorothy‟s safety.
 “It must be lonely for the wizard, since he never has visitors.”
(page 38)
 “Don‟t worry. As long as I have my axe, I‟ll protect us all.” (page 26)
 “I‟ll be b-brave for you, Dorothy. (page 37)
 “Don‟t worry Lion. We‟re all in this together.” (page 37)

3. Cooperation
 The way Dorothy and her friends fought the Witch of the West.
(pages 44-49)
 The Queen of the Field Mice and her fellow mice helped to move the
lion. (page 34)

4. Wisdom
 The way Scarecrow handled the situations along the journey.
 “Well, maybe the writing on the Wicked Witch‟s Golden Helmet can
unlock is magic!” (page 58).

5. Bravery
 Dorothy scolded Lion for scaring Toto. (page 28)

6. Selfless
 Dorothy invited her new-found friends to join in her journey to see
the Wizard of Oz.

7. Kindness
 Dorothy helped released Scarecrow and the Tin Man. (pages 18 and 23)

8. Politeness
 “More of a polite request, actually, if you please, sir.” (page 37)

26

MESSAGE FROM THE STORY
1. Everyone has the ability to overcome challenges.
The way Dorothy and her friends survived in their mission to kill the
Wicked Witch of the West. (page 45-48)
2. The importance of friendship.
How Dorothy and her friends value each other in their journey to meet
the wizard.
3. We must persevere, for we have the ability to deal with challenges.
Dorothy‟s determination to find her way home.
4. One‟s truth is not as one perceives.
Do not believe everything that you see.
E.g. The Wizard of Oz is actually an old balloonist from a faraway land.
(page.53)

27

Suggested creative activities have been
designed for your reference.

Check the suggested activities below.

28

29

REVOLVING AROUND THE TEXT

ACTIVITY 1

WHAT IS ON THE COVER LS 4.2.1 (a)

30

Steps
1. Show the cover of the book.
2. Pupils guess the name of the girl in the cover.
3. Talk about the body language and facial expression of other characters. Use the

following questions as the guide.
 What is she holding?
 What is she wearing?
 Who are they?
 Are they friends?
 What are they looking at?
4. Pupils look at the front and back cover of the book carefully.
5. Get pupils to predict the story from the title.
 From the word „wizard', what do you think the story is about?
 What other characters do you think you can find in the story?
6. Distribute Worksheet 1.
7. Pupils complete the worksheet.

Educational Emphases
 Contextual Learning
 Multiple Intelligences
(Verbal Linguistic)
 i-Think Programme (Bubble Map)

Thinking Skills
(Analysing, Evaluating)

31

Worksheet 1
Fill in the blanks.

WHAT IS ON THE COVER?

i-Think Programme : Bubble Map
32

SUGGESTED ANSWER

Worksheet 1
Fill in the blanks.

WHAT IS ON THE COVER?

genre

author

rewritten by

illustrator title

33

REVOLVING AROUND THE TEXT

ACTIVITY 2

THE HOT AIR BALLOON LS 4.3.1

Things needed:

 coloured papers
 scissors
 glue

Steps
1. Distribute Worksheet 2.
2. Pupils use different coloured papers to decorate the picture of the hot air balloon

(collage).
3. Pupils give the balloon a name.
4. Recall what happened when Dorothy had the chance to go home on the hot air

balloon.
Sample questions:
 Which chapter can you see the hot air balloon in the story?
 Why was there a hot air balloon in the story?
 Who went on the hot air balloon?
 What do you think it is like being on a hot air balloon?
 Did Dorothy get on the hot air balloon? Why?

5. Get pupils to discuss with pupils whether or not the hot air balloon would actually
have taken Dorothy home. Get pupils to give their views whether or not the hot air
balloon was the best means to get home.
Sample questions:
 Is the hot air balloon the best way to get back home? Why?
 Would Dorothy have gone home safely if she was able to get into the hot air
balloon on time?

Educational Emphases
 Creativity and Innovation
 Multiple Intelligences
(Visual Spatial)

Thinking Skills
(Analysing, Evaluating)

34

Worksheet 2
Give the hot air balloon a name and decorate it using coloured papers.

Reference: https://gallifreycraftingcompany.files.wordpress.com/2010/09/balloon3b.jpg

35

REVOLVING AROUND THE TEXT

ACTIVITY 3

MY DREAM SHOES LS 4.3.1

Steps

1. Distribute Worksheet 3.
2. Initiate discussion on the Silver Shoes used by Dorothy in the story.

Sample questions

 Who gave the Silver Shoes to Dorothy?
 When were the shoes given to Dorothy?
 Why were the shoes given to Dorothy?
 Who owned the shoes before they were given to Dorothy?

3. Encourage pupils to imagine their own magic shoes.
4. Pupils draw their imaginary shoes and list what their shoes can do in

Worksheet 3.

Suggested answers for the worksheet:
 fly
 float
 makes one active
 transport one to other places
5. Pupils present their work to the class.

Educational Emphases 36
 Creativity and Innovation
 Multiple Intelligences
(Visual Spatial)

Thinking Skill (Creating)

Worksheet 3
Draw your imaginary shoes and list what they can do.

MY MAGIC SHOES CAN:
 _____________________________________________________
 _____________________________________________________
 _____________________________________________________

37

REVOLVING AROUND THE TEXT

ACTIVITY 4

ORIGAMI DREAM SHOES LS 4.3.1

Steps

1. Distribute coloured A4 papers to the pupils.
2. Show the pupils how to make the origami shoes step by step.
3. Teacher provides a situation.

Imagine you are Dorothy and you need a better pair of shoes to travel in the Land of
Oz. How would you like your shoes to be? Imagine and create your own origami
dream shoes.
4. In pairs, pupils make their own origami dream shoes and give them a name.
5. Get pupils to present their shoes to the class and justify why their shoes
are better than the Silver Shoes worn by Dorothy.
6. Hang the origami shoes around the class as a decoration.

Teacher's Note

Refer to the steps on how to make an origami shoes on http://www.origami-
make.com/origami-boot-traditional.php or you can Google for other samples.

Educational Emphases
 Creativity and Innovation
 Multiple Intelligences
(Visual Spatial, Bodily Kinaesthetic)

Thinking Skills
(Creating, Applying, Evaluating)

38

Sample of an Origami Shoe

Reference : http://data3.whicdn.com/images/52259042/large.jpg
39

ACTIVITY 5 REVOLVING AROUND THE TEXT
LET'S GUESS LS 4.2.1 (a) (b) (c)

Steps
1. Divide class into groups of four.
2. Explain to the pupils the rules of playing the game (Handout 1).
3. Each group takes turn to act out and guess the answers within the stipulated time

(e.g. 1 minute).

4. Record the scores for each group.

Teacher‟s Note
Read Handout 1 prior to the lesson.

Educational Emphases

 Creativity and Innovation
 Multiple Intelligences

(Bodily Kinaesthetic, Interpersonal)

Thinking Skills
(Applying)

40

Handout 1

A. Teacher‟s Guide for the Let‟s Guess Game

1. Prepare the following items:
- a stopwatch for time keeping
- a bell
- a score sheet and a pen for scorekeeping
- a container with paper slips

2. Prepare paper slips for three categories (character, setting and moral values)
for the pupils to act out.

3. Put all the paper slips in a container.
4. Teacher acts as the timekeeper and the scorekeeper.

B. Rules for the Let‟s Guess Game

1. Each group consists of four members. Each group will play for one minute in each
round.

2. Teacher demonstrates the suggested gestures for character, setting and moral
value (Refer to Suggested Gestures to Indicate Category for the Clues).

3. A pupil (actor) acts out a phrase without speaking and the others guess what the
phrase is as quickly as possible.

4. Each round of the game is as follows:
i. A player from Group A picks a paper slip from the container.
ii. He/she takes a short time to review the slip.
iii. Teacher (the timekeeper and scorekeeper) starts timekeeping once the
actor of the group starts to act out.
iv. The actor starts acting out the categories (character, setting and moral
values) first and the group members guess.
v. Then, the actor acts out the clues for the group members to guess.
vi. The members of the group are given one minute to guess the phrase.
vii. If they are able to guess correctly within the stipulated time, the group
gets 2 marks.

41

viii. If they are unable to guess correctly within one minute, then, it is open for
the other groups to guess and 2 marks are given to the group that guesses
the correct answer.

42

C. Suggested Gestures to Indicate Categories for the Clues:

Category Gesture
Hug own self
Character Pretend to pull the rope that opens a
Setting theatre curtain.
Thumbs Up
Moral value

D. Suggested Gestures for other Clues
i. Number of words in the clues: Hold up the number of fingers.
ii. Which word we are working on: Lay the number of fingers on your arm.
iii. To show someone has made a correct guess: point at our nose with one
hand, while pointing at the person who has guessed correctly with another
hand.
iv. To encourage further guessing: sweep your arms through the air to
prompt for more answers.

Teacher‟s Note:
These gestures are to be taught before the game.

43

Paper Slips Dorothy
Scarecrow
Category : Character
Category : Character Tin Man
Category : Character The Lion
Category : Character The Wicked Witch
Category : Character The Wizard of Oz
Category : Character
Category : Character Toto
Category : Setting The Emerald City
Category : Setting Yellow Brick Road
Category : Setting
Category : Setting Munchkin Land
Category : Setting The Great Oz
Category : Setting The Cornfield
Category : Moral Value The Wonderful City of Oz
Category : Moral Value
Category : Moral Value Courage
Category : Moral Value Care
Category : Moral Value
Category : Moral Value Cooperative
Category : Moral Value Wisdom
Category : Moral Value Bravery
Category : Moral Value Kind

Politeness
Selfless
Compassion

44

Score Sheet

GROUPS ROUND GROUP ROUND GROUP TOTAL
1 2 MARKS

A
B
C
D
E
F
G
H
I
J

Teacher‟s Note

Each group plays two rounds. When a member of Group A is acting out the clue picked,
the rest of the group members are to guess within one minute. If they are able to
guess correctly, teacher puts a tick for group A for Round 1. If they are unable to
guess correctly within 1 minute, teacher puts a cross. Then, it is open for the other
groups to guess. Teacher writes the name of the group that manages to guess correctly.

45

Sample:
Round 1

Turn: Group A

GROUPS ROUND GROUP ROUND GROUP TOTAL
A 1 2 MARKS


One member of group A acts out.
Other members of Group A guess within 1 minute.
If correct answers are provided, teacher puts a tick.
Each tick represents 2 marks.

HOWEVER……

GROUPS ROUND GROUP ROUND GROUP TOTAL
A 1 √G 2 MARKS
X

If members of Group A could not answer correctly, teacher puts a cross.
Then, chances are given to other groups.
For example, if Group G is able to guess correctly, teacher puts a tick and writes the
group name, G.
Again, each tick represents 2 marks.

46

SYNOPSIS

ACTIVITY 1 LS 4.2.1 (a) (b)

MEET MY FRIENDS IN OZ
((b((b)(a)(b)

Steps

1. Distribute Handout 1 and Worksheet 1 to the pupils.
2. Pupils cut the pictures in Handout 1 and paste them in the appropriate boxes.
3. Pupils fill in the blanks correctly, according to Dorothy‟s journey in Chapter 3.
4. Write down what the Wizard of Oz bestowed upon them after completing the quest

in Chapter 6.

Teacher's Note

For teacher's own reference, look at synopsis of chapters 3 and 6 (Pages
14-16)

Educational Emphases

 Contextual Learning
 Multiple Intelligences

(Visual Spatial)

Thinking Skills
(Understanding, Applying)

47

Worksheet 1
Paste the pictures from Handout 1 and write the details in the space provided.

Scarecrow Tin Man Lion

Met in Met in Met in
__________________ __________________ __________________

__________________ __________________ __________________

Asking for Asking for Asking for
__________________ __________________ __________________

__________________ __________________ __________________

Gift presented by the Gift presented by the Gift presented by the
Winkies Winkies Winkies
__________________ __________________ __________________

__________________ __________________ __________________

48

Handout 1

49

SUGGESTED ANSWER
Worksheet 1
Paste the pictures from Handout 1 and write the details in the space provided.

Scarecrow Tin Man Lion

Met in Met in Met in
cornfield, the journey to the wood, the journey to behind the trees, the
the Great Oz the Great Oz journey to the Great Oz

Asking for Asking for Asking for
a brain, a heart courage
brains (intelligence)

Gift presented by the Gift presented by the Gift presented by the
Winkies Winkies Winkies
a walking stick a silver oil can a gold collar

50


Click to View FlipBook Version