Payload s ots per standard -Clip at t e lo setting s ots NG-I8 Light Ion Scattergun new
at t e ig er setting. and s ots it a long -Clip.
Cost credits. e pistol scattergun is actuall ore of a su ac ine-gun
st le eapon fitting rig t in it Nort ern Gun s ot er large
pistol designs. t as five arrels t at eac pro ect t eir o n dis-
c arge of ion energ . For indiscri inatel clearing roo s and
firing into cro ds of attac ers t e NG- is po erful and easil
anaged.
eig t l s ( . g).
Range feet ( . ).
ega- a age . . to ever one it in a foot ( . )
radius of t e intended target and not e ind cover.
Rate of Fire ac s ot counts as one elee attac .
Payload s ots per standard -Clip s ots it a long -
Clip.
Penalty e a ard and eav nose arrel sections i poses a
- to stri e penalt even on ai ed s ots.
Cost credits.
NG-I13
Medium Ion Scattergun new
e NG- is a ore ro ust s otgun version of t e on Scat-
Northern Gun tergun concept. t as greater range and po er ut or s ust li e
Ion Scatter Series
t e lig ter pistol variant. t as t o -Clips to po er it. One near
ra ing on NG s e perience it ion eapons t e on Scat-
ter Series uses ultiple s all ig l -efficient ion disc argers t e trigger and anot er in t e rig t side of t e eapon.
to spread its firepo er across a ori ontal plane. nli e a con-
ventional s otgun ic fires a circular pattern of pellets t e eig t l s ( g).
on Scatter eapons ori ontal fire patterns increase t e odds
of itting targets at a specific eig t or orientation. on Scatter Range feet ( ).
eapons are ig l effective in trenc es enclosed uildings and ega- a age . . to ever one it in a foot ( . )
streets and alle s. s t eir energ is ore idel dispersed t an
traditional ion eapons t e ave an e tre el li ited range. radius of t e intended target and not e ind cover.
Note Reduce range and da age alf under ater. e on
Scatterguns co e fro t e dra ing oards of uan Bae Steven Rate of Fire ac s ot counts as one elee attac .
Brewinton Sean Reed and Andrew Gillespie.
Payload s ots per t o standard -Clips s ots it t o
long -Clips.
Penalty e a ard and eav nose arrel sections i poses a
- to stri e penalt even on ai ed s ots and even it a for ard
grip.
Cost credits.
NG-I Ion
Scatter Ri e new
e full-si ed on Scatter Ri e is a true attlefield eapon eig t l s ( . g).
and t ro s a ider spread of ion c arges. e Scatter Ri e is
Range feet ( ).
ell at o e clearing out trenc es s ooting into for ations and
providing suppressive fire against ene ies o attac in aves ega- a age . . to ever one it in a foot ( . )
li e t e itici .
radius of t e intended target and not e ind cover.
Rate of Fire ac s ot counts as one elee attac .
200
Payload s ots per t o standard -Clips s ots it t o long
-Clips.
Penalty e a ard and eav nose arrel sections i poses a
- to stri e penalt even on ai ed s ots.
Cost credits.
NG-PB 13 Particle Beam Pistol new
Particle ea eaponr is so et ing of an e clusive area of
tec nolog for Nort ern Gun. e co pan ad given up on par-
ticle ea eapons ecause of sta ilit concerns and ig en-
erg consu ption issues. Over t e last fe ears o ever NG
as gone ac to t e dra ing oard to produce a andful of ne
P- ea eapons. e design leaders Neal ohnson Damon
Armstrong Seth Lamble and oseph MacIsaac and t eir tea
ave anaged to put a particle ea in a eapon s all enoug
to e considered a pistol. S rin ing t e P- ea tec do n to t e
si e of a pistol as a tre endous c allenge ut it is NG s ottest
selling ne andgun.
eig t l s ( . g).
Range feet ( . ).
ega- a age . . per last and a Critical Stri e does
ore da age on t e roll of a Natural or . a pires
ere easts and u ies are i pervious. Cost credits (dou le to triple outside of Nort ern Gun
even at NG stores a a fro pper ic igan). Poor availa ilit
Rate of Fire Single s ot onl . ac s ot counts as a elee attac . due to over el ing de and for t is s all ver let al eapon.
Payload s ots fro a standard s ort -Clip it a long
-Clip.
NG-P5 eig t l s ( . g).
Light Particle Beam Ri e new
Range feet ( ).
e NG-P is a ore anagea le odern eapon ased off
t e older NG-P eav particle ea ri e and t e NG- LP pis- ega- a age . . a Critical Stri e does ore da -
tol. t as developed tea leaders Ben amin Mason harles
Huighe and acob Healy. t still provides su stantial firepo er age on t e roll of a Natural or . a pires ere easts and
in a single s ot function ut is lig ter and as etter a unition
capacit . u ies are i pervious.
Rate of Fire Single s ot onl . ac s ot counts as a elee attac .
Payload s ots fro a standard s ort -Clip it a long
-Clip.
Cost credits.
201
NG-P7 Particle Beam Rifle Range: 1,200 feet (365 m).
Mega-Damage: 1D4x10 M.D. per blast, a Critical Strike does
Northern Gun’s reputation for heavy, practically unbreakable 50% more damage on the roll of a Natural 19 or 20. Vampires,
weapons was built on guns like the P7 designed by K.H.S. While Werebeasts and mummies are impervious.
the original Block I version weighed in at a sturdy twenty-one Rate of Fire: Each shot counts as one melee attack.
pounds (9.45 kg), the newest Block III particle beam rifles have Payload: 8 shots from a standard E-Clip or 12 with a long E-Clip.
almost cut that weight in half, much to the relief of anyone that Cost: 22,000 credits.
has to carry one out on patrol.
Weight: Block I: 21 lbs (9.45 kg). Block II: 17 lbs (7.6 kg). Block
III: 12 lbs (5.4 kg).
NG-P9 Heavy Particle Beam Rifle (new)
The P-9 particle beam rifle is the big brother of Northern Rate of Fire: Single shot only. Each shot counts as a melee attack.
Gun’s P-5 and P-7 particle beam rifles. While a good weapon, the Payload: 6 shots from a standard E-Clip or 9 shots with a long
P-9 is generally outshone by similar weapons made by the Coali- E-Clip.
tion States, Naruni Enterprises, Triax and Northern Gun. Bonus: Laser targeting standard; +1 to strike on aimed shots.
Weight: 12 lbs (5.4 kg). Cost: 45,000 credits. Double to triple outside of Northern Gun,
Range: 1,600 feet (488 m). even at NG stores away from Upper Michigan. Poor availability
Mega-Damage: 1D4x10 M.D. per blast, a Critical Strike does due to high demand for this lethal weapon.
50% more damage on the roll of a Natural 19 or 20. Vampires,
Werebeasts and mummies are impervious.
202
NG-P85 Personal
Particle Beam Cannon (new)
This heavy weapon has a slightly longer range than rifles, and
packs a bit of a bigger punch. Taking a page from the Glitter Boy
play book, this big gun is a shoulder-mounted and firing particle
beam cannon designed for Combat Cyborgs and power armor to
provide them anti-armor firepower, if only for a moment. The
PBC drains E-Clips quickly, and is most often sold along with
a support weapon-sized power pack (30 blasts per power pack).
Weight: 61 lbs (27.5 kg).
Range: 1,800 feet (549 m).
Mega-Damage: 1D4x10+4 M.D. per blast, a Critical Strike does
50% more damage on the roll of a Natural 19 or 20. Vampires,
Werebeasts and mummies are impervious.
Rate of Fire: Each shot counts as one melee attack.
Payload: 4 shots per short E-Clip, 7 for a long E-Clip. 30 blasts
with an NG power pack.
Penalties: -1 to dodge and reduce the running speed by 10% and
the flying speed of power armor or cyborgs with jet packs by
20% whenever this large, shoulder mounted weapon system is
attached. Requires the W.P. Heavy Weapons skills for bonuses to
strike. All penalties are cumulative.
Connecting the weapon directly into to the Combat Cyborg or
power armor’s own nuclear energy supply reduces its running/
flying speed by an additional 10% and apply the following penal-
ties: -1 to dodge, -1 attack per melee round, due to weight, awk-
wardness of movement, and slow response from other built-in
systems. Moreover, the weapon mounted on the shoulder makes
the ‘Borg or power armor top heavy on one side, making move-
ment clumsy and less fluid.
Cost: 75,000 credits and includes the apparatus for attaching it
to the back and shoulders. Hangs over one shoulder or the other.
Not suitable for all power armors or cyborgs, and only one can be
attached at a time.
NG-E4 Plasma Ejector Weight: Block I: 20 lbs (9 kg). Block II: 16 lbs (7.2 kg).
Range: 1,600 feet (488 m).
The brutal damage and short range of plasma weapons suits Mega-Damage: 6D6 M.D.
the philosophy of Northern Gun well. The E4, conceived by team Rate of Fire: Each shot counts as one melee attack.
leaders Frank Loose and Nathan Jacobus, is a man-portable Payload: 10 shots standard E-Clip or 20 shots for a long E-Clip.
rifle perfect for toasting anything that gets in its sights. The fact Cost: 30,000 credits.
that its internal mechanisms bear a suspicious resemblance to the
Coalition’s old C-27 Plasma Cannon is a fact NG would rather
not draw attention to.
203
NG-E1 Heavy Plasma E ector Cost credits for t e eapon. e Po er Pac costs
n enlarged version of t e Plas a ector devised Na- credits and can e rec arged at a cost of credits up
thaniel Baker and Ben Bingham t e is intended for e - to ti es efore needing to e replaced.
place ents and ve icles. ere is also a ri e version t at is eing Rail Guns &
Non-Energy
included it ore and ore Nort ern Gun po er ar or and Weapons
ro ot pac ages and is popular it c orgs ut is si pl too
eav and ul for unaug ented u ans.
eig t l s ( . g) using an -Clip l s ( . g) it
a po er pac .
Range feet ( ).
ega- a age ..
Rate of Fire ac s ot counts as one elee attac .
Payload s ots standard clip s ots long -Clip or s ots
it Po er Pac (pac eig s l s g and regenerates
lasts per our costs credits).
Cost credits.
NG-E15 Pulse Plasma E ector
rgua l a product of Nort ern Gun s engineers getting car- NG-T9 Dart Tran uili er Pistol new
ried a a it t e selves t e Pulse Plas a ector is t e fin- tran uili er pistol can e used for su duing ordinar ani-
est creation of t e science tea t e rade Council tas ed it als for capture and treat ent as ell as to noc out people
developing plas a eapons. Led tea leaders Paul Herbert ( ainl u ans) it out urting t e . e eapon is ost
and Mel Primus t e
as devised it aug ented u ans popular a ong naturalists e plorers and scientists e ploring t e
and po erful -Bees in ind. oug it is i practicall eav ild as ell as spies t ieves s ugglers and t ose o engage
for nor al u ans it gives Co at C orgs Cra ies po er ar- in industrial espionage. sing a tran gun ena les t e to su due
or troopers uicers and t e li e a c ance against t e igger guards and personnel it out using let al force. oreover suc
and ore dangerous onsters and ilitar adversaries out t ere. cri inals and espionage operatives usuall use snatc and gra
ncluding t e Po er Pac necessar for an one o ants to fire tactics and avoid eing seen or fig ting it guards. is eans
t e eapon consistentl in urst ode a soldier it an is getting in fast and uietl opefull unseen gra ing at
toting appro i atel l s ( . g) of firepo er too uc for t e ca e for and getting out even faster (and opefull unseen).
nor al infantr it an additional gear ut not a pro le for eig t pounds ( . g).
aug ented troops and strong -Bees. Range feet ( . ).
eig t l s ( . g) plus an additional l s ( g) for t e a age ran uili er darts render suscepti le victi s uncon-
Po er Pac ic can e carried in a ip-pac or ac pac . scious for elee rounds and leaves t e grogg for a
Range feet ( ). ile after. e drug ta es effect it in five seconds.
ega- a age per single s ot or per triple pulse Saving ro Humans: or ig er to save vs non-let al poi-
urst. son.
Rate of Fire ac single last or triple pulse counts as one elee D-Bees: or ig to save fro t e sa e drug and en it
attac . does or t e duration and penalties are alf on non u ans.
Payload e Po er Pac provides enoug po er for single Note as NO effect on supernatural eings not even lesser e-
s ots or triple pulse lasts. long -Clip as enoug po er ings li e su -de ons nor does it or on creatures of agic and
for single s ots or pulse s ots and a standard -Clip as ega- a age -Bees (t e dart ounces rig t off t eir . .C.
enoug for single s ots or t o pulse lasts. ide). O viousl t e dart cannot penetrate even S. .C. ar or.
Penalt to Stri e - for an one even t ose it Supernatural Failure to save te poraril renders t e victi unconscious as
Ro ot or Bionic P.S. or a u an P.S. of or greater. - to stri e descri ed under uration.
for c aracters it less strengt . - to stri e even en ounted
on a tripod or ve icle.
204
Those who save vs non-lethal poison suffer grogginess for one victim is attacked or fears for his life, the adrenaline rush reduces
melee round (15 seconds) before returning to full awareness and the duration by half.
capabilities. Rate of Fire: Single shot.
Penalties for Grogginess: Reduce all combat bonuses and Spd by Payload: One dart.
half, no initiative and no Perception Roll bonuses whatsoever, -1 Penalty to Strike: -1 to strike even with W.P. Pistol or Revolver.
one melee attack, and -15% on skill performance. Cost: 6,500 credits for the pistol. Darts are 800 credits each. Very
Duration: Knocked out for 1D4+1 melee rounds. Groggy for poor availability for the gun and darts outside Ishpeming.
1D6+2 additional melee rounds after waking up. However, if the
NG-T12 Tranquilizer Rifle (new) Damage: Same as the pistol, above.
Saving Throw: Same as the pistol, above.
This is a rifle designed to fire a tranquilizer dart. Its effective Penalties for Grogginess: Same as the pistol, above.
range is much less than a normal rifle and the weapon must be Duration: Same as the pistol, above.
hand-loaded after every two shots (counts as two melee actions Rate of Fire: Single shot.
to reload on dart, four to reload two darts). Victims must save vs Payload: Two darts.
toxin or be knocked unconscious as described under the descrip- Penalty to Strike: -1 even with W.P. Rifle.
tion for the pistol. Cost: 14,500 credits for the rifle. Darts are 900 credits each. Very
Weight: 6 pounds (2.70 kg). poor availability for the gun and darts outside Ishpeming.
Range: 800 feet (244 m).
NG-MC1 Mega-Crossbow High-tech speciality bolts with explosive heads do 2D6 M.D.
or 3D6 M.D., and plasma arrowheads inflict 3D6 M.D. (double
A Mega-Damage throwback to the Middle Ages, the NG- damage to beings vulnerable to fire/heat).
MC1 is a high-powered crossbow made for silent kills, fighting
vampires, and launching ‘alternative projectiles.’ With its power- Smoke grenade arrows do no damage, but fill a 40 foot/12.2 m
ful firing mechanisms a P.S. of at least 26 is required to cock the diameter area with smoke.
weapon, (Supernatural/Robot P.S. of 17 or Bionic/Augmented
P.S. of 20) but normal users can fire it without difficulty. A winch Flares are intended for signaling or illuminating an area, but
lets anyone without bulging biceps reset the firing mechanism, inflict 3D6 S.D.C. damage when used as a weapon (-1 to strike).
but even the newer, improved design requires 1D4 melee attacks/
actions to reload. Tracker bug bolts attach to the target with either a barbed
point or magnets, and can be followed using a receiver handset
Standard crossbow bolts are available, as well as bolts with ar- that indicates direction with a 20 mile (32 km) range (2D6 S.D.C.
mor-piercing M.D. cores. The crossbow can fire wooden or silver as a weapon).
ammo, and NG also sells flare, smoke, tracker bug and explosive-
tipped bolts. Conceived and developed by the design team under Rate of Fire: Special. It takes one melee attack/action to cock the
Colin McBride and Jason Martin. weapon by individuals with a Supernatural, Robotic or Bionic
Weight: 10 lbs (4.5 kg) for the crossbow; Mega-Damage bolts P.S., or a human P.S. of 26 or higher. Those of lesser P.S. need
weigh eight ounces (0.22 kg) to 1.5 lbs (0.7 kg) each. a special pulley system to cock the weapon, and it uses up 1D4
M.D.C. of the Crossbow: 8 M.D.C. melee attacks of the character. Also see W.P. Archery. Skilled
Range: 1,200 feet (366 m). This weapon can fire as far as 1,500 archers get an extra attack and can fire rapidly.
feet (457 m), but accuracy beyond 1,200 feet (366 m) drops (-3 Payload: Up to six bolts can clip onto the crossbow itself. Quiv-
to strike). ers and carrying cases typically hold 12, 24 or 32 crossbow bolts.
Mega-Damage: Ordinary S.D.C. bolts, including wooden bolts Bonus to Strike: +1 to strike on an aimed shot when a telescopic
for fighting vampires, inflict 2D6+2 S.D.C. and may shatter on sight is attached to the crossbow.
impact, especially when directed at M.D.C. targets (no damage). Cost: 15,000 credits for the bow. S.D.C. bolts cost 5-8 credits
each. Basic M.D.C. bolts cost 100 credits each and modern, spe-
S.D.C. wooden stake 3D6+1 S.D.C. (double damage to vam- cialty explosive arrows cost 400 (2D6 M.D.), 800 (3D6 M.D.),
pires), but range is only 600 feet (183 m). and 120 credits for flare/tracer and smoke bolts. Tracker bug bolts
cost 1,000 credits each, receiver handsets are 2,000 credits.
Crossbow bolts made of M.D.C. material (about three times
thicker than normal arrows) inflict 1D6 M.D. each.
205
NG-B10 Bangstick
Bangstic s are e tre el si ple devices ipped up t o NG-B 0 Bangstick Hammer
eapon engineers t e na e of ames enagy and Victor Pe-
terson. Bangstic s are asicall a s ort si ple ega- a age
Bangstic a ers or on a si ilar principle as t e si ple
rod it an M.D. shotgun shell at t e end of a etal tu e t e are
Bangstic . t as designed NG eapons engineers acob
designed so t at t e s otgun s ell goes off at t e point of i pact Postlewaite and oseph Olewnicki to function as an old-fas ion
e ploding against t e target en it is a ed it t e rod. e ar a er it a odern ang. e andle is - feet ( . - .
nor al rod version started out as a survival tool and si ple eap- ) long so it can e used orse en overc le pilots ing
on used far ers erc ants and NG Cit Rats. o ever it po er ar or units and t ose it a et pac . e eapon ends in
uic l eca e popular a ong Cit Rats ever ere as ell as an . .C. a er ead to ludgeon an opponent. So e ave a
gang angers ra lers and pett cri inals as concealed eapons. spi e or cla on t e ot er end of t e ead for co at and utilitar-
e t pical Bangstic is - feet ( . - . ) long and is eas ian purposes. cla end for e a ple can e used to pr open
to ide in a ac pac sac riefcase under a coat cape or cloa doors and indo s assist in cli ing or oo an opponent s
up a sleeve do n a pant leg in a undle and so on. So e are rist eapon or an le. epending on t e si e of t e a er s
even disguised as al ing stic s or a cane. en t e eapon as ead t o or t ree . . s otgun rounds are contained in t e at
een fired it can still e used as a ludgeon ust li e a etal pipe. portion of t e ead ic all go off si ultaneousl on i pact.
fter t e first e plosive stri e t e Bangstic ust e reloaded e eapon is ost popular a ongst uicers Cra ies Brod il
and to fire an . . s otgun round ut since t e stic is ot er intelligent onsters and orse en and ers ut so e ad-
ade of . .C. aterial ( ega- a age cera ic plastic or venturers are starting to ta e a loo at Bangstic s and Bangstic
scrap etal) it can e used to parr . . elee eapons suc as a ers and Staves.
i ro-Blades and agic s ords. eig t pounds ( . g).
For reasons no od is uite certain a out Bangstic s and Range Close co at i pact.
Bangstic a ers and Staves ave eco e incredi l popular ega- a age Functions as a lunt S. .C. eapon it nor al
a ongst uicers Cra ies ead unters partial c orgs ga lers P.S. S. .C. P.S. onus (if an ). Blunt . . eapon
and assassins. t a e t e si plicit and visceral t rill of using . . P.S. . . punc da age if t e user as a P.S. capa le of
suc a si ple device to sla an opponent t at a es t e stic in icting . .
attractive to t ese individuals. Or per aps t e en o t e artial o-round a er . . i pact da age for ega-
s ill re uired to use t e to t eir a i u potential. a age e plosive s ells. S. .C. for uc s ot
eig t pounds ( . g). S. .C. for solid slug.
Range Close co at i pact. ree-round a er . . i pact da age for ega-
ega- a age Functions as a lunt S. .C. eapon it nor al a age e plosive s ells. S. .C. for uc s ot
P.S. S. .C. P.S. onus (if an ). Blunt . . eapon S. .C. for solid slug.
. . P.S. . . punc da age if t e user as a P.S. capa le of Payload - s otgun s ells (an t pe S. .C. or . .). -
in icting . . credits for t e -s ot Bangstic a ers.
S otgun Blasts . . i pact da age for ega- a age Cost - credits for t e -s ot Bangstic a ers.
e plosive s ells S. .C. for uc s ot and S. .C. for - credits for t e -s ot Bangstic a er. ou le
solid slug. is is in addition to is usual P.S. punc da age. t e cost if t e eapon is ornate or as a single-s ot firing appara-
Note ac successful s otgun last causes full . . s otgun tus in t e ase of t e andle. ig t standard . . s otgun s ells
da age to t e target. e round is fired fro t e end of t e Bang- co e it eac NG Bangstic a er. . . s otgun s ells
stic so to s oot it ust e a ed pointed end first into t e cost credits for a o of t ent . ust e loaded and.
intended target.
Payload single s otgun s ell (an t pe S. .C. or . .). ust NG-B30 Bangstick Sta
e loaded and. Funda entall a long Bangstic - feet ( . to . ) long
t at as a firing apparatus in ot ends of t e staff. is eap-
Cost - credits for t e standard Bangstic s dou le for on as ipped up eapon designers ames Plowman and
ornate al ing stic s canes or scepters. lso see Bangstic evin Dyval. a it one and fire a s ot t irl t e staff around
or ac -t rust a to fire t e ot er.
a ers and Staves. Four standard . . s otgun s ells co e
eig t . pounds ( . g).
it eac Bangstic sold NG. . . s otgun s ells costs
credits for a o of t ent or credits eac en u ing
s aller nu ers.
206
Range: Close combat/impact. Payload: Two total. A single shotgun shell (any type, S.D.C. or
Mega-Damage: Functions as a blunt S.D.C. weapon with normal M.D.) at each end of the staff. Must be loaded by hand; counts as
P.S.: 2D6 S.D.C. +P.S. bonus (if any). two melee actions per each shell.
Cost: 1,500-3,000 credits for the standard Bangstick Staff; dou-
Blunt M.D. Weapon: 1D6 M.D. +P.S. M.D. punch damage if ble for ornate staves. Also see other Bangsticks. Four standard
the user has a P.S. capable of inflicting M.D. M.D. shotgun shells comes with each NG Bangstick Staf. M.D.
shotgun shells cost 1,200 credits for a box of twenty or 100 cred-
2D4 M.D. impact damage for Mega-Damage explosive shells. its each when buying in smaller numbers.
4D6 S.D.C. for buckshot, 5D6 S.D.C. for solid slug.
NG-B40 Big Bangstick short range of 20 feet (6.1 m). Even against the undead, the bang
BigBore Anti-Vampire Weapon portion of the stick may be loaded with BigBore shells, since one
of the shells can throw a vampire off its feet and allow the Vam-
The “Big Bang Stick” is designed along the same lines as pire Hunter or a teammate time to rush in and stake the monster
the other bangsticks with a few twists, and conceived by Jacob while it is knocked to the ground. BigBore rounds also allow the
Healy, Luis Martinez and C. Bellaire. Big Bangstick to be used against other M.D.C. threats that may
not have a particular weakness to wood or silver.
First, it is a 3-4 foot (0.9 to 1.2 m) long metal rod that is thicker Weight: 11 lbs (5 kg); the weapon is 3-4 foot (0.9 to 1.2 m) long.
and heavier than most Bangsticks. The metal may be silver-coat- Range: Melee Combat or 20 feet (6 m) for manual firing of shot-
ed and used as a bludgeon against vampires and Werebeasts for gun feature.
an extra cost of 10,000 credits. Mega-Damage: Varies with ammo/weapon feature:
Second, at the handle end there is a grip and a concealed, ex- BigBore Shotgun Shells: 2D4 M.D. per single shell/bullet.
tendible/retractable, silver-coated knife blade (six inches/15 cm See the BigBore Shotgun Shells in Rifts® Black Market for the
long). knockdown effects of the BigBore shotgun shells.
Third, at the opposite end of the handle, the Big Bangstick Silver Rounds: Solid does 5D6 S.D.C.; double damage to
looks more like a double-barrel shotgun. Indeed, it holds six, vampires and werebeasts. Scatter shot fired at range does 2D6
Black Market, BigBore shotgun shells. Each time a target is S.D.C. to everything in a two foot (1.2 m) blast radius; double
jabbed hard with the point of the double barrel of the cylinder, a damage to vampires and werebeasts.
BigBore shotgun shell goes off. In the alternative, BigBore shells
may be replaced with conventional S.D.C. shells, or wooden or Wood Rounds: Solid, wood bullet does 2D6+2 S.D.C.; double
silver shells designed for fighting vampires. This is one of the few damage to vampires. Scattershot of wood shards does 1D4 S.D.C.
NG products that incorporates the ammo of a competitor.
In an emergency, the cylinder of the Big Bangstick can be
fired manually, with the press of a trigger button, but has a very
207
to ever t ing in a t ree foot ( . ) last radius dou le da age ood Rounds Solid ood ullet does S. .C. dou le
to va pires. da age to va pires. Scatters ot of ood s ards does S. .C.
Silver-Coated andle Blade S. .C. da age dou le to to ever t ing in a t ree foot ( . ) last radius dou le da age
va pires and ot er eings vulnera le to silver. to va pires and ere easts.
Silver-Coated Stic Barrel sed as a Bludgeon S. .C. Rate of Fire . Roll to deter ine o an go off it
da age as a ludgeon dou le to va pires or ot er eings vul- eac it. n t e alternative roll percentile dice - One. -
nera le to silver. o. - ree. - ll four at t e sa e ti e on
Rate of Fire ac ang stri e or s ot counts as one elee at- t e sa e target.
tac . Payload total. Four s ells per eac side of t e a er. ust
Penalties - to stri e as a ranged eapon. e reloaded and. Loading a single s ell counts as t o elee
Payload Si s ells s otgun or BigBore. actions.
Cost - credits for t e eapon. credits per s ell or Cost credits for t e eapon (includes silver-plating).
credits for a gross ( o of s ells) - credits eac for credits per s ell or credits for a gross ( o of s ells).
ooden solid s ot or scatters ot S. .C. rounds - credits
eac for a silver coated solid s ot - for a solid silver slug
or scatters ot.
NG-B50 Thunderer NG-11S Sawed-O
BigBore ombat Hammer
serious s otgun designed Martin Schult and Steven
A Hauser to co pete it si ilar eapons fro Bandito r s
e NG tea of Stephen Schneider had Trantham and
Bellaire ave created t e underer co at a er. ig t is . cali er s oot ore fires nor al s otgun s ells e plosive
versions ra ets and even Bandito s signature BigBore a o.
eft eapon said to e fit for t e gods e a er is a as- ts t o arrels can e fired at t e sa e ti e or separatel (re-
sive t o- anded affair t at loo s li e it s ould e ielded or uires one elee action to reload) and t e s otgun is surprisingl
i self. e ead of t e a er as t o facings eac eing lig t and eas to andle for a Nort ern Gun eapon it out sac-
silver-coated of course for dealing it va pires and de ons. rificing dura ilit .
ac facing is divided into nine sections li e a tic-tac-toe oard eig t l s ( . g).
it t e center five s uares eing t e Silver-plated Spi e and t e Range S otgun s ells or slugs feet ( ). plosive S ells
ot er four openings eing t e BigBore s otgun s ell ousings. feet ( . ) and PR s ells feet ( ).
en t e i ro-Spi e i pacts a target it illing force of ega- a age aries it a o t pe.
t e BigBore s ells are also triggered lasting t e target at point- S otgun S ell S. .C. or S. .C. for a dou le last at
lan range. Once t e target is illed or noc ed off its feet t e t e sa e target (counts as one elee attac ).
ielder of t e underer usuall follo s up it anot er lo Solid Slugs S. .C. or S. .C. for a dou le last
or ac s a a to get so e reat ing roo . Note e co at at t e sa e target (counts as one elee attac ).
a er as no ranged co at options ut conventional S. .C. plosive S ell (Frag entar ) . . to a foot ( )
s otgun s ells or special ood or silver s ells a e su stituted. dia eter or . . to a foot ( . ) dia eter for a dou le
eig t l s ( . g). last (counts as one elee attac ).
Range elee Co at onl . plosive S ell (Plas a) . . to a foot ( . ) dia -
ega- a age Functions as a lunt S. .C. eapon it nor al eter area or . . to a foot ( . ) dia eter area for a
P.S. S. .C. P.S. da age onus (if an ) dou le da age dou le last (counts as one elee attac ).
to va pires. Blunt . . eapon . . P.S. . . punc PR ( r or-Piercing Ra et) Rounds . . per s ot
da age if t e user as a P.S. capa le of in icting . . or . . for a dou le last at t e sa e target (counts as one
BigBore S otgun S ells . . per single s ell ullet. elee attac ).
See t e BigBore S otgun S ells in Ri ts Black Market for t e Rate of Fire ac single or dou le s ot counts as one attac .
Payload o s ots. Reloading t e gun ta es t ree elee actions.
noc do n effects of t e BigBore s otgun s ells. Cost credits. plosive S ells cost credits apiece
Silver Rounds Solid does S. .C. dou le da age to PR rounds cost credits eac at ost places poor avail-
a ilit and rising prices.
va pires and ere easts. Scatters ot fired at range does
S. .C. to ever t ing in a t o foot ( . ) last radius dou le
da age to va pires and ere easts.
208
NG-R50 Mini-Rail Gun weapon systems were Brian Lindholm, Sean Jenkins and M.
Sumimoto.
Unlike most rail guns, the R50 is light and compact, firing Weight: 25 lbs (11.3 kg).
large caliber single shells rather than bursts of small projectiles. Range: 1,500 feet (457.2 m).
The technology behind it led to the new 505 rail cannon and Re- Mega-Damage: 4D6 M.D.
search & Development is strongly considering a range of semi- Rate of Fire: Each shot counts as one melee action.
automatic, large bore rail guns. The NG designers behind this Weight Penalty: A P.S. of less than 20 imposes a penalty of -3 to
strike on the shooter.
Payload: 14 round capacity from a short ammo clip powered by a
standard E-Clip or 24 rounds from a banana ammo clip powered
by a long E-Clip. A small, portable Power Pack can be used as
an alternative to provide enough energy to fire 192 rounds, but
weighs 20 lbs (9 kg) and costs 30,000 credits all by itself.
Cost: 30,000 credits for the mini-rail gun, two credits per ammo round
and extra for E-Clips (standard short E-Clip costs 6,000 credits, a long
E-Clip costs 11,000 credits and typical E-Clip recharge costs 1,500 and
2,000 respectively).
NG-101 Rail Gun Mega-Damage: A burst is 30 rounds and inflicts 6D6 M.D., one
round does 1D4 M.D.
An older weapon that has been mainly pushed aside by newer Rate of Fire: Each single shot or burst counts as one melee attack.
models, the 101 was scheduled to end its production run three Payload: As a machine-gun: 300 round belt.
years ago when a dramatic redesign saved it at the last moment. Cost: 70,000 credits for the gun and power pack. Used NG-101s
The new Block III variant has retained the best features of the sell for 35,000-40,000 and have fair availability throughout
original, but combines them in a much lighter overall package. North America. Block IIIs have good availability at Ishpeming,
Weight: Block I & II Gun: 128 lbs (57.6 kg). Block III: 90 lbs but poor in most other places.
(40.5 kg). Power Pack for Block I & II: 80 lbs (36 kg), Block III:
52 lbs (23.4 kg). One Ammo-Belt: 25 lbs (11 kg). Case of six
belts: 160 lbs (72 kg).
Range: 4,000 feet (1,219 m).
NG-202 Rail Gun D-Bees. (Brodkil love the weapon too, whenever they can lay
their hands on them.) Now available as the R212 robot-sized rifle
An old favorite and hot seller for many decades, the NG-202 is version that fires extended bursts.
arguably the most common rail gun in North America, and shows Weight: Gun: 198 lbs (89 kg), Power Pack: 100 lbs (45 kg), One
up mounted on vehicles and fortifications all over the continent. Ammo-Belt: 35 lbs (16 kg), Case of six belts: 210 lbs (94.5 kg).
It is a high-powered weapon suitable for a wide range of combat
missions for Combat Robots, power armor troops and powerful
209
Range feet ( ). sters li e t e Brod il. C org or strong -Bees cra enoug to
strap on t e ig a o dru see t eir Spd reduced and t e
ega- a age urst is rounds and in icts .. are - to dodge and roll it i pact.
Cost credits for t e gun and po er pac good availa il-
One round does .. it . sed NG- s sell for - and ave good to e -
cellent availa ilit t roug out Nort erica.
Rate of Fire ac single s ot or urst counts as one elee attac .
Payload round elt ( ursts). Ne is a round dru
( ursts) t at eig s l s ( g) for t ose strong enoug to
anage suc eig t suc as eav po er ar or suits and on-
NG-303 In antry Mini-Rail Gun
Borro ing a fe ideas fro ria and Bandito r s products Rate of Fire ac ten round urst counts as one elee attac .
studied NG s R division tea leaders Matthew Wont- eig t Penalt f t e operator s P.S. is less t an e suffers a
roba Donald Dalton and Michael Ivie t e NG- is a rail gun
penalt of - to stri e.
lig t enoug for infantr soldiers. t still re uires a strong ar
Payload o dru olds rounds or ursts. e NG-
and a stead and to eep it under control ut t e gun s onl real
uses a long -Clip ic provides enoug po er to fire
dra ac is t e rate t at it urns t roug a o.
rounds. Bac pac ounted a o-dru t picall used c -
eig t l s ( . g) ic includes t e eig t of a full a -
orgs and ot ers it ionic or etter P.S. olds rounds and
unition dru .
can fire ursts.
Range feet ( ).
Cost credits for t e gun standard dru aga ine costs
ega- a age . . for a single round a urst is rounds
an additional credits t e ac pac credits.
and in icts ..
NG-404 Heavy Rail Gun eig t Penalt ven if t e can carr t e eapon s ooters it
e NG- is a rail gun t at fires larger-t an-average a u- a Ro otic Supernatural P.S. of less t an are - to stri e.
nition. S ooting in controlled ursts it deals out assive da age Payload rounds ( ursts) in a disintegrating lin elt a -
fro its t ree rotating arrels and as incredi le range and stop- unition elts co e pre-pac aged in etal a o cans. t ta es
ping po er. e is popular as a ounted eapon on tan s t o elee rounds ( seconds) for a t o- an tea to reload.
PCs and ro ots and is used as a larger alternative to t e NG- nerg is provided a porta le po er generator ic can fire
on gun e place ents and guard to ers t roug out s pe - ursts efore needing to e rec arged or can e lin ed to
ing particularl at anti-aircraft sites. a ve icle s nuclear po er suppl for unli ited firing capacit .
eig t l s ( g). n a o dru (it as . .C.) contains rounds (
Range feet ( ). ursts) can e fitted on so e of t e largest ve icles ut is e -
ega- a age . . for a single round or a urst of tre el unco on.
rounds t at in icts .. Cost credits for t e gun round a o canisters cost
Rate of Fire ac urst counts as one elee attac . an additional credits eac a round dru costs .
210
NG-505 Heavy Rail annon new
e is an inti idating rail cannon t at fires a single large Cost credits for t e gun alone. e a o dru (
aerod na ic s ell. t is designed as a pri ar eapon for ount- . .C.) itself costs credits eac . credits per eac
ing on tan s co at ve icles and as a lig t naval cannon ut can s ell.
e s itc ed out as a replace ent for t e ain eapon s ste or NG sells a servo-rig for credits t at can ount and fire
large secondar eapon on certain large co at ro ots li e t e t e it a turret ut does not protect t e gunner. ere is also
unter o ile Gun and Gun ot. ere is even a s ip- unter t e ri e version availa le t at re uires a Ro otic P.S. of or
variant of t e Beac aster ro ot t at ounts t e eapon. greater (or supernatural P.S. of ) to use and co es it a single
eig t l s ( g). -round dru and a o s ste .
Range feet ( ). e last variant is t e to ed artiller field gun a cannon
ega- a age . . to a t ree foot ( . ) radius. ounted on a lig t . . carriage ( . .C.) t at includes four
Rate of Fire ac s ot counts as one elee attac . spi ed feet t at are pounded in t e ground to anc or t e gun
Payload e secondar feeding dru uilt into t e rail gun is for firing. t ta es a out four elee rounds to get t e eapon
per anentl attac ed and serves as t e onl a o source en anc ored firing it out properl securing t e gun i parts a -
using t e as a ounted cannon or a and- eld eapon for a penalt to stri e.
co at ro ot or large onster. e uilt-in feeding dru olds
rounds. Full-si e round dru s are also availa le for use
it t e eapon s ste .
ar or can use t e Rail Ri e as an additional and- eld eapon or
as a replace ent for a pri ar eapon s ste and its indepen-
dent po er suppl eans giant -Bees de ons and Gole s can
also ield t e NG- . e a o dru can e oo ed to t e
ac of ost u anoid ro ots and as a elt feed to t e eapon
itself (t e dru as s o n in t e eapon illustration is its energ
canister).
eig t l s ( . g) for t e gun l s ( . g) for t e
a o dru .
Range feet ( ).
ega- a age urst is rounds and fires e plosive rounds
to in ict . . or conventional rail gun rounds to in ict
. . per round urst.
Rate of Fire ac urst counts as one elee attac .
Payload rounds or ursts per a o dru .
Cost credits for t e rail gun credits per a o-
NG-1001 Robot Rail Ri e dru it e plosive rounds (e clusive to t is eapon) or
ig ad eapon fa ous for its use in t e Ro odo e gladi- credits for conventional rail gun rounds. ro ot or po er ar or
ator ga es t e is asicall an oversi ed assault ri e t at suit can e e uipped it energ ports in t e rig t or left forear
eig s as uc as t o gro n en. Giant ro ots and NG po er or s oulder at a cost of credits or t e ac for
credits oo ing t e NG- to t e ro ot s nuclear po er plant.
211
NG-R1002 between friend or foe, but it excels at keeping stretches of wilder-
Robot Rail Gun/Assault Rifle ness clear of intruders, defending no-man’s zones and strategic
positions to ambush enemies. ARGs can be found watching over
The classic NG 202 has been enlarged and re-imagined by the most remote stretches of the western border with the Wis-
H.E. Werkheiser and Scott Leopold as a handheld weapon for consin Wild Land. They are most effective, however, in tunnels
giant combat robots. It looks very much like the original with a and corridors where an enemy cannot use stealth or the terrain to
few minor tweaks like no trigger guard. Even as a larger weapon, circle around behind the gun.
in the hand of most giant robots, it more resembles an assault Weight: 285 lbs (128.2 kg).
rifle. Range is unchanged, but big robots can carry a bigger ammo Range: 4,000 feet (1,219 m).
drum, giving the R1002 a larger payload. Mega-Damage: 6D6 M.D. per 30 round burst.
Weight: Gun: 265 lbs (119 kg), Power Pack: 100 lbs (45 kg), Computer Targeting System: The computerized sensor suite and
2,400 round ammo drum: 175 lbs (79 kg) or 4,800 round ammo targeting module has a detection range of one mile (1.6 km) with
drum: 350 lbs (157.5 kg), or 6,000 round drum: 500 lbs (225 kg). an equivalent Read Sensory Equipment skill of 74%. Its targeting
Range: 4,000 feet (1,219 m). computer provides the equivalent of +3 to strike on a burst and
Mega-Damage: A burst is 40 rounds and inflicts 1D4x10 M.D. has three attacks per melee round.
One round does 1D4 M.D. The NG Super variant fires 60 round Payload: An ammunition drum that holds 1,200 rounds (40
bursts that inflict 1D6x10 M.D. bursts) is standard and provides full mobility. However, the Ar-
Rate of Fire: Each single shot or burst counts as one melee attack. gonaut can be hooked to an ammo-block with 4,800 rounds (160
Payload: 2,400 round drum (60 bursts) or 4,800 round ammo bursts) but the auto-gun is fixed to that position like a pit bull
drum (120 bursts), or 6,000 round drum (150 bursts) that weighs chained to a fence post. It can maneuver and change its direction,
500 lbs (225 kg). but can’t go more than six feet (1.8 m) from the ammo block
Cost: 100,000 credits for the gun and power pack (may be tied di- without disconnecting itself from it. In any case, once this ammo
rectly into the robot’s power supply). Ammo canisters each cost is exhausted the system is rendered harmless, although it can be
an additional 8,000 credits, 14,000 credits and 18,000 credits, re- manually reloaded (operators and loaders carry a sensor that tells
spective to size. Fair availability at NG outlets throughout North the gun that they are “friends”)or the unit can be programmed to
America; poor elsewhere. return to base, a mobile command center or checkpoint for more
ammo or collection.
Power System: Solid Oxide or electric battery.
Notable Features: In addition to the computer, sensors and com-
bat capabilities already noted, the rail gun can turn 180 degrees
on its robot legs and point up and down in a 30 degree arc of fire
without having to use its legs to reposition. The legs can squat
and position to provide a greater arc of fire, up to a 45 degree
angle.
Maximum Running Speed: 20 mph (32 km) and can navigate
rugged terrain, crawl over and under debris, and manage inclines
up to a 50 degree angle.
M.D.C. by Location:
Control Pad (1) – 6 (attackers are -9 to strike it)
Legs (6) – 15 each (attackers are -4 to strike)
Rail Gun (main body) – 100
Cost: 225,000 credits Solid Oxide, 185,000 electric battery. 5,000
credits per ammo drum (1,200 rounds) and 18,000 credits per
ammo-block (the casing has 50 M.D.C. and holds 4,800 rounds).
NG-101-ARG Automated Rail Gun
David A. Lang, Curtis Fielder and Sara McLaughian were
the lead designers of this nasty weapon drone. Northern Gun’s
ARG ‘Argonaut’ is an NG-101 rail gun equipped with legs and a
computerized brain that allows it to operate on its own. Custom-
ers who expect something on par with a Coalition Skelebot will
be left very disappointed, but the ARG is much more capable than
a standard sentry gun. It is able to relocate itself to a better posi-
tion, retreat if overwhelmed or pursue an enemy attempting to re-
treat. Smart as it may be, the gun is still somewhat indiscriminate,
shooting at any target that enters its field of vision. It is not suited
for use at security checkpoints where it will have to distinguish
212
Other Weapons and after receiving multiple bursts. Damage is increased as follows.
Ammo Manufactured +2 M.D. for each burst of 20 rounds, so a 40 round burst would
by Northern Gun be +4, a 60 round burst +6 M.D., and so on. Due to weight and
design, the effective range is reduced by 20% when 2shredder
rounds are used.
Cost: 8 credits per round.
NG Specialty Rail Gun Ammunition NG Explosives
Standard Ammunition: Northern Gun sells a variety of rail NG Hand Grenades
gun rounds to fit the various calibers found in North America.
Northern Gun produces its own line of grenades. They are
Cost: 2-3 credit per standard round on average (plus cost of cheaper, but slightly less powerful than the Coalition equivalents.
belt or ammo drum). Bulks order will often receive a discount The company also makes CS equivalent hand grenades and sells
cost of 10% for orders over 10,000 rounds. them for the usual price (see page 260 of Rifts® Ultimate Edi-
tion).
Monster Tracker Rounds: For years, Northern Gun consum-
ers have complained of the supernatural menace that got away Fragmentation: 2D4 M.D. to a 20 foot (6.1 m) area.
only to reappear minutes or hours later fully healed. The common High Explosive: 3D4 M.D. to a 6 foot (1.8 m) area.
tactic these creatures employ involve hit and run tactics and flee- Plasma: 4D6 M.D. to a 12 foot (3.6 m) area.
ing before slain to allow their superhuman regenerative powers Smoke: No damage, but creates a smoke screen that covers a
to heal them to a significant level (if not completely), so they may 40 foot (12 m) area.
attack again and again, whittling down their opposition through Range: Average Throwing Distance: About 120 feet/36 me-
attrition alone. This has made fighting them very difficult and ters.
deadly. Physical tracking devices were often not strong enough Cost: 160 credits for fragmentation, 120 credits for high ex-
to survive a battle or would be ejected from the creature’s body plosive, 275 credits for plasma, and 50 credits for smoke.
as it healed. These creatures always had a means of escaping and
coming back fully healed. Many of these monsters foolishly fight Plastique & Other Plastic Explosives
to the last minute before making their escape and if they could be
quickly tracked down, they could be re-engaged before they were Plastique is a wax or clay-like explosive that can be shaped
able to heal. like putty into a patty, block, rope or blob. It will not detonate
if it is dropped, shaken, shot, blasted, or set on fire. It is deto-
Northern Gun has tried for years to come up with different nated by an electric charge usually contained in a blasting cap.
solutions but to no avail until someone in their sports and rec- However, it can be detonated by lightning or Electrokinesis. The
reation department suggested using paintballs. It was an off the explosion is usually contained mainly to the area where the plas-
cuff remark that got the R&D techs under team leaders Alexan- tique was placed, causing little shrapnel and putting the full force
der Heck and Ryan Wiebens thinking in a different direction. A of the explosion on one concentrated area. Plastique is used for
specially made rail gun round with a radioactive isotope could be safe-cracking, sabotage and other precision explosions to blow
used as a tracking device. Also, the isotope has a very short half- out locks, open safes, cut girders, set off other explosives, etc.
life once activated, and within 48 hours it is inert, and not harmful Plastique comes in both S.D.C. and M.D. varieties.
to the environment. The liquid radioactive isotope also appears as
a clear liquid like water but glows brightly in the infrared spec- Commercial Plastique: S.D.C. damage: 1D4 per ounce (28
trum and will drip to leave a trail that can often be followed, at grams) or 1D6x10 per pound (0.45 kg); cost: 5 credits an ounce.
least for a short distance.
C4 (military HE) Plastique: S.D.C. damage: 1D6 per ounce or
In order to be effective, 10% of the standard ammunition 2D4x10+20 per pound (0.45 kg); cost: 8 credits an ounce.
needs to be replaces with the tracker rounds.
S.D.C. Dynamite: 5D6 S.D.C. per stick; cost: 10 credits each.
Tracking Bonus: They will provide a +10% to the tracking M.D. Dynamite: 2D4 M.D.C. per stick; blast radius of 10 feet
skill, but there is a -10% on damage inflicted. Reduce rail gun (3 m); cost: 130 credits per stick. Fair availability. A stick of dy-
damage accordingly, rounding down. namite is usually placed and detonated. It is not made for throw-
ing. Maximum effective throwing range: 30-40 feet (9-12 m).
Cost: 4 credits a round. NG 2 M.D. plastique: M.D. damage: One point per ounce or
1D6 M.D. per pound (0.45 kg); cost: 20 credits an ounce or 320
Armor Piercing Rounds: Just like the mini-missile, these rail credits per pound. Fair availability.
gun rounds have a special chemical coating allowing for easier NG 4 M.D. plastique: M.D. damage: 1D4 points per ounce or
penetration. Damage is not increased but they do provide a Criti- 1D4x10 M.D. per pound (0.45 kg); cost: 40 credits an ounce or
cal Strike on a Natural 19 or 20. 640 credits per pound. Poor to fair availability.
NG 6 M.D. plastique: M.D. damage per ounce: 1D6 points per
Cost: 10 credits per round. ounce or 2D4x10+20 M.D. per pound (0.5 kg); cost: 60 credits an
ounce or 960 credits per pound. Poor to fair availability.
Shredders: The newest specialty rounds developed by Mat- Blasting Cap: S.D.C.: 5 credits or M.D.C.: 40 credits.
thew Daye and James Koski were released earlier in the year
(109 P.A.). They are called Shredder rounds. So named because
upon impact, they balloon out like a flower petal, creating a larger
bullet with serrated edges. Most targets appear to be shredded
213
Grenade nives new
Grenade nives are a si ple and clever eapon t at ave e- eapons tec s as led to a lig ter ore anagea le Bloc
co e popular it uicers Cra ies and ot ers o tend to fig t in odel.
close co at. e ere conceived t e design tea of Trent eig t l s ( . g) ( l s . g for GL Bloc ). Clips
Slater, Nolen Keith and e Woodman. Grenade nives are add . l s . g dru s l s . g and full -loaded a o
ust at t e sound li e nives it frag entation grenades for pac s eig roug l l s . g.
andles. Once t e target as een sta ed t e grenade is activat- Range feet ( ).
ed and detonates all t e ile eld closel against t e intended ega- a age . . to a foot ( . ) radius for frag-
victi t e lade itself. ere are ot nor al and i ro-Blade entation grenades . . to a foot ( . ) radius for ig
versions availa le insuring t e eapons can e used against su- e plosive ar or piercing grenades . . to a five foot ( .
pernatural creatures and ar ored targets. Note .P. argeting ) radius for plas a grenades ile a s o e grenade covers a
is necessar to ave an ope of itting a target t ro ing t e foot ( . ) radius in a dense cloud of s o e o scuring vi-
eapon at a distance and is still - to stri e. ns illed users a sion and creating cover a tear gas grenade covers a foot ( .
e a le to it a target it a t ro n eapon it in feet ( . radius) and a es t e e es and nose of victi s not protected
) ut are - to stri e. gas as s or environ ental ar or urn and tear as ell as gag
ne release for NG it is et to e seen o popular t is and c o e t e (- to stri e parr dodge - on initiative and
unusual eapon a eco e. o ever Grenade nives ave lose one elee attac as long at t e are in t e gas cloud and for
et it instant appeal a ongst Cra ies uicers ead unters elee rounds after e iting it protected individuals suffer
Raiders sa oteurs espionage agents and gladiatorial co atants. no penalties) and stun or as grenades unleas a rig t as
eig t One pound ( . g). spar les and ite s o e t at a e victi s - to stri e parr
Range Grenade nives are uc eavier t an nor al t ro ing and dodge - on initiative and lose one elee attac for
nives and ave a li ited range of a out feet ( ). elee rounds.
ega- a age S. .C. Blade S. .C. on lade i pact. i- Rate of Fire Single s ot onl eac last counting as one elee
ro-Blade . . on lade i pact i pale ent. e second- attac action.
ar e plosion occurs one elee action (a out seconds) later Payload si grenade clip or round dru or a ac pac
and delivers . . to t e target in ic t e Grenade nife a o-pac t at carries up to rounds.
is i edded and . . to t ose it in a foot ( . ) last eig t Penalt n one it a P sical Strengt under is -
radius. Onl individuals on t e sa e side of t e target ere t e to stri e it t e GL .
nife struc are affected t ose on t e opposite side are protected Cost credits includes grenades. credits eac for
fro t e last t e ain target s od ar or. Note t at S. .C. plas a grenades for ig e plosive ar or piercing gre-
lades ill ounce off ega- a age ar or and t e s in of ost nades credits eac for frag entation grenades for tear
ega- a age creatures ounces feet ( . to . ) a a gas for stun grenades and credits for s o e.
and a in ict collateral da age to an person or o ect it in
t e last radius. But t at s true of all grenades and e plosives
ic is t e s ould al a s e used it e tre e caution.
Note e lade of t e grenade is destro ed in t e e plosion.
Cost S. .C. Grenade nife credits eac . i ro-Blade
credits eac . dd - credits for a silver-plated lade.
NG-GL10 Grenade Launcher
e GL is one of Nort ern Gun s ig successes a versatile
grenade launc er it a ide variet of a o t at rivals co pet-
ing products fro ellington ndustries. ppearing ounted on
po er ar or and ro ots and in t e ands of police and ercenar-
ies its popularit ot it custo ers and it t e co pan s
214
NG Mini-Missiles
Mini-Missile Price Summary
r or Piercing credits eac .
Frag entation credits eac .
ig - plosive credits eac .
Plas a Napal credits eac .
S o e ear Gas credits eac .
NG-ML Mini-Missile annon
Basicall a large se i-auto atic s oot ore cannon t e - ini- issile launc er as t e NG- L its o n s oulder-
fired ini- issile s ste as its o n strengt s and ea nesses.
L uses co pressed air to launc ini- issiles. Once t e
e greatest advantage to using t e NG- L is its a ilit to
ave reac ed a safe distance fro t e s ooter t eir roc ets ic fire in salvoes. Nor al ini- issile launc ers intended for infan-
tr en ave a single launc tu e and ust e fired one at a ti e.
in propelling t e to ards t e target. ile a it eav t e
e L as four tu es in a uad configuration allo ing for
L is relia le and accurate and al ost foolproof for users o ultiple issiles to e fired at once or for different t pes of is-
siles to e loaded and ept at t e read . e eapon s dra ac
ig t not e fa iliar it t e dangerous ac last ost ini- is its eig t and ul ut neit er see to e stopping custo ers
fro a ing purc ases.
issile launc ers generate. ini- issile Cannons are s o ing eig t full loaded launc er eig s l s ( . g).
Range out one ile ( . ).
up in t e ands of an po er ar or troopers and c orgs and ega- a age aries it issile t pe. r or piercing
( . .) or plas a ( . .) are standard.
ercenar co panies and local ilitias use t o- an fire tea s Rate of Fire One at a ti e or in volle s of t o or four.
Payload ini- issiles. Reloading all four issiles re uires
e uipped it L s to a us ro ots tan s and giant onsters elee actions attac s.
Cost credits.
fro fo oles rooftops and concealed firing positions.
eig t l s ( . g) plus t e eig t of eac ini- issile.
Range One ile ( . ).
ega- a age aries it ini- issile t pe t e cannon can
fire an standard ini- issile t pe ut standard issue is ar or
piercing ( . .) or plas a ( . .).
Rate of Fire One at a ti e it eac ini- issile fired counting
as one elee attac .
eig t Penalt ndividuals it a P.S. attri ute of or less are
- to stri e unless t e gun is operated a t o- an tea .
Optics and Laser argeting Passive nig tvision ( feet
range) t er al i aging ( feet range) and laser tar-
geting ( feet range provides a onus of to stri e).
Payload ini- issiles pac aged in a disposa le o aga ine.
Reloading t e aga ine is a si ple tas t at ta es ust t o elee
attac s actions.
Cost credits for t e eapon additional issiles are
credits for ar or piercing and for plas a.
NG-ML Mini-Missile Launcher new
e L is a ini- issile launc er designed to co pete it
ellington ndustries e tre el popular - . e eapon s
issile clip provides ore a unition t an standard one-s ot
launc tu es and Nort ern Gun anted to provide a si ilar ca-
pa ilit for t eir custo ers. ile NG does sell noc -offs of t e
215
NG Mines Mega-Damage: HE explosion does 1D6x10 M.D. and the plas-
ma inflicts 2D4 x 10 M.D. (area and detection range remain un-
Northern Gun has offered a number of simple land mines for changed).
anti-vehicle and anti-personnel purposes for years. Strange as it Cost: 3,000 credits for HE, 4,000 for Plasma.
may sound, few military groups, mercenary companies and king-
doms use mines, and nobody knows why, exactly. Some specu- Type Three: Heavy Anti-Vehicle Mine: As above, but even
late that this is one weapon in which sentient beings have learned greater damage.
from the past, inflicts too much collateral damage upon innocent Mega-Damage: HE explosion inflicts 2D6x10 M.D. and the plas-
people. Others have speculated that the culture of Rifts Earth is ma does 3D6x10 M.D.; both with a blast area of 70 feet (21 m).
such that combatants simply prefer more ‘in-your-face’ weapons Cost: 6,000 credits for HE, 8,000 for Plasma.
and battles, and combat that requires skill. Whatever the reason,
mines are uncommon and amongst Northern Gun’s worse selling NG NM-3 Firefly Plasma Mine
product lines. Availability of all mines is poor even at NG outlets.
The Firefly anti-personnel plasma mine. When triggered, a
Detecting Mines: Traveling on foot and looking for mines, grenade-like plasma charge ignites from the mine casing, propel-
the detect ambush or detect concealment skills at -10% can be ling it to a height of 3 feet (1 m) before exploding and showering
used to spot land mines and booby-traps. the area with super-heated plasma. The mine uses two activation
mechanisms, a pressure detonator that is activated by a weight
Vehicles can be outfitted with a basic mine detector for 50,000 of 50 lbs (22.5 kg) or more, or a trip wire that triggers the device
credits. This unit has a 40% chance of locating mines before they when pulled.
are struck and detonated, but will also indicate harmless metal Weight: 6 lbs (2.7 kg).
fragments as well (fragments must be the size of a soccer ball or Mega-Damage: A direct hit is 5D6 M.D. to everyone in a 6 foot
bigger). The basic system can be “fine-tuned” and enhanced + (1.8 m) radius. Anyone within 40 feet (12.2 m) takes 1D6 M.D.
10% for an additional 20,000 credits up, to a maximum of 90% Cost: 1,000 credits.
efficiency, but those are rare (most are at 70%). A pilot can try
Trap/Mine Detection skill rolls, but is -25% even if traveling at a NG NM-4 Claymore
crawl and -50% if traveling at over 30 mph (48 km).
Based on the US Army M18A1 of antiquity, this is a mod-
NG Anti-Personnel Mines ern claymore design that incorporates Mega-Damage explosives
and very dense (i.e. M.D.C.) ball bearings similar to ammunition
These mines typically use fragmentary or incendiary charges used for the NG-101 rail gun. The claymore is a directional blast
designed to inflict damage to a large area, crippling troops with mine that operates in a fashion similar to a shotgun shell. When
shrapnel or fire. Most are triggered by snapping a trip wire or the explosive charge detonates, it hurls nearly two hundred ball
responding to pressure/weight (100 lbs/45 kg or more). bearings in a 120 degree arc to a distance of 100 feet (30.5 m).
Sensor Special: High-tech mines that come with special sensors This type of mine is normally command detonated, meaning that
that will detect a human-sized creature 6 feet (1.8 m) away, or a it is connected by “det cord” to a detonator held by a person who
robot, cyborg, giant, or light vehicle up to 12 feet (3.6 m) away must trigger the mine manually. However, the claymore can be
and detonate. The sensor types cost twice as much. fitted with a sensor package capable of detecting motion and a
Mega-Damage: 4D6 M.D. to a 40 foot (12 m) area. human-sized target(s) or larger up to six feet (1.8 m) away and
Cost: 600 credits for the standard mine, 1,200 with sensor. detonating.
Weight: 3 lbs (1.4 kg).
NG Anti-Vehicle Mines Mega-Damage: 4D6 M.D. to everything within six feet (1.8 m) of
the initial blast and 1D4 to everything else within the blast radius.
Most have a rudimentary electronic sensor suite that can be Blast Radius: Special. This mine creates a directional, cone
programmed to detonate the explosives when a target of a pre- shaped blast that is 100 feet (30.5 m) long in a 120 degree arc.
determined size comes close enough to be detected. The larger Cost: 750 credits. Add 1,500 credits to the cost if fitted with a
the size, the greater the detectable range. The weapon can also high-tech sensor.
be triggered by a radio signal sent at a distance, (ambushers can
wait until the target is close enough, then detonate the explosive). NG NM-9 Plasmore Mine
Type One: NG Light Anti-Vehicle Mine: Detects a vehicle Northern Gun also has developed a modern, high-tech version
of under 5 tons at 3 feet (one meter) away, a vehicle weighing of the ancient US Army M18A1 claymore. Unlike the original,
5-10 tons from 10 feet (3 m) away, and vehicles over 10 tons this version fires a stream of super-heated plasma in a directional
at 20 feet (6 m). People on foot only trigger it if they actually blast, rather than hundreds of ball bearings. When the Plasmore
step over the mine, or if a remote controller detonates it by radio. detonates, it sends gobs of plasma in a 120 degree arc to a dis-
Treat heavy creatures and humanoids weighing over 400 lbs (180 tance of 100 feet (30.5 m). This mine is highly effective, capable
kg) as light vehicles. of disintegrating lightly armored troops and minor supernatural
Mega-Damage: Either high explosive (HE): 5D6 M.D. to a 20 beings. The plasmore is usually command detonated, meaning
foot (6.1 m) area, or plasma: 1D4x10 to a 30 foot (9.1 m) area. that it is connected to a handheld detonator and is triggered manu-
Cost: 1,000 credits for HE, 2,000 for plasma. ally. However, the plasmore can be fitted with a sensor capable
Type Two: Medium Anti-Vehicle Mine: As above, but does
more damage.
216
of detecting a u an-si ed target or larger up to feet ( . )
a a and detonating.
eig t l s ( . g).
ega- a age . . to t ose caug t directl in its last
( it in feet . ) and . . to ever one else in its last
radius.
Blast Radius Special. is ine creates a directional cone-
s aped last t at is feet ( . ) long in a degree arc.
Cost credits. dd credits to t e cost if fitted it a
ig -tec sensor.
NG NMBS-11 Bio-Sensor Mine
e N BS- is an anti- onster ine developed NG NG NM-1 Smart Scatter Mines
for its CS allies. t is a si ple anti-personnel st le e plosive
t at produces a large last it frag entation. at a es t e e N - C Scatter ine is a cluster-st le scatter device
N BS- uni ue is its ig -tec io-sensor triggering s ste used Nort ern Gun itself t e Coalition States and several
a sensor t at recogni es t e t er al signature eart rate and ot er CS allies li e in and l orado. ac individual N -
ot er vital signs of u ans (and ost ortal u anoids) versus C is a s all device a out t e sa e si e and s ape as a oc e
supernatural creatures dragons and onsters. e io-sensor is puc it a icro-fusion c arge and ig -tec sensor. e sen-
progra ed to ignore u an and u an-li e signatures and ill sor ill detect a u an-si ed creature at a distance of feet (
not detonate in t eir presence o ever if t e s ste detects an ) or a c org giant or ro ot up to feet ( . ) a a .
large ( an-si ed and larger) in u an creatures it in range it at a es t e N - C uni ue is t at individual ines
ill auto aticall e plode. are pac aged in a single canister. e canister is designed to e
an s to t is safet feature t e N BS- is ar less to u- delivered aircraft artiller or issile launc er. n t e air t e
an eings and an (not all) -Bees ut at t e sa e ti e is canister rea s apart scattering t e t ent ines it in a
ig l effective against onsters. e CS ar first deplo ed foot ( . . ) area creating an instant ine field. c-
t ese ines in t e last t o ears of t e ol een ar it out fear cording to ru or NG as special transponders t at are instantl
of producing an friendl casualties. round t at sa e ti e t e recogni ed and ignored t e N - C ine s ig -tec sensor.
N BS- as also released idel in Nort erica ere it is eans t at ile t ese ines are let al to all ot er forces
as een purc ased predo inantl u an co unities li e t ose it a transponder can al rig t t roug a inefield of
in l orado and Free ue ec as ell as ercs and ot er N - Cs it out setting off a single one
outfits. eig t l ( . g) eac .
eig t l s ( . g).
ega- a age . . at point- lan range ( it in ega- a age . . per eac of t e scatter ines to
feet . ) and . . to ever t ing it in a foot ( . ) ever t ing it in a foot ( . ) last radius.
last radius. Cost credits for a N - C canister containing indi-
Bio-Sensor e sop isticated io- onitoring sensor attac ed to vidual land ines. Note Li ited to t e Coalition States and its
t e N BS- is capa le of detecting t e vital signs of life for s aut ori ed allies. Neit er t e N - C ines or t e transponder
it in t e ine s last radius. oreover t e sensor is a le to ( credits) are sold to t e general pu lic. o ever t e are
differentiate et een t e vital signatures of u an eings and so eti es captured and retooled rogue Operators and t e
onstrous creatures detonating onl en non- u ans are pres- Blac ar et so t e can e used people ot er t an t e CS.
ent (Gargo les Brod il de ons dragons etc.). e ine ill en availa le (rare) a read to go canister costs to
not e plode if a u an is it in t e last radius Can scan as credits transponders - credits eac .
an as different signatures at once.
Cost credits. Fair to poor availa ilit in Nort erica.
217
NG NMX-18 Stinger Equipment skill of 88%, and computer recognition package equal
to the Wilk’s PC-2020 field identifier with an accuracy of 94%.
Anti-Flyer Mine All target data is uploaded to the drones prior to firing, making
the drone system the equivalent of a smart missile with bonuses
The Northern Gun Stinger Mine is a high-tech, computerized of +3 to strike, +1 to dodge incoming attacks and three attacks/
munition similar to the Wellington SAWS, only designed to en- actions per melee round until it finds its target, hits and detonates
gage flying targets. Originally conceived as an automated weapon on impact.
defense system to engage dragons, demons, gargoyles and simi-
lar low-flying supernatural creatures, the Stinger is also effective Payload: 12 Stinger drone warheads. The launch unit can be
against low-altitude, slow moving aircraft and vehicles such as physically picked up and relocated without disturbing the cube,
Wing Boards, soldiers with jet packs, helicopters, hovercycles, however, trying to pry open any of the hatches or deliberately
flying power armor, flying sorcerers and similar aerial opponents. damaging the cube (it has 31 M.D.C.), will cause the cube to
Thus, the NMX-18 may be programmed to target any flyer or to “retaliate,” typically by launching one or two of its drones at the
recognize and attack specific targets, up to 3,200 of them. cause of the disturbance. Reloading takes about 5 minutes.
When the mine is placed, it may be programmed to engage a Note: The maximum speed of the drone is 300 mph (480 km),
limited, specific number of targets (such as SAMAS power ar- which means that it cannot effectively engage fast moving air tar-
mor, Iron Eagle choppers, Juicer Icarus Flight System, Gargoyle, gets; the system will not even fire at targets traveling faster than
etc.) or a broad range (hundreds or thousands) and will ignore 300 mph (480 km) unless it has a chance of intercepting it should
any others, or set to attack any and all flyers. When such a target it come within 2,000 feet (610 m) of the launch cube.
passes within the system’s detection range (2 miles/3.2 km), the
mine is triggered, it releases one or more Stingers and the enemy Cost: 140,000 credits for the launch cube, plus the cost of the
is engaged. The Stinger is a unique drone warhead equipped with individual Stingers, 2,500 credits each. Fair to poor availability
a hover propulsion engine and targeting system. The drone has in North America.
limited maneuvering and its maximum speed is only 300 mph
(480 km), but that is sufficient to catch most slow moving targets Product Note
as well as to intercept fast moving ones coming in its general
direction (but at -2 to strike). Furthermore, most civilians, low- In addition to its own product line, Northern Gun also manu-
tech people, adventurers and even a third of all mercenaries, have factures successful equipment originally produced by small king-
never seen or heard of this mine and misidentify the incoming doms unable to keep up with demand or even direct knock-offs
warheads as birds, insects or something unknown, causing them of competitors’ products. Weapons like the L-20 pulse rifle, Vi-
to hesitate too long before taking evasive action (-3 on initiative bro-Blades, environmental body armor like the Bushman, Plas-
and -1 to dodge). tic Man, Crusader and ATVs and vehicles like the Big Boss and
Mountaineer, are all available in Northern Gun models, often for
Note: Sometimes called the “poor man’s mini-missile.” a slightly reduced price (10-15%).
Weight of Launch Cube: 45 lbs (20.3 kg). Stingers are one pound
(0.45 kg) each. NG Vibro-Blades
Range: 3,600 feet (1,097 m).
Mega-Damage: 5D6 M.D. direct damage from the plasma war- All Vibro-Blades are bladed weapons surrounded by an invis-
head plus 1D4 M.D. to everything in a 30 foot (9.1 m) blast ra- ible, high-frequency energy field that gives them Mega-Damage
dius. capabilities. Vibro-Blades were originally designed by the CS,
Blast Radius: 30 feet (9.1 m). but have been “knocked off” by virtually every weapon manufac-
Rate of Fire: One at a time or in volleys of 2 or 4. The launch cube turer in the Americas, including the continent’s largest weapons
has three attacks/launches (single Stinger or volley) per melee manufacturer, Northern Gun. Vibro-Knives, Claws and Sabers
round. are widely available throughout North America (and Germany
Computer Targeting System: The NMX-18 is equipped with a via a trade deal between the CS and Triax). In the CS they are
radar suite with a 2 mile/3.2 km range, an effective Read Sensory exclusively issued to police and military personnel. It is illegal
for private citizens to own a Vibro-Blade or any Mega-Damage
weapon without a special and rarely authorized license.
In the rest of the world, Vibro-Blades are very common, thanks
largely to Northern Gun and the Black Market. While designed to
be a weapon, Vibro-Blades are also used as cutting and chopping
tools by everyone from farmers and woodsmen, to adventurers
and butchers of M.D.C. livestock.
Note: The W.P. Knife skill and bonuses apply to Vibro-Blades
and Vibro-Claws. All are handheld weapons which means range
is limited to hand to hand/melee combat. Most Vibro-weapons
do not throw well and are half the range listed under the W.P.
Targeting skill unless a character has an Augmented/Bionic P.S.
of 22 or greater.
Vibro-Knife: Mega-Damage: 1D6 M.D. Cost: 7,000 credits.
218
Vibro-Bayonet. Mega-Damage: 1D6+1 M.D., designed for
attachment to a variety of rifles, but rarely used by the CS. Cost:
7,500 credits.
Vibro-Saber (short sword). Mega-Damage: 2D4 M.D. Cost:
9,000 credits.
Vibro-Sword (large, one-handed sword). Mega-Damage:
2D6 M.D. Cost: 11,000 credits.
Giant-Sized Vibro-Sword. Mega-Damage: 3D6 M.D.; usual-
ly used by oversized power armor suits or by giant robot vehicles.
Rarely used by the CS. Cost: 18,000 credits.
Vibro-Forearm Claws. Mega-Damage: 2D6 M.D.; usually
three hooked blades attached to a forearm gauntlet or protective
plate. Great for parrying (+1 bonus) and slashing. Cost: 11,000
credits.
Note: Also see Grenade Knife (new).
Dare to Imagine share the wonders of my overactive imagination. It has helped
me become a better storyteller and a wiser, better person. Your
From day one, my goal for Palladium Books® has never been love for the worlds and characters ‘we’ have shared with you has
to be the biggest game company, but to be the best. And by the allowed my own imagination to find heights I never knew I could
best, I mean to unveil stories, characters and ideas that carry you reach. It is a wonderful, symbiotic relationship that invites my
away on the wings of imagination. I want to sweep you away to imagination to unlock even more new realms of adventure, new
worlds you’ve never before imagined, take you on adventures worlds to explore, new characters to play. Best of all, I’m not
you’ll never forget, and give you characters and stories that be- alone. There is a growing legion of creators being spawned in the
come fond memories that bring smiles for years to come. Palladium Megaverse and coming forth with their own stories to
share. They are making their presence known within and outside
I want to unlock the imagination and show you that there are the realm of games, and it is a wonder to behold. I still find it hard
no limits, no boundaries, except those you impose upon yourself. to believe that it is because of anything we have done at Palla-
I want to create products that compel you with art, words and dium Books. Beautiful. Amazing. Humbling.
ideas to create your own epic stories. Because once you learn
how, there is no stopping you. There is no telling where your un- The book you hold in your hand is only one more chapter in
constrained imagination may carry you. And as with any muscle, the unfolding saga that is Rifts®. It feels like Northern Gun
the more you use your imagination, the stronger and more nimble One was a very long time in coming. We hope you find it was
it becomes. worth the wait. We hope you will see there is a lot of imagination
and heart put into it along with several large doses of love. Love
To me, this is the wonder and beauty of role-playing games for the world in which it is set. Love for the work we did for it.
done well. They are an unparalleled medium of imagination. And love for you, our supportive audience. Never doubt that you
More than that, they inspire others to follow their own dreams. are appreciated and thought of in all the products we develop.
I truly marvel and stand humbled by the incredible number of You inspire and motivate us to push ourselves to bring you won-
talented people who tell me it is because of the worlds, art and ders that make you say, “wow.”
stories of Palladium Books that they, themselves, have gone on
to become artists, writers, game designers, actors, directors, busi- As a special nod and thank you to the many of you who sup-
ness owners and storytellers of every kind. Others tell of how it ported Palladium via the Northern Gun One crowdfunding, I
helped them find themselves in other ways, or to connect with have included as many of you as possible (nearly 250, at last
people or make it through difficult times. What a gift we have count) as NG robot designers and other characters in Northern
been given. Gun. More names will appear in Northern Gun Two. I hope you
enjoy becoming an official part of the Rifts® Megaverse®.
This very book is filled with the works of individuals who
might not have discovered their love to create and tell stories with Dare to dream and keep those imaginations burning bright.
words and art if not for Palladium’s role-playing games. Palla- Game on.
dium Books helped them find the doorway to their imagination
and the inspiration to walk though it. Once they did, there was – Kevin Siembieda, Publisher, Writer & Creator of Rifts®
no turning back. They had to follow their dreams. I count myself
among them. Palladium has given me the vehicle with which to
219
Experience Tables
Bush Pilot O.C.C. NG Loss Prevention Officer (LPO)
1 0,000 - 1,970 1 0,000 - 2,150
2 1,971 - 3,940 2 2,151 - 4,300
3 3,941 - 7,880 3 4,301 - 8,600
4 7,881 - 14,880 4 8,601 - 17,200
5 14,881 - 21,880 5 17,201 - 25,500
6 21,881 - 31,880 6 25,501 - 36,000
7 31,881 - 41,220 7 36,001 - 52,000
8 41,221 - 54,440 8 52,001 - 73,000
9 54,441 - 74,660 9 73,001 - 98,000
10 74,661 - 104,880 10 98,001 - 134,000
11 104,881 - 139,220 11 134,001 - 184,000
12 139,221 - 189,440 12 184,001 - 240,000
13 189,441 - 239,660 13 240,001 - 295,000
14 239,661 - 290,880 14 295,001 - 365,000
15 290,881 - 340,000 15 365,001 - 425,000
NG Police Officer O.C.C. NG Robot Control O.C.C.
1 0,000 - 1,925 1 0,000 - 2,050
2 1,926 - 3,850 2 2,051 - 4,100
3 3,851 - 7,450 3 4,101 - 8,250
4 7,451 - 15,000 4 8,251 - 16,500
5 15,001 - 21,500 5 16,501 - 24,600
6 21,501 - 31,500 6 24,601 - 34,700
7 31,501 - 41,500 7 34,701 - 49,800
8 41,501 - 54,000 8 49,801 - 69,900
9 54,001 - 75,000 9 69,901 - 95,000
10 75,001 - 105,000 10 95,001 - 130,100
11 105,001 - 140,000 11 130,101 - 180,200
12 140,001 - 190,000 12 180,201 - 230,300
13 190,001 - 240,000 13 230,301 - 280,400
14 240,001 - 300,000 14 280,401 - 340,500
15 300,001 - 350,000 15 340,501 - 400,600
Monster Responder O.C.C. NG Sales Rep O.C.C.
1 0,000 - 2,100 1 0,000 - 1,875
2 2,101 - 4,200 2 1,876 - 3,750
3 4,201 - 8,400 3 3,751 - 7,250
4 8,401 - 16,500 4 7,251 - 14,100
5 16,501 - 24,600 5 14,101 - 21,200
6 24,601 - 34,700 6 21,201 - 31,200
7 34,701 - 50,000 7 31,201 - 41,200
8 50,001 - 70,000 8 41,201 - 51,200
9 70,001 - 95,000 9 51,201 - 71,200
10 95,001 - 132,000 10 71,201 - 101,500
11 132,001 - 182,000 11 101,501 - 136,500
12 182,001 - 232,000 12 136,501 - 186,500
13 232,001 - 282,000 13 186,501 - 236,500
14 282,001 - 335,000 14 236,501 - 286,500
15 335,001 - 395,000 15 286,501 - 326,500
220
Quick Find Index Mega-Crossbow . . . . . . . . . . . . . . . . . . . . . . . 205
Menominee “Pirate’s Point” . . . . . . . . . . . . . . . . . 51
Alternative Fuel Systems . . . . . . . . . . . . . . . . . . . 101 Mines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216
Anti-Monster (see Gunwolf) . . . . . . . . . . . . . . . . . 129 Nano-Robot Medical Systems . . . . . . . . . . . . . . . . 151
Anti-Monster HEX Grenades (see Grizzly) . . . . . . . . . 138 NG, the City of . . . . . . . . . . . . . . . . . . . . . . . . 32
Anti-Monster Rail Gun Rounds . . . . . . . . . . . . . . . 132 NG, List of Corporate Officers . . . . . . . . . . . . . . . . 34
Anti-Monster: Wolf’s Head Weapon Platform . . . . . . . . 133 NG Credits (see The NGMI Credit System) . . . . . . . . . 23
Anti-Monster: Wolf’s Howl . . . . . . . . . . . . . . . . . 133 NG Giant Defensive Bunkers . . . . . . . . . . . . . . . . . 32
Anti-Monster: Wooden Spike Thrower . . . . . . . . . . . 140 NG Headquarters, Ishpeming . . . . . . . . . . . . . . . . . 33
Bangsticks Start (new) . . . . . . . . . . . . . . . . . . . . 206 NG Mercenaries (see IMCN) . . . . . . . . . . . . . . . . . 62
Big Papa (see Mobile Medical Robot) . . . . . . . . . . . . 147 NG O.C.C.s start . . . . . . . . . . . . . . . . . . . . . . . 76
Black Market Relations with NG . . . . . . . . . . . . . . . 25 NG Police . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Bounty Registry: Escanaba office . . . . . . . . . . . . . . . 49 NG Policy on Corporate Espionage . . . . . . . . . . . . . . 16
Bounty Registry: Northern Gun . . . . . . . . . . . . . . . . 73 NG Policy on D-Bees . . . . . . . . . . . . . . . . . . . . . 16
Building Size in NG . . . . . . . . . . . . . . . . . . . . . . 34 NG Policy on Magic . . . . . . . . . . . . . . . . . . . . . 15
Chaff Launchers (see Grizzly) . . . . . . . . . . . . . . . . 137 NG Policy on Returned Merchandise . . . . . . . . . . . . . 24
Chainsaw . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 NG Policy on Reverse-Engineering . . . . . . . . . . . . . . 18
Chainsaw Pincer . . . . . . . . . . . . . . . . . . . . . . . 170 NG Policy on Stealing Ideas . . . . . . . . . . . . . . . . . 17
City Rats . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 NG Policy on Techno-Wizard Items . . . . . . . . . . . . . 15
Combat Racer . . . . . . . . . . . . . . . . . . . . . 157 & 159 NG Safe Zone . . . . . . . . . . . . . . . . . . . . . . . . . 32
Combat Racer, illustration . . . . . . . . . . . . . . . . . . 158 NG Secure Storage Bunkers . . . . . . . . . . . . . . . . . 31
Crossbow, Mega . . . . . . . . . . . . . . . . . . . . . . . 205 NG Security Zone . . . . . . . . . . . . . . . . . . . . . . . 32
Erin Tarn . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 O.C.C. Bush Pilot . . . . . . . . . . . . . . . . . . . . . . . 76
Escanaba . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 O.C.C. Loss Prevention Officer . . . . . . . . . . . . . . . . 78
Escanaba Road . . . . . . . . . . . . . . . . . . . . . . . . 50 O.C.C. Monster Responder . . . . . . . . . . . . . . . . . . 80
Escanaba Airshow . . . . . . . . . . . . . . . . . . . . . . . 48 O.C.C. NG Police Officer . . . . . . . . . . . . . . . . . . . 82
Experience Tables . . . . . . . . . . . . . . . . . . . . . . 220 O.C.C. NG Robot Control . . . . . . . . . . . . . . . . . . . 86
Explosives . . . . . . . . . . . . . . . . . . . . . . . . . . 213 O.C.C. NG Sales Rep . . . . . . . . . . . . . . . . . . . . . 88
Flamethrower, Forearm . . . . . . . . . . . . . . . . . . . . 139 Particle Beam Weapons Start . . . . . . . . . . . . . . . . . 201
Flamethrower, Heavy . . . . . . . . . . . . . . . . . . . . . 105 Plasma Weapons Start . . . . . . . . . . . . . . . . . . . . 203
Flamethrower, Light . . . . . . . . . . . . . . . . . . . . . 117 Plexiglass Windows (see Megabot) . . . . . . . . . . . . . 158
Freighter Ships . . . . . . . . . . . . . . . . . . . . . . . . 90 Rail Guns, Start . . . . . . . . . . . . . . . . . . . . . . . . 209
Ghosts (see Plum Island Region) . . . . . . . . . . . . . . . 57 Rail Gun Howitzer . . . . . . . . . . . . . . . . . . . . . . 143
Grenade Cannon . . . . . . . . . . . . . . . . . . . . . . . 128 Rail Gun Special Ammo (see Gunwolf) . . . . . . . . . . . 132
Grenade, HEX . . . . . . . . . . . . . . . . . . . . . . . . 138 Rail Gun, Variable Bore . . . . . . . . . . . . . . . . . . . 173
Grenade Launcher, Beehive . . . . . . . . . . . . . . . . . 179 Robot Rifles (see Super Max) . . . . . . . . . . . . . . . . 178
Hand Grenades . . . . . . . . . . . . . . . . . . . . . . . . 213 Robots, start . . . . . . . . . . . . . . . . . . . . . . . . . 100
Heatwave Emitter . . . . . . . . . . . . . . . . . . . . . . . 189 Robots, Standard Features . . . . . . . . . . . . . . . . . . 100
HEX Grenades . . . . . . . . . . . . . . . . . . . . . . . . 138 Scissor Launchers . . . . . . . . . . . . . . . . . . . . . . 155
High-Impact Piston Arms . . . . . . . . . . . . . . . . . . 122 Shield (see Blocker Shield) . . . . . . . . . . . . . . . . . . 120
Holographic Decoys . . . . . . . . . . . . . . . . . . . . . 173 Solar Robot (see Sunfire) . . . . . . . . . . . . . . . . . . . 171
Hovertrains . . . . . . . . . . . . . . . . . . . . . . . . . . 93 Special Rapid-Fire Strafing Burst . . . . . . . . . . . . . . 114
IM Highway . . . . . . . . . . . . . . . . . . . . . . . . . . 43 Strafing Burst . . . . . . . . . . . . . . . . . . . . . . . . . 114
Ion Weapons Start . . . . . . . . . . . . . . . . . . . . . . 198 Tactical Cameras (see Megabot) . . . . . . . . . . . . . . . 160
Ishpeming, City of . . . . . . . . . . . . . . . . . . . . . . 32 Task Force X . . . . . . . . . . . . . . . . . . . . . . . . . 60
Ishpeming, Republic of . . . . . . . . . . . . . . . . . . . . 29 Three-D Camera & Holographic Projector . . . . . . . . . . 140
Junior (see Mini-Mobile Medical Robot) . . . . . . . . . . 152 Thunder Cannon (see Thundercaster) . . . . . . . . . . . . 182
Laser Weapons Start . . . . . . . . . . . . . . . . . . . . . 191 Tranquilizer Pistol (new) . . . . . . . . . . . . . . . . . . . 204
LPO (see Loss Prevention Office) . . . . . . . . . . . . . . 20 Tranquilizer Rifle (new) . . . . . . . . . . . . . . . . . . . 205
LPO, O.C.C. . . . . . . . . . . . . . . . . . . . . . . . . . . 78 Tugboats . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Map: Upper Michigan/Northern Gun . . . . . . . . . . . . . 42 Variable Projectile Cannon (see Thundercaster) . . . . . . . 182
Map: Michigan & Surrounding Region . . . . . . . . . . . . 52 Vibro-Blades . . . . . . . . . . . . . . . . . . . . . . . . . 218
Medical Robots . . . . . . . . . . . . . . . . . . . . 147 & 152 Wolf’s Head Weapon Platform . . . . . . . . . . . . . . . . 133
221
222
Robots: An Alphabetical Listing
Beachmaster Amphibious Combat Robot . . . . . . . . . . 103
Behemoth Explorer . . . . . . . . . . . . . . . . . . . . . . 106
Behemoth Super-Explorer . . . . . . . . . . . . . . . . . . 107
Bigfoot Combat Robot . . . . . . . . . . . . . . . . . . . . 112
Bison Combat Robot . . . . . . . . . . . . . . . . . . . . . 116
Blocker Combat Robot . . . . . . . . . . . . . . . . . . . . 118
Bruiser Combat Robot . . . . . . . . . . . . . . . . . . . . 120
Buffalo Combat Robot . . . . . . . . . . . . . . . . . . . . 123
Bulldog Combat Robot . . . . . . . . . . . . . . . . . . . . 124
Grizzly Combat Robot . . . . . . . . . . . . . . . . . . . . 134
Gunbot Combat Robot . . . . . . . . . . . . . . . . . . . . 126
Gunwolf Combat Robot . . . . . . . . . . . . . . . . . . . 129
Hunter Mobile Gun NG-V7 ‘Original’ . . . . . . . . . . . . 141
Hunter Mobile Gun NG-V7, Block IV . . . . . . . . . . . . 143
Megabot NG-M57-2N1 (Multibot reboot) . . . . . . . . . . 156
Mini-Mobile Medical Robot ‘Junior’ . . . . . . . . . . . . 152
Mobile Medical Robot ‘Big Papa’ . . . . . . . . . . . . . . 147
Multibot NG-M56 ‘Original’ . . . . . . . . . . . . . . . . . 154
Ogre EXC-17 Explorer & Construction . . . . . . . . . . . 160
Okemos Explorer . . . . . . . . . . . . . . . . . . . . . . . 163
Scorpion Battler . . . . . . . . . . . . . . . . . . . . . . . 167
Sunfire Combat Robot . . . . . . . . . . . . . . . . . . . . 171
Super Labor Robot ‘Original’ . . . . . . . . . . . . . . . . 174
Super Max Combat Robot . . . . . . . . . . . . . . . . . . 175
Thundercaster Combat Robot . . . . . . . . . . . . . . . . 180
Viking Combat Robot . . . . . . . . . . . . . . . . . . . . 184
Volcano Combat Robot . . . . . . . . . . . . . . . . . . . . 187
223
Also from Palladium Books®
The following titles all tie in with Rifts® Northern Gun One and Two.
Rifts® World Book 34: Rifts® Merc Ops™
Northern Gun™ Two ! NG, Wilk’s, Wellington and other weapons and gear.
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More information about the weapons, vehicles and practices ! Top Ten Most Wanted, adventure ideas & more.
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! CS naval power armor, warships, aircraft & weapons.
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! Entire MercTown mapped and described. ! 192 pages. Written by Kevin Siembieda. Available now.
! 204 key locations. Each a potential catalyst for adventure.
! Merc companies, gangs, and many characters. Palladium products found in
! 160 pages. Written by Pat Novak and Siembieda. Available game stores everywhere
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One game system – an endless Megaverse® of adventure™
224
Megaverse® Insider ®
DigitalEdition
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