UlTImaTe CamPaIGN
DV 17; OM +5 TROGLODYTE ARMY XP 400
Special darkvision, mindless, undead XP 600
Speed 2; Consumption 2 CE Medium army of troglodytes XP 1,200
hp 4; ACR 1 XP 4,800
SKELETON HORDE (HUGE) XP 800 DV 11; OM +1, ranged XP 2,400
Special darkvision, paralysis XP 1,200
NE Huge army of human skeletons Speed 2; Consumption 1 XP 600
XP 200
hp 13; ACR 3 WORG ARMY
DV 15; OM +3 NE Medium army of worgs
hp 11; ACR 2
Special darkvision, mindless, undead DV 12; OM +2
Special darkvision, low-light vision, scent, trip
Speed 2; Consumption 1 Speed 3; Consumption 1
SKELETON HORDE (LARGE) XP 400 YETI PACK
NE Large army of human skeletons N Medium army of yetis
hp 22; ACR 4
hp 4; ACR 1 DV 14; OM +4
Special burn, climb, darkvision, fear, scent
DV 13; OM +1 Speed 2; Consumption 2
Special darkvision, mindless, undead ZOMBIE HORDE (COLOSSAL)
Speed 2; Consumption 1 NE Colossal army of human zombies
hp 36; ACR 8
SKELETON HORDE (MEDIUM) XP 135 DV 20; OM +8
Special darkvision, mindless, undead
NE Medium army of human skeletons Speed 1; Consumption 4
hp 1; ACR 1/3 ZOMBIE HORDE (GARGANTUAN)
DV 12; OM +0 NE Gargantuan army of human zombies
hp 27; ACR 6
Special darkvision, mindless, undead DV 18; OM +6
Special darkvision, mindless, undead
Speed 2; Consumption 1 Speed 1; Consumption 3
SVIRFNEBLIN ARMY XP 400 ZOMBIE HORDE (HUGE)
N Medium army of svirfneblin (ranger 1) NE Huge army of human zombies
hp 18; ACR 4
hp 5; ACR 1 DV 16; OM +4
Special darkvision, mindless, undead
DV 13; OM +2, ranged Speed 1; Consumption 2
Special darkvision, favored enemy (dwarf), low-light vision, ZOMBIE HORDE (LARGE)
spellcasting, spell resistance, track NE Large army of human zombies
hp 9; ACR 2
Speed 1; Consumption 1 DV 14; OM +2
Special darkvision, mindless, undead
TARRASQUE XP 102,400 Speed 1; Consumption 1
N Fine army of one tarrasque ZOMBIE HORDE (MEDIUM)
hp 93; ACR 17 NE Medium army of human zombies
hp 2; ACR 1/2
DV 27; OM +21, ranged DV 12; OM +0
Special darkvision, mindless, undead
Tactics defensive wall, relentless brutality, siegebreaker, Speed 1; Consumption 1
spellbreaker, withdraw
Special cannibalize; fear; grab; immune to ability
damage, bleed, disease, energy drain, fear,
paralysis, petrification, and poison; low-light
vision; regeneration 40; scent; significant
defense; spell resistance
Speed 2; Consumption 8
Note +4 OM due to feats and monster special abilities
TENGU ARMY XP 600
N Medium army of tengus (rogue 3)
hp 9; ACR 2
DV 12; OM +2, ranged
Tactics expert flankers
Special evasion, low-light vision, rogue talent (bleed),
sneak attack
Speed 2; Consumption 1
250
CHAPTER 4
KINGDOMS AND WAR
Army Sheet Kingdom Name
Capital
GENERAL CHA MOD PROF. (SOLDIER) INIT. MOD. MAX. ARMIES
SIGNIFICANT CHARACTERS
NAME ARMY 1 NAME ARMY 2 ARMY ARMY 3
NAME ARMY
NAME size type alignment size type ARMY size type
NAME ARMY
NAME ARMY
NAME ARMY
NAME ARMY
NAME ARMY
NAME NAME
alignment alignment
HP ACR consumption HP ACR consumption HP ACR consumption
speed morale speed morale speed morale
DV OM DV OM DV OM
tactics tactics tactics
resources resources resources
special special special
Commander Prof. (soldier) Commander Prof. (soldier) Commander Prof. (soldier)
Bonus Bonus Bonus
Cha Mod. Cha Mod. Cha Mod.
❑Leadership ❑Leadership ❑Leadership
NAME ARMY 4 NAME ARMY 5 NAME ARMY 6
alignment size type alignment size type alignment size type
HP ACR consumption HP ACR consumption HP ACR consumption
speed morale speed morale speed morale
DV OM DV OM DV OM
tactics tactics tactics
resources resources resources
special special special
Commander Commander Commander
Cha Mod. Prof. (soldier) Cha Mod. Prof. (soldier) Cha Mod. Prof. (soldier)
Bonus Bonus
❑Leadership ❑Leadership ❑Leadership Bonus
© 2013 Paizo Publishing, LLC. Permission granted to photocopy for personal use only.
251
UlTImaTe CamPaIGN
Index
abandoned buildings (kingdom) 228 deities and holy sites (kingdom) 228
Activity phase (downtime) 82 Diplomatic edicts (kingdom) 228
adolescence 12 disrepute and infamy 184
adolescence and training (background) 25 District Grid 226
adopted outside your race (background) 21 downtime activities 84
adulthood 13 downtime events 114
alchemist (background) 25 Alchemist 115
alignment 134 Bardic College 116
changing 136 Cabal 127
alignment (background) 46 Caster’s Tower 116
alter egos, aliases, and secret identities 185 Castle 117
army resources (mass combat) 241 Cult 128
army sheet 251 Dance Hall 117
army statistics 234 generic building 114
army tactics (mass combat) 237 Guildhall 118
attacking and taking damage (mass combat) 236 Herbalist 118
background generator 16 House 119
barbarian (background) 26 Inn 120
bard (background) 27 Library 120
bargaining 138 Magic Shop 121
battlefield conditions (mass combat) 237 Magical Academy 121
build points 204 Menagerie 122
building (downtime) 76 Mercenary Company 128
building construction (kingdom) 213 Military Academy 122
building examples (downtime) 107 Monastery 123
building icons (kingdom) 224 Shop 123
building descriptions (kingdom) 214 Smithy 124
business (downtime) 76 Stable 125
capital (downtime) 76 Tavern 125
converting 80 Temple 126
earning 77 Theater 127
moving 80 Thieves’ Guild 129
purchasing 77 downtime phases 81
spending limits 80 downtime tracking sheet 130
cavalier (background) 28 drawback (table) 49
circumstance of birth (table) 20 drawbacks 64
class backgrounds (tables) 25 druid (background) 30
cleric (background) 29 dwarf (background) 16
combat traits 51 early life 9
commanders (mass combat) 239 Economy (kingdom) 199
companions 140 Edict phase (kingdom) 206
advancing 142 edicts (kingdom) 208
controlling 140 elf (background) 17
intelligent animals 143 Event phase (downtime) 83
plot hooks 144 Event phase (kingdom) 208
remembering 143 events (kingdom) 220
reviving and replacing 147 expanding Settlement modifiers 230
Consumption (kingdom) 199 exploration 154
contacts 148 Exploration edicts (kingdom) 230
gaining, cultivating, losing 151 faith traits 54
types 151 fame and infamy (kingdom) 230
control DC 199 fame events (table) 180
creating items for profit 173 fighter (background) 31
252 crime and punishment 23 forming a union (kingdom) 232
forms of government (kingdom) 231 race traits 61
founding a settlement 212 random map generation 158
gnome (background) 17 Ranged phase (mass combat) 236
Goods (downtime) 77 ranger (background) 38
gunslinger (background) 32 recovery (mass combat) 239
half-elf (background) 18 regional traits 63
half-orc (background) 18 relationship with fellow adventurers (background) 49
halfling (background) 18 relationships 176
hex terrain types 156 growing 177
honor 160 levels 176
consequences of losing 161 reputation and fame 180
honor points 160 retirement 186
spending 161 retraining 188
human (background) 19 retraining synergies (table) 190
Income phase (downtime) 82 risk (contacts) 148
Income phase (kingdom) 207 rogue (background) 39
independence (kingdom) 231 romantic relationships (background) 48
Influence (downtime) 77 room and team reference 131
influential associates (background) 44 rooms (downtime) 94
inquisitor (background) 33 augmentation 104
investment 164 rout (mass combat) 239
kingdom building 198 sample armies (mass combat) 247
founding a kingdom 200 shared fame 185
losing hexes 209 siblings 19
kingdom check 199 Size (kingdom) 199
kingdom sheet 227 skilled work (downtime) 78
Labor (downtime) 77 social traits 59
leadership roles (kingdom) 200 sorcerer (background) 40
skills 232 special abilities (mass combat) 242
lineage 166 Sphere of Influence 181
Loyalty (kingdom) 199 Stability (kingdom) 199
Magic (downtime) 77 story feats 66
magic item creation 170 strategy track (mass combat) 239
magic items in settlements 213 summoner (background) 41
magic traits 56 Tactics phase (mass combat) 236
magus (background) 34 talismanic components 173
major childhood event (background) 23 taxation 192
managers (downtime) 88 teams (downtime) 104
mass combat 234 terrain and terrain improvement (table) 214
Melee phase (mass combat) 236 terrain improvements (kingdom) 210
monk (background) 35 Trade edicts (kingdom) 232
moral conflicts 46 Treasury (kingdom) 199
moving an organization 93 trust (contacts) 148
negative fame reactions (table) 184 turn (kingdom) 199
negotiation (contacts) 150 Unrest (kingdom) 199
nobility (background) 22 unskilled work (downtime) 78
optional kingdom rules 228 unusual homeland (background) 20
oracle (background) 36 Upkeep phase (downtime) 81
organization (downtime) 77 Upkeep phase (kingdom) 206
organization examples (downtime) 113 Vassalage edicts (kingdom) 233
paladin (background) 37 victory, rout, or defeat (mass combat) 239
parents’ profession (background) 21 witch (background) 42
player characters in battles (mass combat) 245 wizard (background) 43
Prestige Points 182 young characters 194 253
UlTImaTe CamPaIGN
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