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Published by Ithiria, 2021-10-12 03:31:11

Ultimate Campaign Guide

Ultimate Campaign

UlTImaTe CamPaIGN

DV 17; OM +5 TROGLODYTE ARMY XP 400
Special darkvision, mindless, undead XP 600
Speed 2; Consumption 2 CE Medium army of troglodytes XP 1,200
hp 4; ACR 1 XP 4,800
SKELETON HORDE (HUGE) XP 800 DV 11; OM +1, ranged XP 2,400
Special darkvision, paralysis XP 1,200
NE Huge army of human skeletons Speed 2; Consumption 1 XP 600
XP 200
hp 13; ACR 3 WORG ARMY

DV 15; OM +3 NE Medium army of worgs
hp 11; ACR 2
Special darkvision, mindless, undead DV 12; OM +2
Special darkvision, low-light vision, scent, trip
Speed 2; Consumption 1 Speed 3; Consumption 1

SKELETON HORDE (LARGE) XP 400 YETI PACK

NE Large army of human skeletons N Medium army of yetis
hp 22; ACR 4
hp 4; ACR 1 DV 14; OM +4
Special burn, climb, darkvision, fear, scent
DV 13; OM +1 Speed 2; Consumption 2

Special darkvision, mindless, undead ZOMBIE HORDE (COLOSSAL)

Speed 2; Consumption 1 NE Colossal army of human zombies
hp 36; ACR 8
SKELETON HORDE (MEDIUM) XP 135 DV 20; OM +8
Special darkvision, mindless, undead
NE Medium army of human skeletons Speed 1; Consumption 4

hp 1; ACR 1/3 ZOMBIE HORDE (GARGANTUAN)

DV 12; OM +0 NE Gargantuan army of human zombies
hp 27; ACR 6
Special darkvision, mindless, undead DV 18; OM +6
Special darkvision, mindless, undead
Speed 2; Consumption 1 Speed 1; Consumption 3

SVIRFNEBLIN ARMY XP 400 ZOMBIE HORDE (HUGE)

N Medium army of svirfneblin (ranger 1) NE Huge army of human zombies
hp 18; ACR 4
hp 5; ACR 1 DV 16; OM +4
Special darkvision, mindless, undead
DV 13; OM +2, ranged Speed 1; Consumption 2

Special darkvision, favored enemy (dwarf), low-light vision, ZOMBIE HORDE (LARGE)

spellcasting, spell resistance, track NE Large army of human zombies
hp 9; ACR 2
Speed 1; Consumption 1 DV 14; OM +2
Special darkvision, mindless, undead
TARRASQUE XP 102,400 Speed 1; Consumption 1

N Fine army of one tarrasque ZOMBIE HORDE (MEDIUM)

hp 93; ACR 17 NE Medium army of human zombies
hp 2; ACR 1/2
DV 27; OM +21, ranged DV 12; OM +0
Special darkvision, mindless, undead
Tactics defensive wall, relentless brutality, siegebreaker, Speed 1; Consumption 1

spellbreaker, withdraw

Special cannibalize; fear; grab; immune to ability

damage, bleed, disease, energy drain, fear,

paralysis, petrification, and poison; low-light

vision; regeneration 40; scent; significant

defense; spell resistance

Speed 2; Consumption 8

Note +4 OM due to feats and monster special abilities

TENGU ARMY XP 600

N Medium army of tengus (rogue 3)

hp 9; ACR 2

DV 12; OM +2, ranged

Tactics expert flankers

Special evasion, low-light vision, rogue talent (bleed),

sneak attack

Speed 2; Consumption 1

250

CHAPTER 4

KINGDOMS AND WAR

Army Sheet Kingdom Name
Capital

GENERAL CHA MOD PROF. (SOLDIER) INIT. MOD. MAX. ARMIES

SIGNIFICANT CHARACTERS

NAME ARMY 1 NAME ARMY 2 ARMY ARMY 3
NAME ARMY
NAME size type alignment size type ARMY size type
NAME ARMY
NAME ARMY
NAME ARMY
NAME ARMY
NAME ARMY

NAME NAME

alignment alignment

HP ACR consumption HP ACR consumption HP ACR consumption

speed morale speed morale speed morale

DV OM DV OM DV OM

tactics tactics tactics

resources resources resources

special special special

Commander Prof. (soldier) Commander Prof. (soldier) Commander Prof. (soldier)
Bonus Bonus Bonus
Cha Mod. Cha Mod. Cha Mod.

❑Leadership ❑Leadership ❑Leadership

NAME ARMY 4 NAME ARMY 5 NAME ARMY 6

alignment size type alignment size type alignment size type

HP ACR consumption HP ACR consumption HP ACR consumption

speed morale speed morale speed morale

DV OM DV OM DV OM

tactics tactics tactics

resources resources resources

special special special

Commander Commander Commander

Cha Mod. Prof. (soldier) Cha Mod. Prof. (soldier) Cha Mod. Prof. (soldier)
Bonus Bonus
❑Leadership ❑Leadership ❑Leadership Bonus

© 2013 Paizo Publishing, LLC. Permission granted to photocopy for personal use only.

251

UlTImaTe CamPaIGN

Index

abandoned buildings (kingdom) 228 deities and holy sites (kingdom) 228

Activity phase (downtime) 82 Diplomatic edicts (kingdom) 228

adolescence 12 disrepute and infamy 184

adolescence and training (background) 25 District Grid 226

adopted outside your race (background) 21 downtime activities 84

adulthood 13 downtime events 114

alchemist (background) 25 Alchemist 115

alignment 134 Bardic College 116

changing 136 Cabal 127

alignment (background) 46 Caster’s Tower 116

alter egos, aliases, and secret identities 185 Castle 117

army resources (mass combat) 241 Cult 128

army sheet 251 Dance Hall 117

army statistics 234 generic building 114

army tactics (mass combat) 237 Guildhall 118

attacking and taking damage (mass combat) 236 Herbalist 118

background generator 16 House 119

barbarian (background) 26 Inn 120

bard (background) 27 Library 120

bargaining 138 Magic Shop 121

battlefield conditions (mass combat) 237 Magical Academy 121

build points 204 Menagerie 122

building (downtime) 76 Mercenary Company 128

building construction (kingdom) 213 Military Academy 122

building examples (downtime) 107 Monastery 123

building icons (kingdom) 224 Shop 123

building descriptions (kingdom) 214 Smithy 124

business (downtime) 76 Stable 125

capital (downtime) 76 Tavern 125

converting 80 Temple 126

earning 77 Theater 127

moving 80 Thieves’ Guild 129

purchasing 77 downtime phases 81

spending limits 80 downtime tracking sheet 130

cavalier (background) 28 drawback (table) 49

circumstance of birth (table) 20 drawbacks 64

class backgrounds (tables) 25 druid (background) 30

cleric (background) 29 dwarf (background) 16

combat traits 51 early life 9

commanders (mass combat) 239 Economy (kingdom) 199

companions 140 Edict phase (kingdom) 206

advancing 142 edicts (kingdom) 208

controlling 140 elf (background) 17

intelligent animals 143 Event phase (downtime) 83

plot hooks 144 Event phase (kingdom) 208

remembering 143 events (kingdom) 220

reviving and replacing 147 expanding Settlement modifiers 230

Consumption (kingdom) 199 exploration 154

contacts 148 Exploration edicts (kingdom) 230

gaining, cultivating, losing 151 faith traits 54

types 151 fame and infamy (kingdom) 230

control DC 199 fame events (table) 180

creating items for profit 173 fighter (background) 31

252 crime and punishment 23 forming a union (kingdom) 232

forms of government (kingdom) 231 race traits 61

founding a settlement 212 random map generation 158

gnome (background) 17 Ranged phase (mass combat) 236

Goods (downtime) 77 ranger (background) 38

gunslinger (background) 32 recovery (mass combat) 239

half-elf (background) 18 regional traits 63

half-orc (background) 18 relationship with fellow adventurers (background) 49

halfling (background) 18 relationships 176

hex terrain types 156 growing 177

honor 160 levels 176

consequences of losing 161 reputation and fame 180

honor points 160 retirement 186

spending 161 retraining 188

human (background) 19 retraining synergies (table) 190

Income phase (downtime) 82 risk (contacts) 148

Income phase (kingdom) 207 rogue (background) 39

independence (kingdom) 231 romantic relationships (background) 48

Influence (downtime) 77 room and team reference 131

influential associates (background) 44 rooms (downtime) 94

inquisitor (background) 33 augmentation 104

investment 164 rout (mass combat) 239

kingdom building 198 sample armies (mass combat) 247

founding a kingdom 200 shared fame 185

losing hexes 209 siblings 19

kingdom check 199 Size (kingdom) 199

kingdom sheet 227 skilled work (downtime) 78

Labor (downtime) 77 social traits 59

leadership roles (kingdom) 200 sorcerer (background) 40

skills 232 special abilities (mass combat) 242

lineage 166 Sphere of Influence 181

Loyalty (kingdom) 199 Stability (kingdom) 199

Magic (downtime) 77 story feats 66

magic item creation 170 strategy track (mass combat) 239

magic items in settlements 213 summoner (background) 41

magic traits 56 Tactics phase (mass combat) 236

magus (background) 34 talismanic components 173

major childhood event (background) 23 taxation 192

managers (downtime) 88 teams (downtime) 104

mass combat 234 terrain and terrain improvement (table) 214

Melee phase (mass combat) 236 terrain improvements (kingdom) 210

monk (background) 35 Trade edicts (kingdom) 232

moral conflicts 46 Treasury (kingdom) 199

moving an organization 93 trust (contacts) 148

negative fame reactions (table) 184 turn (kingdom) 199

negotiation (contacts) 150 Unrest (kingdom) 199

nobility (background) 22 unskilled work (downtime) 78

optional kingdom rules 228 unusual homeland (background) 20

oracle (background) 36 Upkeep phase (downtime) 81

organization (downtime) 77 Upkeep phase (kingdom) 206

organization examples (downtime) 113 Vassalage edicts (kingdom) 233

paladin (background) 37 victory, rout, or defeat (mass combat) 239

parents’ profession (background) 21 witch (background) 42

player characters in battles (mass combat) 245 wizard (background) 43

Prestige Points 182 young characters 194 253

UlTImaTe CamPaIGN

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ULTIMATE ADVENTURE
AWAITS!

254 ULTIMATE MAGIC ULTIMATE COMBAT ULTIMATE EQUIPMENT ULTIMATE CAMPAIGN

Unleash the magus class and Master countless lethal fighting Be prepared for any challenge Build taverns, lead armies,
hundreds of mystical options for styles or lead the charge as a with the ultimate collection of or forge nations, be a legend
every spell-casting character! ninja, samurai, or gunslinger! weapons, gear, and unbelivable with thousands of world- and
magical treasure! character-shaping options!
paizo.com

Paizo, Paizo Publishing, LLC, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game is a trademark of Paizo Publishing, LLC. © 2013 Paizo Publishing, LLC.

TAKE CHARGE!

W here the dungeon ends, another adventure begins! Pathfinder RPG Ultimate Campaign
takes you on a guided tour through the parts of the game that happen between
monster attacks and quests for ancient artifacts. As some of the most powerful
and prestigious heroes around, do your player characters want to build up a kingdom
of their own, or lead an army against a neighboring nation? Perhaps they want to start
a business, craft magic items, or embark on a quest that will come to define them.
Whether you’re looking for help generating a young character or seeking ways to
challenge adventurers who’ve grown bored of fighting monsters one-on-one, this
book has everything you need!

Pathfinder RPG Ultimate Campaign is a must-have companion volume to the
Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more
than 10 years of system development and an open playtest featuring more
than 50,000 gamers to create a cutting-edge RPG experience that brings the
all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Ultimate Campaign includes:

► A detailed guide to generating character backstories, including a new
system for random character generation and traits and drawbacks to meld
your background with your statistics.

► Story feats that increase in power as you achieve key goals, making quests and
crusades more than just flavor!

► A complete downtime rules system to flesh out those parts of a PC’s life
that take place between adventures, such as running a business, gaining
power and influence in a community, or starting a magical academy.

► New rules for retraining and switching classes; honor, reputation,
and fame; young characters; investment; magic item creation; and
other key adventuring topics.

► Rules for building up a kingdom, including construction and
technological advancements, governing your people, and more.

► Mass combat rules to help you lead clashing armies and conduct epic battles in a fun
and efficient manner—without losing sight of the PCs themselves.

► AND MUCH, MUCH MORE!

®


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