Personal Supplies
Why maintain a refined and elegant home while allowing yourself to look like a grubby barbarian?
Surely one’s health and appearance rank equal in importance to the sharpness of one’s sword
and the fertility of one’s fields. As the elfish witticism runs,
“A sharp appearance is more deadly than a sharp sword.”
Recognizing this fact, I am pleased to offer Toril’s finest assortment of personal supplies
for the maintenance of health and beauty.
BATH OIL: The LEATHER
natural secretions of STRAP: This
exotic flora and simple leather strap
fauna are used in keeps razors and
these scented bath other fine cutting
oils from edges sharp. Made
Marsember. They only of the most
keep your skin supple leather,
supple and youthful. Available in lovely these three-foot straps are specially
scents to tantalize your nose: rose, berry, treated to insure their extended service.
musk, and cinnamon.
One pint for 1 gp. (1 sp)
BRUSHES AND COMBS: Our fine PERFUME: These lovely scented
brushes and combs give your hair a waters, powders, and rouges are
lustrous shine. They also make produced by the famed scent-makers of
wonderful gifts for a special person. Westgate.
They come in matching sets, and each These perfumes are the world’s finest,
brush has the finest wire bristles. Please ranging from simple scents that cover
specify type when ordering: odors to fine scents that fire imagination
gold (12 gp), silver (2 gp), and stir passion. Priced per vial.
tortoise shell (1 gp), or Simple (1 gp): Jasmine Night, Flowers,
fine hardwood (1 sp). and Mountain Breeze. Fine (3 gp):
Mystra’s Spell, Red Rose, Ocean Mist.
HANDKERCHIEFS: Made by the Very fine (5 gp): Night Spice,
finest workers of cloth in Faerun, our Lliira’s Joy, and Breath of Spring.
handkerchiefs serve many personal Peerless (10 gp): Sune’s Fire.
needs: caring for one’s nose, drying a Our face and body powders come in
lady’s delicate tears, affecting a subtle musk, spice, floral, and herbal scents.
disguise, and even flirting. We offer (5 sp per dry ounce)
fine silk from Kara-Tur (5 sp),
linen (2 sp), and soft cotton (2 sp). Any RAZOR KIT:
bright or pastel color is available. Each of our fine
Specify color and cloth when ordering. shaving kits
includes a razor
from the metal
smiths of
Procampur, a
100
Personal Supplies
horsetail brush from Tilverton, and a TOENAIL, FINGERNAIL
lather bar from Selgaunt. (5 gp) SCISSORS: These fine steel scissors,
perfect for precise cutting tasks, are
SACHETS: crafted by the metalsmiths of
These sachets Procampur. A set costs just 4 gp.
combine spices, Decorative handles cost extra:
herbs, and flowers mother-of-pearl (add 1 gp), silver
from all lands— (add 1 gp), gold (add 2 gp), or
Shou Lung, platinum (add 5 gp). Decorative etching
Kara-Tur, the costs 1 gp more, and small gems
Heartlands, add 2 gp.
Maztica—to add fine scents to your
clothing. Specify desired scent: Celestial TOWELS: Made by textile workers in
Seaweed, Shaar Scents, Moonsea, Yhaunn, these towels can handle daily
Chessentan Lotus, or Far Payit Palm. needs and decorate your bath or basin.
(3 gp) You may choose our durable linen hand
towels (2 sp), rough woolen bath towels
(5 sp), or extra-large, luxuriant bath
towels of Maztican cotton (10 sp).
Washcloths are also available for 1 sp.
Please specify desired color.
SNUFF BOX: These finely crafted WIGS: Our wigs add elegance to
boxes are perfect for carrying about an your appearance and disguise early hair
ounce of snuff or other fine-grained loss—or poor tonsorial service! We offer
material. Each is etched with beautiful wigs of any color, natural or dyed, with
designs created by Calishite craftsmen. several different coiffures. Please specify
A small but sturdy clasp keeps the following when ordering: gender of
contents secure. Specify base material the wearer, costume or formal,
when ordering: hardwood (3 gp), powdered or non-powdered, color, the
steel (3 gp), silver (7 gp), or country and city in which the wig will
gold (12 gp). be worn, and the event at which it will
be worn. The best crafters of Tethyr will
SOAP: Odd though it seems to create a wig suitable for your needs.
some, many folk now use fine
Selgauntan soap daily to cleanse their (1 gp)
bodies and please their senses. Specify
type of four-ounce bar: lye (1 cp),
mild (1 sp), or scented (1 gp). Scents
available are Moonshae Spring,
Elven Wind, Unicorn’s Horn, and
Shining Sea.
101
Illuminations
Many epigrams speak to the importance of light.
The elves commonly say, “One who lights a candle awakens a small sun.”
An old dwarf expression runs, “With a shovel I can dig a grave; give me a lantern too, and I’ll dig a
home.” The ancient human proverb, “Seeing is believing,” can be matched in pragmatic wisdom only
by the orcish saying, “Kill anything you see.” Clearly, even many of the foulest races seek some
illumination. We offer not only the common lamps, lanterns, and other light sources, but also
implements that can aid those with infra-vision, or extend sight into a deep fog.
All of our devices of illumination come from the work-tables of the finest artisans, who use only the
most pure, elegant, and durable materials. As well as lighting a home or providing aid to scriveners,
our lighting accoutrements may prove as valuable as a broad-sword in the depths of a dungeon.
Lamps tiny chimes arrayed around the lamp
(20 gp).
Lights a 360-degree area out to 15 feet. Burns 6
hours per half-pint of oil. Holds a half pint.
CALISHITE: Featured in many GNOMISH FIREFLY LAMP:
children’s tales about genies, this Gnomish lamps have recently become
imported lamp of finely worked and popular at parties held by the nobility
engraved metal features a classic design in Waterdeep, Neverwinter,
with a pointed wick holder. Available in Silverymoon, Suzail, and Arabel. This
brass (1 gp), copper (5 gp), silver odd, basket-like device of wire mesh,
(15 gp) and gold (50 gp and up— when whirled on its chain in the woods,
special order only). Comes with a catches fireflies. The captured fireflies
two-pint flask of exotic lamp oil. provide an eye-catching but feeble
Patchouli, sandalwood or cinnamon glow, and are prevented from escaping
scents. Exotic scented lamp oil refills are when the lid is lowered. The lamps are
available. often hung about a room or from poles
or trees in a garden to provide
Lights a 360-degree area out to 15 feet. Burns 12 atmosphere. If the fireflies are not
hours per pint of oil. Holds one pint. released at the end of an evening, they
die. Those with a tender heart should
CHIME LAMP:
The chime lamps of
Evermeet have
delighted many a
person with their
pleasant tinkling
and rosy glow.
Constructed of brass
with brass or crystal chimes, the heated
air created by this lamp turns a delicate
vented wheel, the blades of which strike
102
Illuminations
remember to complete this task before order), 9 sp; worked
going to bed after a jolly night of brass, 5 sp; and
carousing. (9 sp) kiln-glazed pottery,
Provides no real useful illumination, but does not 1 sp.
generate heat that would cause problems with
infravision either. Lights a 360-degree area
out to 15 feet. Burns 12
HURRICANE: hours per pint of oil.
Holds a pint.
This oil lamp is WARMING:
most notable for its Many a chilly bed
reputation for not or pair of
blowing out once
lit. The glass frost-nipped hands
cylinder which has been rendered
protects the open toasty by a warming
flame, quaintly referred to as a chimney, lamp. This
is what prevents the errant breeze or any fist-sized iron
quick motion of the person bearing the sphere has tiny vents to allow air to
lamp from extinguishing it. My
reach the coals which provide its heat.
hurricane lamps are quite beautiful, as Coals are inserted into the lamp
each features a matching design etched through a small trapdoor held closed
into both its metal base and its elegant with a tiny pin or hook. Elves, gnomes,
blown glass chimney. A delicate cog and other beings with infravision often
arrangement of dwarven manufacture make use of warming lamps as small
raises and lowers the braided wick. beacons. (8 sp)
Brass, 1 gp; copper, 4 gp; or
silver 12 gp. Available with floral or Lanterns
geometric pattern.
BULLSEYE:
Lights an area 20 feet in diameter, with a 5-foot The easily portable
area of semidarkness. Burns for eight hours on one bullseye lantern is
pint of oil, and holds one pint. Light cannot be the friend of many
extinguished accidentally without removing the an adventuring
glass chimney first. At the DM’s discretion, the band. My fine
lamp can receive a saving throw as a third level
fighter versus spells that might extinguish its
flame—for instance, gust of wind. bullseye lanterns
have metal housings
OIL: Oil lamps are a staple form of with panels of glass to keep wind away
illumination, but are more suited to from the flame. The metal is polished
indoor use as they are difficult to carry on the inside to reflect light outward in
and prone to go out in breezes. Oil a funneled path. A shutter (included)
lamps can be formed of many materials, can be set in place over the glass to
and I offer exquisite versions in several block out the light. This bullseye is
mediums (all hold one pint of oil and a equipped with adjustable vents to
wick in their bowls): Carved onyx (other regulate airflow, and thus the brightness
semiprecious stones available by special and longevity of the flame and heat of
the lantern (12 gp).
103
Illuminations
Even when the shutter is closed, some light still HOODED: The
escapes from the lantern. Closing off every crack hooded lantern is
in the lantern’s assembly would quickly extinguish the basic lantern
the flame. Adventurers must remember that even which all other
if the shutter is closed, the lantern will shed lanterns are
enough light to give away their position in a dark variations on. A
dungeon. A bullseye lantern’s light reaches 60 sturdy classic
feet, with an additional 20 feet of semidarkness. A design, the lanterns
bullseye lantern burns six hours per pint flask of I stock feature a rust-resistant metal
reservoir for the oil and a metal cap.
oil, and holds one pint. Between the two is a metal assembly
with disks of thick glass inset in it that
allows light to escape. The metal cap
limits heat radiated to the top of the
lantern, allowing it to be carried by a
handle which curves over its top. (7 gp)
This lantern projects light 30 feet in all directions
(360 degrees) and burns six hours per pint flask of
oil supplied. Holds one pint of oil.
FOG-CUTTER: After a friend of INFRA-
mine spent some time on the coast at a LANTERN: This
lighthouse, he brought back with him a strange device
lantern which he found useful in appears to be a
normal hooded
cutting through the frequent sea fogs. lantern, but in
The fog-cutter is an adaptation of the place of a wick,
design of that lantern, and is a variant dancing with a
flame, it holds a faceted gem. These
on the bullseye lantern. It features a gems are pieces of the dweomercraft of
glass focussing lens of an amber color the dark elves, and as such will lose
which illuminates an area better in their power if they ever are touched by
foggy conditions than a standard the rays of the sun. A creature or person
bullseye or hooded lantern (15 gp). who sees by way of infravision finds this
lantern to be a great boon underground
A fog-cutter’s light reaches 60 feet, with an and at night, for it allows him to see
addition 20 feet of semidarkness. In the fog, its with greater clarity by infravision. These
light reaches 30 feet, with an addition 10 feet of infra-lanterns are fashioned only from
semidarkness (as opposed to a normal light source extremely rare imported and magical
which is cut by two-thirds in fog). A fog-cutter gems, and so I am sorry if your request
burns six hours per pint flask of oil, and holds one finds me temporarily out of stock
pint. If a referee is using the optional degrees of (1700 gp). Infra-lanterns are nigh
darkness found on page 119 of the Dungeon useless to beings with normal sight
Master’s Guide, within the illumination path of alone, as the vibrations the lanterns
the fog-cutter, moderately foggy conditions are emit cannot be seen at all by them.
treated as clear, and densely foggy conditions are
treated as moderately foggy.
104
Illuminations
DMs should allow the purchase of infra-lanterns SPELUNKER’S:
only if they feel that their campaigns would not This lantern is
be unduly unbalanced by them. An infra-lantern affixed to a heavy
does one of two things, depending on how leather headband
infravision is handled in a game. If the DM is which is adjustable.
using standard infravision, then an infra-lantern It somewhat
allows infravision (seeing in the dark) out to 90 resembles a
feet. If the DM is using optional infravision, gyroscope or other
where creatures with infravision see heat, then an gnomish or dwarven artifact in that it
infra-lantern sharpens the infra-vision and allows consists of a series of half circles of
greater details to be made out: an orc can be formed wood which pivot within each
identified as an orc, not a man-sized humanoid, other to allow the weighted bowl of the
for instance, and objects usually of such a small lantern to remain ever upright, no
difference in temperature as to be matter what position the wearer is in.
indistinguishable, like the walls, the floor and a The lantern is constructed so as to make
door, can all easily be told apart. It also increases it virtually impossible to involuntarily
the range of infravision to 70 feet. douse the lantern's flame or to catch
the wearer or his clothing or supplies
SELF- alight (20 gp).
DOUSING:
Self-dousing Illuminates a funnelled area 30 feet long, with an
lanterns are addition 5 feet of semidarkness. A spelunker’s
particularly popular lantern burns three hours per half-pint oil, and
with innkeepers. holds one half-pint.
The metal pincers
hold a candle over a Other Supplies
water reservoir, and as the candle burns
down, drips are prevented from marring BEESWAX:
the inn’s furniture. But most Suitable for use in
importantly, if a tipsy patron falls asleep candles or as sealing
without extinguishing the candle, the
water will put out the flame when the wax (1 gp per
candle gets low. I recommend this pound; colors other
lantern also to sages, learned nobles, than natural, 11 sp
priests, and wizards who are prone to per pound).
stay up late reading and might doze off Available in any
over their studies. I have heard of more color. If I don’t stock the color you
than one clumsy innkeeper whose life want, supply me with a sample of the
was saved when they tripped and the color, and I’ll match it.
self-douser extinguished. (6 sp)
Lights a 360-degree area out to 15 feet. Typical
candles burn from 2-3 hours, although
self-dousing lanterns can be constructed to
accommodate larger candles.
105
Illuminations
BEESWAX, CANDLE
SCENTED: MOLDS: This
While the rich scent economical candle
of honeyed beeswax mold will make
always brings back four foot-long
memories to me of tapers from four
my childhood, feet of thin wicking
others find the and a pound of wax
scent cloying or offensive. For people of or tallow. A favorite
discriminate taste, I have treated purest among innkeeps
beeswax to eliminate all traces of honey and custodial
and perfumed it with a selection of priests, these candle
lighter, more pleasant scents molds can keep a
(14 sp per pound). Available in whole mansion in
cinnamon, patchouli, frankincense, stock, and cheaply too. (12 sp)
sandalwood, myrrh, rose,
lily of the valley, violet, oriental blend, CANDLES AND
peach, apple, vanilla, and pine scents. TAPERS: I make it
a point to stock
BRAZIERS: These sturdy bronze candles and tapers
braziers are composed of two pieces: a of all sizes and
tripod of three legs held together by a colors, including
large ring, and a bronze bowl. Into the long-burning,
bowl is placed wood or charcoal, which twisted candles, for
creates the illumination (5 gp). sages who need to
economize (tallow
A brazier illuminates an area 30 feet in diameter candles at 1 cp ea.,
for one hour per bowlful of coals or wood. Higher up to 1 foot and
fires can be built which light a 40 foot area for a ½" diameter and
briefer time by overloading the bowl, but coals 1 cp extra per six
have a 20% chance of falling from the bowl onto inches additional and ½" additional;
the floor per 10 minutes and possibly causing a beeswax candles at 5 cp per the same
fire. measurements).
Candles light a 360-degree area out to 15 feet.
They take about 4 hours to burn per foot in
length, depending on the material that they are
made from.
106
Illuminations
CANDLE- TINDERBOX, FLINT AND STEEL:
STICKS: While All of my tinderboxes are constructed of
candles are a trusted sturdy heart of oak for durability, and
source of resistance to warping, dings, and
illumination, they scratches. They include a number of
require holders. I items: the waterproofed, small oak box,
carry candlesticks by a large piece of flint, several coarse steel
the pair ranging bars, tinder, and scraps of charred cloth
from the fanciful to (15 sp, 5 sp for just the flint and steel).
the sturdily
utilitarian: carved A character can start a small smoldering flame in
wood, 4 sp; 1d6 rounds (longer in windy conditions or if the
lathe-turned brass, kindling is wet).
6 sp; lathe-turned
copper, 8 sp; carved onyx, carnelian, or TORCHES: A sturdy torch often
soapstone, 1 gp; kiln-glazed pottery, provides light in dungeons and caves,
3 sp; large wrought iron, 3 gp. and my torches are prepared and treated
to reduce the excessive smoke that many
LAMP OIL: improvised torches produce (1 cp ea).
This long-burning
whale oil is pure WICKS:
and has none of the These fine, braided
lingering, rancid linen wicks come
scent found in lesser in two sizes, thin, for
products of the type candles, and thick,
(6 cp per one-pint for oil lanterns (1 cp
flask). per yard for thin,
and 1 cp per 2 feet
LAMP OIL, for thick). At least four feet of the thin
EXOTIC wicking is required for the candle mold.
SCENTED: The
purest of imported
oils from
Calimshan, these
can be used in the
Calishite lamp or
any other oil-burning lamp (4 sp per
two-pint flask). Available in cinnamon,
patchouli, frankincense, sandalwood,
myrrh, rose, lily of the valley, violet,
and pine scents.
107
Diversions
Occasionally stout-hearted adventurers need to unwind and enjoy themselves in amusements and
diversions which do not risk life and limb. So too the children of older adventurers need their own
entertainment when mother and father are out smiting evil. For this reason we’ve included a section of
toys for the younger set and games for Aurora’s more mature customers who remain young at heart.
Drawing from the rich cultural traditions of the Heartlands and the wonders beyond, I have assembled a
selection of toys for the children and games for the adults. All amusements are durable and elegant in
their design, crafted by the finest artisans in the country of the toy or game’s origin. Most can be packed
away in a rucksack and brought out for fireside amusement while on adventure or during that long
winter’s respite from the adventuring life. While I have separated these diversions into two separate
categories, there is no rule to say that a child would not find wonderful entertainment in the games
section, or that an adult would not be delighted by a selection from the toy department. Enjoy!
Toys BALLS,
LEATHER: These
ANIMAL MODELS: Carved of rich strong, sturdy
woods from Sembia and Cormyr, these cowhide balls are
twelve-inch long toys are fitted with available in 2"
wheels so a child can pull them along. juggling sizes, 4"
Expertly crafted with internal hinges handball sizes, and
that allow the mouth to open and close cloth-wrapped 12"
and the tail to wag as it moves, each is a sizes for small children. The most
delight for the younger ones. durable of these balls comes from
Recommended ages 2-5. Specify animal Ordulin, and Aurora’s has an exclusive
when ordering. All styles available for license with Anaster’s Leatherworks to
1 gp each. Each model weighs around distribute balls made from their soft,
5 lbs. supple leathers beyond the Sembian
borders.
Rolling Horse
Rolling Dragon 2" ball—1 sp
Rolling Pegasus 4" ball—2 sp
Rolling Unicorn 12" ball—2 gp
Rolling Cow
Rolling Pack Mule Bow AND ARROW SET, PLAY:
Rolling Beholder (DISCONTINUED) Your child can emulate his or her
Rolling Elephant favorite ranger with this safe play set.
The arrow tips are bean-bags affixed
securely to the shafts, and the bow is a
marvelously resilient willow stem with a
108
Diversions
5-lb pull. In addition to letting the
child act like the grown-ups, the set
teaches good missile weapon etiquette
and care. Always supervise your child
when playing with our weapons,
especially since they ARE harmless.
Made in the Dalelands. Play set costs
2 gp and contains bow, three
bowstrings, and 5 safety arrows.
ROF 1, Range 1/2/3, Weight 2, Size S, Type B,
Speed Factor 8, Damage 0/0
CLOCKWORKS: Made in the fabled DOLLS, FABRIC: A staple for both
island nation of Lantan by the boys and girls throughout Faerun, these
craftworking Gondsmen, these small dolls come from a variety of sources,
(2"-long) toys look like birds, animals, from Waterdeep to the small cities of
and fish. Their delicate metal shells are the Dragon Sea. All are of the
crammed with springs and wires, so that highest-quality cloth (for porcelain dolls
the birds fly, the animals scurry along see the next entry) and stuffed with
the ground, and the fish can swim, all down and felt for softness. Check out
for short distances. The metal is painted our variety for that perfect companion,
and draped with streamers. These are at 3 sp each.
beautiful and fragile toys, so order more
than one. All clockworks are tested by Townswoman
our salespeople before delivery to ensure Townsman
that they work correctly (and because Princess
THEY enjoy playing with the toys as Prince
well). Clockworks cost 2 gp each, or get Warrioress
a selection of 10 for 15 gp! Warrior
Sorceress
Sorcerer
Priestess
Priest
Rogue (female)
Rogue (male)
* Note: All adventurer dolls are
provided with soft stuffed weapons.
When ordering priest and priestess
dolls, if a particular alignment or faith
is desired, please note in the order,
otherwise a nondenominational doll
will be provided. Special orders
available for halflings, dwarves, elves,
and gnomes.
109
Diversions
MARBLES: A
continual favorite
among children of
all races and ages,
these marbles are
turned from stone
by dwarven
craftsmen for their
own children, and are superior in
weight, durability and smoothness to
glass. Available in minnies and shooters,
bag of 20 costs 2 gp.
DOLLS, PORCELAIN: Made in NESTING DOLLS: Always a
Tilverton and Urmlaspyr, these baby favorite among children and adults,
dolls are made of fine china and decked these hollow wooden dolls fit one
out in rich swaddling clothes. While not within each other. Exquisitely carved
suitable for life on the trail, they are and individually painted, the nesting
perfect for the children of retired dolls are always a popular item.
adventurers who have a long winter’s
rest ahead of them. Due to complaints
on quality, Aurora’s no longer carries
Westgate porcelain or dolls. Only
human dolls available, at 2 gp each.
RACES SET:
Contains a human,
elf, dwarf, gnome,
and halfling: 2 gp.
KALEIDOSCOPE: Imported from ADVENTURER’S
Calimshan, these brass tubes look like a SET: Contains a
spyglass, but they allow sight into a warrior, rogue,
totally new world—colored bits of glass priest, bard, and
and gems spin and are mirrored in the mage: 2 gp.
tube, so that the viewer sees rainbow
snowflakes through the tube. Exciting,
and non-magically safe, it a wonderful
toy for children of all ages! A special
value at 50 gp!
110
Diversions
AVATAR SET: make marionettes and other puppets as
Contains Elminster, well. If you don’t see it here, ask!
Adon, Kalimvor,
Mystra, and Cyric: Hero puppet with sword
2 gp. Heroine puppet with sword
Dragon puppet
FAMOUS Trusty halfling puppet
WIZARDS SET: King puppet (any resemblance to
Contains Elminster,
Khelben, King Azoun IV of neighboring
Vangerdahast, Lord Cormyr is coincidental)
Manshoon, and a Wizard puppet (likewise for
Red Wizard of Vangerdahast)
Thay: 2 gp. Great bard puppet (a personalized
rendering of the great Finder
Wyvernspur, commissioned by O.
Ruskettle)
Evil red wizard puppet
All puppets are 2 gp, or get three for
5 gp!
HEROES AND ROCKING MOUNTS: A wonderful
RULERS SET: toy for the castle nursery, these wooden
Contains Piergeiron rocking mounts from Cormyr are the
Paladinson, King perfect toy for practicing knight-errants.
Azoun IV, Alusair, Available in a number of styles, all at
Mourngrym, and the bargain price of 4 gp.
Simbul: 2 gp.
Destrier
PUPPETS: A source of amusement Pegasus
and amazement for children of all ages, Unicorn
these puppets out of Saerloon have Sea Lion
heavy felt bodies and expertly-sculpted, Dragon (specify color)
hand-painted heads. In addition to the
ones listed here, the Stringpullers guild
of Saerloon take special orders, and
111
Diversions
TOPS: These AVATAR SET:
perfectly-balanced The main players
tops are from the from the Time of
land of Amn, and Troubles are
made of brass, represented here in
copper, and bronze. finely carved
They are available hardwoods from the
in both solid and Loudwater area.
“singing” versions, the latter being Elminster and Cyric
ringed with holes such that they emit a are kings, Mystra
sharp whistling while they spin. Order and Cyric’s sword
either type at 5 sp each, or get a mixed the powerful
variety of 5 tops for 2 gp. queens, and the rest
of the players are
Games portrayed here. SPECIAL
CLEARANCE: We’re trying to move
CHESS: One of the four universal these following a string of mysterious
games (draughts, dice, and talis cards fires in the warehouse. A bargain at
being the others), chess is the most 15 gp!
challenging and intriguing of the four,
truly the king of games. It is said that HORDE SET:
kings wage wars in the summer months Through special
and practice wars with chess in the permission with the
winter. Several sets are currently Kingdom of
available from our catalog: Cormyr, Aurora’s is
proud to offer a
TRADITLONAL limited-edition set
SET: Made of ivory commemorating the
and ebony on a repulsion of the
black and white recent Tuigan
marbled board, this Incursion. Cast in
is the most common gilded iron and
set available—king, stone, the set has
queen, priest, accurate (and
knight-errants, flattering) portrayals of King Azoun IV,
rooks, and pawns Lady Alusair, Vangerdahast, and the
are hand-carved and Horde leaders and horsemen. A
the entire set is phenomenal seller in the gentle homes
carried in a padded of Cormyrean gentry, the Horde set has
teak case. An old induced many of these lesser nobles to
learn the game of kings! A special value
standard at 20 gp. at 25 gp.
112
Diversions
DICE: An old staple, one of the four FIGHTING DOLLS: A popular
universal games which are common diversion originating in Ordulin, but
across the known planes, dice are used becoming increasingly popular as far
for a number of purposes ranging from away as Waterdeep, these foot-high
bar-entertainment and gambling to wooden dolls are made of joined
fantasy gaming. I ship my dice in from finished pieces hinged and mounted on
Turmish, where they are carved from long wands. By manipulating the
high-grade ivory in standard six-sided, wands, the doll can be made to move
and multi-sided versions. and fight its opponent. A careful blow
knocks the opponent’s head off, or caves
Four six-sided dice with leather dice in its thin metal shield. Crafted of fine
cup. 3 sp. Sembian woods and hand-painted,
these fighting dolls can provide many
Assortment of 4, 6, 8, 12, and evenings of amusement, and Ordulin is
20-sided dice (one each type), with famous for its “battle-masters” who
leather dice cup. 4 sp. have raised this novel toy to an art form.
A set of two fighting dolls can be yours
DRAUGHTS: Also called checkers, for the modest investment of 7 gp. Not
this game uses the same board as chess, recommended for children under 12
and is found from Neverwinter to due to the sharp points on the swords.
Mulhorand and beyond. Where chess is
complicated and drawn out, draughts Important Note: An earlier order of
can be learned in moments and quickly clockwork fighting dolls has been
played. I offer a set of stone pieces in canceled, and no further orders will be
red and black on a marble board, taken. These dolls, from Lantan, staged
suitable for those early winter evenings their own mutiny in Baldur’s Gate, and
with hearth and friends. A popular escaped into the city at large. I deeply
game at a popular price—5 gp for the regret the inconvenience caused by these
fine set! defective toys, and have lent all my
available resources to capturing and
destroying them. To that end, no
further fighting dolls from Lantan are
113
Diversions
imported (though other clockwork dolls
are available, and have been heavily
screened to ascertain their
harmlessness).
OLD MEN’S TALIS DECK: Fourth of the four
BONES: The classic universal games, the Talis deck is used
game of pick-up for some non-magical divining, but also
sticks made with for a variety of card games, including
needle-like slivers of whist, poker, talison, elemental
dragons, wyverns, empires, and old wizard. The deck
and other fell consists of the four 12-card planar suits
creatures. Remove (stones, waves, winds, and flames) and
the bones from the pile but be careful the traditional 22-card major arcana
not to topple the stack! Originally from (Sun, Moon, Star, Comet, Throne, Key,
Phlan and the Moonsea area, our Night, etc. . . .). The deck offered by
diviners attest that no sentient Aurora is decorated by illuminators
humanoid bones are in the shipment. from Candlekeep, where they keep the
Stored in a metal tube for easy storage texts of Alaundo the Sage, and has
and available at the low cost of 2 sp. A become the definitive Talis
special version made exclusively of representation in the Realms. Note:
dragon bones is available at 4 gp. This deck is non-magical in nature, but
still a bargain at 3 sp!
TABLE DICE: A game also called
backgammon, this is a popular bar
game in the Dalelands, and has spread
by trade routes through the Heartlands
and into the North. Our set is made of
polished white and black markers, ivory
dice, fine leather dice cups, and carried
in a finely-worked case of sturdy
ironwood. Make yourself at home in the
taverns of the civilized world with a
Table Dice set from Aurora’s, at the low
cost of 5 gp.
114
Aurora's Larder
In my travels throughout Toril, I quickly learned that a full larder holds far more than tea and cakes.
As well as stocking the kitchens of countless merchant-class folk, our larder list is perused and used to
provision the highest courts in the land. My agents have traveled far and wide to set up lines of trade
with places as distant as the jungles of Malatra and the mysterious stone-city of Tukan,
as well as the more familiar sites of the Heartlands. After selecting items from the following list,
be sure to look over the meat, cheese, distilled goods, and exotics that follow.
Common Seasonings Rosemary 5 sp
Sage 1 sp
(All seasons are sold by the ounce.) Salt 1 cp
Savory
Angelica 5 cp 3 cp
Anise 3 cp winter 4 cp
Basil 1 sp summer 1 sp
Bergamot 3 cp Sweet cicely 1 gp
Borage 2 cp Tarragon 1 sp
Calendula 5 cp Thyme 1 sp
Caraway 2 cp Woodruff
Chervil 5 cp
Chives 2 cp Corns
Clary 8 cp
Coriander 1 sp (All corns are sold by the pound.)
Costmary 3 cp
Cumin 2 sp Barley 1 gp
Dillweed 3 cp Buckwheat 5 sp
Faggot of sweet herbs 1 sp Chick peas 3 gp
Fennel seed 1 sp Lentils 2 gp
3 sp Millet 7 sp
Fenugreek 1 cp Oats 7 sp
Garlic 4 cp Rice 5 gp
Horehound 1 cp 7 sp
Horseradish 5 cp Rye 2 gp
Hyssop 3 sp Wheat berries
Juniper 4 gp
Laurel 2 sp Flours
Lemon balm 4 sp
Liquorice root 1 sp (All flours are sold by the pound.)
5 cp
Lovage 5 cp Barley 2 gp
Marigold 3 cp Buckwheat 1 gp
Marjoram 5 cp 15 sp
Mint 2 sp Rye
Mustard seed 4 cp Wheat 3 gp
8 gp
Oregano 5 gp
Parsley
Poppy seed
Rose hips
115
Aurora's Larder
Dried Fruits/Vegetables mixed fruits 1 gp
raspberries 3 gp
Apples lb. 1 gp spiced pears 4 gp
lb. 15 gp spiced plums 3 gp
Apricots lb. 2 gp strawberries 2 gp
Broad beans oz. 1 gp Candied fruits and herbs
Carrots oz. 5 sp angelica OZ.
oz. 1 sp apricots
Cherries oz. carrots 1 gp
Currants cherries 5 gp
Dates 5 gp citron from Thay 5 sp
20 gp Crimmor pears 5 sp
common oz. 1 sp honeyed ginger 10 gp
Imnescarian mint 8 gp
Elderberries oz. orange peel 50 gp
Figs sugar-frosted rosemary 7 sp
Black Thayvian 25 gp Crystallized 5 gp
Chessentan 7 gp Marsember rose petals 10 gp
grapes
Green beans oz. 2 sp violets OZ.
Green peas lb. 2 gp holly leaves
Mushrooms of Brost oz. 5 gp Moonshae chestnuts 10 gp
Onion rings oz. 5 sp in syrup 5 gp
Palintrike of Calimshan oz. 30 gp Mustard 15 gp
Peaches lb. 15 gp Olives 20 gp
Pears lb. 5 gp Chessentan
Prunes lb. 3 gp Shaarite green OZ. 5 gp
Raisins lb. Pickles oz. 5 sp
beets lb.
Black Selgauntan 5 sp cherries
Saerloonas 1 gp capers 3 gp
Berdusk golden 5 gp cornichons 10 gp
qt.
Savories Pt. 5 sp eggs
Pt. garlic 4 sp
Beetroot relish 2 gp 1 gp
Brandied fruits 5 gp 50 gp
7 sp
cherries 1 gp
Imnescar grapes 5 sp
116
Aurora's Larder
gherkins 6 sp Ginger 10 gp
green beans 3 sp 6 gp
5 sp colombine 25 gp
mushrooms 30 gp string 30 gp
nasturtium seeds 1 gp Mace
5 gp Nutmeg 15 gp
plums 1 gp Pepper 30 gp
spiced pears 20 gp Marsembian 40 gp
sweet onions lb. 5 sp Durparian black 45 gp
oz. Malatran 25 gp
walnuts Saffron 20 gp
Sauerkraut 35 sp Turmeric
Scented water 20 sp Zedoary 5 gp
30 sp 10 gp
jasmine 15 sp Oils 2 gp
lavender 3 gp
orange qt. (All oils are sold by the gallon.) 10 gp
rose 1 gp
Vinegar 5 sp Olive oil 5 sp
1 sp Almond oil 3 sp
aged 3 sp Walnut oil 2 sp
blackberry 3 gp Hazelnut oil 1 sp
cider 5 sp Sesame oil
malt Mixed herb oil 1 sp
rose petal Sunflower oil 5 sp
Safflower oil 3 sp
wine Rapeseed oil 1 gp
20 gp
Nuts 5 sp
3 sp
(All nuts are sold by the pound)
1 gp
Almonds 3 gp Sweeteners 10 gp
Cashews 20 gp 3 gp
Chestnuts Honey Pt. 15 gp
Hazelnuts 1 gp Neverwinter 35 gp
Pine nuts 5 sp rose petal oz. 15 gp
10 gp parsley pt.
Pistachios 15 gp Sembian lavender pt.
Walnuts 3 sp lb.
Marzipan
The Spice Cabinet Molasses
Sorghum
(All spices are sold by the ounce.) Sugar
Cannella 5 gp brown
Cardamon 1 gp lavender
Cinnamon 20 gp loaf
Cloves 35 gp lemon
Cubeb 15 gp mace
Galingale 5 gp orange
117
Aurora's Larder
powdered 5 gp mint 2 sp
raw 5 sp rosemary 5 sp
rose 7 gp sage 4 sp
violet 8 gp wine 1 gp
Marmalades
Jams, Jellies, Curds, ginger 20 gp
Marmalades, and orange 15 gp
Fruit Cheeses quince
Preserves 1 gp
(All are sold by the pint.) cherry
raspberry 4 sp
strawberry 5 sp
5 sp
Butters 5 sp Durable Meat and Fish
7 sp
apple 6 sp (All are sold by the pound)
blackberry 6 sp
pear 3 sp Beef 3 gp
quince 6 sp corned 5 gp
rhubarb dried 7 gp
spiced crabapple 1 gp jerked 2 gp
Curds 2 gp sausage 4 gp
blackberry 10 gp smoked
honey 10 gp 30 gp
lemon Buffalo, Maztican 42 gp
orange 1 sp dried
Fruit cheeses 1 gp jerked 5 gp
5 sp 7 gp
apple 6 sp Cod
blackberry salted 3 gp
damson plum 20 gp smoked 5 gp
gooseberry 2 sp
5 sp Herring 4 gp
Jams 7 sp pickled 5 gp
apricot and almond 1 gp salted 3 gp
bramble 5 sp 1 gp
barberry 7 sp Pork
elderberry 1 gp bacon 10 gp
gooseberry and elderflower 3 sp ham 15 gp
greengage plum salted 4 gp
lingonberry 5 sp sausage 100 gp
rose petal 4 sp 7 gp
strawberry 3 sp Salmon, Damarite
5 gp salted
Jellies 4 sp smoked
basil
brambleberry Sardines
crabapple Tadjani
lemon Tantran finefish
medlar
118
Breads
If wine is the nectar of the gods, bread is their staple meal. Every people across Toril has its own bread,
from the nomadic Bedine of Anauroch to the exotic folk of Nexal. In my years of adventuring, I tasted
many of these breads, typically without the time to get recipes or even pack away a rucksackful.
Therefore, when I began my merchandising business, I immediately set up lines to sell many
of the exotic and wonderful breads I had tasted in my travels. Here they are,
with stories (where appropriate) of how I first encountered them.
Breads ELVEN:
Another coup for
BLACKBREAD: The sweetest, my catalog!
strongest molasses from Amn is used in Shipped direct from
our exclusive blackbread. Wastel flour, the legendary Isle of
the finest grind available, forms the Evermeet, this is
basis for these tasty loaves. After the the lightest,
first taste, you will agree that these sweetest,
don’t need any topper! Sold in lots of finest-grained bread
four; sad to say, we cannot split lots. you will ever taste.
Blackbread, 4 loaves: 10 sp. Tales are told of its
extraordinary
CRACKERS: nutritional values,
Delightful with tea none of which I can
or other beverages, confirm or deny, naturally. Some even
these crispy tidbits say a secret cache of its been keeping
are flavored with Elminster going these years! I, on the
the freshest herbs contrary, can only promise your taste
and spices from the buds a delightful sensation with every
Dalelands. Select bite! Elven bread: 2 gp/loaf.
from Onion, Garlic,
Pepper, or Savory, nutritional values, indeed! This bread acts as
or if you prefer take double-strength iron rations, providing twice the
the Gourmet Pack food value with half the weight (and many times
containing all four more taste!)
flavors. Crackers,
herb (three dozen per package): FRUITCAKES: Flavored with rum or
5 sp/package. brandy from the Pirate Isles of the Inner
Sea, and studded with dried fruits
(dates, citron, currants, raisins, cherries,
and more) and nuts (walnuts,
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Breads
hazelnuts, and filberts), these make NOODLES:
lovely accompaniments to afternoon tea. On his last trip to
(Let them age long enough, though, Kara-Tur, Volo (a
and they also make fine missile peripatetic
weapons, doorstops, paperweights, and acquaintance of
ballast.) Shipped in a decorative tin, mine) happened
pattern may vary (let us choose for you). upon several
Fruitcake: 10 gp, includes tin. varieties of noodles
far superior to those
GINGER- we enjoy here at
BREAD: Top home. Kozakuran
quality ginger from udon, fat, white,
Shou Lung gives and long, are
this cakelike bread delicious in a broth
its distinctive flavor. with bits of cooked
Delicious topped egg and onion.
with whipped Soba, fine, thin,
cream or rum sauce. vermicelli-like
Shipped in a buckwheat noodles
reusable tin, with from Wa, are served
my company logo there in broth made
stamped on the lid. from, of all things,
Gingerbread: 1 gp, green tea! Bean
curd noodles from
including tin. Shou Lung are
made from a
HARD-TACK: protein-source
Although I cannot called “tofu,” a
conceive why curd of soybean
anyone would origin; they are
willingly partake of long, fine, and
this dry, bland, nearly transparent
flour-and-water, when cooked, and
unseasoned biscuit, quite chewy.
apparently there are those among my Ramen, another
customers who became fond of them thin noodle, is very
during their time at sea. For those who curly and cooks in
wish to relive those days of glory (and mere minutes. We
scurvy) I offer this dubious culinary offer all of these, in
delight. (I use the term loosely.) Stock convenient
up. It won’t quickly go bad. one-pound
Hard-tack: 10 cp/dozen. packages. They
have been dried under carefully
controlled conditions, and are
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Breads
guaranteed to please. All varieties are by the dozen, shipped in special
priced per pound; order in 1-pound wooden crates to minimize breakage.
increments only, please, as we cannot Price includes crate and shipping.
split packages. Udon, soba, bean curd, Tarts: 15 sp/dozen.
or ramen noodles: 15 gp per pound,
includes shipping direct from maker. TORTILLA: My
newest discovery,
SOURDOUGH: from the land across
A curious the sea known as
concoction from the Maztica! A native
Pirate Isles of the grain called mayz is
Inner Sea, this ground between
bread is made with stones, and the
a bit of dough from coarse flour that
the previous batch, results is baked on
left to “go sour” in hot stone
order to leaven the “griddles.” The flat
next batch. It has a bread can be eaten
pleasantly heavy plain, sprinkled
consistency, and a with cinnamon and a bit of sugar (if you
hard, flaky crust. are lucky enough to have such a thing!),
Sold in 2-lb round loaves, wonderful for wrapped around spiced, cooked meat,
use as trenchers at your next feast. (Slice filled with spiced beans and baked in a
off the top, scoop out the inside, and cheese sauce . . . I have even heard of
use the “bowl” that remains instead of people who cut the tortilla into smaller
your good wooden ones! The leftover pieces and fry them in deep fat or oil,
bread is fine in bread puddings, rendering them crispy and crunchy!
stuffings, and the like.) Shipped direct from the Temple of
Sourdough, 2-lb loaf: 15 sp. Helm at Ulatos; a percentage of the
sales goes to the temple’s efforts to aid
the natives with medical and
educational efforts.
Tortillas, 2 dozen: 25 gp, includes
shipping.
TARTS: Delightful little pastry shells
from the bakers of Waterdeep, favorites
of Piergeiron Paladinson! These are
about a palm’s width across, and are
shallowly curved to hold jam, lemon
curd, mincemeat, or whatever savories
or sweets you care to serve in them. Sold
121
Cheese Shop
The cheeses of Faerun are as diverse as its cities, and range from the common “holed” cheese
of Waterdeep and Cormyrian Cheddar to the spicy Chessentan Lotus and the exotic (and addictive)
Luiren Spring Cheese. A quick tour through the various cheeses available in the Realms is a
culinary tour of the peoples and cities that we trade with.
Cheese is an excellent foodstuff for a long trip or extended visit. It stores well, travels without undue
spoilage, and excites even the most common meal. It is equally well-suited to the winter meal by the
hearth and the spring caravan trip. Cheese makes a perfect welcoming gift or parting memento.
Cheese is sold by the 1 pound loaf or wheel or the 100 lb whey, unless otherwise noted.
Buy in bulk and save!
ARABELLAN torus-shaped wheels (6 sp) and
CHEDDAR: The similarly-fashioned wheys (55 gp).
most popular
cheddar cheese of DEATH
the Sea of Fallen CHEESE: A deadly
Stars, this sturdy, little number from
orange cheese is the the swamps
definitive cheddar bordering Sembia
from the Dragon’s Mere to the borders and Cormyr, it
of Thay. I order only the best of this takes its name not
cheddar, made in Arabel and shipped from its effect but
from the port of Suzail. Cured from the creature it comes from—the
Cormyrean cheddar travels extremely deadly catoblepas. This creature can kill
well, and is the adventurer’s choice in with a glance, and the cheese is reputed
dependable cheeses; Arabellan is the to come from the services of blind
best of the entire breed. Available in monks who locate their herds by sense
1 lb wheels (4 sp) or 100 lbs circular of smell. Actually, out of work
wheys (35 gp). adventurers are pressed into service to
herd and milk these creatures, and the
CHESSENTAN monks do the actual production. A soft
LOTUS CHEESE: cheese with a red paraffin rind,
A novelty cheese catoblepas cheese is a rich, delicate
popular in addition to the dining table, exotic both
Chessenta and the in its taste and the method by which it
old empires that is acquired. Available (obviously) only
crouch on the in 1 lb loaves, marked with a stylized
southeastern side of imprint of a catoblepas (5 gp).
the Sea of Fallen Stars, Lotus Cheese is
mixed with flower petals. Roses and DAMARITE RED: Bloodcheese from
honeysuckle are commonly used, but the lands of the Bloodstone, Damarite is
after long experimentation Lotus petals made of goat’s milk, giving it a sharper,
have proved both the most exotic, heartier, more pungent tang. The
attractive, and long-lasting of the cheese travels well in its heavy, black
Chessentan cheeses, and I’m proud to rind. Not recommended in large
offer it here. Available in 1 lb quantities, Damarite Red provides that
122
Cheese Shop
excellent accent of a Cheese from Aurora’s will result in
snack cheese. delivery of the freshest cheese possible,
Available in regardless of location. Serve it with salt
1 lb wheels (5 sp) or and pepper for a light meal, or add
50 lb oblong wheys cream for a rich side-dish with supper.
Available wrapped in muslin in 1 lb lots
(20 gp).
(3 sp).
GREEN
CALISHITE:
Sample at your own
risk, for the
management
accepts no
responsibility for
ELTURIAN GREY: A heavy, whitish those who think
sheep cheese with black veins, Elturian this just another cheese. The Calishites
Grey is also known as stonework or mix ground curry in with their cheese as
dwarfcheese. Despite such daunting a preservative and flavor-enhancer. And
names, the premiere cheese of Elturel is what flavor it has! Many a northern
a tasty, pungent treat. I keep Elturian barbarian has been brought low by
Grey in my own larder, and spring it on grabbing a hunk of Green, thinking it
unsuspecting guests who complain an ordinary cheese, and biting in. The
about the trade cities. Now that the curry gives Calishite its radiant
word of the delightful flavor of Elturian aquamarine hue as well, serving as a
Grey has gotten out, a number of the warning to the uninitiated. Available in
other trade cities are producing their ½ lb loaves (4 sp), but special orders
own versions. These tend to use cow’s
milk instead of goat and are sold under may be made through your local
station.
similar names (Elturel Grey, Elturel LUIREN
Gray, etc. . . . ). Aurora’s only offers the SPRING CHEESE:
original Elturian Grey. Available only in Also calling
1 lb loaves (6 sp). Halfling’s Cheese,
mind cheese, or
FARMER’S CHEESE: Also called pot cheeeeese, this
cheese or cottage cheese, Farmer’s cheese is available
Cheese is a simple cheese, little more on a limited basis in
than aged milk strained through a Waterdeep only, and then only with the
cheesecloth sieve and drained of most of express written permission of Lord
its whey into large curds. Popular Piergeiron, Khelben Arunsun, or the
throughout the small farming patriarch of an established temple.
communities of the Realms, it is usually While not the most pleasing of cheeses
made and consumed locally, as it does to the human palate, its effects on
not travel well. An order of Farmer’s
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Cheese Shop
halflings is markedly different, inducing NUT CHEESES:
a state in them similar to strong wine. The cities of the
Pungently aromatic and soft, it is savage frontier,
normally eaten as an aperitif, though including
recipes for fondues and pasta do exist Silverymoon,
which are palatable to humans. In small Mirabar, and
doses it is less dangerous, but bring a Sundabar have a
notarized note before even thinking unique way of
about buying some. Available by the storing unshelled nuts—they mix them
half-pound loaf ONLY, and ONLY in into their first-rate cheeses. The nut
Waterdeep station, (40 gp). cheeses of the north are rich, hard
cheeses, worth trying in their own right.
Luiren Spring Cheese: Has no effect on any other Hickory nuts, walnut, and chestnuts are
races than halflings. Effect of 4 oz. amount on ground and mixed throughout the
halflings: -2 on all proficiency checks and cheese, and the entire wheel is left to
combat rolls, -20% on all thief abilities. Effect ripen. A variety is available, so if you
of ½ lb or more; as above, plus saving throw want one from a particular town, say so
versus death or unconsciousness for 1-10 turns. on the order, otherwise we’ll send you a
Luiren Spring Cheese causes strong cravings, and mixed lot. Variety is the spice of life!
the halfling eating it must make a Constitution Available in 2 lb wheels (1 gp) or 100 lb
Check to avoid this effect. Failure indicates need elliptical wheys (50 gp).
for additional cheese within 24 hours, or else the
halfling loses half hit points and suffers painful PEPPER
cramps and hallucinations. USE WITH CHEESE: Much as
CAUTION. the North prizes its
nut cheeses, Tethyr
MIST CHEESE: The Loudwater Vale is known for its
produces some of the richest cheeses in spice cheeses, and
the North. This soft white cheese is best known for its
called the Ethereal Cheese by the elves, pepper cheese,
for if sliced thinly it becomes which mixes southern spices in with a
translucent while retaining all of its mixture of goat and cow cheese to form
succulent bite. Mist cheese owes much a tangy, supple concoction. The leathery
of its appearance and taste to its rind is dotted with peppercorns to give
ripening in nearby caves, and the the cheese a unique appearance. The
unique taste of Mist has never been pepper and other spices give the pepper
duplicated elsewhere. Truly a taste cheese its own unique flavor, perfect
delight! Available only in 1 lb loaves with southern dishes. Available in 1 lb
(2 gp). loaves (5 sp) or 100 lb wheys (45 gp).
124
Cheese Shop
TURMISH WATER-
BRICK: A crumbly, DHAVIAN: Also
square burgundy called eyed cheese,
cheese made with holed cheese, or
the heavy red wine arrow-shot, this
found in the pale cheese has a
region. The wine sharp, tangy bite
itself travels poorly, which would make
but when mixed into the cheese it instantly recognizable without its
provides a sweet concoction that is unique appearance. A popular and
popular as far north as Neverwinter. common cheese in the City of
Made in great platters, the Turmish Splendors, it is found both in the most
brick is ripened and carved, and each common bars and on the richest tables
loaf is wrapped in red wax, giving the of the nobles. Remember, I sell cheese
cheese its common appearance. by weight, not volume, so you aren’t
Available in 1 lb rectangular loaves paying for the holes! Available in
(4 sp) and 100 gp cubic wheys (35 gp) 1 lb wheels (4 sp) or 100 lbs oval wheys
VILHON BLANC: A light reddish (35 gp)
cheese which gains its color and
complexion from the lighter wines YAK BUTTER: Actually a soft
mixed in during initial straining. Vilhon cream cheese made from yak milk, yak
is a delicate cheese in comparison with butter is found from the Spine of the
Turmish brick, which uses the same World to the Hordelands. Yak butter is
procedures but a heavier wine. Vilhon mild and delicate, but has more
Blanc is rarely found beyond the Sea of character than most cream cheeses, and
Fallen Stars, as the cheese is usually is excellent with blackbread or elven
consumed locally, and rarely makes it loaves. I promise to deliver the freshest
beyond Sembia. Through special available yak butter to our customers,
arrangement with the Thousand-Heads but the best always comes in the spring,
Trading Coster, I’m able to offer Vilhon after the first major thaw. Available in
to our consumers at all stations. Give it 1 lb earthenware containers (4 sp) or
a try, and you’ll be rewarded with a 100 lb wooden tubs (35 gp). Weight of
sweet, delectable cheese. Available in container is not counted in final weight.
1 lb loaves (6 sp)—special orders
available for larger wheys—contact your
local station for more details.
125
Wines and Ales
Elminster once said, “The heavy wisdom that sorrow teaches is lightened by the pint,
and lost by the gallon.” For all the insight in this typically pedantic Elminsterism,
I’ve more than once seen the old mage well into his cups.
Of course most of us rely upon distilled fare not for its deleterious effects,
but for the mere quenching of thirst. Unless one dwells in Vaasa, the High Moor, or the glad halls
of Evermeet, water consumption has proven consistently dangerous to health, as well as producing what
the dwarfs term “sloshtomach.” By contrast, a strong, almost impenetrable ale scours the palate,
pleases the stomach, and lightens the head for philosophical debate.
And what ale does in two swallows, wine does in one.
As you will see in the next few pages, I am committed to offering a wide variety of distilled fare,
with selections suitable for most any palate and purse. I caution that a wise drinker will
engage in philosophy but avoid driving beasts of burden.
Purchasing Sizes
Despite Elminster’s fables about some
faraway land where even the most
common of drinks are sealed and sold in
glass bottles, I can offer only those
standard containers adopted by
vineyards of Faerun. All of the beers,
wines, and other products here are to be
found in sizes and packages like these:
Hand keg: 12" long and 8" in
circumference, the hand keg weighs
about 10 pounds and carries roughly
2 gallons of liquid.
Cask: This small barrel is roughly 2'
long and 18" in circumference, casks
carry 12 gallons of wine or beer.
Barrel: Generally 3-5' long and as wide
around as a healthy man’s shoulders,
barrels are the most common container
for transporting liquids. Barrels hold
30 gallons.
Butt: 100 gallon butts are roughly 6-7'
long and wider than a man, a standard
purchase size for well-to-do manors,
estates, and small castles.
Tun: Generally mounted into the wall
of taverns with a tap directly into it, a
tun holds 250 gallons.
126
Wines and Ales
Ales & Beers himself or is just a marketing ploy (the
wisdom of this is questioned: any who
Nearly every dale, know the old wizard knows he drinks
village, town, and anything this side of gorgon’s milk),
city in Faerun has a this dark beer, cloudy with yeast and
brewery that makes having a heavy head, is of standard
a local concoction of quality. Its bitterness leaves a smoky
variable quality and aftertaste, and is preferred by
entertains a adventurers around the Wyvernwater.
parochial following Hand keg, 14 cp; cask, 8 sp;
among its patrons. But the brews I offer barrel, 2 gp; butt, 7 gp; tun, 15 gp.
are easily transported or of the finest
quality, which makes them worth the GOLDEN SANDS BREWS:
time and effort. Though I cannot Southern brews, including these
personally vouch for the taste and Calishite beers, are rare, interesting,
judging of these brews (my palate and lighter drinks called lager. They are
prefers wines, though a sip of Luiren’s lighter in taste, color, and weight and
Best is a wonder with a bit of nut have more effervescence. Golden sands
cheese), my staff vouches for, and dips brews come in varying types, each with
into, them all. Clearly I can’t stock different additives to alter the taste of
every brew: selections not offered are the base lager. These are available only
limited by travel, supply, or demand. through ports at Baldur’s Gate and
Waterdeep, though we will attempt to
BITTER BLACK: This hearty stout distribute to a wider clientele in the
from Arabel is one of that city’s major near future. Prices for all golden sands
exports, and deservedly so. Best served beers are the same: Hand keg, 2 sp;
at cellar temperature (Arabellans sniff at cask, 1 gp; barrel, 25 sp; butt, 8 gp;
any other way of serving this drink), the tun, 16 gp. The following are the
stout is heavy and is jet black with a variants of this Calimport brew:
dark brown head of foam. Golden Sands Basic: Unadulterated
Hand keg, 3 sp; cask, 2 gp; lager with no added flavorings after
barrel, 5 gp; butt, 15 gp; tun, 30 gp. brewing. It has a pale yellow color,
white foam, and light bubbles.
DRAGON’S BREATH BEER: A Golden Sands Gold: The basic brew
Sembian brew of strong, harsh specially fortified with extracts from
temperament, Dragon’s Breath is often cacti and nettles, giving the beer a
served with a platter of dark rye bread sharp, more bitter aftertaste and its
and death cheese. Hand keg, 12 cp; deeper golden color.
cask, 6 sp; barrel, 2 gp; butt, 6 gp; Golden Sands Orange: Braced with
tun, 10 gp. flavor of orange and currant, this
unique lager has an acidic aftertaste,
ELMINSTER’S CHOICE: This is but is sweeter than the basic lager.
among our more popular brews, made
and shipped from Immersea. Whether
its name is authorized by the old dear
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Wines and Ales
IRIAEBORAN NORTH BREW: akin to the lagers of Calimshan—lighter
This local brew is best appreciated by and less opaque than the standard
less-refined palates than my own, but is stouts of the North, but with a higher
passing fare for tavern or home alcohol content. Old One Eye’s fiery red
consumption. This dark amber liquid color comes from its secret brewing
has a harsh, bitter aftertaste (sold by process. (Rumors mention pepper and
Iriaeboreans as “the bite of the north other minute spices in the grain mix.)
winds”) that is, for many, an acquired Its odd “hot” aftertaste makes this beer
taste. The product, when initially a one-of-a-kind drink. It is gaining
brewed ten years past, was placed in any quite a following among the locals and
empty barrels ordered from the city; this adventurers south of Cormyr, and tavern
practice stopped in order to increase the keepers like it for its long life and ease
plummeting orders of the cask trade. of travel. Hand keg, 15 cp; cask, 1 gp;
Hand keg, 9 cp; cask, 5 sp; barrel, 3 gp; butt, 7 gp; tun, 15 gp.
barrel, 12 sp; butt, 4 gp; tun, 8 gp.
SHADOWDARK ALE: This frothy
LUIREN’S BEST: Brewed by the ale is almost sinister in appearance, with
Smokardin clan of coastal Luiren, this pale yellow foam atop a cloudy brown
hefty stout is as black as ink and nearly bubbly liquid. Despite a daunting
as thick as the snows of the Spine of the demeanor, this ale is excellent, with a
World. Possessed of a sweet flavor and a light bitter taste. Brewed in
frothy head, this halflings’ brew lives up Shadowdale, this ale travels easily and is
to its name. Found easily in Luiren, found as far away as Luiren; many
Halruaa, and the Shining South, it is adventurers who first tasted this fine
rarely transported north aside from its brew at the Old Skull are glad to have
limited exports to my outlets in Sembia. its familiar taste in any major city’s
Hand keg, 3 sp; cask, 2 gp; taverns. Hand keg, 17 cp; cask, 1 gp;
barrel, 5 gp; butt, 15 gp; tun, 30 gp. barrel, 35 sp; butt, 9 gp; tun, 18 gp.
OLD ONE “SUZALE”: This fine-quality ale is
EYE: This beer, its specially prepared by the royal brewer of
containers stamped the House of King Azoun IV of Cormyr.
with a brand of a Though its proper title is Purple Dragon
cyclops’ head, is Ale, the name listed is its most common
brewed in appellation. First brewed for the royal
Llorbauth on the servants and household of the Palace
southern coast of Royal, Suzale will now spread its nutty
the Deepwash, just north of the flavor throughout Faerun.
Thornwood. The local brewer, a retired Hand keg, 3 sp; cask, 2 gp;
half-elf fighter/mage named Araneth barrel, 5 gp; butt, 15 gp; tun, 30 gp.
Idogyr, learned the recipe from a cyclops
he met and, strangely, befriended
during the local Goblin Wars of
1358 DR. This relatively new brew is
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Wines and Ales
TANAGYR’S STOUT: This product VILHON CIDER: Made in Nimpeth
is one of few exempted from trade on the south shores of the Vilhon
embargoes against Zhentil Keep: a Reach, this heady cider is strong in its
heavy, pitch-black stout with a low, rich sweet flavorings of apples, cherries,
malt flavor—the richest, smoothest, blueberries, and pears. An exquisite
headiest drink this side of Evermead. cider, it is best served piping hot with
This drink has long been limited to the cinnamon or cloves. Hand keg, 5 sp;
Moonsea region, but is expanding its cask, 25 sp; barrel, 7 gp; butt, 20 gp;
trade farther south, using unmarked tun, 40 gp.
barrels to avoid the stigma of its point
of origin. Hand keg, 35 cp; cask, 25 sp; Wines
barrel, 6 gp; butt, 20 gp; tun, 50 gp.
ARABELLAN
Ciders DRY: This fine red
wine is very dry and
KNEE- should be served at
CRACKER: This cellar temperature
cider, derived from to best exhibit its
local pressings of woodsy undertones
windfall apples, is and slightly
available in bulk. berrylike taste. Cask, 25 sp;
The nature of local barrel, 6 gp; butt, 20 gp; tun, 48 gp.
presses leads to a
heavy sediment, and the cider should be BERDUSKAN DARK: Berduskan
allowed to settle for at least three days dark wine is a heavy, sweet, and burning
after it arrives at its final destination. wine. It is very dark in hue, almost
Stronger than an ale but weaker than a black, and high in alcohol content. It is
good wine, this is a robust cloudy drink. highly prized by some across the
Hand keg, 1 sp; cask, 4 sp; barrel, 1 gp; Realms. Once Berduskan dark was
butt, 35 sp; tun, 8 gp. bottled in a cooperative effort of guilds
in Berdusk. After a falling out between
PURPLE HILL CIDER: This the Vintners’ and Alchemists’ Guilds,
clarified cider, prepared in Myratma, the wine became available in the
comes from a mixture of apples and containers found elsewhere in Faerun.
accent fruits (cherries, plums, quinces, Hand keg, 14 gp; cask, 24 sp;
gooseberries) from the Purple Hills barrel, 60 gp; bottle (when available),
orchards of Tethyr. By carefully coaxing
further fermentation of the cider must, 12 gp.
the vinters have produced a fine, fruity
cider with the punch of a strong wine. BLOOD WINE: Blood wine, a
Hand keg, 4 sp; cask, 2 gp; product of Aglarond, has a heavy body
barrel, 5 gp; butt, 15 gp; tun, 30 gp. and deep-red tone. The taste is lush and
full, with a slight afterbite. The wine
comes from a shriveled variety of grape
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Wines and Ales
that grows on twisted vines, grapes said yeast and forestalling proper
to be possessed by the dead who fermentation. The mead offered here is
enacted petty cruelties upon others the finest found in the Northlands, as
while they lived. True or not, blood the honey comes from the fantastic
wine has a distinctly heavy flavor. honey bees that inhabit the gardens in
Hand keg, 15 sp; cask, 4 gp; Neverwinter. Hand keg, 25 sp;
barrel, 10 gp; butt, 30 gp; tun, 70 gp. cask, 6 gp; barrel, 20 gp; butt, 48 gp.
CLARRY: A blend of table wines SAERLOONIAN SPECIAL VAT:
sweetened with honey and spices, pink This pale red wine leaves a tingle on the
Clarry is a treat for any special occasion. tongue. While the recipe for
Hand keg, 4 sp; cask, 2 gp; Saerloonian Special Vat is rumored to be
barrel, 5 gp; butt, 14 gp; tun 35 gp. over half raspberry and strawberry, with
some grains added for smoothness and
EVERMEAD: Evermead is the elven body, many claim this stable and
mead—the one against which all other untiring wine’s full-bodied tones come
meads (and any other drinks) are from the special fermenting and aging
compared. A sip is reputed to be a taste processes used to make it.
of the higher planes themselves. Made Hand keg, 6 sp; cask, 28 sp;
according to closely guarded traditional barrel, 8 gp; butt, 23 gp; tun, 56 gp.
methods in Evermeet and allegedly aged
for hundreds of years, very few kegs of SAERLOONIAN GLOWFIRE:
Evermead ever reach non-elven hands. A pale chartreuse wine renowned for its
Outside of Evermeet, Evermead can be faint luminescence. Glowfire is neither
bought only through direct contact with sweet nor very dry, and has a taste
me. Hand keg, 50 gp; bottle, 30 gp. reminiscent of summer breezes and
pears. Hand keg, 5 sp; cask, 26 sp;
FIRE WINE: This thick, dark, barrel, 7 gp; butt, 22 gp; tun, 54 gp.
almost black wine made in the Old
Empires is named for the fire it creates SAERLOONIAN TOPAZ: Topaz’s
in one’s belly. Fire wine is an extremely yellow-amber color is what lends it its
strong and spicy wine, reputed to have name. It is slightly dry and has a nutty
medicinal qualities. Hand keg, 38 cp; quality balanced by bold fruit
cask, 18 sp; barrel, 46 sp; butt, 15 gp; overtones. Hand keg, 48 cp; cask, 2 gp;
tun 38 gp. barrel, 5 gp; butt, 17 gp; tun, 42 gp.
MEAD: Mead, a delicate, slightly UNDERMOUNTAIN
sweet wine made from honey, is slow to ALURLYATH: A surprisingly sweet
ferment and in scarce supply compared white wine with a slightly nutty
to grape wines or those of other fruits. aftertaste, this wine is a rare and limited
Mead-making is an art, and the vintner annual acquisition. Its wonderful taste
must be careful to neither over-yeast his and full body are further enhanced for
mead, making for a foul taste, nor allow romantic evenings by its prominent
it to grow too hot or cold, killing the silver and green luminescence; it is
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Wine and Ales
stored in ceramic bottles and kegs to Hand keg, 3 sp; cask, 12 sp;
prevent its light from fading during barrel, 25 sp; butt, 8 gp; tun, 20 gp.
transport. Without contacts to its secret
creators, one cannot even buy more WINTER WINE: This unusual wine
than a hand keg from Skullport, its port indigenous to the North is a
of origin. Although my Waterdhavian purplish-blue hue, often leading to
buyer will not divulge the location of jokes that the grapes that go into
the winery within Undermountain’s making it “caught a chill.” This is quite
confines, I have translated the elvish true, as the grapes are allowed to freeze
name of the wine to mean “Best of the on the vine. They are then harvested
Temple.” Ceramic bottle (1 qt.), 5 sp; and crushed while still frozen.
hand keg, 30 sp; cask, 8 gp.
Winter wine is very strong and sweet,
WESTGATE RUBY: A bold crimson and is usually served in small quantities
wine with a slightly acid inclination, my as a dessert. The Chessentan berries that
Westgate Ruby is ideal for consumption give it the blue tinge also lend it a
with a hearty stew or beef. unique spicy tone. Hand keg, 7 sp;
Hand keg, 3 sp; cask, 13 sp; cask, 33 sp; barrel, 8 gp; butt, 26 gp;
barrel, 3 gp; butt, 10 gp; tun 25 gp. tun, 65 gp.
WINE, SPICED: Spiced wine, our
best from Calimshan and Tethyr, is a
taste treat and a sovereign remedy for
many ailments, including nausea,
cough, and huskiness of the throat.
Raisin, cinnamon, fennel, anise,
nutmeg, and clove varieties are
available. Raisin, fennel, cinnamon:
hand keg, 4 sp; cask, 2 gp; barrel, 5 gp.
Anise, nutmeg: hand keg, 5 sp;
cask, 25 sp; barrel, 6 gp. Clove:
hand keg, 6 sp; cask, 3 gp;
barrel, 7 gp.
WINE, TABLE: This good wine,
red or white, is available in bulk as
provisioning for a tavern, castle, or
manor. I am able to supply it cheaply as
shipping costs are kept to a minimum
due to numerous local suppliers.
Though this wine supplies a merry
evening and is unfailingly tasty, I cannot
vouch for its even and consistent quality
due the nature of local suppliers.
131
Exotics
Among my favorite offerings, each of my exotics comes from a distant land and a fascinating people.
More than any other section in my catalogue, this list of exotics showcases the finest and oddest products
of Toril. In my journey to Maztica, I discovered that the Nexalan product tabacco (or tobacco) is far and
away superior to our pipe weed. When questing through Shou Lung, I learned to appreciate the wonders
of their candies, which have a subtle sweetness that can be more satisfying than the overwhelming flavor
of Selgauntan candy. Perhaps the exotics I offer here will allow you to relive your own journeys,
or perhaps awaken in you a hunger to travel to these distant lands.
CHILIS: bitter and stimulating tonic, reputed to
Without restore energy and romantic prowess.
comparison (100 gp/lb.)
throughout Toril,
this spice can be COFFEE:
compared most Though long
similarly to familiar in the lands
Malatran pepper, beyond Eastern
though much greater in bite to the Shaar, this beverage
tongue. These Maztican spices can easily has gone all but
conceal the flavor of even the worst unrecognized in the
meat. We offer these as strings of whole north. The dried
dried pods or ground spice. beans are imported at great expense
(100 gp/lb whole; 20 gp/oz ground) from distant Durpar and then carefully
roasted and ground. Infused in hot
water, coffee brews a stimulating tonic,
excellent for combatting weariness and
enhancing mental acuity. (50 gp/lb.)
CIGARS: Made from the rolled FAGARA: This spice comes from the
leaves of Nexalan tabacco (something forbidding interior of T’u Lung where
never possible with pipeweed), the cigar few western travelers, save myself, have
is an indescribable smoking pleasure. ventured. Similar in size and flavoring
Rich and pungent, these are among the to peppercorns, fagara possesses the
latest fashion of those returning from unique addition of a mild tingling
Maztican shores. (10 gp each) numbness. So powerful is the effect that
a little will serve for even the largest
COCOA: This Maztican product has dish. (100 gp/lb.)
become quite the rage among the
wealthy of Calimshan with little shops GARUM: I first became acquainted
devoted entirely to the drink now with this salty sauce of fermented fish
opening. Mixed with water in the and other flavorings in the jungles of
Maztican manner, the powder forms a Malatra, where it was used to add tang
to all manner of dishes. Now, using a
recipe brought back from the far reaches
of the east, I am able to offer this
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Exotics
superior condiment for use at your POTATO: Far superior to the
table. (10 gp/gal.) northern root that bears the same name,
the Maztican potato (or batata) is larger,
KETJAP: From the eastern lands firmer, and stores better. Trial plantings
beyond Durpar comes a new flavor indicate the plant grows well in poor
wonder. There in the kitchens of caliphs conditions, an asset for every farmer
and viziers, the chefs of Durpar created with small acreage. From my fresh
a new condiment using the exotic new tubers and rootstock you can propagate
fruits of Maztica. Now, for the first time your own garden. (20 gp/lb. rootstock)
in the west I offer the results of their
efforts—ketjap. This thick, spicy
condiment is the perfect addition to
grilled and roasted meats, adding flavor
to an otherwise plain meal. (20 gp/pt.)
LITCHI FRUIT: RICE CANDIES: Imported from
Served to emperors distant Shou Lung, these candies are
in the courts of certain to appeal with their gelatinous
Shou Lung, this chewy texture and tart flavor. Flavored
unusual fruit is not with essences of exotic fruits and
available in the flowers, these will certainly appeal to
West. I offer this young and old alike.
rare fruit in two (100 gp for 100 pcs., assorted flavors)
forms; dried, so that it is not dissimilar
to Imnescarian dates, and preserved in SOYA SAUCE: Since bringing back
syrup, so the fruit retains all its tender the secret of this sauce from distant
sweetness. (50 gp/lb dried; Shou Lung, Aurora’s Authentic Soya
10 gp/pt. preserved) Sauce has graced the tables of kings and
princes, enchanted by its unique flavor.
LONG BEANS: This tender-podded Not wishing to deny its wonderful flavor
vegetable grows rampant in Maztica and to any valued customer, I have now
is used in households rich and poor. made soya sauce available to everyone.
Sweet and crisp when fresh, the long Order today and discover what wonders
green beans can also be dried or pickled it does to soups and stews. (15 gp/qt.)
for nutritious winter fare and in this
form brought back to Toril. I have TABACCO: Dark and sweet-scented,
imported both varieties and now am this Nexalan leaf can be used for the
pleased to be the first to offer this same purposes as common pipeweed.
wonder of the new world. (Dried beans However, there all comparison ends, for
100 gp/lb.; pickled beans 10 gp/qt.)
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Exotics
pipeweed cannot match the rich, full VANILLA: Words cannot describe
flavors of true Nexalan tabacco (or the delicate flavors of this wondrous
tobacco). I sell only the finest tabacco, spice, certain to become a favorite
imported directly from Nexal and throughout all Toril. From the deep
packed in sealed pots to retain all its jungles of Maztica comes this strange
true flavor. Every pot comes with a bean of exotic orchids, hand-picked by
complimentary churchwarden so that natives of those distant lands. I import
you need not delay your enjoyment. only the finest beans, sealed in
(100 gp/lb.) individual vials to preserve the delicate
essences. (100 gp per bean)
TEA: In my travels to the outlying
parts of Shou Lung, I had the Additional Exotics
pleasurable opportunity to become
familiar with refined practice of tea Black walnuts lb. 100 gp
drinking. Similar in concept to our Butternuts
herbal infusions, the Shou have raised Coconut lb. 200 gp
tea drinking to a fine art. Through
special arrangement, I am now able to dried lb. 50 gp
offer a variety of Shou teas, invigorating fresh 1 10 gp
and yet soothing at the same time. Pale Ground artichokes lb. 200 gp
Jade is our most popular variety, subtle Groundnuts
in flavor and color, while for those who Hickory nuts lb. 30 gp
prefer a stronger taste, Earth Dragon’s Jujubes lb. 200 gp
Eye will satisfy. (Pale Jade: 20 gp/lb.; Long pepper lb. 30 gp
Earth Dragon’s Eye 50 gp/lb.) Lotus fruit, dried oz. 100 gp
Manioc flour
TOMATO: Maple sugar lb. 70 gp
During my journeys Myrobalans lb. 250 gp
in Maztica, I had Paprika lb. 75 gp
several Pecans lb. 50 gp
opportunities to Pimento oz. 30 gp
taste this unique Pineapple, dried lb. 150 gp
crop fresh-picked. Pumpkin seeds oz. 40 gp
While this delicate Sasparilla lb. 300 gp
red fruit cannot survive the long journey Scented geranium
across the ocean, it can fortunately be Tamarind pulp oz. 20 gp
dried, which only intensifies the oz. 10 gp
sweetness of its flavor. Packed in oils, oz. 50 gp
dried tomato can be used in soups, oz. 100 gp
salads, and candies. (10 gp/pt.)
134
Wilderness Gear
For every bejeweled city of Toril, there are a thousand square miles of wilderness.
Those bent on adventure will find themselves more often than not among the trees and grasses instead
of the streets and buildings. Our compact wilderness gear can provide adventurers a home in most any
environment without encumbrances that stop adventurers in their tracks.
What could be more comforting to the wayfarer than a sturdy tent to turn the chill winds of
Icewind Dale or the insects of Chult? Many times on my adventures I longed for such helps.
Gear (2 gp). We also would like to tell you
about a new item, a personal canteen.
BEDROLL: This is a stoppered wooden tank, lined
One of the most with sheep’s bladder and covered in
important parts of thick wool. It holds one-half gallon, but
any adventurer’s will keep your drink cold longer. A
day is restful, handy shoulder strap is attached for easy
healing sleep. carrying, and it is better protected
Staying warm and against bursting if dropped. This nifty
dry is essential to device is available for 5 gp.
getting a good night’s rest, so we offer a
special adventurer’s bedroll that is easy CLIMBING GEAR: If you’re going
to tote, yet durable and heavy duty. It is to be doing some serious
designed as a sack that is long enough mountaineering, you’re going to need
to hold a human, with special eyehooks some serious equipment. You may pick
down one side for quick entrance and and choose from the list below, or
egress. The bedroll is multi-layered, purchase a special package that provides
with an outer layer of soft leather for a typical set of gear for one person.
waterproofing, and an inner layer of
flannel cotton from Maztica for warmth ASCENDERS:
and softness. In between, loosely spun These are special
wool padding creates a layer of hand grips that will
insulation for superior warmth. It will roll one direction
keep you warm on some of the coldest (up) on a rope, but
nights, and you won’t lose any sleep have a pinching
over the price—just 20 gp. For the brake, to keep them
warmer climes, we also offer a thinner from sliding back
version, without the wool padding: down. 15 gp each.
17 gp.
CANTEEN, WINESKIN, FLASK:
Keep plenty of fluids handy when
you’re on your own in the wilderness
with our collection of skins and
canteens. We offer a basic one gallon
water- or wineskin, made of sheep’s
bladder (8 sp), as well as a larger three
gallon skin for you really thirsty folk
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Wilderness Gear
CARABINIERS: PULLEYS: A
These are simply pulley will help lift
closed clips that can heavy items with
be used to hook rope by increasing
together items, like leverage, and will
a looped knot in a also let items roll
rope to an eyelet on across horizontally
a spike. 10 gp each. tied ropes (across a
chasm, for example). 15 gp each.
DESCENDERS:
These are also called any adventurer with Mountaineering proficiency
brake bars, and are should have these items to use his proficiency;
used to halt a DMs not using proficiencies may assign a +10%
person who is to climbing success rates (DMG Table 65)
sliding down a
rope. The rope is FIREGRATE: When you’ve come to
woven into five or the end of a long hike, and are ready for
six crossbars, and adjustments to the a hot meal, this miniature firegrate is
level of friction can be controlled during perfect. It is a simple iron rack, about
descent. 15 gp each. 6 inches by 12 inches, with a set of
hinged legs on both ends. Simply swing
HARNESSES: the legs away from the rack, and it looks
These are special like a table, ready to hold your cookpot
straps that wrap while it stands over the fire. Includes an
around the legs, iron prod for moving hot pots. 3 gp.
trunk, and
sometimes
shoulders, to keep a
climber attached to
his rope. 20 gp/set.
ICE AXE: This is HAMMOCK:
used to climb slick On those
surfaces, like ice comfortable nights,
and hard snow. when it’s not too
cold, you can tie
10 gp. your hammock up
between two trees.
ice axe is equivalent to Woven from hemp
horseman’s pick except rope, this sturdy sleeper comes with a
for weapon proficiencies; drawstring carrying satchel. Also good
military pick cannot substitute for an ice axe in for keeping packs and food up off the
climbing ground, away from scavengers. 5 gp.
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Wilderness Gear
HORNS: Don’t POLES: Most of the time, you can
ever get lost when cut saplings for your tent or netting.
separated from your But what if you’re above the timberline,
companions, again. or on the tundra? Take along some
With these telescoping, collapsible poles, just in
miniature horns, case. These are made of steel, but well
you can signal your worth the price of 20 gp for a set of six.
position easily, to
be found, or to let the group know that RATION
it’s okay to follow. Set up simple codes, PACKS: This is
and keep your group on track. 4 gp for handy when you
a set of five. don’t have time to
stalk and kill your
INSECT NETTING: The jungles of own food in the
Chult are teeming with biting insects, wilds. Each meal is
but it’s too hot to sleep in a bedroll in a wrapped in waxed
tent. Use this material to set up a parchment, then wrapped in sackcloth
canopy to protect yourself from constant and tied with string. There are a variety
aggravation, without losing the benefit of combinations, but each meal includes
of the breeze. The net is made of silk, a hard roll, a slice of dried cheese, some
so it’s very light in your pack. 300 gp for dried fruit, some seasoned jerky, and
a section 10' by 20'. some sort of tuber or root vegetable,
like a potato or turnip. These meals
usually last for at least two weeks. 10 gp
per week’s worth.
MESS KIT: Now, all of your eating REPELLENTS,
utensils are in one, easy-access kit. HERBAL: Keep
Inside a small cooking pot is packed a insects away from
collapsible leather cup, a plate, a spoon, your campsite with
and three stoppered seasoning vials in a these special
padded leather pouch. A small leather repellents. We have
strap keeps the lid on the pot during candles with oil of
transport. 8 gp. citronella that will
chase them away (3 gp for a dozen), or a
special oil of pennyroyal, which can be
rubbed on exposed skin to keep them at
bay (5 gp for a flask, 50 uses).
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Wilderness Gear
RUCKSACK: tent costs 8 gp, or you can purchase our
This is a smaller bigger six-man tent for 20 gp.
version of the
typical backpack, TINDER &
and can be used as FLINT: We like to
an auxiliary pack for call these our
additional items. It “instant fire
can be carried over starters.” Each
a shoulder, or worn starter is wrapped in
around the waist oiled cloth, and
like a belt, and contains wood
comes with a special shavings and a briquette of charcoal.
buckling strap for Just touch it to a spark, and it’ll do the
this purpose. Made rest. 3 gp for a dozen.
of leather it’s 1 gp.
WALKING
STAKES: As with poles, sure you can STICKS, STAVES,
cut your own, but not if there’s no CANES: I really
wood. Our stakes are made of adore this collection
high-impact steel, so you can drive of ornamental and
them into almost any surface (ice, rock, decorative walking
etc.). A set of eight stakes is 30 gp. aids. We offer
everything from a
STRAPS: No one ever seems to have basic walking stick
enough straps. I find that I’m always (3 sp), to a fully
wishing for one more strap to attach carved ash staff
another item to my pack or belt. We (8 gp), to silver and
have a full range of lengths to choose gold carved cane
from, or, we will sell a special strap kit, heads, some set
where you get a coil of leather with gemstones (prices vary). If you just
strapping, and twenty-five want to go hiking, cut down a sapling,
self-tightening buckles. You cut the but if you prize fine craftsmanship,
lengths you need. Short straps sell for you’ll want to get our entire collection.
7 sp for a dozen, 12 sp for medium, and Yes, we will special order personalized
1 gp for long. The kit is 2 gp. cane handle requests.
TENT: Shelter is one of the most
important things we need, as creatures,
to survive. This two-person tent is made
of durable canvas, and includes hemp
rope, wooden stakes and poles. This
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Wilderness Gear
Transportation HORSE BLANKET/HOOD:
Some of the nicest spots in Faerun are
BIT AND under ice for most of the year; in others
BRIDLE: Any the summer never ends. Those who
horseman will tell adventure to such spots will want a
you that the horse blanket and hood to protect their
difference between mounts from wintery blasts, and a fly
a good bit and net for turning back the biting bugs of
bridle and a poor summer. Our blanket and hood (3 gp)
one is a stiff neck, attach together, but can be separated for
an aching back, and a bad temper. Our more temperate climes. Both are made
horse bridles work well both for long of thick wool to keep the horse as snug
journeys and for high-speed chases. This as a lamb. Our fly net (2 gp) is made of
bridle has double checks, a quirt-length fine leather for durability and includes
end, a padded crown piece and doubled tassels to warn off even the nastiest
chafe. Without bit: 13 sp; with bit: bugs.
15 sp; blinder bridle and bit: 2 gp.
important to care of horses in these climates;
provides +1 to Land-Based Riding proficiency effects of nonuse are DM’s option
when used with saddle
HARNESS: Leave behind the OARS AND PADDLES: An old
plowman’s trappings—our light and saying from the Pirate Isles goes, “The
sturdy harness can add miles to a horse’s oars in me lifeboat’s worth their weights
endurance and speed to its gait. in gold.” But we don’t charge that
Suitable for heavily loaded wagons and much. Our paddles and oars come in
fine carriages alike, this harness has a 5 ft (1 gp) and 8 ft lengths (2 gp). We
stuffed-bottom pad, blacked Ordulan also sell oarlocks (1 gp/pr) that can
leather traces and lines, heavily folded accommodate any of our oars.
breeching, comfortable breast straps,
and a blinded bridle. Available in SAILCLOTH: Since the opening of
single (3 gp) and double (5 gp) horse the magnificent shores of Maztica,
draws. We also supply four (9 gp), sailcloth has become a critical
six (15 gp), and eight horse draws commodity. After a hundred voyages to
(22 gp), though they must be special the golden lands, we have learned what
ordered. Meant for horses 1,250 lb or material best withstands the rigors of
less. Larger harness for horses up to sun and rain, the sea and its thousand
1,600 lb cost half again more. leviathans—even the torches of generals
like Cordell! We offer that
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Wilderness Gear
double-thick, clay-steeped sailcloth in
15-yard widths at a price of 1 gp/sq yd.
SADDLE, SLEIGH: You'll not find a wealthy
BLANKET, wheelwright north of Neverwinter:
STIRRUPS: Those wheels either mire in the northern snow
who think saddles or slide helplessly across the ice. Cutters,
uncomfortable have on the other hand, are another matter
never ridden a horse entirely. In our sleigh, you can travel
bareback. Our north of Icewind Dale until your horse
saddle (10 gp) is far freezes before you will get mired in
from snow. All of our sleighs have hardwood
uncomfortable, runners plated with steel, canted frames
made of the finest for stability, broad footboards, and a
blacked Ordulan leather-padded seat. We offer both
leather, with two-person (200 gp) and four-person
elegantly tooled (300 gp) models.
fenders, a single-cinch strap, and a
fourteen inch tree. Includes straps for horse can pull its normal capacity load across ice
the addition of saddlebags. The saddle and snow at ½ normal movement rate; horse can
rests comfortably upon our contoured trot but not gallop
saddleblanket (2 sp).
adds a +1 to Land-Based Riding proficiency when
used with bit and bridle
SADDLEBAG: Though some riders SKATES:
let their mounts chafe under a load of Strapping blades to
bags tied sloppily together, others wisely one’s feet and then
use our saddlebags. These saddlebags propelling one’s self
are joined by a double-thick and double at high speeds
wide leather strap that spares the beast across a thin and
the pain of binding ropes. Each bag can profoundly slick
hold as much as one rucksack, spreading field of ice that
the weight in kind fashion across the overlies a bottomless and near-frozen
animal’s hindquarters. (2 gp) lake sounds like a bad idea to me.
Nevertheless, skating is all the rage in
the north. We offer strap-on skates
(3 gp) that can turn any stiff-soled
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Wilderness Gear
footwear into instant skates. We also perfectly with our team harnesses. The
offer skates in the typical shoe sizes: wagon can hold up to 4 tons of
gnome for 7 gp, halfling for 8 gp, material.
elf for 9 gp, and human for 10 gp.
WHIP AND
(new) Skating proficiency takes 1 slot in general QUIRT:
group—(Dex/0); nonproficient move at ¼ speed Unpleasant though
it may be, whips
SNOWSKIS: and quirts are
One way to make sometimes necessary
your way across to move a stubborn
snow-covered team or mount
wastelands is to ski forward. Our whip
crosscountry. We is 20 feet long,
sell sets of these skis reaching even to the
for all sizes of first pair of horses
creatures. They are in a six-horse team.
made of oak, and Our quirt fits
have special leather comfortably in the hand and can spur
straps to wrap any horse on to greater speed.
around your regular
boots. 15 gp with a horsewhip: Wt 2; S M; Typ —; Spd Fctr 8; Dmg
pair of poles for balance (20 gp for 1d3/1d2
creatures larger than man-sized). quirt: Wt 1; S S; Typ —; Spd Fctr 5; Dmg
1d2/1d2
(new) Skiing proficiency takes 1 slot in general
group—(D/0); non-proficient must move at ½
speed downhill on these skis; provides base move
of 36 and requires a Dex check to keep balance;
failure does 1d6 dmg and 5% risk of bone fracture
WAGONS AND CARTS: Almost as
soon as humans and demihumans began
shifting their burdens to the backs of
animals, animals began shifting their
burdens to carts and wagons. Our cart
(30 gp) has rugged runners, a solid
wooden wheel, and a steel axle. It can
carry up to 250 lbs of material. For
heavier loads, our wagon (80 gp) works
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Priest in a Poke
Of course, true healing comes only by the gods, and gods are notoriously clannish about whom they
grant powers to (read “priests”). Occasionally, parties must embark on adventures without a healer in
the company, due to either a dearth of priests or a dearth of priestly courage.
Therefore, I offer the following healing devices, grouped under the whimsical title “Priest in a Poke”
because they are too crude and painful to ever be used by a priest-toting company.
Crude and painful, yes, but occasionally life-saving too. In addition to offering the stock supplies such as
bandages and splints, we stock tools smuggled from the dark land of Thay, whose inhabitants are more
often interested in killing than healing. Though I cannot vouch for the healing effectiveness of any of
these items, they remain popular among those desperate folks who travel priestless.
sea salt (8 oz), snake dung (2 oz),
tea leaves (4 oz), vinegar (8 oz), and
wood alcohol (7 cp/5 oz vial). (10 gp)
wood alcohol adds 1 hit point; lotus-blossom
nectar, pitch, tea leaves, and vinegar have no
effect; lemon juice, onion juice, sea salt, and
snake dung subtract 1 hit point
BANDAGES: Stanching blood can CRUTCHES:
become a full-time occupation for Once a leg is
adventurers of all types. Our fluffy straightened and
white gauze comes from a Maztican crop splinted, the next
and soaks up blood like a sponge. We priority is
offer the gauze in 1 inch squares ambulation. We
(100: 2 sp) as well as 2 inch wide strips offer sturdy
(50 yd roll: 1 gp). hardwood crutches
in two sizes—
to stanch blood per “Hovering on Death’s Door” demihuman (3')
rule in the DMG; requisite for use of Healing and human (4'6").
proficiency (Elves should order
human size.) Each
BALMS: of these sizes is in
In the absence of a turn variable by the addition of wood
priest or paladin, armpit rests of varying heights. When
party members will ordering, please specify the size of the
pour just about crutch and the height of the armpit rest
anything down an (in inch increments). Demihuman:
open wound. Our 4 gp; human: 6 gp; armpit rest
balm kit is (all sizes): 1 gp.
constructed in
Scornubel and allows characters with one wounded leg to move at
weighs only ½ movement rate; two wounded legs moves 1/6
3 pounds. It regular movement (at DM’s discretion)
contains many
well-known salves:
lemon juice (8 oz), lotus-blossom nectar
(8 oz), onion juice (3 oz), pitch (8 oz),
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Priest in a Poke
CRANIAL croup, garlic powder snuff (2 oz) for
DRILLS: Despite nasal ailments, rose hip marmalade
their immateriality, (12 oz) for sore throats, marshmallow
headaches and roots (10 dried) for abscessed teeth, red
madness can be clover (3 oz) for trench foot, conserve of
persistent and cowslips (10 oz) for madness. (10 gp)
torturous. I have
found that a mug each has a 20% chance to work in one application
of ale and a good except conserve of cowslips, whose effect lies
song can cure most entirely with the DM
of them, but others
swear by the effects HOOKS AND PEG LEGS: Quite
of cranial drills. I popular among our seafaring clientele,
carry only one type hooks and peg legs are said by pirates to
of this suspicious apparatus for draining “werk compensatorily by grantin’ in
cranial pressure—a drill with sturdy iron flair what they takes in facil’ty.” We
construction and a gnomish ratchet supply demihuman and human sizes,
mechanism. Though I doubt the true with the latter costing half-again more
usefulness of such drills, I am told they than the list price:
can be occasionally effective. Even so,
they should only be used by skilled Demihuman
surgeons (or joiners). Can also be used
on wood. (10 gp) Hooks Cost
½ Dex check required to keep from killing Steel 3 sp
patient; after roll percentiles—1 to 40 lowers Int 2 Brass 9 sp
points, 41 to 70 lowers Int 1 point, 71 to 95 has Silver 9 gp
no effect, 96 to 100 relieves symptoms Gold 95 gp
HERBAL Demihuman
MEDICATIONS: Pegs Cost
When a priest’s
healing touch is Wood 7 cp
miles distant, the
healing touch of Steel 7 sp
nature may aid
those with illness, Ivory 2 gp
injury, or madness. Brass 18 sp
We offer a case
containing witch Silver 18 gp
hazel extract (8 oz)
for bruises, Gold 170 gp
marshmallow-
comfrey oil (12 oz) for burns, dandelion Hooks: Wt 1 lb; S S; Typ P; Spd Fctr 2; Dmg
juice (6 oz) for warts and corns, 1d4+1/1d4+1; not magical when bought
horehound tea (4 oz of leaves) for the
KNIFE KIT: At times, the only way
to reach an ailing organ is to carve up
what lies atop it. Though I do not
condone such probings, I cannot deny
the stories of their occasional success. I
have also, heard of many deaths. But,
for those few who might be saved, our
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Priest in a Poke
knife kit includes 7 knives, 2 shears, LIMB ROD: Sometimes encounters
5 clamps, 3 sponges, 2 lenses, 10 curved with ponderous monsters leave an
and straight needles, and a spool of adventurer’s limbs bending in all the
camel-hair thread—all you need to wrong places. Unless a priest is on hand,
make quick work of any surgery. We those bones may mend incorrectly, if at
recommend an unconscious patient. all. With this gnomish contraption,
however, a snapped bone can be
(10 gp) popped back into place, ready for
splinting. Merely place the affected
on a case-by-case basis for internal illness, the DM limb in the adjustable frame and turn
devises a brutal series of ½ Dex, Int, Wis, and the crank attached to the hand or foot
Con (nausea) checks and requires a point-by-point until the bones snap in line. Then use
statement of intention by the “surgeon”; DM our splints to set the limb. (8 gp)
decides success
½ Dex check allows realignment, failure adds 1d4
points of damage
LEECHES: What a medicine cannot SAWS, AMPUTATION: Many
cure a good leech sometimes can. We warriors fear gangrene more than the
sell live leeches by jars of approximately sword. When “the rots” sets in, the
10. I’ve known leeches to be used for only recourse at times lay in drastic
everything from colds to lycanthropy, measures. We stock saws for amputating
with unpredictable results throughout. I
once traveled with a fellow so fingers (3 gp), arms (5 gp), legs (10 gp),
chronically ill that he set a leech to and trunk sections (13 gp) as well as
nibbling every evening and put it away
again every morning. (10 gp/jar)
10% chance for placebo effect if patient expects
cure; worthless against lycanthropy
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Priest in a Poke
special joint cutters (7 gp) and snips TRAIL BOOTS:
(5 gp) for removing soft, fleshy parts. No trail is easy
Our artisans in Procampur assure us that upon the feet—
the keen teeth of their blades are most produce
perfectly sized for the limb type to be callouses, cuts,
removed. Note that tourniquets and blisters, bulging
plenty of absorbent gauze should be veins, and even flat
on-hand for this procedure. These saws feet. For those who
are best used upon drunken subjects. suffer from these
ailments, we stock
can halt rot grubs, mummy rot, etc.; ½ Dex trail boots. These
check to apply tourniquet; finger saws cannot be ingenious boots
used as weapons; other saws have weapon contain sandpaper
potential only on sleeping or drugged foes; Saws: to rub away
Wt 4 lb; S M; Tp S; Spd Fctr 10; Dmg 1d6/1d6; callouses as you walk, plumes to tickle
Snips: Wt 3 lb; S S; Tp S; Spd Fctr 7; Dmg your feet into arching, and silk pads to
1d4/1d4 absorb the shock of the trail. These all
reside upon a hardwood sole that
prevents the monotonous flexing of
fragile foot joints, and thick leather
uppers. Comfortable though they are, I
find myself incapable of motion when
wearing them. The gnomish cobbler
who makes them, however, gets about
quite easily despite his injured back.
(5 gp)
Wt 5 lb; slow movement by half; -4 to Dex
when worn; each five days of wear temporarily
reduces Con and Str by 1 due to back pain
SPLINT SET: Adventures quickly TOOTH WRENCH: Why bother
lose their spice when broken limbs with the torture of strings and slamming
result. Our splint set weighs only doors when you can pull a tooth the safe
4 pounds, fits nicely in a pack, and way? With this tooth wrench, a strong
contains all the leather straps and spruce person can rip out even well-rooted
boards you need for complete splinting. molars. Developed by craftsmen of
Thay, this ingenious device clamps in
(4 gp) place and can pry against the opposing
gum for extra leverage. (5 gp)
best used with limb rod; for those without
Healing proficiency, requires ½ Dex check combined Str roll must equal patient’s Con to
required for proper application; failure does 1d4 remove tooth; patient rolls ½ Con to remain
points damage conscious
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Priest in a Poke
TOURNI- THERIACA:
QUETS: A must for An antidote for
those who plan many poisons,
quests against adventurers often
dragons, beholders, carry theriaca along
or other by the jarful. We
limb-swallowing offer an 8 oz metal
species, tourniquets flask, perfect for the
are light-weight and rail. (5 gp)
easily applied. Our
tourniquet cloth is 50% effective against class A, B, G, H, and K
durable and poisons
absorbent linen,
and our tourniquet WOUND
bar can easily be strapped in place after PACKINGS:
tightening. (1 sp) Wounds may be
sealed in ways other
for those without Healing proficiency, ½ Dex than bandages. We
check is required for proper use; improper use fails offer gum, resin,
to stop bleeding tar, and wax, each
in 4 oz quantities
and each for 1 sp.
application promotes as much infection as it
prevents—no game effect
146
DaRoni's Workshop
In the wilds outside of High Horn lives a peculiar gnomish hermit named Nadul DaRoni.
Hermit though he may be, he does not live alone:
his sprawling hermitage is peopled with ramshackle devices of wood and metal,
massive and wobbly worktables, racks of unidentifiable tools, and countless bits of curled parchment,
which are piled up like snow across everything. Madman, perhaps; genius, perhaps;
annoying, most definitely. He cornered me once at an affair Elminster was hosting in Shadowdale
and all but demanded admittance to my catalogue. At first I refused him outright,
but after continual pestering, I finally took a look at his manuscripts, and was amazed.
My curiosity landed me a week later in his workshop where I was subjected to endless anecdotes and
theories from the dear old creature. At last, I said that if he were to write up some of his inventions
following my format, I would allow him five pages. Next month I received a package with 97 such
pages, and have since narrowed them down to a dozen or so.
At the outset of this section, I believe it only fair to warn buyers that they must beware of this
merchandise. These machines are as untrustworthy as they are peculiar, though all of them smack of a
genius little encountered in our world these days. Note that all the items here must be special ordered,
with listed prices only vaguely reflecting what Nadul DaRoni will end up charging.
And finally, the tight-fisted buyer may as well pass over this section entirely.
Remember, too, his Common is not well developed.
Mechanisms
Clockpieces: It is the mechanisms of time
that make kings kings and mortals mortal. We
mark time by looking at the suns perpetual
motion; we watch tides moving with behemoths'
rolling slumber on the sea floor; we see stars in
their skating watches pass the night.
So I think how other thingsnot only the sun
and sea and starsmove with reason in time.
Hourglasses use sand through a hole to mark time
and time candles use burning of wax. But sand
grains have different size and fires have different
heats. Things made by thinkers can be more
exact.
So I built clockpieces of springs and gears and
metal-tooled wedges to make true time machines.
Some have winders and others have pendula, so
tell me what you want. From 75 to 230 gp.
all timeclocks lose 1 hour per a number of days equal to the cost
in gp
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DaRoni's Workshop
Furnace Wagon: A man sees an ox and Hand Wagon: Some say my furnace wagon
knows it has greater strength than he, but lesser is too dangerous, but I only heard of one person
wisdom. He uses wisdom to put his burden on the who burned to death. So, if you dont have an ox
ox. Even more powerful than the ox is the or ass and fear of death by fire but still want a
elementsearth, air, fire, and water. The wagon, I have a hand wagon.
elements support the ox and the man. Man is
far wiser than the elements. So I try to make a Men are poor beasts of burden, with two legs
wagon to put the burden of man on the elements. rather than four and the fear of tipping over
always there. I didnt want a walker before the
My furnace wagon (150 gp) has a hot fire on wagon to hold his own weight and pull the
it stoked by coal and a man. The fires heat wagons and not stumble. So my hand wagon has
pushes the air through the shaft and turns the the rider sit comfortable and pull on loops, using
fan blades. The fans are geared low so they turn his weight to pull his weight. The work is like
many times to move the wheel a little. Works pulling himself from a seat, over and over for
very well down hills. hours.
can move its own weight, plus a 200 lb cargo (coal) and a can propel own weight and drivers weight at ¼ drivers str in
200 lb passenger at a rate of 4 across level ground; must be speed and for drivers Con in rounds over level ground; extra
pushed up slopes greater than 5 degrees; consumes 200 lb of passenger up to 200 lb halves speed; must be pushed across
coal per 8 hours; has 10% chance per hour 4 spontaneously bumpy ground or up inclines more than 5%
combusting
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DaRoni's Workshop
Instruments, Mechanical: The art of music
is most strange and not convenient. Sculpture,
painting, and architecture last when the artists
hand leaves the substance, but music stops if the
artists hand is stilled. So I ask myself how to
make the timely music last, and I think of
mechanical instruments. I put gears and levers
and springs to make music and not fingers. This
way a song stays when the bard leaves or the
bard can play other instruments along with it.
Drum: This mechanical drum (40 gp) has four
sticks on pivots that strike the head and return.
A turning cylinder has gouges out of its round
edge to trigger the stick. Has different cylinder
for different music (8 gp each) and cylinder can
be wound up on a spring to turn moderate in
speed or turned by hand for fast or slow speed.
Violin: The catgut rolls over the strings when
the crank turns, and the strings go up and down
to make different notes with levers inside the
soundbox. The violin (95 gp) has different master
cranks (20 gp each) per song.
Yeomans Fiddle: A crank makes the wheel
covered with rosin go around against the strings
while a set of gears presses the keys. The
yeomans fiddle (75 gp) can crank or have a
spring wind it. It has different wheels for different
folk songs (15 gp each).
use of one of these instruments by a bard in a marketplace
attracts much attention, bringing 3d4 gp, per hour of play; all
mechanical instruments have a 10% chance of malfunction per
turn
149