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336315164-Technical-Readout-TRO-3039-OEF

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Published by Ithiria, 2021-11-11 03:40:10

336315164-Technical-Readout-TRO-3039-OEF

336315164-Technical-Readout-TRO-3039-OEF

LGB-0W LONGBOW

“The already- While not a popular ’Mech with pilots, the availability of lent at directing fire for his lance. He was also a vocal sup-
imposing figure of the Longbow and its spare parts has kept sales steady. porter of the Rasalhague underground, and went AWOL
the Longbow was soon after the formation of the Free Rasalhague Republic
modified in the Capabilities in March 3034. Tragically, Sveinson was killed by his Sabre
3060s, giving it a The Longbow has good speed for its size, allowing it comrades a day prior to receiving the Kanrei’s official state-
newer, even more ment allowing anyone wanting to leave the DCMS for the
powerful profile to pace heavy and assault units alike. With fifty LRM tubes, KungsArmé to do so.
that strikes fear in its the Longbow can provide superior missile support, but the
opponents.” small laser backup is virtually useless. While it can maintain Type: Longbow
fire with its larger launchers, the Longbow can’t handle all of Technology Base: Inner Sphere
Mass: 85 tons its launchers at once without overwhelming its heat sinks. Tonnage: 85
Chassis: StarCorps 100 LGB And most significantly, the Longbow’s armor is paper-thin Battle Value: 1,377
Power Plant: Strand 340 for a ’Mech of its size, forcing a MechWarrior to keep it out
Cruising Speed: 43 kph of close combat Equipment 340 Mass
Maximum Speed: 64 kph Internal Structure: 4 8.5
Jump Jets: None Deployment Engine: 6 27
The Longbow can be found in any military of signifi- 0
Jump Capacity: None Walking MP: 13 3
Armor: StarSlab/9.5 Mk II cant size. In 3039, the Free Worlds League and the Feder- Running MP: 4
Armament: ated Commonwealth had most of the Longbows. StarCorps Jumping MP: 144 3
continues to sell repair parts to other entities, however, Heat Sinks: Internal 9
2 Holly LRM 20s allowing the Combine, Confederation, and Periphery to Gyro: Structure
2 Delta Dart LRM 5s maintain their stockpiles. Cockpit: Armor
1 ChisComp 32 Small Laser Armor Factor: 3 Value
Manufacturer: StarCorps Industries A Capellan counterattack on Kittery in the Third Succes- 27
Primary Factory: Crofton, Loburg, sionWar brought a lance of Longbows to the forefront. Provid- Head 9
ing support for Centurions and Victors, the Capellan ’Mechs Center Torso 18 21
Emris IV (destroyed 3014) fell quickly. It looked like Federated Suns would win when a Center Torso (rear) 10
Communications System: O/P 3000 COMSET lance of scout ’Mechs got through the Davion line. Unable to R/L Torso 14 18
Targeting and Tracking System: Octagon Tartrac defend themselves against even lightly armed Stingers, only R/L Torso (rear) 18 7
two Longbows managed to successfully retreat. The battle R/L Arm 9
System C moved back and forth until the surviving Longbows returned R/L Leg 18
to combat. Paired with two Dervishes, the Longbows were
Overview able to help push the Liao units off planet. Weapons Location Critical Tonnage
StarCorps developed the Longbow as a superior fire- and Ammo RA 5 10
Variants LRM 20 RT 2 2
support ’Mech and the Free Worlds League’s answer to the The LGB-7Q solved many of the OW’s problems by uti- Ammo (LRM) 12 LA 5 10
Archer, which the Terran Hegemony carefully guarded dur- LRM 20 LT 2 2
ing the Age of War. While the League was happy with the lizing a smaller Strand 255 engine. This freed up enough Ammo (LRM) 12 RT 1 2
’Mech, it was blindsided when StarCorps took advantage mass to mount over an additional five tons of armor, nine LRM 5 LT 1 2
of its multinational status to supply their Longbow to all extra heatsinks, and replace the small laser with a pair of LRM 5 CT 2 2
the Great Houses near the end of the Age of War. (Ironical- mediums. Despite these improvements, this variant never Ammo (LRM) 48 H 1 .5
ly, the Free Worlds League was the first House beyond the achieved the commercial success of the 0W. Small Laser
Hegemony to acquire the Archer.) Despite the destruction
of the Succession Wars, two factories have survived to the Notable MechWarriors
current day, and a third has been nearly rebuilt after suf-
fering serious damage during Duke Anton’s Revolt in 3014. Chu-i Cedrick Sveinson: A member of the Fifth Sword of
Light, Sveinson piloted his Longbow as the commander So-
renson’s Sabres fire lance. While a good pilot, he was excel-

301

MAD-4A MARAUDER II

“Although the Capabilities and acquitted himself honorably, using his Marauder II to
original was The design phase of this ’Mech was very short—Dra- force his way through Steiner defenses. His company was
imposing enough, responsible for most of Alpha Regiment’s advances during
Blackwell techs took goon officers and the Blackwell engineers were working the campaign, quieting many of the critics who’d advised
the opportunity in from existing plans, after all, and strengthening the basic that he was too young and inexperienced for such a posi-
the 3060s to make Marauder chassis turned out to be simpler than expected. tion. Like so many other Dragoons, Captain Kenner died in
the Marauder II The basic weapons mix was not altered—two Hellstar the crucible of Misery against the Ryuken.
appear even more PPCs are enough to threaten even an Atlas—but a large
frightening and laser replaced the Whirlwind cannon. Thirteen extra heat Type: Marauder II
powerful.” sinks were mounted to allow the Marauder II a more fero- Technology Base: Inner Sphere
cious rate of fire and to offset the heat of the trio of Chilton Tonnage: 100
Mass: 100 tons 600 jump jets. Additionally, the amount of armor was in- Battle Value: 2,073
Chassis: GM Marauder creased to match or better that of any other BattleMech on
Power Plant: Vlar 300 the field. Equipment 300 Mass
Cruising Speed: 32 kph Internal Structure: 3 10
Maximum Speed: 54 kph Deployment Engine: 5 19
Jump Jets: Chilton 600 It was not until after the Fourth Succession War that 3
Walking MP: 29 19
Jump Capacity: 90 meters the Marauder II was offered for sale to any other unit except Running MP: 3
Armor: Valiant Lamellor Wolf’s Dragoons. During that time it was most numerous Jumping MP: 304 3
Armament: in the ranks of Zeta Battalion and Alpha Regiment, where Heat Sinks: Internal 19
it found enthusiastic use among assault companies and Gyro: Structure Armor
2 Magna Hellstar PPCs unit commanders. Enemies of the Dragoons soon learned Cockpit: Value
2 Magna Mk II Medium Lasers to fear the advance of a Marauder II, as seeing one often Armor Factor: 3 9
1 Magna Mk III Large Laser meant other heavy Dragoons were nearby. 31 45
Manufacturer: GM/Blackwell Head 16
Primary Factory: New Valencia Once Blackwell began offering the ’Mech to approved Center Torso 21 31
Communications System: Dalban Micronics buyers, it began to spread. The largest buyer was the mer- Center Torso (rear) 11
Targeting and Tracking System: Dalban Hi-Rez II cenary unit Miller’s Marauders, which began replacing its R/L Torso 17 34
standard Marauders with Marauder IIs, forming an elite and R/L Torso (rear) 21 41
Overview powerful assault battalion. Other units bought the ’Mech R/L Arm
In 3010 Wolf’s Dragoons contracted with Blackwell in small quantities, but each buyer had to be approved by R/L Leg
Wolf’s Dragoons before the sale was allowed.
Industries on New Valencia to produce a fearsome 100-ton Weapons Location Critical Tonnage
version of the famed Marauder BattleMech. A little over Variants and Ammo RA 3 7
two years later the first Marauder II walked into the ranks There are no known variants of the standard Maraud- PPC RA 1 1
of the Dragoons’ Zeta Battalion, and for most of the next Medium Laser LA 3 7
twenty years the Marauder II was an exclusive Dragoon er II. It is possible that individual MechWarriors have modi- PPC LA 1 1
’Mech. After the Fourth Succession War Jaime Wolf autho- fied their ’Mechs in some way, but Blackwell supports no Medium Laser RT 2 5
rized Blackwell to increase production and allow outside other models. Large Laser CT 1 2
buyers access, and the design spread across the Inner Jump Jet RL 1 2
Sphere, although in very limited numbers. It wouldn’t be Notable MechWarriors Jump Jet LL 1 2
until the 3060s that General Motors would license the de- Jump Jet
sign and begin more general production. Captain Lucas Kenner: Lucas Kenner rose to command
Kenner’s Company of Able Battalion, Alpha Regiment of
Wolf’s Dragoons shortly before the Dragoons’ attack on
Hesperus II in 3019. Captain Kenner led his company—
the lead company of the Dragoons—during the attack

302

GENERAL SIZE COMPARISON CHART

Heavy Weight Class Assault Weight Class
Grashopper Banshee
Rommel Tank
Schrek PPC Carrier

Medium Weight Class
Enforcer

Hetzer Wheeled Assault Gun

Light Weight Class
Commando

J. Edgar Light Hover Tank

Large Medium
DropShip DropShip

Overlord Union

NOTE: Although size varies individually among units, this scale shows the relative size Small DropShip
difference in each weight class. Leopard

303

CLASSIC BATTLETECH ERAS SUCCESSION WARS (3025, 3030, 3040) Kurita sparks a war with their powerful border enemy, Clan
Ghost Bear; the fabulously powerful Federated Common-
The Classic BattleTech universe is a living, vibrant entity Every last member of First Lord Richard Cameron’s family wealth of House Steiner and House Davion collapses into five
that grows each year as more sourcebooks and fiction are is killed during a coup launched by Stefan Amaris. Following long years of bitter civil war.
published. A dynamic universe, its setting and characters the thirteen-year war to unseat him, the rulers of each of the
evolve over time within a highly detailed continuity frame- five Great Houses disband the Star League. General Aleksandr JIHAD
work, bringing everything to life in a way a static game uni- Kerensky departs with eighty perc
verse cannot match. Defense Force beyond known spac Following the Federated Commonwealth Civil War, the
the Inner Sphere collapses into cent leaders of the Great Houses meet and disband the new Star
However, the same dynamic energy that makes BattleTech ries of warfare known as the Succes- League, declaring it a sham. The pseudo-religious Word of
so compelling can also make it confusing, with so many sour- sion Wars that will eventually result Blake—a splinter group of ComStar, the protectors and
cebooks published over the years. As people encounter Bat- in a massive loss of technology controllers of interstellar communic
tleTech, get hooked and start to obtain sourcebooks, they across most worlds. launch the Jihad: an interstellar w
need to know where a particular sourcebook is best used that will ultimately pit every fac-
along the BattleTech timeline. CLAN INVASION (3052, 3057) tion against each other and even
against themselves, as weapons
To help quickly and easily convey the timeline of the Clas- A mysterious invading force strikes the coreward region of of mass destruction are used for
sic BattleTech universe—and to allow a player to easily “plug the Inner Sphere. The invaders, called the Clans, are descen- the first time in centuries while
in” a given sourcebook—we’ve divided Classic BattleTech dants of Kerensky’s SLDF troops, forged into a society dedi- new and frightening technologies
into five major eras. (For those that own the Classic Bat- cated to becoming the greatest fighting force in history. With are likewise unleashed.
tleTech Introductory Box Set, the year dates in parentheses vastly superior technology and war i h Cl
following each era’s title correspond to the maps found in world after world. Eventually this o SOURCEBOOKS
the Inner Sphere at a Glance sourcebook.) threat will forge a new Star Leagu
something hundreds of years of war- As Catalyst Game Labs continues to publish new Clas-
STAR LEAGUE (2570) fare failed to accomplish. In addi- ic BattleTech products (and reprint previously published
tion, the Clans will act as a catalyst products), easy reference logos—corresponding to those
Ian Cameron, ruler of the Terran Hegemony, concludes for a technological renaissance. bove—will be printed directly on their back covers. This
decades of tireless effort with the creation of the Star League, will allow retailers and players alike to know at a glance what
a political and military alliance between all Great Houses and CIVIL WAR (3062, 3067) ras are covered by a given product. For additional ease of
the Hegemony. Star League armed forces immediately launch reference, era logos will also appear on product’s sell sheet,
the Reunification War, forcing the Periphery realms to join. The Clan threat is eventually lessened with the complete on-line products page and so on.
For the next two centuries, humanity experiences a golden destruction of a Clan. With that massive external threat appar-
age across the thousand light-years of ently neutralized, internal conflicts ex Note that if a Catalyst Game Labs’ Classic BattleTech prod-
human-occupied space known as around the Inner Sphere. House Lia uct does not contain an era logo, then it is considered a core
the Inner Sphere. It also sees the conquers its former Commonality, ulebook or supplement to be used across all eras, such as
creation of the most powerful the St. Ives Compact; a rebellion of he Introductory Box Set, Total Warfare and so on.
military in human history. military units belonging to House

Under License From STAR LEAGUE ERA CLAN INVASION ERA JIHAD ERA

SUCCESSION WARS ERA CIVIL WAR ERA

©2008 WizKids, Inc. All Rights Reserved. Classic BattleTech Technical Readout: 3039, Classic BattleTech, BattleTech, BattleMech, ’Mech, and WK Games are WEBSITE: CATALYSTGAMELABS.COM
registered trademarks and/or trademarks of WizKids, Inc. in the United States and/or other countries.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Printed in Canada.


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