Saga Edition Web Enhancement 1
subtracted from these temporary
away at the conclusion of the en
Prerequisites: Trained in the Mec
Hot Wire
You can use your Mechanics chec
modifier when making Use Comp
system. You are considered train
using this talent. If you are entit
reroll your Mechanics check inste
limitations).
Prerequisites: Trained in the Mec
Quick Fix
Once per encounter, you may jur
penalties for jury-rigging still app
Prerequisites: Trained in the Mec
Personalized Modifications
As a standard action, you may tw
wield, tailoring it to your needs.
on attack rolls and a +2 equipme
only on powered weapons (those
to a larger power source, such as
Encrypted Transmission: The
The Outlaw Tech talent tree fills
repairing broken pieces of techn
went into creating these talents.
Fast Repairs is designed to ma
stands now, jury-rigging an obje
temporary hit points. If your shi
loss. This new talent alleviates t
down the condition track by othe
Quick Fix builds on Fast Repai
a vehicle that's still in the fight,
encounter. This new talent also
desperate situations, and it can
Hot Wire is similar to the other
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y hit points first, and temporary hit points go
ncounter.
chanics skill.
ck modifier instead of your Use Computer check
puter checks to improve access to a computer
ned in the Use Computer skill for purposes of
tled to a Use Computer check reroll, you may
ead (subject to the same circumstances and
chanics skill.
ry-rig an object vehicle that is not disabled. All normal benefits and
ply.
chanics skill.
weak the settings, grips, and moving parts of a powered weapon you
For the remainder of the encounter, you gain a +1 equipment bonus
ent bonus on damage rolls with that weapon. You can use this talent
e that require a power cell to operate), including weapons connected
s vehicle and starship weapons.
e Outlaw Tech Talent Tree
some niches left by the existing Mechanics rules and options for
nology. Here's a behind-the-screen look at the design decisions that
.
ake jury-rigging more appealing to tech-oriented characters. As it
ect or vehicle moves it up the condition track but does not provide
ip is at 0 hit points and you jury-rig it, it's still disabled from hit point
that problem, while still making jury-rigging useful for ships pushed
er means (such as ion damage).
irs and gives a techie character a way to restore some hit points to
but brings with it the threat of becoming disabled at the end of the
gives ship engineers something else to do in combat, especially in
bring a vehicle back up to full fighting form very quickly.
r skill-substitution talents and makes sense for a techie who may not
Saga Edition Web Enhancement 1
be the best slicer around.
Personalized Modifications is
his other talents. For example, m
on a successful attack roll to act
gets the scoundrel a small boost
base attack progression and Def
need to work closely with his frie
feel of tweaking your own weapo
New Feat: Tech Specia
The new Tech Specialist feat allo
devices, and vehicles so that the
Prerequisite: Trained in the Me
Benefit: You can modify a devic
trait. Specific traits are given on
one modification at a time. Unles
single device, suit of armor, wea
than once.
Before beginning the modificatio
weapon, droid, or vehicle you wi
modification requires 1 day per 1
a DC 20 Mechanics check; you ca
modification is completed succes
lose all credits spent making the
you may start over from scratch
Other characters trained in the M
proportionately the time needed
modification process, they can m
The market value of a modified i
the cost of the modifications mad
modification attempts).
Special: This feat is considered
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s designed to give a scoundrel another means of activating some of
many of the scoundrel's talents from the Misfortune talent tree rely
tivate. Combined with the Tech Specialist feat below, this new talent
t to attacks that can compensate for the difference between low
fense progression, even at high levels. The scoundrel might still
ends against tougher foes, but this talent is designed to capture the
on while still synergizing with many of the Misfortune talents.
alist
ows a hero to make custom modifications to weapons, armor, droids,
ey function beyond their normal specifications.
echanics skill.
ce, suit of armor, weapon, droid, or vehicle so that it gains a special
the Tech Specialist Modifications table below. You may perform only
ss noted otherwise, you cannot grant more than one benefit to a
apon, droid, or vehicle, and you can't apply the same benefit more
on, you must pay one-tenth the cost of the device, suit of armor,
ish to modify or 1,000 credits, whichever is more. Completing the
1,000 credits of the modification's cost. At the end of this time, make
an't take 10 or take 20 on this check. If the check succeeds, the
ssfully, and the object gains the desired trait. If the check fails, you
e modification, and the object doesn't gain the desired trait. However,
if you wish.
Mechanics skill can assist you, reducing
to complete the modification. At the end of
make a Mechanics check to aid your check.
item is equal to the base cost of the item plus double
de to it (not including credits wasted on failed
a bonus feat for the noble and scoundrel classes.
Saga Edition Web Enhancement 1
Tech Specialist Modifications
Armor Trait B
Agile Armor I
Fortifying Armor I
Protective Armor b
I
Device Trait B
Enhanced Strength I
Improved Durability T
e
Mastercraft Device S
b
b
Droid Trait B
Enhanced Dexterity I
Enhanced Intelligence I
Enhanced Strength I
Vehicle Trait B
Enhanced Dexterity I
Improved Speed I
Improved Shields s
I
Weapon Trait B
Improved Accuracy T
T
Improved Damage h
6
m
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Benefit
Increases the armor's maximum Dexterity bonus 1.
Increases the armor's equipment bonus to Fortitude Defense
by 1.
Increases the armor's armor bonus to Reflex Defense by 1.
Benefit
Increases the device's Strength score by 2.
The device's damage reduction increases by 1, and it gains
extra hit points equal to one-quarter of its base hit points.
Skill checks made using the device gain a +1 equipment
bonus, or the device's existing equipment bonus increases
by 1.
Benefit
Increases the droid's Dexterity score by 2.
Increases the droid's Intelligence score by 2.
Increases the droid's Strength score by 2.
Benefit
Increases the vehicle's Dexterity score by 2.
Increases the vehicle's speed by one-quarter of its base
speed (minimum 1 square).
Increases the vehicle's shield rating by 5.
Benefit
The weapon gains a +1 equipment bonus on attack rolls.
The weapon deals +2 points of damage with a successful
hit. If the weapon has a damage multiplier (for example,
6d10 x 2), apply the extra damage before applying the
multiplier.
Saga Edition Web Enhancement 1
Selective Fire A
s
a
Sample Character: The
An outlaw tech is a master of ma
the bounds of manufacturer inten
starships and amp up weapons t
illegal.
An outlaw tech works well on her
gun just as well as she can use a
are what save the day. Though a
minded characters, she is a good
OutlawCL
Tech 7
Medium Mon Calamari scou
Force Points 5
Init +5; Senses Low-light
Languages Basic, Binary
(understand only)
Defenses Ref 21 (flat-foot
hp 39; Threshold 17
Speed 6 squares
Melee +5
Ranged heavy blaster pist
Base Atk +5; Grp +5
Atk Options Careful Shot,
Abilities Str 10, Dex 14, C
SQ breathe underwater, ex
Talents Fast Repairs, Kna
Feats Careful Shot, Point B
(Mechanics), Skill Focus (P
Weapon Proficiency (pistol
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An autofire-only ranged weapon can be set to fire single
shots, or a single-shot ranged weapon can be made to have
an autofire mode.
e Outlaw Tech
aking machines do what she wants them to do. Operating far outside
ntions (and sometimes outside the law), she is able to hotwire
to the point where her after-market modifications can be considered
r own without the need of other classes for support. She can run-and-
a hydrospanner, and her strengths lie in areas where her own actions
an outlaw tech has a less formal education than other technically
d fighter and a fast worker who can fulfill a variety of roles.
undrel 7
t vision, Perception +15
(understand only), Huttese, Mon Calamarian, Ryl, Shyriiwook
ted 19), Fort 17, Will 20
tol +8 (3d8+3)
, Running Attack
Con 10, Int 18, Wis 15, Cha 9
xpert swimmer
ack, Quick Fix, Personalized Modifications
Blank Shot, Precise Shot, Running Attack, Skill Focus
Perception), Skill Focus (Use Computer), Tech Specialist,
ls, simple weapons)
Saga Edition Web Enhancement 1
Skills Deception +7, Gath
(technology) +12, Mechan
+15, Pilot +10, Swim +15
10 even under pressure), U
Possessions heavy blaste
mastercraft tool kit, variou
Sample Character: The
An engineer is more of an acade
tech's work to be a sloppy imitat
and reliable designs. An enginee
engineer helps them get out of s
with coordinating teams, an engi
significantly improved) pieces of
Engineer7CL
Medium Zabrak noble 6/sc
Force Points 5
Init +9; Senses Perceptio
Languages Basic, Binary
Calamarian, Shyriiwook (u
Defenses Ref 21 (flat-foot
hp 37; Threshold 18
Speed 6 squares
Melee +3
Ranged hold-out blaster +
Base Atk +4; Grp +3
Abilities Str 8, Dex 12, Co
SQ heightened awareness
Talents Coordinate, Inspir
Feats Linguist, Skill Focus
Focus (Use Computer), Sk
(pistols), Weapon Proficien
Skills Initiative +9, Knowl
Knowledge (technology) +
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her Information +7, Knowledge (Galactic lore) +12, Knowledge
nics +17 (+18 when using mastercraft tool kit), Perception
5 (may reroll Swim checks and accept the second roll; may take
Use Computer +17 (+18 when using mastercraft datapad)
er pistol (improved accuracy), comlink, mastercraft datapad,
us personal belongings
e Engineer
emic designer than a jury-rigging mechanic. He considers the outlaw
tion of real ingenuity and can use his knowledge to create more solid
er is much more of a team player, and many heroes find that an
scrapes by encouraging them to work together. Because he's familiar
ineer has the knowledge and resources to create all-new (and
technology that function reliably under all conditions.
coundrel 1
on +10
(understand only), Bocce, High Galactic, Huttese, Mon
understand only), Sullustese, Zabrak
ted 20), Fort 18, Will 22
+7 (3d4+3)
on 10, Int 16, Wis 14, Cha 13
re Haste, Trace, Wealth
s (Knowledge [technology]), Skill Focus (Mechanics), Skill
kill Training (Mechanics), Tech Specialist, Weapon Focus
ncy (pistols, simple weapons)
ledge (Galactic lore) +11, Knowledge (physical sciences) +11,
+16, Mechanics +16, Perception +10 (may reroll any Perception
Saga Edition Web Enhancement 1
check and keep the second
using masterwork datapad
Possessions hold-out blas
masterwork portable comp
About Us Jobs New to the Insid
Game? Wizar
PRIVACY S
©2007 Lucasfilm Ltd. & ® or TM where indicate
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d roll), Persuasion +9, Pilot +9, Use Computer +16 (+17 when
d or masterwork portable computer)
ster (improved accuracy), comlink, masterwork datapad,
puter, personal holoprojector, various personal belongings
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ed. All rights reserved. Used under authorization.