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Rifts - World Book 16 - Federation of Magic Revised - PAL829P

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Published by Ithiria, 2021-10-22 01:59:09

Rifts - World Book 16 - Federation of Magic Revised - PAL829P

Rifts - World Book 16 - Federation of Magic Revised - PAL829P

Psionics: None
O.C.C. Powers & Abilities: Standard for the Battle Magus, in­

cluding fatigues at one third the normal rate, can hold his
breath twice as long (about 4 minutes) as the average human,
has exceptional balance (+ 1 0%), and can leap 1 0% farther.
Combat: Eight physical or two spell attacks per melee round.
Bonuses: +3 on initiative (also see Quick Draw), +2 to disarm,
+4 to roll with impact or fall, + 1 1 to pull punch, +6 to strike,
+8 to parry and dodge, + 1 2 S.D.C. damage, critical strike on
an 1 8-20, paired weapons, body flip/throw, + 1 to all aimed
and "called shots" regardless of weapon type. + 1 to save vs
mind control, +5 to save vs possession, +2 to save vs magic,
+2 to save vs poison, +7 to save vs Horror Factor, +20% to
save vs coma and death, +2 to save vs disease and poison.
Skills of Note: Those typical of that O.C.C., including boxing,
wrestling, martial arts, pilot Earth Thunder and Fire Demon
Automatons, horsemanship: general 90%, W.P. sword, W.P.
Staff, W.P. archery, W.P. energy rifle, W.P. heavy energy
weapons, W.P. paired weapons, and W.P. sharpshooting with
a bow as well as his magical energy blasts.

Weapons and Equipment: As a high level Battle Magus, Hugh
is much more interested in using his own, powerful, spells
rather than relying on man-made items. Nevertheless, he has
a number of useful weapons, including a pair of Deathbringer
swords and a Firestaff. He always wears mystic armor.

Allies : Dweomer City, the Lords of Magic, Cyber-Knights, and
the citizens of Magestar.

Enemies: The Coalition, Grim Reapers, and Necromancers are
among the most notable. Hates injustice and cruelty.

Dan Ironforge

thirty years old. Nevertheless, he is determined to protect The Mystic Triad
these foolish "children" and hopes they can do what they say.
Experience Level: 1 0th level Battle Magus Dan Ironforge is an extremely talented High Mage, at least
Magic: Standard for that O.C.C., including Lightblade, Frost­ when it comes to making Mystic weapons and items. Unfortu­
blade and Invincible Armor. Spell strength 1 4. nately, he was never very good at studying, tending to be a day­
dreamer, especially for a Dwarf. Instead of concentrating on
learning a new spell, he would be thinking about some weapon
or suit of armor he wanted to create. Despite this hindrance, he
eventually finished his training and went straight to work, de­
lighting his teachers with the things he came up with. However,
not all was well with the young Ironforge. Although he was glad
to be doing what he'd always dreamed, he was disappointed that
so few people would ever see his craftsmanship. He did not
wish to "sell out" like those who went to Stormspire, but wished
Dweomer City wasn't so isolated. When Kara Zayne came
along with her dreams, Dan couldn't help but get caught up in
them.

Since becoming one of the Mystic Triad and helping to found
Magestar, Dan has been horrified by the fact that he has had no
time to work in the forge. He has been too busy helping with the
day to day affairs of a growing town (city?). Being somewhat
famous, he was elected to the Town Council, and has been stuck
there ever since. One of his duties includes overseeing building
throughout the community (he helped layout the town and
helped to design several buildings, which was great fun). He
also supervises the production of magic items and keeps
Techno-Wizards in line. Dan works hard, knowing that the
sooner the town succeeds, the sooner he can go back to dream­
ing up new ideas.

56

o.C.C. Powers & Abilities : Standard for the High Magus, in­
cluding fatigues at half the normal rate, can hold his breath
for about three minutes, and has good balance.

Magic: Standard for that O.C.C. Spell strength 1 3 .
Psionics: None
O.C.C. & Natural Dwarven Abilities : Nightvision 90 feet (27

m), +5% on mechanical, military, electrical, and computer
skills,
Combat: Five physical or two spell attacks per melee round.
Bonuses: +2 on initiative, +8 to strike, +9 to parry and dodge,
+3 to roll with punch or fall, +2 to pull punch, Critical strike
on a natural 1 9-20, +5 to save vs magic, +2 to save vs poison,
+3 to save vs mind control, +3 to save vs Horror Factor.
Skills of Note: Speaks and is Literate in Dwarven 98%, Ameri­
can 98%, Magic Lore 95%, Demon Lore 75%, Faerie Lore
65%, Carpentry 80%, WP Staff, Hand to hand: Basic, Basic
Mechanics 80%.
Weapons and Equipment: Dan usually doesn't bother with tot­
ing "stuff' around, he likes to create it, not carry it. However,
he has quite a collection of weapons and equipment.
Allies : Dweomer City, the Lords of Magic, Cyber-Knights, and
the citizens of Magestar.
Enemies: The Coalition, Grim Reapers, and Necromancers are
among the most notable. Hates senseless war and destruction.

Stormspire

Dan Ironforge, High Magus of the Mystic Triad Stormspire could quite easily be considered the "Techno­
Wizard capital of the world." Almost all known types of
True Name: Dannythelgon Ironforge Techno-Wizard devices and many new and experimental items
Alignment: Scrupulous are produced and sold here. Although Stormspire itself is an ex­
Hit Points: 39 S.D.C.: 38 cellent place to buy these items, with prices often 3 0% less than
Attributes: I . Q . 2 0 , M.E. 1 5 , M.A. 9, P . S . 1 6, P.P. 22, P.E. 1 9, those on the Black Market, it is not an easy place to reach, being
P.B. 9, Spd 1 1 deep in the Magic Zone -one of the most embattled and hostile
P.P.E.: 128 regions in North America (and by most human standards, mon­
I.S.P.: None ster ridden). The city was established with commerce (manufac­
Age: 44 ture and sales) in mind, so it is one of the few towns in the Zone
Size: 3 feet, 10 inches tall ( 1 . 1 7 m), 1 70 lbs. (67.5 kg). to offer dozens of shops and a huge variety of magic. The Black
Appearance: A young (for a Dwarf) Dwarven male, with red Market, Pecos Empire, Tolkeen and the True Federation of
Magic are among their biggest customers, as well as numerous
hair, and a short, red beard. Dan ' s eyes often have a far-away mercenary outfits, retailers and individuals. According to ru­
look, as if he' s not paying attention to the speaker. This is mors, even the Naruni and Splugorth have come to Stormspire
misleading though, as he is alert, resourceful and misses very to make purchases. According to some estimates, 3 0-40% of all
little. Techno-Wizard items sold in North America were manufactured
Disposition: For a Dwarf, Dan is surprisingly good natured and at Stormspire ! In addition to standard Techno-Wizard items (see
humorous. When his head isn't in the clouds (he daydreams a the Rifts® RPG), Stormspire produces Techno-Wizard fire­
lot), Dan tends to be an industrious workaholic. He is a sin­ arms, vehicles, armor, adventuring equipment and special items.
cere and well meaning fellow, but nevertheless, he tends to While many of these items can be found on the Black Market,
get grumpy when frustrated, forced to wait, or not allowed to new Techno-Wizard vehicles are only found at Stormspire (the
work at building or making something. He constantly grum­ Black Market sells used ones). TW vehicle sales is one market
bles about the responsibilities of being on the Town Council,
and not having enough time to do what he wants to do -he area Stormspire has reserved for itself. Also, Stormspire does
just wishes he had more time to tinker. Truth be told, he likes not have conventional factories, so each vehicle is painstakingly
being a part of Magestar's administration and ruling body . . . hand-built. This means they are quite expensive and there aren't
h e never helped build a town before. that many of them, but it' s a bull market and the TW vehicles
Experience Level: 6th level High Mage. sell like crazy.
Magic: Standard for that O.C.C. Spell strength 1 3 .
Psionics: None Stormspire trades with the Black Market for conventional
items as well as maintains secret contact with many merchants
in Tolkeen and Ishpeming, so most common tech weapons, ar-

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