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Rifts - World Book 11 - Coalition War Campaign - PAL821P

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Published by Ithiria, 2021-10-19 18:31:37

Rifts - World Book 11 - Coalition War Campaign - PAL821P

Rifts - World Book 11 - Coalition War Campaign - PAL821P

Secondary Skills: The character also gets to select five Sec­ The Liberty Reserve is an unofficial army covertly trained,
ondary Skills from the Secondary Skills list in Rifts® Ulti­ assembled and maintained without the knowledge of the other
mate Edition, page 300 . These are additional areas of Coalition States, especially Chi-Town. As its code name implies,
know ledge that do not get the benefit of the bonuses listed the operation is meant to preserve Quebec ' s freedom, both from
in parenthe ses. A l l Secondary Skills start at the base skill
level. the enemies of humankind and, if necessary, from the Coalition
itself! The plan was drafted years ago, when Free Quebec was
Standard Equipment: Coalition Special Trooper Armor with being pressured to abandon its Glitter Boy armed forces. The
FIWS weapon built into forearm (-5 % prowl penalty, 1 1 5 Quebecoi leaders feared that civil war might erupt within the
M.D.C., 25 Ibs with Forearm Integral Weapon System, very Coalition one day, and that their state must be prepared. Since
expensive, using special M.D.C. alloys; has all standard fea­ such a war has been declared, the Juicers in the Liberty Reserve
tures). have been reinstated as part of the Free Quebec Armed Forces
Standard issued weapons include a choice of the new CP- and includes roughly 1 0,000 Juicers. An estimated two battalions
40 laser rifle, C-50 "Dragonfire", C-29 "Hellfire" or the old ( 1 280 troops), volunteers from the Army, are expected to under
C- 1 4 "Fire-Breather" or C-27 Heavy plasma cannon, plus vi­ go Juicer conversion within the next 60 day s ! In addition, Free
bro-knife, energy pistol sidearm (typically the old C- 1 8 pis­ Quebec expects to bolster its ranks with at least 1 500 to 3000
tol), 8- 1 0 E-Clips per weapon, 4 reloads for the grenade mercenary Juicers and Crazies. Note: Chi-Town Intelligence Di­
launcher (48 grenades), three signal flares, survival knife, dis­ vision knows that Quebec has secretly maintained a Juicer force,
tancing binoculars, robot medical kit, utility belt, uniform, but believes it to be less than 2000 strong; they too estimate an
dress uniform, bio-comp and bio-monitor implants, drug har­ additional 1 500 to 3000 mercenary Juicers and Crazies to join
ness (drugs must be added every 6- 1 2 months), and food ra­ their forces. However, this grossly underestimates their real
tions for two weeks. numbers which should top out at around 1 5 ,000 augmented
troops (most of which are Juicers) !
Equipment available upon Assignment: Troopers on missions
may be assigned a vehicle (usually something that ' s light and The leader of the Liberty Reserve, renamed the Liberty
fast) and additional food and special equipment. They may Army Corps, is General Maurice LeNoir, an 8th level CS Mili­
even be given non-military issue for special missions. How­ tary Specialist. General LeNoir is a patriot who puts Free Que­
ever, CS Juicers are never given access to power armor, robot bec ' s interests above all other things, including the rest of the
vehicles, tanks, jet fighters or Death ' Head transports. Most Coalition States and even humanity at large. General LeNoir
Juicers have a low security clearance. continues to operate from a hidden base built under Old Bones.
At this base, a small army of 1 000 Juicers and about 500 other
Money : Food, clothing and basic services are provided for free, augmented soldiers, including 'Borgs and Crazies, are constantly
plus a monthly salary of 3 ,000 credits. Starts with one maintained. These are the General ' s elite troops ( I D4+5 average
month's pay. level of experience). They are sent out on missions of reconnais­
sance, sabotage, seek and destroy and other covert operation
Cybernetics: In addition to the ones provided above, the against the encroaching enemy. These soldiers do not wear the
character may have 1 -3 additional cybernetic or bionic implants, standard uniforms and pretend to be independent adventurers or
although very few do, as a result of Juicer pride ("I ain 't no mercenaries. The Juicers are supposed to serve for a period of
'Borg ! ") . Many feel the addition of cybernetics demeans being a two years and then accept the detox process and partial or full
Juicer. bionic reconstruction as a reward and continue to operate in the
service of their country. However, with the war against the Coa­
Coalition Juicer Special Operative Cost: The military' s lition States, as many as 60% of these dedicated fanatics are
cost to create a Coalition Juicer i s approximately half a million, likely to refuse detox and fight as Juicers to the bitter end !
including bionics, body armor, weapons and equipment.
Free Quebec ' s Juicers use the standard augmentation, but
Juicers in Free Quebec their training is usually more extensive and includes the Juicer
Assassin and Juicer Scout O .c.c.s among their forces.
When Free Quebec became a Coalition State, it was forced by
treaty to abandon the creation of Juicers and to discharge those
serving in its army. It took five years for Quebec to comply and
dismantle its four Juicer B attalions, some 8,000+ Juicers. By 40
P.A. there were no Juicers in Quebec ' s Armed Forces - at least
not on the official rosters and tables of organization.

In reality, the Quebec government secretly moved several
augmentation facilities to the trader' s town of Old Bones, in the
ruins of the pre-Rifts city of Quebec. Old Bones is allegedly an
independent town, but is secretly under the control of the Free
Quebec government, which uses the town both as an intelli­
gence-gathering resource (enemies of the Coalition often fool­
ishly talk freely in Old Bones), and to maintain a small covert
army of Juicers, Crazies and other special operatives. The code
name for this secret operation is the Liberty Reserve.

78

CS Nautical Specialist Navigation (+ 1 0%)
Read Sensory Equipment (+ 1 0%)
By Julius Rosenstein with material by Siembieda Weapon Systems (+ 1 0%)
Pilot Boat: Sail Type
There are several waterways and large bodies of water in the Pilot Boat: Motor & Hydrofoils
proximity of the Coalition States. The most notable include the Pilot Boat: One of Choice.
Great Lakes, particularly Lake Michigan (near Chi-Town), and Swimming (+20%)
Lake Superior (near Iron Heart), the Missouri river (going SCUBA (+ 1 5%)
through CS Missouri), the Mississippi River and the Gulf of Underwater Demolitions (+ 1 0%)
Mexico (near Lone Star). This led to the creation of the Naval Wilderness Survival (+ 1 0%)
Advisory Commission (NAC), a special branch of the Coalition W.P. Knife
Army. Originally it dealt with trouble on the Great Lakes which W.P. Energy Rifle
are as large and deep as many seas and alive with ley line activ­ Hand to Hand: Expert
ity and supernatural menaces. However, as Emperor Prosek Hand to Hand: Expert can be changed to Martial Arts at the cost
looks toward territorial expansion and increasing the strength of of one O.C.C. Related Skill.
his military, the NAC will soon branch off from the Army to be­ O.c.c. Related S kills: Select eight other skills. Select two ad-
come its own separate military force.
ditional skills at levels three, six, ten and fourteen .
Although officially designated as "Sea Devils," the Nautical Communications: Any (+ 1 0%).
Specialists are better known by their nickname "Naughty Boys," Domestic : Any (+5 % ; + 1 0% to Fishing).
much to their chagrin. Service as a Naughty Boy is somewhat Electrical: Basic Electronics only.
different than their land-based Dead Boy counterparts. The men Espionage: Intelligence and Interrogation only.
and women of the Nautical Specialist Service (NSS) are specifi­ Mechanical : Basic Mechan ics only.
cally trained for nautical operations and are quite expert in sea Medical : Paramedic only.
operations, particularly on the Great Lakes, and coastal maneu­ Military: Any (+5) .
vers. They are skilled in the piloting, strategy and tactics of small Physical : Any.
boats and warships, SCUBA, underwater demolitions and under­ Pilot: Any, except robots, power armor, tanks, APCs and com­
water operations. They are not as formidable on dry land, but bat aircraft (+ 1 0% water vehicles only).
handle themselves well in an emergency. Pilot Related: Any .
Rogue : None.
It is only a matter of a few years before the NAC becomes the Science : Math and Astronomy only (+ 1 0%).
CS Navy, but until the Coalition States formally establishes its Technical: Any (+ 1 0%).
Navy (with posts on the Great Lakes and in the Gulf of Mexico), W.P.: Any.
the Nautical Specialist is regarded as part of the army. Thus, Wilderness : Any (+5%).
Naughty Boys currently have ranks like sergeant, major, and Sec ondary Skills : The character also gets to se lect six sec­
generals, instead of their naval equivalents of chief petty officer,
commander, and admirals. At present, the NSS is still considered ondary ski l l s from the Se condary Skills list in Rifts® Ulti­
somewhat of a "stepchild" by the General Staff and is often mate Edition, page 3 0 0 . These are additional areas of
given lower priority for equipment. Many of its senior officers knowledge that do not get the benefit of the bonuses l isted
are transplanted "landlubbers" who regard this assignment as a in parentheses. A l l Secondary Skills start at the base skill
sort of punishment duty. However, there are increasingly more level .
Naughty Boys (especially among the noncoms and junior offi­ Standard Equipment: Standard Coalition "Dead Boy" body ar­
cers) who started with the NSS and can see the potential of their mor, energy sidearm of choice, CP-40 or C- 1 2 energy rifle,
service. Emperor Prosek has been quietly building a naval base four additional E-clips for the rifle, survival knife, robot
and headquarters at Lone Star. medical kit, pocket computer, portable language translator,
pocket compass, flashlight, pocket laser distancer, uniform,
Most NAC operations utilize small, close-knit units of Nauti­ dress uniform, backpack, utility belt, air filter, and canteen.
cal Specialists and RPA power armor troops assigned to patrol Most are assigned as crew members to a particular patrol boat
boats and small warships. Consequently, these forces have con­ or warship.
siderably more freedom then the average CS soldier when it Equipment Available Upon Assignment: Water, air, and
comes to the manner in which they apply themselves to their as­ ground vehicles, including nautical robot vehicles, power ar­
signments. These sailors have begun to build a reputation for be­ mor and conventional military vehicles. Most weapon types,
ing tough lone-wolves who are independent, strong and harpoons, depth charges, torpedoes, extra ammunition, equip­
resourceful. This, and word beginning to spread about the Em­ ment (camera, sensory), and food rations for weeks. Also has
peror' s turning NAC into a separate branch of the military, has access to other equipment on an as needed basis, with the
attracted an increasing number of talented and dedicated recruits commanding officer deciding if the item(s) are really neces­
looking forward to an exciting career in the Coalition Navy ! sary (If the officer doesn't like the character(s), the availabil­
ity of items may be very limited).
Attribute Requirements: P.E. and P.P. 1 2 or higher. Money: The Nautical Specialist gets a roof over his head, food,
O.C.c. Skills: clothing, and all other basics provided free as a soldier, as
Basic Math (+1 0%) well as access to military facilities. Monthly salary of 1 800
Radio: Basic (+ 1 0%) credits and the character starts off with one month ' s pay.

79

Cybernetics: None to start with, but implantation can be author­ O.c.c. Bonuses: +306+ 1 0 to S.D.C ., + 1 04 to P.S. and P.E., + 1
ized. Any of the bionics and cybernetics described in the
Rifts® RPG may be approved. In addition, the Game Master t o initiative, + 3 o n Perception Rolls, + 2 t o roll with impact, + 2 to
may consider and allow any of the systems described in
Rifts® Japan, Rifts® Underseas and Rifts® Triax and the save vs poison and disease, + 1 0% to save vs Coma & Death, and
NGR. The availability of bionic systems from other World
Books is left entirely to the discretion of the Game Master. + I to save vs Horror Factor at levels 2, 4, 6, 9, 1 2 & 1 5 .
Note that soldiers cannot purchase unauthorized bionic sys­
tems. O.c.c. Skills:
Note: All NSS officers are literate in American (a require­
Radio: Basic ( 1 0%) Camouflage (+ 1 0%)
ment) .
Climb (+ 15 %) Hunting
CS Ranger
Prowl (+ 1 0%) Identify Plants (20%)
Coalition Military version o f a Wilderness Scout.
Land Navigation (+20%)
The Coalition Ranger is the military version of the Wilder­
ness Scout O.CC, Like the adventurer O.CC. they are knowl­ Wilderness Survival (+20%)
edgeable about nature and wilderness survival (although not
quite as skilled), but much of their training focuses on tracking Track Animals (+ 1 0%)
human prey, and guerilla warfare. Rangers are frequently de­
ployed on reconnaissance, seek and destroy, and guerilla warfare Track Humanoids (+ 1 5%)
missions against the enemy. They are also skilled at hunting
down and capturing or destroying AWOL troops, escaped pris­ Trap Construction (+ 1 5%)
oners, refugees, monsters, Psi-Stalkers and other Wilderness
Scouts. They are resourceful, cunning and expert in setting traps Trap/Mine Detection ( 1 0%)
and utilizing hit and run tactics.
Language : Speaks American at 98% and one additional lan­
Also like their adventurer counterpart, the CS Ranger is typi­
cally a rough and tumble character who enjoys tests of skill and guage of choice (+25%).
physical prowess. Of all the CS operatives, the Ranger and Spe­
cial Forces are most likely to be sent on long-range missions into Pilot: One of choice (+ 1 5%).
the hostile wilderness for extended periods of time. They are also
one of the few military O.CCs that may be dispatched on a mis­ W.P . : Energy Rifle
sion as an individual, pair, or a small group of 4-6 rather than a
squad of 6- 1 0 or a platoon of 40 troops. This also means the Hand to Hand: Basic
Ranger is among the most likely to fraternize with the enemy.
Rangers are notorious for temporarily joining forces with (and Hand to Hand: Basic can be changed to Expert at the cost of two
befriending) D-bees, dragons, mercs and practitioners of magic
while on assignment in the wilderness. Without question, they O.C.C Related Skills or Martial Arts for the cost of three skill
are the most tolerant soldiers in the Coalition Army in regard to
nonhumans, so-called monsters and sorcerers ! Even more amaz­ selections.
ing, their tolerance and association with undesirables rarely in­
terferes with their mission or loyalty to the Coalition States. In O.C.c. Related Skills: Select seven other skills . Plus select two
fact, their association with nonhuman adventurers and mercenar­
ies often helps to assure the success of the mission. Most experi­ additional skills at level three, and one at level s ix, nine, and
enced Rangers (3rd level and higher) will have several
connections and "associates" among mercenary organizations twelve. All new skills start at level one proficiency.
and "outlaws."
Communications: Any (+5 %).
A typical Ranger reconnaissance squad or long-range patrol
consists of 2-4 Rangers, 1 -2 Commandos or Special Forces, 2-3 Domestic : Any (+ 1 0%).
Dog Boys and one Psi-Stalker. Sometimes one or two Juicers or
cyborgs replace the commando or Special Forces. Electrical: None.

A typical Ranger Guerilla squad is basically the same, but Espionage: Any (+5%).
will usually have a total of ten troops and is more likely to in­
clude a Juicer or two and an EOD Specialist. Mechanical : None.

Attribute Requirements: LQ. 9, P.E. 1 2 or higher. A high P.S . , Medical : First Aid or Holistic Medicine only.
P.P. and M.E. are also suggested but are not requirements.
Mil itary : Any (+ 1 0%), except Dem olition (any).

Physical : Any, except Acrobatics and Wrestling.

Pilot: Any (+5%), except robots, power armor and combat air­

craft.

Pilot Related: Any .

Rogue: Any .

Science: Any.

Technical : Any (+ 1 0%).

W.P. : Any.

Wilderness : Any (+ 1 5%).

Secondary Skills: The character also gets to select six S econd­

ary Skills from the Secondary Skills list in Rifts® Ultimate

Edition, page 3 0 0 . These are additional areas of know l­

edge that do not get the benefit of the bonuses listed in pa­

renthese s . A l l Sec ondary Skills start at the base skill leve l .

Standard Equipment : A suit o f light o r heavy, camouflage

"Dead Boy" body armor, uniform, dress uniform, tinted gog­

gles , POD pocket audio recorder, pocket laser distancer,

flashlight, pocket m irror, cigarette lighter, 1 00 feet (3 0 . 5 m)

of lightweight rope, small hammer, four spikes, 1 06 animal

snares, infra-red di stancing binoculars, survival knife, Vibro­

Knife or saber, choice of a CP-40, CP-50 or any old sty le CS

energy rifle with te lescopic sight, four additional E-Clips for

the weapon , knapsack, backpack, uti lity belt, air filter, gas

mask, and canteen.

Equipment Available U p on Assignment: 1 04 hand grenades,

1 04 smoke grenades and/or 1 04 signal flares, heavy weap­

ons, optical enhancements , camera equipment, light vehicle,

food rations and non-regulation weapons and armor (m ainly

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