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Rifts - World Book 25 - China 2 - Heroes of the Celestial Court - PAL858P

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Published by Ithiria, 2021-10-24 15:53:04

Rifts - World Book 25 - China 2 - Heroes of the Celestial Court - PAL858P

Rifts - World Book 25 - China 2 - Heroes of the Celestial Court - PAL858P

S.D.C. to mortal beings, 406 M.D. against demons and other creatures of magic and other Mega-Damage creatures and oppo­
creatures of supernatural evil, plus wounds inflicted by the nents (including robots and power armor).
Demon Hunter' s Vengeance cannot be healed via the Infernal's
natural bio-regeneration for three hours per level of the user Bonuses & Special Abilities: When used in unison, the two
(taps into the Demon Queller's Chi to mess with the demon' s warriors can guard each other' s back and are +2 on initiative,
negative energy). Damage c an b e healed through magical and and +2 to parry when blocking an attack leveled at their partner.
psionic means, but not by the monster' s natural healing. Note:
The weapon also inflicts 406 M.D. on creatures of magic but Note: The twin blades never dull, are indestructible by fife
does NOT impair the creatures ' ability to bio-regenerate. Bo­ and each has 400 M.D.C. (damage occurs only when someone is
nuses : + 1 attack per melee round, +3 to strike, + 1 to disarm, tri­ deliberately trying to destroy the blade).

ple damage on the roll of a Natural 1 9 or 20. Cost: 950,000 Cost: 50,000 credits for the pair.
credits.

Sword - Demon Fighter

The equivalent to a "Lion's Head Sword." Has with a long,
straight blade, a short crossbar, and a Yin-Yang symbol. Sharp
edges and a sharp point. Feels lightweight and well balanced.

Damage: 206+2 S.D.C .lHit Points to mortal foes, 306 M.D.
to demonic foes and other Mega-Damage opponents (including
robots, power armor and body armor).

Bonuses : + 1 to paryr and + 1 to disarm.

Special Abilities: The blade never dulls and is indestructible
by fire and has 3 00 M.D.C. (damage occurs only when someone
is deliberately trying to destroy the blade). Note: May also come
in the form of a small axe, battle axe, or spear. Enchantment and
abilities last until the weapon is destroyed.

Cost: 25,000 credits.

Sword - Classic Demon Slayer . -- '-:�----,.�:;" ;.T. ,£.fi �· ·

Usually a medium to long silver blade mounted in an etched :':�'7"'-:�'
ivory handle. Its sole purpose is to destroy demons and super­
natural evil. Sword - Demon Possessed Slayer

Damage: 206 S.D.C.lHit Point damage to mortal (Hit
Point/S .D.C.) beings, 206 M.D. to creatures of magic and other
M.D.C. beings, 506 M.D. to Lesser and Greater Demons and
their demonic ilk (Chinese Goblins, evil Nature Spirits, and sim­
ilar, but not Ghosts or Entities), and I D6x l O M.D. to Demon
Lords, Yama Kings, and Alien Intelligences.

Bonuses: + 1 to strike.

Special Abilities : The blade is eternally sharp and has 900
M.D.C. (damage occurs only when someone is deliberately try­
ing to destroy the blade).

Note: May also come in the form of a small axe, battle axe,
or spear with a long blade. Cost: 80,000 credits.

Sword - Monster Slayer Also Known as an "Immortal Blade" or ''Demon Sword"

of the Three Virtuous Ways Though this classification of weapon may include traditional
Rune swords, the classic Chinese Possessed Sword is not a rune
This is a pair of swords that, in order to be activated, must be weapon, but something similar and yet different. Most are an­
wielded, side by side, by two different warriors. The femaleNin cient weapons, and although 80% are true swords, other blade
blade, which is of a dark green color, must be held by the female weapons may be counted among the Possessed Slayers, includ­
warrior, and the maleNang blade, a brighter golden metal, must ing large and wicked looking knives, sickles, scythes and spears
be held by the male warir or. with long blades, and even the occasional axe and trident. In this
case, the weapon has been possessed by a demonic force that
Damage: When used properly, the blades each inflict 306 may range from a Greater Demon to a Demon Lord to an evil
S.D.C.lHit Point damage to mortal (Hit Point/S.D.C.) beings, and forgotten spirit. The possessing spirit is (as a rule) forever
306+ 12 M.D. to demons, the undead, Dead and Damned, evil trapped within the blade, but only 20% have been forced or
supernatural beings such as flesh and blood spirits and gods,

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