THE SUCCESSION WAR (2786-2821)
in centuries yet to come. In the final years of the war, none of the then, as the reign of Stefan Amaris would reveal, the Republic
major states could muster enough forces or transport assets to found ways to establish secret colonies beyond prying eyes.
launch a major offensive; even raiding became sporadic. By 2821,
peace treaties and cease-fires formalized the borders between some The end of the Rim Worlds Republic began the moment
realms, while others settled into a state of tense, undeclared peace. Stefan Amaris shot Richard Cameron. Enraged, General Aleksandr
Kerensky raced across the Periphery to strike at the Rim Worlds,
The Great Succession War was over. quickly dismantling the Republic Army and much of the industrial
complex that provided Amaris with his power base. After years of
HARD TIMES: SLDF occupation, Kerensky’s troops in departed the Republic in 2772,
THE DECLINE OF THE PERIPHERY destined for their final showdown with Amaris in theTerran Hegemony.
Although Kerensky intended for the Republic to thrive again under a
Ravaged by Kerensky after the New Vandenberg Crisis, restored post-Amaris Star League, such a fate was not to be.
abandoned to their fate by Amaris, and virtually forgotten by the
Houses, the Periphery realms all but collapsed with the Star League The Lyran Invasion
that conquered them centuries before. Without the influx of Star As with so many large empires throughout history, the
League dollars and other material support on which they had
grown reliant through generations of carefully-managed League devastation of the Rim Worlds’ government and military left a
dominance, many worlds beyond the Great Houses floundered. Key power vacuum that several local warlords and would-be kings
life support and logistical systems failed, reverting marginal worlds scrambled to fill. Amid reports that surviving Amaris-loyal military
to inhospitable landscapes, and starving others into oblivion. groups were resurfacing with an eye toward restoring a regime
in his name, the Lyran Commonwealth’s Archon, Robert Steiner
The Periphery combat and merchant navies were all but II, ordered roughly one hundred regiments of LCAF troops into
obliterated or captured in the course of the fighting that erupted the Republic. Although he officially described this invasion as
when Amaris seized Terra. In the League’s wake, the lack of a police action in the name of the Star League, the so-called
transport hobbled interstellar trade in the Periphery to a degree Commonwealth-Republic Conflict was likely also an effort to quell
even greater than the House Lords managed to do to themselves, domestic unrest over the Archon’s failure to more actively support
while leaving whole sectors open to rampant piracy. Worse still, Kerensky against Amaris.
even communications were in shambles, as Jerome Blake’s ComStar
proved far less efficient in restoring the HPG network on Periphery Over the next few years, Commonwealth military units seized
worlds. Although his spokespeople often claimed otherwise, many approximately one hundred Republic worlds, including the realm’s
felt this was a personal snub to the worlds that Blake believed most developed and wealthy systems. Many of these worlds fell
instigated the Star League’s collapse. easily as the disorganized and demoralized remains of the Rim
Worlds Army surrendered or scattered before the LCAF, but on a
REMNANTS OF THE REPUBLIC few systems—such as Apollo, Bucklands, and Somerset—Republic
troops offered fierce resistance. While General Kerensky did protest
For reasons nearly every schoolchild knows today, the largest the Lyrans’ opportunism, he was far too involved in the war to
and most significant Periphery state affected by the collapse of the liberate Terra to do much about it.
Star League was the Rim Worlds Republic. The seat of power of the
Amaris family, the Republic predated the Lyran Commonwealth, The Lyran annexation of Republic worlds ended without
and eventually spread across an arc of space so vast that it came completely absorbing the Periphery realm, however. Fearful of
into geographic contact with three of the Star League’s founding further inciting Kerensky’s ire, and equally concerned about rising
member states, from House Kurita’s Draconis Combine to the Free tensions along other borders, the Archon ordered a halt to the
Worlds League. At its pinnacle, the Rim Worlds Republic controlled Commonwealth’s advance that left more than 140 Rim Worlds
nearly 250 star systems—outsizing the present-day Capellan systems unclaimed. Many of these were outlying colony planets or
Confederation by nearly a hundred populated systems. systems otherwise dependent on resources produced elsewhere,
and thus these fringes began to decline almost immediately. But
As it shared the longest border in Inner Sphere history with others struggled to reunify.
the Lyran Commonwealth, it is remarkable that the Republic
did not come into major conflict with House Steiner’s realm The First Oberon Confederation
until the Reunification War. Indeed, the two realms actually In 2775, Republic nationalists on Oberon, Crellacor, and Sigurd
enjoyed a rather cordial trading relationship before and after
the Star League’s formative years. Because of this, the Republic forged an alliance they dubbed the Oberon Confederation—the
became perhaps the most industrialized and technologically first of the mini kingdoms that would rise from the Rim Worlds’
advanced of the early Periphery states, boasting many arms ashes. Although this tiny state did attempt to bring others into
manufacturers and shipyards that produced military equipment the fold, pirate groups—many formed from remnants of shattered
ranging from small arms and tanks to BattleMechs and WarShips. Rim Worlds Army or SLDF commands—had already begun to stake
Only the realm’s relative lack of readily accessible resources and their claims and prey on the isolated remains of the Republic.
the dearth of ideally habitable worlds in the region limited the
Republic’s growth in the golden days of the Star League—even The Oberon Confederation survived for the next twenty
years, but could not attain the industrialization, economics, and
infrastructure needed to maintain its security and cohesion, and
99 Decline of the Periphery
THE FIRST SUCCESSION WAR
effectively dissolved in the mid-2790s. The Confederation existed By the late 2780s, Finmark had extended its influence to
in name only after 2796, but would rise again a few generations several more ex-Rim Worlds systems as far away as Port Vail and
later, when a pirate named Hendrik Grimm revived it as a bandit Inner Surge. Although most of these new worlds were not formal
kingdom in the mid-2850s. members of the FFR, they were receiving some defensive support
from Finmark, which seemed intent on rebuilding as much of
[Editor’s Note: The second Oberon Confederation would its fallen province as possible. Better yet, the near-complete
eventually be overrun in the Clan Invasion of 3048-3050. Its leaders restoration of the Roe Weapons Factory shipyards over Finmark
and disarmed military served as an administrative body under Clan itself offered the tiny realm an enviable industrial base that could
rule, while its member worlds enjoyed a period of relative prosperity eventually help to build a native interstellar fleet.
and stability. When the Clans withdrew from the region in 3086, the
Confederation formed once more just a few months later, and today However, all of this progress soon drew the attention of the
still exists as the New Oberon Confederation.] Lyran Commonwealth, which could not afford to have another
powerful neighbor. In a 2792 naval raid, the Commonwealth
The Circinus Federation attempted to seize Finmark’s shipyard, only to face a desperate
In 2784, the same year General Kerensky led his Exodus fleet resistance from the local defenders that quickly escalated. After
booby traps on the shipyard factory platforms took out his
into the unknown, another fragment of the Rim Worlds Republic boarding parties and seriously damaged two of his corvettes, the
formed in the distant fringes of the Inner Sphere. Centered on spiteful Lyran commander ordered a nuclear bombardment of the
the world of Circinus, a Republic trade world turned into an SLDF planetary surface, targeting all major settlements for destruction.
recruitment and training center prior to the Hegemony Liberation, With the death of its capital world and the associated political,
the Federation started as a haven for pirates who periodically industrial, and economic resources, the FFR collapsed over the
raided the Free Worlds League. next decade.
Around 2785, these pirates were joined by a group of Lyran Other Fragments
refugees fleeing the early fighting that would eventually become While a great many of the worlds left to their own devices
the Succession Wars. A partnership of sorts was forged between
these refugees and the bandit groups, in which the pirates would after the fall of the Rim Worlds died off (or simply fell off the map
become the refugees’ protectors, while the Lyrans worked the land thanks to the complete disinterest of the interstellar community),
to provide the pirates with food, support, and other resources. several of these forgotten worlds managed to eke out an existence.
Supported by piracy and other vices that its agrarian, civilian Surviving as outliers, visited mainly by lostech prospectors, pirates,
populace ultimately turned a blind eye to, the Federation would and adventurous deeper-space traders, many lingered on as
grow to encompass nine worlds in the centuries to come, several of isolated independent systems. Some would be rediscovered later
them annexed from the remains of the fallen Republic. in the form of reclusive mini-states and alliances that somehow
completely escaped the notice of the Inner Sphere. The following
[Editor’s Note: The Circinus Federation eventually clashed with describe the most notable examples.
newer Periphery states that would appear centuries later, but did not
fall until the very end of the Word of Blake Jihad in 3081, when assault Chainelane Isles: One of the larger planetary clusters forged
forces of the Principality of Regulus bombarded most of Circinus’ from the coreward remains of the Rim Worlds Republic, the
planetary surface with salted strategic weaponry. It has since been Chainelane Isles emerged at some point between the Republic’s
confirmed that the Word of Blake’s secret “Master,” Thomas Marik, was fall and the mid-to-late 2800s. It was then that the majority of
present in the Circinian capital at the time of the bombing, and was these orphaned systems—developed and controlled by a diverse
killed along with a significant portion of his remaining followers.] group of local warlords, displaced cultures, and other scattered
communities of both honest and illicit nature—forged a semi-
The Finmark Free Republic formal trading alliance. The Isles would remain a haven for rogues,
The short-lived state called the Finmark Free Republic was merchants, and refugees alike for centuries to come. Miraculously,
they would even survive the Clan Invasion and the Word of Blake
organized in 2779, when the former Republic provincial capital Jihad more or less intact, and still exist today—albeit in a state of
world of Finmark established an interstellar alliance with five ongoing internal conflict.
of its nearest Rim Worlds neighbors. As home to one of the
few semi-operational Republic industries not claimed during the Von Strang’s World: Originally known as Erin, Von Strang’s
Commonwealth invasion, as well as an aerospace combat academy, World received its current name when a local Amaris-loyalist
Finmark proved an effective core for a mini-state. Over a period of warlord named Baron Nico von Strang seized power around 2780
three years, the Finmark government—modeled loosely on the and established a new government under his Barony of Strang.
early Rim Worlds system—managed to stitch together a decent The Von Strang family maintained an iron-fisted rule through the
defense force made up largely of orphaned elements of the Rim centuries until the coming of the Clans, treating their underclasses
Worlds Army, the SLDF, and fresh recruits. In all, this nascent state as serfs and slaves while constantly filling their heads with pro-
possessed close to two BattleMech regiments, an equal number Amaris propaganda and fears of an imminent Inner Sphere invasion.
of aerospace fighters, and supporting forces that numbered Conquered first by Clan Jade Falcon in 3049, and then by Clan Hell’s
approximately two regiments in mixed armor and infantry per Horses during the Jihad, the planet actually enjoyed a period of
member world.
Decline of the Periphery 100
THE SUCCESSION WAR (2786-2821)
stability under Clan occupation. Following the Clans’ abandonment THE TAURIAN-CANOPIAN WAR
of the coreward Periphery in the late 3080s, Von Strang’s World has (2813-2814)
devolved into ruin and piracy.
The Taurian-Canopian War (also called the Magistracy-
Star’s End: The world of Star’s End and its asteroid fields Concordat Conflict, or the Herotitus Crisis, depending on whose
persisted after the Republic’s fall as a haven for pirates plaguing textbooks are consulted) was a brief dispute that erupted in
the Inner Sphere for centuries, including the notorious Belt Pirates. mid-2813 between the Taurian Concordat and the Magistracy of
The hidden JumpShip yard based in the system helped keep the Canopus. The war is remarkable for several reasons, not the least
pirate bands viable for much of that time, but was dismantled by of which that it was the only full-scale conflict between Periphery
the Clans during their occupation. Since the Clan withdrawal of the states for the entirety of the Succession Wars era.
late 3080s, Star’s End and its lone habitable planet, Novo Cressidas,
is home to a smattering of diverse settlements united under a loose It was also the “cleanest-fought” of the border clashes in
government for mutual protection. the entire First War period. Across the four worlds where it was
fought, not a single weapon of mass destruction was deployed.
Rim Collection: The Rim Collection of today consists of several At the start of the conflict, both realms possessed fewer than ten
former Republic worlds that survived for centuries at a subsistence BattleMech regiments each; while the Taurian Concordat did have
level after their realm’s demise. Uniting in the late 3040s for an operational WarShip at its disposal (the Concordat-class TCS
mutual defense against banditry, the Collection developed a loose Parin), the vessel never left Flannagan’s Nebula. Furthermore, while
democratic society that has struggled to hold the realm together to the starting and ending dates of the war span more than eight
this day, and combined their resources to maintain a military based months, the vast interstellar distances between the four battle
primarily on mercenary hiring. sites meant that most attack forces spent more time in transit
than actually fighting. After all was said and done, in fact, the total
Rim Territories: Another group of former Republic worlds that amount of time spent in combat between both sides was just over
reunited centuries after that nation’s collapse, the Rim Territories is a eight standard Terran days, leading to one Canopian historian to
bandit kingdom in the classic sense of the world. Although banded refer to the conflict as the “200-Hour War.”
together ostensibly in the name of mutual defense and resource-
pooling, the leadership of this realm (which also includes a few The war began when the Taurian Protector of the Realm,
Rim Worlds systems once occupied by the Lyran Commonwealth) Semyon Calderon, convinced his Privy Council to authorize a plan
is mainly an alliance of pirate groups who run their worlds like a to expand the realm’s resource base in anticipation of potential
collection of organized crime families, with each world serving as a invasion from the Federated Suns. Contemporary critics of this
different band’s “turf.” Surprisingly, the Rim Territories has survived decision openly wondered how the conquest of worlds situated
for decades under this arrangement, and despite the criminal between the Concordat and the Magistracy of Canopus could
nature of their leadership, the Territories’ worlds are more stable possibly have aided the Taurians in a war against House Davion,
than most independent Periphery worlds. but their concerns failed to register in the upper chambers of the
government, who ultimately backed the Protector. It is surmised
Secret Outposts of the Republic that Calderon’s appeal to the Privy Council not only addressed
Discovered only decades or centuries after the fact, a number his unsubstantiated war fears, but also added the promise of
reclaiming worlds denied to the Concordat by borders drawn
of worlds (or world clusters) have turned up that evidence indicates during the years of Star League oppression.
were associated with Stefan Amaris’ secret build-up prior to the
launch of his coup. Only a few of these Rim Worlds outposts have As it was, the Protector was interested in securing two worlds
ever been confirmed, and all were found in an advance state of in particular: Herotitus and Detroit. Both worlds were self-sufficient
ruin, often due to harsh environmental conditions or an outbreak and resource-rich, but only sparsely populated and developed.
of fighting between either their own survivors or the survivors and They were also located close to the rimward fringes of the Capellan
local bandits. Confederation, which was busy dealing with wars on both sides.
Along with a third system, Spencer, these worlds had initially been
Records found among these ruins, which appear not only settled by a mix of Canopian and Taurian colonists.
along the coreward fringes of the fallen Republic, but also in
the Deep Periphery beyond Taurian space, show that there may During the Star League era, competing claims on those three
have been as many as thirty such “outposts” located beyond the “free worlds” had been arbitrarily decided by a League chronically
fringes of the original Star League’s sphere of influence. Yet, to indifferent to Periphery affairs. The Magistracy of Canopus was
date, only four secret Rim Worlds outposts have been confirmed awarded nominal control over Detroit and Herotitus, while the
by deep-space explorer groups. With clear evidence that these Taurian Concordat was awarded nominal control over Spencer.
systems served to train and equip the vast number of troops who However, the imposed treaty defined “nominal control” as a kind
would eventually launch the Vandenberg Uprising and overthrow of demilitarized protectorate status of the respective realms, which
the Terran Hegemony, many lostech prospectors have combed meant neither realm was allowed to post military forces more
over large swaths of space in search of the others. The mystery of significant than paramilitary militia on these worlds, while Star
where these remaining outposts might be, and in what condition, League “observers” maintained watch posts in these systems—
persists today. ostensibly in the name of peacekeeping, but largely to take note of
101 Decline of the Periphery
THE FIRST SUCCESSION WAR
any valuable resources or industries the Territorial States might find On the ground, the Taurians and Canopians chased each other
or found there. After Kerensky left the region and the Star League around the planet’s few significant military targets, most of which
entered its death throes, both the Magistracy and the Concordat amounted to spaceports and mining complexes. After the MAF
quietly “upgraded” the garrisons on each world. defenders failed to lure the invaders into a major ambush prepared
near the port city of Dearborn, the campaign for Detroit (such
In June 2813, the Taurian offensive began, with Marshal as it was) devolved into a series of attempted traps and counter-
Gertrude Blake-Andrews assigned to the two-world invasion’s traps that neither side proved foolish enough to blunder into. The
strategic command, seconded by Comptroller Augustin Shapiro. fighting for Detroit thus ground down into quick defensive actions
and probing raids until word of the truce arrived months later.
Herotitus
Arrogance, pure and simple, undermined the Taurian invasion Spencer
Upon receiving word of the assault on Herotitus, Magestrix
of Herotitus before it even began. The Concordat battle group
that materialized there did so at the planet’s zenith jump point, Rwannah Centrella ordered the MAF to retaliate, choosing as their
and proceeded to secure the local recharge station without even first targets the free system of Spencer, and the Concordat fringe
bothering to interdict its communications. Knowing through scout system of Portland. By hitting an actual Taurian system, Centrella
reports that the Canopian garrison on Herotitus lacked much in hoped to drive home a warning to the Concordat: the Magistracy
the way of BattleMechs, it is possible that Comptroller Shapiro, would not be easy prey.
commander of the attack group, considered this a means of
psychological warfare. By allowing the jump station to warn the The first attack, on Spencer, proved nearly as disastrous for the
planet below, the MAF troops on Herotitus would know they faced Canopians as had the Taurian attack on Herotitus. MAF DropShips
the superior might of his Second Pleiades Hussars ’Mech regiment carrying the Kossandra’s Volunteers BattleMech regiment, backed
and its supporting armor and infantry. By giving the defenders time by a mixed armor and infantry regiment and two squadrons of
to consider their imminent demise, Shapiro may have hoped to aerospace fighters, arrived via the system’s zenith jump point and
inspire a quick surrender rather than a protracted fight. burned straight for the planet. Their target was the capital city of
Liberty Point, the largest urbanized area on Spencer—a fact picked
Instead, all he accomplished was giving the MAF defenders up in their communications chatter by signal-eavesdropping
ample time to send word back to Canopus and prepare an effective satellites floating in-system.
defense. Employing aerospace assets that apparently missed the
advanced scouts’ notice, the Canopians swarmed and shot down On the ground was Comptroller Hendras Mohandun,
the incoming Taurian DropShips as they entered the planetary commander of the local militia force, which included a mixed
atmosphere. The fierce air battle took the invaders by surprise, and regiment of ’Mechs and armor. Upon learning of the Canopians’
many ships crashed as concerted attacks by Magistracy fighters, objective, Mohandun directed the complete evacuation of the
small craft, and low-flying DropShips hammered them to pieces. capital city and strategically parked the majority of his militia
In all, barely more than two companies of Concordat BattleMech units among its larger buildings. Landing just outside the city,
forces made landfall intact, along with half a mixed regiment of the inexperienced Volunteers stormed the capital and blundered
infantry and armor. straight into the trap. After nearly an hour of heavy fighting, the
MAF invaders suffered nearly fifty percent casualties, while a mix
Among the casualties was Comptroller Shapiro, whose of aerospace fighters and conventional bombers struck at their
command ship was the first to penetrate the atmosphere—and DropShips. Surrounded by Concordat forces, with the path back
thus, the first to die in the crossfire. Command of the invasion once to their landing zone cut off, the remaining Magistracy units
it landed fell to its ranking officer, Subaltern Josiah Brandamas surrendered to avoid destruction.
of the Nineteenth New Vandenberg BattleMech Company. With
most of the Second Pleiades Hussars decorating swaths of the Portland
local landscape, Brandamas acknowledged the hopelessness of On Portland, the Magistracy’s First Canopian Light Horse
his situation and surrendered to the defenders without even
deploying his remaining troops. regiment proved much more effective, although that was almost
certainly due to the fact that the Concordat had no significant
Detroit aerospace forces to oppose their landing. After landing near the
The invasion of Detroit, which took place under Marshal town of Carter’s Mill, the Light Horse secured the small settlement
and proceeded to advance on the capital of Cooperton, which fell
Blake-Andrews’ direct command, turned out much better for the after a brief skirmish against local militia.
Concordat than Herotitus—although it would have been hard to
do worse. Unlike Herotitus, Detroit had no recharge station in the With no significant hard targets to capture on the sparsely-
immediate vicinity of the arriving Taurians, and Blake-Andrews had populated agrarian world, the Canopians were content with holding
no intention of announcing her presence to the Canopians, nor the capital area until they came under fire by guerilla insurgents.
did she skimp on her aerospace escort. As a result, most of the TDF BattleMechs and armored vehicles assigned to the local militia,
invaders—the Red Chasseurs ’Mech regiment, plus two regiments though far fewer in number than those of the Light Horse, managed
each of armor and infantry—managed to reach the planetary to harass the invading MAF troops for weeks, using their superior
surface alive. knowledge of the terrain to spring traps and evade pursuit with ease.
Decline of the Periphery 102
THE SUCCESSION WAR (2786-2821)
After weeks of failing to decisively beat the Taurian insurgents, Although specific causes varied, the more general reason the
the Light Horse finally decided to simply plunder the capital’s stores of Alliance lost close to a third of its worlds was, quite simply, apathy.
food and basic supplies before pulling back to their DropShips. When
word came down that a ceasefire was in the works, the Light Horse was Since its inception, the Outworlds government lacked the
only too happy to put Portland behind them and return home. centralization and authority of even the semi-dysfunctional Free
Worlds League. Its many worlds were largely administered on the local
Aftermath level, under a loose confederacy that barely acknowledged its own
Though the Canopian response to the Concordat invasions of representative leaders on Alpheratz. More than any other Periphery
state, the people of the Alliance saw themselves as independent,
Herotitus and Detroit was far from devastating, it was fast and decisive disinterested in the follies of the Inner Sphere. In the age of the
enough to give the Taurians pause. The fact that the Magestrix was BattleMech, its primary mode of defense was the aerospace fighter,
ready to retaliate within months of the first strikes, combined with used to intercept bandit groups long before they made landfall. To
news of the spectacular failure on Herotitus, quickly convinced the many, these traits combined to create the impression of a backwards
Taurian government to rethink its support for what became known realm, a nation of interstellar “hillbillies,” as it were.
as Semyon Calderon’s war. Furthermore, the casualties and costs of
prosecuting a conflict where the front lines were several jumps away Thus, the majority of the Inner Sphere barely took notice of
from the nearest friendly border underscored the utter pointlessness affairs within the Alliance, if they thought of the realm at all. When
of the entire affair in a way that words alone apparently could not. the Succession War erupted, the Outworlds Alliance was roundly
ignored by its neighbors, save for the expeditions sent through
In a subdued signing ceremony on Detroit in February the region in a vain effort to trace Kerensky’s Exodus route. Houses
2814, emissaries from both realms agreed to uphold the borders Kurita and Davion were simply too focused on trying to destroy one
established during the Star League era, while reaffirming the free another to pay much heed to a Periphery state that never posed a
worlds of Herotitus, Detroit, and Spencer as demilitarized systems. credible threat to them.
Prisoners of war taken from both sides were returned to their
homelands over the following month, during which time the media Even Jerome Blake, biased as he allegedly was against the
outlets in both realms heaped scorn on the Protector Semyon Periphery realms, saw little reason to pay attention to the Outworlds
Calderon for “playing House Lord.” one way or the other. When his ComStar Order got around to
establishing HPG compounds in the region, its efforts scarcely
The Taurian-Canopian War would be the only major war ventured beyond the Alliance’s capital; the majority of the realm had
involving a Periphery state until the Canopian-Andurien War in the to make do with courier ships for their interstellar communications.
3030s. In the immediate aftermath of the conflict, Protector Semyon
Calderon dismissed Marshal Blake-Andrews, hoping to deflect
blame for the failed campaign on her. Blake-Andrews’ replacement
as head of the TDF was Natal Choudhoury of the Taurian Guard,
who would later sum up the war with a dry quip: “[The war] was not
a total loss; it can always be used as a bad example.”
As for Semyon Calderon himself, the embarrassment of the
disastrous conflict would haunt him for years as the Privy Council
hardened against him and his people lost confidence in his leadership.
The animosity would eventually lead to his resignation in 2816. In
his place, the Privy Council chose Rayna Arantino, the Minister of
Education at the time, to serve as Protector of the Realm—one of the
very few times a non-Calderon ever held the title.
DEATH BY APATHY:
THE CRUMBLING OUTWORLDS
Tragic though each set of circumstances were in their own
right, at least it is easy understand how the Rim Worlds Republic, the
Magistracy of Canopus, and the Taurian Concordat fell on hard times
when the Star League era came to its end. Less understandable is what
became of the Outworlds Alliance in the wake of the League’s demise.
In the years leading up to the Amaris Crisis, the Alliance numbered just
under 140 populated systems—over three times its pre-Reunification
War size, even when accounting for the worlds quietly annexed by
the Draconis Combine and Federated Suns. By the end of the First
Succession War, over thirty of these worlds had perished, and another
dozen or so had simply vanished from the maps—all without a single
invasion launched or weapon of mass destruction detonated.
103 Decline of the Periphery
THE FIRST SUCCESSION WAR
With the collapse of the Star League, the investors who fueled Theories abound as to why the Camerons ignored these
the Alliance’s remarkable population growth vanished. With them miniature realms while keeping the four major Periphery realms
went financial support for virtually all terraforming efforts then under the SLDF’s boot, but the simplest and easiest explanation lay
underway in the outer half of the realm. Even when resources were in how little they offered in terms of strategic resources and military
located that might be vital for these worlds’ survival, the Outworlds’ threat. Indeed, it was not until after the Star League’s collapse
merchants found them impossible to obtain without making the that the Illyrians and Lothians even seemed to employ much of a
trek across the war-ravaged Inner Sphere—a challenge few cared defense force; bandit groups simply considered these realms too
to take on. remote, and were more apt to hide in their space than plunder it.
Even Stefan Amaris largely ignored these states (although rumors
The end of the Star League hit the Outworlds economy of their use in training his secret armies still crop up from time to
particularly hard as well. Under League rule, the Alliance had time). The upsurge of piracy and fleeing refugees that came with
adopted the Star League dollar and its local markets were sustained the Amaris Crisis and its aftermath eventually prompted the hiring
by the stability of that currency. When the Council Lords adjourned of mercenaries and other free-roving warriors for protection.
for the last time, the dollar lost its value practically overnight,
ultimately forcing Outworlds merchants to revert to a primitive Beyond their slightly increased need for military protection,
barter system in order to secure what goods and services they the minimal interactions between the Illyrian and Lothian states
could. The largely insular nature of the various Alliance worlds and the Star League enabled both to weather the Succession
further hastened this economic collapse, as local traders and Wars with relative ease. Indeed, neither realm would face a serious
tradesmen increasingly found dealing with even the closest danger until the thirty-first century.
neighboring systems too much hassle and expense to bother with.
Niops
And so, for want of anyone to care—even among the Alliance At the time of the Amaris Civil War, the Niops solar system,
itself—worlds began to succumb to starvation, disease, and
environmental collapse. Many of these were simply abandoned located almost twenty-five light-years from the Free Worlds
by their dwindling populations, who typically moved deeper into League’s Romita system, was a well-stocked but isolated scientific
the Outworlds or even the fringes of the Inner Sphere. Others died settlement. Established in 2700 as a long-term study project on
out before their people could get away, their passing unnoticed the death of a star (Niops is technically in the early stages of stellar
until ComStar completed periodic surveys with its Safe Transit and death, and has been for more than four hundred years as of this
Astrogation Project (STAP). For those poor casualties of an uncaring writing), Niops was cut off when the Star League collapsed, as it
universe, ComStar’s warning satellites near the local jump point or lacked any JumpShips or hyperpulse generator system at the time.
in LaGrange orbits close to the dead planets themselves acted as The scientists and their resident families would not learn of the
a global grave marker—a cold, metallic memorial to hundreds or League’s fate until the tail end of the First Succession War, when
thousands of lost souls. refugee ships from the Capellan Confederation arrived there.
To those who would eventually pick over these remains Over the centuries since, Niops evolved into a technocratic
decades and centuries later, these worlds became known simply as oligarchy, where the descendants of the scientific elite ruled over an
the Outworlds Wastes. unskilled labor force made up of refugees and their descendants.
Though still confined to their single star system, the Niopsians
OTHER ORPHANS eventually settled two of Niops’ other marginal worlds, creating the
three-world micro-empire known today as the Niops Association.
Beyond the four major Periphery states were a number of When defense forces were needed, the Association’s leadership
smaller worlds and world groups established during the Star eventually began hiring mercenaries, but continued to rely primarily on
League era. Although these mini-realms lacked the power to the system’s obscurity and a stockpile of Star League-era technology
influence historic events in the Inner Sphere at large, their survival to survive while the rest of the Inner Sphere descended into warfare.
for centuries after the fall of the League became a testament to
human determination that almost flies in the face of logic. Micanos
Corporate interests within the Draconis Combine founded
Illyrian Palatinate and Lothian League
If anything, the Illyrian Palatinate and the Lothian League— domed mining settlements on three worlds in the Micanos system
during the late 2750s. While the government of the nearby Federated
two minor Periphery realms located beyond the anti-spinward Suns protested the move as a likely cover for spying into their realm
edge of the Free Worlds League—were remarkable in how both (Micanos lay just two jumps away from the Suns’ Periphery border
managed to evade the Star League’s attention for virtually all of world of Hivrannee), the Combine actually used the world as a penal
their existence. Founded by runaways from past Terran empires colony for dissidents and other political prisoners.
(the Illyrians fled a collapsing Terran Alliance, while the Lothians
were Taurians fleeing the Star League), both evolved on the fringes In the early years of the Succession War, when the Combine
of human space at a subsistence level, but eventually grew to trade needed as many ships as possible to maintain its assault on the
among themselves and the nearby Free Worlds. Federated Suns, it quickly became impractical to support the
Decline of the Periphery 104
THE SUCCESSION WAR (2786-2821)
far-flung mining operation, regardless of how profitable Mican A DCMS expedition to Antallos soon after the Succession
mineral resources were in those days. Remarkably, instead of War erupted aimed to seize all high technology left behind by
starving out entirely, the system became a port of call for various the Terran and Davion interests, but resulted in a massacre when
local trading interests. Its largely well-educated and determined the locals resisted. In their wake, what remained of the planetary
population, freed from their bonds as Combine prisoners, formed governing body collapsed, replaced by city-states that battled each
a workable governing system that maintained order and helped other for resources in the centuries to come.
pool vital resources.
The planet became a haven for regional bandits, outlaws, and
Like the Niops Association, the new micro-state that resulted— refugees as the Succession Wars raged on, and remained so until
dubbed the Mica Majority by its natives—emerged as a three- the Word of Blake Jihad, when it was seized by advance forces from
world, single-star realm that would continue to thrive against all Clan Snow Raven.
odds throughout the Succession Wars.
LOST WORLDS
Novo Franklin The Succession Wars ultimately wiped approximately 800
The world of Novo Franklin began as a haven for Outworlds worlds from the maps of the Inner Sphere and local Periphery
states. Although the First War only directly claimed just under 150
Alliance refugees fleeing the Reunification War. The various groups of these planetary casualties, the damage done during that conflict
of settlers who fled there, however, hailed from numerous Alliance contributed to the eventual demise of many more as technology
worlds and ultimately held no interest in forming a unifying continued to decline and JumpShip fleets continued to shrink.
government, preferring instead to establish their own individual
enclaves across the world, most of which maintained a subsistence- Popular accounts often blame the loss of these worlds on the
level existence. rampant use of mass-destruction weapons such as atomic and
nuclear bombs, chemical weapons, and engineered biological
The collapse of the Star League and the Succession Wars had agents. More often, however, it was isolation that made these worlds
little effect on this isolated world beyond driving an occasional vanish—either in death, from starvation, plague, or environmental
band of new refugees, pirates, and other wanderers its way. Instead, collapse; or simply abandoned by travelers who found nothing
this world declined on its own as multiple fiefdoms rose and battled worth the expense of visiting these worlds to begin with.
one another for the centuries to come. Even today, the so-called
Franklin Fiefs remain in a state of low-level internecine conflict, In truth, even with modern technology, it takes a great deal
with many splinter groups existing at an almost pre-industrial level. of damage to “kill” a world such that mankind cannot survive
there. Examples abound of systems throughout the Inner Sphere
Antallos and Tortuga in which the only human settlements are a few environmentally-
The pirate havens of Antallos and Tortuga—beyond the enclosed arcologies, either buried underground, submerged
beneath toxic waves, or domed against toxic atmospheres or
farthest reaches of the Draconis Combine and Federated Suns, inhospitable weather. Some systems—such as Cholame and
respectively—followed similar paths after the fall of the Star Gulf Breeze—have virtually no planetary habitation at all, but
League despite their differing origins. instead are home to space-borne colonies and orbital habitats.
In these systems, and others where populations are minimal
The pirates of Tortuga Prime first arose in the midst of the for one reason or another, “killing” the world simply means
Reunification War, based around a core of AFFS survivors from a destroying the majority of the human settlements and/or the
disastrous campaign. Through the Star League era, these pirates life support systems that keep them viable. For other, more
only grew bolder in their predations as other bandits flocked to their populous worlds with stable ecosystems, destroying the world
banner, until they formed a tiny bandit empire eventually called the entails a greater spread of strategic weaponry, focused on large
Tortuga Dominions. Eventually growing into one of the largest clusters population centers, industries, and vital water sources. Yet even in
of bandit groups in the Inner Sphere, the Dominion has plagued every these cases, there will always be survivors capable of scratching
nearby state ever since, surviving numerous attempts to wipe them out a living amid the ruins and wastelands.
out by House Lords, Periphery states, and mercenaries alike.
Ultimately, it is only a supreme act of God that can truly
Though once a pirate haven arguably as vexing to the Draconis render a solar system completely uninhabitable by mankind.
Combine and Outworlds Alliance as the Tortuga Domains were to These are the most extreme of cases: an exploding star, a stray
the Inner Sphere’s entire “southeast” quadrant, Antallos began with gamma burst, a planet-cracking asteroid strike. But in the grand
far more lofty goals. Settled in 2764 by a collective of mercantile scheme of the interstellar community, what takes an inhabited
interests from the Draconis Combine, Federated Suns, Terran star system off the map has less to do with how the world has
Hegemony, and Outworlds Alliance, Antallos was to be a neutral been killed, and more to do with what’s left worth saving. This
trading hub that would service all nearby realms during a hoped- factor—apparently subjective to so many, yet actually grounded
for expansion into the region. Within its first few years of operation, in cold, hard, objective data—is what truly decides whether or
the world thrived as such, drawing merchants from across half not a star remains on the simplified charts used by interstellar
of the Inner Sphere even through the years of the Amaris Crisis. merchants and military strategists alike.
But when the Star League collapsed, so too did Antallos, as the
merchants quickly stopped coming.
105 Lost Worlds
THE FIRST SUCCESSION WAR
DEPOPULATION JumpShip and DropShip assets, a system no longer viable for
human habitation could be depopulated by a mass migration
The primary determinant in what removes a world from the or evacuation—but as transport assets grew increasingly scarce
lists of mankind’s interstellar homelands is, naturally, population. during the Succession Wars, such “abandoned” worlds were the
This tends to be a flexible value, with no absolute minimum, exception rather than the norm. By 2824, of the 148 worlds that
although the conventional standard is around 10,000 living dropped off the maps, only thirty-four of them were abandoned.
inhabitants—about the size of a single, medium-sized, suburban The remaining systems were declared “dead” by the only
settlement. Systems in which the population of the primary world census-takers entrusted at the time: ComStar’s Safe Transit and
(or human enclave) has dropped below this number are often Astrogation Project.
considered depopulated, but may still appear on charts for some
other reason, such as the presence of a recharge station that allows The Reaper’s Scorecard
JumpShip traffic to pass through on their way to other worlds. On ComStar began documenting the decline of the Inner Sphere
the other extreme, worlds could be classified as “depopulated” on
charts even when they possess hundreds of thousands of people in practically from its inception. As part of Jerome Blake’s effort
residence—just because the last few visitors could not locate any to rebuild the HPG network for the Inner Sphere, he created
of these inhabitants in the wake of a disaster or other misfortune. the Safe Transit and Astrogation Project, an agency that would
establish whether a populated system in the Inner Sphere merited
Dead vs. Abandoned hyperpulse service based on its population and viability. Starting
A depopulation event could be caused by anything from in 2790, these planetary census reports were performed once
every five years. Where worlds were identified as having been
natural disaster, starvation, and disease to damage from war depopulated, the STAP would record its data and pass it along to
and/or the collapse of local government. In cases where the their cartography division as a complimentary service for JumpShip
local inhabitants are lucky enough to have access to sufficient captains everywhere.
Lost Worlds 106
THE SUCCESSION WAR (2786-2821)
THE DEATH OF WORLDS
Between the start of the First Succession War in 2786 and its stuttering conclusion in 2822, a total of 146 star systems vanished
from the maps, removed by ComStar’s Safe Transit and Astrogation Project. This “courtesy service” arose naturally as part of Jerome
Blake’s effort to reconnect the worlds of the Inner Sphere in the wake of Kerensky’s Exodus, and effectively amounted to an interstellar
census, displaying the worlds where enough human civilization existed to merit communication and trade.
In 2824, two more worlds would bring the final tally of fallen stars to 148.
Capellan Confederation Outworlds Alliance
Worlds Depopulated: 21 (15 dead, 6 abandoned) Worlds Depopulated: 30 (19 dead, 11 abandoned)
Depopulation Causes: Famine (9), Disease (8), War (2), Depopulation Causes: Famine (14), Disease (4), War (0),
Other Disaster (2) Other Disaster (12)
Draconis Combine Rim Worlds Republic*
Worlds Depopulated: 22 (15 dead, 7 abandoned) Worlds Depopulated: 33 (24 dead, 9 abandoned)
Depopulation Causes: Famine (9), Disease (3), War (7), Depopulation Causes: Famine (23), Disease (5), War (2),
Other Disaster (3) Other Disaster (3)
Federated Suns Taurian Concordat
Worlds Depopulated: 29 (24 dead, 5 abandoned) Worlds Lost: 3 (1 dead, 2 abandoned)
Depopulation Causes: Famine (12), Disease (8), War (7), Depopulation Causes: Famine (1), Disease (1), War (0),
Other Disaster (2) Other Disaster (1)
Free Worlds League Magistracy of Canopus
Worlds Depopulated: 3 (3 dead, 0 abandoned) Worlds Lost: 0 (0 dead, 0 abandoned)
Depopulation Causes: Famine (1), Disease (0), War (2), Depopulation Causes: Famine (0), Disease (0), War (0),
Other Disaster (0) Other Disaster (0)
Lyran Commonwealth *Not counting systems annexed by the Lyran Commonwealth
Worlds Depopulated: 7 (4 dead, 3 abandoned) prior to the Star League’s collapse
Depopulation Causes: Famine (3), Disease (2), War (2),
Other Disaster (0) Note: All world casualties are assessed against the realm whose
borders encompass them as of 2822 (e.g. Rocky, though Lyran when
depopulated, was located in the Draconis Combine at the war’s end)
This service interfaced with local digital networks connected to For worlds found to have been depopulated—or which were
the HPG grid, and generally worked automatically with a JumpShip’s in the process of depopulating—the STAP created a shorthand
on-board navigational systems as part of routine software updates list, usable by the common layman. This list would record a
available to all commercial traffic. Military shipping also accessed depopulated world’s position, its common name, its date of
these map updates of their own volition, a standard procedure depopulation (as well as the date on which it was delisted from star
since the Star League days, when maps required continual updates maps), and the dominant cause of depopulation (simplified down
thanks to the establishment of new colonies and ports of call. In to famine, disease, war, or other disaster). Over the course of the
this manner, the entire map of the Inner Sphere was updated within Succession Wars, space travelers of all stripes would come to refer
a matter of weeks for interstellar travelers everywhere. In addition, to this layman’s list as “The Reaper’s Scorecard.”
ComStar dispatched technical ships to depopulated systems to
deploy warning buoys in cases where the local world had suffered
depopulation as a result of some form of bio-hazard.
107 Lost Worlds
THE FIRST SUCCESSION WAR
ODDITIES OF THE SUCCESSION WAR
The First Succession War was a conflict characterized by a few cohesive campaigns,
THE SCARS OF TOTAL WAR some major battles, and a mind-boggling amount of raiding actions. As brutal as they
were, the logic behind most of these events made sense against the broader backdrop
Though two centuries have passed since the last of the war itself. Due to their borders, neighboring states usually battled with their
major attack using nuclear and chemical weapons nearest foes. Priority targets tended to be industries, command centers, and other vital
occurred, we still live with the effects of those out- components of infrastructure—whatever would bring about the quickest victory.
rages today. The number of birth defects attributed to
genetic damage sustained by the infants’ long-dead Yet some of the clashes that took place in the war seem bizarre, virtually inexplicable,
ancestors has only recently begun to drop off. This in even with the benefit of hundreds of years of hindsight. Why, for example, did Prince John
no way means that the figure is small—we estimate Davion order his Operation BRASS RING in April 2788? Even at its outset, he must have
about a million per year. known an assault aimed against House Steiner’s most fortified worlds had little chance of
success. And even if it had succeeded, what purpose would such an attack serve beyond
The secondary effects of the chemical and nuclear creating yet another enemy in a war the Federated Suns was already losing against just
attacks on the land have also begun to drop off slightly. one? Still, even after the failure of that attack on Hesperus, Davion sent word to the BRASS
The constant influx of untainted plants and animals RING task force to find other objectives worth striking in Lyran space—which they would
helped to dilute the effects of those tainted lifeforms, eventually do the following year, on Thorin, Rocky, and New Earth.
but at considerable cost. There are still large tracts of land
unsuited for use, not to mention the occasional nasty And why, just as diplomats on both sides neared the consensus that would ultimately
surprise, such as a radioactive dumpsite or an unexploded result in the Bella I accords, did Captain-General Thaddeus Marik suddenly decide he
biological weapon found buried beneath the soil. needed one more victory in battle on Dieudonné? Although the world had once been rich
in both minerals and foodstuffs, it suffered badly in the Amaris years, which destroyed the
The target sites, usually cities, are called Dead SLDF bases that had been there and left the world with little strategic value at the time of
Zones if created by a nuclear weapon, Poison Pits if Marik’s visit. Stranger still was the Captain-General’s decision to leave his orbiting flagship
created by chemical weapons, and Rats’ Nests if created and oversee operations on the ground, leaving himself open to the fateful LCAF artillery
by biological weapons. If wearing a light environmental mission that would take his life while he discussed strategy with the commanders of his
suit, humans can usually remain safely in these places for First Atrean Dragoons in an innocuous field tent.
about three hours. Any longer and the visitor risks con-
tamination. Unfortunately, many hundreds of treasure Of course, such oddities were hardly the exclusive purview of Houses Davion and Marik.
hunters comb these cities every year, seemingly with
no concern for the health risks. That has resulted in a INCIDENT ON HELM
rise in the number of radiation and chemical sicknesses,
reintroducing a whole new generation of physicians to Before BRASS RING, the Draconis Combine made a similarly unfathomable decision
the horrifying effects of those evil weapons. to launch a deep raid into the Free Worlds League. In 2788, a DCMS ’Mech regiment,
escorted by a pair of destroyers, was dispatched to the Helm system, several jumps past
—From Report on the Long-Term Effects of Nuclear, the old Hegemony borders into Free Worlds space. Drawn by reports of a massive SLDF
Chemical, and Biological Weapons Used in the First stockpile left behind in a fortified complex somewhere near the city of Freeport, this
Succession War, Commonwealth Military Press, 3025 attack force was allegedly dispatched by Coordinator Minoru Kurita himself with orders
to seize the stockpile. Anticipating heavy resistance and a need to penetrate the Castle
Brian complex beneath the city, the Combine troops came armed with an ample supply
of tactical nuclear ordnance and demolitions charges.
At the time of the raid in mid-May, the League had just redeployed its own forces to support the conquest of the Terran Hegemony, leaving a
local militia of mostly armor and infantry to defend the planet. The raiders, under the command of Tai-sho Olav Nansen, made short work of the militia
troops at the city of Freeport, driving off the small BattleMech contingent, and began their search for the stockpile. After eight hours of blasting their
way into the complex bunkers, only to find nothing but empty storehouses and ancillary facilities stripped to the point of uselessness, the already-
tense Nansen chose to begin torturing captive locals for information. While he was still doing so, a group of insurgents and forces managed to slip
into Freeport to ambush the Kuritans, sparking a fierce urban firefight that cost the DCMS nearly a company of ’Mechs.
Enraged, and now convinced that the Free Worlds’ military had already looted the facilities long before his arrival, Nansen pulled his
troops out of the city and called in a nuclear strike against the site from orbit. After returning to his DropShips and boosting into space, Nansen
widened the scope of this nuclear attack, targeting several major cities on the planet with the orders to continue firing until the task force’s
entire supply of tactical missiles was expended. The DCMS raiders returned home empty-handed, but not before killing or displacing over
ninety million of Helm’s inhabitants, and reducing large swaths of the planet to radioactive waste.
[Editor’s Note: Unknown to Nansen at the time, the SLDF stockpile had been hidden away by Star League engineers and, along with some SLDF
aerospace bays hidden in the local asteroid belt, survived the centuries largely intact.]
WHY, WESTPHALIA?
Compared to the DCMS strike on Helm, the Lyran-sponsored raid on Westphalia was much less destructive, but far more incomprehensible.
In 2815, the Freeman’s Fanatics mercenary battalion landed on the water-rich world and was engaged by the CCAF’s First Chesterton Voltigeurs.
Oddities 108
THE SUCCESSION WAR (2786-2821)
Over the course of several weeks, the Fanatics and the Voltigeurs engaged in an island-
hopping game of cat and mouse, which ultimately cost the mercenaries little more than
a company’s worth of ’Mechs—including a lance of heavy machines taken down by the DEAD, LOST, OR HIDDEN?
Capellans’ faster-maneuvering scouts.
Helpful as ComStar’s STAP service was for Jumper
Today, centuries after the Westphalia raid, the reason for such a strike remains a captains, we know today that the Order’s motives were
mystery. The Lyrans shared no common border or reason for conflict with the Capellan not altogether altruistic. Through STAP, whole swaths
Confederation. Furthermore, lacking any significant military industry or technology of the Periphery were simply dumped off the map,
centers, Westphalia was barely of any real strategic value; only its proximity to Davion reported as depopulated, usually due to famine or
border and the Chesterton worlds region made it worthy of a CCAF garrison. disease. While it is likely true that such crises were claim-
ing their due among the locals, Blake’s distaste for the
LCAF records on the operation were lost in the fires of the First War, to the point Periphery—especially the denizens of the Rim Worlds
where even Commonwealth historians remain uncertain why a mercenary force was Republic—is well known today. Having STAP exagger-
hired to strike at such an insignificant target so far from Lyran interests. Today, the best ate the state of decline on those worlds helped to justify
theories suggest that Freeman’s Fanatics were sent to Westphalia to pick up a high- passing them over for HPG service, while incidentally
value spy who was sent to gather data on the state of the region and somehow became hastening their demise by causing shipping services to
trapped there. A more radical—yet still somewhat plausible—theory suggests the raid note their“deaths”prematurely and stop coming by.
occurred as a result of some failed alliance talks between Houses Liao and Steiner, with
an eye toward working together against the Free Worlds. How many Periphery folk died, one must wonder,
RANDOM REMNANTS simply because a petty comm-tech with delusions of god-
hood blamed them for bringing down the Star League?
Early in the First Succession War, a number of battles were complicated by And then, of course, there were the secret
interference from forces other than those the combatants came to fight. Remnants worlds—the ones ComStar hid by quietly fudging
of the Terran Hegemony, orphaned Rim Worlds Army survivors, and SLDF troops who their data sets—sometimes going as far as chang-
failed to join Kerensky’s Exodus—all of these made their presence known whenever ing the names a few years or so in advance, to really
the fighting between House Lords happened to cross their paths. While many of these confuse things. Among those, we would one day learn,
would eventually turn mercenary (such as the Lexington Combat Group and Blue Star were the dreaded Five Worlds. Since the Jihad, many
Irregulars), others fought for causes all their own to the bloody end. a money-grubbing merc, lostech scavenger, amateur
What follows are just a few examples where such “random remnants” altered the sleuth, and would-be adventuring explorer have gone
flow of battle. searching for the three (or two, depending on whose
story you’re buying) remaining worlds…only to come
The Battle of Rocky up empty or dead (or both).
Of the many devastating battles over worlds of the former Terran Hegemony, Rocky Of course, the funny thing is, ComStar took a lot
stands out as one of the few times in the First War when Davion and Steiner forces faced of planets off the map for perfectly legit reasons along
each other, but also as an instance where remnant forces from Stefan Amaris’ imperial the way, so even searching the dead lists leaves open
army resurfaced to make matters even worse. the question as to which of these are the Hidden plan-
The LCAF took control of Rocky in 2785, only to learn soon afterward from the ets…and which are merely lost.
locals that a detachment of AEAF forces had been hiding among the ruins of the seaport —From Conspiracies for All Seasons (Volume XXI),
city of Cavingwood since soon after the Terran liberation. Having turned to banditry J. M. Starling, 3142
since then, the former Republican troops preyed on several nearby townships. With no
effective military left of their own, the people of Rocky were only too happy to point the
Commonwealth forces at these insurgents. The Lyrans were still in the process of hunting
the bandits when the AFFS units arrived, determined to avenge their earlier failure at Hesperus.
Deciding that the new attackers represented the greater threat, the Steiner forces abandoned their pirate hunt to engage them. As the
LCAF and AFFS units turned on each other in a series of savage battles over the capital city region roughly 100 kilometers away, the Republican
remnant troops struck at the Lyrans’ command center. Now convinced that the insurgents were working with the Davions all along, and taken
unawares by the audacity of their direct assault, the Commonwealth commander panicked. Determined to end the insurgency and teach the
new invaders a lesson, he ordered a tactical nuclear strike on Cavingwood, and called in a bombing mission against the AFFS landing sites near
the capital. The enemy WarShips in orbit responded in kind, lobbing nuclear-tipped capital missiles at the Commonwealth ground positions.
The nuclear escalation worsened conditions for a planet that had already suffered grievous damage during the Amaris Crisis. Between
the fallout and the ash filling the skies, the planet found itself facing the beginnings of a premature ice age, with virtually no infrastructure to
support its dwindling population. In all, the LCAF and AFFS each managed to evacuate around a battalion’s worth of troops from Rocky, but
the Republican forces were never seen again.
The Siege of Inglesmond
The Terran Hegemony world of Inglesmond survived the Amaris Crisis in fairly good shape, thanks largely to its people’s reluctance to
struggle against what they saw as the legitimate Hegemony authority. Although the Amaris era saw Inglesmond’s citizenry grow increasingly
109 Oddities
THE FIRST SUCCESSION WAR
THE TYRFING HOLOCAUST
Aggressors:
AFFS: Fourth Davion Guards and the Fifth Dragonlords Regiments
LCAF: Seventh Donegal Guards and the Stealths Regiments
DCMS: Eighth Sword of Light and the Black Sharks (mercenary) Regiments*
CCAF: Prefectorate Guard and Ariana Grenadiers Regiments
*formerly the Twenty-Third Amaris Dragoons
Defenders:
FWLM: Twenty-Third Marik Militia, Third and Seventh Oriente Hussars Regiments
In the time of the Star League, the world of Tyrfing served as a increasingly desperate to seize any potential Star League technologies
provincial capital for the Terran Hegemony. Settled in the mid-2300s, they could turn against House Kurita. The Draconis Combine, either
the heavily industrialized world was home to some three billion intent on thwarting the Suns’ expedition, or eager to capture their own
Hegemony citizens at the time of the Amaris coup, and possessed technological advantages, landed its own forces in October.
both a sophisticated space defense system network and no less than
five of the Star League’s Castles Brian. The planet was also home to The five-way battle for Tyrfing unleashed even more of the
some of the Hegemony’s most intriguing natural vistas, including the chemical and nuclear horrors the world had suffered a mere decade
Great Crystal Valley—a thousand-kilometer long stretch of lush, exotic before, all but annihilating the last of its major cities and Castles Brian
woodlands nestled between two snow-capped mountain ranges rich alike. The number of skirmishes, temporary alliances, and inevitable
in assorted, naturally-growing quartz-like crystal formations that betrayals that took place throughout the conflict is nearly impossible
likewise dot the valley itself in a riot of bright colors. to determine, even thirty years later.
During Kerensky’s campaign to liberate the Hegemony, Tyrfing was One of the most dramatic firefights erupted in the Great Crystal
targeted for liberation by the SLDF’s Fifth Army, escorted by the Twelfth Valley, where elements from all eleven of the BattleMech regiments
Fleet. Fighting for the planet was long and bloody, and the Amaris on-planet clashed amid the vivid landscape of what was once
Empire defenders were quick to deploy nuclear weapons to hold back Tyrfing’s most breathtaking nature preserve. The six-day, five-sided
the Star League’s troops as soon as they made landfall. In an effort to battle for the valley tore apart and burned away what remained of its
stem the loss of civilian life, the League forces drove the Empire troops now-poisoned woodlands, and most of the ancient and iconic crystal
into the fortifications, and kept them largely contained while the bulk of growths throughout the land were trampled and blasted to dust.
their manpower worked to evacuate civilians to safe zones or off-world
entirely. Only once the invasion’s commander, SLDF General Solheim, felt By the time the last of the invading ships departed, in late
the potential for additional collateral damage was minimize did he order February 2789, Tyrfing was beyond saving. None of its major
a final assault on the enemy-occupied fortifications, employing orbital industrial cities remained intact, and the resident population was
fire and “surgical” nuclear strikes to shatter them. less than eight million. Although all of the participating ’Mech
regiments survived to greater or lesser extent, some—such as
By the time the siege ended in mid-2777, the planetary the Confederation’s Ariana Grenadiers—would need to undergo
infrastructure and economy lay in ruins, and severe ecological extensive repair and reorganization before they could fight again.
damage from the use of various nuclear and chemical weapons—
combined with the uncontrolled spread of toxins from the industrial In stark contrast, the various supporting ground forces weren’t so
cities struck early in the campaign—rendered much of the world lucky. The rampant use of nuclear and chemical weapons, combined
uninhabitable. Postwar reconstruction efforts had barely even begun with toxins left over from the Amaris Crisis battles, took their heaviest
by the time of Kerensky’s Exodus, but that did not stop the emigration toll on the various infantry units, with none of the participating forces
of local residents as the planet’s atmosphere and weather patterns claiming more than twelve percent of their original infantry support
grew ever more inhospitable. Still, the world of Tyrfing was deemed by the end of the fighting. Vehicular and aerospace forces fared only
significant enough for the Free Worlds League to annex it during the modestly better, but even then, only the defending Twenty-Third
initial years of the Star League’s collapse. Marik Militia could call more than twenty percent of their original
conventional support combat-ready.
In late 2788, just three years after the start of the Succession War,
the still-struggling planet came under attack once more—by not one In the wake of the fighting, Captain-General Kenyon Marik
new invader, but all four of the other Great Houses. Drawn in by reports ordered hostile-environment salvage crews to recover whatever
of significant weapon caches left behind there by the Star League and equipment they could from the ruins of the planet’s Castles Brian,
Amaris forces (and by rumors that House Marik was making progress in before scorching the remainder. Afterward, he reduced Tyrfing’s
reactivating the remnants of the planetary SDS network), raiding forces garrison to specialized conventional troops while volunteers and
from the Lyran Commonwealth and Capellan Confederation arrived government agencies attempted to bring relief to the local survivors.
first in the month of July, clashing with each other and the FWLM As of the end of the Succession War, Tyrfing’s population was
defenders on site. In late August, the three-way war for Tyrfing was estimated at around five million and still falling, with the majority
joined by a strike force from the Federated Suns, which was growing of the decline attributed to a series of toxic after-effects from all the
fighting, and a lack of effective medical infrastructure. The system
was officially quarantined by the Free Worlds government in 2824.
—Stephen Latt, Forgotten Battles of the Succession War (Vol. 2), Greenbay Press, 2825
The Tyrfing Holocaust 110
THE SUCCESSION WAR (2786-2821)
uneasy about this decision, they did not openly rebel. When Stationed as close to the Federated Suns’ border with the
General Kerensky liberated Terra, Inglesmond embraced his victory, Taurian Concordat, the 238th was one of the first Divisions moved
and looked forward to the restoration of the Hegemony’s glory in in to help contain the crisis. Savaged in the heavy fighting against
the wake of the Civil War. By 2782, however, it had become painfully surprisingly well-equipped secessionist forces, the Czech Lancers
apparent that the realm was in a terrible state, and that it was were officially disbanded by General Kerensky by 2767. While
suicide to merely sit and wait for recovery while the House Lords roughly a third of the division’s Second Mechanized Infantry
failed to save the Star League. Brigade was folded into other commands, along with a regiment
of BattleMechs, the remains—a little over four battalions’ worth of
Taking matters into their own hands, like several other ’Mechs and infantry—were shunted into a reserve pool.
Hegemony-loyal world governments in the Lone Star District,
Inglesmond reached out to a number of neighbor worlds and shifted In 2771, as Kerensky’s forces prepared to embark on their final
their local industries to wartime production. By the end of 2785, campaign to liberate Terra, a full battalion of the reserve-status
these efforts began to bear some fruit; while its upgraded orbital Lancers went AWOL in the Periphery. Calling themselves Charon’s
shipyards raced to construct new WarShips, armed forces equipped Children, this battalion spent several years preying on the worlds
with state-of-the-art Star League equipment were helping to defend of the former Rim Worlds Republic, hastening their decline before
allies on Algedi, Kervil, and Styx. Unfortunately, by then, the House finding their way across the Inner Sphere and vanishing among the
Lords had already set their sights on the Hegemony’s rich remains, pirate domains around Tortuga Prime.
and the Draconis Combine was bearing down on those same worlds.
Four years later, in the wake of the Amaris Crisis and the
In the early months of 2786, Inglesmond’s troops fought final collapse of the Star League Council, agents of the Lyran
against the DCMS incursions. While they ultimately failed to Commonwealth approached the remaining survivors of the Lancers’
prevent the fall of their allied systems, their resistance taught the reserves, hoping to woo them over to their employ. By that point,
Dragon that the people of the Hegemony still had some fight left however, increasing tensions among these surviving SLDF troops
in them. In response, a Combine raiding force struck at Inglesmond had spilled over into violence, and more than a battalion’s worth of
directly in 2787, destroying millions of tons of partially constructed Lancers MechWarriors had been imprisoned in the local stockade,
WarShips in Inglesmond’s shipyards. Recognizing the inevitability placed under the guard of their fellow warriors. Hoping to maximize
of a brutal Kurita invasion, Inglesmond’s government appealed for their recruitment, the Commonwealth’s solicitors approached the
aid from Kurita’s mutual enemies—the Lyran Commonwealth and prisoners first, quickly obtaining a pledge from their commander,
the Federated Suns—and offered their loyalty to whichever House Colonel David Cline, to join the LCAF in exchange for their freedom.
could protect them.
When the Lyran agents proposed to “buy” the prisoners from
Preoccupied with their own efforts elsewhere, both the their former comrades, it prompted further conflict among the Lancers
Commonwealth and the Suns dispatched small “exploratory forces” who weren’t already locked up. The mechanized infantry contingent,
to Inglesmond, ostensibly to help break what had already become under the command of Colonel Lionel Schaffer, remained devoted
a full-on siege of the planet. Their arrival only made matters worse, to Kerensky, and steadfastly refused even to consider such a deal.
turning the entire affair into a four-way conflict for control over what Others were more tempted. Those inclined to accept the offer, led
remained of one of the Hegemony’s wealthier systems. Well aware by Colonel Lacey McGill, met with the solicitors in secret, to propose
that they could not hold the planet for themselves, the Davion and a deal: in exchange for the offered money, a retainer contract for her
Steiner forces began resorting to nuclear scorched-earth tactics, own battalion, and the loan of some LCAF ’Mechs for her plan, they
desperate to deny any advantages to the Kuritan invaders. The would stage a prison break for the imprisoned Lancers. In this way,
DCMS forces responded in kind. Inglesmond’s largest cities and the Kerensky loyalists would not feel they had betrayed their ideals,
industrial sites were destroyed, and all planetary government and the LCAF would gain a battalion of SLDF-trained warriors, and McGill
infrastructure had completely collapsed by the end of 2788. would be able to lead her own battalion into mercenary service.
The Combine ultimately claimed a planet shrouded by clouds of The Lyran solicitors accepted, but what McGill did not anticipate
radioactive debris. Ten years later, after scavenging Inglesmond for was how hard Schaffer’s Kerensky loyalists would fight to keep
any salvageable resources, House Kurita left all that remained in the Cline and his men behind bars. When McGill’s warriors approached
throes of a nuclear winter. Soon afterward, ComStar’s cartography the prison complex in LCAF machines, the resulting firefight
service struck the world from its maps when a perfunctory search with Schaffer’s security troops resulted in the deaths of over two
for survivors found no signs of life among the ruins. companies of mechanized infantry and the destruction of a third
company of loyalist ’Mechs. McGill’s forces prevailed (albeit with
The Scattered Lancers some damage of their own) and managed to evacuate the facility.
In the course of the events leading up to the Star League’s
In the aftermath of the whole affair, Colonel Cline’s POWs
demise, a number of SLDF commands suffered extreme damage went on to form the core of the LCAF’s Eighth Lyran Regulars, while
as they tried to stave off the inevitable. One of these was the 238th McGill’s battalion reorganized itself as the Iron Raven Mercenary
Mechanized Infantry Division (the Czech Lancers). Long plagued Command. Reduced to less than a battalion of mixed infantry
by Taurian-sponsored bandit attacks and terrorism, the Lancers and ’Mech forces, the few survivors of the original Czech Lancers
suffered from low morale and a siege mentality when the New Division limped off into history, joining with Kerensky’s Exodus fleet
Vandenberg Uprising kicked off in 2765. the following year.
111 Oddities
INNER SPHERE - 2822 Far Reach
Tordenskjold
Lyran Commonwealth Vannes
1 Tamar Pact
1) Trellshire
Tamar Pact 2) Tamar Domains Sentarus Von Strang’s
3) Camlann Shire Jápminboddu
2 Protectorate of Donegal Heidelburg
4 4) Coventry Province Battaraigi
5) Alarion Province Mearra
6) District of Donegal
Protectorate of Donegal 3 7) Furillo Province Várri Botany Bay
Federation of Skye
6 8) Kannon Shire Last Chance
9) Virginia Shire
10) Rahneshire Vargtass Gotterdammerung
11) Isle of Skye
58 Federation of Skye Zanbasa Gwynedd
9 Salisberg
7 Lackhove
10 11
Windhoek Erewhon Here
Lokoja Anywhere
Ubangi
Svalstad Ambrose Bone-Norman Somerset Dar
Machapuchre Nebu
Awyron
Wota
Vulture’s Nest Barcelona Renren
Gabenstad Melville
Herbania
Golandrinas
Mogabouti Arlanda Newtown Square Black Earth Beta VII
Montsegur Biegga
Quelimane
Bremen Kolovraty Mogyorod Hot Springs Malibu
Port Vail Luanda Wypoute
Rypful Kowloon Hood IV Pangkalan Kikuyu Roadside
Megiddo Annunziata Clermont
Blackjack
Delagoa
Dijonne Engadine Jerangle Jesenice Chapultepec Melissia Goat Path
Main Street Winter Blue Hole Kookens
Chahar Pleasure Pit
Draconis Combine Viluisk Willunga Trentham
Neerabup
Lywick Finmark Arluna Kwangchowwang Machida
Inarcs
11
Rasalhague Military District 10 Elume Swartklip Bucklands Baggville Medellin Pasig
2 3 4 Pesht Military District Rasalhague Military District Lushun Abushiri
Inner Surge Zhongshan
1) Kagoshima Prefecture 10) Radstadt Prefecture Oporto Howick Anembo Adelaide Manx Mkuranga
Austerlitz
Mandaoaaru
Pesht Military District 2) Coudoux Prefecture 11) Trondheim Prefecture Malaga Canal Miquelon Mahone Jorvikland Babae
Elba Tsarahavana Strandfontein Deia
Aboukir Kwangjong-ni
1 5 3) Bjarred Prefecture 12) Tinaca Prefecture Edirne Timehri Gatineau Blumenort
12 Mississauga
Jardangal
Moriguchi Australia Great X Yeguas
4) Pusht-i-rud Prefecture Benjamin Military District Millerton Ewanrigg Tangua Brooloo Beta Regulus II M
Helduza Windsor Ludwigshafen
14 5) Ningxia Prefecture 13) Baldur Prefecture Derby Anatolia Tainjin Khartoum Recife
6 Zwipadze
13 8 Gorgon Seven Lands Ma'anshan Goetville Sargasso Zanderij Esteros
Synsstad Issaba
Galedon Military District 14) Xinyang Prefecture Findal Caldarium Nouasseur Ellengurg New Capetown Santana Bountiful Harv
Naco Lost
Dieron Military District 15 Galedon Military District Fjernet Qanatir
Benjamin Military District 6) Oshika Prefecture 15) Kajikazawa Prefecture Zefri Farcry Valabhi Niangol Abbadiyah Prydain Biuque Timkovichi Atocongo New E
Sialkot Qurayyat Krung Thep Guatavita Sabhal Mòr Ostaig Arc-Royal
18 17 7 9 7) Matsuida Prefecture 16) Proserpina Prefecture Baryshevo Wrociaw
8) New Samarkand Prefecture 17) Irurzun Prefecture Cilvituk Rosetta Langhorne Qarahta Loxley Krievci
Slewis Mahrah Chhaprauli
19 16 Champadanga Sappir Coventry Hamilton
20 21 Caledea
9) Kaznejoy Prefecture Dieron Military District Melilla Incukalns Dukambia
18) Kuzuu Prefecture Beauvais Marisura Storfors C.M.O. 26 Tsinan Conley's Patch
Valladolid Ceuta Kerman Amminadav Etiler Kelang Warrumbungle Cumbres
Viroflay Eschenb
19) Ashio Prefecture Ormstown Jatznik Upano Pherk
Triesting Tapihue Saravan Pobeda Alma Alta Aur
20) Lone Star Prefecture Waypoint Sidon Stirling Alekseyevka Vorzel
Horneburg
Janina Nuelson Minor Richvale
Akfata Virtue
21) Addicks Prefecture Ceram Westerstede
Reese Station
Ciampino Bayis II Forkas Cameron
Pocologan
Tiruppur
Ferihegy Vermezzo Quilino Greenlaw
Eutin
Meghy Timbuktu Kostinbrod Minderoo Gibbs Donegal
Harlez Duran Tharkad Lintz
Federated Suns Malacca All Dawn Wiltshire Sapienza Kvistgard
Shalaine Kladnitsa
Draconis March Draconis March Kaumberg Vihtijarvi Noisiel Albion Tetersen
1) Robinson Operational Area Firenze
12 2) Woodbine Operational Area Parvan Nuneaton
Crucis March Otisberg Wingzar
3) Markesan Operational Area Alarion
4) Minette Operational Area
5) Chirikof Operational Area Hunter's Paradise Calafell
Capellan March
6) Kathil Operational Area Halifax Coldbrook Enzesfled Vendrell Abejorral Graz
7) Taygeta Operational Area Batajnica
Callisto V Mes
3 Gillfillan's Gold Mercedes Novara Stardawn York Thuban Colinas
Merlynpede Lancaster Gallery Jaumegarde
Zinal Stanley Smolnik
Stellaris
Hinckley Kitopler Aiguebelle Dagda H
Karkkila Rapla McKellan
4 Rijeka Zaprudy Turinge
Morrigan
Crucis March Chiavenna Carlisle Ukunela Chukchi III Bjornlunda
Venaria Annwyn
6 Mezzana Halfway Dresden
Viborg Florida Fu
Lande Ciotat
Enders Cluster (10) Urjala Nichol's Rest Tr
Myrrdin Premana Czarvowo Aquavita Aristotle Eidsfoss
Ayacucho Rosice Clinton
5 Haggard Aberystwyth Duantia Uzhgorod
Medzev Zvolen
7 New India Radostov Sierpc Kitzingen Soilihull
Capellan March Valloire Acrux Drosendorf Arganda
Fallen Stars Huesta Buena
Herzberg Hollabrunn Sarpsborg
Marsalle
Gypsum Mariefred
Milvano Cruz Alta Revivim Binyang Danxian Finsterwalde Eilenburg Fiann
Sarikavak Al Jafr Inchicore Bolan
Loburg Dar-es-Salaam Rahn
Ilzra Senftenberg Pardeau
Ellijay Zwenkau
Maisons
Nightwish Kamenz Hyde
Arcadia Launam
Tatopani Calvados Cardff Altoona
Yidtall Erdvynn
Shahr Kord Teyvareb Biloela Bobruisk Tylarzka Rochers Pressby Gienah Uhu
Choex Zdice
Aigle
Stantsiya Rajkot Dixie
Althastan Abramkovo Ilion Giausar Nestor Concord
Ford
Hornir's Keep Loric
Starshine Zuhbehr
Son Hoa Madiun Malazan Bella I Danais K
Helbrent Khon
12 Pencader Penobscot Cavanaugh II Alula Borealis Megrez McAffe Bondurant
Circinus Timbiqui Togwotee Sheridan
3 Kaen Colfax Cascade
4
Capellan Confederation Himmels Poulsbo Nockatunga Trellisane Thermopolis
6
1) Tikonov Commonality Iolas Epsilon Hell's Paradise Szepes Pingree Gannett
5 2) Chesterton Commonality Labouchere
7 3) Sarna Commonality Millungera Rexburg Sterling Tania
4) Capella Commonality Preston
5) Sian Commonality Galisteo Promised Land Gallatin
6) St Ives Commonality
7) Andurien Commonality Green Stone Griffith Zortman Szombathely Autumn Wind Bainsville
Schererville Jardine
Cerillos Saltillo Tamarind Niihau
Alorton Kosciusko
Calchedon Simpson Desert Esztergom Rasalas
Zebrenaski Shasta Ideyld
Dalcour Edmondson Diamantina Flychenia
Maderas
Washburn
Sierra Merton Maxwell Loongana Mundrabilla Midkiff CoriscanaCampbelton Dickinso
Sackville Manotick Vicksland
CuraumillaKilarney Eromanga Spirit
Conakry Kakada Paradise
Eion Albert Falls Escobas Kirkenlaard Dr
Silver New Olym
Laureles
Zempoatlepetl
Aylmer Hammer Gibraltar Ashburton Loyalty Tongatapu
Schiedam Chalouba Hódmezovásárhely
Tchamba
Thirty Weight
Tormentine Alterf Ionus Köln
Bowang Wolof
Hazeldean Naissus
San Nicolas Lepaterique Home Sardis Cajamarca Atreus Aitutaki
Atzenbrugg Kogl Manihiki
Illyria Gran Harm
Lordinax Trondheimal Panjang Trinidad Newcastle
Lothario Trasjkis
Valil'yevskiy Mohács Ibarra Norfolk Hellos Minor Regulus Mus
Reykavis Aconcagua Tuamotu Futuna
Huntington Kutludugun
Molokai Sparta
Wallis Cameron
Landfall Karakiraz Faleolo Ngake
Kendall Stotzing Mackenzie Clipperton
Lummatii Leximon
Melk Jubka Westover Tapachula
Lindassa New Galicia Gibson Alta Keeling Za
Pec
Lahti Turov Rzhishchev Ankolika
Revel Camlann
Logan Prime Hednesford Prato Ghaziabad Jiddah Chagos Atsugi
Corbeanca
Hongqiao
Isabela Fadiffolu Ellsworth Olafsvik
Free Worlds League Paulinus Goth Khakar Karachi Cree
Katlehong
1) Marik Commonwealth Romita Nullarbor
2) Federation of Oriente Vosloorus Diass
3) Principality of Regulus Niops V Hiratsuka
5 4) Duchy of Andurien Niops VI Lengkong
5) Stewart Confederation
6) Duchy of Graham-Marik Niops VII Izmir Lesnovo Tohelet Tematagi Bismarck Cirebon
7) Rim Commonality
8) Regulan Free States Mankova Wilkes Hindmarsh Fieferana
9) Principality of Gibson
10 6 1 10) Abbey District Negushevo Marathon
11) Duchy of Orloff
Howrah Al Jubaylah Mauripur
The Periphery
Cerignola Campoleone Sharqah
1) Magistracy of Canopus Stettin
11 2) Taurian Concordat Ayn Tarma Wisconsin Bog
2 3) Outworlds Alliance Gatchina Bayindir Glevakha
4) Illyrian Palatinate
9 5) Lothian League Tellman's Mistake Rohinjan Skvorec
6) Tortuga Dominions Ildlandet Ceará Saonara
Payvand Me
7 38 Ruschegg
Cranston Scheuerheck
Obrenovac
Restitution Eleusis
4 Bass Vaka
Mangor
Booker Bethonolog
Marantha
Afarsin
Thraxa Gambilon Gallis
Mondra Zelmag III
Vixen Lindenmarle
Royal Foxx Cano
Tarol IV
Luxani Palladix Megarez
Candiear Nobel
Kleinwelt
Techne's Revenge
Schmitt
Durabon Wildwood Krimari
Herrmaz Harminous
Coopertown
Ballad II Trznadel Cluster
3 Hardcore
6 Kossandra's Memory
2
Cresson
Bye's Ship Novo Tressida
4 Cayuga Shipton
5 M
Weistheimer Crawford's Delight
Gettorf
Eagle Rest
1
Helvetica
LEGEND Coreward
Apsalar 30 LIGHT YEARS Anti-spinward
Caillinius 120 LIGHT YEARS OR 36.8 PARSECS Spinward
World Ichmandu Region capital District capital National capital
Beowulf Taran's World
MAXIMUM JUMP: APPROXIMATELY 30 LIGHT YEARS
Paulus Prime
Blackstone Sigurd Elissa Knutstad Map compiled by COMSTAR.
From information provided by the COMSTAR EXPLORER CORPS
Crellacor Rimward
and the STAR LEAGUE ARCHIVES on Terra.
Oberon VI
Alfirk
Gustrell
Zertarum Butte Hold Damian Isfahan
Holmsbu
Thule Richmond
New Ålborg Iron Land Cabanatuan
Bensinger
Glabach Jeju
Apollo Toland Star's End Skallevoll Pinnacle New Ceylon
Outpost
rk Constance Idlewind Schwartz Tarnby Gravenhage
ula Steelton Wonju
Susquehanna New Sarum Altona
Svelvik Balsta
Jarett Rockland New Sapporo
Persistence Icar Kiruna Ouagadougou
an Treeline Chateau New Caledonia The Edge Alleghe New Bergen Leoben Trondheim Turtle Bay Virentofta Bjarred Hartshill Nowhere
Rodigo St. John Hermagor Stapelfeld Sawyer Salford Brihuega
Ferranil
Derf Verthandi Nykvarn Almunge Caracol Slaithwaite
Brailsford
Trell I Maxie's Planet Csesztreg Lovinac Bruben New Oslo Rasalhague Last Frontier 55 Chapineria Leyland
Dawn Brocchi's Cluster
Harvest Kirchbach Liezen Garstedt Coudoux
Romulus Chupadero Algate Chorley
Radlje Polcenigo Jeanette
Butler
Planting Lonaconing Ad Duwayd
Vipaava
Seiduts Pomme De Terre Jezersko Schuyler Kabah Echo
Twycross Kreller Mozirje Feltre Unzmarkt Hanover Kamarod Korramabad Naikongzu
Waldorff Pusht-i-rud
Evciler Savinsville Duxfort Caesaera Seuta Bimyeong Qandahar
Ferleiten Predlitz Luzerne Matamoras
Denizli Vantaa Ridderkerk Hohenems Courchevel Bangor
Jeronimo
Spittal Emar
Alyina Apolakkia Leskovik Svarstaad Basiliano Kufstein Casere McAlister Macksburg Espakeh
Devin Zoetermeer Dell Skokie Engadin Goito Byesville Wolcott Marshdale Hyner Herndon Cheriton Sikkim Multan
Baker 3 Vulcan Bushmill Labrea
Radstadt Clearfield Land's End
Kempten Corfu Abagnar
Parakoila Moritz Kandis Stanzach Soverzene Bilma Maldonado Loysville
Nara
Thessalonika Outer Volta Abiy Adi Hongor
Kaesong Linqing
Stonarboi Sevren Tamar Tuscarawas Ningxia
Graus
eski Dompaire Weingarten Memmingen Vorarlberg Itabaiana Teniente Pesht Takata
Antares Colmar Irece Meinacos
Laurent Juazeiro Ebensburg Kokpekty
Volders
Blueys
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Barahona
Danli
Gitarama
Zalt Feijo
Gaeri Domeyko Blommestein
Zetang
Loikaw Maripa
Calingasta Ambatomainty Puttalam
Onverwacht Zumbo Waini Point
Sornath Kent
Novo Franklin
Mica II
Mica V
Mica VII
maaonsgerrCpoceraaHiuinolbddYAUesyloaeaadmKwInVrhVHetcvkeCCBiaaaahGFkraarhrleiljennwoborpipWllyduouraiAndRuduDnsaAveroDgttaEioseForulaapnltJraregoymkronkeonruGatapKNrqrBeoBiuGdrhueluagauiuweBrrgnoKntanszoPlfsgnaiPoafrlizRSenMgerrrDTAMhaiaraahtaaiaaehonhntnaegpVarstat'nniuoisactiplTgwKsslvhlioRausuahHeieaMIyln-PeoiunlKnnuferutisergiFeSwldvrenZroLaosHeaavneOanogcilamairbutFEikkeerhtsRsariuoaclreNhrthyjnahMusGniDDadeKoLSshertaiamerealezausemstnrnyaXlhmoameDdsMCeanFseauairnanMlohTnarertIlhesmhynlttaoiciniSecrhtaLwhotgaKainuVIesaiDIaplAdkIsryiBAtrpCaDlAkCqRlaiaoVhnbIloCuliiKnkuoLalarIoeiKINgiaunpdakrsaoyngesugmoaseuerbrpVaabnplwegwrNnresHasiooaSaoedtizanaKacenLonTrhnarrkhosojiekWrganuyAlsioAsnesneHnyaaooSnHtdlCipdiCalbaGaaJiWhrlushsacoalotalUSeiPraenesACaoEAdrnhnKmelsuidtloiuorgihBSoiLlluennrllnismSdFananonuoejraqaPFuuaiaCeragIIurgrirdIICrePiAalouIiapdEsuGrlaBAnandtpaBwitrAaxcalEodPldWoinallseteaaanalSraahrsmticeIndClkoNodenkspricarntiorempaKsagailiKaSroeairntuSDiamaeiPlFreKnarghmayZNbsirhrìrrexnnyaapMsh-oHoiKheeinfnSebsoeoSaAnaraudwaacehoabrlaoNdndinlreseitgJiuuprxmoeglrRdturulamageoiawhaknaogJrhrnbaRunsgoSlaianioBsannavMPinICaLCnatrebLrodLnaaeJlaBtCGaQiaenetrKassliaexhhllcihscttoagTntoreCoeaBaoohKeouPdnnrlRuDmnoulvurlHeBaomeeniirIeiesinpgsaarmaCadlcsaHlanaepdaurorriihaanlorWubaenaenaiTglslixCctMindsnsrwrhahOiaeaADugGararACAevimhHmrnBrmNlaoemaNlFatGoSdbreGenzesspleiueuoauPhPwealgBneGsrPKsrriLmHarinaaoDtlotafeiruluWaealxnywaaiyrrkaOmrnirmaiddDRrnvOaaertlavuyaoeShureesHBrelasscNadRcteneauiraHunriBonoYZtanFBssGSoRswdàoupeaotionRaDnBaePhanmrhnnKSrrnliieeeodlu-naRz-noMaeahaFtlcderogealuralsruTvlaauiionrolCmnlrntooìtotLesnnrduadcasyiaZHxarvhaDVrxRdIiBSeamrlIonaeEiZetetlaohVsldooslnugKMlnogMbaieetrnBbcraTiwguervletaXaiahrVtrplnNrroWCleasidusiraagteLaUnewsyrhrIetosssahurmyhaanrwdlArtacusQcgoSdmHkvmmoCMSnutKanFer.uWabbaPiaanohjmnrLapiegoniwnaoGskolrbraMTjadentuigoruTaecnMapritaSrsasroodrsgSiIiVORnnesrztAkcrritaoeLinZgtiBenndiainySlSrPlctnNNihlgeutkrisagdrtnpatIuaotiestaae.TanIanTaditIVsrcaastcrsIelgoSAiaeWviaeaahrnnntdeooFtrKsrutamealasmcaoaaTBfamMWrhftazerJMioealtMnAnaouxxaueCieJanllgcarttoeGcoiroaBAdusldEskDahYZnmaooWeMeloanedeoMzDoahnuLrxpmKkxoalengawnVSraaWearaanarigtcUzaatLniholanunnilehfTdiTalnmarionbttgdetseetaargrrrgGaSrllgnguselsRKSoseiBlraiaihaglthlcnrheKeiaierranmaPkCFindddeiHdmeArtafNroLHiawSuYBnnGerlrooAczaroutaRoleMHagvdcyenCddnrCfBrtoalehhoiarhatlonidsLDDihryozrmMnBatelMiuaraPdaznrhieoplrezrlaeciilotliaancvsposlonnrlcueeAtaabnStontdAKCSLlRlldjagleniBthaebesnheoloniKearBrrtroMuaitAleevOoinuorumlBdtouiivmHad'szcGmNrs'danisBbzhAoagoMQhTenihaqFiiarrlaatrLsuelwoavluwlosaor'caioarsaotnetihnolAkauhtsnnlVdntdtyaoBoRLtmaWsPidMaaamnlacheiinJsadgneanWltNadeRrpaaaNrsdenyealrpohriMmCaaensdnmibeNntrnehabJaIPsleeAogsatnaoBunrahlanhveuHkl'iurdarsrapragtrcatlieaansmuiayHablrrSraCBnierexoMFaFMTtCeaemnoZlladliaJerataecdBeamzennkrunamaurmnnlpamilerroeKeFlaNoRactyiincoFgtoHglklakeiulhndhlarsiMwèiTaOCtangnSya-nNeteBreSsg'mVDoyJsmaelTghbieraIgafalwinatiavaNyìrewlmemloeKainluftrSfCeiteoheiosaazerisGabrgeLuunkPonsAdluaaimsbelttnSlglohlemname1dbgewaIiykaa0lsbeskBlmenida0oMturuMrMreHlyeenolsaSCmioRsednoihacnMraaerkebuisddECnonmwnsVnailpalueMofuiaiaiaelcrecnlsycdioAtWttlCGtohKdrhecetararhrraiorieeoNuaDiiolutrnyleargooseewninlWrOPgeMSWarsekiytmoaBrNaefrFnierrtneauilntrCsFaFschsktoaioeOeresgatnnpthlHtrltitieoeanovppvbeuiedbrsoRsiHeLSymoAtaetahDmlriBgNEtoareNbeiipiloreDrKeFeAnqeKgnVeruewamaeWfunriosclrrbteDknhaaateeresMtkrDaxraearrGKveEmMqlaiileiGnlialuurslslaaoHesterMeseroscaorcvrvoihndEtuaeNeooeszsnnnKBtnoleiucoSAtaaSWthswraSgsuneiiaatuCsanmiraryuPhahrtNinaelueecaakinhWirkztmdnZiTaiDnGieaeteciaaMioghrlpsroKanAapwakslomevlidessetIIabIneznnNIsgFneadkagluhaiabcaennLmhsulnSceioevsaaogaNtAsbnrHakteosaglnBCeeNmadg'ScesatoaahalClranLdCkTemmeDigawirhnPrPleinaSueaeikgCaridnnblepiDnlLko'taraspoaMialccoTdGrofrceWraeCoroeuaaTlnnGFlavorrmudMttaomirauosoelbuhadBtlurbkiaOsncyvraaisriaanrsKanPiTgnnatraTaaolaoeanNiitsnCyriltnahuaoauyswcpkhWrChautikocSreoBVsPnhSdhiuieAmairegarkrmbanrdegoenpgeifengAniiZpQrennerailaatelstudyhlmdiliseimoAbarpgeBf'selzioariCEnKnnhslaeNteounKaiicaqkuielnuaJlairuGWnJrnSnoouJaeehdreaiVrCyomibncpemhaoauaradbezrolBueoaeAalvbnarDdoaiLmgLludiaWih5ioCnmnMnu0rgasgdkaeaoitsdpsolmaSIaasnlgdlaaharrbsudooaLtnBtneagaSihFlldaauFlnsvaeentCasdHBauuseRarnlpFCroedaEhasdlnuzumHodsisbnoOdatteadaoolGVrhiotnniauradoLcsaoMnkuMrAhidsodeoeuuejlirjtlclfitsatrazJoilenuanGoBbsroaealtaattaroGSooVrdageGuerctilalluilnFjsegielthRBvaeeromlntkneens Wetumpka Kenilworth
Valois
Wheel
Lackland
Marielund
Skepptana Frankson Merowinger Morgan's Holdfast
Fugeres New Port Royal
Mararn Fletcher's Feast
Tortuga Prime
New Hati
New Gascony
Early Dawn Smithon
Lockton Herotitus Paf
Qalzi
Joyz Brixtana Itrom Tyrlon
New Abilene
Detroit Katinka
Adhara Palm Coromodir Artru
Tetski Rockwellawan
Cate's Hold Gangtok
Dainmar Majoris
Dunianshire Spencer
Luxen
Portland
Reinbak Itzehoe Addasar
Modesto
Skyfog
THE FIRST SUCCESSION WAR
TIMELINE OF THE FIRST SUCCESSION WAR
2779 Terra liberated from Stefan Amaris, weapons of mass destruction against ground again; (25 Jun) ComStar launches
ending Star League Civil War (a.k.a. The LCAF troops there; (Jun) Draconis Combine Operation SILVER SHIELD, briefly shuts
Amaris Crisis) raids Skondia; (Jul) FWLM captures down all HPGs in Inner Sphere, and
Hornir’s Keep; (Dec) Minoru Kurita declares conquers Terra; (Jul) ComStar raids New
2780 Star League Council strips Aleksandr himself First Lord of Star League, Draconis Earth, stripping SLDF bases there; (Jul-
Kerensky of title of Protector; (10 Oct) Star Combine declares war on any who oppose Oct) Drawn by rumors of top-secret Star
League Council appoints Jerome Blake him; DCMS forces invade Kesai IV; Barbara League technologies on-world, raiding
to Minister of Communications, charges Liao declares herself First Lord of Star parties from the Lyran Commonwealth,
him with restoration of SLCOMNET League; (31 Dec) Jennifer Steiner declares Capellan Confederation, Federated Suns,
herself First Lord of the Star League and and Draconis Combine all converge on
2781 (12 Aug) Star League disbands, Star League declares war on Draconis Combine; First Tyrfing, sparking a five-sided battle that
Council adjourns for last time; (Aug) Succession War begins continues until February 2789
Robert Steiner II dies; Jennifer Steiner
named Archon of Lyran Commonwealth 2787 ComStar neutrality established by 2789 Mercenary Review Board formed
Communications Protocol of 2787; (Jan) by ComStar; (Jan) CCAF forces invade
2782 Administrator Jerome Blake assumes Kenyon Marik declares himself First Lord New Delos, massacre thousands;
responsibility for Terran reconstruction of the Star League; (Feb) Draconis Combine AFFS resistance humiliates DCMS on
seizes Skondia; Free Worlds League New Rhodes III, destroying enormous
2783 Court of the Star League sealed; (Oct) begins raids along Commonwealth stockpiles of strategic supplies; DCMS
Federated Suns claims Towne border, destroys Bolson Shipyards at chooses Kentares IV to replace New
New Kyoto; Free Worlds League attacks Rhodes III as supply base; (Mar) Third
2784 (5 Nov) Eighty percent of SLDF undertakes Capellan Confederation, captures Corey Battle of Hesperus II, LCAF defends
Operation EXODUS, majority of and Wazan; (Mar-April) LCAF forces Hesperus II from Free Worlds League
remainder pledge themselves to Jerome begin raiding Draconis Combine, Tamar attack; (Apr-Aug) Free Worlds League
Blake’s reconstruction efforts; (8 Nov) Tigers raid Luthien; (1 May) Draconis forces firebomb Hall, Ingersoll, New
Jerome Blake reestablishes First Circuit Combine launches massive assault across Canton, and Outreach; (May-Sep) FWLM
of SLCOMNET; (19 Dec) Marik Parliament Federated Suns’ Draconis March; (Jun-Jul) invades Myrrdin, chemical and nuclear
passes Resolution 288, repeals Rule of 75 LCAF invades Rochers, nuclear weapons weapons deployed by both sides; (Jul)
deployed by both sides; (Oct) CCAF forces Free Worlds League captures Alula
2785 Capellan Confederation begins annexing capture several Federated Suns worlds Australis; Carl Marik killed in action
Hegemony worlds; (Feb) Combine in the Terran Corridor; (Dec) Draconis during LCAF raid on Kamenz; (Sep-Dec)
and Confederation forces raid Towne Combine launches Operation BROKEN LCAF forces repel AFFS incursions on
simultaneously; (Mar) LCAF launches BLADE, the First Battle of Hesperus II; LCAF Thorin, New Earth, and Rocky; nuclear
Operation ELBOW JOINT, conquers repels DCMS attack exchange renders Rocky uninhabitable
Bolan; Kenyon Marik declares Ares
Conventions violated, declares war on 2788 (Jan) DCMS forces withdraw from 2790 Lyran Commonwealth launches second
Lyran Commonwealth; (Aug) Unmarked Hesperus II; (Jan-Feb) LCAF begins wave of raids against Free Worlds League
DCMS forces attack Bone-Norman, raiding Free Worlds League; (Feb) DCMS and Draconis Combine, hitting several
drawing LCAF forces to deter “bandit” counterstrikes against Lyran border begin; worlds, including Dieudonné, Oliver, and
threat; (Sep) Towne Debacle, Draconis Prince John Davion leads counterattack Sirius in the League, and Dieron, Dyev,
Combine conquers Towne; (Sep-Nov) against DCMS advance; (Mar-Apr) Second Kervil, Telos I, and Styx in the Combine;
Draconis Combine conquers Gram and Battle of Hesperus II, LCAF defends Free Worlds League captures Andurien,
Trolloc Prime; (Dec) Conrad Toyama Hesperus II from AFFS special forces Ingonish, and Ryerson; (Jan) Federated
appointed Chief Administrator of Dieron attack; (Mar-May) DCMS forces raid Free Suns begins naval counterattack against
HPG, suggests renaming SLCOMNET Worlds League in search of SLDF depots, DCMS advance; (Feb) Capellan Task
employs nuclear weapons on Helm; Force Devlin attacks Calloway VI, but is
2786 (Jan) SLCOMNET renamed ComStar, FWLM invades Duantia, employs nuclear repelled by FWLM; both sons of Barbara
introduces ComStar Letter of Credit; (Mar) weapons to destroy LCAF garrison; Liao are killed in action at Calloway; (9
Federated Suns forces begin massing (Jun) DCMS stops AFFS counterattack Mar-18 Apr) Battle of Cholame, largest
to attack Capellan Confederation; (Mar- on Cartago, nearly killing Prince John naval action between FedSuns and
Apr) FWLM invades Altoona, deploying Davion in battle; FedSuns begins losing Draconis fleets, destroys 75 percent of
Timeline 114
TIMELINE OF THE FIRST SUCCESSION WAR
Davion combat fleet and equal number Federated Suns off from Terra; (Jun) 2801 (Jan) Last survivors of the Tamar Tigers
of Kurita ships; (Jul-Aug) LCAF campaign Minoru Kurita leads Sixth Sword of are destroyed on Benjamin; (Feb) FedSuns
to capture Bolan Thumb worlds begins Light to pacify Kentares; (9 Aug) Minoru Reformation concludes; (Mar-Nov) First
with attack on Valloire; FWLM forces Kurita assassinated on Kentares IV; Jinjiro coordinated AFFS counterattack
seizes Radostov in response Kurita named Coordinator; (28 Aug) campaign against Combine begins:
AFFS retreats from Kentares IV; (11 Sep) Kentares IV is struck in first wave, followed
2791 ComStar Archives Branch and Sol Jinjiro Kurita arrives on Kentares, orders by Streator, Waycross, and Avawatz;
Administrative Branch created by ComStar; Kentares Massacre; 52 million FedSuns (Apr-Jul) LCAF captures Herzberg, raids
Ward Marik assassinated; LCAF forces civilians killed over next five months Malazan, Finsterwalde, and Marsalle; (19
capture Danxian and recapture Radostov; Apr) Sandol Quinn steps down as Regent-
(4 Jan) Archon Jennifer Steiner killed in 2797 (Jan) LCAF completes capture of Chancellor; Ilsa Liao named Chancellor
action on Styx, Richard Steiner becomes Kamenz; (15 Feb) Jinjiro Kurita leaves of Capellan Confederation; (Oct-Dec)
Archon of Lyran Commonwealth; Graham Kentares IV, Kentares Massacre ends; Second wave of first AFFS counterattack
Kelswa assigned to command Lyran- (Oct-Nov) Enraged AFFS forces begin campaign launches against Edwards,
Combine front long series of unsanctioned attacks Entalun, Markesan, and Rosamond
against Combine occupiers in response
2792 FWLM forces raid Gypsum and Zdice, and to Kentares Massacre, starting with 2802 AFFS counteroffensive against DCMS
capture Alula Borealis; (Dec) LCAF initiates Marlette and Logandale; (Nov-Dec) invasion continues with three more waves,
Operation HAIFISCHFLOSSENSUPPE: Additional uncoordinated AFFS attacks reclaiming thirteen worlds, including
naval force raids Finmark; Roe Weapons begin on Bristol, Odell, and Delavan; (9 Entalun, Markesan, Tarkio, Cahokia, and
Systems naval yard destroyed by remnant Dec) John Davion and son assassinated Fallon II; (Mar) ComStar claims profit for
RWR elements; Finmark bombarded with on Ipava; Paul Davion named Prince of first time since its formation
strategic weapons Federated Suns
2803 AFFS counteroffensive against DCMS
2793 CCAF forces capture Anegasaki, destroy 2798 Paul Davion initiates FedSuns reclaims Capac, Colia, Kirklin, and Sodus;
Fourth Marik Militia; LCAF forces capture Reformation; Ministry of Information assaults on Batavia and Flushing begin
Binyang and Operations formed; Uncoordinated
AFFS retaliations formally approved; 2804 (19 Jan) Kenyon Marik dies; (Feb-Dec) AFFS
2794 Lyran Commonwealth launches third (Feb-Oct) AFFS forces retake Arcadia, reclaims Barstow and Beecher, begins
major raiding campaign against Draconis Coloma, Saginaw, and Strawn; (Mar- assaults on Imbrial III and Peabody; (Jul)
Combine; Jason Marik killed in action Jun) LCAF captures Tylarzka; (Nov-Dec) Thaddeus Marik cites Resolution 288,
during CCAF atomic raid on Oriente; Uncoordinated AFFS forces attack claims title of Captain-General of Free
(Apr-Jul) LCAF forces capture Ellijay, Bremond and Tancredi IV Worlds League; Duke Carter Allison of
raid Loburg and Kamenz; (May) LCAF Oriente opposes Thaddeus Marik; FWLM
forces attack Asuncion, destroy Kallon 2799 LCAF captures Marsalle and Ilion, heavy forces withdrawn from Oriente’s defense;
Industries factories there; (Dec) Tamar damage to life support systems on Ilion (Aug-Sep) CCAF reclaims Lukla, Sappho,
Tigers trapped on Benjamin by DCMS, prompts eventual evacuation of planet; and Shuen Wan; (Dec-Feb 2805) First CCAF
but continue to struggle for six years; (Mar-Sep) Ongoing AFFS retaliatory invasion of Oriente, ends after three
Paul Steiner resumes command of Lyran- assaults retake Fairfax from DCMS, months in CCAF withdrawal
Combine border operations and Sanilac from CCAF; (Nov) Draconis
Combine raids Lamar, uses nuclear 2805 (Mar-May) FWLM captures Bella I; (late
2795 (Sep-Nov) LCAF captures Loburg, raids weapons to render planet inhabitable, Apr) CCAF seizes Fujidera; (Apr-Dec) AFFS
Kamenz and Tylarzka; (18 Nov) Barbara LCAF commander Paul Steiner killed on recaptures New Valencia and Newton,
Liao dies, Prefect Sandol Quinn Lamar, replaced by Amanda Lestrade; begins attacks on Cartago, Elbar, and
becomes Chancellor-Regent of Capellan Lyran Commonwealth scales back raiding Lexington; (Jun-Jul) Second CCAF
Confederation; (Nov-Dec) CCAF forces begin campaigns invasion of Oriente; (Jul) CCAF captures
concerted series of attacks to capture Fletcher; (Aug) Duke Allison arrives on
Chesterton worlds from Federated Suns, 2800 (Apr-May) DCMS captures Ronel, shatters Atreus, reaffirms Resolution 288; (18 Sep)
starting with Mirach and Castleton CCAF defenders; (Jul-Sep) AFFS retakes Third CCAF invasion of Oriente begins;
Tawas from CCAF; (Sep-Oct) DCMS invades (Nov-Dec) FWLM forces arrive in Oriente
2796 DCMS advances to within one jump from Rio, but is defeated by CCAF forces; (Nov) system, defeat CCAF naval group, and
New Avalon; LCAF invades Kamenz, raids Credible intelligence of Tamar Tigers’ engage stranded CCAF ground forces
Tylarzka, Marsalle, and Ilion; (Apr) CCAF continued survival on Benjamin reaches
conquests in Terran Corridor continue Archon Richard Steiner
115 Timeline
THE FIRST SUCCESSION WAR
2806 (7 Jan) FWLM defeats CCAF on Oriente; repels LCAF assault on Marsalle; (Mar) Free 2816 (Feb-Nov) AFFS claims Benet III, Hoff,
(Feb-May) FWLM captures Radostov; AFFS Worlds League offensive on Poulsbo fails; Mallory’s World, and Paris from DCMS;
recaptures Cholame and Corydon; (Mar- AFFS recaptures Mirach from CCAF, but (Mar) LCAF forces retake Bella I; (Jul-Sep)
Dec) FWLM recaptures Fujidera, Fletcher, suspends further anti-Capellan operations CCAF captures Castleton from AFFS
Lukla, and Sappho; (Apr-Jun) LCAF reclaims to focus on DCMS border zones; (Mar-
Bella l; (Nov-Dec) AFFS begins to reclaim Apr) Capellan operatives attempt to seize 2817 (Mar-Sep) Federated Suns seizes Allerton,
HPG station on Nanking; (May) LCAF forces Courtney, Emporia, and Sauk City; (Apr-
Saunemin and Waunakee from DCMS capture Acrux, completing annexation of Dec) FWLM forces invade Bella I again,
the former Bolan Thumb; ComStar begins conquer world after nine-month battle;
2807 (Jan-Jul) First AFFS Counteroffensive formation of ROM; (Nov) LCAF launches (Nov-Dec) AFFS begins invasions of
campaign ends with reclamation of another assault on Marsalle; (Nov-Dec) AFFS Crossing, Franklin, and Lima
Castleton from CCAF, and Evansville, begins assaults on McGehee, Tishomingo,
Rowe, and Sun Prairie from DCMS; (Dec) and Zhosa VII 2818 Capellan Science Foundation founded;
FWLM invades Marsalle (Apr-Jun) AFFS forces Draconis Combine
2812 DCMS forces capture Caldrea and attack back to its pre-war Draconis March
2808 (Feb) FWLM forces completes conquest Dove; extensive NBC weapon use on borders with capture of Marduk, Scheat,
of Marsalle; (Apr) Ilsa Liao renounces Dove renders world uninhabitable; (Feb) and Tripoli; Third Federated Suns
claim to First Lordship, offers peace and LCAS captures Marsalle; (Apr-Sep) AFFS Counteroffensive ends
recognition of title to Paul Davion in retakes Dobson, New Ivaarsen, and
exchange for Chesterton; (May-Jul) LCAF Swales from DCMS; (May) CCAF forces 2819 ComStar Order formed, Conrad Toyama
retakes Radostov; (Jun-Aug) AFFS’ Third attack Chesterton, but are repelled named Prime Administrator of ComStar,
and Fifth Crucis Lancers begin to attack by AFFS; (Jun) Lyran Estates-General Jerome Blake dies, ROM purge initiated;
Capellan worlds near Chesterton in disbanded due to lack of transports; (3 DCMS begins raiding campaign
response to Liao peace offer Aug) Landgrave Richard Perkins of Hegel against Lyran Commonwealth, hitting
attempts to assassinate Archon Richard Alexandria, Kessel, and Tamar; (Feb) LCAF
2809 (Jan-Mar) Second Federated Suns counter- Steiner with aid from Free Worlds League captures Rochelle; (Apr-Jun) LCAF takes
spies; (Nov-Dec) Free Worlds League Kalidasa; (10 Sep) Solaris secedes from
offensive begins, targeting remaining captures Alula Borealis; Federated Suns Free Worlds League, accepts Lyran rule
begins assaults on Ballentine, Lucerne,
DCMS-occupied worlds in Crucis March; and Nouveau Toulouse 2820 Conrad Toyama visits House leaders and
(Mar) AFFS reclaims Farwell and Ulan raises HPG rates; Lyran Commonwealth
Batar from CCAF; (Oct-Dec) AFFS begins 2813 (Mar-Dec) AFFS seizes six worlds from and Free Worlds League open peace talks
DCMS control, including Alnadal, on Bella I; (Jan) LCAF establishes garrison
recapture of Blandinsville, Choudrant, Fairfield, and Rochester; (Apr) FWLM on Solaris VII; (Mar) Free Worlds League
forces assault Bella I, beginning series of raids Solaris VII
Damevang, Kestrel, and Layover from League-Commonwealth battles centered
DCMS; (Nov) LCAF begins assault on on this world; (Jun) Taurian-Canopian War 2821 (Feb) CCAF captures Ulan Batar; (Mar)
Acrux; (Dec) AFFS begins recapture of begins; (Jul-Sep) CCAF recaptures Mirach DCMS forces attack Otho, destroy Fifty-
from AFFS Fourth Lyran Guard, prompts halt to third
Demeter from CCAF LCAF raiding campaign against Combine;
2814 (Feb) Taurian-Canopian War ends; (Mar- (Apr) Thaddeus Marik killed in battle
2810 (Jan) LCAF repulsed from Acrux after May) AFFS recaptures Dahar IV and on Dieudonné; Charles Marik named
three-month battle; (Feb-Apr) AFFS Robinson from DCMS; (May-Jun) CCAF Captain-General after Jeannette Marik
recaptures Demeter from CCAF, begins retakes Farwell from AFFS; (Nov-Dec) refuses the post; Jeannette Marik joins
third wave of Second Counteroffensive Federated Suns begins assaults on ComStar; (16 May) Peace Accord of Bella
against DCMS on nine worlds, including Glenmora, Klathandu IV, and Sakhara V I signed; (24 Sep) Capellan Confederation
Colchester, DeWitt, and Exeter; (May) and Federated Suns negotiate ceasefire;
LCAF captures Alula Borealis; (Jun) 2815 Nicholas Kerensky names himself the First Succession War ends
AFFS retakes Tedibyhr from CCAF, but first ilKhan of the Clans; (Mar-Oct) AFFS
nuclear exchanges render most remnant reclaims Breed, Royal, and Tallmadge
population centers uninhabited; (Dec) from DCMS
LCAF assaults Marsalle; AFFS begins
recapture of Mirach from CCAF
2811 Third Federated Suns counter-offensive
begins, targeting Clovis, Doneval II,
Harrow’s Sun, and Le Blanc; (Feb) FWLM
Timeline 116
THE SUCCESSION WAR (2786-2821)
FORCES OF THE SUCCESSION WARS
“The great armies, accumulated to provide security and preserve the peace, carried the nations to war by their own weight.”
—A. J .P Taylor, The First World War - An Illustrated History, 1963
“Too long have we been forced to denude our strength, and now we stand on the brink of disaster. If we are to persevere we must have
troops and ships, ’Mechs and planes.”
—Kenyon Marik, Parliamentary address after the Amaris Coup, 2767
PREPARING FOR ARMAGEDDON he privately agreed that the Great Houses needed to be brought
One of the founding principles of the Star League was a shift back in line. Richard went against the General’s reservations and
away from national armies and toward a central military force—the presented Executive Order 156 to the High Council in February
SLDF—to provide defense, security and disaster relief. The vast 2762. The Council refused to heed the order, and when even
destruction of the Age of War made this approach more attractive Kerensky opposed it—as he had already told the First Lord he
to the Great Houses, who were willing to sacrifice their own strength would—Richard had little choice but to back down. The encounter
in order to build a better universe (or at least to counter their rivals’ forced a rift between the First Lord and his Commanding General,
abilities). Some did so willingly. Others, notably House Kurita, less exactly as Amaris planned.
so. By the mid-twenty-eighth century, as rivalries flared up once
more, the Houses viewed the cap on troop numbers mandated by RABBITS OUT OF HATS
the Star League Accords as oppressive, and each sought ways to The growth of the Great House militaries between the death
circumvent its restrictions. of Simon Cameron on New Silesia and the outbreak of the First
Succession War is nothing short of phenomenal. By the outbreak
The death of Simon Cameron on New Silesia and the installation of the Periphery Rebellion, most of the House forces had doubled
of his son, Richard, as First Lord and General Aleksandr Kerensky in size since Simon’s death, and by 2786 they doubled again. Some
as Regent, caused a power shift of titanic proportions. Where theorists suggest growth on this scale could only have been done
previously the Camerons had served as a dampening rod on the with significant pre-planning—indicating that the Great Houses
ambitions and antagonisms of the High Council, now the five Great were actively gearing up for full-scale war as early as 2750, amid the
Houses were largely unchecked. Kerensky could have stopped their closing years of the Third Hidden War. Despite their militaristic and
games, but his role as Commanding General of the SLDF proved to aggressive policies, there was no evidence that they envisaged a
be a major distraction—just as the Council had hoped. situation where the SLDF wouldn’t act as policeman and keep them
in check. That realization came slowly, and even as late as 2784 the
One of their first moves was to abrogate the force-strength threat of SLDF intervention was a very real one; in fact, the Draconis
provisions mandated by the Star League. On its own, this would Combine feared the first stages of Operation EXODUS were just
have been a worrying development, though there was little chance such a move.
of the house militaries rivaling the SLDF in size. However, the
political ramifications were far-reaching—having successfully So, how did they do it?
tested the boundaries of their power, the House Lords saw no
reason to show further restraint. Under the pretense of “bolstering Production Capacity
internal security in these uncertain times” they called for a new tax The advent of the Star League mandated a reduction in the
to fund this expansion. Officially, the tax was to apply to all member
states of the Star League—the six Great Houses and the Periphery size of each Great House’s standing armies, but it did not impinge
realms. But tax breaks and accounting practices set off this levy on their military production. In fact, the early years of the Star
against production contracts for the SLDF (principally within the League actually escalated it, as the Reunification War spurred
five Great Houses), meaning the burden was exclusively shouldered increased manufacture to at first support the war effort, and later to
by the Periphery States. In some cases, the Great Houses even expand the SLDF. Throughout the two centuries of the Star League,
received rebates from the Star League. With this action, the High these factories continued to churn out BattleMechs, fighters, tanks,
Council sowed the seeds of resentment and rebellion that would DropShips and other war materiel. Some were native designs, while
bring down the Star League. other configurations were licensed from the Hegemony. A portion
of this construction went to the Great House forces, replacing their
The move was not entirely unopposed; the Periphery states losses and upgrading their capabilities, but the vast majority went
protested venomously, but were ignored or else defeated in the to the SLDF.
Star League’s courts. A more serious threat emerged in the form
of the new First Lord, who reached his majority in 2762. Spurred With the removal of size limitations on House armed forces,
on by Stefan Amaris, Richard planned to order the disbanding of these production capacities were expanded and a larger proportion
all House militaries via Executive Order 156. Kerensky opposed the shunted into the Member States’ armies. With negligible losses at
order, believing it went against the Star League Accords, though that time, this trend led to a dramatic growth in each House’s forces.
117 Preparing for Armageddon
THE FIRST SUCCESSION WAR
The outbreak of hostilities between the SLDF and Amaris do through forced taxes. Other, more direct sponsorship took
provided another unexpected boost. With the Houses standing place—individual worlds might raise funds to purchase a ’Mech or
aloof from the conflict, much of the production that had gone armor regiment for their favorite unit, or a business could sponsor a
to supporting the vast SLDF logistics train was withheld from battalion. Even the ultra-rich got in on the act, in return for naming
both Kerensky and Amaris. Though an illegal act, neither was in rights and lucrative commercial contracts.
a position to bring the Star League’s legal system to bear. Some
materiel did continue to flow to the combatants (particularly from Patriotism also encouraged young men and women to join
pro-SLDF John Davion, in stark contrast with Kerensky-hating the military and serve their nation. Recruitment started off slowly
Kenyon Marik’s total embargo), but a large amount remained in most houses (the Draconis Combine seeing the greatest initial
within the Member States. uptake) but increased significantly after Amaris killed Richard
Cameron and open hostilities between the SLDF and Rim Worlds
Contrary to the widespread belief that Inner Sphere forces erupted, particularly on border worlds.
manufacturing was crushed early in the First Succession War,
significant quantities of materiel continued to bolster the Great However, as the very real prospect of war between the
House militaries throughout the first half of the conflict, allowing Houses began to emerge in the early 2780s, and particularly
them to both make good their losses and to raise new units; new after Operation EXODUS in 2784, even this wave of enlistment
formations such as the An Ting Legion came online as late as 2820. was deemed insufficient and all of the houses introduced some
However, such large-scale deployment became rare by the end level of conscription. Conscripts mostly filled out less-glamorous
of the First Succession War, as the destruction of infrastructure infantry regiments, but were also included in a few armor units.
impeded the Houses’ ability to recover their losses—a situation that Border worlds were particular targets for conscription, but by 2786,
worsened severely in the Second Succession War. most worlds were impacted. Conscription methods varied widely
across the Great Houses; in the Lyran Commonwealth non-military
Flouting Convention service or a fee could offset conscription, while in the Capellan
The Star League Accords placed strict limits on the size of Confederation, the high and low were placed side-by-side in Home
Guard units.
each of Great House’s military, but there were a plethora of legal
loopholes that could be used to circumvent the restrictions. Only Cannibalization Of The SLDF—
the numbers of active units were limited, so some quantities House Units And Mercenaries
of equipment could be retained as reserve or spares. Similarly,
demobilized troops could be retained in near-fighting condition The vast majority of the SLDF left the Inner Sphere with
through reserve duty and non-governmental service (police forces, Kerensky, as did some of the surviving Rim Worlds troops, but the
unofficial paramilitary forces, etc). The removal of the force-size SLDF’s trust in the General’s vision was not unanimous. Some chose
limitations legitimized this sleight of hand, and much of the initial to stay and support what remained of the League—the nascent
growth in the Great Houses’ forces was in fact recognition of reality, ComStar. These troops became the progenitors of the Com Guards,
rather than true expansion (though that soon followed). though their existence remained a closely-guarded secret until
the aftermath of the Fourth Succession War, and even today is not
Subscription, Recruitments Drives And Conscriptions widely known. Others were seduced by the Great Houses, or struck
Even as the Great Houses squeezed the Periphery states until out on their own as mercenaries.
they revolted, there was a finite limit to the amount of money that Attempts by the Great Houses to recruit entire regular SLDF
they could push into military expansion. The Periphery Rebellion units, and the trickle of resulting defections, became a torrent once
and the Amaris Coup cut off the two cash cows for the Great the bulk of the surviving SLDF departed with Kerensky. More than
Houses, Periphery taxation and sales to the Star League. Though 100 SLDF or Rim Worlds regiments eventually remained in the Inner
greater production assets were available to them, the Member Sphere in some form. Approximately half joined a Successor State
States were forced to cast around for additional sources of income military, some as cohesive brigades, others as independent units;
to fund their military expansion. Raising taxes was one option, but the remainder entered mercenary service.
as the Periphery demonstrated, this tactic could only be pushed
so far before causing civil unrest. Instead, as with many wars in the Despite attempts by the SLDF to restrict the mercenary trade,
past, the Houses called on another currency: patriotism. soldiers of fortune were a reality during the Star League era, and
their numbers grew during the Amaris Coup. After Kerensky’s
Starting with the Lyran Commonwealth in 2765, and by Exodus, the mercenary trade was suddenly bolstered by more
2770 encompassing all the Great Houses, the sale of war bonds than fifty SLDF and Rim Worlds regiments, and exploded from
played on the nationalism within the borders of each House. By a small nuisance to a major force in the Inner Sphere almost
extracting a “voluntary contribution” (so voluntary in the Capellan overnight. Many of those commands would perish in the conflicts
Confederation that non-purchase of a bond was grounds for a that followed, but others, such as the Eridani Light Horse, the
Maskirovka investigation), the Houses achieved what they couldn’t Lexington Combat Group and the Blue Star Irregulars, survived
into modern times.
Rabbits out of hats 118
THE SUCCESSION WAR (2786-2821)
ARMIES OF HOUSE DAVION
THE GREAT HOUSES,
Unlike most of the great Houses, who chose to bolster
2750-2786 their existing formations, much of House Davion’s expansion
focused creating on wholly new units. Troops that would later
Realm ’Mech Regiments* become mainstays of the Federated Suns—the Crucis Lancers
Capellan Confederation (2750 / 2784 / 2786) and the Deneb Light Cavalry—emerged during this era, along
Draconis Combine 42 / 96 / 121 (incl. 15 ex-SLDF) with a number of independent units and many training cadres.
Federated Suns 55 / 139 / 147 (incl. 9 ex-SLDF) The AFFS’ initial expansion matched that of the DCMS, but
Free Worlds League 53 / 139 / 143 (incl. 11 ex-SLDF) the honorable First Prince John initially refrained from seizing
Lyran Commonwealth 61 / 106 / 119 (incl. 5 ex-SLDF) Hegemony worlds and lagged behind the more militaristic
52 / 104 / 122 (incl. 11 ex-SLDF) Combine. John was not reticent in enticing SLDF troops into his
service, however—the Federated Suns would eventually hire
*Approximate numbers, based on regimental strength averages eleven SLDF regiments.
of 120 BattleMechs, discounting supporting elements.
HOUSE MARIK
HOUSE LIAO
House Marik was slow to respond to the wealth suddenly
The smallest military among the Great Houses at the time available to the High Council during the years before the Amaris
of Simon Cameron’s death, the Capellan Confederation’s crash Coup. Though House Marik grew rich, the League’s internal
re-armament program caused the CCAF to double in size between bureaucracy hampered the expansion of the FWLM. As a result,
2750 and the onset of the Amaris Coup. Fully fifty regiments were the FWLM raised only half as many units during this exploitative
added to the Liao forces in those first fifteen years, as the Great era as its neighbors. They did, however, sell significant quantities
Houses exploited the weakness at the heart of the Star League of war materiel to the other states, the lure of profit overriding
government to line their own pockets at the expense of the Periphery military necessity. Only with the very real threat of war looming
states. CCAF expansion after the Coup and before the outbreak of the in the 2770s and early 2780s were those resources applied
First Succession War was more modest, totaling a further twenty- to bolster the FWLM, causing it to double in size by the time
nine regiments, plus another fifteen recruited from the SLDF. Not of the Exodus. Animosity hampered further expansion of the
all of these troops were high quality—many were Reserve or Home FWLM; Kenyon Marik’s antipathy toward the SLDF and Kerensky
Guard units—but as war loomed, the odds looked favorable for the made him reticent to hire any of the Star League forces who
Liao troops. Further manufacturing during the First Succession War remained, though eventually he was persuaded to absorb five
elevated the CCAF to an all-time-high of 129 regiments in 2799, ex-SLDF regiments.
though its strength would only dwindle from there.
HOUSE STEINER
HOUSE KURITA
Like the Free Worlds League, the Lyran Commonwealth reaped
As with all the Great Houses, the DCMS grew dramatically in massive profits by selling materiel to their neighbors before the
the years before the Amaris Coup, gaining sixty regiments scattered Amaris Coup, though doing so limited their own expansion. Most
throughout its formations. Much of the Combine’s post-Coup of the LCAF’s initial growth came among formations facing the
development focused on its border with the Terran Hegemony, as the Draconis Combine, with whom they’d sparred in the 2740s. The
Dieron Regulars gained ten regiments (the Sixth through Fifteenth). As Commonwealth received a massive boost from the annexation
the League collapsed and Hegemony worlds were gobbled up on the after General Kerensky ravaged the Rim Worlds Republic and
eve of the First Succession War, an amazing twenty-six more Dieron launched Operation LIBERATION. Massed manufacturing and
Regular regiments were raised, plus five more after the outbreak of training saw a major growth in forces such as the Lyran Guards
hostilities. Surprisingly, the Combine fielded five new regiments in and the Donegal Guards. Expansion of other formations was more
the last years of the war: the An Ting Legion. By 2784, the DCMS had modest, though the Commonwealth’s retention of manufacturing
almost tripled in size from its 2750 strength; with the addition of ten capacity during the First Succession War allowed House Steiner
SLDF regiments, the Combine was the pre-eminent military power in to field a plethora of new units during the conflict, including half
the Inner Sphere, something its neighbors would soon rue. a dozen Lyran Regular regiments, the Second Donegal Regulars,
and others. The Commonwealth's strong economy gave it success
in hiring on former SLDF troops, with eleven regiments joining the
LCAF on the eve of war.
119 Rabbits out of hats
THE FIRST SUCCESSION WAR
120
THE FIRST SUCCESSION WAR
EYE OF THE STORM (2821-2830)
“I could not help feeling that it were better to perish than sign such a humiliating peace.”
—Paul von Hindenburg (attributed), regarding the Treaty of Versailles, 1919
“If they sign a lasting treaty then Blake’s Vision will be for naught. Their efforts must be stymied, and any provisions must be so onerous
that renewed warfare and death are preferable.”
—Primus Conrad Toyama, Private diaries, 2823
The First Succession War was the most devastating conflict and then with face-to-face discussions. Notable for its lack of
fought by humanity. Tens of billions died, both as a direct result of pomp, the signing of the accords led to sighs of relief on both
military action and from its economic and political side-effects. Early sides of the border, though difficulties over specific details and
interstellar wars targeted people and, to a lesser extent, industry, provisions marred relations between the two powers during the
but after the establishment of the Ares Conventions in 2412 civilian inter-war years. The signing of the accords served as a catalyst for
populations were largely spared the direct consequences of war. other Successor States to sue for peace. With the exception of the
Not so in the First Succession War. Draconis Combine—whose mutual antipathy with their neighbors
precluded any formal peace—soon brought the First Succession
The Star League itself had occasionally abrogated the Ares War to a close.
Conventions—notably in the Reunification War—but despite
advocating a total-war policy, the League steered clear of targeting LIAO-DAVION
civilian populations. The civil war against Amaris was another matter,
however, with countless atrocities perpetrated by Rim Worlds forces Dame Ilsa’s attempts to secure peace with the Federated Suns
(and allegedly some of the SLDF in the Rim Worlds Republic). Both in 2808 fell on deaf ears, but by the early 2820s, much of the fight
sides employed strategic weapons, though the Amaris’ forces did so had gone out of the Liao-Davion front and both sides sought time
much more indiscriminately than did Kerensky’s troops. to lick their wounds. When back-channel negotiations conducted by
Minister Dimitri Rogozin of Tikonov hinted at the opportunity for an
Whether the Amaris Civil War, which lasted more than a armistice between the two nations, the Federated Suns responded
decade, played a direct role in what followed is hard to judge. But it favorably. After the Steiner-Marik truce in May 2821, a formal
is clear that, when the First Succession War erupted, all of the Great agreement was put in place between the Capellan Confederation
Houses were willing to follow the SLDF’s lead and use all of the and the Federated Suns on 24 September 2821, bringing that front
weapons at their disposal. Furthermore, they would strike not only of the First Succession War to an end. Even so, relations between
at the enemy military, but at the population and infrastructure that the two states remained frosty and POW repatriation negotiations
allowed their rivals to fight. It was a war fought not for conquest, became a protracted affair. Ilsa Liao insisted on financial reparations
but to eliminate their rivals. from the Federated Suns, which the Davions were unwilling to
provide until the Capellans began war crimes proceedings and
PEACE OVERTURES executed numerous high-ranking AFFS officers on Christmas Day
“Why should we be so amazed and honored because Dame llsa 2822. Prince Paul reluctantly agreed to the Liao terms on 30 January
Liao wants to make a deal that would recognize me as First Lord? The 2823, but Ilsa’s harsh actions set the stage for the return to war that
truth is self-evident and shouldn’t have to be bargained for.” would follow after a scant five years later.
—Prince Paul’s remarks concerning Chancellor Liao’s offer to MARIK-LIAO
recognize him as First Lord in exchange for certain worlds, quoted
from Political Memoirs, by Duke Gregory Simons, Toledo Press, New With the Lyran border secured—and with Charles Marik now
Avalon, 2999 Captain-General following Thaddeus’ death—the Free Words
League offered peace to the Capellan Confederation, dispatching
By the 2820s, all of the Successor States were exhausted and Duke Jonathan Humphreys of Andurien to negotiate with the Liaos.
finding offensive operations difficult to mount. The conflict ground Expecting a difficult process, the duke instead found the Chancellor
to a halt, and back-channel negotiations began to hint at the receptive to the League’s overtures, and by the end of November
prospect of peace. the two had laid down the details of a formal armistice. The
document ratified existing boundaries (including the restoration of
STEINER-MARIK the Duke’s own world to the Free Worlds League) and allowed for a
comprehensive prisoner exchange.
On 16 May 2821, the Free Worlds League and the Lyran
Commonwealth signed the Peace Accord of Bella I. This followed
seven months of delicate negotiation, at first via third parties
121 Peace Overtures
THE FIRST SUCCESSION WAR
HOUSE KURITA their quest for the most basic supplies complicated efforts to
rebuild core infrastructure. The Federation of Skye and the Tamar
“What is it the Christians say? ‘And the lion shall lay down with the Pact raced to repair their industries, but the systematic collapse
lamb’? Not so the Dragon. There will be no peace, no treaties. We are of the Commonwealth’s economy and supply network hampered
predators. They are prey.” their efforts to rebuild. Rebuilding projections of five years began
to stretch out, exacerbated by low-level enemy action. Only the
—Coordinator Jinjiro Kurita (alleged) Protectorate of Donegal survived the war mostly intact, with much
of its industry and many worlds avoiding direct combat. However,
The Draconis Combine refused to formally negotiate with the failure of the Commonwealth’s freighter network meant few
either the Federated Suns or the Lyran Commonwealth, but the worlds, even in the Protectorate, were untouched by war.
DCMS was exhausted by the decades of fighting and both fronts
drifted into an uneasy cessation of hostilities. By 2821, fighting in DAVION
both arenas had died down and an unofficial cease-fire existed
between the Draconis Combine, the Commonwealth, and the On paper, the Federated Suns should have done well in
Federated Suns. Raids still took place, but usually involved a ’Mech the First Succession War, with their well-trained military and
company or battalion, charged with either destruction or seizure experienced leadership. Instead, they came within a hair’s breadth
of resources rather than full-scale invasion. The commencement of being annihilated by the Draconis Combine; it could be said that
of the Chain Gang missions against the Suns and Commonwealth only the brutality of House Kurita itself saved House Davion. The
in 2825 further underscored the lack of a true peace. As the DCMS war showed that the AFFS, though well-equipped and trained, was
sought to rebuild, the Coordinator’s mental health began to fail; by a paper tiger. Political divisions and structural weaknesses almost
the mid-2820s he was rarely lucid, leaving the Combine rudderless. cost the Davions dearly, providing a lesson they would need to
Further challenged by the raids of the Minnesota Tribe in 2825, the learn for the next round. That the Federated Suns were able to
Combine struggled to develop a coherent reconstruction strategy; damage the Capellan Confederation speaks more to the paucity
it would take the resumption of war in 2830 to focus their planning. of the CCAF’s performance than the skills of the Davion troops.
Their net loss of ten worlds belied the massive defeats prior to the
“WINNERS” AND LOSERS: Kentares Massacre.
THE BUTCHER’S BILL
The depredations of the war shattered the Federated Suns’
Most conflicts are evaluated in terms of winners and losers. economy, and the scale and brutality of enemy action left many
In the case of the First Succession War, there were no winners, worlds struggling to survive. Basic necessities were in short supply.
though some clearly lost more than others. Every Successor State Water and power facilities had been hard-hit on worlds targeted
lost millions of troops and billions of their civilian population. Their by the DCMS, which made supporting the Suns population—let
economies were ruined and their ability to wage war drastically alone rebuilding the nation’s industry and war-making capability—a
curtailed, but none were categorically out of the fight. challenge. Most of the Davion ship-building facilities were crippled
or destroyed, further hampering efforts to rebuild broken worlds.
STEINER The war was over, but people continued to die on the most battered
worlds from starvation, disease, radiation poisoning, and the like,
The Lyran Commonwealth’s war was a mixed bag. It lost many driving the civilian death toll of the conflict to more than a billion.
worlds, including several important planets such as Nox, Juniper,
and Alula Australis, and gained a few, for a net loss of eight worlds. KURITA
But the Commonwealth managed to survive the onslaughts of
two determined foes, an achievement that might not have been Looking at worlds taken, the Draconis Combine came out
expected of the LCAF prior to the war. More significant was the ahead, gaining worlds on both its active fronts as well as from
economic collapse within the Commonwealth. As a nation of the Terran Hegemony, though they also lost worlds to the Lyran
merchants and bankers, the destruction of industry and the Commonwealth. All told, the Combine captured 75 worlds and lost
collapse of international trade was a body-blow as damaging as just six worlds—but the cost for them was high and many of the
the military losses. worlds they captured were shattered ruins, able to contribute little
to the nation. More importantly, the Combine had the Federated
The First Succession War cost the LCAF a dozen regiments, Suns on the ropes but failed to deliver a knock-out blow as the
while the remaining 110 regiments suffered heavy casualties. Most reprisals for the assassination of Minoru Kurita on Kentares lead to
of the Commonwealth navy was destroyed, with only one capital a reversal of fortunes along the front.
ship—the battlecruiser LCS Invincible—remaining. Industry, the
lifeblood of the Commonwealth, was in even worse shape. Many Jinjiro’s punishment of the political and military leadership of
industrial centers had been razed, or seen their supply chains the Combine, whom the Coordinator felt had failed their nation,
disrupted. Most shipyards were lost or crippled, and JumpShip was surprisingly restrained. Some were executed, but demotion
manufacturing had all but ceased. or exile to a prison camp was more often the extent of the
punishment. A few officers were promoted and set to training the
Many worlds were forced to find new sources of food and new generations of DCMS troops.
resources to replace those destroyed or captured in the war, and
The Butcher’s Bill 122
EYE OF THE STORM (2821-2830)
A national census revealed the scale of the war’s damage to House Davion than it lost was the only salve on their pride, with
the Combine, and found it was particularly extensive in the border almost forty worlds lost to House Marik to total a net loss of thirty-
regions. The census also consolidated the Coordinator’s hold over five worlds.
his people, including millions of new citizens brought into the
Combine on worlds captured from the Lyran Commonwealth and Ilsa Liao used the armistice negotiations with the Federated
Federated Suns, and absorbed from the Terran Hegemony. Suns to bolster her realm, gaining both political cachet and much-
needed resources as her price for large-scale POW exchanges. The
The conflict destroyed many factories, but those in the heart of crash rebuilding process instigated by the Strategios consumed not
the realm, notably in the Pesht Military District, remained intact and only the spoils of war but also much of the remaining Liao assets,
functional. The major limitation on their operation was the supply leaving little for rebuilding civil infrastructure or the decimated
of parts from subcontractors. Some industries relocated from the merchant fleet of the Confederation. Despite these efforts to
border regions of the Dieron and Benjamin Military Districts into alleviate the CCAF’s materiel shortfalls, Ilsa’s inter-war program did
the interior of the Combine, though such efforts were costly and little to revise the military’s tactical doctrines and strategic thinking,
time-consuming. Civilian infrastructure was equally hard-hit, but leaving it in a perilous position with the looming resumption of
the absence of materials to rebuild water purification plants or hostilities. The Chancellor believed only an aggressive policy could
vessels for interstellar commerce meant many of the “rebuilding save the Confederation, a mindset that would have devastating—
projects” were little more than an exhortation to national effort. and, for Ilsa, fatal—consequences.
MARIK OTHERS
The Free Worlds League was the only other realm to make The Great Houses weren’t the only losers of the First Succession
significant gains, taking worlds from both the Lyran Commonwealth War. The remaining Periphery states—the Magistracy of Canopus,
and the Capellan Confederation. They did, however, lose the worlds the Taurian Concordat and the Outworlds Alliance—weren’t
of the Bolan Thumb; while not a major economic or strategic targeted directly by the war, but they did feel the consequences.
blow—in fact, the loss helped strengthen the FWL’s borders—the Most significantly was the collapse of trade; the Periphery states
Thumb’s removal was a major political blow. The League’s massive wanted independence, but after two centuries their economies
gains on the Liao front were offset by the losses to Steiner, leaving were inextricably linked to those of the six Great Houses. The
a net gain of twenty-two worlds. Furthermore, the bitterness of war between Amaris and Kerensky strained this trade with the
the conflict hurt the League’s intelligence-gathering capabilities, Periphery (which was already curtailed by the Periphery Uprising)
forcing them to make decisions that would come back to haunt but the onset of the Succession Wars brought it to a dead stop. The
them in the Second Succession War. Great Houses turned their economic power toward supporting their
war efforts rather than trading with their neighbors. While some
Parliament sought to instigate a massive reconstruction independent merchants continued to trade with the Periphery
program across the League’s industry and civil infrastructure. realms, it was a drop in the ocean. More importantly, key products
But Captain-General Charles Marik, wary that the Bella Accords such as medicines and industrial components imported from the
were merely a lull rather than a cessation of hostilities, insisted Great Houses were suddenly in short supply. As a consequence,
on the repair and resupply of front-line troops. His decision was worlds died for want of a widget or a SL$5 anti-viral previously
not popular, but together with technical efforts to adapt combat commonly available. The fates of Bossangoa and Guldra were far
designs to accept locally-produced parts, Charles’ policies brought from unusual.
significant success in rebuilding the FWLM.
Little-acknowledged by the main players, another faction
The Captain-General was less fortunate in rebuilding the weighed the pros and cons of the war. ComStar began the conflict
League’s intelligence services. Most agents operating on foreign as a neutral communications agency—albeit one with teeth in the
soil were slain during the conflict, and efforts to reestablish the form of “mercenaries” hired to seize Terra. But by the war’s end the
Marik intelligence-gathering networks were slow and difficult. last remnant of the Star League bureaucracy had metamorphosed
Realizing the difficult position this placed him in, Charles sought into an ambitious and secretive organization. It was not yet a
out a new source of foreign intelligence: ComStar. theocratic state—that would not occur until the reign of Raymond
Karpov—but by the 2820s it was taking an active if covert role in
LIAO interstellar affairs. So much of Blake’s legacy has been obscured by
Conrad Toyama’s ambition that is difficult to determine the origin
Without a doubt, House Liao suffered the greatest losses of the of ComStar’s interventionist policies, but it is clear that then-Prime
First Succession War. The Confederation lost worlds on both borders, Administrator Toyama was displeased by the winding down of the
though it made significant gains in the former Terran Hegemony conflict in the 2820s. Under Toyama, ComStar undertook an active
and managed to prevent any devastating breakthroughs such the policy of provocation to reheat the war once more.
one that nearly felled the Federated Suns. This resistance came at a
cost. The CCAF, never the largest of the Great House militaries, was Officially, the First Succession War ended in 2821 and the
brutalized and would need to radically reform its tactics to survive Second Succession War began in 2830, but the intervening years
(it ultimately would, in the form of the Jade Castle during the reign were far from peaceful.
of Laurelli Liao). That the Confederation gained more worlds from
123 The Butcher’s Bill
THE FIRST SUCCESSION WAR
was super-massive consumers
STAR LEAGUE EXCHANGES AND MINTS such as WarShip production;
the shortage of rare materials
Broker’s Haven, El Giza: Printed FWL and CC currency. Destroyed in First Succession War. such as gallium arsenide
Commerce City, Epsilon Eridani: Printed CC currency. Destroyed in the Amaris Coup. halted the production of
Currency, Narellan: Printed CC and FS currency. Destroyed in First Succession War. these behemoths even before
Monetary Gain, Talitha: Printed FWL currency. Destroyed in the Amaris Coup. Kerensky’s departure. As a
Moniesville, Preston: Printed LC and FWL currency. Destroyed in First Succession War consequence, while ground
Profitica, Stanzach: Printed DC and LC currency. Destroyed in First Succession War. forces grew significantly, there
Prosperity, Ozawa: Printed FS currency. Destroyed in First Succession War. was little expansion of naval
Success, Lambrecht: Printed DC currency. Ransacked during the Amaris Coup. forces. This also meant that
the massive naval losses of the
The Exchange, Deshler: Printed FS and DC currency. Destroyed in Second Succession War. First Succession War could not
Trader’s City, Zollikofen: Printed LC currency. Destroyed in First Succession War. be made good, or fielded with
downgraded technologies.
For the ground forces, the
A Farewell to Arms first sign of the technological
The weapons of the First Succession War were those of the Star plight was the increasing scarcity of advanced munitions. War
stockpiles were consumed within the first few years of the conflict,
League: Extended Range PPCs, pulse lasers, Streak missiles and the and munitions factories struggled to keep up with the demand
like. ’Mechs, tanks and fighters used advanced armor composites even before they themselves became targets of the war. Units often
and structural components, making them lighter and faster than had to make do with locally-produced dumb munitions in lieu of
their cousins of the Age of War or the later Succession Wars. However, their smart rounds, which were often funneled to premier units.
producing such advanced components required sophisticated But by the mid-2790s even these elite formations were deprived of
industrial capabilities, and with the targeting of infrastructure in the advanced rounds, the munitions factories which made them either
First Succession War, that soon became a problem. reduced to cinders or lacking key components or materials.
The collapse of the Inner Sphere’s technology base began Similarly, replacement armor and weapons became
slowly, even before many production facilities were reduced to increasingly scarce, and field repairs often required the replacement
smoking ruins. The collapse in trade caused shortages of key of an advanced system with a less sophisticated but more readily
materials necessary to the production of war materiel even before available version. “FrankenMechs” became the order of the day,
the outbreak of general war, but reserves built up during the Amaris often employing jury-rigged systems and “field downgrades” to
crisis allowed the Great Houses to continue large-scale production remain operational.
right up to the eve of the First Succession War. The main exception
The Butcher’s Bill 124
EYE OF THE STORM (2821-2830)
New vehicle production suffered similar issues; SHIPBUILDING CASUALTIES OF
the production lines might be able to physically THE FIRST SUCCESSION WAR
assemble Star League-spec Warhammers but lacked
the ER PPCs, armor composites and electronics to Capellan Confederation
do so. Instead, there was a gradual downgrading Delhi WarShips (Capella) – Destroyed
of specifications—standard autocannons replaced Delhi WarShips (Carver IV) – Destroyed
Ultra versions, ER lasers were dropped in favor of Krester’s Ship Construction (Keid) – Destroyed
regular versions and so forth. Few low-tech designs Krester’s Ship Construction (Terra Firma) – Destroyed
appeared instantly; instead, designs like the MAD- Rashpur-Owens Inc. (Capella) – Damaged
3R Marauder emerged slowly from the Star League- Thompson Shipyards (Keid) – Destroyed
era “Lostech” versions.
Draconis Combine
Despite this, the designs and configurations Izumi JumpShips (Altair) – Destroyed
of the Star League remained the principal versions Krester’s Ship Construction (Yorii) – Destroyed
of ’Mechs, tanks and fighters in use through the LTV Aerospace (Inglesmond) – Destroyed
end of the First Succession War in the early twenty- Stellar Trek (Chatham) – Survived
ninth Century. It would take the brutality of the Stellar Trek (Dieron) – Destroyed
Second Succession War—and the long slog of the
Third—to degrade battle technology to its nadir Federated Suns
before the slow climb back that began in the early Federated-Boeing (Galax) – Crippled
thirty-first century. McKenna’s Shipyards (Kathil) – Crippled
Universal Air (Delavan) – Damaged
While advanced equipment became
increasingly scarce, the first two decades of the Free Worlds League
First Succession War saw sufficient production Bowie Industries (Wasat) – Destroyed
to still allow the raising of new units. These DeKirk Aerospace (Graham IV) – Destroyed
formations, such as the Sixteenth Lyran Regulars, Di Tron Heavy Industries (Sirius) – Destroyed
were generally less well equipped than their pre- Irian Naval Systems (Clipperton [Regulan]) – Crippled
war siblings. It wasn’t until near the end of the Mitchell Vehicles Interstellar (Graham IV) – Ground Facilities Destroyed
First Succession War—and more notably during SelaSys Inc. (Loyalty [Graham-Marik]) – Damaged
the Second Succession War—that production fell Technicron Manufacturing (Tamarind [Tamarind]) – Destroyed
so low that the Great Houses struggled to even
maintain existing equipment and formations. Lyran Commonwealth
Boeing Interstellar (New Earth) – Destroyed
Taking a Breath Bolson Shipyards (New Kyoto) – Destroyed
The era of peace that followed the Succession Bolson-Tamar Shipyards (Tamar) – Destroyed
Daussault-Shimmon Enterprises (New Earth) – Destroyed
War came to an end in the late 2820s, incidentally Di Tron Heavy Industries (New Earth) – Destroyed
transforming the Succession War into the “First” Di Tron Heavy Industries (Zebebelgenubi) – Destroyed
Succession War in the process. As with the First Krester’s Ship Construction (Thorin) – Destroyed
Succession War (or Terra’s World Wars), the dates of
the conflict varied significantly depending on the ComStar
participants; some border conflicts, such as that Blue Nose Clipperships (Mars) – Decommissioned
between the Lyran Commonwealth and Draconis Boeing Interstellar (Terra) – Decommissioned
Combine, re-ignited in 2825, while others, such Di Tron Heavy Industries (Terra) – Decommissioned
as the Federated Suns-Capellan Confederation Krester’s Ship Construction (Terra) – Decommissioned
conflict, resumed in 2828. The Free Worlds League
did not become embroiled in the general conflict Periphery
until 2830; as such, this is the date most historians Athena Corporation (Canopus [Canopus]) – Destroyed
use to date the start of the Second Succession War. Concordat Aerospace Limited (Taurus [Taurian]) – Destroyed
Some historians suggest that the First Succession Roe Weapon Systems (Finmark [Rim Worlds]) – Destroyed
War never truly ended, and that the period from United Outworlders Corporation (Ramora [Outworlds]) – Decommissioned
2821 to 2825 was instead merely a period of
retrenchment and re-arming before the conflict
heated up again. They instead suggest that the
“Great Succession War” ran from 2787 to 2863.
However, the two phases of the conflict bore
markedly different characteristics, reinforcing the
125 The Butcher’s Bill
THE FIRST SUCCESSION WAR
FORLORN HOPE idea of two distinct conflicts—just as the low-tempo (and extremely long) Third
Succession War is distinguished from the Second despite the absence of a formal
The flight of the SLDF to distant stars was intended to keep cessation of hostilities and a very brief (three-year) inter-war period.
them aloof from the conflicts shortly to wrack the Inner Sphere,
preserving the soul of the Star League as a beacon in the dark- THE WINDS OF WAR (2825-2830)
ness. But no sooner had the Exodus Fleet departed then cracks Unlike the First Succession War, the path to the Second wasn’t clearly defined.
began to appear in the unified front of the troops, leading to Instead, a series of localized brush-fire wars escalated, and eventually led to a
the Prinz Eugen revolt and its bloody suppression. In the wake of resumption of general warfare. Even in the quietest inter-war years, espionage and
that disaster, Kerensky issued General Order 137, better known special-forces actions were the order of the day, as each Successor State sought to
as the Hidden Hope Doctrine, enshrining the need for the SLDF’s ascertain the status of their rivals and prevent any rebuilding before the inevitable
self-imposed Exile. resumption of hostilities.
Return to the Inner Sphere is impossible for us. Our heritage Having suffered years of external attack—and, in many cases, damage at the
and our convictions are different from those we left behind. The hands of their own counter-intelligence operations—none of the Successor States’
greed of the five Great Houses and the Council Lords is a disease intelligence agencies operated at peak efficiency, and high-profile successes
that can only be burned away by the passing of decades, even were few and far between. One of the most notable occurred within the Lyran
centuries. And though the fighting may seem to slow, or even cease, Commonwealth, when the ISF succeeded in placing agents within the Duke of
it will erupt again as long as there are powerful men to covet one Tamar’s staff. This gave them access to data regarding the military and economic
another’s wealth. We shall live apart, conserving all the good of situation within the Tamar Pact and across the Commonwealth. The leaks only
the Star League and ridding ourselves of the bad, so that when we ended when another agent, a member of the Free Worlds League’s SAFE, killed the
return — and return we shall — our shining moral character will ISF operatives, mistakenly believing they were LIC Molehunters.
be as much our shield as our BattleMechs and fighters.
Better known, though less damaging overall, were the Draconis Combine’s
—General Order 137 so-called “Chain Gang” missions of 2825 and 2826 that targeted both the Lyran
Commonwealth and Federated Suns. Conceiving of a way to utilize undesirable
Even to this day, many of the Clans hold the Hidden Hope elements of his population—convicts, political prisoners and other outcasts—
Doctrine in near reverence, it having taken literal form in the Coordinator Jinjiro Kurita ordered them to be given rudimentary training and
Second Exodus of Nicholas Kerensky and his followers to Strana equipment and then unleashed at targets in the neighboring realms. Most
Mechty in the wake of his father’s death. The Exodus Civil War “Chain Gang” units were lance- or company-sized, included members jacked up
(2801-2822) ran parallel to the latter years of the First Succession on combat drugs, and inflicted minimal damage. Others were larger and more
War, and mirrored its ferocity and devastation. While the factions effective, and required the redeployment of LCAF line units to counter them. In
of the Inner Sphere pulled back from the brink of total annihila- the eyes of the Coordinator and the DCMS, the chaos the attacks sowed more than
tion, much of the SLDF in the Pentagon did not. In many regards, made up for their limited military value. Lyran counter-blows soon followed, with
the Pentagon wars were even more brutal than the Succession LCAF troops hitting back at several targets within the Combine with surprisingly
War, with the use of nuclear, chemical and biological weapons effective assault operations. Further Combine actions were expected, but fate
compounded by ethnic cleansing and other war crimes. In the intervened to distract the Kurita forces.
Inner Sphere, the Great Houses were bloodied by the conflict
but remained in control of functioning states. In Clan space, little The Minnesota Tribe
remained of society. The survivors were malleable clay in Nicholas On 9 October 2825, the world of Svelvik on the Periphery border of the
Kerensky’s hands when he launched Operation KLONDIKE in
2821, unleashing the Clans he had forged from the troops who Draconis Combine came under attack by a regimental-sized unit. The attackers
had accompanied him on the Second Exodus. were skilled and well-versed in Star League tactics, their ’Mechs apparently painted
in Regular Army colors and equipped with technologies already becoming scarce
The annihilation of Clan Wolverine, beginning in 2823, in the Inner Sphere. No identifiers linked them to Kerensky’s forces—though the
was the first major political event within the Clans and the only Coordinator believed they were precursors of Kerensky’s return. The units bore an
one—until late in the thirtieth century, at least—to possibly insignia that corresponded to the Terran district of Minnesota in North America,
have had any impact on the Inner Sphere. The Minnesota Tribe leading to the mysterious combatants being dubbed the “Minnesota Tribe.” These
incident is popularly linked to survivors of the Wolverines, though mysterious assailants took supplies and left, departing into uncharted systems
even today there is no definitive connection. Even more signifi- along with a fleet of cargo vessels and military craft.
cantly to the Clans were the events of 2834. A dispute with Clan
Widowmaker evolved into a Trial of Refusal, and while refereeing The Tribe disappeared for months, but then re-appeared on 17 December
the contest, ilKhan Nicholas Kerensky was killed. The Clans were 2825 to strike at Trondheim, smashing the Twentieth Rasalhague Regulars and
now deprived of Kerensky’s vision and authority, metamorphos- again taking what they wanted before disappearing into the void between stars.
ing over the next “golden century” into the factionalized, milita- The Tribe refused any attempt at contact, going so far as to commit suicide rather
ristic society that returned to the Inner Sphere in 3050. than be captured. This security procedure further inflamed fears that the Tribe were
vanguards of Kerensky’s returning army, prompting the Coordinator to flood the
—A Pocket History of the Inner Sphere, Terra Press, 3122 region with troops to deal with the incursions. A third attack by the Tribe against
on Jarrett on 19 August 2826 further demonstrated the skill of the invaders and the
The Winds of War weakness of the Combine position. The raiders’ aerospace forces handily defeated
126
EYE OF THE STORM (2821-2830)
the DCMS, pinning them in place and interdicting transport links Getting Your Revenge in First
long enough for the Tribe to scour local storehouses and move on. Though they kept a close eye on the Dragon, House Davion’s
The final encounter with the Tribe took place on 9 March 2827 main focus in the inter-war years was their other neighbor, the
when they again defeated defending forces and raided storage Capellan Confederation. Paul Davion did not want to rush into a
facilities on Richmond. Additionally, the Tribe liberated secret new war, but knew that delivering a decisive blow to House Liao
prisons and slave camps established by the Combine, spiriting their would be essential if the AFFS hoped to then counter the Combine
occupants away to an unknown destination. This was the last time threat. He planned a major assault against Liao—Operation DAO—
the tribe was sighted in the Inner Sphere, though ComStar survey designed to secure the long-contested Chesterton worlds. He knew
vessels followed the unit’s trail through the Periphery until all traces that Ilsa Liao would seek to recover the strategic planets, whose
disappeared near Valentina. absence from the Confederation remained a stain on Capellan
honor, and planned to blunt her response.
Officially.
Unconfirmed rumors during the Jihad claimed that ComStar The Chancellor struck first, beginning by launching a series
had in fact made contact with the invaders and offered them of diversionary attacks along the border to distract the AFFS and
sanctuary, with the Minnesota Tribe becoming the core of what to draw troops away from the real target. The CCAF campaign to
would later become the Word of Blake. These rumors also identified crush the Demeter-Chesterton salient began in May 2828; never
the raiders as remnants of Clan Wolverine, fleeing from the one to watch from the rear, Ilsa took direct command of the
oppression of Nicholas Kerensky’s new regime. The claims fit neatly assault on Orbisonia, leading the Red Lancers and Prefectorate
with facts known from the Clan Homeworlds about the Not-Named Guard to pin several Davion units in place. Unfortunately for
Clan and proved to be a political bombshell, spurring the Ghost the Chancellor, her hard-won gains on the world soon turned
Bears into aiding the Allied campaign against the Word of Blake. to ashes—Orbisonia had been selected as a staging point for
With the benefit of years of hindsight, and without any further AFFS forces, and her assault ran headlong into the AFFS’ planned
evidence to support that claim, the fit may have been too neat, and counter-blow. On 24 June, the Chancellor perished leading a
too accurately punched the Clans’ buttons to move them to action. rearguard action and preventing a Capellan rout. Laurelli Liao,
Whether there is any truth to the rumors, or whether they are a commanding the assault on Kathil, became the new Chancellor
fabrication of Anastasius Focht, Chandrasekhar Kurita or Devlin and immediately called off the CCAF assaults. Her mother’s
Stone may never be known. Even now, more than three hundred gambit had failed, and Laurelli needed time to reflect on the
years later, the Minnesota Tribe remain an enigma that grips the disaster and make new plans to meet the Davion and Marik
populace of the Inner Sphere. juggernauts. Fortunately for the new Chancellor, the Free Worlds
League was content with staging only the occasional raid, though
Chahar Profit Paul Davion followed up his victories in Operation DAO with
The LCAF reprisals after the “Chain Gang” missions drew two more campaigns: Operation SUN, directed at Tikonov; and
Operation RAIN, against the Valexa-Axton region.
only limited response from the DCMS, but a further incident in
late 2826 threatened to fully ignite tensions. On 30 December, a Assuming the Captain-Generalcy upon the death of his
commercial JumpShip, the Chahar Profit, made an erroneous jump father, Thaddeus, in 2821, Charles Marik sought to remain aloof
to Darius and was captured by the DCMS. The event is often cited from the new conflicts emerging across the Inner Sphere. But
as a mis-jump, but conflicting reports attribute it to everything when prisoner exchange talks with the Lyran Commonwealth
from computer error that transposed jump coordinates to an faltered (thanks to ComStar interference), House Marik’s return
attempt to rescue a Lyran intelligence cell. The LCAF immediately to the conflict became inevitable. His intelligence service, SAFE,
began planning the vessel’s recovery, leading to a lightning raid remained in shambles, and failed to provide notice of the
by the hastily-reformed Stealths in late February 2827 to recover Confederation’s weakness during the abortive attack against
the vessel, its crew and cargo. The assault was a stunning success, House Davion. When the situation and SAFE’s failure became
with only two ’Mechs lost (and their pilots recovered). Though still known to the Captain-General, he began casting around for new
distracted by the Minnesota Tribe, the successful Lyran operation sources of information. One immediately landed in his lap: his
challenged the honor of the DCMS. With a subsequent series of sister Jeanette was a ComStar adept and in June 2830 agreed to
reprisals finding little success, the Combine began plotting a more provide Charles with intelligence information. This was the final
serious assault on their Lyran foes. To the LCAF, the raid showed the move in Conrad Toyama’s plan to ignite a new war, effectively
value of maneuverable forces and reinforced the idea that the LCAF drawing House Marik back into the conflict and building the
could hold their own against the militaristic Combine. Free Worlds’ dependence on ComStar’s intelligence. The resulting
Second Succession War would be devastating for the Inner
The Davion front had no incident comparable to the Chahar Sphere—and tragic for House Marik.
Profit affair to crystallize House Kurita’s attention, but the Combine’s
plan for a resumption of hostilities did include the Federated Suns.
Jinjiro’s focus on the Lyran front in the late 2820s nonetheless the
Davions a chance to prepare for the inevitable return to war. When
it did occur in 2830, the result was not as the Combine expected.
127 The Winds of War
THE FIRST SUCCESSION WAR
128
THE FIRST SUCCESSION WAR
PERSONALITIES OF
THE FIRST SUCCESSION WAR (2784-2821)
MINORU KURITA months pregnant with Zabu Kurita, pushed the courtesan from the
palace walls. Kuritan legend has it that Heaven’s Gate died in her son’s
Rank/Position: Coordinator of the Draconis Combine arms, her murder coloring Jinjiro’s actions in the Succession Wars.
(served 2766 – 2796)
After his mother’s death, Jinjiro threw himself into his new
Lived: 30 April 2705 – 14 September 2796 life, seeking to excel and prevent his half-brother from eclipsing
Jinjiro’s more tenuous position. Jinjiro finished at the top of his
The Minoru Kurita who led his realm into the Succession Wars class at the Sun Zhang MechWarrior Academy and earned a place
was not quite the same man as the one who oversaw the final days in the Galedon Regulars. He could have frozen Zabu out of his
of the Star League. Though he never abandoned his claim to the life, but instead became the perfect big brother. Jinjiro’s military
First Lord’s throne, or his House’s right to wage war for that very skill—and his brother’s academic bent—solidified Jinjiro’s place
prize, the departure of Kerensky’s Exodus fleet seemed to affect as heir-designate. In 2777, Jinjiro was confirmed as Warlord of
him on a profound but subtle level. In the years that followed, the Galedon, one of the youngest to serve in the role. His military skill
Coordinator grew increasingly weary and pensive. and inspirational leadership made it clear that nepotism wasn’t a
primary factor in his appointment, though those who suggested it
The first, and perhaps most outwardly apparent, sign of Minoru’s was soon witnessed Jinjiro’s legendary temper.
shifting attitudes came in the years leading up to the First Succession
War. The Coordinator debated which of his realm’s enemies to test, At the outbreak of the First Succession War, Jinjiro persuaded
eventually opting to attack the Federated Suns despite the Lyran his father to ignore the weak Lyran Commonwealth and instead
Commonwealth’s obvious weakness. This decision, though rooted focus the Combine’s efforts on the Federated Suns. Initially staged
in honorable Combine traditions, nonetheless demonstrated an under the cover of heightened military activity in the wake of
indecisiveness few would have expected of the Coordinator who Kerensky’s Exodus, Jinjiro’s planning was meticulous, and the
was the first to lay claim to the title of First Lord. That he left the offensive came within a hair’s breadth of annihilating House
major planning for that war against House Davion to his son, Jinjiro, Davion. The turning point came in 2796 on the world of Kentares,
only further underscored what many scholars have come to see as when Coordinator Minoru Kurita was killed by a lone sniper
Minoru’s growing exhaustion with the burdens of leadership. while personally overseeing operations against the Seventh
Crucis Lancers. Jinjiro’s response after arriving on-world two
By the mid-2790s, the aging Coordinator of the Draconis weeks later became the single bloodiest atrocity in the history of
Combine was no longer the ambitious warlord he once was. With humanity: the Kentares Massacre. More than fifty million Davion
his armies a mere one jump from topping the Federated Suns, it citizens were murdered in a five-month wave of carnage—along
was his counsel to Jinjiro that stayed the Dragon’s killing blow. With with no few DCMS officers who had failed to protect the former
this fateful decision, he unknowingly set the stage for both his last Coordinator, showed insufficient spine to promptly inform his
moments on the otherwise unremarkable world of Kentares IV, and heir of the incident, or later attempted to protect Davion civilians
the undoing of all that he and his heir had accomplished since the during the rampage.
death of the Star League.
The new Coordinator’s skill failed him in the years that
JINJIRO KURITA followed; though still showing flashes of genius, his tactics became
increasingly brutal—and unsuccessful. As the DCMS faltered and
Rank/Position: Warlord of Galedon (2777-2796); lost ground, even the unstable Coordinator realized that some of
Coordinator of the Draconis Combine (served 2976-2837) his nation’s traditions—refusing to retreat and committing seppuku
to atone for dishonor—would have to be put aside for the good of
Lived: 15 September 2747 – 11 April 2841 the Combine. Ironically, around the same time, gladiatorial blood
sports became a staple of Combine entertainments.
Due to his response to his father’s death—the Kentares
Massacre—and his own final years, Jinjiro is often characterized as By the mid-2820s, Lord Jinjiro was teetering on the brink of
a madman whose psychopathic tendencies wrought carnage on madness, his periods of lucidity increasingly scarce. The Coordinator
the Inner Sphere. The reality is much more nuanced; he was a skilled knew that stepping aside in favor of his intellectual half-brother
warrior and commander who rose to lead the Galedon Military would be a disaster for the Combine. Even as the First Succession
district and whose operational planning led to the Combine’s War drew to a close, Jinjiro retained an iron grip on the Combine
decisive successes of the early First Succession War. and sought to strengthen the DCMS.
Born on Luthien to Heaven’s Gate, Minoru’s favorite concubine, Ultimately, madness consumed the Coordinator, and his fears
Jinjiro spent the first decade of his life in political limbo and as about Zabu succeeding him would be assuaged by direct action on
the focus of numerous schemes. His mother’s plotting eventually the part of the DCMS. Jinjiro would outlive his brother, but the last
persuaded Minoru to recognize Jinjiro as his son and heir, but at half-decade of his life was lost to insanity.
the cost of her life; Minoru’s wife, Yvonne Toshi-Kurita, who was six
129 House Kurita
THE FIRST SUCCESSION WAR
BARBARA LIAO distracted by activity along the Combine front, became the main
victims of House Liao’s lightning assaults. The Chancellor was quick
Rank/Position: Duchess of Sian, Chancellor of to lavish praise on his valiant troops; his presence and willingness
the Capellan Confederation (served 2760-2795) to reward victory and determination buoyed the spirits of the CCAF,
though it also encouraged them to undertake foolhardy and often
Lived: 1 May 2731 – 18 November 2795 desperate action to win the Chancellor’s praise.
Barbara Liao proved to be a pragmatic leader for the Quinn’s relationship with Ilsa Liao was complex. He quickly
Confederation, not rushing to war, but willing to take action where learned not to treat Ilsa as a child, finding her precocious and able
it was warranted. The border conflict between the Confederation to grasp both Capellan politics and those of the wider Inner Sphere.
and the Federated Suns after the Demeter incident in Barbara’s But he found her disinterested in military campaigns against
earliest days shaped her outlook toward the Star League. When the Confederation’s foes. She rarely joined him at the front, an
Amaris launched his coup, she was unwilling to side with either arrangement that suited them both; Sandol could bask in the glory
the Emperor or Kerensky. But in the face of popular support for the of the CCAF’s successes, while the teenage Ilsa established her own
General’s counter-offensive, she softened her stance and allowed power base on Sian.
the SLDF to operate in the Confederation—though she stopped
short of offering direct support. There are suggestions that Quinn considered remaining in
office after Ilsa achieved her majority in 2801 in the hopes of
In her later years, Barbara came to regret this, believing that establishing House Quinn as rulers of the Confederation. It was
had Kerensky been aided fully in his efforts against Amaris, the clear, however, that both the Prefectorate and the House of Scions
war would have been over sooner and the Star League would wanted a return to Liao rule, and Quinn resigned his office on
have survived. Though she was lukewarm to the League after its 19 April 2801. He continued as Strategic Military Director and
refusal to aid the Confederation against House Davion, she saw it advisor to the Chancellor, serving not only Ilsa but also, briefly, her
as preferable to the horrors of the Succession War that followed. daughter Laurelli.
That she had been complicit in Kerensky’s removal preyed on her
until the end of her days, a mistake of criminal proportions that she ILSA LIAO
could never undo.
Rank/Position: Duchess of Sian, Chancellor of
Nonetheless, when war erupted Barbara showed herself the Capellan Confederation (served 2801-2828)
willing to use every weapon in her arsenal. Initial gains against
the Federated Suns were balanced by significant losses to House Lived: 19 April 2783 – 23 June 2828
Marik, so when she launched her counterblow in 2789, it was to
be decisive. New Delos saw a massive Capellan invasion that was Ilsa Liao was only six when her father Baltazar died in the
more interested in killing and destroying than capturing territory. debacle at Calloway VI, and became heir to the Confederation six
Her “Devlin Solution” suspended the Ares Conventions and allowed years later, when her grandmother passed away. With Sandol Quinn
indiscriminate targeting of civilians and unfettered use of strategic serving as Chancellor-Regent, Ilsa threw herself into the intricacies
weapons. It shocked the enemy, but provoked an equally bloody of government, learning to navigate the murky politics of the Sian
reprisal. court. As a child she showed little interest in combat, though she
did learn to pilot a BattleMech, and served two months with the Red
Barbara’s sons died in the debacle at Calloway VI; her sole Lancers when she was sixteen (including the daring raid on Mirach).
heir was her granddaughter Ilsa, born the year before Kerensky’s Instead, she preferred to delegate military matters to Quinn, who
Exodus. When Barbara died of a rare blood disorder in 2795, would later serve as Strategic Military Director during her reign. She
Ilsa was too young to succeed her, and so the Prefect of the was, however, deeply aware of the political implications of military
Tikonov Commonality—Sandol Quinn—was chosen to act as the action, and took a keen interest in the actions and reactions of the
Confederation’s Chancellor-Regent. neighboring Great Houses.
SANDOL QUINN After becoming Chancellor in 2801 she took a more hands-
on approach to military operations, touring front-line units and
Rank/Position: Duke of Sirius ; Prefect of Tikonov; even occasionally taking part in engagements. Like Quinn before
Chancellor of the Capellan Confederation (served 2795-2801) her, she came to appreciate the impact her presence had on her
troops, and when it came time to retake the Chesterton Worlds, she
Lived: 4 November 2749 – 13 February 2831 opted to lead from the front. It would be a fatal decision; Ilsa died
fighting a rearguard action on Orbisonia in the opening salvos of
Ambitious, determined, and a descendant of the rulers of the Second Succession War, the first Chancellor to perish in combat.
the Sarna Supremacy, Sandol Quinn knew he had only a few
years to make his mark. Though installed as Chancellor-Regent,
it was understood he was merely the caretaker of the post until
Ilsa Liao came of age. He set about strengthening the CCAF and
rebuilding the Confederation’s pride after a series of military
reversals, spending much of his tenure at the front, commanding
operations against both House Marik and House Davion. The latter,
House Liao 130
PERSONALITIES
KENYON MARIK THADDEUS MARIK
Rank/Position: Duke of Atreus, Thirty-fourth Captain-General of Rank/Position: Captain-General of the Free Worlds League
the Free Worlds League (served 2763-2804) (served 2804-2821)
Lived: 21 April 2734 – 19 January 2804 Lived: 7 May 2755 – 7 January 2821
Kenyon Marik’s relationship with the SLDF was a stormy Kenyon’s second son eschewed the BattleMech training of
one—he briefly served on Kerensky’s staff, but was dismissed after his siblings, instead attending flight school, where he became an
taking brutal action during a civilian protest. This action, which accomplished fighter pilot and rose rapidly through the ranks. A
occurred during Kerensky’s regency for Richard Cameron, colored landing accident while serving on the FWLS Hector in 2779 ended
the relationship between the two men until the Exodus; Marik Thaddeus’ piloting career, and he transferred to naval command,
refused to help the SLDF against Amaris, going as far as to attempt heading up the Ionia battle group in the early days of the First
military action against intruding SLDF vessels. After the Liberation Succession War. In 2789, he was elevated to the post of Fleet
of Terra, Kenyon took vindictive pleasure in stripping Kerensky of Admiral commanding naval forces on the Lyran border, becoming
his office. When the SLDF sided with the General and began to the mainstay of the defenses against Steiner aggression. He
maneuver toward Exodus, the Captain-General feared the SLDF narrowly avoided death in the disastrous assault on Hesperus in
would strike at the League on their way. Instead, he breathed a sigh 2795, but continued to lead from the front, even accompanying
of relief when they headed into the Draconis Combine. assault troops as they struck at Steiner worlds. It was during one
such assault in 2804 that Thaddeus learned of his father’s passing,
The factionalized nature of FWL politics hampered Kenyon’s but rather than immediately head back to Atreus, he opted to see
ability to prepare for the coming war. Only after Kerensky’s forces the campaign through.
left the Inner Sphere in late 2784 did Parliament agree to Marik’s
request for extraordinary powers in the form of Resolution 288. This dedication nearly cost Thaddeus dearly, as Parliament
Intended as a short-term consolidation of power to allow the sought to revoke Resolution 288 and claw back the powers they
Captain-General to prosecute the looming conflict, it instead ceded to the Captain-General two decades earlier; only a show of
become a cornerstone of Free Worlds politics until the late thirty- force secured his position. Political in-fighting with provincial lords
first century. such as Carter Allison and the resulting military brinkmanship left
the FWLM defenses of Oriente deliberately degraded, allowing Liao
Kenyon proved to be a skilled military commander, insightful forces to assault the planet until Duke Allison capitulated.
and deadly in equal measure. He refused to squander resources,
instead opting to take precise but devastating action. This led to Unlike his father’s measured, focused brutality, Thaddeus
considerable success in occupying worlds of the Terran Hegemony opted for a high tempo of operations on a broader front, winning
and against the Capellan Confederation, but was less successful many engagements but at the cost of much of the League’s war
against House Steiner. When clashes with the Lyran military did materiel. By the early 2820s, with exhaustion setting in, Thaddeus
not go in the FWLM’s favor, Kenyon ordered the targeting of ordered his diplomatic corps to negotiate an armistice with the
Commonwealth industry. His brutal tit-for-tat exchanges with Steiners. However, the Captain-General insisted on securing one
Barbara Liao and Sandol Quinn—including the infamous order final factory, and personally led an assault to retake Deiudonné.
to “clear a route ten parsecs wide to Sarna”—typified the First He died in an artillery strike while discussing strategy with several
Succession War. field commanders, falling scant weeks before the end of the First
Succession War.
The conflict had grave personal consequences for Kenyon.
Two of his sons perished in battle, while his grandson Ward was
assassinated, leaving Thaddeus Marik to ascend to the Captain-
Generalcy when Kenyon suffered a stroke on 11 January 2804 and
died eight days later.
131 House Marik
THE FIRST SUCCESSION WAR
JENNIFER STEINER RICHARD STEINER
Rank/Position: Archon of the Lyran Commonwealth Rank/Position: Archon of the Lyran Commonwealth
(served 2781 – 2791) (served 2781 – 2823)
Lived: 18 February 2725 – 4 January 2791 Lived: 3 July 2769 – 14 June 2823
Despite effectively starting the First Succession War with Richard Steiner was born amid the Amaris Crisis, in the
the invasion of Bolan, Jennifer Steiner was a reluctant wartime same year that Aleksandr Kerensky and the SLDF completed their
Archon. She inherited the throne from her brother Robert, who conquest of the Rim Worlds Republic, and spent his youth hearing
disappointed many Commonwealth citizens with his inaction of the war between Kerensky and Amaris. Although he was only
in the face of Amaris’ betrayal, reluctance to support Kerensky’s twelve years old when the Star League disbanded, the enormity
war against the Usurper, and self-serving grab for the Rim Worlds of the event was not lost on him. He began his military training as
Republic’s most developed systems. Indeed, the last years of a tank commander under the certainty of war between the Great
Robert Steiner’s reign were so unpopular that when he passed Houses.
away from fatal pneumonia, many Lyran citizens viewed his death
as divine retribution for his role in disbanding and destroying the Growing up in the dawn of the Succession Wars, and receiving
Star League. greater access than most of his fellow LCAF officers to the classified
reports detailing the horrors being inflicted across the Inner
Well into her fifties when she became Archon, Jennifer had Sphere, Richard lost what little taste he had for court politics and
long since grown cynical about the state of the Inner Sphere and the lifestyles of the Commonwealth’s high society. With the severity
its rulers. While she shared popular dismay at the Star League’s of a warrior facing the Ragnarök, he embraced the austerity of
collapse, she also believed its failure after the coup was inevitable, military life, and distanced himself from the sycophants and social
as none of the House Lords could be trusted to lead the League’s generals who infested the LCAF at every level. This dedication
remains. Thus, her first focus upon claiming the Lyran throne was to military service earned him command of the Eleventh Lyran
to accelerate all efforts to build up the LCAF—including efforts to Guards—a reinforced armor regiment—by the time he was just
recruit as many SLDF commands as possible. twenty years old.
In addition to her realm’s natural enemies in the Draconis When his mother’s death just two years later placed Richard on
Combine and Free Worlds League, Jennifer feared the potential the Archon’s throne, years of frustration with the LCAF’s widespread
threat of a resurgent and vengeful Rim Worlds Republic, and felt ineptitude prompted him to order a shakeup in the chain of
that the only option was to prepare for a war on every side. This command. Shuffling more competent strategic commanders into
concern, echoed by many of her generals, led to the LCAF’s over- positions to direct the Commonwealth’s front lines, he isolated Paul
emphasis on static defense in the years leading up to the start Steiner—his uncle and General of the Armies at the time—from
of the First Succession War (and beyond). Ironically, this strategy the decision-making process, turning instead to Generals Graham
merely opened the Commonwealth up to attacks from the highly Kelswa and Amanda Lestrade. He also moved quickly to cripple any
mobile raiding parties unleashed by Houses Kurita and Marik. potential threat from the ruins of the Rim Worlds Republic, ordering
a decisive, devastating strike against the shipyard world of Finmark
Continually frustrated by her military’s lack of battlefield and using LIC operatives and other commando units to neutralize
prowess, Archon Jennifer spent most of her wartime rule struggling any local warlords seeking to reunify the fallen realm.
to inspire greater creativity and motivation in her officer corps.
Unfortunately, the LCAF’s lack of practical combat experience and In the latter stages of the First Succession War, Richard Steiner
overabundance of so-called “social generals” undermined most kept the Commonwealth largely on a defensive footing, but
of these efforts. Worse yet, the same military weaknesses found continued his fight to improve the LCAF by first nationalizing and
throughout the Lyran military applied to the Archon herself—as then dispersing one of his best raiding forces—the Stealths—among
evidenced by the tactical blunder that took her life during the the various state academies. With his realm teetering on the brink of
battle for Styx. exhaustion, he welcomed Captain-General Thaddeus Marik’s peace
initiative, though he knew any cease-fire would be fleeting at best. To
Richard, winning the Succession Wars was impossible; he could only
hope to ensure that his realm survived them.
As an unsteady peace settled across the Inner Sphere, Archon
Richard turned his full attention to revitalizing the Commonwealth,
including the creation of the temporary Archonettes intended
to improve coordination for regional reconstruction projects. He
would not live to see the fruits of these efforts, however. In June
of 2823, little more than two years after the signing of the Bella
Accords, Richard Steiner died of natural causes, leaving the Lyran
recovery to his son, Marcus.
House Steiner 132
PERSONALITIES
JOHN DAVION PAUL DAVION
Rank/Position: First Prince of the Federated Suns (served 2745 – 2797) Rank/Position: First Prince of the Federated Suns, Duke of New
Lived: 8 November 2719 – 9 December 2797 Avalon (served 2797 – 2842)
Although relations between the Federated Suns and the Lived: 12 September 2778 – 4 July 2842
Terran Hegemony were still strained when he came to power in
2745 (the result of the SLDF’s slow response to the War of Davion Paul Davion was only nineteen years of age when fate thrust
Succession some twenty years earlier), First Prince John Davion him into the most critical moment in Federated Suns history.
nevertheless saw the Star League as a powerful ally and maintained Months after the Kentares Massacre, the realm he inherited still
a cordial relationship with its leadership. In fact, both General teetered at the edge of ruin. While the atrocity on Kentares had
Aleksandr Kerensky and First Lord Richard Cameron regarded John renewed the AFFS’ fighting spirit, a concerted plan to focus that
as a man of such integrity that the general called him “the best and energy toward driving back the Draconis Combine’s invading
noblest of all the Lords”, and the young First Lord referred to him hordes died with Paul’s father and grandfather on Ipava.
as “a light of hope against the dark depravity” of the other Houses.
At the time of his ascension, Paul was a novice in battlefield
[Editor’s Note: Several contested reports even contend that tactics, and his military training was incomplete. But his keen mind
Richard Cameron wished to install John Davion as his heir—and later, for politics and history, as well as an appreciation of the bigger
as regent for his daughter, Amanda—in the event that something picture, led him to insights that would revolutionize the Federated
should happen to him. These reports were often cited to bolster the Suns and cement House Davion’s power in the troubled times still
Davion claim on the First Lordship, even though it remains broadly to come. Among his first acts was the retroactive sanction of the
accepted that Richard was thoroughly under Stefan Amaris’ influence reactionary attacks all along the Combine front, essentially lauding
at the time, and would thus have been unlikely to name any non- the “initiative” of his more impulsive generals, and thus claiming
Cameron other than the Usurper to such honors.] some credit for their victories. This enabled him to reap the
rewards of his field commanders’ successes, while turning his own
There is some substance to the legend of Prince John’s focus toward addressing the political, regional, and intelligence
integrity. He openly refused to support Stefan Amaris in his war weaknesses that had so undermined the Suns in the face of its
against General Kerensky, stating simply to the Usurper, “I do not ancient enemies.
recognize your right to the throne.” Though he failed to offer much
more support to Kerensky, his reasoning for doing so was his focus Before leading the counterassaults that ultimately drove the
on marshalling the AFFS to defend the Federated Suns against Combine invaders back to the Suns’ pre-war borders, Paul’s most
possible attacks from Amaris’ armies. significant action was his assumption of the title of Duke of New
Avalon. This formerly ceremonial title, augmented with powers
After the Star League’s inevitable collapse, John resisted the bestowed upon it for use by the First Lord of the Star League,
temptation to invade the Terran Hegemony wholesale, and instead essentially granted him the legal rights to reform the Federated
tried to absorb Hegemony worlds through more peaceful means. Suns without having to submit his plans to High Council review.
Unfortunately, this strategy limited the Federated Suns’ gains in the In the early years of his reign, Paul streamlined the AFFS chains of
Terran corridor, slowing its expansion into the region long enough command, eliminated provincial divisions, and created the MIIO
for Barbara Liao and her Capellan Confederation to annex most organization that would revolutionize the realm’s intelligence-
of the systems between the Suns and Terra. It is perhaps because gathering capabilities.
of this annexation that John Davion prepared his military for an
overwhelming assault against the Confederation, even as House With his reformations and the assistance of a cadre of
Kurita massed troops along the Suns border—a critical error that competent and loyal field commanders, Paul Davion ensured the
would nearly cost him his realm. survival of the Federated Suns against Houses Liao and Kurita.
Although some of his actions during the First Succession War—
Overwhelmed by the Combine’s assault, and struggling against such as his harsh rejection of Ilsa Liao’s peace offer—were seen by
divisiveness within his own military and government, Prince John a few as missteps, Paul would eventually go down in history as one
found himself nearly powerless before the DCMS juggernaut. In of the Suns’ greatest First Princes.
a cruel twist of fate, it would take the savagery of the Kentares
Massacre to turn his luck around and spare New Avalon from House
Kurita’s killing blow. An assassin denied John his final vindication,
however, and left the survival of the Suns to his grandson, Paul.
133 House Davion
THE FIRST SUCCESSION WAR
FIRST SUCCESSION WAR
DEPLOYMENT TABLE
The following table lists the movements and assignments made by each BattleMech unit involved in the First Succession War and its
status at the end of the war. The table is divided into seven sections, each related to one of the major military powers involved in the war: the
Armed Forces of the Federated Suns (AFFS), Confederation Armed Forces (CCAF), Draconis Combine Mustered Soldiery (DCMS), Free Worlds
League Military (FWLM) and Lyran Commonwealth Armed Forces (LCAF). The sixth section lists the forces of the Major Periphery States and the
final section refers to notable mercenary units unemployed at the outbreak of the war; employed mercenary units are listed along with their
employer’s regular units.
The Weight (Wt.) column lists the combat command's overall asset weight, used in Inner Sphere at War game play (see Converting ISW
Combat Commands to other systems, p. 166). Dagger (†) notations indicated a combat command comprised of ex-SLDF forces.
Other status is listed in [brackets]. If a combat command lists [NF] as its (2684) Strength, it was not yet formed at the start of the war; [D] as its
(2821) Strength means the unit effectively lost its ability to function in combat and was not reconstituted; [DB] indicates the unit was disbanded.
ARMED FORCES OF THE FEDERATED SUNS (AFFS)
(2786) (2821) (2786) (2821)
Strength Post
Combat Command Exp/Loy Wt. Strength Post Strength Post Combat Command Exp/Loy Wt. Strength Post
1st Arcadian Cuirassiers V/R 1st Ceti Hussars R/R 35% Panpour
2nd Arcadian Cuirassiers R/R M 100% Galatia III 41% Galatia III 2nd Ceti Hussars† R/R L 100% Panpour 25% Franklin
Argyle Lancers† R/Q 3rd Ceti Hussars† V/R 39% Logandale
1st Avalon Borderers G/Q M 100% Addicks 52% Alnadal 1st Clovis Guards R/Q L 100% Enchi [D] —
2nd Avalon Borderers† R/Q Chesterton CMM G/Q 30% Chesterton
3rd Avalon Borderers† V/Q M 100% Argyle 45% Argyle Kathil CMM R/R L 100% Cumberland 44% Kathil
4th Avalon Borderers† R/Q New Syrtis CMM V/Q 50% New Syrtis
1st Avalon Hussars E/F M 100% New Avalon 55% New Avalon Royalston CMM G/R L 100% Clovis 42% Royalston
2nd Avalon Hussars E/F Anjin Muerto CrMM R/R 51% Giverny
4th Avalon Hussars E/F L 100% Numenor 32% Barlow's End Bastian CrMM G/Q M 100% Chesterton 21% Susulatna
8th Avalon Hussars V/F Broken Wheel CrMM R/R 53% Lackland
9th Avalon Hussars V/F H 100% Delavan [D] — Islamabad CrMM R/R M 100% Kathil 41% Cohagen
11th Avalon Hussars V/F Kestrel CrMM R/F 32% Markesan
12th Avalon Hussars V/F M 100% Odell 42% Royal Malagrotta CrMM R/R H 100% New Syrtis 46% Malagrotta
13th Avalon Hussars R/F Marlette CrMM R/R [D] —
14th Avalon Hussars V/F A 133% Marduk 82% Breed New Avalon CrMM V/F M 100% Royalston 33% New Avalon
16th Avalon Hussars V/F Point Barrow CrMM G/R 50% Point Barrow
17th Avalon Hussars R/F M 133% Nouveau Toulouse 81% New Ivaarsen Tsamma CrMM G/R M 100% Giverny 49% Ulysses
20th Avalon Hussars E/R 1st Crucis Lancers† V/R 33% Waycross
22nd Avalon Hussars R/R A 133% Colia 85% Colia 2nd Crucis Lancers† V/R L 100% Susulatna 44% Elbar
23rd Avalon Hussars R/R 3rd Crucis Lancers R/Q 54% Listowel
26th Avalon Hussars R/R A 133% Anguilla 68% Anguilla 4th Crucis Lancers R/Q L 100% Lackland 43% Chesterton
27th Avalon Hussars R/R 5th Crucis Lancers G/Q 34% Goderich
28th Avalon Hussars R/R M 133% Cohay 80% Cohay 6th Crucis Lancers G/Q L 100% Cohagen 46% Choudrant
33rd Avalon Hussars R/R 7th Crucis Lancers† G/Q 36% Doneval II
34th Avalon Hussars R/R L 133% Tallassee 64% Robinson 8th Crucis Lancers G/Q M 100% Kestrel 56% Markesan
35th Avalon Hussars R/R 1st Davion Guards E/F 39% Breed
36th Avalon Hussars G/R M 133% New Avalon 62% New Avalon 2nd Davion Guards E/F L 100% Malagrotta 24% Royalston
38th Avalon Hussars G/R 3rd Davion Guards R/F 52% Tancredi IV
39th Avalon Hussars R/R M 133% Xhosa VII [D] — 4th Davion Guards V/F L 100% New Valencia 52% Royal
41st Avalon Hussars† R/R 5th Davion Guards V/F 57% New Avalon
42nd Avalon Hussars† R/F L 133% Klathandu IV 73% Breed Davion Assault Guards E/F H 100% New Avalon 40% Rollis
45th Avalon Hussars R/R Davion Heavy Guards E/F 41% Markesan
56th Avalon Hussars G/R L 133% Crossing [D] — Davion Light Guards V/F M 100% Point Barrow 44% Frankson
1st Albion G/Q 3rd Deneb Light Cavalry G/R 49% Chesterton
2nd Albion G/R M 133% Turko 65% Turko 4th Deneb Light Cavalry† R/R L 100% Ulysses 36% Robinson
1st NAMA R/Q 5th Deneb Light Cavalry† R/R 47% Edwards
2nd NAMA G/Q L 133% Quittacas 83% Quittacas 8th Deneb Light Cavalry† R/R L 100% Markesan 35% Franklin
3rd NAMA G/Q 9th Deneb Light Cavalry G/Q 39% Cartago
1st Sakhara G/R H 133% Narellan 70% Bodnath Clovis DMM G/Q H 100% Kestrel [D] —
2nd Sakhara G/Q Dahar DMM R/R [D] —
3rd Sakhara R/Q M 133% Ashley 62% Ashley Fairfax DMM V/R M 100% Marlette 52% Tishomingo
4th Sakhara G/Q Kilbourne DMM R/R 42% Delos IV
5th Sakhara G/Q M 133% Robsart 80% Mendham Robinson DMM R/R L 100% Point Barrow [D] —
6th Sakhara G/Q Woodbine DMM R/R 35% Junior
H 133% Kathil 80% Kathil M 100% Remagen
A 133% Tedibyhr [D] — L [NF] —
M 133% Rowe 72% New Aberdeen H 100% Broken Wheel
L 133% Damevang 91% Damevang L [NF] —
L 133% Kennard 76% Kennard M 100% New Avalon
M 100% Defiance 30% Defiance H 100% Royalston
M 133% Inner End [D] — M 100% Tancredi IV
A 133% Kentwood 66% Kentwood L 100% Galtor III
M 133% Elbar 70% Alnadal M 100% Smolensk
H 133% New Mendham [D] — A 100% Rollis
M 133% Tallmadge [D] — H 100% Robinson
H 133% Towne [D] — L 100% Ulvskollen
H [NF] — 36% Markesan L 100% Ozawa
L [NF] — 65% New Avalon M 100% Ronel
L [NF] — 44% Crossing M 100% New Florence
L [NF] — 56% New Aberdeen L 100% Hean
M [NF] — 54% New Avalon L 100% Deneb Kaitos
L [NF] — 60% Crossing M 100% Alnadal
H [NF] — 43% Xhosa VII M 100% Harrow's Sun
M [NF] — 39% Bremond M 100% Junior
M [NF] — 50% Crossing M 100% Delos IV
L [NF] — [D:2794] — M 100% Alnadal
M [NF] — 67% Boeotia M 100% Junior
AFFS Deployment 134
DEPLOYMENT TABLE
(2786) (2821) (2786) (2821)
Strength Post
Combat Command Exp/Loy Wt. Strength Post Strength Post Combat Command Exp/Loy Wt. Strength Post
1st Dragonlords V/F 48% Namen
2nd Dragonlords R/R A 100% Hyalite 36% Hyalite 11th Syrtis Fusiliers R/R M 100% Namen 26% Amiga
3rd Dragonlords V/R 58% Caria
4th Dragonlords R/R M 100% Montour 46% Montour 12th Syrtis Fusiliers G/R M 100% Ulan Batar 28% Mendham
5th Dragonlords R/F 39% Maharet
3rd Robinson Chevaliers V/R M 100% Warren 35% Warren 13th Syrtis Fusiliers G/R M 100% Caria 35% Atlas
4th Robinson Chevaliers V/R 54% Barlow's End
5th Robinson Chevaliers R/R L 100% Brockway 50% Brockway 14th Syrtis Fusiliers G/R M 100% Electra 39% Merlin
7th Robinson Chevaliers V/R [D] —
8th Robinson Chevaliers R/Q M 100% Talcott 40% Muskegon 15th Syrtis Fusiliers R/R M 100% Maharet 42% Cartago
9th Robinson Chevaliers V/R [D] —
10th Robinson Chevaliers V/R A 100% Robinson [D] — 16th Syrtis Fusiliers G/R M 100% Blida 41% Tancredi IV
13th Robinson Chevaliers R/R 36% Crofton
14th Robinson Chevaliers R/R M 100% Sakhara V [D] — 17th Syrtis Fusiliers G/R M 100% Wappingers [D] —
15th Robinson Chevaliers R/R 39% Sturgis
17th Robinson Chevaliers R/R L 100% Fairfax 28% Fairfax 18th Syrtis Fusiliers G/R M 100% Merlin
21st Robinson Chevaliers R/R 47% Tawas
22nd Robinson Chevaliers R/R M 100% Royal [D] — 19th Syrtis Fusiliers G/R M 100% Taygeta
23rd Robinson Chevaliers R/R 43% Muskegon
25th Robinson Chevaliers R/R M 100% Mayetta 33% Harrow's Sun 20th Syrtis Fusiliers G/Q M 100% Salem 41% Klathandu IV
26th Robinson Chevaliers G/R 28% Beten Kaitos
27th Robinson Chevaliers G/R A 100% Cartago [D] — 1st Syrtis Hussars G/Q M 100% New Syrtis
28th Robinson Chevaliers G/R 60% Crossing
31st Robinson Chevaliers V/R L 100% Schedar [D] — 7th Tancredi Loyalists E/F M 100% Tancredi IV 54% Klathandu IV
32nd Robinson Chevaliers G/R 60% Robinson
34th Robinson Chevaliers G/R M 100% Dobson [D] — 10th Tancredi Loyalists V/F L 100% Crofton 40% Tallmadge
35th Robinson Chevaliers G/R 51% Orbisonia
36th Robinson Chevaliers R/R M 100% Haynesville 42% Choudrant 11th Tancredi Loyalists R/F M 100% New Valencia
37th Robinson Chevaliers G/R 27% Kumqwat
1st Robinson Rangers R/R L 100% Barlow's End [D] — 13th Tancredi Loyalists R/F M 100% Sturgis 52% Jaipur
2nd Robinson Rangers R/Q 42% Beenleigh
1st Syrtis Fusiliers E/R L 100% Pitkin 51% Pitkin Mercenary Combat Commands (AFFS) [D] —
2nd Syrtis Fusiliers V/R Belinda's Irregulars† 49% Chouli
3rd Syrtis Fusiliers R/R A 100% Hazelhurst 31% Saumur Blue Star Irregulars† R/R M [NF] —
4th Syrtis Fusiliers R/R 30% Tedibyhr
5th Syrtis Fusiliers R/R L 100% Stratford 40% Colia 1894th Light Horse† E/R 38% Tedibyhr
6th Syrtis Fusiliers E/Q 21st Rim Worlds† R/Q 45% Robinson
7th Syrtis Fusiliers V/R H 100% Altoona (FS) 39% Damevang M 66% Muskegon 34% Robinson
8th Syrtis Fusiliers V/R H 100% Farwell 33% Robinson
9th Syrtis Fusiliers R/R H 100% Mallory's World [D] — L 66% Beten Kaitos 26% Bahl's Retreat
10th Syrtis Fusiliers V/R [D] —
H 100% Cussar [D] — Avatars of Painful Death V/R
A 100% Breed [D] — Fighting Urukhai
M 100% Harrow's Sun [D] — 8th Striker E/R M [NF] —
L [NF] —
L 100% Choudrant [D] — Bar Hounds R/R L [NF] —
M [NF] —
M 100% New Ivaarsen [D] — Sluggers G/Q M 100% Orbisonia
M 100% Saumur [D] — Hsien Hotheads G/Q
The Lazy Eights (Btn.)† R/Q
L 100% Woodbine 20% Woodbine Lexington Combat Group†
R/R
L 100% Farnsworth 49% Saumur 180th Dragoon† V/R
241st Battle† V/R
L 100% Marduk [D] — 32nd Recon† R/R H 100% Tazaraki
Longhorns†
M 100% Robinson [D] — M 100% Jaipur
L 100% Robinson [D] — L 100% Beenleigh
A 100% New Syrtis 17% New Syrtis L 100% Halesowen
H 100% Horsham 51% Horsham Redfield's Renegades R/Q H 100% Chouli
Screaming Eagles†
M 100% Brusett [D] — V/R
Bald Eagles† R/R
H 100% Anaheim 44% Royal Golden Eagles† R/R H 100% Tawas
Night Eagles† V/R
H 100% Aucara 31% Aucara Snow Eagles† R/R H 100% Edwards
Storm Eagles† R/Q
M 100% New Syrtis 46% Shaunavon Simpson's Samurai (Btn.)† R/Q L 100% Logandale
Tyson's Troublemakers†
A 100% Monongahela 37% Monongahela M 100% Goderich
L 100% Chesterton 45% New Ivaarsen M 100% Waycross
M 100% Firgrove 42% Elbar L 100% Bahl's Retreat
M 100% Wernke 47% Glenmora A 100% Goshen
CAPELLAN CONFEDERATION ARMED FORCES (CCAF)
(2786) (2821) (2786) (2821)
Strength Post
Combat Command Exp/Loy Wt. Strength Post Strength Post Combat Command Exp/Loy Wt. Strength Post
1st Andurien Hussars V/F 51% Capella
2nd Andurien Hussars V/R M 100% El Giza 26% Calseraigne Prefectorate Guard R/F M 100% Capella 43% Propus
3rd Andurien Hussars G/Q 35% Sonnia
4th Andurien Hussars G/F L 100% Banfora 45% Rosendal Red Lancers E/F H 100% Sian 70% Tikonov
5th Andurien Hussars R/R 51% Oli
6th Andurien Hussars R/R A 100% Viribium 30% Viribium 1st Ariana Fusiliers G/R M 100% Mira 52% Ulan Batar
7th Andurien Hussars G/Q 33% Everett
8th Andurien Hussars† V/Q M 100% Pernik 46% Calseraigne 2nd Ariana Fusiliers G/Q M [NF] — 24% Sonnia
9th Andurien Hussars† R/Q 53% Rio
10th Andurien Hussars G/Q H 100% Kalmar (CC) [D] — Ariana Grenadiers R/F M 100% Almach 69% Tikonov
11th Andurien Hussars G/Q 69% Tikonov
12th Andurien Hussars G/Q L 100% Fagerholm [D] — Chesterton Cuirassiers V/F L 100% New Aragon 39% Keid
1st Capellan Chargers V/F 63% Rio
2nd Capellan Chargers R/R M 100% Andurien 38% Calseraigne 3rd Chesterton Cavalry R/F M 100% Algot 44% Goshen
3rd Capellan Chargers R/R 53% Mesartim
4th Capellan Chargers R/F M 100% Itica 46% Itica 8th Chesterton Cavalry R/R M 100% Mesartim 31% Propus
5th Capellan Chargers G/R 42% Avigait
6th Capellan Chargers G/Q L 100% Mosiro 36% Konopiste 1st Chesterton Voltigeurs G/R L [NF] — 50% Lurgatan
Andurien Heavy Guard V/R 27% Non Diz
Ares Titans V/R M 100% Piriapolis 39% Leyda 2nd Chesterton Voltigeurs G/R L [NF] — 61% Mattisskogen
Blandford’s Grenadiers E/F 52% Andro
Chesterton Guardians V/F L 100% Tengil 47% Dili 3rd Chesterton Voltigeurs G/Q M [NF] — 35% Gallitzin
Gryff’s Hussars V/F [D] —
Marshals of Tikonov V/R M 100% Andurien [D] — Shadrack's Shadowhawks G/Q M 100% Capolla 52% Oli
M 100% Vanra [D] — Tristram’s Avengers R/Q A 100% Conwy
M 100% Les Halles [D] — 1st Confederation Reserve Cavalry R/R L 100% Westphalia
L 100% Cammal [D] — 2nd Confederation Reserve Cavalry G/R M 100% Sakhalin (CC)
L 100% Aer [D] — 3rd Confederation Reserve Cavalry R/F L 100% Propus
H [NF] — [D:2812] — 4th Confederation Reserve Cavalry R/R L 100% Ambergrist
M [NF] — [D:2817] — 5th Confederation Reserve Cavalry G/R H 100% Repulse
M 100% Andurien [D] — 6th Confederation Reserve Cavalry G/F A 100% Merdal
A 100% Ares [D] — 7th Confederation Reserve Cavalry R/R L 100% Mattisskogen
H 100% Sarna 36% Sarna 8th Confederation Reserve Cavalry G/Q L 100% Necromo
M 100% Conwy 35% Schedar 9th Confederation Reserve Cavalry G/Q L 100% Necromo
10th Confederation Reserve Cavalry† R/Q
L 100% St. Ives 30% St. Ives L 100% Corey
A 100% Tikonov 48% Tikonov 11th Confederation Reserve Cavalry G/Q L [NF] —
135 CCAF Deployment
THE FIRST SUCCESSION WAR
(2786) (2821) (2786) (2821)
Combat Command Exp/Loy Wt. Strength Post Strength Post Combat Command Exp/Loy Wt. Strength Post Strength Post
Justine's Grenadiers G/R
1st Liao Guards V/F M [NF] — 96% Kwamashu 9th Sian Dragoons R/Q A 100% Buenos Aires 41% Katla
2nd Liao Guards R/Q
3rd Liao Guards G/R M 100% Liao [D] — 10th Sian Dragoons G/R M 100% Payia 31% Payia
4th Liao Guards R/R
5th Liao Guards G/Q M 100% Sian 42% Sian 11th Sian Dragoons V/R H 100% Sian 30% Calpaca
6th Liao Guards G/Q
1st 'Sarna' Lancers R/F M 100% Outreach 49% Berenson 12th Sian Dragoons R/R A 100% Zanzibar [D] —
2nd 'Glasgow' Lancers R/R
3rd 'Mira' Lancers G/R M 100% Snailzar 41% Suzano 13th Sian Dragoons G/Q H 100% Yuris 37% Yuris
4th 'St. Andre' Lancers G/F
5th 'Demeter' Lancers R/F M [NF] — 74% Capella 14th Sian Dragoons R/R L 100% Mendham 26% Frazer
6th 'Zion' Lancers R/R
7th 'Asuncion' Lancers G/R L [NF] — 77% Ulan Bator 15th Sian Dragoons G/R M 100% Lyreton 44% Lyreton
8th 'Old Kentucky' Lancers R/R
9th 'Hassad' Lancers R/Q M 100% Bora 39% Chamdo 16th Sian Dragoons G/Q L 100% Arn 53% Arn
10th 'Jasmine' Lancers G/R 17th Sian Dragoons† G/F
11th 'Paches' Lancers G/Q L 100% Glasgow 35% Sarna 18th Sian Dragoons† R/Q H 100% New Troy 43% New Troy
12th 'Lee' Lancers V/R 19th Sian Dragoons† R/Q
13th 'Jonathan' Lancers G/Q H 100% Anaea 40% Anaea 20th Sian Dragoons† R/Q M 100% Preston (CC) 41% Lesalles
14th 'Zurich' Lancers V/R 21st Sian Dragoons† R/Q
15th 'Styk' Lancers G/F H 100% St. Andre 34% Small World 22nd Sian Dragoons† R/Q M 100% Harbin 27% Dalian
16th 'Valexa' Lancers G/R 23rd Sian Dragoons† R/Q
17th 'Chengdu' Lancers† V/Q H 100% Angelsey [D] — 24th Sian Dragoons† V/Q L 100% Hexare 53% Pella II
18th 'Belluevue' Lancers G/Q
19th 'Lacadon' Lancers† R/Q H 100% Zion 32% Caph H 100% Bentley 36% Ipswich
20th 'Ramen II' Lancers G/Q
Capellan Cuirassiers E/F M 100% Asuncion 52% Asuncion L 100% Java 31% Iknogoro
1st Centauri Guards R/Q
2nd Centauri Guards R/Q M 100% Wazan DESTROYED H 100% Harbin 52% Harbin
3rd Centauri Guards R/R
1st Redfield Regulars R/R M 100% Hassad 34% Bithinia M [NF] — 40% Anegasaki
2nd Redfield Regulars G/R
St Ives Cheveau Legers R/R M 100% Jasmine 30% Jasmine 25th Sian Dragoons G/Q M [NF] — 43% Anegasaki
1st St Ives Lancers E/F
2nd St Ives Lancers V/R L 100% Paches 36% Paches 26th Sian Dragoons G/Q L [NF] — 61% Abruzzi
3rd St Ives Lancers R/R
4th St Ives Lancers G/Q L 100% Lee 42% Genf 27th Sian Dragoons G/R L [NF] — 61% Victoria
5th St Ives Lancers R/R
6th St Ives Lancers† R/R L 100% Bell (CC) [D] — 1st Tikonov Lancers R/F H 100% Tikonov 46% Mirach
7th St Ives Lancers† R/R
Sharpe Rifles G/R L 100% Zurich 22% Wasat 2nd Tikonov Lancers R/F M 100% Kristiandsund [D] —
6th Teng Hussars V/Q
7th Teng Hussars G/R M 100% Bex 37% New Stevens 3rd Tikonov Lancers V/Q H 100% Second Chance 51% Hall
1st Sian Dragoons V/F
2nd Sian Dragoons E/F L 100% Valexa 31% Conwy 4th Tikonov Lancers R/Q A 100% Alrescha [D] —
3rd Sian Dragoons V/R
4th Sian Dragoons G/Q L 100% Chengdu 27% Chengdu 5th Tikonov Lancers R/R L 100% Ibstock [D] —
5th Sian Dragoons R/R
6th Sian Dragoons R/R M 100% Belluevue 35% Belluevue 6th Tikonov Lancers G/R M 100% Myrvoll 41% Ohrensen
7th Sian Dragoons G/R
8th Sian Dragoons R/R L 100% Lacadon 42% Lacadon 7th Tikonov Lancers G/R H 100% New Hessen 38% Basalt
L 100% Second Chance [D] — 8th Tikonov Lancers G/Q L 100% Jilin 44% Ventabren
9th Tikonov Lancers† V/Q
M 100% Capricorn III 42% Raballa 10th Tikonov Lancers† R/Q L 100% Terra Firma 45% Mirach
11th Tikonov Lancers† R/Q
M 100% Kumqwat 50% Teng L 100% Belluevue 34% Schedar
L 100% Hadnall 33% Hadnall M 100% Yangtze 27% Mirach
M 100% Bacum 36% Cotocallao 12th Tikonov Lancers G/Q M 100% Ohrensen [D] —
L 100% Bethel 38% Bethel 13th Tikonov Lancers G/Q L 100% Arboris 42% Berenson
L 100% Redfield 41% Redfield Vincent's Commandos R/R M [NF] — 88% Jonathan
M 100% Hurgh 43% Hurgh Mercenary Combat Commands (CCAF)
Always Faithful†
M 100% Atlas 47% Corella R/R M 100% Aodh 47% Aodh
Alpha† E/R H 100%
H 100% Knutdor 41% Knutdor Bravo† R/R M 100% Carbonis [D] —
Charlie† R/R M 100%
L 100% St. Ives 39% St. Ives 15th Dracon† Bithinia 30% Campertown
Narhal's Raiders† V/Q M [NF]
M 100% St. Ives 48% St. Ives First† R/Q L [NF] Bhaktapur 35% Mirach
Second†
M 100% Laong 33% Laong Northwind Highlanders† E/Q M 100%
1st Kearny Highlanders† R/Q L 100%
A 100% Kittery 35% Shoreham 2nd Kearny Highlanders† R/R M 100% — 60% Ullieri
3rd Kearny Highlanders† V/R L 100%
M 100% Spica 44% Helixmar McCormack's Fusiliers † R/Q M 100% — [D:2819] —
Marion's Highlanders† V/F L 100%
M 100% Sharpe 43% Stein's Folly Stuart's Highlanders†
12th Star Guard† V/R A 100%
M 100% Beid 46% Haappajarvi 10th Heavy Assault† R/Q M 100% Halloran V 43% Halloran V
42nd Striker† R/R M 100% Halloran V 37% Halloran V
H 100% Teng 44% Bacum 4th Tau Ceti Rangers† Northwind 47% Northwind
51%
L 100% Lukla [D] — St. Ives 31% St. Ives
Lee 21% Yunnah
M 100% Ipswich [D] — Northwind
Northwind
M 100% Aquagea 50% Aquagea
A 100% Vard 32% Lochmantle
H 100% Holloway 27% Aomen
H 100% Smithon 23% Smithon Tianamon 45% Tianamon
Ashkum 32% Farwell
M 100% Itrom 31% Itrom Tecumseh 40% Caselton
M 100% Kern 48% Kern
DRACONIS COMBINE MUSTERED SOLDIERY (DCMS)
(2786) (2821) (2786) (2821)
Strength Post Strength Post
Combat Command Exp/Loy Wt. Strength Post Combat Command Exp/Loy Wt. Strength Post
1st Amphigean Light Assault Group G/Q 59% New Rhodes III 4th An Ting Legion G/R 100% Kaznejoy
2nd Amphigean Light Assault Group G/Q L [NF] — 67% New Rhodes III 1st Benjamin Regulars R/R M [NF] — 35% Kiesen
3rd Amphigean Light Assault Group G/Q 71% Quentin 2nd Benjamin Regulars R/R 42% Buckminster
4th Amphigean Light Assault Group G/Q L [NF] — 72% New Wessex 3rd Benjamin Regulars R/R L 100% Najha 37% Odabasi
5th Amphigean Light Assault Group G/Q 65% Tybalt 4th Benjamin Regulars G/Q 37% Buckminster
1st Arkab Legion V/R M [NF] — 38% McComb 5th Benjamin Regulars G/R L 100% Trolloc Prime 50% Ludwig
2nd Arkab Legion E/R 59% Cussar 6th Benjamin Regulars R/R 42% Benjamin
3rd Arkab Legion V/R M [NF] — [D] — 7th Benjamin Regulars V/R H 100% Dover [D] —
4th Arkab Legion R/R 36% Gandy's Luck 8th Benjamin Regulars V/R 47% Reisling's Planet
5th Arkab Legion G/R L [NF] — 55% McGehee 9th Benjamin Regulars V/R M 100% Benjamin 28% Galtor III
6th Arkab Legion G/Q 34% Addicks 10th Benjamin Regulars R/R 30% Paris
7th Arkab Legion G/Q L 100% Algedi 58% Deneb Kaitos 11th Benjamin Regulars V/R L 100% Irurzun 49% Ludwig
1st An Ting Legion G/R 100% An Ting 12th Benjamin Regulars G/R 36% Vega
2nd An Ting Legion G/R M 100% Jeju 100% An Ting 13th Benjamin Regulars R/R L 100% Benjamin 44% Maule
3rd An Ting Legion G/R 100% Matsuida 14th Benjamin Regulars R/R [D] —
L 100% David L 100% Tangerz
M 100% Arkab H 100% Rukbat
L 100% Sulafat M 100% Elix
L 100% Al Na'ir A 100% Kaus Borealis
L [NF] — A 100% Kaus Media
M [NF] — L 100% Osumi
L [NF] — L 100% Maule
M [NF] — H 100% Deshler
DCMS Deployment 136
DEPLOYMENT TABLE
(2786) (2821) (2786) (2821)
Combat Command Exp/Loy Wt. Strength Post Strength Post Combat Command Exp/Loy Wt. Strength Post Strength Post
15th Benjamin Regulars V/R
16th Benjamin Regulars R/R H 100% Silkeborg 23% Darius 40th Galedon Regulars R/F L 100% Misery 27% Irurzun
17th Benjamin Regulars G/Q
18th Benjamin Regulars V/R L 100% Reisling's Planet [D] — 2nd Pesht Regulars R/F A 100% Pesht 44% Pesht
19th Benjamin Regulars G/Q
1st Dieron Regulars E/F H 100% Matar 27% Donenac 3rd Pesht Regulars G/F L 100% Luthien 38% Luthien
2nd Dieron Regulars R/R
3rd Dieron Regulars V/R H 100% Skat 33% Donenac 4th Pesht Regulars G/R L 100% Isfahan 47% Richmond
4th Dieron Regulars R/R
5th Dieron Regulars V/F L 100% Kuzuu 35% Proserpina 5th Pesht Regulars R/F L 100% Land's End 46% Land's End
6th Dieron Regulars G/Q
7th Dieron Regulars G/Q H 100% Alya 47% Eltanin 6th Pesht Regulars G/R M 100% Qandahar 44% Qandahar
8th Dieron Regulars R/Q
9th Dieron Regulars G/Q L 100% Shimonita 43% Ko 7th Pesht Regulars R/R M 100% New Sapporo 34% New Sapporo
10th Dieron Regulars R/Q
11th Dieron Regulars G/R M 100% Junction 49% Marlowe's Rift 9th Pesht Regulars R/F L 100% Bjarred 46% Bjarred
12th Dieron Regulars G/Q
13th Dieron Regulars G/R L 100% Mara [D] — 10th Pesht Regulars G/R A 100% Hassi R'mel 52% Hassi R'mel
14th Dieron Regulars G/Q
15th Dieron Regulars G/R M 100% Biham 34% Proserpina 1st Proserpina Hussars E/F M 100% Proserpina 42% Paris
16th Dieron Regulars G/Q
17th Dieron Regulars G/Q L 100% Nai-Stohl 34% Nai-Stohl 2nd Proserpina Hussars V/F L 100% Homam 34% Lima
18th Dieron Regulars G/R
19th Dieron Regulars G/Q M 100% Markab 40% David 3rd Proserpina Hussars V/R L 100% Chandler 32% Wapakoneta
20th Dieron Regulars G/R
21st Dieron Regulars† G/Q M 100% Miyazaki 53% Killbourn 4th Proserpina Hussars E/R M 100% Conroe 37% Matar
22nd Dieron Regulars V/Q
23rd Dieron Regulars† R/Q M 100% Ashio 29% Skat 7th Proserpina Hussars V/R L 100% Gram [D] —
24th Dieron Regulars† V/Q
25th Dieron Regulars† V/Q M 100% Ancha [D] — 9th Proserpina Hussars R/R L 100% Santiago 41% Santiago
26th Dieron Regulars† V/R
27th Dieron Regulars† R/Q M 100% Cylene 26% Sadalbari 1st Rasalhague Regulars E/F M 100% Richmond 18% Richmond
28th Dieron Regulars† V/Q
29th Dieron Regulars† R/Q M 100% Ascella 58% Atria 2nd Rasalhague Regulars R/R L 100% Alshain 37% Heiligendreuz
30th Dieron Regulars G/R
31st Dieron Regulars G/Q L 100% Yance I 33% Dieron 3rd Rasalhague Regulars R/R L 100% Rubigen 32% Toffen
32nd Dieron Regulars G/Q
33rd Dieron Regulars G/Q L 100% Sadachbia [D] — 4th Rasalhague Regulars G/F L 100% Marawi 30% Oyevaina
34th Dieron Regulars G/Q
35th Dieron Regulars G/Q L 100% Murchison 49% Hean 5th Rasalhague Regulars R/R A 100% Sternwerde 42% Halesowen
36th Dieron Regulars G/Q
1st Galedon Regulars E/F M 100% Nashira 28% Dieron 6th Rasalhague Regulars R/F L 100% Ferleiten 36% Kufstein
2nd Galedon Regulars V/R
3rd Galedon Regulars R/R H 100% Sadalbari [D] — 7th Rasalhague Regulars G/R H 100% Rasalhague 45% Kirchbach
4th Galedon Regulars R/F
5th Galedon Regulars V/F H 100% Moore [D] — 8th Rasalhague Regulars R/Q H 100% Trondheim (DC) 30% Trondheim (DC)
6th Galedon Regulars E/R
7th Galedon Regulars R/R L 100% Halstead Station [D] — 9th Rasalhague Regulars V/Q A 100% Eguilles 33% Baldur
8th Galedon Regulars G/R
9th Galedon Regulars† R/Q L 100% Lambrecht 53% Sabik 10th Rasalhague Regulars R/R L 100% St. John 44% Hohenems
10th Galedon Regulars† V/Q
11th Galedon Regulars V/R L 100% Lapida II 47% Irurzun 11th Rasalhague Regulars R/F L 100% Christiania 44% Mozirje
12th Galedon Regulars R/Q
13th Galedon Regulars R/R M 100% Kuzuu 41% Eltanin 12th Rasalhague Regulars V/R H 100% New Oslo [D] —
14th Galedon Regulars V/F
15th Galedon Regulars R/R M 100% Kaus Australis 31% Kaus Australis 13th Rasalhague Regulars G/R H 100% Bruben 39% Liezen
16th Galedon Regulars R/R
17th Galedon Regulars R/Q M 100% Fellanin II 34% Tripoli 14th Rasalhague Regulars R/F M 100% Tovetin 36% Outpost
18th Galedon Regulars R/R
19th Galedon Regulars G/R H 100% Kurhah [D] — 15th Rasalhague Regulars R/Q L 100% Kempten 40% Kempten
20th Galedon Regulars V/R
21st Galedon Regulars R/R M 100% Altais 39% Alnasi 16th Rasalhague Regulars R/Q M 100% Soverzene 45% Soverzene
22nd Galedon Regulars V/F
23rd Galedon Regulars R/R M 100% Telos IV 57% Yorii 17th Rasalhague Regulars V/F L 100% Mualang 48% Mualang
24th Galedon Regulars V/R
27th Galedon Regulars R/F M 100% Dabih 48% Aubisson 18th Rasalhague Regulars R/R H 100% Luzerne 56% Vorarlberg
29th Galedon Regulars R/R
30th Galedon Regulars V/R L 100% Helen 54% Fomalhaut 19th Rasalhague Regulars R/Q M 100% Kiruna 39% Kiruna
31st Galedon Regulars G/R
36th Galedon Regulars R/R M 100% Okaya 38% Mallory's World 20th Rasalhague Regulars V/R H 100% Nykvarn 37% Nykvarn
37th Galedon Regulars G/Q
39th Galedon Regulars R/R L 100% Shinonoi 51% Lyons 21st Rasalhague Regulars R/R H 100% Pinnacle 48% Pinnacle
* Dunklewälderdunklerflüssenschattenwelt M 100% Shitara 42% Donenac 22nd Rasalhague Regulars R/R H 100% Vipaava 57% Lovinac
H 100% Pokhara 42% Yorii 23rd Rasalhague Regulars R/R M 100% Engadin 48% Bushmill
H [NF] — 68% Fomalhaut 24th Rasalhague Regulars R/R L 100% Rasalhague 45% Liezen
L [NF] — 52% Ronel 25th Rasalhague Regulars R/F M 100% Utrecht 34% Eguilles
M [NF] — 57% Asta 26th Rasalhague Regulars G/R L 100% New Bergen 27% Rodigo
A 100% Medron 33% Medron 1st Sword of Light E/F H 133% Capra 85% Benet III
M 100% McComb 36% Arlington 2nd Sword of Light E/F M 133% Luthien 78% Arlington
L 100% Benet III 48% Thestria 3rd Sword of Light V/F L 100% Eguilles [DB] —
L 100% Misery [D] — 4th Sword of Light E/F M [DB:2785] — — —
L 100% Enif 44% Enif 5th Sword of Light V/F M 133% Awano 83% Scheat
H 100% Galedon V 49% Marduk 6th Sword of Light E/F M [NF] — [DB] —
M 100% Kawabe [D] — 7th Sword of Light V/F L 133% Goito 69% Bergman's Planet
L 100% Worrell 47% Marlowe's Rift 8th Sword of Light V/R M [NF] — 80% Stanzach
M 100% New Aberdeen 34% Deshler 1st Sun Zhang Academy Cadre G/F L 100% Luthien 38% Luthien
H 100% Udibi 33% Misery 2nd Sun Zhang Academy Cadre G/F L 100% Rasalhague 49% Rasalhague
M 100% New Samarkand 39% New Samarkand 3rd Sun Zhang Academy Cadre G/F L 100% Galedon V 55% Galedon V
L 100% * 47% * 4th Sun Zhang Academy Cadre R/F L 100% Benjamin [D] —
L 100% Cassias 43% Galtor III 5th Sun Zhang Academy Cadre G/F L 100% New Samarkand 24% Gandy's Luck
H 100% Galedon V 41% Galedon V 6th Sun Zhang Academy Cadre G/F L 100% Aldrecht [D] —
H 100% Oshika 36% Oshika 7th Sun Zhang Academy Cadre G/F M 100% Hildaman 51% Lima
L 100% Delacruz 49% Cimeron 8th Sun Zhang Academy Cadre R/F M 100% Minakuchi [D] —
H 100% Tatsuno 35% Lima 9th Sun Zhang Academy Cadre G/F L 100% Latexo 60% Latexo
L 100% Bad News 37% Bad News 10th Sun Zhang Academy Cadre G/F L 100% Nexus Ri [D] —
L [NF] — 33% An Ting 11th Sun Zhang Academy Cadre G/F L 100% Korramabad 23% Elidere IV
M 100% Sinope 41% Sinope 12th Sun Zhang Academy Cadre R/F L 100% Tarnby 45% Périgueux
H 100% Valentina 35% Valentina Mercenary Combat Commands (DCMS)
M 100% Bryceland 35% Bryceland Bad Dream (Btn.) R/Q M [NF] — 74% New Wessex
Black Sharks† V/R [D] —
L 100% Gandy's Luck 51% New Mendham Bolton's Rangers† V/Q M 100% Numki 97% Kuzuu
Daemien's Destroyers† R/F 59% Vorarlberg
L 100% Lima 44% Fellanin II Fuchida's Fusiliers† V/R M [NF] — 51% Tinaca
28th Heavy Horse Regiment† R/R 38% Gunzburg
M 100% Thestria 53% Gandy's Luck 52nd Heavy Assault Regiment† V/F L 100% Kaesong [D] —
Longhorns† R/R
K 100% McGehee [D] — Paul Bunyon Regiment† R/R H 100% Tinaca See AFFS
Red Eagles (Btn.)† V/Q 97% Lone Star
K 100% Ludwig 48% Harpster 104th Striker Regiment† V/Q H 100% Sheliak 34% The Edge
54% Gunzburg
H 100% Ningxia [D] — A 100% Pilkhua
L 100% Echo 43% Wittington L 100% Halesowen
H 100% Lima [D] — H [NF] —
M 100% McGehee 26% Udibi M 100% Alleghe
H 100% Radstadt
137 DCMS Deployment
THE FIRST SUCCESSION WAR
FREE WORLDS LEAGUE MILITARY (FWLM)
(2786) (2821) (2786) (2821)
Combat Command Exp/Loy Wt. Strength Post Strength Post Combat Command Exp/Loy Wt. Strength Post Strength Post
1st Atrean Dragoons V/F M 100% Atreus (FWL) 50% Atreus (FWL) 27th Marik Militia G/R M 100% Hednesford 25% Hednesford
2nd Atrean Dragoons R/F
3rd Atrean Dragoons R/F L 100% Talitha 59% Devil's Rock 28th Marik Militia G/R M 100% Callison 43% Callison
4th Atrean Dragoons R/F
5th Atrean Dragoons R/F M 100% New Dallas 49% Hechnar 29th Marik Militia G/R L 100% Tylarzka [D] —
6th Atrean Dragoons R/F
7th Atrean Dragoons R/F M 100% Ionus 40% Borka 30th Marik Militia G/Q M 100% Nockatunga 42% Ilion
8th Atrean Dragoons R/F
9th Atrean Dragoons R/F H 100% Castor 52% Castor 30th Marik Militia G/Q M 100% Trellisane 40% Dixie
10th Atrean Dragoons R/F
11th Atrean Dragoons V/F M 100% Paradise 41% Paradise 32nd Marik Militia G/Q L 100% Ellijay 57% Colfax
12th Atrean Dragoons R/F
13th Atrean Dragoons R/F L 100% Savannah 48% Acubens 33rd Marik Militia G/Q M 100% Loburg 33% Cavanaugh II
14th Atrean Dragoons R/F
1st Bolan Defenders R/R M 100% Irian 35% Irian 34th Marik Militia G/Q M 100% Denebola [D] —
2nd Bolan Defenders R/R
3rd Bolan Defenders V/F L 100% New Olympia 48% Shiloh 35th Marik Militia G/Q L 100% Calloway VI 46% Tsinghai
4th Bolan Defenders R/R
5th Bolan Defenders R/R L 100% Holt 42% Second Chance 36th Marik Militia G/Q M 100% New Delos 43% Vanra
6th Bolan Defenders V/F
7th Bolan Defenders R/R M 100% Atreus (FWL) 41% Lopez 37th Marik Militia G/Q H 100% Wasat 38% Elnath
8th Bolan Defenders R/R
9th Bolan Defenders R/R M 100% Jardine 47% Alula Borealis 38th Marik Militia G/Q M 100% Augustine 34% Kristiandsund
10th Bolan Defenders R/F
11th Bolan Defenders R/R H 100% Gibraltar [D] — 39th Marik Militia G/Q H 100% Tiber (FWL) 43% Old Kentucky
12th Bolan Defenders† R/Q
13th Bolan Defenders G/Q L 100% Tamarind 45% Altoona (LC) 40th Marik Militia G/Q L 100% Gomeisa 43% Elnath
14th Bolan Defenders G/Q
1st Defenders of Andurien V/Q H 100% Promised Land [D] — 1st Oriente Hussars V/R L 100% Calloway VI 22% Calloway VI
2nd Defenders of Andurien R/Q
3rd Defenders of Andurien R/Q H 100% Colfax [D] — 2nd Oriente Hussars R/R L 100% Oriente 34% Shuen Wan
4th Defenders of Andurien G/Q
5th Defenders of Andurien† V/Q A 100% Ilion [D] — 3rd Oriente Hussars R/R M 100% Jouques 31% Alula Australis
6th Defenders of Andurien G/Q
1st Brigade E/F M 100% Valloire [D] — 4th Oriente Hussars R/R H 100% Fletcher (FWL) 35% Shuen Wan
2nd Brigade V/R
3rd Brigade V/R M 100% Malazan [D] — 5th Oriente Hussars R/R M 100% Oriente 47% Oriente
4th Brigade R/R
Ducal Guards E/F L 100% Rochers [D] — 6th Oriente Hussars R/R A 100% Tintavel 44% Sappho
1st FW Guards E/F
2nd FW Guards V/F L 100% Kamenz [D] — 7th Oriente Hussars G/R M 100% Dayr Khuna 50% Wazan
3rd FW Guards R/F
4th FW Guards R/F H 100% Acrux [D] — 8th Oriente Hussars G/R L 100% Calloway VI 23% Fletcher (FWL)
5th FW Guards V/F
6th FW Guards V/F H 100% Finsterwalde [D] — 9th Oriente Hussars G/R M 100% Daneshmand 33% Daneshmand
Marik Guard V/F
1st Marik Militia V/F H [D:2785] — — — 10th Oriente Hussars R/R H 100% Kievanur 27% Ramen II
2nd Marik Militia G/R
3rd Marik Militia G/F M 100% Rochers [D] — 11th Oriente Hussars G/R M 100% Hamilton (FWL) 45% Bernardo
4th Marik Militia R/R
5th Marik Militia R/R M 100% Danxian [D] — 1st Orloff Grenadiers V/R A 100% New Delos 34% Vanra
6th Marik Militia V/F
7th Marik Militia G/R M 100% Binyang [D] — 2nd Orloff Grenadiers V/R A 100% Sophie's World 29% Phact
8th Marik Militia G/F
9th Marik Militia R/R L 100% Herzberg [D] — 3rd Orloff Grenadiers R/R M 100% Ling 28% Ibstock
10th Marik Militia R/R
11th Marik Militia G/Q M 100% Kanata 37% El Giza 4th Orloff Grenadiers V/R M 100% New Praha 49% Matheran
12th Marik Militia G/R
13th Marik Militia R/R L 100% Thurrock 37% Thurrock 5th Orloff Grenadiers R/R L 100% Nova Roma 39% Harsefeld
14th Marik Militia G/R 6th Orloff Grenadiers† R/Q
15th Marik Militia R/R H 100% Antipolo 47% Mosiro M 100% Pavia 46% Calloway VI
16th Marik Militia G/R
17th Marik Militia G/R L 100% Butzfleth 46% Villanueva 7th Orloff Grenadiers G/Q L 100% Sorunda 33% Park Place
18th Marik Militia G/Q 8th Orloff Grenadiers† V/Q
19th Marik Militia G/R L 100% Granera 49% Fagerholm M 100% Emris IV 43% Calloway VI
20th Marik Militia R/R
21st Marik Militia G/R L [NF] — 61% Tengil 9th Orloff Grenadiers G/Q L [NF] — [D:2788] —
22nd Marik Militia G/F
23rd Marik Militia R/F M 100% Pec 54% Kwamashu 10th Orloff Grenadiers R/Q M [NF] — 39% Kievanur
24th Marik Militia G/R
25th Marik Militia G/R L 100% Fuentes 35% Fletcher (FWL) 11th Orloff Grenadiers G/Q M [NF] — [D:2814] —
26th Marik Militia G/R
M 100% Milnerton 48% Lukla Iron Guard G/Q H 100% Marcus 30% Marcus
L 100% Semenyih 35% Blue Sava Steel Guards G/Q M [NF] — 57% Dieudonne
M 100% Oriente 27% Nam Dinh 1st Regulan Hussars E/R A 100% Regulus 29% Alhena
A 133% Galisteo 75% Galisteo 2nd Regulan Hussars R/R M 100% Wallis 48% Epsilon
M 133% Mangor 68% El Giza 3rd Regulan Hussars R/R H 100% Alta 29% Bondurant
M 133% Stettin (FWL) 87% Stettin (FWL) 4th Regulan Hussars R/R M 100% Tiber (FWL) 44% Cascade
M 133% Landfall 79% Landfall 5th Regulan Hussars G/R M 100% Ildlandet 48% Banfora
6th Regulan Hussars† R/Q
H 133% McAffe 78% McAffe 7th Regulan Hussars† R/Q L 100% Muscida 37% Cerillos
M 133% Solaris VII 84% Amity M 100% Köln (FWL) 38% Remulac
L 100% Marik 44% Graham IV 8th Regulan Hussars G/Q L 100% Avior 66% Concord
L 100% Tamarind 53% Tamarind 9th Regulan Hussars G/Q L 100% Cameron (FWL) 40% Togwotee
M 100% Van Diemen IV 55% Dalcour 10th Regulan Hussars G/Q L [NF] — 50% Cameron (FWL)
L 100% New Olympia 29% Corey 1st Sirian Lancers G/Q H [NF] — 55% Sirius
L 100% Berenson [D] — 2nd Sirian Lancers G/Q M [NF] — 49% Sirius
H 100% Wing 30% Wing 3rd Sirian Lancers G/Q L [NF] — 68% Procyon
L 100% Hamilton (FWL) 47% Shui-pào Helm Cuirassiers R/R H 100% Bainsville 33% Oliver
M 100% Alphard (FWL) [D] — Home Guards V/R M 100% Stewart 20% Stewart
M 100% Oriente 39% Hassad Juggernaut R/R A 100% Helm 34% Myrvoll
H 100% Cranston 48% Cranston 1st Tania Dragoons R/R L 100% Tania Borealis 48% Van Diemen IV
M 100% Eleusis 49% Eleusis 2nd Tania Dragoons G/R L 100% Tania Australis 44% Myrvoll
M 100% Lesnovo 28% Lesnovo Mercenary Combat Commands (FWLM)
Baldwin's Cobras†
M 100% Maxwell 53% Maxwell 79th Striker†
M 100% Rochelle [D] — Alexander's Asps† V/R H [NF] — 42% Mosiro
H [NF]
A 100% Griffith 28% Griffith Black Cobra† V/R H [NF] — 44% Kalmar (CC)
H [NF]
H 100% Kalidasa 40% Savannah Clinton's Cutthroats† V/R M [NF] — 43% Kalmar (CC)
M [NF]
H 100% Danais 44% Danais V/R — 47% Hamilton (FWL)
L 100% Aitutaki [D] — Dark Spirits R/Q — 56% Trellisane
Edom's Bandits (Btn.)† R/R
M 100% Cole Harbour 31% Xanthe III Eridani Light Horse† — [D:2812] —
R/Q
M 100% Watermael 38% Corey 151st Light Horse† R/R
21st Striker† R/R
L 100% Keystone 39% Corey 71st Light Horse† M 100% Trondheim (DC) 62% Bella I
Malazan
M 100% Harmony [D] — M 100% Trondheim (DC) 72% Rochers
A 100% Nova Roma 41% Elnath M 100% Trondheim (DC) 74% —
Calloway VI
H 100% Tyrfing [D] — Gladstone's Gladiators R/Q M 100% Dieudonne [D]
Bordon
M 100% Umka 50% Andurien Langendorf Lancers G/Q L [NF] — 63% Carbonis
Salicia's Defiants (Btn.)† R/Q
M 100% Megrez 47% Megrez M [NF] — 100%
M 100% Thermopolis 61% Thermopolis Smithson's Chinese Bandits R/R M 133% Galatea (LC) 83%
FWLM Deployment 138
DEPLOYMENT TABLE
LYRAN COMMONWEALTH ARMED FORCES (LCAF)
(2786) (2821) (2786) (2821)
Strength Post
Combat Command Exp/Loy Wt. Strength Post Combat Command Exp/Loy Wt. Strength Post Strength Post
1st Arcturan Guards V/R 44% Icar 19th Lyran Guards† V/Q
2nd Arcturan Guards R/R M 100% Arcturus [D] — 20th Lyran Guards R/Q H 100% Wyatt 38% Wyatt
3rd Arcturan Guards E/F 26% Tamar 21st Lyran Guards G/R
4th Arcturan Guards R/R M 100% Liezen 61% Elba 23rd Lyran Guards V/F M 100% Dar-es-Salaam 29% Here
5th Arcturan Guards R/R 45% Suk II 24th Lyran Guards R/R
6th Arcturan Guards† R/Q H 100% Kufstein 39% Starshine 26th Lyran Guards R/R M 100% Waldorff 41% Somerset
7th Arcturan Guards† V/Q 42% Numki 29th Lyran Guards G/R
8th Arcturan Guards V/R A 100% Niangol 40% Weingarten 30th Lyran Guards R/R A 100% Afleir 39% Zosma
9th Arcturan Guards R/R [D] — 32nd Lyran Guards R/R
10th Arcturan Guards V/R H 100% Suk II 46% Tharkad 33rd Lyran Guards R/R A 100% Tainjin 32% Valabhi
11th Arcturan Guards R/R 27% Radostov 35th Lyran Guards R/R
12th Arcturan Guards R/R M 100% Starshine 48% Utrecht 36th Lyran Guards G/R M 100% Zdice 56% Tylarzka
13th Arcturan Guards V/R 46% Thannhausen 40th Lyran Guards R/R
14th Arcturan Guards G/R H 100% Caldrea 52% Kamenz 41st Lyran Guards R/R H 100% York (LC) 44% New India
15th Arcturan Guards G/R 48% Karston 43rd Lyran Guards G/R
16th Arcturan Guards R/R M 100% Stanzach 39% Marsalle 44th Lyran Guards V/R H 100% Skandia 45% Skandia
17th Arcturan Guards† V/Q 32% Camlann (LC) 45th Lyran Guards R/R
18th Arcturan Guards G/R A 100% Sabik 51% Rubigen 53rd Lyran Guards G/R H 100% Harvest 59% Kreller
19th Arcturan Guards R/Q 41% Al Jafr 54th Lyran Guards R/R
20th Arcturan Guards G/R A 100% Tharkad 47% Ford 1st Lyran Regulars V/F M 100% Fefferfer 31% Najha
21st Arcturan Guards G/R 42% Borghese 2nd Lyran Regulars R/R
22nd Arcturan Guards G/F H 100% Bolan 30% Timbiqui 3rd Lyran Regulars† V/Q M 100% Son Hoa 49% Son Hoa
23rd Arcturan Guards G/Q 40% Cebalrai 4th Lyran Regulars R/Q
24th Arcturan Guards G/Q M 100% Nox 55% Lambrecht 5th Lyran Regulars R/Q M 100% Loric 41% Loric
25th Arcturan Guards G/Q 70% Moore 6th Lyran Regulars G/Q
1st Donegal Guards E/F A 100% Gunzburg 32% Donegal 7th Lyran Regulars G/Q M 100% Loxley 60% Alekseyevka
2nd Donegal Guards V/F 41% Barcelona 8th Lyran Regulars† R/Q
3rd Donegal Guards V/F A 100% Bolan 43% Ridderkerk 9th Lyran Regulars† V/Q M 100% Tamar 50% Tamar
4th Donegal Guards R/F 27% Sudeten 10th Lyran Regulars G/R
5th Donegal Guards† R/Q L 100% Muswell 39% Giausar 11th Lyran Regulars R/Q L 100% Oyevaina 36% Shardayne
6th Donegal Guards R/R 38% Camlann (LC) 12th Lyran Regulars R/R
7th Donegal Guards G/F H 100% Maisons 30% Chara 13th Lyran Regulars G/Q H 100% Tamar 26% Tamar
8th Donegal Guards R/R 34% Port Moseby 14th Lyran Regulars G/Q
9th Donegal Guards G/Q A 100% Chimpaw 29% Aquileia 15th Lyran Regulars G/Q H 100% Albion (LC) 61% Alarion
10th Donegal Guards E/F 21% Thorin 16th Lyran Regulars G/Q
11th Donegal Guards R/R M 100% Altenmarkt 51% Zwenkau 17th Lyran Regulars G/R L 100% Novara 51% Hinckley
12th Donegal Guards R/Q 53% Summer 18th Lyran Regulars G/R
13th Donegal Guards G/Q A 100% Al Jafr [D] — 19th Lyran Regulars G/R A 100% Kirkcaldy [D] —
14th Donegal Guards† V/Q 33% Launam 20th Lyran Regulars G/Q
15th Donegal Guards G/Q M 100% Ford 40% Marsalle 21st Lyran Regulars G/R H 100% Orestes 41% Orestes
16th Donegal Guards G/Q 39% Catroxx 22nd Lyran Regulars G/Q
17th Donegal Guards R/F H 100% Borghese 28% Trell I 1st Odessa Regulars G/G M 100% Dove 30% Caldrea
18th Donegal Guards G/Q 39% Shionoha 2nd Odessa Regulars G/R
19th Donegal Guards G/Q H 100% Poulsbo 50% Bolan 1st Royal Guards E/F M 100% Apollo 38% Apollo
20th Donegal Guards G/Q 42% Memmingen 2nd Royal Guards E/F
1st Donegal Regulars G/R M [NF] — 52% Nestor 3rd Royal Guards V/F H 100% Elume 24% Elume
2nd Donegal Regulars G/Q 75% Bolan 4th Royal Guards E/F
4th Hesperus Guards R/Q L [NF] — 49% Hesperus II 1st Sakhalin Regulars† V/Q H 100% Timbuktu 53% Timbuktu
6th Hesperus Guards V/R 49% Hesperus II 2nd Sakhalin Regulars G/Q
9th Hesperus Guards V/Q M [NF] — 47% Hesperus II 1st Skye Rangers V/R H 100% Unzmarkt 53% Arc-Royal
11th Hesperus Guards† V/R 46% Hesperus II 2nd Skye Rangers R/Q
1st Lyran Guards R/R A 100% Donegal 36% Nusakan 3rd Skye Rangers R/Q L 100% Inarcs 56% Inarcs
2nd Lyran Guards V/R [D] — 4th Skye Rangers R/Q
3rd Lyran Guards R/R M 100% Roadside 45% Sulafat 5th Skye Rangers V/R H 100% Revivim 60% Marsalle
4th Lyran Guards R/R 47% New Caledonia 8th Skye Rangers R/Q
5th Lyran Guards R/R H 100% Ridderkerk [D] — 9th Skye Rangers V/R H 100% Bobruisk 52% Zdice
6th Lyran Guards R/Q 41% Skondia 10th Skye Rangers R/R
7th Lyran Guards R/R H 100% Sudeten 35% Newtown Square 14th Skye Rangers R/Q H 100% Firenze 36% Firenze
8th Lyran Guards R/R 51% Koniz 15th Skye Rangers G/R
9th Lyran Guards R/R M 100% Giausar 45% Kowloon 16th Skye Rangers V/Q M 100% Rodigo 41% Harvest
10th Lyran Guards V/F 33% Tharkad 17th Skye Rangers R/Q
11th Lyran Guards G/R H 100% Buckminster 69% Pressby 20th Skye Rangers G/R M 100% Mahone 33% Bella I
12th Lyran Guards V/R 42% Abramkovo 21st Skye Rangers R/Q
13th Lyran Guards G/R M 100% Alarion 63% Bella I 22nd Skye Rangers R/F M 100% Ayacucho 42% Aigle
14th Lyran Guards G/R 48% Denebola 25th Skye Rangers E/F
15th Lyran Guards G/R H 100% Port Moseby 46% New Earth Stealths** G/R H 100% Timbiqui 58% Timbiqui
16th Lyran Guards R/R 27% Shahr Kord Tamar Tigers E/F
17th Lyran Guards R/R H 100% Buena 44% Kerman 23rd York Regulars G/R H 100% Bushmill 39% Kandis
18th Lyran Guards† V/R 38% Rigil Kentarus 27th York Regulars E/R
L 100% Alkaid 31st York Regulars R/Q M [NF] — 52% Vulture's Nest
M 100% Bella I M [NF] — 40% Dijonne
M 100% Summer M [NF] — 58% Zdice
L 100% Hyde M [NF] — 63% Acrux
M 100% Launam M [NF] — 54% Gienah
H 100% Myrrdin M [NF] — 64% Marsalle
M 100% Inchicore M [NF] — 68% Verthandi
M 100% Trell I H 100% Satalice 31% Satalice
H [NF] — M 100% Odessa 33% Annunziata
H [NF] — A 100% Tharkad 52% Tharkad
L [NF] — H 100% Tharkad 57% Tharkad
H 100% Nestor H 100% Donegal 42% Donegal
M [NF] — H 100% Coventry 44% Coventry
M 100% Lamon M 100% Sakhalin (LC) 50% Sakhalin (LC)
A 100% Canonbie L [NF] — 58% Sakhalin (LC)
L 100% Caledonia M 100% Talisker 50% Shionoha
M 100% Hesperus II A 100% Izar 27% Alkalurops
H 100% Nusakan M 100% Skye 33% Skye
H 100% Radostov L 100% Vega 51% Baxter
M 100% Orkney (LC) A 100% Accrington 21% Accrington
H 100% The Edge H 100% Kessel 55% Kessel
H 100% Duantia A 100% Shiloh 52% Gacrux
M 100% Skondia L 100% Altoona (LC) [D] —
A 100% Arc-Royal M 100% Menkent 44% Muphrid
M 100% Koniz H 100% Dromini VI 51% Dromini VI
M 100% Miquelon H 100% Phecda 32% Wing
M 100% Tharkad M 100% New Kyoto 45% New Hope
M [NF] — M 100% Premana 48% Acrux
M 100% Cavanaugh II H 100% Phalan 37% Skondia
M [NF] — H 100% Tsukude 56% Kannon
A 100% Denebola A 100% Pardeau 39% Uhuru
H 100% Mizar M 100% Syrma 83% Poulsbo
M 100% Aristotle L 100% Tamar [D] —
H 100% Ewanrigg M 100% Dell 36% Dell
M 100% Cor Caroli M 100% Chateau 27% New Caledonia
A 100% Tukayyid 43% Chandler
** Began as mercenaries; nationalized 2810
139 LCAF Deployment
THE FIRST SUCCESSION WAR
Combat Command Exp/Loy (2786) (2821) ACTIVE WARSHIPS
Wt. Strength Post Strength Post OF THE GREAT HOUSES
Mercenary Combat Commands (LCAF) V/R H 100% Eltanin [D] —
The Fomorians† R/R L [NF] — 61% Planting
Freeman's Fanatics (Btn.)† V/R A 100% 47% Radostov
12th Heavy Assault Regiment† R/R H 100% Alkalurops [D] —
Iron Raven Mercenary Group (Btn.)† Morrigan
36% Alkes
Illician lancers 23% Gniezno Navy 2786 2821
58% Zaniah Federated Suns Navy 184 15
21st Rangers R/R L 100% Rahne 41% Kalidasa Capellan Confederation Navy 157 12
M 100% Zaniah 77% Langhorne Draconis Combine Admiralty 199 16
4th Rangers R/R H 100% Alhena Free Worlds Navy 159 14
M 100% Algorab Lyran Commonwealth Navy 217 18
59th Strike R/R M [NF]
—
9th Rangers R/R
Raymond's Redcoats† R/Q
MAJOR PERIPHERY STATES
Combat Command (2786) (2821)
Magistrcy of Canopus Exp/Loy Wt. Strength Post Strength Post
1st Canopian Fusiliers
2nd Canopian Fusiliers R/R M 100% Luxani 49% Luxani
3rd Canopian Fusiliers
1st Canopian Light Horse† G/R M 100% Booker 46% Booker
2nd Canopian Light Horse†
Kossandra’s Volunteers G/Q L 100% Tarol IV 36% Tarol IV
1st Canopian Cuirassiers†
Magistracy Guards† V/R M 100% Hastur 34% Hastur
Outworlds Alliance
Alliance Grenadiers† R/R L 100% Schmitt 51% Schmitt
Alpheratz Guards†
Alliance Provisional Relief Force G/R M [NF] — 35% Brixtana
1st Baliggora Defenders
1st Ramora Guards V/F M 100% Canopus IV 42% Canopus IV
Taurian Concordat
Concordat Commandos V/R M 100% Canopus IV 47% Canopus IV
Concordat Cuirassiers†
Concordat Jeagers V/R M 100% Lushann 44% Lushann
Hyades Light Infantry
Pleiades Hussars V/R M 100% Alpheratz 46% Alpheratz
2nd Pleiades Hussars
Red Chasseurs† G/Q L [NF] — [DB:2820] —
Taurian Guard
Taurian Velites G/Q L 100% Baliggora 38% Baliggora
R/Q L [NF] — 37% Ramora
V/F M 100% Menion 36% Samantha
V/Q H 100% Perdition 41% Amber Grove
R/R M 100% New Vallis 36% Brinton
R/R L [NF] — 50% Pinard
V/F M 100% Illiushin 29% Sterope
V/R M [NF] — [D] —
R/R M 100% Coromodir 40% Rockwellawan
V/F H 100% Taurus 42% Taurus
E/R L 100% Parian 43% Mithron
UNCONTRACTED MERCENARIES
(2786) (2821)
Wt. Strength Post
Combat Command Exp/Loy H 100% Brinton Strength Post
Black Band Legion† V/Q M 100% Circinus
Black Warriors V/Q M 100% Sterope 46% Brinton
Blackhearts† E/R M 100% Dumassas
Cardinal Sins† R/Q 28% Circinus
Grave Walkers
24% Sterope
First
Second 45% Dumassas
Grim Determination
King's Wild Cards† V/R H 100% Bethonolog 38% Bethonolog
Gallis
R/R M 100% Gallis 38%
Cerberus
V/Q M 100% Cerberus 45% Luxen
R/Q L 100% Luxen 35%
Periphery Deployment 140
THE FIRST SUCCESSION WAR
141
THE FIRST SUCCESSION WAR
RULES ANNEX
The following rules allow the complexities of the First Finally, remember the two“prime directives”of playing BattleTech:
Succession War to be simulated in regular campaign play. These 1. HAVE FUN
rules are intended for use with all levels of BattleTech as detailed 2. DON’T LET YOURSELF GET SO CAUGHT UP IN THE RULES
in Total Warfare (TW), TechManual (TM), Tactical Operations (TO), THAT YOU STOP HAVING FUN
Strategic Operations (SO), A Time of War (AToW), Alpha Strike (AS),
Alpha Strike Companion (ASC) and Interstellar Operations (IO). GENERAL RULES
Creating First Succession War Scenarios, when used in Except as outlined below, gamemasters and players
conjunction with the Creating Scenarios rules contained in Total designing scenarios and campaigns set during the Early
Warfare (see p. 256, TW), allows for the quick generation of BattleTech Succession War era should follow the rules for creating scenarios
scenarios and forces for pick-up games. presented in Total Warfare.
The last section, Combat Units, provides descriptions and RANDOM ASSIGNMENT TABLES
game information for several common BattleMechs seen on the
battlefields of the First Succession War. The Random Unit Assignment Tables in this section should be
used instead of those provided in Total Warfare and A Time of War
SPECIAL CASE RULES (pp. 267-271, TW; pp. 130-135, AToW) to generate era-specific unit
choices. The Random Unit Assignment Tables in this book are designed
The Early Succession Wars brought few new innovations, but specifically for the composition of Early Succession War-era forces.
some of the special items from the Star League era survived, or
returned to common use. Players creating forces for this era should Statistics for most of these units may be found in Technical
note that the Early Succession Wars saw widespread deployment Readouts 3039, 3050 Upgrade, 3057 Revised Edition, 3075, Record
of the following era-unique units and equipment featured in Sheets: Operation Klondike, and the Experimental Technical Readout:
Interstellar Operations: Primitives series, as well as in this book.
• SLDF Advanced Neurohelmet (pp. 68-69)
• Centurion Weapon System (pp. 85-86) RECORD SHEET
• Land-Air BattleMechs (see pp. 105-115) SOURCE TABLE
• Thermobaric Weapons (pp. 165-166)
• Weapons of Mass Destruction (pp. 166-168) Abbr. Source
• Binary Laser (see p. 319, TO) 3039 Record Sheets: 3039 Unabridged
3050U-C Record Sheets: 3050 Upgrade,
Additionally, players may find that The Early Succession Wars Clan and Star League
Sub-Era rules (see p. 19, IO) add another layer of immersion into this 3058U-C Record Sheets: 3058 Upgrade,
tumultuous time. Clan and Star League
3075u-AW Record Sheets: 3075 Unabridged—Age of War
CREATING FIRST 3085u-PP Record Sheets 3085: Project Phoenix
SUCCESSION WAR SCENARIOS OK Record Sheets: Operation Klondike
HistRW Historical: Reunification War
The following rules allow gamemasters and players to generate JSBD Jihad Secrets: The Blake Documents
scenarios set in the Early Succession Wars era, with an emphasis on 3057R Technical Readout: 3057 Revised
the First Succession War. XTRPrim1 Experimental Technical Readout: Primitives vol. 1
XTRPrim2 Experimental Technical Readout: Primitives vol. 2
BEFORE YOU START XTRPrim3 Experimental Technical Readout: Primitives vol. 3
XTRPrim4 Experimental Technical Readout: Primitives vol. 4
The Early Succession Wars era encompasses a wide variety XTRRetro Experimental Technical Readout: RetroTech
of battles and campaigns, and so the following pages present a
basic framework for generating forces and unit abilities. With these,
gamemasters and players can create their own battles based on
those described in the previous chapters.
Gamemasters and players should use the historical information
in those chapters to create a general framework for any battles or
campaigns, and then use these rules as well as common sense to
generate the specifics. Prior to the start of any games or campaigns,
all players should agree on the setup and any special rules that will
be included.
Creating Scenarios 142
RULES ANNEX
Assigning ’Mechs and Vehicles Ex-Star League Defense Force Commands: Despite several
After determining the weight classes of the combat units years of peace between the fall of the Usurper at the end of
Operation CHIEFTAIN and the start of the First Succession War,
in each force (see p. 265, TW), use the appropriate Random Unit the SLDF saw nearly a decade of unrelenting combat, making it
Assignment Tables on pages 148-153 to determine the specific the most experienced military force in the Inner Sphere. As such,
designs to be used. anyone playing ex-SLDF forces (see Those Left Behind, pp. 32-36)
may apply a +3 bonus to all Random Experience Rating Table rolls,
When determining the BattleMechs to be fielded by a Great and a +2 bonus to all Random Skills Table rolls for all SLDF pilots.
House or Periphery realm force, first decide whether the scenario These bonuses are in addition to any other appropriate modifiers.
will involve a combat command unique to that faction’s armed
forces. If so, roll 2D6, apply the modifier shown in the Die Roll Assigning ’Mechs and Vehicles in A Time of War
Modifiers By Combat Command portion of each faction’s Random The Random Unit Assignment Table can also be used to assign
Assignment Table (see p. 147), then consult the appropriate weight
class column. the starting ’Mech or Vehicle for A Time of War characters created in
the Early Succession War era, rather than the Random Assignment
If using vehicles, aerospace fighters and/or DropShips, simply Tables in AToW (see pp. 130-135, AToW). Base the character’s
roll on the corresponding faction columns of the Vehicle and equipment rating on their current regiment (or the regiment in
Aerospace tables which the character last served).
Ex-Star League Defense Force Commands: The Star League If the character never served with the SLDF before joining a
Defense Force’s Deployment Zones—and hence an SLDF Great House, Periphery or mercenary force, assume they have an
Army’s proximity to the Terran Hegemony and the heart of its equipment rating of C. Increase the rating by one level for every
manufacturing might—factors into the types of units available two of the following that the character possesses: Property, Title,
to an ex-SLDF force, as well as whether Royal units bled into Connections, Leadership Skill level of 7+, or a Tour of Duty Life
such commands. Module (only one Tour of Duty Module counts toward this total).
Decrease the rating by one level for every two of the following they
To reflect this, when building a force which includes former possess: negative-TP Reputation (any level), negative-TP Wealth
SLDF commands, first determine the exact SLDF origins of the (any level), negative-TP Extra Income (any level), Bloodmark (any
command (see Those Left Behind, pp. 32-36). Then, roll a d6 and level), or use of the Ne’er-Do-Well Life Module during character
consult the SLDF Army Deployments Table below and add the generation. The character’s final equipment rating cannot be
appropriate modifier to reflect the unit’s SLDF deployment; the increased above A (or B for non-SLDF characters) or below C.
“Royal” modifier is not cumulative with any other modifiers. On a
result of 5 or more, roll on Column A of the Star League Defense Repairs
Force Random Unit Assignment Table (see p. 152); on a result of 3-4, For most stand-alone battles, repairs will not be a concern.
roll on Column B; on a result of 2 or less, roll on Column C.
For campaign play, players and gamemasters will need to know
For example, a player is building a scenario that includes the the availability of replacement weapons and equipment, as well as
Second Avalon Borderers. Checking the Those Left Behind sidebar, the techs and repair facilities they can call upon. Use the following
she notes that that the Borderers were once part of the SLDF’s guidelines, in conjunction with the Maintenance, Repair, Salvage
Fifth Army. Reviewing the Army Deployments Table, she sees a +2 and Customization rules (see pp. 166-199, SO) to determine each
modifier applies to SLDF commands with origins in the Fifth Army. force’s repair abilities.
She then rolls a D6 and gets a result of 4, leaving her with a final
result of 6: she’ll be able to roll for her units on Column A of the Star
League Defense Force Random Assignment Table!
Assigning Pilots ARMY DEPLOYMENTS TABLE
Once the players have determined the ’Mechs and
Forces Origins Modifier
other battlefield units they will use, they should assign pilots Includes “Royal” in name +4
to each using the Random Experience Level Table and the 1st Army +3
Random Skills Table (Expanded) (see p. 273, TW). 2nd/5th/8th/11th/14th Army +2
3rd/4th/6th/7th/9th/10th/12th/13th/15th/16th Army +1
If playing an Elite force, the controlling player should 17th/18th/19th/20th +0
add a +4 modifier to the Random Experience Rating roll
and a +2 modifier to the Random Skill Rating roll. If playing
a Veteran force, add +2 to the Experience Roll and +1 to the
Skill Roll. If playing a Regular force, apply no modifiers, and
if playing a Green force, apply –2 to the Experience Roll and
–1 to the Skill Roll.
143 Assigning ’Mechs and Vehicles
THE FIRST SUCCESSION WAR
Years 2786-2807: First, for each individual combat unit and If one or more DropShips relocate, what happens to the field base
vehicle, roll 2D6 on the Random Quality Table below. Apply a modifier set up around them? Moreover, a suitable landing zone may not be
based on the combat command RAT modifier (see Rat Die Roll Modifiers available close by—few hard-packed surfaces capable of supporting
By Combat Command Table, p. 147)—for example, Liao Guards apply +1 a landing DropShip and allowing it to take off again exist in most
modifer and Atrean Dragoons apply a +3 modifier. This will provide the mountain, jungle and arctic landscapes.
quality level of the unit to be repaired. Next, determine the technician’s On the other hand, successful campaigns driving deep into
Skill Rating by rolling on the Random Experience Rating Table (TW, p. enemy territory may be able to benefit from repurposed enemy
273—see Support Personnel Experience Table, SO, p.168 for the actual factories, with the quality of those key facilities increasing as
Skill Ratings, once again applying any skill bonuses applicable to the fighting reaches the opposing nation’s core worlds.
unit). Finally, follow the Obtaining Replacement Parts rules (see p. 178, Players and gamemasters should take all these difficulties into
SO) to determine if replacement parts are available through the supply account and alter the rules above (Years 2786-2807) in accordance
chain, or must be scavenged or fabricated. If replacement parts can be with the state of their own campaigns during the years 2808-2821.
found, follow the rules for Repairs and Replacements (see p. 181, SO).
Years 2808-2821: Between 2808 and 2821 the various Customization
factions had exhausted their strategic reserves and no longer had Numerous customized combat vehicles and ’Mechs were used
a nearly limitless logistical train to draw upon. While the Great by the various Great Houses at the start of the First Succession
Houses developed a chain of suppliers to provide ammunition, War, both those retooled on the production lines en masse and
spare parts and other consumables, there are limits to the quantity developed on the battlefield. As the conflict dragged on, far fewer
of these supplies available, and how quickly they can be delivered. factory-customized units remained operational. On the other hand,
Whenever possible, factions salvaged and scavenged what they wide-scale patchwork repairs were the norm, resulting in numerous
could from the battlefields, or even turned to local factories and “field-customized” units in most regiments.
tradesmen to manufacture or modify parts to keep their ’Mechs, If players seek an additional level of excitement and
tanks, fighters and other vehicles operating. On the other hand, the randomness into their games, use the following rules in conjunction
factions possessed a highly-skilled technical pool that has learned with Customization guidelines (see p. 188, SO).
to work under less than ideal conditions, with each company The modifiers listed below are drawn from the Army
typically assigned its own technical team and additional teams Deployments Table for former Star League Defense Forces (see
standing by at the regimental level to assist with battle repairs. p. 143), or the Die Roll Modifiers By Combat Command portion
Most regiments’ best maintenance facilities were still on of each faction’s Random Assignment Table (see p. 148-153), as
their DropShips, which, except in rare instances, were typically far appropriate. For example, a player is running a force from House
removed from the battlefields. As a result, most techs used portable Kurita’s Proserpina Hussars Combat Command. Reviewing the
field repair gantries—of which there were limited numbers, Die Roll Modifiers By Combat Command Table for the Draconis
typically only a handful per battalion formation—to meet most Combine, the player notes a +2 modifier, which means they use the
of a combat command’s maintenance and repair needs. That is, +2 modifier rules below when customizing their units.
unless their regimental commander +0 Modifier: No customization is allowed.
authorized the movement of their +1 Modifier: All company com-
DropShips closer to the battlefield. RANDOM manders (or lance commanders in
Of course, that was easier QUALITY TABLE any Ex-Star League Defense Force
units that previously had “Royal”
said than done. The typical ’Mech in their name) may make minor
and aerospace fighter carrier has
little additional space for carrying 2D6 Roll ’Mech/Tank/Fighter/ customizations to their ’Mechs/
replacement parts, let alone for Less than 2 DropShip/ Vehicle Quality fighters/vehicles. They may replace
the support personnel (cooks, 3-4 one major weapon or piece of
administrators, logisticians, radio A equipment (massing five tons or
operators, military police and more and/or occupying three criti-
B
the like) needed to keep things 5-7 C cal slots or more), or up to five lesser
running. One or more additional 8-9 D pieces of equipment (massing no
DropShips, typically cargo ships or 10-11 E more than ten tons total) with equip-
troop carriers, maintain and house 12+ F ment of the same or a different class
those support personnel. Using a (yet massing the same amount and
DropShip to deliver maintenance and Random Quality Roll Modifiers occupying the same or fewer critical
repair supplies means finding and spaces). This replacement may be a
offloading the right parts, and then Use combat command RAT modifier (see RAT Die Roll Class A or Class B Refit (see p. 188,
getting them to the right place. A Modifiers By Combat Command Table, p. 147). For example, SO), and all new equipment must be
DropShip can take off and relocate, Liao Guards apply +1 and Atrean Dragoons apply a +3. placed in critical slots vacated by the
but which one (or ones) should go? replaced equipment.
Customization 144
RULES ANNEX
+2 Modifier: All battalion commanders (or company 2808 to 2821: For battles fought between 2808 and 2821, rotate
commanders in any Ex-Star League Defense Force units that all modifiers down one level; i.e., a +1 Modifier Combat Command
previously had “Royal” in their name) may make any number of Class now uses the rules for a +0 Modifier unit (no customizations); the
A or Class B Refits (see p. 188, SO) to their ’Mechs/fighters/vehicles. +2 Modifier Combat Command now uses the rules for a +1 Modifier
unit; and so on.
+3 Modifier: All regimental commanders and higher (or
battalion commanders and higher for any Ex-Star League Defense Note: These refits may only be made to the soldier’s
Force units that previously had “Royal” in their name) may make any primary battlefield unit (the unit he or she was initially assigned).
number of Class A, B and/or C Refits (see p. 188, SO) to their ’Mechs/ Replacement and captured units cannot be refit “automatically” in
fighters/vehicles. this way during the course of a campaign—though one soldier can
pilot another’s customized unit if the situation warrants, such as on
+4 Modifiers: All regimental commanders and higher (or a temporary basis, or if permanently assigned to that unit after the
battalion commanders and higher for any Ex-Star League Defense death or incapacitation of its previous warrior).
Force units that previously had “Royal” in their name) may make
any number of Class A, B, C and/or D Refits (see p. 188, SO) on their
’Mechs/fighters/vehicles.
PRE-EXISTING DAMAGE TABLE
1D6 TOTAL WARFARE ALPHA STRIKE/BATTLEFORCE* SBF/ACS
No pre-existing damage.
1 No pre-existing damage. No pre-existing damage.
Light existing damage. This Unit
Light pre-existing damage. This unit Light existing damage. This unit receives 1 subtracts 5% of its armor (round
point of armor damage; if it has no armor, down); if it has no armor, this damage
receives 1 point of damage for every this point of damage is transferred to is transferred to structure. Ignore this
structure. Ignore this damage if it would damage if it would destroy the unit by
2-3 5 tons of mass, distributed randomly destroy the unit by eliminating the last of eliminating the last of its structure.
in 5-point (or fraction thereof) groups. its structure.
Moderate existing damage. This Unit
Do not roll critical hits, even if internal subtracts 10% of its armor (round
down); if it has no armor, this damage
structure is damaged. is transferred to structure. Ignore the
last of the damage that would destroy
Moderate existing damage. This unit Moderate existing damage. This unit the Unit by eliminating the last of its
receives 2 points of armor damage; if it structure. Determine one critical hit,
receives 2 points of damage for every has no armor, these points of damage disregarding the Unit Destroyed result.
are transferred to structure. Ignore any
5 tons of mass, distributed randomly damage that would destroy the unit by Heavy existing damage. This Unit
eliminating the last point of its structure. subtracts 20% of its armor and 5% of
in 5-point (or fraction thereof) groups. Determine one critical hit, as well as its structure (round down); if it has
any possible critical hits suffered from no armor, this damage is transferred
Determine one critical hit to a random structure damage. Disregard any hits that to structure. Ignore any damage that
would immobilize or destroy the unit, would destroy the Unit by eliminating
4-5 location, as well as any possible critical including crew killed hits, ammo hits, the last of its structure. Determine
hits suffered from internal structure second engine hits and Unit Destroyed two critical hits, disregarding the Unit
hits). Destroyed result).
damage. Disregard any hits that
would immobilize or destroy the unit,
including cockpit/crew killed hits,
ammunition hits, and destroyed motive
systems/engines and gyros.
Heavy existing damage. This unit Heavy existing damage. This unit receives
receives 4 points of damage for every 3 points of armor damage and 1 structure
5 tons of mass, distributed randomly damage; if it has no armor, these points of
in 5-point (or fraction thereof) groups. damage are transferred to structure. Ignore
Determine two critical hits, each to a any damage that would destroy the unit by
6 random location, as well as any possible eliminating the last point of its structure.
critical hits suffered from internal Determine two critical hits, as well as any
structure damage. Disregard any hits possible critical hits suffered from structure
that would immobilize or destroy the damage. Disregard any hits that would
unit, including cockpit/crew killed hits, immobilize or destroy the unit, including
ammunition hits, and destroyed motive crew killed hits, ammo hits, second engine
systems/engines and gyros). hits and Unit Destroyed hits).
*For BattleForce, apply all the rules on the table to each Element of a Unit.
145 Pre-existing damage
THE FIRST SUCCESSION WAR
Pre-Existing Damage Downgrades
The First Succession War was a staggeringly expensive Every non-infantry unit such as ’Mechs, vehicles, fighters, and
proposition for all of its combatants. By the midway point of exoskeletons that feature any Tech Rating E technologies as part
the thirty-five years of unrelenting war, significant shortfalls in of their original design must check for downgrades prior to the
spare parts, replacement personnel and equipment adversely start of a BattleTech scenario. To do this, the controlling player rolls
affected each faction’s ability to keep their ’Mechs and vehicles in 2D6, and applies to the result all appropriate modifiers from the
operational order. First Succession War Era Downgrades Table (see below) based on
the date of the scenario, the force’s affiliation, and its Skill Rating. If
Unless otherwise indicated, units may begin a scenario with the modified roll result is 7 or higher, the unit does not have to be
pre-existing damage. First, roll 2D6 for each individual combat downgraded—although players may still decide to downgrade it at
command with elements in the battle. Modify this roll by +1 for every their option. On a modified result of 6 or less, the unit is considered
two years that the combat command’s forces have been fighting the to be using extinct equipment and must be downgraded with
war (to a maximum of +6); ex-SLDF forces apply an additional +1 equivalent non-extinct technologies.
modifier to this roll. On a result of 10 or greater, pre-existing damage
is possible for that regiment’s units. Roll 1D6 for each combat unit in If no equivalent downgraded technologies exist for the item
the regiment (’Mech, vehicle, conventional or aerospace fighter) and or items the unit must sacrifice, alternate replacement items of
apply the appropriate result from the Pre-Existing Damage Table (p. any kind may be substituted, as long as the combined weight and
145) to determine what damage, if any, each suffers. critical space requirements of these replacements are equal to or
less than those of the original items. If the extinct technology
Units that receive pre-existing damage suffer the indicated is a unit class—such as power armor suits after 2766—the unit
amount of damage and critical hits; the locations affected and must be deleted from the player’s force and replaced with a unit
any critical hits are randomly determined. For BattleMechs, use of a lesser class. (DropShips or JumpShips, for example, would
the Front/Back column to determine the locations of all damage. replace WarShips, while conventional infantry would replace
For aerospace fighters and conventional aircraft, use the Above/ power armor infantry.)
Below column. For conventional combat vehicles, determine the
location of any damage by first rolling a direction of attack using Downgrade rules do not apply to ComStar forces.
the BattleMech Facing After a Fall Table (see p. 68, TW) before Universal Technology Advancement Table: For a more
rolling the hit location of any damage. Reroll any critical damage detailed determination of what is available, consult the Universal
that would destroy a unit or reduce its mobility to 0. If the second Technology Advancement Table (see pp. 35-63, IO) to find which
result also destroys or immobilizes the unit, disregard both results items have gone out of production by the time of a given scenario.
and apply an additional 5 points of damage to a random location.
FIRST SUCCESSION WAR
There is also a chance that any units with pre-existing ERA DOWNGRADES TABLE
damage which employ ammunition-based weapons may not
have a full combat load. Roll 1D6 for each individual combat Base TN to avoid downgrade: 7
unit that requires ammunition. On a result of 1-2, the unit has
a full load of ammunition; on a 3-4, the unit has only half its Condition Modifier
ammunition load for each weapon (rounded up); on a 5, the unit
has only 1D6 rounds of ammunition for each weapon; on a 6, the Scenario Date
unit has no ammunition. Again, all former SLDF forces apply an
additional +1 modifier to this roll. 2790-2819 –1
Finally, specialized ammunition is rare. Any time specialized 2820-2821 –2
ammunition is requested (including LB-X cluster and Artemis
missile ammunition), roll 1D6. On a result of 1-2, the ammunition Force Affiliation
is available; on any other result, the specialized ammunition
is unavailable. Major IS Power +0
Campaign Play: Players and gamemasters embarking on a First Minor IS Power –1
Succession War campaign should first generate all the units available
to each force taking part in the campaign. They can then apply any Major Periphery Power –1
pre-existing damage to the various units, as appropriate. This will be
the condition in which each unit starts campaign play. Once the pre- Minor Periphery Power –2
existing damage is applied, no further rolls for such damage need
be made through the end of the campaign (unless reinforcements Mercenary/Pirate –2
are received—if their parent combat command initially rolled 10+,
then each combat unit in the reinforcements must roll for pre- Force Skill Rating
exisintg damage as well). All units must then accomplish regular
maintenance, as well as repair battle damage, as appropriate. Elite +2
Veteran +1
Green –1
Downgrades 146
RULES ANNEX
Force Compositions To reflect this homogeneousness, in battles set between 2786
In contrast with the modern combat environment, the armed and 2807, once the weight class of a particular lance has been
determined, roll only once on the Random Unit Assignment Tables
forces of the Great Houses in the Early Succession Wars displayed a per lance; all ’Mechs in the lance are of the resulting type. In games
remarkable degree of homogeneity. Any supplier of military goods set between 2808 and 2819, roll twice for each lance. From 2820
in this era had to be able provide for the entirety of the Star League onward, normal rules for Random Unit Assignment apply.
(at least on paper), rather than just one House. Massive factory
complexes churned out new war machines by the hundreds or even Ex-Star League Defense Force Commands: The SLDF long
thousands, sending their products to every corner of the League. As embraced unit homogeneity, but losses incurred during the Rim
a result, when the Succession Wars broke out, each combatant drew Worlds Campaign and the Liberation of Terra largely eradicated
on a common pool of mass-produced and SLDF-approved units. that trait. As such, any ex-Star League Defense Forces apply normal
Victory would go not to the combatant with the better equipment, rules regardless of the year in which a battle is set.
but with the superior doctrine behind its employment.
RAT DIE ROLL MODIFIERS BY COMBAT COMMAND TABLE
Mod. Capellan Draconis Combine Federated Suns Lyran
+4 Confederation Free Worlds League Commonwealth
+3
Capellan Hussars Sword of Light Davion Brigade of Guards, Fusiliers of Oriente, Royal Guard
+2 Avalon Hussars (1st–20th) Orloff Grenadiers
+1 St. Ives Armored Cavalry, Galedon Regulars Avalon Hussars (22nd–56th), Atrean Dragoons, Donegal Guards,
Capellan Chargers Dragon Lords Free Worlds Guards Odessa Regulars
+0
Arcadian Cuirassiers,
+4
+3 Chesterton Regulars, Proserpina Hussars Robinson Chevaliers, Marik Guard, Skye Rangers,
+2 Andurien Hussars Syrtis Fusiliers, Regulan Hussars Arcturan Guards
+1
+0 Tancredi Loyalists
Mod.
+2 Liao Guards, Dieron Regulars,
+1 Liao Lancers, Sun Zhang Academy Cadre, Ceti Hussars, Bolan Defenders, Lyran Guards
Sian Dragoons, Rasalhague Regulars, Crucis March Militia Stewart Dragoons
+0
Tikonov Lancers Arkab Legion
+2
+0 Confederation Pesht Regulars Capellan March Militia, Marik Militia, Hesperus Guards,
Reserve Cavalry Draconis March Militia Oriente Hussars, Lyran Regulars,
Defenders of Andurien York Regulars
Die Roll Modifiers For Dropships:
Fleet Fleet Dept. of the Line, FWLN Fleet Fleet
Dept. of Naval Assault
— — Dept. of Naval Defense — —
—— — Provincial Navy Fleet —
—— — FWLN Transport —
Transport Transport Dept. of Naval Transport Provincial Navy Transport Transport
Magistracy of Canopus Outworlds Alliance Taurian Concordat
Magistracy Royal Guards, Avellar Guards, Alliance Borderers Taurian Guard, II Corps, III Corps—Pleiades Hussars,
Chasseurs a Cheval III Corps—Pleiades Lancers
Canopian Fusiliers 2nd Baliggora Fusiliers, I Corps,
Onverwacht Guards, III Corps—4th–8th Perdition Guards
Blommenstein Demons, Cerberus Watch
People’s Volunteers 4th and 6th Ramora Regulars, IV Corps
3rd Baliggora Fusiliers, Trader Sentinels
Die Roll Modifiers For Dropships (All Periphery):
Fleet
Transport
147 Force Compositions
THE FIRST SUCCESSION WAR
RANDOM UNIT ASSIGNMENT TABLE: BATTLEMECHS
CAPELLAN CONFEDERATION
Roll Light BattleMechs Medium BattleMechs Heavy BattleMechs Assault BattleMechs
2 STG-3R Stinger [20] (3039) SCP-1N Scorpion [55] (3039) CPLT-C1 Catapult [60] (3039) STC-2C Striker [80] (3058U-C)
BNC-3E Banshee [95] (3039)
3 LCT-1V Locust [20] (3039) BJ-1 Blackjack [45] (3039) TDR-5S Thunderbolt [65] (3039) GOL-1H Goliath [80] (3039)
AWS-8Q Awesome [80] (3039)
4 WSP-1L Wasp [20] (3039) WTH-1S Whitworth [40] (3039) GHR-5H Grasshopper [70] (3039) LGB-0W Longbow [85] (3039)
VTR-9B Victor [80] (3039)
5 FLC-4N Falcon [30] (3039) HOP-4C Hoplite [55] (3050U-I) ARC-2R Archer [70] (3039) STK-3F Stalker [85] (3039)
HGN-732 Highlander [90] (3050U-C)
6 THE-N Thorn [20] (3050U-C) VL-2T Vulcan [40] (3039) CHP-1N Champion [60] (3050U-C) THG-11E Thug [80] (3050U-C)
BLR-1G BattleMaster [85] (3039)
7 FRB-2E Firebee [35] (3075u-AW) SHD-2H Shadow Hawk [55] (3039) KSC-3I Koschei [65] (3075u-AW) LGB-7Q Longbow [85] (3058U-I)
XNT-3O Xanthos [100] (3075u-AW)
8 TLN-5V Talon [35] (3058U-C) HBK-4G Hunchback [50] (3039) GLT-3N Guillotine [70] (3050U-C) PLG-3Z Pillager [100] (3058U-C)
CP-10-Z Cyclops [90] (3039)
9 NTK-2Q Night Hawk [35] (3058U-C) WVR-6R Wolverine [55] (3039) LNC25-01 Lancelot [60] (3050U-C) KGC-000 King Crab [100] (3050U-C)
10 MON-66 Mongoose [25] (3050U-C) GRF-1N Griffin [55] (3039) CRD-2R Crusader [65] (3075u-AW) Assault BattleMechs
11 FS9-H Firestarter [35] (3039) DV-6M Dervish [55] (3039) MAD-1R Marauder [75] (3075u-AW) STC-2C Striker [80] (3058U-C)
BNC-3E Banshee [95] (3039)
12 OTT-7J Ostscout [35] (3039) PXH-2 Phoenix Hawk [45] (3085-PP) WHM-6RbWarhammer [70] (3075u-AW) GOL-1H Goliath [80] (3039)
STK-3F Stalker [85] (3039)
13 SDR-5V Spider [30] (3039) WVE-5N Wyvern [45] (3050U-C) KSC-4L Koschei [65] (3075u-AW) VTR-9B Victor [80] (3039)
AWS-8Q Awesome [80] (3039)
14 FFL-3A Firefly [30] (OK)* KTO-19 Kintaro [55] (3050U-C)* EXC-B2 Excalibur [70] (3058U-C) LGB-0W Longbow [85] (3039)
THG-11E Thug [80] (3050U-C)
15 MCY-99 Mercury [20] (3050U-C) KY2-D-02 Kyudo [45] (3075u-AW) BL-6-KNT Black Knight [75] (3050U-C) BLR-1G BattleMaster [85] (3039)
LGB-7Q Longbow [85] (3058U-I)
16 HSR-200-D Hussar [30] (3050U-C)* LNX-9Q Lynx [55] (3058U-C)* EXT-4D Exterminator [65] (3050U-C) PLG-3Z Pillager [100] (3058U-C)
DRACONIS COMBINE AS7-D Atlas [100] (3039)
STK-3Fk Stalker [85] (ER2750) (3039)
Roll Light BattleMechs Medium BattleMechs Heavy BattleMechs
CP-10-Z Cyclops [90] (3039)
2 LCT-1V Locust [20] (3039) SCP-1N Scorpion [55] (3039) OTL-4D Ostsol [60] (3039) KGC-000 King Crab [100] (3050U-C)
3 WSP-1A Wasp [20] (3039) BJ-1 Blackjack [45] (3039) QKD-4G Quickdraw [60] (3039) Assault BattleMechs
4 STG-3G Stinger [20] (3039) HOP-4C Hoplite [55] (3050U-I) TDR-5S Thunderbolt [65] (3039) STC-2C Striker [80] (3058U-C)
BNC-3E Banshee [95] (3039)
5 JR7-D Jenner [35] (3039) WTH-1S Whitworth [40] (3039) DRG-1N Dragon [60] (3039) GOL-1H Goliath [80] (3039)
AWS-8Q Awesome [80] (3039)
6 FLC-4N Falcon [30] (3039) VL-2T Vulcan [40] (3039) ARC-2R Archer [70] (3039) STK-3F Stalker [85] (3039)
VTR-9B Victor [80] (3039)
7 THE-N Thorn [20] (3050U-C) SHD-2H Shadow Hawk [55] (3039) LNC25-01 Lancelot [60] (3050U-C) LGB-0W Longbow [85] (3039)
THG-11E Thug [80] (3050U-C)
8 PNT-9R Panther [35] (3039) HBK-4G Hunchback [50] (3039) CHP-1N2 Champion [60] (3050U-C) HGN-732 Highlander [90] (3050U-C)
LGB-7Q Longbow [85] (3058U-I)
9 TLN-5V Talon [35] (3058U-C) WVR-6R Wolverine [55] (3039) MAD-1R Marauder [75] 3075u-AW) PLG-3Z Pillager [100] (3058U-C)
10 NTK-2Q Night Hawk [35] (3058U-C) GRF-1N Griffin [55] (3039) GLT-3N Guillotine [70] (3050U-C) AS7-D Atlas [100] (3039)
BLR-1Gd BattleMaster [85] (ER2750) (3039)
11 MON-66 Mongoose [25] (3050U-C) DV-6M Dervish [55] (3039) CRD-2R Crusader [65] (3075u-AW)
CP-10-Z Cyclops [90] (3039)
12 FS9-H Firestarter [35] (3039) WVE-5N Wyvern [45] (3050U-C) EXC-B2 Excalibur [70] (3058U-C) KGC-000 King Crab [100] (3050U-C)
13 OTT-7J Ostscout [35] (3039) KTO-19 Kintaro [55] (3050U-C) FLS-8K Flashman [75] (3050U-C)
14 SDR-5V Spider [30] (3039)* PXH-1Kk Phoenix Hawk [45] (ER2750) (3039)* WHM-6RkWarhammer [70] (ER2750) (3039)
15 FFL-3A Firefly [30] (OK) LNX-9Q Lynx [55] (3058U-C) BL-6-KNT Black Knight [75] (3050U-C)
16 MCY-99 Mercury [20] (3050U-C)* KY2-D-02 Kyudo [45] (3075u-AW)* EXT-4D Exterminator [65] (3050U-C)
FEDERATED SUNS
Roll Light BattleMechs Medium BattleMechs Heavy BattleMechs
2 HER-1S Hermes [30] (3050U-C) SCP-1N Scorpion [55] (3039) HMH-3D Hammerhands [75] (3075u-AW)
3 STG-3R Stinger [20] (3039) BJ-1 Blackjack [45] (3039) TDR-5S Thunderbolt [65] (3039)
4 LCT-1M Locust [20] (3039) HOP-4C Hoplite [55] (3050U-I) BKX-7K Battleaxe [70] (3075u-AW)
5 WSP-1A Wasp [20] (3039) HBK-4G Hunchback [50] (3039) OTL-4D Ostsol [60] (3039)
6 FLC-4N Falcon [30] (3039) VL-2T Vulcan [40] (3039) CHP-1N Champion [60] (3050U-C)
7 THE-N Thorn [20] (3050U-C) DV-6M Dervish [55] (3039) ARC-2R Archer [70] (3039)
8 TLN-5V Talon [35] (3058U-C) SHD-2H Shadow Hawk [55] (3039) GLT-3N Guillotine [70] (3050U-C)
9 NTK-2Q Night Hawk [35] (3058U-C) STN-3L Sentinel [40] (3050U-C) LNC25-01 Lancelot [60] (3050U-C)
10 MON-66 Mongoose [25] (3050U-C) WVR-6R Wolverine [55] (3039) CRD-2R Crusader [65] (3075u-AW)
11 FS9-H Firestarter [35] (3039) GRF-1N Griffin [55] (3039) MAD-1R Marauder [75] (3075u-AW)
12 OTT-7J Ostscout [35] (3039) PXH-2 Phoenix Hawk [45] (3085-PP) WHM-6RbWarhammer [70] (3075u-AW)
13 SDR-5V Spider [30] (3039) KTO-19 Kintaro [55] (3050U-C) CTS-6Y Cestus [65] (3058U-C)
14 FFL-3A Firefly [30] (OK)* WVE-5N Wyvern [45] (3050U-C)* BL-6-KNT Black Knight [75] (3050U-C)
15 MCY-99 Mercury [20] (3050U-C) DV-6Md Dervish [55] (ER2750) (3039) TDR-5SdThunderbolt [65] (ER2750) (3039)
16 HSR-200-D Hussar [30] (3050U-C)* LNX-9Q Lynx [55] (3058U-C)* EXT-4D Exterminator [65] (3050U-C)
* Player may choose the Land-Air BattleMech of the appropriate weight (STG-A5 or PHX-HK2) instead of the rolled result.
BattleMech RATs 148