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Rifts - Dimension Book 01 - Wormwood - PAL809P

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Published by Ithiria, 2021-10-28 01:06:41

Rifts - Dimension Book 01 - Wormwood - PAL809P

Rifts - Dimension Book 01 - Wormwood - PAL809P

The Powers & Abilities of the Apok the mask will become powerless and the apok can finally live
in peace.
1 . Alignment: Good ! 40% are principled and 60% scrupulous .
The mask of each Apok is different. It is said that each man
2 . P.P.E. : Pennanent Base: I D4 x 1 0 + 20, plus an additional or woman shapes the mask by his or her mind and the guilt of
2D6 P . P . E . per level of experience . Additional mystic their past crimes . Although others may wear ornamental masks
energy can be drawn from symbiotic crystals , and stones . made to resemble a monster or demon, only the apok wears the
They cannot draw energy from other beings and will not demon masks of Wonnwood, a living symbiotic organism
engage in blood sacrifice, even of the most foul villain . The created by the living planet and molded by the repentant warrior.
character' s P. P. E . reserve is restored at a rate of four points The mask sticks to the face like magic and cannot be forcibly
for every hour of rest or through meditation . removed . Only the apok warrior can remove the mask when he
so desires.
3. Meditation: The ability to focus one ' s thoughts in prayer
enables the character to regain spent P . P . E . at a rate of ten 1 . The mask gives the Apok a horror factor of 1 6 to all demons
points per hour and gives the apok the ability to pilot battle and evildoers of Wonnwood, including the Unholy . The
saints and battle saint orbs . mask reflects the evil of demonic creatures and shows them
the face of their own destruction . Horror factor is 10 when
4. + 40 M.D.C. (S . D . C . in non-magic rich environments); viewed by characters of a good alignment.
remember all native humans of Wonnwood have adapted
to the energies of the living planet and are mega-damage 2 . All o f the apok ' s attacks inflict double damage to super­
creatures in P . P . E . rich environments such as Wonnwood natural beings and creatures of magic , including demons ,
and Rifts Earth. Roll I D6 per each level of experience to vampires , dragons and alien intelligences . The damage is
determine the M . D . C ' /hit points . Also see the 200 M . D . C . doubled regardless of the type of weapons , so a dagger that
bonus from the mask . Body armor is seldom worn for addi­ nonnal inflicts I D4 damage will inflict 2D4 damage . A
tional protection . laser rifle that nonnally inflicts 4D6 M . D . will inflict
4D6 x 2 M . D . ; furthennore even S . D . C . weapons inflict
5. Communion with Wormwood (Priestly magic powers) : mega-damage against supernatural evil when in the hands
Close an Opening of the apok !
Create an Opening
Create Shelter 3 . + 1 attack per melee
Heat Point
Hell Fire (inflicts 3D4 x 10 damage when cast by an apok) 4 . + 1 o n initiative
Impervious to Symbiotes (excluding the demon mask, battle
saint and battle saint orb) 5 . + 200 physical M . D . C . and heals ten times faster than nor­
Invisible to Magic Seeing (Special: Constantly on with no mal .
P . P . E . cost)
Locate Home Town 6 . The mask itself i s indestructible and radiates magic .
Locate Places of Evil
Repel Symbiotes The Apok O . C . C .

The character selects one additional ability at levels four, Attribute Requirements: None . A high I . Q . and M . E . are a
eight and 1 2 , excluding summoning magic . definite advantage , but not a necessity . Note: Reduce skill
bonuses by half if the character' s I . Q . is six or less.
6. Impervious to horror factor - always saves. The apok O.C.C. Skills:
has walked with monsters and stared into the blackness of
his own soul and potential for evil - there is nothing more Lore: Monsters & Demons ( + 25%)
frightening . Lore: Wonnwood (25% + 5% per level; includes the history ,
legends and world infonnation presented in this book) .
7. Impervious to all forms ofpossession and mind control. Language: American (at 98%)
Having seen the depths of his own potential for evil has Language: Demongogian (at 98%)
given the apok an iron will , great detennination and an Language: Gobblely (at 98%)
unbreakable spirit. This character is dedicated to good and Literacy: American ( + 20%)
nothing will stop him, short of death . Math: Basic ( + 30%)
Wilderness Survival ( + 20%)
8. Supernatural strength and endurance. The strength of W.P. Blunt
the apok' s resolve has given both the spirit and the body W.P. Sword
superhuman strength. Add + 2D6 points to P. S . (considered W . P . : Three of choice
supernatural) , + 3D6 to spd , + 2 to save vs poison, disease, Hand to Hand: Expert
and all types of magic . Also see bonuses from the mask . O.C.C. Related Skills: Select six "other" skills from any of
the available categories ; plus one additional skill at levels
The Brand of the Apok: The Demon Mask three , six , nine and twelve . Note: Available skills may include
"off-world" skills such as botany , chemistry, computer oper­
The Apok is further empowered by the Demon Mask. This ation and piloting tech-vehicles .
mask is not a sign of evil , nor meant as a badge of honor, it is Communication: None
worn as a brand to remind the apok of his fonner life and crimes. Domestic: None
The mask tells all who see it that this warrior was a Champion Electrical: None
of Light, a traitor who turned to evil and became a minion of Espionage: Any ( + 10%)
darkness . It is said that when the Unholy is slain and all of his Mechanical: None
evil minions have been destroyed or cast off of Wonnwood, that

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