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Sakudaer Campaign Resources V1.0 - The Homebrewery
Sakudaer Campaign Resources V1.2

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Published by qcwpeyrot, 2022-11-26 15:42:03

Sakudaer Campaign Resources 1.2

Sakudaer Campaign Resources V1.0 - The Homebrewery
Sakudaer Campaign Resources V1.2

Conditions on yourself on a success. The Condition also ends if the
grappler is Incapacitated or if something removes you
Blinded from the grapple’s range.

Limited Perception. You can’t see and automatically fail any Hidden
Ability Check that requires sight.
Concealed. You aren’t affected by any effect that requires its
Attacks Affected. Attack Rolls against you have Advantage target to be seen.
and your Attack Rolls have Disadvantage.
Surprise. You have Advantage on Initiative rolls.
Dazed Attacks Affected. Attack Rolls against you have

Limited Activity. You can Move or take 1 Action on your Disadvantage, and your Attack Rolls have Advantage.
turn, not both. You also can’t take a Bonus Action or Ending the Condition. The Condition ends when: you make
Reaction.
a sound louder than a whisper, an enemy finds you, you
Exhausted make an Attack Roll, you cast a Spell with a verbal
component, or you aren’t Heavily Obscured or behind
Levels of Exhaustion. This Condition is cumulative. Each any Cover.
time you receive it, you gain 1 level of exhaustion. You
die if your exhaustion level reaches 10. Incapacitated

d20 Rolls Affected. When you make an Attack Roll or Ability Inactive. You can’t take Actions or Reactions.
Check, you subtract your exhaustion level from the total. No Concentration. Your Concentration is broken.
Speechless. You can’t speak.
Speed Affected. Your Speed is reduced by 5 feet when you Surprised. You have Disadvantage on Initiative rolls.
reach certain levels of exhaustion. 5 feet at 2 levels and
more, 10 feet with 4 levels and more, 15 feet with 7 Invisible
levels and more, and 20 feet with 9 levels.
Unseeable. You can’t be seen, so you aren’t affected by any
Spell Save DCs Affected. Subtract your exhaustion level effect that requires its target to be seen. Any equipment
from the Spell save DC of any Spell you cast. you are wearing or carrying also can’t be seen.

Ending the Condition. Finishing a Long Rest removes 1 of Surprise. You have Advantage on Initiative rolls.
your levels of exhaustion. When your exhaustion level Attacks Affected. Attack Rolls against you have
reaches 0, you are no longer Exhausted.
Disadvantage, and your Attack Rolls have Advantage. If a
Grappled creature can see you, as with Blindsight, you don’t gain
this benefit.
Speed 0. Your Speed is 0 and can’t change.
Attacks Affected. You have Disadvantage on Attack Rolls Slowed

against any target other than the grappler. Limited Movement. You must spend 1 extra foot of
Movable. The grappler can drag or carry you when it movement for every foot you move using your Speed.

Moves, but the grappler suffers the Slowed Condition Attacks Affected. Attack Rolls against you have Advantage.
while moving, unless you are Tiny, or two or more sizes Saves Affected. You have Disadvantage on Dexterity Saving
smaller than the grappler.
Escape. While grappled, you can make a Dexterity or Throws.
Strength Saving Throw against the grapple’s escape DC
at the end of each of your turns, ending the Condition

  

IMPORTANT RULES 51


 

 
52 IMPORTANT RULES


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