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Published by fred.charnenko, 2021-03-05 13:36:50

numbers flip book

numbers flip book

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Redeem-it!® Workbook 1e

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Material printed from Redeem-it!® Workbook 1e may be done so by a classroom or
home school teacher or other instructor or trainer or student for his or her own
teaching, learning and/or recreational use. Printing or reproduction of the material for
an entire school, school system or other educational, training, or recreational facility
is strictly forbidden. No part of the printed material may be reproduced for storage in
a retrieval system or transmitted in any form or by any means - electronic, mechanical,
recording, etc.,without the prior permission of Fred David Charney. Copies of the
printed material may not be reproduced for commercial resale.

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Published by Charnenko LLC, 940 W. Canton Ave, #B144, Winter Park, FL 32789
E-mail: [email protected]

ISBN: XXXXXX Published in USA
© 2021 Fred David Charney. All rights reserved.

All parts of this board game are printable from Redeem-it! ® Workbook 1e.

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● The workbook contains board game parts for number related topics.

● Board game parts are printed onto letter-size card stock.

● Teachers may select and print the board game parts, or students
may select and print their own board game parts.

● Students working in groups or individually:
� cut them out to size and shape,
� glue or tape game parts together to form the game board,
� sort game parts into decks of playing cards.

● Students play the version of the board game they have created.

● Versions created are variations of the Redeem-it!® board game.

● Game rules are included in the workbook and are the same for all
versions of the game.

● All game parts are interchangeable with all parts in all other
Redeem-it! ® Workbooks.

● Cross curricular versions of the game can be created.

● The workbook also contains blank parts that are filled in by the
students with information they have researched.

● The workbook contains black and white game parts for students to
color in with their own color design or use the included optional
color key.

�� ● The sample project traces
step-by-step the making of
�� the board game pictured here.

● The steps are:

1. print map cutouts;
2. print coupon cutouts;
3. print game board clock;
4. print points;
5. cut out maps;
6. cut out coupons;
7. cut out points;
8. assemble game board.

● The steps need not follow the
order they are listed in.

● The steps apply to all versions
of the board game.

Step 1
Print four different game board

.

Maps will be used to create the game board.

Step 2

Print a set of for

each game board map.

Coupons will be redeemed for points.

Step 3
Print one game board clock.

The clock is used to create the game board.

Step 4 ,,
Print four copies of .

and

Points are given to players in exchange for coupons.

Step 5
Cut out each game board map to

size and shape.

Here are the four game board maps (not actual size).

Step 6
Cut out each coupon and

assemble into a deck.

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Step 7 X 24
X 24
Cut out points and X 24
assemble into a deck.

Step 8. Assemble game board using glue or tape.

It makes no difference which maps are adjacent.

It makes no difference which maps are opposite from one another.

The game board measures 15¼ inches square when assembled.
Students then play the game they have made.

To begin with, players place their tokens on a .

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� ��

A token is placed on clock’s time unit 1.

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� ��

Each player receives 3 face-up coupons.

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� ��

Each player receives 500 points, and the game begins.

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Multiple copies of game rules are available for printing and distributing to players.

After Playing the Game

▪ The workbook includes letter-size blank
maps and coupons.

▪ After the blank maps and/or coupons are
printed,instructions are written on them.

▪ Students follow the instructions and fill in
the map and coupons with information they
have researched on the internet, in a
library, or elsewhere, or filled in with
information they have learned from their
studies.

More About Maps and Coupons

▪ The topic for both these maps is .

POINTS POINTS POINTS ▪ If two or more maps have the same topic but
different coupon spaces then each map's name
will include a different number enclosed in
parenthesis.

▪ Without the number the two maps would both be

POINTS POINTS POINTS named leading to confusion.

▪ A map name contains the map’s topic. The topic

for this map is .

▪ Coupon spaces in the map display six even
numbers.

▪ Below the map are its six coupons. A coupon

identifies its map location and its point value.

▪ A map’s flag numbers are one through six without
duplicates

Many More Projects

Because of their unique shape and design, maps in the workbook can be mixed and
matched to create literally thousands of different versions of the game.

● Each version can be printed and assembled over and over again.
● Groups of students can play the same game version at the same time.
● Purchasing multiple copies of the same version is not necessary.

Black & White Game Parts

▪ Students may color in the game parts
without any overall design.

▪ Students may develop an overall design.
▪ The design may use color coding.
▪ A student group may be instructed to

develop a single color design.
▪ Students cooperate with other group

members as they color in the game parts
according to the group design.
▪ Maps and coupons are filled in with
information per instructions.

Optional Color Key

▪ The workbook includes an optional
color key as shown here.

▪ The key uses color coding for

coupons and their point value.


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