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Published by Chris Winnower, 2020-01-10 12:04:00

Magic Item Compendium

Magic Item Compendium

another swift action. This ability func- Aura: Strong; (DC 21) abjuration To gain the benefit of a flesh ring of scorn,
tions once per day. Activation: — or immediate you must wear it as a piercing through
the flesh of your upper chest. You can
Prerequisites: Bind Elemental (ECS 51) or (command) activate it whenever you score a critical
Craft Wondrous Item, planar binding. Weight: — threat on a creature. The critical threat is
automatically confirmed, but the flesh ring
Cost to Create: 2,500 gp, 200 XP, 5 days. This fragile pendant is constructed from rose of scorn deals damage to you based on your
gold and shaped into the form of a flower. It is weapon’s critical multiplier.
FINNED GAUNTLETS set with many tiny fire opals.
CHAPTER 3 Critical Damage
Price (Item Level): 3,500 gp (8th) A fireflower pendant provides you with Multiplier 2d6
CLOTHING Body Slot: Hands resistance—or even brief immunity—to ×2 3d6
Caster Level: 5th fiery attacks. While it is worn, you gain ×3 4d6
Aura: Faint; (DC 17) transmutation resistance to fire 10. This is a continuous ×4
Activation: — effect and requires no activation.
Weight: 1 lb. A flesh ring of scorn functions three
When you activate the pendant, you times per day.
Sweeping fins adorn these sharkskin gain immunity to fire until the start of
gauntlets. your next turn. However, doing this ren- Prerequisites: Craft Wondrous Item, cor-
ders the pendant powerless for 1 hour rupt weapon (DMG 182).
You gain a natural swim speed of 30 feet thereafter.
(which also grants you a +8 bonus on Swim Cost to Create: 4,000 gp, 320 XP, 8 days.
checks to perform some special action or Prerequisites: Craft Wondrous Item,
Illus. by A. Stokes avoid a hazard). You can always take 10 energy immunity, resist energy. FORMLESS VEST
on a Swim check, even if distracted or
endangered, and can use the run action Cost to Create: 6,500 gp, 520 XP, 13 days. Price (Item Level): 3,200 gp (8th)
while swimming. Body Slot: Torso
FLESH RING OF SCORN Caster Level: 9th
Prerequisites: Craft Wondrous Item, Aura: Moderate; (DC 19) transmutation
swim (SC 217). Price (Item Level): 8,000 gp (11th) Activation: Immediate (mental)
Body Slot: Throat Weight: —
Cost to Create: 1,750 gp, 140 XP, 4 days. Caster Level: 3rd
Aura: Faint; (DC 16) transmutation This simple tunic seems misshapen, but it actu-
FIREFLOWER PENDANT Activation: — ally fits perfectly well.
Weight: —
Price (Item Level): 13,000 gp (13th)
Body Slot: Throat Barbs protrude from this tiny iron ring.
Caster Level: 13th

Farspeaking
amulet

Heartseeking Fireflower
amulet pendant

Crest of
bravery

Githborn
talisman

Hand of the Flesh ring
Oak Father of scorn

100

A formless vest allows you to briefly make Gauntlets of arrow reflection allow you to
your body amorphous, allowing you to
avoid particularly deadly strikes. Once per Gauntlets of redirect a deflected thrown or projectile
day, you can activate this vest to take half
of the damage dealt to you by a critical hit mindfire weapon back at your attacker. When you
or sneak attack. You can activate the vest
after damage has been determined, but use the Deflect Arrows feat (PH 93) to
before it has actually been dealt.
deflect a ranged weapon attack, you can
Prerequisites: Craft Wondrous Item,
gaseous form. activate the gauntlets to cause the weapon

Cost to Create: 1,600 gp, 128 XP, 4 days. to fly back at the character who made the

GAUNTLET OF attack. Use the attacker’s original attack
GRUUMSH
roll to determine the attack’s success, and
Price (Item Level): 8,302 gp (11th)
Body Slot: Hands roll damage as normal as if your attacker
Caster Level: 5th
Aura: Faint; (DC 17) necromancy had successfully hit with the weapon. CHAPTER 3
Activation: Standard
Weight: 1 lb. This ability functions three times per CLOTHING

Flakes of dried gore encrust this crude iron day.
gauntlet. Upon its back is stained the image
of a single bloodshot eye. Prerequisites: Craft Wondrous Item, pro-

Three times per day, this +1 gauntlet allows Gauntlets of the tection from arrows.
you to make a melee touch attack to blind blazing arc Cost to Create: 1,000 gp, 80 XP, 2 days.
a target creature for 1 hour (Fort DC 14
negates). Elves take a –4 penalty on GAUNTLETS OF THE
this save. BLAZING ARC

Prerequisites: Craft Magic Arms and Price (Item Level): 6,300 gp (10th)
Armor, Craft Wondrous Item, blindness/ Body Slot: Hands
deafness, orc. Caster Level: 7th
Aura: Moderate; (DC 18) evocation
Cost to Create: 4,000 gp (plus 302 gp for Activation: Standard (command)
masterwork gauntlet), 320 XP, 8 days. Weight: 1/2 lb.

GAUNTLET OF These finely crafted metal gauntlets are etched Illus. by D. Martin
INFINITE BLADES
Gauntlets with flames. Each is set with small red crystals
Price (Item Level): 6,500 gp (10th) of extended that rest on the tops of the knuckles.
Body Slot: Hands
Caster Level: 12th range When activated, gauntlets of the blazing
Aura: Strong; (DC 21) conjuration,
arc create a 15-foot cone-shaped burst
divination
Activation: Swift (mental) of flame that deals 4d4+4 points of fire
Weight: 1 lb.
damage to all creatures in the area (Reflex
This gauntlet is made of braided mithral
links. DC 14 half).

A gauntlet of infinite blades allows you to This ability functions three times per
produce a weapon at a moment’s notice.
When it is activated, a dagger appears in day.
the hand wearing the gauntlet. This abil-
ity functions as often as needed, though Prerequisites: Craft Wondrous Item,
the dagger disappears 3 rounds after it is
created. burning hands.

In addition, the gauntlet has 5 charges, Cost to Create: 3,150 gp, 252 XP, 7 days.
which are renewed each day at dawn.
Spending 1 or more charges creates a more 1 charge: +3 dagger.
potent dagger than normal, as described
below. 3 charges: +3 dagger of seeking. GAUNTLETS OF THE
5 charges: +3 bane dagger of seeking (choose BLOOD-LORD [RELIC]
the creature type and subtype, if needed,

when activating the gauntlet). Price (Item Level): 5,120 gp (10th)

Prerequisites: Craft Magic Arms and Body Slot: Hands

Armor, Craft Wondrous Item, greater magic Caster Level: 20th

weapon, major creation, summon monster I, Aura: Strong; (DC 25) necromancy

true seeing. Activation: —

Cost to Create: 3,250 gp, 260 XP, 7 days. Weight: 2 lb.

GAUNTLETS OF ARROW These heavy spiked gauntlets are made from 101
REFLECTION overlapping metal plates. Blood drips slowly
from the junctures, coating the surface of the
Price (Item Level): 2,000 gp (6th) gauntlets with a thick, red ooze.
Body Slot: Hands
Caster Level: 3rd Said to harbor the blood of a thousand
Aura: Faint; (DC 16) abjuration victims, each pair of these gauntlets has
Activation: Immediate (command) a long and grisly history. They function
Weight: 1 lb. as +1 spiked gauntlets if you are lawful evil,
lawful neutral, or neutral evil.
These leather gauntlets have small polished
steel disks set in their palms. Relic Power: If you have established
the proper divine connection, gauntlets

CHAPTER 3 of the blood-lord grant you a +2 luck bonus damage (the type of energy depends on
on melee touch attacks while you wear the type of gauntlets) instead of its normal
CLOTHING them. damage type. You can’t apply the gauntlets’
effect to any blast already affected by an
To use the relic power, you must wor- eldritch essence invocation.
ship Hextor and either sacrifice a 4th-level
divine spell slot or have the True Believer Four varieties of these gauntlets exist.
feat and at least 7 HD. If you sacrifice a Each applies a different type of energy
6th-level divine spell or have the True damage to your eldritch blast: gauntlets
Believer feat and at least 11 Hit Dice, every of eldritch frost (cold), gauntlets of eldritch
3rd-level or lower melee touch spell that lightning (electricity), gauntlets of eldritch
you cast is automatically empowered as by fire (fire), and gauntlets of eldritch thunder
the Empower Spell feat (although such a (sonic).
spell doesn’t use a higher-level spell slot
and the casting time of the spell isn’t This ability can be used three times
increased). per day.

Lore: The first pair of these gauntlets Prerequisites: Craft Wondrous Item,
was worn by a priest of Hextor who mer- eldritch blast.
cilessly slew entire villages to make way
for the Blood-Lord’s approaching army Cost to Create: 2,500 gp, 200 XP, 5 days.
(Knowledge [religion] DC 15).
Illus. by J. Zhang & W. Reynolds Gauntlets of the blood-lord GAUNTLETS
Upon the priest’s death, Hextor OF ENERGY
reclaimed the gauntlets. Since then, he Activation: Swift (command) TRANSFORMATION
has given a pair to a favored follower at Weight: 1/2 lb.
least once every century (Knowledge Price (Item Level): 1,000 gp (4th)
[religion] DC 20). These black leather gauntlets are studded with Body Slot: Hands
multicolored gems. Caster Level: 3rd
Prerequisites: Craft Magic Arms and Aura: Faint; (DC 16) evocation
Armor, Maximize Spell, Sanctify Relic, Gauntlets of eldritch energy let you imbue Activation: Swift (command)
inflict serious wounds. your eldritch blasts (CAr 7) with a particular Weight: —
type of energy. When you activate these
Cost to Create: 2,250 gp (plus 620 gp gauntlets, the next eldritch blast you use This pair of leather gloves is imprinted with
for pair of masterwork spiked gauntlets), before the end of your turn deals energy arcane sigils representing different types of
180 XP, 5 days. energy.

GAUNTLETS OF Gauntlets of energy transformation allow you
ELDRITCH ENERGY to temporarily change the type of energy
produced by any weapon you hold. When
Price (Item Level): 5,000 gp (9th) you activate the gauntlets, you change
Body Slot: Hands one type of energy damage produced by a
Caster Level: 10th melee weapon you hold into another type
Aura: Moderate; (DC 20) transmutation

Gauntlets of
eldritch energy

Gauntlets of Gauntlets
arrow reflection of energy
transformation

Gauntlets of
giantfelling

Gauntlets of Gauntlets of Gauntlets of
infinite blades throwing weaponry arcane

102

of energy damage (acid, cold, electricity, larger than you before the end of your These gauntlets appear pitted and decayed,
or fire) for 1 round. Transformed energy turn. although closer inspection reveals them to be
does the same amount of damage, but a sound. Each is set with small amber crystals
+1 flaming longsword could be changed The extra damage is based on how that rest on the tops of the knuckles.
to deal acid, cold, or electricity damage many size categories larger than you the
instead of fire. target is. Once per day, gauntlets of mindfire can be
activated to project a 15-foot cone-shaped
If a weapon produces more than one Size Categories Extra Damage burst of mental sickness. A successful
type of energy, each activation affects only Larger 1d6 DC 14 Fortitude save negates the effect.
one type of energy produced. For example, 1 2d6 Any creature that fails its saving throw
if you wield a +1 flaming shock longsword, 2 3d6 contracts a virulent form of mindfire. A
you could activate the gauntlets to change 3 or more victim can be infected only once; sub-
the fire damage to acid, cold, or electricity sequent uses of this item on an infected
damage, and you could activate the gaunt- This ability functions three times per day. target produce no further effect. CHAPTER 3
lets a second time to change the electricity Prerequisites: Craft Wondrous Item,
damage dealt by the shock property to Mindfire has no incubation period—a CLOTHING
acid, cold, or fire. If your weapon doesn’t reduce person. victim immediately takes 1d4 points of
deal energy damage, these gauntlets have Cost to Create: 1,000 gp, 80 XP, 2 days. Intelligence damage. Each day thereaf-
no effect. ter, a victim must succeed on a DC 14
GAUNTLETS OF Fortitude save or take another 1d4 points Illus. by J. Zhang
This ability functions three times per LASSITUDE of Intelligence damage. If a victim suc-
day. ceeds on its Fortitude save two days in a
Price (Item Level): 5,000 gp (9th) row, it fights off the disease and takes no
Prerequisites: Craft Wondrous Item, acid Body Slot: Hands more damage.
splash, burning hands, ray of frost, shocking Caster Level: 5th
grasp. Aura: Faint; (DC 17) transmutation Prerequisites: Craft Wondrous Item, mind
Activation: — poison (SC 141) or mindfire (CP 93).
Cost to Create: 500 gp, 40 XP, 1 day. Weight: 2 lb.
Cost to Create: 5,500 gp, 440 XP,
GAUNTLETS OF These tan leather gloves are bound in brass. 11 days.
EXTENDED RANGE
Three times per day, you can make a melee GAUNTLETS OF THE
Price (Item Level): 2,000 gp (6th) touch attack with these gauntlets. If your TALON [RELIC]
Body Slot: Hands attack is successful, the target is subjected
Caster Level: 5th to the effect of a slow spell for 5 rounds Price (Item Level): 4,000 gp (8th)
Aura: Faint; (DC 17) transmutation (Will DC 14 negates). Body Slot: Hands
Activation: — Caster Level: 20th
Weight: 1/2 lb. Prerequisites: Craft Wondrous Item, Aura: Strong; (DC 25) transmutation
slow. Activation: —
Each of these well-made gauntlets is set with Weight: 2 lb.
small purple crystals that rest across the tops Cost to Create: 2,500 gp, 200 XP, 5 days.
of the knuckles. These elegant gauntlets are made of a silvery
GAUNTLETS OF metal and have a scaly surface. Each finger is
Whenever you throw a weapon or other MINDFIRE tipped with a long talon made of sapphire.
object, gauntlets of extended range give the
weapon a telekinetic push, doubling its Price (Item Level): 11,000 gp (13th) Provided that you are lawful good, lawful
range increment. Body Slot: Hands neutral, or neutral good, gauntlets of the
Caster Level: 5th talon grant you two primary natural claw
Prerequisites: Craft Wondrous Item, Aura: Faint; (DC 17) transmutation attacks that count as magic weapons
hawkeye (SC 110) or extend range (CP 89). Activation: Standard (command) for the purpose of overcoming damage
Weight: 1/2 lb. reduction. Each claw deals 1d6 points of
Cost to Create: 1,000 gp, 80 XP, 2 days. slashing damage (if you are Medium).

GAUNTLETS OF Relic Power: If you have established
GIANTFELLING the proper divine connection and already
have levels in the monk class, you are
Price (Item Level): 2,000 gp (6th) treated as if you were a monk of five
Body Slot: Hands levels higher than you actually are for the
Caster Level: 3rd purposes of AC, unarmed damage, and
Aura: Faint; (DC 16) transmutation the ki strike ability. This benefit doesn’t
Activation: Swift (command) stack with similar benefits (such as from
Weight: — a monk’s belt). Also, you can treat your
unarmed damage as either bludgeoning
These leather gloves are cracked and worn, but
still quite durable. or slashing damage (chosen each time
you attack).
When you activate gauntlets of giantfell- To use the relic power, you must
ing, you gain a bonus on the next weapon
damage roll you make against a creature worship Bahamut and either sacrifice
a 3rd-level divine spell slot or have the
103
Gauntlets of the talon

CHAPTER 3 True Believer feat and at least 5 HD. If overcomes damage reduction as if it were Gem of the glitterdepth
you sacrifice a 5th-level divine spell slot a magic silvered weapon.
CLOTHING or have the True Believer feat and at least Lore: According to legend, Moradin
9 HD, the gauntlets also function as ghost Prerequisites: Craft Wondrous Item, wrested the five original gems of the glitter-
Illus. by E. Widermann & W. England touch weapons for the purpose of attack- magic weapon. depth from the earth and gave them to Garl
ing incorporeal creatures. In addition, you Glittergold, who cut and polished them
gain a +4 bonus on grapple checks. Cost to Create: 3,000 gp, 240 XP, 6 days. and then hid them for his dedicated clergy
to find (Knowledge [religion] DC 20).
Lore: It is said that this silvery set GEM OF THE
of gauntlets was fashioned by Bahamut GLITTERDEPTH [RELIC] Prerequisites: Craft Wondrous Item,
himself, then given to the master of a Sanctify Relic, owl’s wisdom.
now-defunct order of monks (Knowledge Price (Item Level): 4,500 gp (9th)
[religion] DC 15). Body Slot: Throat Cost to Create: 2,250 gp, 180 XP, 5 days.
Caster Level: 20th
Members of the order’s inner circle Aura: Strong; (DC 25) transmutation GHOST SHROUD
eventually discovered the secret of their Activation: —
manufacture, but they managed to make Weight: — Price (Item Level): 5,000 gp (9th)
only a few additional sets before their Body Slot: Body
order was destroyed by followers of Tiamat This black, thousand-faceted gem seems to Caster Level: 12th
(Knowledge [religion] DC 20). sparkle with an inner fire regardless of the Aura: Strong; (DC 21) necromancy
ambient light. Activation: —
Prerequisites: Craft Wondrous Item, Weight: —
Sanctify Relic, righteous might. To gnomes, these gems are the very
embodiment of the earth’s blessings. This shroud looks like a ghostly, translucent
Cost to Create: 2,000 gp, 160 XP, 4 days. When you wear a gem of the glitterdepth, you version of a winding cloth used to wrap a
gain a +2 enhancement bonus to Wisdom body for burial.
GAUNTLETS OF if you are neutral good, lawful good, cha-
THROWING otic good, or neutral. While wearing a ghost shroud, you gain a
+1 deflection bonus to Armor Class. In
Price (Item Level): 2,000 gp (6th) Relic Power: If you have established addition, all your melee attacks can affect
Body Slot: Hands the proper divine connection, you also incorporeal creatures as if you were wield-
Caster Level: 3rd have blindsense out to 30 feet while ing a ghost touch weapon.
Aura: Faint; (DC 16) transmutation wearing the gem. In addition, you know
Activation: Swift (command) instinctively where the walls, ceiling, and Prerequisites: Craft Wondrous Item, create
Weight: — floor are in any cavern you’re in, no matter undead, Knowledge (religion) 5 ranks.
how large or what the illumination.
This pair of flexible but tough maroon leather Cost to Create: 2,500 gp, 200 XP, 5 days.
gauntlets has a complex sigil on each palm. To use the relic power, you must wor-
ship Garl Glittergold and either GHOUL GAUNTLETS
Gauntlets of throwing turn any handheld sacrifice a 5th-level
weapon into a deadly thrown weapon. divine spell slot Price (Item Level): 10,000 gp (12th)
When you activate gauntlets of throwing, or have the True Body Slot: Hands
you grant any one melee weapon you hold Believer feat and Caster Level: 3rd
the throwing and returning properties at least 9 HD. Aura: Faint; (DC 16) necromancy
(DMG 225–226) for 1 round. Activation: Standard (command)
Ghost shroud Weight: 1 lb.
This ability functions three times per
day. These mottled leather gauntlets appear worn
and threadbare.
Prerequisites: Craft Wondrous Item,
magic stone, telekinesis. Ghoul gauntlets have no effect when worn
by a construct or undead creature. If you
Cost to Create: 1,000 gp, 80 XP, 2 days. are a living creature, however, these gaunt-

GAUNTLETS OF
WEAPONRY ARCANE

Price (Item Level): 6,000 gp (10th)
Body Slot: Hands
Caster Level: 3rd
Aura: Faint; (DC 16) transmutation
Activation: —
Weight: 1 lb.

These long, leather gauntlets extend far up the
forearm. Silver stitching covers much of the
leather, forming complex arcane runes.

Any weapon (even a nonmetallic one)
you hold while wearing these gauntlets

104

lets virtually meld with your flesh when Gloves of agile striking grant you brief or fire, as chosen by you each time you CHAPTER 3
you put them on, making your hands bursts of impressive dexterity in combat. activate the gloves.
appear gaunt and rotting. When you activate these gloves, you CLOTHING
deal an extra 1d6 points of damage with 1 charge: +2d6 points of damage.
Once per round while wearing these ranged weapons and light weapons (as 2 charges: +3d6 points of damage.
gauntlets, you can make a melee touch well as nonlight weapons that can be 3 charges: +4d6 points of damage.
attack that paralyzes the target for 1d6+2 used with Weapon Finesse, such as a Prerequisites: Craft Wondrous Item,
rounds (Fort DC 13 negates). Elves are rapier). If you are delivering a skirmish Melf’s acid arrow or vitriolic blast invocation
immune to this paralysis. attack (see the scout class, CAd 10), this (CAr 136), scorching ray or brimstone blast
bonus improves to 2d6. This effect lasts invocation (CAr 132), ray of ice (SC 167) or
You can also deliver this attack as part of for 1 round. hellrime blast invocation (CAr 134).
an unarmed strike, slam, claw, or similar Cost to Create: 1,250 gp, 100 XP, 3 days.
natural attack made with the hand, but This ability functions two times per
in that case, you must attack normally, day. GLOVES OF FLAME
not with a touch attack. If you die while
wearing ghoul gauntlets, they revert to their Prerequisites: Craft Wondrous Item, Price (Item Level): 7,000 gp (11th)
normal appearance. divine agility (SC 69). Body Slot: Hands
Caster Level: 5th
Prerequisites: Craft Wondrous Item, Cost to Create: 1,100 gp, 84 XP, 3 days. Aura: Faint; (DC 17) conjuration
ghoul touch. Activation: — and standard (command)
GLOVES OF THE Weight: 1/2 lb.
Cost to Create: 5,000 gp, 400 XP, BALANCED HAND
10 days. These leather gloves have steel plates sewn onto
Price (Item Level): 8,000 gp (11th) the backs of each hand and finger. Small black
GITHBORN TALISMAN Body Slot: Hands crystal shards are mounted on the back of each
Caster Level: 12th hand, glowing an eerie orange that highlights
Price (Item Level): 1,800 gp (5th) Aura: Strong; (DC 21) transmutation the swirling mark within. A faint smell of
Body Slot: Throat Activation: — sulfur surrounds the gloves.
Caster Level: 7th Weight: —
Aura: Moderate; (DC 18) transmutation Gloves of flame provide you with the pro-
Activation: Immediate (command) Small, open hands formed of hardened leather tection of an endure elements spell against
Weight: — rest upturned on the backs of each of these thin, cold temperatures and resistance to cold 5.
brown gloves. These are continuous effects and require
A swirl of carved arabesques marks the top of no activation.
this otherwise austere gray stone pendant. While wearing these gloves, you fight
as though you possess the Two-Weapon In addition, five times per day you can
Both githyanki knights who captain Fighting feat. If you already have Two- utter the word “burn” in Ignan to generate
astral longships and githzerai monks who Weapon Fighting, you can make an flame in the palm of one hand. This flame
hunt in rrakmas are known to wear these additional attack with your off hand as if is as bright as a torch and persists for up
stones, which are designed for use against using the Improved Two-Weapon Fight- to 10 minutes or until you utter either of
their most hated enemies. When you ing feat. two other command words, each of which
activate a githborn talisman, you gain a +2 creates a particular effect and then extin-
insight bonus on attack rolls and weapon Prerequisites: Craft Wondrous Item, righ- guishes the flame.
damage rolls against aberrations, as well teous might or Tenser’s transformation.
as a +2 insight bonus on Will saves made “Scorch”: Creates a 15-foot cone-shaped
against the extraordinary, supernatural, Cost to Create: 4,000 gp, 320 XP, 8 days. burst of fire that deals 5d4 points of fire
and spell-like abilities of aberrations. This damage (Reflex DC 11 half).
benefit lasts for 1 round. GLOVES OF ELDRITCH
ADMIXTURE “Singe”: Make a melee touch attack that
If you are a githyanki or githzerai, these deals 1d6+5 points of fire damage.
bonuses improve to +4. Price (Item Level): 2,500 gp (7th)
Body Slot: Hands Prerequisites: Bind Elemental (ECS 51) or
This ability functions three times per Caster Level: 3rd Craft Wondrous Item, planar binding.
day. Aura: Faint; (DC 16) evocation
Activation: Swift (command) Cost to Create: 3,500 gp, 280 XP, 7 days.
Prerequisites: Craft Wondrous Item, owl’s Weight: —
wisdom, true strike. GLOVES OF
Dark whorls stream across these leather gloves, FORTUNATE STRIKING
Cost to Create: 900 gp, 72 XP, 2 days. dizzying the eye and clouding the mind.
Price (Item Level): 2,000 gp (6th)
GLOVES OF Warlocks (CAr 5) prize these gloves, which Body Slot: Hands
AGILE STRIKING allow them to enhance their eldritch blasts Caster Level: 3rd
with pure energy. Gloves of eldritch admix- Aura: Faint; (DC 16) divination
Price (Item Level): 2,200 gp (6th) ture have 3 charges, which are renewed Activation: Immediate (mental)
Body Slot: Hands each day at dawn. Spending 1 or more Weight: —
Caster Level: 9th charges adds extra damage to the next
Aura: Moderate; (DC 19) transmutation eldritch blast you make before the end of These supple white leather gloves are embroi-
Activation: Swift (mental) your turn. This damage can be acid, cold, dered with blue symbols of luck.
Weight: —

These forest-green silk gloves feel like a second
skin.

105

CHAPTER 3 You can activate gloves of fortunate striking The stolen essentia can immediately Strips of hardened blue leather run to the
to reroll an attack roll that you’ve made be invested in any soulmeld, incarnum knuckles of this fingerless glove in a jagged
CLOTHING before you know whether the attack suc- feat, or other essentia receptacle of yours lighting-bolt pattern.
ceeded. You must use the second result, with no action required, even if essentia
Illus. by B. Hagan even if it’s lower. You can’t use this ability investment wouldn’t normally be allowed Three times per day, you can make a
if you have already rerolled the attack for at this time. If you have no means of ranged touch attack (range 30 feet) that
any reason. using essentia, you gain no benefit, but deals 1d8+5 points of electricity damage.
the target still loses the point. The stolen You gain a +3 bonus on the attack if the
This ability functions once per day. essentia remains in your essentia pool for target is wearing metal armor (or is made
Prerequisites: Craft Wondrous Item, 12 minutes, then returns to the original out of metal, is carrying a lot of metal,
true strike. possessor. and so on).
Cost to Create: 1,000 gp, 40 XP, 2 days.
Chakra Bind (Hands): If you bind Prerequisites: Craft Wondrous Item,
GLOVES OF gloves of incarnum theft to your hands shocking grasp.
INCARNUM THEFT chakra, you instead steal 2 points of essen-
tia with a successful touch attack, and the Cost to Create: 1,000 gp, 80 XP, 2 days.
Price (Item Level): 8,000 gp (11th) save DC to resist its effect increases by 2.
Body Slot: Hands See Binding Items to Chakras (MoI 108) GLOVES OF
Caster Level: 7th for more information. MANUAL PROWESS
Aura: Moderate; (DC 18) necromancy
Activation: Standard (mental) Lore: The first gloves of incarnum theft Price (Item Level): 3,000 gp (7th)
Weight: 1 lb. were created by an arcane trickster named Body Slot: Hands
Hexandros who dabbled in incarnum use Caster Level: 3rd
These fine leather gloves are dyed midnight blue. (Knowledge [the planes) DC 15). Aura: Faint; (DC 16) transmutation
A single ruby is set into the back of each. Activation: Swift (mental)
Prerequisites: Craft Wondrous Item, rend Weight: —
While wearing gloves of incarnum theft, if essentia (MoI 104).
you make a successful unarmed melee This pair of fine, charcoal-gray leather gloves
touch attack (as part of the activation) Cost to Create: 4,000 gp, 320 XP, 8 days. is exceptionally comfortable. They are so well
against a target with essentia, you gain made that they do not impair the sense of
1 point of essentia and the target loses 1 GLOVES OF LIGHTNING touch.
point from its essentia pool (Will DC 15
negates). If the target has no essentia pool, Price (Item Level): 2,000 gp (6th) Gloves of manual prowess allow you to
the attack has no effect. Body Slot: Hands temporarily excel at tasks involving fine
Caster Level: 5th manual dexterity. These gloves have 3
Aura: Faint; (DC 17) evocation
Activation: Standard (command)
Weight: —

Gloves of Gloves of the
lightning titan’s grip

Gloves of Gloves of the
flame uldra savant

106 Gloves of
fortunate striking

charges, which are renewed each day at GLOVES OF In addition, three times per day, you CHAPTER 3
dawn. Spending 1 or more charges grants SPELL DISRUPTION can imbue any melee weapon held in your
you a competence bonus on the next Dis- hand with the frost property (DMG 224) CLOTHING
able Device, Forgery, Open Lock, Sleight Price (Item Level): 1,000 gp (4th) for 5 rounds.
of Hand, or Use Rope check you make. Body Slot: Hands
You must begin the check within 1 round Caster Level: 5th Prerequisites: Craft Wondrous Item,
of activating the gloves. You can’t apply Aura: Faint; (DC 17) abjuration ray of frost.
this bonus when you take 10 or take 20—it Activation: —
only applies on a check you actually roll. Weight: — Cost to Create: 1,550 gp, 124 XP, 4 days.

1 charge: +5 competence bonus. Black striations run across the fingers of these GOGGLES OF DAY
2 charges: +7 competence bonus. red leather gloves.
3 charges: +10 competence bonus. Price (Item Level): 4,500 gp (9th)
Prerequisites: Craft Wondrous Item, If you hit a creature with a melee attack Body Slot: Face
cat’s grace. while it is casting a spell, add 5 to the Caster Level: 3rd
Cost to Create: 1,500 gp, 120 XP, 3 days. DC of the Concentration check required Aura: Faint; (DC 16) transmutation
to avoid losing the spell. Activation: —
GLOVES OF Weight: —
OBJECT READING Prerequisites: Craft Magic Arms and
Armor, dispel magic. The lenses of these goggles are made of silvered
Price (Item Level): 3,000 gp (7th) crystal, and the frames are hewn from smoky
Body Slot: Hands Cost to Create: 500 gp, 40 XP, 1 day. quartz.
Caster Level: 3rd
Aura: Faint; (DC 16) divination GLOVES OF THE When you place these goggles over your
Activation: — TITAN’S GRIP eyes, you can operate without penalty in
Weight: — preternaturally bright light, such as might
Price (Item Level): 14,000 gp (14th) result from a flare, sunbeam, or sunburst
The palms and fingertips of these white lace Body Slot: Hands spell. These goggles also allow a vampire
gloves are threaded with platinum. Caster Level: 9th wearer to take a full-round action prior
Aura: Moderate; (DC 19) transmutation to dissolution when confronted with
While wearing these gloves and han- Activation: — sunlight, as opposed to just a move or
dling an inanimate object, you can learn Weight: 2 lb. standard action.
details about that object’s previous owner
through the psychic impressions it has Banded with aged wood, rough metal, and Prerequisites: Craft Wondrous Item,
accumulated. The amount of information chunks of stone, these oversized gloves rumble darkvision.
revealed depends on how long you study when flexed.
the object. Cost to Create: 2,250 gp, 180 XP, 5 days.
While wearing these gloves, you gain a +8
1st minute: Last owner’s race. enhancement bonus on grapple checks. GOGGLES OF
2nd minute: Last owner’s gender. These gloves automatically activate when DRACONIC VISION
3rd minute: Last owner’s age. you enter a grapple, and the effect lasts
4th minute: Last owner’s alignment. for 7 rounds. Price (Item Level): 16,000 gp (14th)
5th minute: How last owner gained and Body Slot: Face
lost the object. This ability functions three times per Caster Level: 9th
6th+ minute: Next-to-last owner’s race, day. Aura: Moderate; (DC 19) transmutation
and so on. Activation: — and standard (command)
Gloves of object reading will not iden- Prerequisites: Craft Wondrous Item, bull’s Weight: 1 lb.
tify casual users as owners. (Anyone strength or grip of iron (EPH 111).
who uses an object to attack someone or These goggles have unusually large, yellow-
something is not thereafter considered a Cost to Create: 7,000 gp, 560 XP, tinted lenses, with a dark stripe resembling a
casual user.) 14 days. vertical pupil in the center of each.
An object without any previous owners,
or without any owners in the past ten GLOVES OF THE Goggles of draconic vision grant you a +5
years, reveals no information. If you ULDRA SAVANT bonus on Spot checks, low-light vision,
employ these gloves additional times on and darkvision out to 60 feet. In addi-
the same object, the information yielded Price (Item Level): 3,100 gp (8th) tion, while wearing them, you cannot be
is the same as the first time. Body Slot: Hands blinded by the cloud a hovering dragon
Prerequisites: Craft Wondrous Item, scry- Caster Level: 5th creates (though the cloud still provides
ing or object reading (EPH 123). Aura: Faint; (DC 17) evocation concealment for all within it). These
Cost to Create: 1,500 gp, 120 XP, 3 days. Activation: Standard (command) are continuous effects and require no
Weight: 2 lb. activation.

Made from a pale blue metal and adorned with Once per day, you can activate the
glowing, faint blue runes, these gloves are caked goggles to grant you blindsense out to 30
with layers of frost and ice. feet for 1 minute.

While wearing these gloves, you can Prerequisites: Craft Wondrous Item,
create a ray of frost at will. dragonsight (SC 73).

Cost to Create: 8,000 gp, 640 XP, 16 days.

107

GOGGLES OF THE Goggles of Goggles of
EBON HUNTER foefinding draconic vision

Price (Item Level): 18,000 gp (14th) Goggles of
Body Slot: Face day
Caster Level: 6th
Aura: Moderate; (DC 18)

transmutation
Activation: —
Weight: —

CHAPTER 3 These goggles consist of coin-sized lenses Goggles of the Goggles of
set in a wire frame with a thin wire ebon hunter lifesight
CLOTHING band apparently meant to secure them
to the wearer’s head. When you activate these goggles, you bracelet and a periapt of Wisdom +4 would
Illus. by S. Ellis automatically know whether any visible create berries that heal 3 points of damage
Goggles of the ebon hunter grant creature within 30 feet is alive, dead, (instead of just 1 point).
you darkvision out to 30 feet, as undead, or neither alive nor dead (such as
well as a +1 competence bonus on a construct). This power can be blocked by Prerequisites: Craft Wondrous Item,
attack rolls and damage rolls with any effect that would prevent the effect of goodberry.
ranged weapons. a detect undead spell.
Cost to Create: 1,000 gp, 80 XP, 2 days.
Prerequisites: Craft Wondrous Item, This ability functions three times per
darkvision, true strike. day. GREATER PIWAFWI

Cost to Create: 9,000 gp, 720 XP, 18 days. Prerequisites: Craft Wondrous Item, Price (Item Level): 6,500 gp (10th)
deathwatch. Body Slot: Shoulders
GOGGLES OF Caster Level: 5th
FOEFINDING Cost to Create: 1,000 gp, 80 XP, 2 days. Aura: Faint; (DC 17) abjuration, illusion
Activation: —
Price (Item Level): 2,500 gp (7th) GOODBERRY BRACELET Weight: 1 lb.
Body Slot: Face
Caster Level: 5th Price (Item Level): 2,000 gp (6th) Formed of fine gray cloth smoother and lighter
Aura: Faint; (DC 17) divination Body Slot: Arms than silk, this delicate cloak is covered in a fine
Activation: — Caster Level: 3rd layer of spider webs.
Weight: — Aura: Faint; (DC 16) transmutation
Activation: Standard (manipulation) A greater piwafwi grants you resistance to
The lenses of these goggles continually fade Weight: — fire 5 and a +5 competence bonus on Hide
back and forth between soot black and snow checks. A lesser version of this item is equiv-
white. Hanging from this simple silver bracelet are a alent to a cloak of elvenkind (DMG 253).
number of charms that look like berries.
When you attack foes that have cover Lore: The drow created piwafwis to
while you wear goggles of foefinding, you A goodberry bracelet provides basic nourish- conceal their scouts and warriors from
can ignore the cover bonus to AC they ment and minor healing to its wearer and the eyes of enemies. They claim that the
would normally receive. The goggles do her allies. Each day at dawn, as long as it cloaks of elvenkind crafted by their surface
not, however, allow you to circumvent the is worn, this bracelet creates five silver, cousins are mere copies of these items
effect of total cover. berry-shaped charms. When plucked from (Knowledge [arcana] or Knowledge [dun-
the bracelet, a charm becomes an edible geoneering] DC 15).
Prerequisites: Craft Wondrous Item, berry with magical properties equivalent
clairvoyance/clairaudience. to those created by a goodberry spell, except Prerequisites: Craft Wondrous Item,
that no character can benefit from more invisibility, resist energy, drow.
Cost to Create: 1,250 gp, 100 XP, 3 days. than one berry per day. Regardless of
whether the charm is eaten, removed but Cost to Create: 3,250 gp, 260 XP, 7 days.
GOGGLES OF uneaten, or still on the bracelet, all charms
LIFESIGHT and berries created by the bracelet disap- GREATREACH BRACERS
pear 24 hours after they are created.
Price (Item Level): 2,000 gp (6th) Price (Item Level): 2,000 gp (6th)
Body Slot: Face If you also wear a magic item that grants Body Slot: Arms
Caster Level: 9th a bonus to your Wisdom score, you can Caster Level: 7th
Aura: Moderate; (DC 19) divination add half the bonus granted by that item Aura: Moderate; (DC 18) transmutation
Activation: Standard (command) to the healing provided by each berry. Activation: Swift (command)
Weight: 1 lb. For example, a character wearing this Weight: 5 lb.

The lenses of these goggles are hewn from
smoky quartz. A tiny hourglass decorates the
upper corner of each side of the frame.

108

This pair of arm-length, leathery bracers is While wearing these boots, you are HAND OF THE CHAPTER 3
sewn from blackened sinews and tendons. affected as if by a pass without trace spell. OAK FATHER
In addition, you produce no smell and CLOTHING
Sometimes called “choker sleeves” due cannot be detected by the scent extraor- Price (Item Level): 5,000 gp (9th)
to their appearance and effect, these pli- dinary ability. Body Slot: Throat
able bracers allow you to attack from a Caster Level: 5th
surprising distance. When you activate Lore: See Gwaeron’s belt. Aura: Faint; (DC 17) divination,
greatreach bracers, your arms stretch and Prerequisites: Craft Wondrous Item, pass
elongate, extending your reach by 10 feet without trace. transmutation
for 1 round. Cost to Create: 3,000 gp, 240 XP, 6 days. Activation: Standard (command)
Weight: 1 lb.
This ability functions three times per HAIR SHIRT OF
day. SUFFERING This intricately detailed hand was carved
from oak bark and dangles from a crude loop
Prerequisites: Craft Wondrous Item, Price (Item Level): 3,400 gp (8th) of twine.
enlarge person. Body Slot: Torso
Caster Level: 9th A hand of the oak father has six abilities,
Cost to Create: 1,000 gp, 80 XP, 2 days. Aura: Moderate; (DC 19) conjuration each of which functions once per day:
Activation: — and standard (command) barkskin, entangle, goodberry, plant growth,
GWAERON’S BELT Weight: 1 lb. speak with plants, and tree shape. All abilities
function as the spells of the same name.
Price (Item Level): 21,000 gp (15th) Layers of coarse brown horsehair make up this
Body Slot: Waist stiff, crudely woven shirt. A hand of the oak father has hardness 10
Caster Level: 13th and resistance to acid 10, cold 10, electric-
Aura: Strong; (DC 21) transmutation ity 10, fire 10, and sonic 10.
Activation: Standard (command)
Weight: 1 lb. Prerequisites: Craft Wondrous Item,
barkskin, entangle, goodberry, plant growth,
This belt of tightly woven, white human hair speak with plants, tree shape.
has several blue and orange crystals braided
evenly through it. Cost to Create: 2,500 gp, 200 XP, 5 days.

A Gwaeron’s belt has two abilities, each of HAT OF ANONYMITY Illus. by E. Cox
which functions once per day.
Price (Item Level): 12,500 gp (13th)
The first command causes your Body Slot: Head
weapon to burst into flames (as the Caster Level: 7th
flaming weapon property; DMG 224) Aura: Moderate; (DC 18) abjuration
for 12 rounds. Activation: —
Weight: 1 lb.
The second command produces a
wind walk effect, as the spell, but affect- This plain black hat has a broad brim and a
ing only you. wide black silk band.

Lore: The first of these belts was Hair shirt of suffering This hat obscures you from detection,
created for Gwaeron Windstrom, a leg- allowing you to blend into a crowd with
endary tracker and master of wilderness A hair shirt of suffering provides a +1 ease. While you wear it, you are under a
lore who served as an intercessor between enhancement bonus to your existing continuous nondetection effect and have a
mortals and various wilderness deities natural armor. (A creature without natu- +5 bonus on Hide checks.
(Knowledge [nature] DC 15). ral armor has an effective natural armor Prerequisites: Craft Wondrous Item,
bonus of +0.) This is a continuous effect nondetection.
Some claim that Gwaeron Windstorm and requires no activation. Cost to Create: 6,250 gp, 500 XP, 13 days.
has ascended to the status of demigod,
and a few shrines even exist in his name You can also activate the shirt to use cure HEADBAND OF
(Knowledge [nature] DC 20). serious wounds on any creature other than CONSCIOUS EFFORT
yourself (healing 3d8+9 points of damage).
Prerequisites: Craft Wondrous Item, This ability functions once per day. Price (Item Level): 2,000 gp (6th)
flame blade, wind walk. Body Slot: Head
Prerequisites: Craft Wondrous Item, Caster Level: 6th
Cost to Create: 10,500 gp, 840 XP, barkskin, cure serious wounds. Aura: Moderate; (DC 18) transmutation
21 days. Activation: Immediate (mental)
Cost to Create: 1,700 gp, 136 XP, 4 days. Weight: —
GWAERON’S BOOTS
The front of this delicate golden headband is set
Price (Item Level): 6,000 gp (10th) with an array of three matched tiger’s-eye gems
Body Slot: Feet that seem to glow with inner fire.
Caster Level: 3rd
Aura: Faint; (DC 16) transmutation While wearing a headband of conscious effort, 109
Activation: — you can attempt a Concentration check
Weight: 1 lb.

These boots are formed of intricately knotted
and interwoven green ropes. Small buds and
leaves sprout from several of the larger fibers.

Bear helm Blindhelm

CHAPTER 3 Fiendhelm

CLOTHING Angelhelm

Helm of Horned
heroes helm

Helm of
gazes

Illus. by J. Zhang instead of a required Fortitude saving Caster Level: 3rd Light reflects from this tiny, dark, three-tined
throw once per day. Aura: Faint; (DC 16) conjuration amulet like the full moon shining on a tran-
Activation: — and standard (command) quil swamp.
Prerequisites: Craft Wondrous Item, Weight: 1 lb.
Combat Casting, bear’s endurance. A heartseeking amulet allows your weapon
This broad leather belt is studded with three to pierce armor and scaled hides as if they
Cost to Create: 1,000 gp, 80 XP, 2 days. moonstones. were air. When you activate this amulet,
the next melee attack you make is made as
HEADBAND OF THE While wearing a healing belt, you gain a a melee touch attack instead. If you don’t
LOREBINDER +2 competence bonus on Heal checks. make a melee attack by the end of your
This is a continuous effect and requires turn, the effect is wasted.
Price (Item Level): 1,600 gp (5th) no activation.
Body Slot: Head A heartseeking amulet functions three
Caster Level: 3rd In addition, the belt has 3 charges, times per day.
Aura: Faint; (DC 16) divination which are renewed each day at dawn.
Activation: — and standard (command) Spending 1 or more charges allows you to Lore: Many sunsets ago in the swamps
Weight: — channel positive energy and heal damage of the lizardfolk, the Lizard King battled
with a touch. (You can also use this ability the Lava Children. Though he pierced
The face of this blue-green metal circlet is to harm undead, dealing them an equiva- them repeatedly with his trident, they
stamped with the image of a blank, open lent amount of damage instead.) were immune to the metal of his weapon;
scroll. it passed through them as if they did not
1 charge: Heals 2d8 points of damage. exist. Eventually, he drowned the Lava
A headband of the lorebinder grants a +4 2 charges: Heals 3d8 points of damage. Children’s champions in brackish pools
sacred bonus on bardic knowledge checks 3 charges: Heals 4d8 points of damage. and drove their menace back into the
(and on a loremaster’s lore checks). This Prerequisites: Craft Wondrous Item, cure magma bowels below the Geyser Fens
is a continuous effect and requires no moderate wounds. (Knowledge [history] DC 15).
activation. Cost to Create: 500 gp, 40 XP, 1 day.
Eventually, he was able to imbue his
Three times per day, you can activate the HEARTSEEKING own trident not just with the ability to
headband to gain the effect of a read magic AMULET ignore metal but also to pass nearly all
spell. This ability lasts for 30 minutes. physical defenses. Today that secret has
Price (Item Level): 3,000 gp (7th) been replicated in the tiny amulets that
Prerequisites: Craft Wondrous Item, read Body Slot: Throat resemble his mighty weapon (Knowledge
magic, bard. Caster Level: 15th [history] DC 20).
Aura: Strong; (DC 22) transmutation
Cost to Create: 800 gp, 64 XP, 2 days. Activation: Swift (command) Prerequisites: Craft Wondrous Item,
Weight: — true strike.
HEALING BELT
Cost to Create: 1,500 gp, 120 XP, 3 days.
Price (Item Level): 750 gp (3rd)
Body Slot: Waist

110

HELLCAT GAUNTLETS Each time you would be required to roll A helm of heroes is prized by marshals (MH CHAPTER 3
a save against a gaze attack, a helm of gazes 11), because it allows them to better direct
Price (Item Level): 3,200 gp (8th) automatically absorbs the gaze (with no their allies in battle. When you wear this CLOTHING
Body Slot: Hands action required). This ability functions helm and use your grant move action abil-
Caster Level: 7th three times per day. ity, you can choose instead to grant each Illus. by J. Zhang
Aura: Moderate; (DC 18) transmutation affected character a single melee attack
Activation: Swift (command) Prerequisites: Craft Wondrous Item, (using each ally’s full base attack bonus).
Weight: — spell turning. This ability’s activation is a part of the
grant move action activation.
The fingers of these gray and scarlet gauntlets Cost to Create: 2,500 gp, 200 XP, 5 days.
end in sharp talons, and a faint odor of brim- This ability functions once per day.
stone rises from them. HELM OF Prerequisites: Craft Wondrous Item,
GLORIOUS RECOVERY shout.
When you activate hellcat gauntlets, the Cost to Create: 2,800 gp, 224 XP, 6 days.
next spell you cast during your turn that Price (Item Level): 5,600 gp (10th)
targets a single creature also deals 1d6 Body Slot: Head HELM OF THE PURPLE
points of slashing damage per level of Caster Level: 7th PLUME [RELIC]
the spell, unless the spell has no effect on Aura: Moderate; (DC 18) conjuration
the target (due to spell resistance or a save Activation: Swift (command) Price (Item Level): 4,500 gp (9th)
negating the spell, for example), in which Weight: 3 lb. Body Slot: Head
case the extra damage is negated. Caster Level: 20th
This magnificent helmet is chased with gold Aura: Strong; (DC 25) transmutation
This ability functions three times per and silver, and set with three yellow topazes. Activation: —
day, but it can’t be activated in consecu- Weight: 4 lb.
tive rounds. Developed by a militant, lawful good sect
for its paladins, these helmets are potent This golden helm covers three-quarters of the
Prerequisites: Craft Wondrous Item, healing devices. Once per day, this helmet face and sports a large, purple feather.
spectral hand, keen edge. can heal you of 4d8+7 points of damage.
Symbolic of honor and justice, the purple
Cost to Create: 1,600 gp, 128 XP, 4 days. Prerequisites: Craft Wondrous Item, cure plume marks a warrior of particular valor
critical wounds. and conspicuous honor. While wearing
HELM OF BATTLE a helm of the purple plume, you have a +2
Cost to Create: 2,800 gp, 224 XP, 6 days. enhancement bonus to Charisma if you
Price (Item Level): 2,000 gp (6th) are lawful good, neutral good, or lawful
Body Slot: Head HELM OF HEROES neutral.
Caster Level: 5th
Aura: Moderate; (DC 17) transmutation Price (Item Level): 5,600 gp (10th) Relic Power: If you have established
Activation: Swift (command) Body Slot: Head the proper divine connection, you also
Weight: — Caster Level: 7th gain a +5 morale bonus on saving throws
Aura: Moderate; (DC 18) evocation against fear effects while you wear the
This elegant mithral helm is light, yet sturdy. Activation: — helm. Not only are you more resistant to
Weight: 1 lb. fear, but exposure to fear actually embold-
A helm of battle is a useful tool if you favor
tactical maneuvers over brute force. When This iron helm bears horns of ens you. Whenever you successfully
you activate the helm, you gain a +2 bonus ivory, each etched with save against a fear effect, you receive
on the next attack roll or ability check scenes from famous the benefit of a heroism spell for 10
you make to attempt a bull rush, disarm, battles. rounds. If you have immunity to fear,
overrun, sunder, or trip attempt during you automatically gain this benefit
your turn. Helm of the whenever you are subjected to a fear
purple plume effect from an enemy.
This ability functions three times per To use the relic power, you must wor-
day. ship Heironeous and either sacrifice a
4th-level divine spell slot or have the True
Prerequisites: Craft Wondrous Item, Believer feat and at least 7 HD.
fox’s cunning. Lore: The original helms of the purple
plume were given as trophies to the win-
Cost to Create: 1,000 gp, 80 XP, 2 days. ners of jousting tournaments held by
followers of Heironeous. Since then, they
HELM OF GAZES have passed from noble knight to brave
squire throughout the centuries (Knowl-
Price (Item Level): 5,000 gp (9th) edge [religion] DC 20).
Body Slot: Head Prerequisites: Craft Wondrous Item,
Caster Level: 13th Sanctify Relic, heroism.
Aura: Strong; (DC 21) abjuration Cost to Create: 2,250 gp, 180 XP,
Activation: — 5 days.
Weight: 3 lb.

This mirror-bright steel cap is set with three
tiger’s-eye gems, each one looking in a dif-
ferent direction.

111

CHAPTER 3 HORNED HELM Prerequisites: Craft Wondrous Item, blade
barrier, mage armor.
CLOTHING Price (Item Level): 8,000 gp (11th)
Body Slot: Head Cost to Create: 17,000 gp, 1,360 XP,
Caster Level: 5th 34 days.
Aura: Faint; (DC 17) transmutation
Activation: — INCARNUM FOCUS
Weight: 1 lb.
Price (Item Level): 15,000 gp (14th)
This dark leather helm has an open face, and a Body Slot: See table
pair of deer antlers rises from the forehead. Caster Level: 6th
Aura: Moderate; (DC 18) transmutation
When you place a horned helm on your Activation: —
head, the antlers join solidly with your Weight: See table
skull. These antlers grant you a natural
secondary gore attack that deals 1d8 points This item is forged or carved of a blue material,
of damage plus half your Strength bonus. and a tiny star sapphire has been set into it.
The antlers are treated as a magic weapon
for the purpose of overcoming damage Incarnum
reduction. focus

Prerequisites: Craft Wondrous Item,
haste, magic fang.

Cost to Create: 4,000 gp, 320 XP, 8 days.

Illus. by W. England IMPERVIOUS
VESTMENT

Price (Item Level): 34,000 gp (16th)
Body Slot: Torso
Caster Level: 18th
Aura: Strong; (DC 24) evocation
Activation: — and standard (command)
Weight: 3 lb.

Impervious vestment This black silk robe is embroidered with
adamantine thread in an elegant waterfall
HEXBANDS pattern.

Price (Item Level): 3,100 gp (8th) An impervious vestment grants a +5
Body Slot: Arms armor bonus to your Armor Class. This
Caster Level: 7th is a continuous effect and requires no
Aura: Moderate; (DC 18) transmutation activation.
Activation: — and swift (command)
Weight: 3 lb. In addition, you can command it once
per day to create a blade barrier as a ringed
These hexagonal, cold iron bands are sized to fit wall of whirling blades only (20 feet high,
over the biceps and bear various arcane runes. up to 90 feet in diameter, centered on your
current location). This effect lasts for 18
Hexblades (CW 5) rely on these items minutes or until dismissed as a standard
to enhance their curse power and their action. As long as you wear the vestment,
combat prowess. While worn, hexbands you can pass through your barrier without
increase the save DC of your hexblade’s harm, though you receive no such protec-
curse by 1. This is a continuous effect and tion against any other blade barrier.
requires no activation.
Incarnum Focus Chakra Body Slot Weight
In addition, when you activate your hex- Arms Arms 1 lb.
bands, you can add your Charisma bonus Item Brow Face 1 lb.
(if any) on weapon damage rolls you make Incarnum bracers Crown Head —
against any creature currently affected by Incarnum goggles Feet Feet 2 lb.
your hexblade’s curse. This benefit lasts Incarnum circlet Hands Hands 2 lb.
for 1 round, and this ability functions five Incarnum boots Heart Torso 1 lb.
times per day. Incarnum gauntlets Shoulders Shoulders 1 lb.
Incarnum vestments Soul Body 2 lb.
Prerequisites: Craft Wondrous Item, Incarnum cloak Throat Throat —
eagle’s splendor. Incarnum robe Waist Waist 1 lb.
Incarnum amulet
Cost to Create: 1,550 gp, 124 XP, 4 days. Incarnum belt

112

While worn, an incarnum focus adds 1 KI STRAPS Ki straps CHAPTER 3
to the essentia capacity of any soulmeld
occupying or bound to the chakra it Price (Item Level): effect as a 0-level spell for the purpose of CLOTHING
matches (up to a maximum capacity equal 5,000 gp (9th) interacting with darkness effects.
to your Constitution bonus). See Magic Illus. by F. Vohwinkel & J. Zhang
of Incarnum for information on essentia, Body Slot: Hands This ability functions three times per
soulmelds, and chakras. Caster Level: 7th day. 113
Aura: Moderate;
Wearing an incarnum focus does not Prerequisites: Craft Wondrous Item,
prevent you from binding a soulmeld to (DC 18) transmutation light.
the corresponding chakra. This is a spe- Activation: —
cific exception to the normal rule against Weight: — Cost to Create: 300 gp, 24 XP, 1 day.
binding a soulmeld to the same chakra as
a worn magic item. These two leather straps seem LENSES OF TRUE FORM
worn and frayed at the edges.
Ten different kinds of incarnum focus Price (Item Level): 10,000 gp (12th)
exist, one for each chakra (see the table) When wrapped around both hands, these Body Slot: Face
straps grant a +2 enhancement bonus to Caster Level: 13th
Chakra Bind (Any): While an incar- the DC of your Stunning Fist attack (or Aura: Strong; (DC 21) divination
num focus is bound to its chakra, any any other effect gained by expending daily Activation: — and standard (command)
soulmeld occupying or bound to the same uses of that feat). Weight: —
chakra can’t be unshaped except by you,
nor can any essentia invested in it be lost Prerequisites: Craft Wondrous Item, These lenses are small, clear, crystalline con-
or drained, except as part of the normal Stunning Fist, magic weapon. structions set into a golden frame.
reallocation process.
Cost to Create: 2,500 gp, 200 XP, 5 days. When you place these lenses over your
You can bind an incarnum focus to its eyes, they become all but invisible (Spot
matching chakra even if it is already occu- LENSES OF DC 30 to notice). While wearing the
pied by a shaped or bound soulmeld. See BRIGHT VISION lenses, you gain a +10 circumstance bonus
Binding Items to Chakras (MoI 108) for on Spot checks to see through a disguise.
more information. Price (Item Level): 600 gp (3rd) This is a continuous effect and requires
Body Slot: Face no activation.
Prerequisites: Craft Wondrous Item, Split Caster Level: 3rd
Chakra (MoI 41), essentia pool. Aura: Faint; (DC 16) evocation In addition, once per day you can
Activation: Swift (command) activate the lenses to force a single shape-
Cost to Create: 7,500 gp, 600 XP, Weight: — shifted creature within 30 feet to resume
15 days. its natural form. The target creature
These thin, yellow quartz lenses are the size can attempt a DC 14 Will save to resist.
INQUISITOR BRACERS of two coins. Failure means it immediately assumes
its natural form, shape, and size, and it
Price (Item Level): 1,500 gp (5th) Lenses of bright vision allow you to project cannot assume a different shape for the
Body Slot: Arms light from your eyes. When placed over next 2d4 rounds.
Caster Level: 5th your eyes (a standard action), these lenses
Aura: Faint; (DC 17) conjuration meld into your face, and the irises of your Prerequisites: Craft Wondrous Item, true
Activation: Swift (command) eyes take on a faint yellow hue. seeing, dispel magic or greater dispel magic.
Weight: 1 lb.
When you activate the lenses, they Cost to Create: 5,000 gp, 400 XP,
The harsh suns carved into these heavy steel create a 15-foot cone of bright light ema- 10 days.
bracers resemble grim versions of the normally nating from your eyes. Unlike normal
forgiving visage of Pelor, god of the sun. light sources, the lenses produce no LIGHTNING
shadowy illumination. The illumination GAUNTLETS
Inquisitor bracers provide a potent method lasts for 10 minutes or until you expend
for sorting out normal townsfolk from another swift action to douse it. Treat this Price (Item Level): 1,000 gp (4th)
conniving vampires or similarly stealthy Body Slot: Hands
undead. After you activate these bracers, Inquisitor bracers Caster Level: 3rd
the next melee attack you make before the Aura: Faint; (DC 16) evocation
end of your turn includes a cure moderate
wounds effect (in addition to the normal
damage dealt by the attack). Ideally, this
effect damages its undead target and
reveals its evil nature, but in cases of mis-
taken identity, at least the healing helps
counteract the damage dealt to a living
(and possibly innocent) target.

You can’t use these bracers as part of
a touch attack—only as part of a normal
melee attack. This ability functions three
times per day.

Prerequisites: Craft Wondrous Item, cure
moderate wounds.

Cost to Create: 750 gp, 60 XP, 2 days.

CHAPTER 3 Activation: Standard This large ring is set with a faceted
(command) ruby. Closer inspection reveals a tiny
CLOTHING trigger near the base of the stone.
Weight: 1 lb.
Illus. by M. Poole & R. Spencer Hidden below the stone in this
Threads of copper run along the ring is a set of tiny prongs, wires,
fingers of these finely crafted black and other small devices that spring
leather gloves. out when the trigger is depressed.
Using a lockpicking ring grants you
Each pair of lightning gauntlets a +5 competence bonus on Open
has 3 charges, which are renewed Lock checks. This is a continuous
each day at dawn. Spending 1 or effect and requires no activation.
more charges allows you to deal
electricity damage to an adjacent In addition, you can activate the
target. No attack roll is required, ring once per day to use knock. You
but a successful DC 14 Reflex must touch the ring to the portal
save halves the damage dealt. you want to open.

1 charge: 2d6 points of electric- Prerequisites: Forge Ring, knock.
ity damage. Cost to Create: 1,750 gp, 140 XP,
4 days.
2 charges: 3d6 points of elec-
tricity damage. LORE GEM

3 charges: 4d6 points of elec- Price (Item Level): 7,500 gp
tricity damage. (11th)

Prerequisites: Craft Wondrous Body Slot: Head
Item, shocking grasp. Caster Level: 11th
Aura: Moderate; (DC 20)
Cost to Create: 500 gp, 40 XP,
1 day. divination
Activation: — and full-round
LIGHTNING Lightning gauntlets
TUNIC (mental)
LOCKPICKING RING Weight: —
Price (Item Level): 8,000 gp
(11th) Price (Item Level): 3,500 gp (8th) This oval purple gem is flat on one
Body Slot: Ring side. Images of strange runes seem to
Body Slot: Torso Caster Level: 3rd materialize and dissipate within it.
Caster Level: 7th Aura: Faint; (DC 16) transmutation
Aura: Moderate; (DC 18) Activation: — and standard A lore gem affixes to your forehead and
can be easily removed (requiring a stan-
evocation (manipulation) dard action either way). While it is worn,
Activation: Swift (command) Weight: — you can better focus your mind and
Weight: 1 lb. memory, gaining a +2 competence bonus
Lockpicking ring on Knowledge checks, though you must
A pattern of lightning bolts adorns this fine, spend a full round in contemplation to
blue linen tunic. gain this bonus. This is a continuous
effect and requires no activation.
A lightning tunic allows you to punish
attackers with crackling electricity. This Additionally, a lore gem acts as a spell-
tunic has 3 charges, which are renewed book, allowing a wizard (or any other
each day at dawn. Spending 1 or more spellcaster who requires a spellbook)
charges creates an electrical field around to record spells into and prepare spells
your body, which deals electricity damage
to anyone striking you with a natural directly from the lore gem. The gem
attack or nonreach melee weapon. This holds up to thirty spells of any
effect lasts for 3 rounds once acti- levels, and recording a new spell
vated, and it does not harm you or into a lore gem requires the
your gear. normal amount of time and
expense. You can also erase an
1 charge: 2d6 points of elec- existing spell as a standard
tricity damage. action. A newly created
lore gem is empty of spells,
2 charges: 3d6 points of but a lore gem recovered as
electricity damage. treasure might have spells
recorded within, at the DM’s
3 charges: 4d6 points of option. If so, the value of the
electricity damage. item should increase as if it were
a spellbook.
Prerequisites: Craft Won-
drous Item, shocking grasp.

Cost to Create: 4,000 gp,
320 XP, 8 days.

114

Prerequisites: Craft Won- Rivulets of blood gush down the CHAPTER 3
drous Item, legend lore, secret flensed face of this red metal mask.
page. CLOTHING
If you are wearing a mask of blood
Cost to Create: 3,750 gp, Mantle of second chances when you enter a rage or frenzy, Illus. by W. England & R. Spencer
300 XP, 8 days. Mask of lies that ability lasts for 1 round longer
than normal. This is a continuous
MANTLE effect and requires no activation.
OF SECOND
CHANCES The liquid flowing over a
mask of blood is normally harm-
Price (Item Level): less, but when you activate the
12,000 gp (13th) mask, you can spit a stream of
blood as a ranged touch attack
Body Slot: Shoulders (range 30 feet). This stream deals
Caster Level: 10th 4d6 points of acid damage to the
Aura: Moderate; (DC 20) target. This ability functions two
times per day.
divination
Activation: Immediate Prerequisites: Craft Wondrous
Item, Melf’s acid arrow, rage.
(mental)
Weight: — Cost to Create: 1,650 gp, 132 XP,
4 days.
This mantle is made of brilliant
blue cloth that is smooth to the MASK OF LIES
touch, like silk. Symbols repre-
senting various elements of good Price (Item Level): 4,500 gp
fortune are embroidered along its (9th)
hem in white and silver.
Body Slot: Face
Once per day you can tap into Caster Level: 5th
the power of good fortune. Aura: Faint; (DC 17)
When you do so, you can reroll
one roll that you have just abjuration
made before the DM declares Activation: — and swift
whether it resulted in success
or failure. You must accept (mental)
the result of the reroll, even if it’s worse Weight: 1 lb.
than the original roll. You can access the
mantle’s power even if you already have a This black, featureless mask has cross-shaped
similar ability from a class feature (such as slits where the wearer’s eyes and mouth
the granted power of the Luck domain). should be.

Lore: A human bard named Elva, who While wearing this mask, you gain a +5
had a knack for getting herself into tight competence bonus on Bluff checks
situations, designed the original mantle and your alignment is disguised as
of second chances (Knowledge [history] if by an undetectable alignment spell.
DC 15). This is a continuous effect and requires
no activation.
A mantle of second chances makes you When you activate the mask,
lucky and allows you second chances you can alter your appearance as
when none should be possible (Knowledge if by a disguise self spell. This ability
[history] DC 20). functions three times per day.
Prerequisites: Craft Wondrous Item,
Prerequisites: Craft Wondrous Item,
Luck domain. disguise self, undetectable alignment.
Cost to Create: 2,250 gp, 180 XP, 5 days.
Cost to Create: 6,000 gp, 480 XP,
12 days. MASK OF MENTAL
ARMOR
MASK OF BLOOD
Price (Item Level):
Price (Item Level): 4,000 gp (8th)
3,300 gp (8th)
Body Slot: Face
Body Slot: Face Caster Level: 9th
Caster Level: 7th Aura: Moderate; (DC 19)
Aura: Moderate;
abjuration
(DC 18) enchantment Activation: —
Activation: — and standard Weight: —

(mental) 115
Weight: 1 lb.

CHAPTER 3

CLOTHING

Moonstone Mask of
mask mental armor

Illus. by A. Stokes Broad lines radiate from the eyes of this blue MASK OF SWEET AIR penalty on Bluff checks. This is
leather mask, each ending in a spiral. a continuous effect and requires no
Price (Item Level): 2,000 gp (6th) activation.
You gain a +3 resistance bonus on saving Body Slot: Face
throws against mind-affecting spells and Caster Level: 7th Three times per day, you can activate
abilities. Aura: Moderate; (DC 18) conjuration the medal to use sanctuary on yourself. If
Activation: — you attack while protected by this effect,
Prerequisites: Craft Wondrous Item, spell Weight: — you take a –1 morale penalty on that
resistance. attack and all subsequent attacks for 1
Cut to cover the mouth and nose, this clear crys- hour afterward.
Cost to Create: 2,000 gp, 160 XP, 4 days. tal half-mask has tiny, bubblelike imperfections
that mar the interior surface of. Prerequisites: Craft Wondrous Item,
MASK OF SILENT sanctuary.
TRICKERY While wearing a mask of sweet air, you can
breathe freely in air fouled by smoke, dust, Cost to Create: 675 gp, 54 XP, 2 days.
Price (Item Level): 5,000 gp (9th) and fumes without fear of suffocation. You
Body Slot: Face gain a +5 bonus on saves against airborne MESMERIST’S GLOVES
Caster Level: 3rd stench attacks and inhaled poisons, such
Aura: Faint; (DC 16) transmutation as the stench of a troglodyte or the effect Price (Item Level): 8,000 gp (11th)
Activation: Swift (mental) of cloudkill. Body Slot: Hands
Weight: — Caster Level: 13th
Prerequisites: Craft Wondrous Item, free- Aura: Strong; (DC 21) enchantment
This pale gray mask is designed to cover the dom of breath (Snd 116), neutralize poison. Activation: Free (mental)
left half of your face. A moonstone is set into Weight: 1 lb.
its cheek. Cost to Create: 1,000 gp, 80 XP, 2 days.
These dark leather gloves have patterns of
A mask of silent trickery allows you to cast MEDAL OF GALLANTRY swirling, multicolored lines embroidered onto
certain spells without others hearing you. the palms.
When you activate this mask, you can omit Price (Item Level): 1,350 gp (5th)
the verbal component of the next enchant- Body Slot: Throat Mesmerist’s gloves allow a spellcaster to
ment or illusion spell you cast before the Caster Level: 3rd affect an extra target with her enchant-
end of your turn (as if applying the Silent Aura: Faint; (DC 16) abjuration ment spells. Any time you cast an
Spell feat to it, but without altering the Activation: — and swift (command) enchantment spell of 3rd level or lower
spell’s level or casting time). Weight: — that targets an enemy, you can activate
this item to have the spell also target
This ability functions two times per This silver brooch is shaped like the sun. A another enemy within 10 feet of the
day. golden cabochon adorns the center. original target.

Prerequisites: Craft Wondrous Item, A medal of gallantry grants you a +2 bonus This ability functions two times per
Silent Spell, silence. on Diplomacy checks but imposes a –2 day.

Cost to Create: 2,500 gp, 200 XP, 5 days. Prerequisites: Craft Wondrous Item, mass
suggestion.

Cost to Create: 4,000 gp, 320 XP, 8 days.

116

MIND BLADE MIND BLADE affecting spells and abilities. However, you CHAPTER 3
GAUNTLET GAUNTLET, LESSER are dazed in that round as well.
CLOTHING
Price (Item Level): 24,000 gp (15th) Price (Item Level): 10,000 gp (12th) You can activate a mindvault after you
Body Slot: Hands Caster Level: 5th learn the result of an incoming mind- Illus. by R. Spencer
Caster Level: 10th Aura: Faint; (DC 17) conjuration affecting spell, but before the effect is
Aura: Moderate; (DC 20) conjuration applied. For example, after failing your
Activation: Free (mental) This soft leather gauntlet has an opalescent Will save and learning that an enemy
Weight: 1 lb. shine. wizard has affected you with dominate
person, you could activate your mindvault
A shimmering opalescent gleam shifts slowly A lesser mind blade gauntlet functions as a before the domination takes effect (thus
across this leather gauntlet. mind blade gauntlet, except that it holds a negating it entirely).
weapon property with a +1 bonus market
A mind blade gauntlet allows a soulknife price modifier that can be used by a A mindvault functions once per day.
to enhance the power of his mind blade. soulknife with the mind blade enhance- You must wear a mindvault for 24 hours
Each mind blade gauntlet is created with a ment class feature. before you can access its abilities. If it is
particular weapon property with a market taken off, it becomes inactive until worn
price modifier of +2 (such as collision) that Prerequisites: Craft Magic Arms and for an additional 24 hours.
can be used by a soulknife with the mind Armor, mind blade. Prerequisites: Craft Wondrous Item,
blade enhancement class feature (see the magic jar.
soulknife class description, EPH 26). Cost to Create: 5,000 gp, 400 XP, 10 days. Cost to Create: 4,000 gp, 320 XP, 8 days.

When you expend your psionic focus MINDVAULT MITHRAL BELLS
while manifesting your mind blade, the
blade gains the weapon property desig- Price (Item Level): 8,000 gp (11th) Price (Item Level): 3,700 gp (8th)
nated by the gauntlet. This effect lasts Body Slot: Head Body Slot: Arms
for 1 minute. Caster Level: 9th Caster Level: 3rd
Aura: Moderate; (DC 19) necromancy Aura: Faint; (DC 16) evocation
If you split your mind blade into two Activation: Immediate (command) Activation: — and standard (thrown);
matching blades, the effect applies only Weight: —
to the mind blade manifested through see text
the mind blade gauntlet. Unlike most items This circlet bears a tiny gem, which appears to Weight: 1 lb.
that occupy the hands body slot, you can have a hollow cage deep within its facets.
wear two mind blade gauntlets simultane- A number of tiny silvery bells adorn this glis-
ously, allowing an effect to be applied to A mindvault offers its wearer temporary tening bracelet, each sculpted with swirling
each mind blade (but not two effects to shelter from effects that would influence and curving embellishments.
one mind blade). his mind. When you activate a mindvault,
your consciousness is transferred into the As long as at least one of the eleven bells
Prerequisites: Craft Magic Arms and gem held in the circlet for 1 round. While that adorn this bracelet remain, it pro-
Armor, mind blade. this effect lasts, you are immune to mind- vides a +2 competence bonus on Perform
checks.
Cost to Create: 12,000 gp, 960 XP,
24 days. The bells are easily detached, allow-
ing you to remove and throw one up to
MIND BLADE 40 feet. When it reaches the end of its
GAUNTLET, GREATER trajectory, the bell explodes in a sound
burst, as the spell. Once activated, a bell
Price (Item Level): 42,000 gp is expended and cannot be used again.
(17th) When the last bell is removed, the bracelet
loses all magic.
Caster Level: 15th
Aura: Strong; (DC 22) Prerequisites: Craft Wondrous Item,
sound burst, bard.
conjuration
Cost to Create: 1,850 gp, 148 XP, 4 days.
This softly glowing gauntlet seems made
from seamless cloth spun from opals. MONOCLE OF
PERUSAL
A greater mind blade gauntlet functions
as a mind blade gauntlet, except that it Price (Item Level): 6,500 gp
holds a weapon property with a +3 (10th)
bonus market price modifier that Body Slot: Face
can be used by a soulknife with Caster Level: 3rd
the mind blade enhancement Aura: Faint; (DC 16) divination
class feature.
Activation: — and standard
Prerequisites: Craft Magic Arms (command)
and Armor, mind blade.
Weight: —
Cost to Create: 21,000 gp, 1,680 XP,
42 days.

Medal of gallantry 117

CHAPTER 3 This lens is made of smoothly polished crystal Aura: Faint; (DC 16) divination them with feelings of pleasure and con-
and set inside an ebony band. It is attached to Activation: — tentment. All creatures within 30 feet
CLOTHING a black leather cord tied into a loop to secure it Weight: 1 lb. (including the wearer) gain a +2 morale
to the wearer’s clothing when not in use. bonus on Diplomacy checks.
118 This short necklace is composed of white jade
This lens provides you with a +5 compe- and tiny sapphires. Prerequisites: Craft Wondrous Item,
tence bonus on Appraise checks. This calm emotions.
is a continuous effect and requires no A necklace of warning warns you of impend-
activation. ing danger, granting you a +2 bonus to Cost to Create: 2,000 gp, 160 XP, 4 days.
your flat-footed AC (up to a maximum
Furthermore, it allows you to use iden- value equal to your normal AC). PHOENIX HELM
tify three times per day.
Prerequisites: Craft Wondrous Item, Price (Item Level): 6,500 gp (10th)
Prerequisites: Craft Wondrous Item, augury. Body Slot: Head
identify. Caster Level: 9th
Cost to Create: 2,000 gp, 160 XP, 4 days. Aura: Moderate; (DC 19) abjuration
Cost to Create: 3,250 gp, 260 XP, 7 days. Activation: See text
PEARL OF SPEECH Weight: 3 lb.
MOONSTONE MASK
Price (Item Level): 600 gp (3rd) This helm is forged of copper and inlaid with
Price (Item Level): 15,000 gp (14th) Body Slot: Face silver and gold. The whole piece is stylized in
Body Slot: Face Caster Level: 7th the shape of a phoenix with its wings unfurled,
Caster Level: 3rd Aura: Moderate; (DC 18) divination its legs guarding the temples, and its head
Aura: Faint; (DC 16) divination, Activation: — and standard (command) adorning the brow.
Weight: —
transmutation A phoenix helm grants you low-light vision.
Activation: — This large blue pearl is shot through with criss- This is a continuous effect and requires
Weight: 1 lb. crossing brown, green, and gold veins. no activation.

Highlights of moonstone accentuate every ridge These items were originally created by In addition, you can use each of the fol-
and curve of this angular silver mask. drow and used to command their slaves lowing abilities once per day: feather fall,
without stooping to learn their foul lan- resist energy, and speak with animals (birds
A moonstone mask grants you a +5 compe- guages. The secret of creating pearls of only). Each of these abilities can be used
tence bonus on Listen and Spot checks, as speech long ago became known to bards as a standard (command) action except
well as darkvision out to 30 feet. and others who rely on languages. When feather fall, which requires an immediate
you place a pearl of speech upon your tongue (command) action to activate.
Prerequisites: Craft Wondrous Item, clai- (a standard action), it is absorbed into your
raudience/clairvoyance, darkvision. mouth until you speak the proper com- Prerequisites: Craft Wondrous Item,
mand word to release it. While absorbed, feather fall, low-light vision (SC 134), resist
Cost to Create: 7,500 gp, 600 XP, the pearl grants you the ability to speak energy, speak with animals.
15 days. and understand a specific language, such
as Dwarven or Draconic. Each pearl is Cost to Create: 3,250 gp, 260 XP, 7 days.
NECKLACE OF COPPER created for a specific language, and you
DRAGON SCALES can have only one pearl of speech active PIERCER CLOAK
at a time.
Price (Item Level): 570 gp (3rd) Price (Item Level): 900 gp (4th)
Body Slot: Throat In addition, while the pearl is active, Body Slot: Shoulders
Caster Level: 3rd it can be activated to produce a command Caster Level: 3rd
Aura: Faint; (DC 16) abjuration effect once per day (Will DC 11 negates). Aura: Faint; (DC 16) transmutation
Activation: Swift (command) Activation: Swift (mental)
Weight: 1 lb. Prerequisites: Craft Wondrous Item, com- Weight: —
mand, tongues.
Six coin-sized copper dragon scales adorn this The back of this dark cloak depicts a silver spear
simple brown cord. Cost to Create: 300 gp, 24 XP, 1 day. pointed downward.

Upon touching one of the six scales that PENDANT OF JOY The wearer of a piercer cloak can make dev-
make up this necklace and uttering a astating attacks when positioned above her
command word, you gain resistance to Price (Item Level): 4,000 gp (8th) enemy. When you activate a piercer cloak,
acid 5 for 1 hour. Once all six scales are Body Slot: Throat any attack you make on your current turn
used, the necklace becomes dull and loses Caster Level: 5th from higher ground (PH 151) deals an
its magic. Aura: Moderate; (DC 17) enchantment extra 1d6 points of damage. If you charge
Activation: — your enemy from at least 10 feet above him,
Prerequisites: Craft Wondrous Item, Weight: — this extra damage increases to 2d6. This
resist energy. benefit lasts for 1 round.
This teardrop-shaped amulet is made of blue-
Cost to Create: 285 gp, 22 XP, 1 day. green crystal. This ability functions three times per
day.
NECKLACE OF When it is worn by a character who has at
WARNING least 1 power point, a pendant of joy subtly Lore: When the Halfling Rain came
reaches out to nearby minds, touching to Holtberg—the seven nights when
Price (Item Level): 4,000 gp (8th) halfling thieves pounced from rooftops
Body Slot: Throat onto passersby, assassinating them or
Caster Level: 3rd

knocking them Platinum helm The tops of these leather CHAPTER 3
out and taking every boots are folded over to make
last stitch they owned— PSIONATRIX cuffs, revealing the arcane symbols CLOTHING
many of the thieves wore these that are woven with golden thread
cloaks (Knowledge [history] or Price (Item Level): 8,000 gp (11th) into the boots’ lining. Illus. by W. England
Knowledge [local] DC 15). Body Slot: Throat
Caster Level: 8th Quicksilver boots give you the
Prerequisites: Craft Wondrous Aura: Moderate; (DC 19) varies ability to flash across the
Item, bull’s strength, jump. Activation: — battlefield with a
Weight: — moment’s im-
Cost to Create: pulse. When
450 gp, 36 XP, This heavy bronze amulet features a pair
1 day. of wings that cover the upper chest. At the you activate these boots, you
pendant’s center rests a glimmering, multi- can move a distance up to
PLATINUM HELM faceted crystal. your land speed (as if us-
ing a move action to do
[RELIC] Each discipline of psionics has its own
psionatrix. Wearing one adds a +1 enhance- so). This extra movement follows all the
Price (Item Level): 5,000 gp (9th) ment bonus to the save DC of powers of normal rules for movement, except that
Body Slot: Head the appropriate discipline. For example, you can move across water or other liq-
Caster Level: 20th the DC to resist psionic suggestion is 1 uid without falling in (as long as you start
Aura: Strong; (DC 25) transmutation higher when the caster wears a psionatrix and finish on solid ground). You provoke
Activation: Swift (command) of telepathy. attacks of opportunity as normal for move-
Weight: 3 lb. ment, though the rapidity of your travel
The glow in the heart of the central makes your form blurry, providing con-
This scaled metal helm covers the entire face. crystal varies depending on its school: cealment against such attacks.
A pair of large, fully spread dragon wings is light blue (clairsentience), green (meta-
attached at the temples. creativity), red (psychokinesis), violet This ability functions two times per
(psychometabolism), orange (psychopor- day.
A platinum helm imbues you with the tation), and yellow (telepathy).
essence of Bahamut, lord of the good Prerequisites: Craft Wondrous Item, blur,
dragons. While wearing it, you are Prerequisites: Craft Wondrous Item, spe- expeditious retreat.
immune to the frightful presence of evil cialized in the appropriate discipline.
dragons if you are lawful good, neutral Cost to Create: 1,750 gp, 140 XP, 4 days.
good, or lawful neutral. Cost to Create: 4,000 gp, 320 XP, 8 days.
RAGS OF RESTRAINT
Relic Power: If you have established QUICKSILVER BOOTS
the proper divine connection, you can Price (Item Level): 3,200 gp (8th)
activate the helm as you make an attack Price (Item Level): 3,500 gp (8th) Body Slot: Torso
to create a frightful presence effect. When Body Slot: Feet Caster Level: 5th
you do so, each foe within 60 feet of you Caster Level: 5th Aura: Faint; (DC 17) conjuration
must succeed on a Will save (DC 10 + Aura: Faint; (DC 17) illusion Activation: Swift (command)
1/2 your Hit Dice + your Cha modifier) Activation: Swift (command) Weight: —
or be panicked (if it has 4 or fewer HD) Weight: —
or shaken (if it has 5 or more HD) for The ancient strips of cloth that make up this
4d6 rounds. This ability functions three ragged shirt are dirty and tattered.
times per day.
Rags of restraint allow you to channel ki
To use the relic power, you must power to heal your own injuries. When
worship Bahamut and either sacrifice you activate this item, you must either
a 5th-level divine spell slot or have the expend a daily use of your Stunning Fist
True Believer feat and at least 9 HD. If you feat (if you are a monk) or a daily use of
sacrifice an 8th-level spell slot or have the your ki power class feature (if you are a
True Believer feat and at least 15 Hit Dice, ninja). Doing so heals you of damage equal
you can command the helm once per day to your monk or ninja level (or the sum of
to grant you blindsense with a 60-foot both if you have both classes).
range for 1 hour.
Prerequisites: Craft Wondrous Item,
Lore: The seven original platinum helms cure serious wounds, wholeness of body or
were given to the gold dragons that served ki power.
as Bahamut’s consorts. In the centuries
since, they have passed to his servants on Cost to Create: 1,600 gp, 128 XP, 4 days.
the Material Plane (Knowledge [religion]
DC 20). RAPIDSTRIKE BRACERS

Prerequisites: Craft Wondrous Item, Price (Item Level): 3,100 gp (8th)
Sanctify Relic, fear or frightful presence, Body Slot: Arms
true seeing. Caster Level: 5th
Aura: Faint; (DC 17) transmutation
Cost to Create: 2,500 gp, 200 XP, 5 days. Activation: Swift (command)
Weight: —

119

This pair of polished mithral bracers Reach Prerequisites: Craft Wondrous
are of simple but elegant crafts- gauntlets Item, keen edge.
manship, contoured to fit the
forearms perfectly. Cost to Create: 2,500 gp,
200 XP, 5 days.

Rapidstrike bracers increase Rending REINS OF
the accuracy of a monk’s gauntlets ASCENSION
flurry of blows. When
CHAPTER 3 you activate these bracers, Repelling Price (Item Level): 3,300 gp (8th)
you gain a +2 competence gauntlets Body Slot: Throat
CLOTHING bonus on attack rolls made Caster Level: 5th
as part of a flurry of blows until Aura: Faint; (DC 17) transmutation
Illus. by J. Zhang the end of your turn. the number of your visible, active allies Activation: Swift (command)
(including yourself) within 60 feet, you Weight: 1 lb.
This ability functions three times per can activate this cape. While it is active,
day. the bonus granted by your minor and These sturdy leather reins are stitched with
major auras improves by 2. images of horses soaring through the air.
Prerequisites: Craft Wondrous Item,
haste. This benefit lasts for 10 rounds or These reins allow your mount to briefly
until you and your allies are no longer break the bonds of gravity. Reins of ascen-
Cost to Create: 1,550 gp, 124 XP, outnumbered. This ability functions sion have 3 charges, which are renewed
4 days. once per day. each day at dawn. Spending 1 or more
charges grants your mount a benefit as
REACH GAUNTLETS Prerequisites: Craft Wondrous Item, described below.
eagle’s splendor.
Price (Item Level): 500 gp (3rd) 1 charge: +10 competence bonus on Jump
Body Slot: Hands Cost to Create: 1,000 gp, 160 XP, 2 days. checks for 10 rounds.
Caster Level: 3rd
Aura: Faint; (DC 16) transmutation RECIPROCAL BRACERS 2 charges: Fly at normal land speed (aver-
Activation: Swift (command) age maneuverability) for 5 rounds.
Weight: — Price (Item Level): 5,000 gp (9th)
Body Slot: Arms 3 charges: Fly at double normal land
Each of these gauntlets bears a brass plate set Caster Level: 5th speed (perfect maneuverability) for 1
with a faceted pale blue crystal on the back Aura: Faint; (DC 17) transmutation round.
of the hand. Activation: Immediate (command)
Weight: — Prerequisites: Craft Wondrous Item,
If you are a psionic character, reach fly, jump.
gauntlets allow you to temporarily create These dark adamantine bracers are slightly dif-
a telekinetic extension of your normal ficult to separate, as if a magical field attracts Cost to Create: 1,650 gp, 132 XP, 4 days.
attacks. You must spend 1 power point to them to one another.
activate the gauntlets, effectively extend- RELIQUARY HOLY
ing your normal reach by 5 feet for all Warriors tired of taking more damage SYMBOL
melee attacks you make until the end of than they deal out appreciate the power
your turn. of reciprocal bracers, which allow them Price (Item Level): 1,000 gp (4th)
to turn their enemies’ powerful strikes Body Slot: Throat
This ability functions three times per against them. If you score a hit in melee Caster Level: 3rd
day. against someone who scored a critical hit Aura: Faint; (DC 16) evocation
or sneak attack against you since your Activation: —
Prerequisites: Craft Wondrous Item, mage last turn, you can activate these bracers to Weight: —
hand or extend reach (CP 89). automatically consider your attack roll a
critical threat. You must still confirm the This hollow holy symbol holds a pinch of dust
Cost to Create: 250 gp, 20 XP, 1 day. critical hit as normal. and a fragment of bone.

REARGUARD’S CAPE This ability functions two times per As the repository of a tiny fragment of a
day. long-dead high priest of a particular deity,
Price (Item Level): 2,000 gp (6th) a reliquary holy symbol functions just like
120 Body Slot: Shoulders any other holy symbol. In addition, for
Caster Level: 3rd each of the following prerequisites that
Aura: Faint; (DC 16) transmutation you meet, the holy symbol grants you one
Activation: Swift (command) additional daily use of your turn or rebuke
Weight: 3 lb. undead ability.
• At least 5 ranks in Knowledge
Emblazoned upon the white cloth of this cloak
is an azure shield with two crossed black swords (religion)
in front of it. • Improved Turning feat
• At least one divine feat (CD 77)
If you are a marshal (MH 11), a rearguard’s
cape provides you with a potent ability Each reliquary holy symbol is crafted for a
whenever you and your allies are out- specific deity and is only useful to char-
numbered. If the number of visible, active acters dedicated to that deity (or in the
enemies within 60 feet of you exceeds

case of a character who isn’t devoted to a and it failed its save against the effect, you Prerequisites: Craft Wondrous Item, CHAPTER 3
specific deity, whose alignment matches would push it 5 feet away from you in any Ride-By Attack, cat’s grace.
that of the deity). For example, a reliquary direction and it would lose the remaining CLOTHING
holy symbol of Heironeous can be used by 20 feet of that move action. It could then Cost to Create: 6,000 gp, 480 XP,
any cleric of Heironeous, or by any lawful use another move action, if it still had one, 12 days.
good character. to close the remaining distance. If the wolf
were charging, its entire full-round action RING OF
Prerequisites: Craft Wondrous Item, would be wasted. ADAMANTINE TOUCH
turn undead.
This ability functions once per day. Price (Item Level): 6,000 gp (10th)
Cost to Create: 500 gp, 40 XP, 1 day. Prerequisites: Craft Wondrous Item, Body Slot: Ring
Bigby’s interposing hand. Caster Level: 12th
RENDING GAUNTLETS Cost to Create: 1,150 gp, 92 XP, 3 days. Aura: Strong; (DC 21) transmutation
Activation: —
Price (Item Level): 3,610 gp (8th) RETRIBUTIVE AMULET Weight: —
Body Slot: Hands
Caster Level: 3rd Price (Item Level): 9,000 gp (12th) Three strips of adamantine form this simple
Aura: Faint; (DC 16) evocation Body Slot: Throat band. The inner strip has a brushed metal
Activation: Swift (command) Caster Level: 5th finish, while the outer strips are polished to
Weight: — Aura: Faint; (DC 17) abjuration a shine.
Activation: Immediate (command)
These heavy, fingerless leather gloves bear shin- Weight: 1/2 lb. While you wear this ring, your melee
ing adamantine bands across the knuckles. attacks (whether natural or with a weapon)
This inch-wide disk bears a large red crystal are treated as adamantine for the purpose
These masterwork spiked gauntlets allow in its center. Tiny carvings around the crystal of overcoming damage reduction.
you to tear the flesh of any creature you show an endless march of angels and demons
strike with at least two weapons. If you at war. Prerequisites: Forge Ring, touch of ada-
deal damage to a creature with at least two mantine (BoED 110).
different weapons or natural attacks on You can activate a retributive amulet imme-
your turn, you can activate rending gaunt- diately after another creature has dealt Cost to Create: 3,000 gp, 240 XP, 6 days.
lets to deal an extra 2d6 points of damage damage to you with a melee attack. That
with the second attack. creature takes damage equal to half the RING OF ANTIVENOM
damage it dealt to you. This damage is of
This ability functions three times per the same type (or types). Price (Item Level): 8,000 gp (11th)
day. Body Slot: Ring
This ability functions three times per Caster Level: 7th
Prerequisites: Craft Wondrous Item, day. Aura: Moderate; (DC 18) conjuration
shatter. Activation: Immediate (command)
Prerequisites: Craft Wondrous Item, Weight: —
Cost to Create: 1,500 gp (plus 610 gp for shield other.
masterwork spiked gauntlets), 120 XP, A tiny, speckled mushroom grows from the tip
3 days. Cost to Create: 4,600 gp, 360 XP, 9 days. of this granite ring.

REPELLING RIDING BOOTS Once per day, you can activate the ring
GAUNTLETS to gain the benefit of a neutralize poison
Price (Item Level): 12,000 gp (13th) effect.
Price (Item Level): 2,300 gp (6th) Body Slot: Feet
Body Slot: Hands Caster Level: 10th Prerequisites: Forge Ring, neutralize
Caster Level: 9th Aura: Moderate; (DC 20) transmutation poison.
Aura: Moderate; (DC 19) conjuration Activation: —
Activation: Immediate (command) Weight: 2 lb. Cost to Create: 4,000 gp, 320 XP, 8 days.
Weight: —
These calf-high boots are made of smooth, RING OF
Dark birds of prey, four small chains, and a supple leather and have pointed toes. They ARCANE MIGHT
black-and-yellow checkered field adorn these are unadorned except for a pair of shining,
leather gloves. silver spurs that seem to leave a tracery of light Price (Item Level): 20,000 gp (15th)
behind them. Body Slot: Ring
Inspired by the spells of the legendary Caster Level: 8th
wizard Bigby, these gloves help keep Riding boots react to your mount and cor- Aura: Moderate; (DC 19) no school
enemies at a safe distance. You can acti- rect it when necessary, almost without Activation: —
vate repelling gauntlets only when a visible your guidance. While mounted, you gain Weight: —
enemy moves into a square adjacent to a +5 competence bonus on Ride checks
you. That enemy must attempt a DC 17 made during combat, plus the benefit of This bronze ring is forged in the shape of a
Reflex save; if this fails, it is immediately the Ride-By Attack feat, even if you lack serpent devouring its own tail.
pushed 5 feet away from you and it loses the prerequisites for it. In addition, if you
any remaining movement allowed in have the Spirited Charge feat, any charge While wearing a ring of arcane might, you
that action (though it can use additional attacks you make while mounted and gain a +1 bonus to your arcane caster
actions to move farther). wielding a lance deal ×4 damage on a criti- level for the purpose of spell penetra-
cal hit (instead of the normal ×3). tion checks, caster level checks, and all
For example, if a wolf (speed 50 feet)
moved 30 feet into a square adjacent to you, 121

CHAPTER 3 level-based variables of any arcane spells A ring of brief blessing, which functions More than a dozen etchings of closed eyes circle
you cast. only if you are good-aligned, allows your this tarnished silver ring.
CLOTHING attacks to pierce the defenses of evil foes.
Prerequisites: Forge Ring, limited wish. When you activate this ring, choose a You are invisible to darkvision, although
Cost to Create: 10,000 gp, 1,100 XP, single melee weapon you hold (or your you are fully visible in normal light.
20 days. unarmed strike). Until the end of your
turn, that weapon is considered both Prerequisites: Forge Ring, invisibility.
RING OF ARMING magic and good-aligned for the purpose Cost to Create: 1,000 gp, 80 XP, 2 days.
of overcoming the damage reduction of an
Price (Item Level): 5,000 gp (9th) evil creature, as well as for the purpose of RING OF DIVERGENCE
Body Slot: Ring affecting incorporeal evil creatures.
Caster Level: 10th Price (Item Level): 18,000 gp (14th)
Aura: Moderate; (DC 20) transmutation A ring of brief blessing functions once Body Slot: Ring
Activation: Standard (command) per day. Once it is activated, its glow Caster Level: 13th
Weight: — fades. However, while wearing the ring Aura: Strong; (DC 21) abjuration
you can expend a turn undead attempt as Activation: — and immediate (mental)
This perfectly smooth adamantine ring bears a standard (command) action to recharge Weight: —
a massive turquoise carved in the shape of a it (which also restores its glow).
heavily armored knight. This hefty ring of twisting metal splits several
Prerequisites: Forge Ring, bless weapon. times and turns back upon itself.
When you activate a ring of arming, any Cost to Create: 500 gp, 40 XP, 1 day.
armor or weapons you currently wear A ring of divergence provides resistance
disappear and are stored magically within RING OF 10 against a specific type of energy (acid,
the ring, and any armor or weapons cur- COMMUNICATION cold, electricity, fire, or sonic), determined
rently stored within the ring appear in the when it is created.
appropriate places on your body (items Price (Item Level): 2,000 gp (6th)
that must be held appear at your feet if Body Slot: Ring Once per day, if you are targeted by a
you don’t have free hands). Caster Level: 5th spell of 3rd level or lower with the same
Aura: Faint; (DC 17) divination descriptor as the energy type the ring
Prerequisites: Forge Ring, shrink item. Activation: Free (mental) protects against, you can activate the ring
Cost to Create: 2,500 gp, 200 XP, 5 days. Weight: — as an immediate action to reflect the spell
back at the caster, as if spell turning had
RING OF AVOIDANCE Each of these identical silver rings is inscribed been cast upon you.
with the Draconic word for friendship.
Price (Item Level): 10,000 gp (12th) Prerequisites: Forge Ring, resist energy,
Body Slot: Ring When you activate a ring of communication, spell turning.
Caster Level: 15th for the next minute you can clearly hear
Aura: Strong; (DC 22) abjuration any words spoken by anyone within 1 mile Cost to Create: 1,500 gp, 120 XP,
Activation: Standard (command) who is wearing another ring of communica- 18 days.
Weight: — tion to which you are attuned. The volume
of the speech and the background noise RING OF
This solid gold ring is set with emeralds that at either end make no difference; whis- DRAGON FRIENDSHIP
run all around the outside of its band. pers are audible above even the sounds
of combat. Price (Item Level): 16,000 gp (14th)
A ring of avoidance protects you with a Body Slot: Ring
nearly impassable shield of invisible force. Any two or more ring wearers need Caster Level: 17th
Three times per day, upon activating the only touch their rings together (a stan- Aura: Strong; (DC 23) enchantment
ring, you gain a +20 deflection bonus to dard action) and speak the command Activation: — or standard (command)
Armor Class that lasts until the beginning word in unison to attune the rings to each Weight: Varies
of your next turn. other. Any number of rings can become
attuned to one another in this manner, This silver ring is forged in the shape of a
Prerequisites: Forge Ring, shield. so long as all are touched together at the dragon biting its own tail.
Cost to Create: 5,000 gp, 400 XP, same time.
10 days. While wearing a ring of dragon friendship,
A ring remains attuned to the others you gain a +5 enhancement bonus on
RING OF until you attune it to a different ring. Diplomacy checks made to influence the
BRIEF BLESSING attitudes of creatures of the dragon type.
Prerequisites: Forge Ring, detect thoughts.
Price (Item Level): 1,000 gp (4th) Cost to Create: 1,000 gp, 80 XP, 2 days. In addition, once per day, you can acti-
Body Slot: Ring vate the ring to produce a suggestion effect
Caster Level: 3rd RING OF THE directed at a creature of the dragon type.
Aura: Faint; (DC 16) transmutation DARKHIDDEN The effect functions as a 9th-level spell (as
Activation: Swift (command); see text if affected by the Heighten Spell feat), and
Weight: — Price (Item Level): 2,000 gp (6th) its Will save DC is 23.
Body Slot: Ring
The clear crystal set into this silver ring glows Caster Level: 3rd If you or one of your allies attacks a
faintly with a holy light. Aura: Faint; (DC 16) illusion dragon in any way (including using the
Activation: — ring’s suggestion power) while you wear
122 Weight: — the ring, it loses its powers for 24 hours,
though any active suggestion effect contin-
ues working while the ring is inactive.

Prerequisites: Forge Ring, Heighten RING OF ESSENTIA RING OF FLOATING CHAPTER 3
Spell, dominate monster, suggestion.
Price (Item Level): 6,000 gp (10th) Price (Item Level): 2,000 gp (6th) CLOTHING
Cost to Create: 8,000 gp, 640 XP, Body Slot: Ring Body Slot: Ring
16 days. Caster Level: 5th Caster Level: 1st Illus. by E. Widermann
Aura: Faint; (DC 17) necromancy Aura: Faint; (DC 15) transmutation
RING OF ENTROPIC Activation: — Activation: —
DEFLECTION Weight: — Weight: —

Price (Item Level): 8,000 gp (11th) This plain silver band is set with a small sap- A scene of a shattered ship and wooden debris
Body Slot: Ring phire, which shimmers faintly when invested floating on the waves covers this thick drift-
Caster Level: 3rd with essentia. wood band.
Aura: Faint; (DC 16) abjuration
Activation: —; see text Any creature that has an essentia pool can You float upon any liquid or similar sur-
Weight: — transfer 1 point of essentia from its pool face, and cannot swim below the surface.
into a ring of essentia simply by touching it If you are underwater when you put on a
This platinum ring is set with a large, hypnotic and willing the transfer to occur (a stan- ring of floating, you rise toward the surface
white opal. dard action). Doing so reduces the size of at a speed of 30 feet per round.
the donor’s essentia pool by 1. The ring can
A ring of entropic deflection provides a hold no more than 1 point of essentia. Prerequisites: Forge Ring, float (EPH 108).
mobile wearer with protection against Cost to Create: 1,000 gp, 80 XP, 2 days.
ranged attacks. At the end of any turn, At any time within the next 24 hours,
if you are at least 10 feet from the point you can use this essentia as if it were part of RING OF THE
where you started your turn, this ring your own essentia pool—even if you don’t FORCEWALL
creates a field of warping energy that lasts have essentia of your own—simply by will-
until the start of your next turn. This field ing its release while you wear the ring. Price (Item Level): 5,100 gp (10th)
functions as an entropic shield spell. Any Body Slot: Ring
ranged attacks directed at you that require The stored essentia returns to its origi- Caster Level: 12th
an attack roll have a 20% miss chance. nal owner automatically after you use it, Aura: Strong; (DC 21) transmutation
This is a continuous effect and requires or after 24 hours if it remains unused. Activation: Standard (command)
no activation. Alternatively, the donor of the stored Weight: —
essentia can reclaim it earlier by touch-
If you also wear a magic item that ing the ring and willing it to return (a This ring is carved from clear quartz and is
provides a bonus to your speed, the miss standard action). engraved with complex magic sigils.
chance provided by the ring increases
to 50%. Prerequisites: Forge Ring, essentia pool, A ring of the forcewall creates a small,
soul boon (MoI 104). nigh-impenetrable barrier. This ring has
Prerequisites: Forge Ring, entropic 3 charges, which are renewed each day at
shield. Cost to Create: 3,000 gp, 240 XP, 6 days.

Cost to Create: 4,000 gp, 320 XP, 8 days.

Ring of floating

Ring of entropic
deflection

Ring of avoidance

Ring of
adamantine touch

Bone ring

123

CHAPTER 3 dawn. Spending 1 or more charges cre- RING OF GREATER dispel magic used to counter a spell, except
ates a 10-foot-square vertical wall of force COUNTERSPELLS that you add your caster level to the coun-
CLOTHING (as the spell) up to 30 feet away from you. terspell check (maximum +20). Thus, a
The number of charges spent determines Price (Item Level): 16,000 gp (14th) 12th-level wizard wearing a ring of greater
Illus. by E. Widermann the duration of the wall. Body Slot: Ring counterspells would roll 1d20+12 when acti-
Caster Level: 15th vating this ability. When you activate this
1 charge: 2 rounds. Aura: Strong; (DC 22) abjuration secondary effect, the braids of white gold
2 charges: 3 rounds. Activation: — and immediate seem to twist and writhe on your finger,
3 charges: 4 rounds. and the metal glows faintly is if it were
Prerequisites: Forge Ring, wall of force. (command) growing hot, although you feel no heat.
Cost to Create: 2,550 gp, 204 XP, 6 days. Weight: —
Prerequisites: Forge Ring, greater dispel
RING OF FOUR WINDS This white gold ring is forged in a braided pat- magic, imbue with spell ability.
tern. A single ruby set in its center flickers and
Price (Item Level): 2,000 gp (6th) pulses with magical energy. Cost to Create: 8,000 gp, 640 XP,
Body Slot: Ring 16 days.
Caster Level: 3rd A ring of greater counterspells can hold a spell
Aura: Faint; (DC 16) evocation of 1st through 6th level, much like a ring of RING OF THE ICY SOUL
Activation: Immediate (command) counterspells. You cannot cast a stored spell
Weight: — out of the ring, but should that spell ever Price (Item Level): 18,000 gp (14th)
be cast upon you, it is immediately coun- Body Slot: Ring
Four clouds, each a different shade of green or tered, as a counterspell action, requiring Caster Level: 9th
blue, adorn this simple wooden ring. The faces no action (or even knowledge) on your Aura: Moderate; (DC 19) transmutation
of four old men puffing up their cheeks are also part. This use causes the ruby stone to flash Activation: —
carved into the sides. once and uses up the stored spell. Once Weight: —
it is gone, a new spell (or the same one as
When you activate a ring of the four winds, before) can be placed into the ring. There seems to be little physical substance to
it creates gusts of wind that grant you a this ring. It resembles a fine, circular sliver of
+2 deflection bonus to AC against a single If you are a spellcaster capable of coun- fragile ice surrounded by a blue-white mist of
attack. tering a spell on your own, you can also incredible cold.
access the ring’s secondary ability. Once
Alternatively, you can activate it to use per day as an immediate action, you can You gain resistance to cold 20, but you
a feather fall effect on yourself. attempt to counter a single spell cast by also gain vulnerability to fire and lose any
a spellcaster you can see, provided he resistance or immunity to fire you already
This ring functions a total of four times is within 100 feet. Like the ring’s other have. You take 1-1/2 times the normal
per day. ability, this one requires no preparation amount of damage from fire, regardless
or knowledge on your part. You need not of whether a saving throw is allowed, or
Prerequisites: Forge Ring, feather fall, gust make a Spellcraft check to identify the if the save is a success or a failure.
of wind, shield of faith. spell being cast, and the spell you use
to counterspell can be of any level. This Prerequisites: Forge Ring, mantle of the
Cost to Create: 1,000 gp, 80 XP, 2 days. counterspell attempt functions like greater icy soul (SC 138).

Cost to Create: 9,000 gp, 720 XP, 18 days.

Ring of greater Ring of Ring of Ring of Ring of
piercing spells nine lives negatice protection
counterspells mystic lightning

124

RING OF RING OF MASTER This white gold ring bears a square-cut ruby. CHAPTER 3
LIGHTNING FLASHES ARTIFICE, GREATER Arcane runes are inscribed around its band.
CLOTHING
Price (Item Level): 11,500 gp (13th) Price (Item Level): 61,000 (18th) A ring of mystic defiance protects you from
Body Slot: Ring Caster Level: 16th damaging magical effects. When you acti- Illus. by E. Widermann
Caster Level: 5th Aura: Strong; (DC 23) no school vate the ring, you ignore up to 10 points of
Aura: Faint; (DC 17) evocation damage dealt by a spell or spell-like ability.
Activation: Swift (mental) Several interlocking rings of many different You can activate the ring after you learn
Weight: — metals—including adamantine, gold, and the damage a spell or spell-like ability
mithral—seem to thrum faintly with power. will deal to you, but before the damage is
This ring is crafted from interwoven bands of actually dealt. This ability functions three
copper and electrum. This item functions as a ring of master times per day.
artifice, except a greater ring provides you
When you activate a ring of lightning flashes, with one bonus 5th-level infusion and one This ability does not protect you from
it emits a powerful blast of lightning that bonus 6th-level infusion (instead of one other magical effects (such as those
deals 5d6 points of electricity damage bonus 3rd-level infusion and one bonus generated by magic items, unless they
(Reflex DC 13 half) to all creatures within 4th-level infusion). specifically mimic spells). For example,
5 feet (other than yourself). Any creature the ring wouldn’t protect you from the
that is in physical contact with you at the Prerequisites: Forge Ring. extra damage dealt by a flaming sword,
time (grappling, engulfing, swallowing, or Cost to Create: 30,500 gp, 2,440 XP, but it would protect you from a fireball cast
the like) receives no saving throw against 61 days. from a scroll, wand, or other item.
the blast.
Ring of If you also wear a magic item that
This ability functions three times per master artifice grants an enhancement bonus to your
day. Intelligence or Charisma, you can add
RING OF MASTER half that item’s bonus as an insight bonus
Prerequisites: Forge Ring, lightning bolt. ARTIFICE, LESSER on your Fortitude saves against spells
Cost to Create: 5,750 gp, 460 XP, and spell-like abilities (up to a maximum
12 days. Price (Item Level): 5,000 gp (9th) bonus of +3). This is a continuous effect
Caster Level: 12th and requires no activation.
RING OF Aura: Strong; (DC 21) no school
MASTER ARTIFICE Prerequisites: Forge Ring, spell immunity.
This item functions as a ring of master Cost to Create: 3,750 gp, 300 XP, 8 days.
Price (Item Level): 25,000 (15th) artifice, except a lesser ring provides you
Body Slot: Ring with one bonus 1st-level infusion and one RING OF MYSTIC FIRE
Caster Level: 14th bonus 2nd-level infusion (instead of one
Aura: Strong; (DC 22) no school bonus 3rd-level infusion and one bonus Price (Item Level): 7,500 gp (11th)
Activation: —; see text 4th-level infusion). Body Slot: Ring
Weight: — Caster Level: 9th
Prerequisites: Forge Ring. Aura: Moderate; (DC 19) evocation
These thin, interlocking rings are made of dif- Cost to Create: 2,500 gp, 200 XP, 5 days. Activation: — and swift (command)
ferent metals, including silver, adamantine, Weight: —
mithral, and platinum. RING OF
MYSTIC DEFIANCE This silver ring seems to smolder with an
A ring of master artifice functions only if inner heat.
you can imbue infusions (see the EBERRON Price (Item Level): 7,500 gp (11th)
Campaign Setting). Assembling the ring Body Slot: Ring A ring of mystic fire provides a boost to
from its various components requires 5 Caster Level: 7th your fire-based spells. When casting
minutes and a successful DC 22 Intelli- Aura: Moderate; (DC 18) abjuration spells with the fire descriptor, you gain
gence check, which you can attempt any Activation: Immediate (command) a +1 competence bonus to caster level.
number of times. Once assembled, a ring This is a continuous effect and requires
of master artifice must be worn for 24 hours and — no activation.
for its magic to take effect. After that time, Weight: —
you gain the ring’s benefit every time you In addition, this ring has 3 charges,
concentrate to regain your daily allotment which are renewed each day at dawn.
of infusions. Spending 1 or more charges grants a bonus
to the amount of damage you deal with
The ring increases the number of infu- the next fire spell you cast before the end
sions you can imbue daily. A ring of master of your turn. (If the fire spell doesn’t nor-
artifice provides one bonus 3rd-level infu- mally deal fire damage, this expenditure
sion and one bonus 4th-level infusion. has no effect).

Prerequisites: Forge Ring. 1 charge: +2d6 fire damage.
Cost to Create: 12,500 gp, 1,000 XP, 2 charges: +3d6 fire damage.
25 days. 3 charges: +4d6 fire damage.
Prerequisites: Forge Ring, fireball or
flame strike.
Cost to Create: 3,750 gp, 300 XP, 8 days.

125

CHAPTER 3 RING OF RING OF NEGATIVE This blood-red, metallic signet ring bears the
MYSTIC HEALING PROTECTION emblem of a black skull with wands crossed
CLOTHING beneath it.
Price (Item Level): 3,500 gp (8th) Price (Item Level): 36,000 gp (17th)
Body Slot: Ring Body Slot: Ring A ring of piercing spells allows you to deal
Caster Level: 5th Caster Level: 12th additional damage with your spells against
Aura: Faint; (DC 17) conjuration Aura: Strong; (DC 21) abjuration a nearby, distracted target. When you acti-
Activation: — and swift (command) Activation: — vate this ring, the next melee touch spell
Weight: — Weight: — you cast against an enemy you are flank-
ing deals an extra 2d6 points of damage.
This steel ring glimmers with a faint golden This gleaming, white gold ring is set with a Touch spells that don’t normally deal
light. single piece of polished jet. hit point damage don’t gain any benefit
from this ability. If you don’t cast a touch
A ring of mystic healing provides a boost You can ignore the 1d6 points of damage spell that deals hit point damage before
to your healing spells. When casting cure dealt by negative-dominant planes, such the end of your turn, you gain no benefit
spells, you gain a +1 competence bonus as the Negative Energy Plane, each round. from the ring.
to your caster level. This is a continuous You also cannot gain negative levels.
effect and requires no activation. This ability functions three times per
Prerequisites: Forge Ring, protection from day.
In addition, this ring has 3 charges, negative energy (LM 70).
which are renewed each day at dawn. Prerequisites: Forge Ring, inflict moderate
Spending 1 or more charges grants a bonus Cost to Create: 18,000 gp, 1,440 XP, wounds, sneak attack.
to the damage healed by the next cure spell 36 days.
you cast before the end of your turn. Cost to Create: 1,000 gp, 80 XP, 2 days.
RING OF NINE LIVES
1 charge: +2d6 points of healing. RING OF POSITIVE
2 charges: +3d6 points of healing. Price (Item Level): 45,000 gp (17th) PROTECTION
3 charges: +4d6 points of healing. Body Slot: Ring
Prerequisites: Forge Ring, cure serious Caster Level: 13th Price (Item Level): 36,000 gp (17th)
wounds. Aura: Strong; (DC 21) no school Body Slot: Ring
Cost to Create: 1,750 gp, 140 XP, 4 days. Activation: — and immediate Caster Level: 12th
Aura: Strong; (DC 21) abjuration
RING OF (command) Activation: —
MYSTIC LIGHTNING Weight: — Weight: —

Price (Item Level): 7,500 gp (11th) The stylized face of a contemplative cat adorns This plain black iron ring is set with a single
Body Slot: Ring this ivory ring. Two tiny emeralds glimmer perfect diamond.
Caster Level: 9th within the cat’s eyes.
Aura: Moderate; (DC 19) evocation You can ignore the blinding effect of posi-
Activation: — and swift (command) If you ever drop to 0 hit points or below, a tive-dominant planes, such as the Positive
Weight: — ring of nine lives expends one of its charges Energy Plane. You also do not gain the
to heal 20 points of damage. This effect fast healing ability usually conferred by
This copper ring occasionally emits tiny triggers automatically, requiring no action such a plane, nor do you gain additional
sparks. on your part. hit points when you reach your normal
maximum.
A ring of mystic lightning provides a boost to Also, once per day as an immediate
your electricity-based spells. When cast- action, you can expend a charge when Furthermore, spells that channel posi-
ing spells with the electricity descriptor, you fail a saving throw to treat the saving tive energy—typically cure spells—have
you gain a +1 competence bonus to caster throw as a success. no effect on you.
level. This is a continuous effect and
requires no activation. A ring of nine lives has 9 charges when Prerequisites: Forge Ring, protection from
created, but most are discovered with only positive energy (LM 70).
In addition, this ring has 3 charges, 2d4 charges left.
which are renewed each day at dawn. Cost to Create: 18,000 gp, 1,440 XP,
Spending 1 or more charges grants a bonus Prerequisites: Forge Ring, heal, limited 36 days.
to the damage dealt by the next electric- wish.
ity spell you cast before the end of your RING OF
turn. (If the spell doesn’t normally deal Cost to Create: 22,500 gp, 1,800 XP, SELF-SUFFICIENCY
electricity damage, this expenditure has 45 days.
no effect). Price (Item Level): 10,000 gp (12th)
RING OF Body Slot: Ring
1 charge: +2d6 electricity damage. PIERCING SPELLS Caster Level: 7th
2 charges: +3d6 electricity damage. Aura: Moderate; (DC 18) transmutation
3 charges: +4d6 electricity damage. Price (Item Level): 2,000 gp (6th) Activation: —
Prerequisites: Forge Ring, call lightning Body Slot: Ring Weight: —
or lightning bolt. Caster Level: 12th
Cost to Create: 3,750 gp, 300 XP, 8 days. Aura: Strong; (DC 21) necromancy This fragile, crystal ring is pale green and
Activation: Swift (command) etched in a swirling pattern that appears to
Weight: — move constantly.

126

You gain a +10 competence bonus on Auto- This sturdy band of mithral is set with tiny RING OF SPELL-BATTLE CHAPTER 3
hypnosis checks. sapphires.
Price (Item Level): 12,000 gp (13th) CLOTHING
Prerequisites: Forge Ring, Autohypnosis While wearing a ring of soulbound protec- Body Slot: Ring
(EPH 36) 10 ranks. tion, you gain a +1 deflection bonus to AC. Caster Level: 14th Illus. by E. Widermann
In addition, the ring serves as a receptacle Aura: Strong; (DC 22) abjuration
Cost to Create: 5,000 gp, 400 XP, for your essentia, much like a soulmeld Activation: — and immediate (mental)
10 days. does. Every point of essentia invested in Weight: —
the ring increases its deflection bonus to
RING OF SILENT SPELLS AC by 1 (up to a maximum bonus of +3). This simple gold band looks like a tiny armored
girdle set with small spheres of silver.
Price (Item Level): 2,000 gp (6th) Each ring of soulbound protection has an
Body Slot: Ring essentia capacity. The maximum number A ring of spell-battle informs you of all spell-
Caster Level: 5th of essentia points that can be invested in it casting that occurs within 60 feet of you,
Aura: Faint; (DC 17) illusion equals this value or your normal essentia as well as allowing you to attempt a Spell-
Activation: Swift (command) capacity (MoI 19), whichever is lower. craft check (DC 15 + spell level) to identify
Weight: — the spell being cast (even if you can’t see
A ring of soulbound protection (set with its casting or effect). This is a continuous
Sculpted teeth surround the soft silk padding two sapphires) has a maximum essentia effect and requires no activation.
of this copper band, like a mouth biting down capacity of 2.
on a gag. Once per day, when you succeed in
Prerequisites: Forge Ring, shield of faith, identifying a spell in this manner, you
When you activate a ring of silent spells, it essentia pool 2. can activate the ring to counterspell that
creates a silence effect, as the spell, cen- spell as if with dispel magic, or change the
tered on you. While this effect lasts, you Cost to Create: 5,000 gp, 400 XP, target of the spell to any target within 60
can cast up to three spells of 3rd level 10 days. feet of you. If you choose an illegal target
or lower without verbal components (because of the spell’s range limitation
(as though using the Silent Spell feat, RING OF SOULBOUND or other restrictions), the spell functions
except that the spells do not require a PROTECTION, GREATER normally and the effect is wasted.
higher level spell slot or increased cast-
ing time). Price (Item Level): 26,000 gp (16th) Prerequisites: Forge Ring, detect magic, dispel
Caster Level: 18th magic, spell turning, Spellcraft 10 ranks.
This ability functions once per day. Aura: Strong; (DC 24) abjuration
Prerequisites: Forge Ring, Silent Spell, Cost to Create: 6,000 gp, 480 XP, 12 days.
silence. Crafted of braided mithral, this finely crafted
Cost to Create: 1,000 gp, 80 XP, 2 days. ring is studded with perfect sapphires. RING OF
THUNDERCLAPS
RING OF SOULBOUND This item functions as a ring of soulbound
PROTECTION protection, except the maximum bonus Price (Item Level): 6,000 gp (10th)
to AC you can gain with this ring is +5 Body Slot: Ring
Price (Item Level): 10,000 gp (12th) instead of +3. A greater ring of soulbound Caster Level: 7th
Body Slot: Ring protection (set with four sapphires) has a Aura: Moderate; (DC 18) evocation
Caster Level: 6th maximum essentia capacity of 4. Activation: See text
Aura: Moderate; (DC 18) abjuration Weight: —
Activation: — Prerequisites: Forge Ring, shield of faith,
Weight: — essentia pool 4. Ring of the
darkhidden
Cost to Create: 13,000 gp, 1,040 XP,
26 days.

Ring of forcewall

Ring of water
breathing

Ring of the Ring of
icy soul vanishing

Ring of 127
thunderclaps

CHAPTER 3 This ring is carved from a single piece of lapis Whenever a creature scores a critical
lazuli and has a lightning bolt etched along hit on you with a melee weapon, this ring
CLOTHING its rim. unleashes an arc of divine energy that
deals 5d6 points of damage to the creature
Illus. by W. England You can activate this ring as a swift (com- that scored the critical hit. This ability
mand) action to make a melee touch functions three times per day.
attack before the end of your turn that Robe of arcane might
deals 1d8+5 points of electricity damage Lore: Originally given by archons to
if successful. This ability functions three rounds. Spells or effects that detect invis- their mortal champions in the lost ages
times per day. ible creatures (such as see invisibility or true of the world, the oldest of these rings
seeing) still function normally. were ancient when the elves first began
Once per day, upon successfully using to record their histories.
the ring to damage a target, you can acti- This ability functions three times per
vate a second ability of the ring as a free day. Prerequisites: Forge Ring, vengeance
(command) action to create a powerful halo (BoED 111), good alignment.
thunderclap that mimics a shout spell. Prerequisites: Forge Ring, greater
invisibility. Cost to Create: 2,250 gp, 180 XP,
Prerequisites: Forge Ring, shocking 5 days.
grasp, shout. Cost to Create: 15,000 gp, 1,200 XP,
30 days. RING OF
Cost to Create: 3,000 gp, 240 XP, 6 days. WATER BREATHING
RING OF VENGEANCE
RING OF UNIVERSAL Price (Item Level): 6,000 gp (10th)
ENERGY RESISTANCE Price (Item Level): 4,500 gp (9th) Body Slot: Ring
Body Slot: Ring Caster Level: 5th
Price (Item Level): 60,000 gp (18th) Caster Level: 15th Aura: Faint; (DC 17) transmutation
(minor); 120,000 gp (21st) (major); Aura: Strong; (DC 22) abjuration Activation: —
180,000 gp (24th) (greater) Activation: — Weight: —
Weight: —
Body Slot: Ring This silver ring is shaped to depict a fish
Caster Level: 15th Seven small half-spheres rise from the shining, biting its own tail. The fish has tiny emeralds
Aura: Strong; (DC 22) abjuration reflective surface of this golden ring. for eyes.
Activation: —
Weight: — A ring of vengeance glows softly when worn While wearing this ring, you can breathe
by a good-aligned creature. Nongood crea- freely underwater. This has no effect on
This gold ring is imprinted with symbols rep- tures gain no benefit from the ring. your ability to breathe air.
resenting the five energy types.
Prerequisites: Forge Ring, water
A ring of universal energy resistance func- breathing.
tions as a ring of energy resistance (DMG 232)
for all types of energy: fire, cold, electric- Cost to Create: 3,000 gp, 240 XP, 6 days.
ity, acid, and sonic. A minor ring provides
resistance 10, a major ring resistance 20, RINGS OF
and a greater ring resistance 30. FORCE ARMOR

Prerequisites: Forge Ring, resist energy. Price (Item Level): 30,000 gp (16th)
Cost to Create: 30,000 gp, 2,400 XP, 60 Body Slot: Ring; see text
days (minor); 60,000 gp, 4,800 XP, 120 Caster Level: 9th
days (major); 90,000 gp, 7,200 XP, 180 Aura: Moderate; (DC 19) evocation
days (greater). Activation: —
Weight: —
RING OF VANISHING
Each of these black iron rings is set with smooth
Price (Item Level): 30,000 gp (16th) pieces of jet all around its band.
Body Slot: Ring
Caster Level: 12th This pair of black iron rings must be worn
Aura: Moderate; (DC 21) illusion as a set, one on each hand, to function.
Activation: Swift (command) When so worn, they sheathe you in a field
Weight: — of magical force, granting you a +5 armor
bonus to AC. This bonus applies even
This object is a featureless, clear glass ring. against incorporeal touch attacks. The
sheath is harmful to the touch, dealing
A ring of vanishing allows you to briefly 1d4 points of force damage to any creature
become almost entirely imperceptible. that successfully strikes you with a non-
When you activate this ring, you become reach weapon. In addition, your unarmed
invisible (as greater invisibility), as well as strikes deal an extra 1d4 points of damage
undetectable by hearing, scent, blind- and can affect incorporeal creatures as if
sense, blindsight, or tremorsense, for 2 they were force effects.

128

Prerequisites: Forge Ring, mage armor, Prerequisites: Craft Wondrous Item, The robe can also be activated as a swift CHAPTER 3
magic weapon, wall of force. mage armor, specialist wizard in the rel- (command) action by speaking a word in
evant school. Ignan that causes four fiery orbs, each CLOTHING
Cost to Create: 15,000 gp, 1,200 XP, about 6 inches in diameter, to spring from
30 days. Cost to Create: 10,500 gp, 840 XP, the sleeves. They circle slowly around
21 days. your body at waist height as long as the
ROBE OF robe remains active, but don’t interfere
ARCANE MIGHT ROBE OF THE INFERNO with your actions in any way. As long as
they are active, they collectively provide
Price (Item Level): 21,000 gp (15th) Price (Item Level): 37,000 gp (17th) light equal to that of a torch and grant you
Body Slot: Body Body Slot: Body resistance to fire 10.
Caster Level: 5th Caster Level: 10th
Aura: Faint; (DC 17) abjuration Aura: Moderate; (DC 20) abjuration, Two times per day, you can send one of
Activation: — the fiery orbs streaking toward a single
Weight: 1 lb. evocation enemy within 60 feet as a ranged touch
Activation: See text attack, which is a standard (command)
Mystical sigils line the hems of this bulky, Weight: 1 lb. action. Failure means the orb misses and
thick-shouldered robe. Minuscule gems adorn explodes harmlessly in a shower of sparks.
the cuffs, collar, and hems. The coal-colored cloth of this robe is decorated Success means it explodes in a 5-foot-
with crimson-stitched runes. The runes run radius burst around the target, dealing 8d6
A robe of arcane might grants you a +4 armor around the bottom and up the length of the gar- points of fire damage and leaving affected
bonus to AC. ment in meandering lines, and are a mixture of creatures dazzled for 1 round (Reflex
arcane formulas and praises to fire written in DC 16 halves the damage and negates the
In addition, each robe is attuned to Ignan. The robe emits a faint odor of brimstone, dazzled condition).
one of the eight schools of magic, chosen and a gentle warmth surrounds it.
during creation (and identifiable with Lore: The first robe of the inferno was
a successful DC 20 Spellcraft check). While you wear this robe, it provides crafted by an elf evoker named Killaith
When casting a spell from that school, you with a +4 armor bonus to AC. This Marcaun, who was badly burned in a battle
you gain a +1 competence bonus to your is a continuous effect and requires no against a large number of summoned
caster level. activation. thoqqua. Deeply humiliated by the scars

Illus. by W. England

Robe of the inferno Robe of mysterious conjuration Robe of retaliation 129

they left, she constructed the robe so that ROCK BOOTS
she, too, could harness the power of fire
(Knowledge [arcana or history] DC 20). Price (Item Level): 2,000 gp (6th)
Body Slot: Feet
Prerequisites: Craft Wondrous Item, Caster Level: 11th
mage armor, resist energy, scorching ray. Aura: Moderate; (DC 20) conjuration
Activation: — and free (command)
Cost to Create: 18,500 gp, 1,480 XP, Weight: 1 lb.
37 days.
CHAPTER 3 Made from heavy leather, these boots have
ROBE OF MYSTERIOUS solid iron plating along the toes and ankles. A
CLOTHING CONJURATION smoky crystal shard is set into the back of each
boot, a few inches above the heel.
Price (Item Level): 10,000 gp (12th)
Illus. by E. Cox & C. Critchlow Body Slot: Body Rogue’s vest Rock boots feel rigid, though they do not
Caster Level: 9th significantly impede movement. They
Aura: Moderate; (DC 19) conjuration equal to 1d6 points per level of the spell grant you a +4 bonus on Strength checks
Activation: Standard (command) sacrificed. This ability functions three made to resist being bull rushed or
Weight: 2 lb. times per day. tripped when standing on the ground.
This is a continuous effect and requires
This robe seems to have depth, as if you were Prerequisites: Craft Wondrous Item, no activation.
gazing into a portal between worlds, where fire shield.
vague behemoths move at the limit of your When activated, rock boots allow you to
vision. Cost to Create: 3,250 gp, 260 XP, 7 days. ignore any additional movement costs for
moving over difficult terrain for 1 round.
A robe of mysterious conjuration intensifies This effect functions five times per day.
your connection to other planes, linking
your mind to the distant realms from Prerequisites: Bind Elemental (ECS 51) or
which a puissant mage can pluck servants Craft Wondrous Item, planar binding.
and bind them to his will.
Cost to Create: 1,000 gp, 80 XP, 2 days.
Three times per day, you can activate
the robe and sacrifice a prepared arcane ROGUE’S VEST
spell (or arcane spell slot) to summon
one or more monsters, as if you had cast a Price (Item Level): 18,000 gp (14th)
summon monster spell of the same level as Body Slot: Torso
the sacrificed spell from your class spell Caster Level: 13th
list. The summoned monsters can act Aura: Strong; (DC 21) divination
immediately. Activation: —
Weight: 1 lb.
Prerequisites: Craft Wondrous Item,
summon monster V. Desperation chain This slick-looking black vest is made of supple,
well-worked leather. Its buttons are carved of
Cost to Create: 5,000 gp, 400 XP, dull black glass and seem to absorb light rather
10 days. than reflect it.

ROBE OF Healing belt While wearing this vest, you gain a +2 com-
RETALIATION petence bonus on Hide and Move Silently
checks, and a +2 competence bonus on
Price (Item Level): 6,500 gp (10th) Reflex saves. In addition, if you have the
Body Slot: Body skirmish, sneak attack, or sudden strike
Caster Level: 7th
Aura: Moderate; (DC 18) evocation ability, you deal an extra 1d6 points of
Activation: Immediate (command) damage when making such an attack.
Weight: 2 lb.
Lore: A halfling arcane trickster
An image of a solar eclipse with a blazing named Lena Wanderingeye created the
corona can be seen on the back of this heavy first rogue’s vest. She wore it for many years
red robe. before she retired from adventuring and
joined a caravan. She eventually passed
A robe of retaliation allows you to react the secret of its creation on to the arcane
to attacks with a burst of magical spellcasters in the caravan (Knowledge
power. If you are struck by a creature [arcana or history] DC 20).
wielding a melee weapon or a natural
weapon, you can activate the robe and Prerequisites: Craft Wondrous Item,
sacrifice an arcane spell of 1st level or cat’s grace, invisibility, true strike.
higher to deal damage to your attacker
Cost to Create: 9,000 gp, 720 XP,
18 days.

130 Ruby cincture of
immutability

Pendant Reliquary
of joy holy symbol

Symbol of Skull CHAPTER 3
transfiguration plaque
CLOTHING

Scarab of
stabilization

Safewing
emblem

RUBY CINCTURE OF SAFEWING EMBLEM The laces of these well-made sandals are bound Illus. by A. Stokes
IMMU TABILIT Y at the calf by a silver clasp inset with a large,
Price (Item Level): 250 gp (2nd) smooth, hemispherical blue crystal.
Price (Item Level): 12,000 gp (13th) Body Slot: Throat
Body Slot: Waist Caster Level: 3rd Sandals of springing grant you a +10
Caster Level: 11th Aura: Faint; (DC 16) transmutation enhancement bonus on Jump checks.
Aura: Moderate; (DC 20) abjuration Activation: Immediate (mental)
Activation: Immediate (command) Weight: — Prerequisites: Craft Wondrous Item, jump
Weight: — or mighty spring (CP 93).
This porcelain pin is sculpted to look like a pair
This sumptuous red silk sash is feather-light. It of outstretched white wings. A tiny green stone Cost to Create: 5,000 gp, 400 XP, 10 days.
is set with a large ruby cabochon surrounded adorns the center, where the wings meet.
by an embroidered silver circle. SANDALS OF
If you fall at least 10 feet, a safewing emblem SPRINTING
Wearing a ruby cincture of immutability pro- becomes a pair of feathery wings that
vides you with a safeguard against attacks grant you a feather fall effect, allowing Price (Item Level): 2,300 gp (6th)
that change your form. Once per day, you you to descend safely from any height up Body Slot: Feet
can instantly counter any effect that would to 180 feet. When you land, the emblem Caster Level: 5th
significantly change your bodily form or shatters, its magic expended. Aura: Faint; (DC 17) transmutation
composition. Effects that the sash protects Activation: Swift (command)
against include polymorph, petrification, Prerequisites: Craft Wondrous Item, Weight: 1/2 lb.
disintegration, and transformative effects feather fall.
such as the touch of an aboleth’s tentacle These lightweight sandals are soled with
or a chaos beast’s attack. Cost to Create: 125 gp, 10 XP, 1 day. tanned cheetah hide, and the straps are made
of dried, braided sinew.
Prerequisites: Craft Wondrous Item, break SANDALS OF
enchantment. SPRINGING When you activate sandals of sprinting, you
gain a +30-foot enhancement bonus to
Cost to Create: 6,000 gp, 480 XP, Price (Item Level): 10,000 gp (12th) your land speed (to a maximum of twice
12 days. Body Slot: Feet your normal speed) until the start of your
Caster Level: 3rd next turn.
Aura: Faint; (DC 16) transmutation
Activation: — This ability functions three times per
Weight: 1 lb. day.

131

Piercer Rearguard’s Scry
cloak cape shroud

CHAPTER 3

CLOTHING

Illus. by C. Critchlow Prerequisites: Craft Wondrous Item, SCARAB OF Prerequisites: Craft Wondrous Item, con-
expeditious retreat. STABILIZATION tingency, cure light wounds.

Cost to Create: 1,150 gp, 92 XP, 3 days. Price (Item Level): 20,000 gp (15th) Cost to Create: 10,000 gp, 800 XP,
Body Slot: Throat 20 days.
SCARAB OF Caster Level: 11th
INVULNER ABILIT Y Aura: Moderate; (DC 20) evocation SCENTBLINDER
Activation: —
Price (Item Level): 40,000 gp (17th) Weight: — Price (Item Level): 8,000 gp (11th)
Body Slot: Throat Body Slot: Throat
Caster Level: 15th This solid gold scarab has obsidian chips for Caster Level: 11th
Aura: Strong; (DC 22) transmutation eyes. Glyphs of protection and health are Aura: Moderate; (DC 20) illusion
Activation: Swift (command) carved into its carapace. A button at the base Activation: —
Weight: — of its abdomen makes its legs clench or release, Weight: —
allowing it to be worn as a cloak clasp or a
This broad adamantine necklace bears a decorative piece of jewelry. This battered pouch of rough burlap dangles
scarab of the same metal, polished to a mir- from a tattered cord. A strong aroma of herbs
rorlike sheen. If your hit points drop below 0 but you are and vegetable decay emanates through the
still alive (above –10 hit points), a scarab fabric.
A scarab of invulnerability provides you with of stabilization automatically stabilizes
brief but complete protection from all forms you. You are still unconscious from your A scentblinder masks your odor, making
of damage. For 1 round after activating wounds, but you need not make a stabiliza- the scent ability ineffective against you.
the scarab, you are immune to all forms of tion check each round to prevent further Creatures cannot track you or detect your
damage (including ability damage), whether hit point loss. If another wound causes location by scent. It also masks the effect
from weapons, spells, psionic powers, your hit points to drop lower, the scarab of extraordinary, spell-like, and supernatu-
poison, environmental effects, or any other automatically stabilizes you again at your ral abilities that you possess that are based
cause. The scarab doesn’t protect you from new hit point total, provided that it is still on scent, such as a troglodyte’s stench.
harmful effects that don’t deal damage. between –1 and –9.
Prerequisites: Craft Wondrous Item,
A scarab of invulnerability functions once If a wound would drop you to –10 hit persistent image.
per day. You must wear a scarab of invulner- points or lower, the secondary power of
ability for 24 hours before you can access its the scarab activates automatically. You do Cost to Create: 4,000 gp, 320 XP, 8 days.
abilities. If it is taken off, it becomes inac- not die, but your hit point total becomes
tive until worn for an additional 24 hours. –1, and you automatically stabilize. This SCOUT’S HEADBAND
power functions only once—the scarab
Prerequisites: Craft Wondrous Item, crumbles into dust as soon as this abil- Price (Item Level): 3,400 gp (8th)
iron body. ity is used. Body Slot: Head
Caster Level: 9th
Cost to Create: 20,000 gp, 1,600 XP, Aura: Moderate; (DC 19) divination
40 days. Activation: — and standard (command)
Weight: —

132

This tattered strip of cloth is strangely resil- SEPULCHRAL VEST This wristband seethes with ever-shifting shad- CHAPTER 3
ient, and when you hold it, elven runes appear ows. Its touch feels like frozen silk.
along its length. Price (Item Level): 2,000 gp (6th) CLOTHING
Body Slot: Torso Actually a small rift between the Plane of
A scout’s headband grants you a +2 com- Caster Level: 7th Shadow and the Material Plane, a shadow Illus. by W. England
petence bonus on Spot checks. This Aura: Moderate; (DC 18) abjuration maniple allows characters adept at shadow
is a continuous effect and requires no Activation: Immediate (command) magic to derive healing from their use of
activation. Weight: — such magic.
The smell of fresh graves and decaying lilies
In addition, this circlet has 3 charges, clings to this vest. When you cast a spell with the shadow
which are renewed each day at dawn. Sometimes jokingly dubbed “gravedigger’s descriptor, or whenever you cast a mys-
Spending 1 or more charges enhances shirts,” these items help characters who tery (see the shadowcaster class, ToM
your visual acuity as described below. battle undead. When activated, a sepulchral 111), you can activate the maniple to heal
vest grants you a +5 sacred bonus on saves damage equal to the level of the spell or
1 charge: You gain darkvision out to 60 against any effect generated by an undead mystery.
feet for 1 hour. creature for 1 round.
A shadow maniple functions three times
2 charges: You can see invisible crea- This ability functions three times per per day.
tures and objects (as see invisibility) for 10 day.
minutes. Prerequisites: Craft Wondrous Item,
Prerequisites: Craft Wondrous Item, shadow conjuration or any apprentice
3 charges: You gain true seeing (as the death ward. mystery.
spell) for 1 minute.
Cost to Create: 1,000 gp, 80 XP, 2 days. Cost to Create: 1,850 gp, 148 XP, 4 days.
Lore: The runes appearing on the head-
band are taken from the Saga of Filix, a SHADOW MANIPLE SHADOW VEIL
great elf scout from long ago (Knowledge
[history] DC 10). Price (Item Level): 3,700 gp (8th) Price (Item Level): 16,000 gp (14th)
Body Slot: Arms Body Slot: Body
Filix bargained with Corellon for Caster Level: 7th Caster Level: 12th
unparalleled powers of vision, but the Aura: Moderate; (DC 18) illusion Aura: Strong; (DC 21) necromancy
gift came with a curse: The scout could Activation: Swift (command) Activation: —
see the deaths of all his friends as well Weight: — Weight: —
(Knowledge [history] DC 15).
Shadow veil This greenish, indistinct robe is designed to
Driven nearly mad by the ghostly per- envelop the entire body.
ceptions haunting him, Filix eventually
fled society entirely, living out the rest A shadow veil is crafted from the essence
of his long days alone in the wilderness of the undead creatures known as shad-
(Knowledge [history] DC 20). ows. While wearing it, you gain a +1
deflection bonus to AC. In addition,
Prerequisites: Craft Wondrous Item, see while in shadowy areas, you are treated
invisibility, darkvision, true seeing. as if you had concealment against crea-
tures lacking darkvision, blindsight, or
Cost to Create: 1,700 gp, 136 XP, 4 days. some other sensory ability that does not
rely on light.
SCRY SHROUD
Prerequisites: Craft Wondrous Item,
Price (Item Level): 4,000 gp (8th) Knowledge (religion) 5 ranks, create
Body Slot: Shoulders undead.
Caster Level: 7th
Aura: Moderate; (DC 18) illusion Cost to Create: 8,000 gp, 640 XP,
Activation: — and immediate (mental) 16 days.
Weight: —
SHIFTWEAVE
The black lining of this nondescript gray cloak
seems to absorb both light and sound. Price (Item Level): 500 gp (3rd)
Body Slot: Torso
While wearing a scry shroud, you gain a +5 Caster Level: 3rd
competence bonus on saves against divina- Aura: Faint; (DC 16) transmutation
tion spells. This is a continuous effect and Activation: Swift (mental)
requires no activation. Weight: 5 lb.

Additionally, if you see or otherwise This otherwise plain-looking set of clothing
detect a magical sensor created by a scry- seems to have gossamer threads woven ran-
ing spell, you can activate the cloak to domly into the fabric.
become invisible (as the invisibility spell)
for 10 rounds. When you activate shiftweave, it changes
your garb to resemble any of five specific
Prerequisites: Craft Wondrous Item,
nondetection, invisibility.

Cost to Create: 2,000 gp, 160 XP, 4 days.

133

CHAPTER 3

CLOTHING

Shirt of angels Shirt of bone Shirt of demonskin

Illus. by E. Cox outfits designated during its creation. Activation: — This shirt grants you damage reduction
Shiftweave has no effect on any armor Weight: 1 lb. 3/good.
you wear (nor can it mimic armor) and
does not change the effect of any magical This sturdy cotton shirt has bone stays that Prerequisites: Craft Wondrous Item,
clothing you wear. reinforce its shape. righteous might.

Lore: Though originally created for This shirt grants you damage reduction Cost to Create: 7,500 gp, 600 XP,
wealthy socialites who wanted to avoid 3/bludgeoning. 15 days.
wearing the same gown to the gala,
shiftweave is also useful to spies and assas- Prerequisites: Craft Wondrous Item, SHIRT OF THE FEY
sins (Knowledge [nobility and royalty] stoneskin.
DC 10). Price (Item Level): 15,000 gp (14th)
Cost to Create: 4,500 gp, 360 XP, 9 days. Body Slot: Torso
Prerequisites: Craft Wondrous Item, Caster Level: 7th
disguise self. SHIRT OF CHAINS Aura: Moderate; (DC 18) transmutation
Activation: —
Cost to Create: 250 gp, 20 XP, 1 day. Price (Item Level): 9,000 gp (12th) Weight: 1 lb.
Body Slot: Torso
SHIRT OF ANGELS Caster Level: 7th This light blue shirt is made of material so fine
Aura: Moderate; (DC 18) transmutation it seems like gossamer. Embroidery along the
Price (Item Level): 15,000 gp (14th) Activation: — neckline and cuffs depicts leaves and flowers.
Body Slot: Torso Weight: 1 lb. The faint scent of grass envelops it.
Caster Level: 9th
Aura: Moderate; (DC 19) transmutation This silken shirt is looped with lengths of fine When donned, a shirt of the fey fades away,
Activation: — silver chain in an intricate pattern. becoming almost impossible to see. This
Weight: 1 lb. shirt grants you damage reduction 3/cold
This shirt grants you damage reduction iron.
This shirt is composed entirely of soft, white 3/piercing.
feathers like those from an angel’s wings. Prerequisites: Craft Wondrous Item,
Prerequisites: Craft Wondrous Item, stoneskin.
Despite its composition, a shirt of angels stoneskin.
is as durable as the sturdiest homespun. Cost to Create: 7,500 gp, 600 XP, 15 days.
This item grants you damage reduction Cost to Create: 4,500 gp, 360 XP, 9 days.
3/evil. SHIRT OF THE
SHIRT OF DEMONSKIN INEVITABLE
Prerequisites: Craft Wondrous Item,
righteous might. Price (Item Level): 15,000 gp (14th) Price (Item Level): 15,000 gp (14th)
Body Slot: Torso Body Slot: Torso
Cost to Create: 7,500 gp, 600 XP, 15 days. Caster Level: 9th Caster Level: 9th
Aura: Moderate; (DC 19) transmutation Aura: Moderate; (DC 19) transmutation
SHIRT OF BONE Activation: — Activation: —
Weight: 1 lb. Weight: 10 lb.
Price (Item Level): 9,000 gp (12th)
Body Slot: Torso This leathery shirt is composed of bits of demon- This metal sheath covers the chest and
Caster Level: 7th skin sewn together with a rough stitch. shoulders
Aura: Moderate; (DC 18) transmutation

134

This shirt is actually the metallic chest- Whenever a healing spell of 4th level or SHIRT OF RESILIENCE CHAPTER 3
plate from one of the constructs of lower is cast within 30 feet of you, you
Mechanus—a noble inevitable. It grants instantly recognize the spell being cast. Price (Item Level): 12,000 gp (13th) CLOTHING
you damage reduction 3/chaotic. This is a continuous effect and requires Body Slot: Torso
no activation. Caster Level: 7th Illus. by E. Cox
Prerequisites: Craft Wondrous Item, Aura: Moderate; (DC 18) transmutation
righteous might. As an immediate action, you can acti- Activation: —
vate a shirt of the leech to gain the effect of Weight: 3 lb.
Cost to Create: 7,500 gp, 600 XP, 15 days. any healing spell cast within 30 feet of you,
instead of the spell affecting its intended This sturdy leather shirt is laced with a green
SHIRT OF IRONSKIN target. If the spell would normally affect leather cord.
more than one creature, you choose which
Price (Item Level): 15,000 gp (14th) target does not gain the effect. You must This shirt grants you damage reduction
Body Slot: Torso have line of sight to both the caster and 3/magic.
Caster Level: 7th the target to use this effect.
Aura: Moderate; (DC 18) transmutation Prerequisites: Craft Wondrous Item,
Activation: — This ability functions three times per stoneskin.
Weight: 10 lb. day.
Cost to Create: 6,000 gp, 480 XP,
This shirt is made of interlocking iron plates. Prerequisites: Craft Wondrous Item, mass 12 days.
cure light wounds.
This shirt grants you damage reduction SHIRT OF SLAADSKIN
3/adamantine. Cost to Create: 4,000 gp, 320 XP, 8 days.
Price (Item Level): 15,000 gp (14th)
Prerequisites: Craft Wondrous Item, SHIRT OF THE MOON Body Slot: Torso
stoneskin. Caster Level: 9th
Price (Item Level): 15,000 gp (14th) Aura: Moderate; (DC 19) transmutation
Cost to Create: 7,500 gp, 600 XP, Body Slot: Torso Activation: —
15 days. Caster Level: 7th Weight: 1 lb.
Aura: Moderate; (DC 18) transmutation
SHIRT OF THE LEECH Activation: — This lightweight, brightly colored shirt is made
Weight: 1 lb. from a rubbery, pebbled hide.
Price (Item Level): 8,000 gp (11th)
Body Slot: Torso This shirt is made of gleaming, silvery material This shirt is made from the skin of a
Caster Level: 9th that feels like cool silk to the touch. slaad. It grants you damage reduction
Aura: Moderate; (DC 19) conjuration 3/lawful.
Activation: — and immediate This shirt grants you damage reduction
3/silver. Prerequisites: Craft Wondrous Item,
(command) righteous might.
Weight: 1 lb. Prerequisites: Craft Wondrous Item,
stoneskin. Cost to Create: 7,500 gp, 600 XP, 15 days.
This blood-red, silk shirt looks as though it was
tailored to be form-fitting. Cost to Create: 7,500 gp, 600 XP, 15 days.

Shirt of the leech Shirt of the fey Shirt of slaadskin 135

CHAPTER 3 SHIRT OF THE TREANT This is a continuous effect and requires vated once per day: death knell and detect
no activation. undead.
CLOTHING Price (Item Level): 9,000 gp (12th)
Body Slot: Torso In addition, once per day, you can acti- Prerequisites: Craft Wondrous Item, death
Caster Level: 7th vate a silkslick belt to gain a +10 competence knell, detect undead, prayer.
Aura: Moderate; (DC 18) transmutation bonus on the next Escape Artist check you
Activation: — begin before the end of your next turn. Cost to Create: 3,100 gp, 248 XP, 7 days.
Weight: 1 lb.
Prerequisites: Craft Wondrous Item, SNAKEBLOOD TOOTH
This vest is made of woven leaves and laced grease.
with a strong vine. Price (Item Level): 1,350 gp (5th)
Cost to Create: 1,000 gp, 80 XP, 2 days. Body Slot: Face
The leaves that make up the fabric of this Caster Level: 7th
shirt were gathered from living treants. SKIRMISHER BOOTS Aura: Moderate; (DC 18) conjuration
This shirt grants you damage reduction Activation: — and immediate
3/slashing. Price (Item Level): 3,200 gp (8th)
Body Slot: Feet (command)
Prerequisites: Craft Wondrous Item, Caster Level: 5th Weight: —
stoneskin. Aura: Faint; (DC 17) transmutation
Activation: — and swift (command) This tiny chunk of ivory resembles the fang
Cost to Create: 4,500 gp, 360 XP, 9 days. Weight: 1 lb. of a snake.

SHROUD OF SCALES These comfortable boots are made from soft When placed into an empty tooth socket,
doeskin. a snakeblood tooth adheres to your jawbone
Price (Item Level): 24,000 gp (15th) until removed. Placing or removing a
Body Slot: Body Scouts (CAd 10) prize skirmisher boots, but tooth requires a standard action. A snake-
Caster Level: 6th any character can use them to increase blood tooth grants you a +5 alchemical
Aura: Moderate; (DC 18) abjuration combat prowess in a mobile battle. You bonus on saves against ingested poisons.
Activation: — gain a +2 bonus on damage rolls when This is a continuous effect and requires
Weight: 10 lb. you make a skirmish attack. This is a con- no activation.
tinuous effect and requires no activation.
This opaque, reticulated shawl appears to con- A character without the skirmish class In addition, a snakeblood tooth has 3
tain hundreds of polychromatic dragon scales feature does not gain this benefit. charges, which are renewed each day
stitched into its fibers. Deep, flowing sleeves at dawn. Spending 1 or more charges
hang from long arm slits cut into the main In addition, you can activate skirmisher enhances a tooth’s protective qualities as
body of the shawl. boots to make a single extra melee or ranged described below.
attack using your full base attack bonus.
While wearing a shroud of scales, you can You can only activate this ability if you 1 charge: You gain a +5 alchemical bonus
use your arms and hands normally and have already moved at least 10 feet from the on saves against all types of poison for 3
see through the garment despite its appar- space where you started your turn. Move- rounds.
ent opacity. You gain damage reduction ment while mounted does not allow you
5/magic and are immune to a dragon’s to activate the boots. This benefit does not 2 charges: You and up to three allies
frightful presence. require the skirmish class feature and can within 10 feet of you gain a +5 alchemi-
be activated two times per day. cal bonus on saves against poison for 3
Prerequisites: Craft Wondrous Item, rounds.
stoneskin. Prerequisites: Craft Wondrous Item,
haste. 3 charges: You gain immunity to poison
Cost to Create: 12,000 gp, 960 XP, for 1 round.
24 days. Cost to Create: 1,600 gp, 128 XP, 4 days.
Prerequisites: Craft Wondrous Item,
SILKSLICK BELT SKULL PLAQUE neutralize poison.

Price (Item Level): 2,000 gp (6th) Price (Item Level): 6,200 gp (10th) Cost to Create: 675 gp, 54 XP, 2 days.
Body Slot: Waist Body Slot: Throat
Caster Level: 3rd Caster Level: 5th SOULSMITE
Aura: Faint; (DC 16) transmutation Aura: Faint; (DC 17) enchantment GAUNTLETS
Activation: — and swift (mental) Activation: — and standard (command)
Weight: — Weight: 2 lb. Price (Item Level): 3,000 gp (7th)
Body Slot: Hands
This belt is crafted from a thousand strands of The image of a grinning skull is engraved upon Caster Level: 5th
silk, which are dyed the color of midnight. this ivory amulet. Black enamel inlays form a Aura: Faint; (DC 17) evocation
shield-shaped background. Activation: Free (command)
A silkslick belt is a boon to burglars and Weight: 2 lb.
contortionists, but also to anyone who Undead creatures take a –2 penalty on
wants to avoid being caught in a tight spot. attack rolls against the wearer of a skull Each of these white steel gauntlets has a smooth
You can attempt an Escape Artist check plaque. This is a continuous effect and cerulean gem mounted on the wrist.
to escape from a grapple or pin as a move requires no activation.
action (rather than as a standard action). Soulsmite gauntlets allow a soulborn (MoI
A skull plaque also has two additional 25) to channel the power of a soulmeld
abilities, each of which can be acti- into her smite opposition ability. When
you use smite opposition, you can select
one soulmeld you have shaped. All essen-
tia invested in that soulmeld becomes

136

uninvested, and you gain an Whenever your spare hand is

additional bonus on your attack not carrying an item, you gain a

roll and damage roll equal to +2 competence bonus on Climb,

the essentia that was invested. Essentia helm Escape Artist, and grapple checks.

For example, if you were an 8th- Without further augmentation

level soulborn with 2 essentia from an infusion (see below), a

invested in your impulse boots, spare hand cannot do anything

you could drain that soulmeld Soulstone other than hold an item—it cannot

temporarily to gain an addi- wield a weapon, retrieve a stored

tional +2 bonus on the attack item, or perform any other task.

roll and damage roll of your If you power a spare hand with a CHAPTER 3

smite attack. 1st-level infusion (see the EBERRON CLOTHING

Essentia drained from a soul- Campaign Setting), it gains addi-

meld in this way returns to tional qualities. Once per round,

your essentia pool and can be you can command the hand to

invested again as normal. stow an item or retrieve a stowed

Chakra Bind (Hands): If item (including a weapon) as a

you bind soulsmite gauntlets to free action.

your hands chakra, you gain If you instead expend a 2nd-level

one additional daily use of your infusion, the spare hand gains the

smite opposition ability. When above ability and can also hold

the gauntlets are bound, the a buckler or light shield, free-

gems mounted on them glow ing your normal hand while still

with soft inner light. See Magic providing a bonus to AC from the

of Incarnum for rules on binding Soulsmite gauntlets shield. You still incur any armor
magic items to your chakras. check penalty or other drawbacks

Prerequisites: Craft Wondrous of holding the shield, and are sub-

Item, essentia pool. ject to normal penalties if you are Illus. by W. England

Cost to Create: 1,500 gp, 120 XP, If you also wear a magic item that grants not proficient with the shield.
3 days. an enhancement bonus to your Wisdom, If you expend a 3rd-level infusion, a
a soulstone also allows you to unshape a spare hand gains all the above abilities
SOULSTONE soulmeld bound to your brow chakra and and becomes capable of wielding a light
immediately reshape another soulmeld, weapon. You can command a spare hand to
Price (Item Level): 10,000 gp (12th) even binding it to your brow chakra if you make off-hand attacks with this weapon
Body Slot: Face want. This ability requires a full-round as if you were wielding it. A spare hand
Caster Level: 9th action and functions once per day. attacks using your normal attack modi-
Aura: Moderate; (DC 19) transmutation fier plus any appropriate penalties for an
Activation: —; see text Prerequisites: Craft Wondrous Item, bind off-hand attack.
Weight: — a soulmeld to a chakra, essentia pool. Using an infusion to power a spare hand
requires 10 minutes and the expenditure
This faceted gemstone is the size of a coin and Cost to Create: 5,000 gp, 400 XP, of an infusion of the appropriate level.
mounted on a golden disk covered in runes 10 days. An infusion powers a spare hand for 24
and scrollwork. hours.
SPARE HAND

Soulstones are boons to all those who chan- Price (Item Level): 12,000 gp (13th) Prerequisites: Craft Wondrous Item.
nel the power of incarnum (see Magic Body Slot: Waist Cost to Create: 6,000 gp, 480 XP,
of Incarnum). When you use the proper Caster Level: 11th 12 days.
command thought, this gem adheres to Aura: Moderate; (DC 20) transmutation
the center of your forehead (the same Activation: — SPELLMIGHT BRACERS
command thought causes the soulstone to Weight: 5 lb.
Price (Item Level): 3,300 gp (8th)

disengage). While you wear a soulstone, you This strange item consists of an animated arm Body Slot: Arms
can bind a soulmeld to your brow chakra, and three-fingered claw attached to a heavy Caster Level: 5th
gaining the normal ability granted by leather belt reinforced with strips of metal. Aura: Faint; (DC 17) transmutation
such a bind. This effect functions despite Activation: —

the fact that you are currently wearing a As its most basic function, a spare hand Weight: 1 lb.
magic item in that chakra. This bind is can grasp or carry any object you could
in addition to any binds you are already normally carry in one hand, freeing your These finely wrought, black steel bracers are
allowed (though it doesn’t let you bind an normal hands for other tasks. A spare hand etched with the image of a wand and a staff
extra soulmeld to your brow chakra). can hold magic items such as wands and crossed. Magical runes surround both.
rods for easy access, but you cannot acti-
If you are already able to bind soul- vate those items while they are so held. Spellmight bracers grant you the ability to
melds to your brow chakra, the soulstone Transferring an item to or from a spare sacrifice accuracy for damage when cast-
instead grants you 1 bonus essentia that hand is a free action. ing your spells. When casting a spell that
can be invested only in a soulmeld bound requires a touch attack and that deals hit
to your brow chakra.

137

Shadow Strongarm
maniple bracers

CHAPTER 3 Hexbands

CLOTHING

Illus. by S. Ellis point damage, Vambraces of
you can take a warding
–5 penalty on the attack roll Prerequisites: Craft Wondrous Item,
to deal an extra 1d6 points of SPELLSINK SCARAB greater dispel magic.
damage with the spell.
Price (Item Level): 2,000 gp (6th) Cost to Create: 1,000 gp, 80 XP, 2 days.
A duskblade (PH2 19) can use these Body Slot: Throat
bracers when delivering a touch spell Caster Level: 11th STEADFAST BOOTS
through a melee weapon, even if the spell Aura: Moderate; (DC 20) abjuration
doesn’t deal hit point damage. In this case, Activation: Immediate (command) Price (Item Level): 1,400 gp (5th)
the weapon (rather than the spell) deals Weight: — Body Slot: Feet
an extra 1d6 points of damage. Caster Level: 3rd
Exotic and arcane symbols circumscribe this Aura: Faint; (DC 16) transmutation
Prerequisites: Craft Wondrous Item, scarab-shaped brooch. Activation: —
keen edge. Weight: 1 lb.
You can activate a spellsink scarab when-
Cost to Create: 1,650 gp, 132 XP, 4 days. ever you would take hit point damage These thick, heavy boots are reinforced with
from a spell or psionic power. A scarab iron along the sole.
SPELLSIGHT has 3 charges, which are renewed each
SPECTACLES day at dawn. Spending 1 or more charges Steadfast boots help keep you on your feet.
reduces the damage dealt to you by the You gain a +4 bonus on checks made
Price (Item Level): 2,500 gp (7th) spell or power (to a minimum of 0 points to avoid being bull rushed, overrun, or
Body Slot: Face of damage). tripped.
Caster Level: 3rd
Aura: Faint; (DC 16) divination 1 charge: Reduce damage by 2d6 Furthermore, as long as you carry a
Activation: — points. two-handed weapon, you are treated as if
Weight: — you had readied that weapon against any
2 charge: Reduce damage by 3d6 creature that charges you (and thus it deals
These round-rimmed spectacles have blue- points. double damage if your attack is success-
tinted lenses and a clear gem set into the joint
of each earpiece. 3 charges: Reduce damage by 4d6
points.
Spellsight spectacles grant you a +5 compe-
tence bonus on Spellcraft checks made
to decipher scrolls and Use Magic Device
checks made to use scrolls.

Prerequisites: Craft Wondrous Item,
read magic.

Cost to Create: 1,250 gp, 100 XP, 3 days.

138

ful), even if the weapon can’t normally be a human wearing these bracers could Prerequisites: Craft Wondrous Item,
set against a charge. wield Large or Medium weapons with- eagle’s splendor.
out penalty.
Prerequisites: Craft Wondrous Item, Cost to Create: 2,000 gp, 160 XP, 4 days.
bull’s strength. The effect of these bracers doesn’t
stack with the powerful build trait (such SURGE CRYSTAL
Cost to Create: 700 gp, 56 XP, 2 days. as that possessed by the half-giant and
goliath races). Price (Item Level): 18,000 (14th)
STORM GAUNTLETS Body Slot: Head
Prerequisites: Craft Wondrous Item, Caster Level: 10th
Price (Item Level): 10,604 gp (13th) enlarge person. Aura: Moderate; (DC 20) transmutation
Body Slot: Hands Activation: Swift (command)
Caster Level: 9th Cost to Create: 3,000 gp, 240 XP, 6 days. Weight: —
Aura: Moderate; (DC 19) evocation
Activation: — and standard This leather band holds an indigo crystal that CHAPTER 3
pulses with a vibrant radiance.
(command) CLOTHING
Weight: 1 lb.

Ribbons of electricity crackle over these gleam- A surge crystal allows you to exceed your Illus. by W. England
ing, blue-tinged metal gauntlets. Jagged white normal manifesting limits briefly. A crys-
bolts arc between the pair, filling the air with Surcoat of valor tal has 5 charges, which are renewed each
the scent of ozone. day at dawn. Spending 1 or more charges
SURCOAT OF VALOR increases your manifester level for the
When worn together, this pair of +1 spiked next psionic power you manifest in that
gauntlets grants you resistance to electric- Price (Item Level): 4,000 gp (8th) round. The manifester level boost gives
ity 5. This is a continuous effect and Body Slot: Torso
requires no activation. Caster Level: 5th you the ability to augment the power
Aura: Faint; (DC 17) transmutation to a higher degree than you otherwise
In addition, storm gauntlets have 4 Activation: —
charges, which are renewed each day Weight: 1 lb. could; however, you must still pay
at dawn. Spending 1 or more charges the extra power point cost for this
allows you to generate a number of This is a fine blue linen surcoat, with gold augmentation.
electrcity-based effects. and white trim and a golden dragon rampant 1 charge: +1 manifester level.
emblazoned on the chest.
1 charge: shocking grasp. 3 charges: +2 manifester level.
2 charges: lightning bolt (Reflex DC 14 If you are a knight (PH2 24), a surcoat of 5 charges: +3 manifester level.
half ). valor grants you various benefits associ- The benefit from a surge crystal doesn’t
4 charges: electric spheres. These act like ated with your challenge ability. You can stack with wild surge or the Overchan-
flaming spheres, except that you create four increase the save DC of your knight’s nel feat.
spheres of crackling electricity. You can challenge by 1. A surge crystal can be activated only after
direct any or all of the spheres with the being worn continuously for 24 hours. If
same action. Multiple spheres directed at If you also wear a magic item that it is taken off, it becomes inactive until
the same creature deal damage separately provides a bonus on Will saves (or on all it is again donned and worn for a full 24
(Reflex DC 13 half). These spheres deal saves), the duration of your knight’s chal- hours.
electric damage. lenge increases by 1 round. Prerequisites: Craft Wondrous Item, wild
Prerequisites: Craft Magic Arms and surge (EPH 31) or Overchannel feat.
Armor, shocking grasp, lightning bolt. Despite the described appearance, a Cost to Create: 9,000 gp, 648 XP,
Cost to Create: 5,000 gp (plus 604 gp surcoat automatically changes its colors 18 days.
for two masterwork gauntlets), 400 XP, and image to match your official symbol
10 days. or heraldry. SYMBOL OF
TRANSFIGURATION
STRONGARM BRACERS
Price (Item Level): 500 gp (3rd)
Price (Item Level): 6,000 gp (10th) Body Slot: Throat
Body Slot: Arms Caster Level: 3rd
Caster Level: 3rd Aura: Faint; (DC 16) transmutation
Aura: Faint; (DC 16) transmutation Activation: Swift (command)
Activation: — Weight: —
Weight: 1 lb.
This holy symbol is warm and radiates a sense
These flexible, blue-green leather armbands of peace and security, as if an angel had been
are covered with gold studs. wearing it close to her heart.

When wearing strongarm bracers, you can Many good-aligned religions have some
wield weapons as if you were one size especially well-wrought holy symbols
category larger than normal. (You don’t that are actually symbols of transfiguration.
take any penalty when using weapons Three times per day, a symbol of trans-
as normal for your size.) For example, figuration allows you to produce a purify
food and drink effect. Once per day, you

139

CHAPTER 3 can use align weapon (good only) on any To use the relic power, you must wor-
weapon you hold, though the duration is ship Nerull and either sacrifice a 7th-level
CLOTHING only 1 round. divine spell slot or have the True Believer
feat and at least 13 HD.
Illus. by S. Ellis Prerequisites: Craft Wondrous Item, align Tabard of the great crusade
weapon, purify food and drink. Lore: The first of these tabards is said
to have been among the burial raiments Prerequisites: Craft Wondrous Item,
Cost to Create: 250 gp, 20 XP, 1 day. of Shedlazzar IV, a legendary wizard- Sanctify Relic, heal.
king who haunted his castle for decades
TABARD OF THE after his death. His grandson, a noted Cost to Create: 2,750 gp, 220 XP, 6 days.
DISEMBODIED [RELIC] necromancer in his own right, wrested
the secret of the tabard’s creation from THIRD EYE
Price (Item Level): 6,000 gp (10th) his ancestor’s ghost using an exception-
Body Slot: Torso ally cruel torture technique designed to This small hemispherical crystal has a wide,
Caster Level: 20th psychically flay the spirit (Knowledge flat facet on one side and a multifaceted dome
Aura: Strong; (DC 25) transmutation [religion] DC 20). shape on the other. It sparkles with an inner
Activation: Standard (mental) gleam.
Weight: 1 lb. Prerequisites: Craft Wondrous Item,
This misty gray tabard is silky soft to the Sanctify Relic, ethereal jaunt. When you issue the proper command
touch. It is embroidered with small sequins thought (a standard action) to a third eye,
in a skull motif. Cost to Create: 3,000 gp, 240 XP, 6 days. it adheres to the center of your forehead
(the same command causes the item to
A tabard of the disembodied is connected TABARD OF THE GREAT disengage). Some third eyes function
to the Ethereal Plane, the realm where CRUSADE [RELIC] continuously when worn, while others
ghosts hold sway. Once per day, you can require activation.
activate this tabard to become ethereal for Price (Item Level): 5,500 gp (10th)
1 round, provided that you are neutral evil, Body Slot: Torso Third Eye Aware
lawful evil, chaotic evil, or neutral. Caster Level: 20th
Aura: Strong; (DC 25) conjuration Price (Item Level): 10,000 gp (12th)
Relic Power: If you have established Activation: — and move Body Slot: Face
the proper divine connection, you can Caster Level: 7th
activate a tabard of the disembodied to trans- (manipulation); see text Aura: Moderate; (DC 18) divination
port yourself to the Ethereal Plane (as the Weight: 1 lb. Activation: —
ethereal jaunt spell) for up to 10 rounds per Weight: —
day. This duration need not be continuous, This silvery tabard is emblazoned with a styl-
and the effect is dismissable with another ized sunburst design. This crystal glows with a pale, faint blue
standard (mental) action. While you are light.
on the Ethereal Plane, the spells you cast Because of its association with uncom-
affect the Material Plane normally, unlike mon valor and amazing healing power, a This crystal continually grants you a +10
those of spellcasters who reach the Ethe- tabard of the great crusade is a welcome sight competence bonus on Spot checks.
real Plane by other means. at any scene of armed conflict. When you
wear one of these garments over armor, Prerequisites: Craft Wondrous Item,
Tabard of the disembodied you and every ally within 20 feet gains a +1 Spot 10 ranks.
morale bonus on saving throws, provided
that you are lawful neutral, lawful good, Cost to Create: 5,000 gp, 400 XP,
lawful evil, or neutral. This is a continuous 10 days.
effect and requires no activation.

Relic Power: If you have established
the proper divine connection, a tabard of

the great crusade also provides you with
damage reduction 5/evil. Furthermore,
any ally other than you who grasps the
hem of the tabard (a move [manipula-
tion] action) can gain the benefit of a
heal spell. This ability functions once
per day.

To use the relic power, you must wor-
ship St. Cuthbert and either sacrifice an
8th-level divine spell slot or have the

True Believer feat and at least 15 HD.
Lore: Only seven of these tabards

are known to exist. Originally made
for an elite cadre of warrior-healers, they
have since been passed down from one
battlefield cleric to another (Knowledge
[religion] DC 20).

140

Third Eye Clarity Glowing with a faint magenta light, this crys- Emitting a white glow, this crystal seems to CHAPTER 3
tal draws your eyes into its limitless depths. shed light into the deepest shadows.
Price (Item Level): 3,000 gp (7th) CLOTHING
Body Slot: Face This crystal grants you a +10 competence This crystal grants you a +5 competence
Caster Level: 7th bonus on Concentration checks. bonus on Sense Motive checks.
Aura: Moderate; (DC 18) conjuration
Activation: Immediate (mental) Prerequisites: Craft Wondrous Item, Prerequisites: Craft Wondrous Item,
Weight: — Concentration 10 ranks. Sense Motive 5 ranks.

This crystal is so clear that it is difficult to Cost to Create: 5,000 gp, 400 XP, Cost to Create: 1,250 gp, 100 XP, 3 days.
see. 10 days.
Third Eye Freedom
You can activate this crystal to negate any Third Eye Dampening
one of the following conditions affect- Price (Item Level): 2,600 gp (7th)
ing you: confused, dazed, fascinated, or Price (Item Level): 2,500 gp (7th) Body Slot: Face
stunned. Body Slot: Face Caster Level: 7th
Caster Level: 3rd Aura: Moderate; (DC 18) abjuration
You can activate the eye in response to Aura: Faint; (DC 16) abjuration Activation: Immediate (mental)
an effect that would impose one of these Activation: Immediate (mental) Weight: —
conditions (for instance, after failing your Weight: —
save against a monk’s Stunning Fist attack This crystal flickers rapidly through a range
but before the stun takes effect). This matte black crystal seems to absorb any of reddish hues.
ambient light, rather than reflect or refract it.
This ability functions once per day. You can activate a third eye freedom to trig-
Prerequisites: Craft Wondrous Item, You can activate a third eye dampening to ger a freedom of movement effect lasting for
panacea (SC 152). reduce all variable numeric effects of 1 round. Since this ability suppresses only
Cost to Create: 1,500 gp, 120 XP, 3 days. the next power, psi-like ability, spell, or the effect hindering your movement, you
spell-like ability that affects you to the must either find some other method of
Third Eye Conceal minimum value (if this power or spell removing or eliminating the effect, or it
would affect multiple creatures, only you will resume after the duration ends.
Price (Item Level): 120,000 gp (21st) are protected). This protection lasts until
Body Slot: Face the end of your next turn. This ability functions once per day.
Caster Level: 15th Prerequisites: Craft Wondrous Item, free-
Aura: Strong; (DC 22) enchantment This ability functions once per day. dom of movement.
Activation: — Prerequisites: Craft Wondrous Item, Cost to Create: 1,300 gp, 104 XP, 3 days.
Weight: — dispel magic or damp power (CP 82)
Cost to Create: 1,250 gp, 100 XP, 3 days. Third Eye Gather
A bright white light shines from the heart of
this crystal, seeming to offer the promise of Third Eye Dominate Price (Item Level): 10,000 gp (12th)
protection. Body Slot: Face
Price (Item Level): 120,000 gp (21st) Caster Level: 7th
A third eye conceal protects you from view Body Slot: Face Aura: Moderate; (DC 18) divination
by all devices, spells, or powers that detect, Caster Level: 17th Activation: —
influence, or read emotions or thoughts, Aura: Strong; (DC 23) enchantment Weight: —
as well as those with mind-affecting or Activation: Standard (mental)
scrying descriptors. It even foils bend Weight: — This crystal beams with a deep blue light.
reality, limited wish, miracle, reality revision,
and wish when they are used to affect This yellow, gleaming crystal pulses with This crystal grants you a +10 competence
your mind or to gain information about hypnotic power. bonus on Gather Information checks.
you (however, metafaculty can pierce the
protective quality). In the case of arcane A third eye dominate allows you to use Prerequisites: Craft Wondrous Item,
eye, remote viewing, or a scrying spell used dominate monster (as the spell) once per Gather Information 10 ranks.
to scan an area you are in, the effect works day on any creature within 60 feet (Will
but you simply aren’t detected. DC 23 negates). Cost to Create: 5,000 gp, 400 XP, 10 days.

Prerequisites: Craft Wondrous Item, mind Prerequisites: Craft Wondrous Item, Third Eye Improvisation
blank or psionic mind blank (EPH 119). dominate monster or psionic dominate
(EPH 96). Price (Item Level): 1,000 gp (4th)
Cost to Create: 60,000 gp, 4,800 XP, Body Slot: Face
120 days. Cost to Create: 60,000 gp, 4,800 XP, Caster Level: 5th
120 days. Aura: Faint; (DC 17) divination
Third Eye Concentrate Activation: Swift (mental)
Third Eye Expose Weight: —
Price (Item Level): 10,000 gp (12th)
Body Slot: Face Price (Item Level): 2,500 gp (7th) This crystal flickers from one color to the next
Caster Level: 7th Body Slot: Face in the blink of an eye.
Aura: Moderate; (DC 18) transmutation Caster Level: 15th
Activation: — Aura: Strong; (DC 22) transmutation You can activate this crystal to gain a +5
Weight: — Activation: — competence bonus on a single skill check
Weight: — for a skill in which you have no ranks. You

141

CHAPTER 3 are treated as being trained in the skill A third eye powerthieve allows you to borrow Prerequisites: Craft Wondrous Item,
for the purpose of making this check. one power from a psionic target within 40 dispel magic or dispel psionics (EPH 94).
CLOTHING You must begin the check before the feet once per day. If the target fails a DC 16
end of your turn to gain this benefit, and Will save, it instantly loses one power of Cost to Create: 7,500 gp, 600 XP,
Illus. by B. Hagan the check must be completed within 10 your choice, and you instantly gain tem- 15 days.
minutes. You can’t take 20 on this check porary knowledge of that power. You can
(though you can take 10). manifest the borrowed power normally if Third Eye Sense
you have sufficient power points to pay its
This ability functions once per day. cost. You retain knowledge of the power Price (Item Level): 24,000 gp (15th)
Prerequisites: Craft Wondrous Item, for up to 70 minutes, at which time you Body Slot: Face
guidance. lose knowledge of the power and the Caster Level: 3rd
Cost to Create: 500 gp, 40 XP, 1 day. former owner regains it, regardless of Aura: Faint; (DC 16) divination
distance. If the former owner is dead, you Activation: Standard (mental)
Third Eye Penetrate still lose the borrowed power. Weight: —

Price (Item Level): 8,000 gp (11th) Prerequisites: Craft Wondrous Item, This bright orange crystal emits a steady
Body Slot: Face dominate person or thieving mindlink (EPH inner glow.
Caster Level: 15th 121).
Aura: Strong; (DC 22) no school At will, you can activate this crystal to see
Activation: — Cost to Create: 5,000 gp, 400 XP, 10 days. and hear a distant location. Line of sight
Weight: — or line of effect is not necessary, but the
Third Eye Repudiate locale must be a place familiar to you or an
This crystal glows with a piercing sapphire obvious one, such as behind a door, around
light. Price (Item Level): 15,000 gp (14th) a corner, or in a grove of trees. Once the
Body Slot: Face locale has been selected, the focus of your
A third eye penetrate grants you a +2 bonus Caster Level: 10th sight does not move, but can be rotated in
on caster level checks to overcome a Aura: Moderate; (DC 25) abjuration all directions to view the area as desired.
creature’s spell resistance. Activation: Immediate (mental) Psionically, magically, or supernaturally
Weight: — enhanced senses cannot be used through
Prerequisites: Craft Wondrous Item, lim- this item. If the chosen locale is shrouded
ited wish or bend reality (EPH 80). This crystal emits a powerful azure light. in magical or psionic darkness, you see
nothing. If it is naturally pitch black, you
Cost to Create: 4,000 gp, 320 XP, 8 days. A third eye repudiate allows you to use dispel can see in a 10-foot radius around the
magic (as the spell) once per day.
Third Eye Powerthieve

Price (Item Level): 10,000 gp (12th)
Body Slot: Face
Caster Level: 7th
Aura: Moderate; (DC 18) enchantment
Activation: Standard (mental)
Weight: —

This clear crystal features a faintly glowing Vanguard
emerald-green heart. treads

Third eye

True strike
gauntlets

142

center of the effect or out to the extent Vampire torc
of your darkvision. This effect does not
work across planes.

Prerequisites: Craft Wondrous Item, scry-
ing or clairvoyant sense (EPH 83).

Cost to Create: 12,000 gp, 960 XP,
24 days.

Third Eye Surge CHAPTER 3

Price (Item Level): 2,100 gp (6th) CLOTHING
Body Slot: Face
Caster Level: 13th
Aura: Strong; (DC 21) transmutation
Activation: Swift (command)
Weight: —

A pulsing green glow shines from this Torc of power Torc of the titans Illus. by A. Stokes
crystal. preservation
This copper neck band is inlaid with gold,
A third eye surge has 3 charges, which are TORC OF silver, and platinum. The inlays take the
renewed each day at dawn. Spending 1 HEROIC SACRIFICE form of a dragon writhing across the surface
or more charges grants you an insight of the torc.
bonus on Strength checks, Dexterity Price (Item Level): 6,000 gp (10th)
checks, Strength- and Dexterity-based Body Slot: Throat Five times per day, you can manifest a
skill checks, and weapon damage rolls Caster Level: 13th power by paying power points equal to the
for 1 round. Aura: Strong; (DC 21) enchantment standard cost minus 1 (minimum 1).
Activation: Immediate (command)
1 charge: +2 insight bonus. Weight: — Prerequisites: Craft Wondrous Item, lim-
2 charges: +3 insight bonus. ited wish or bend reality (EPH 80).
3 charges: +4 insight bonus. This jet-black torc is crafted in the form of two
Prerequisites: Craft Wondrous Item, true clasped hands. Cost to Create: 2,000 gp, 160 XP, 4 days.
strike or adrenaline boost (CP 78).
Cost to Create: 1,050 gp, 84 XP, 3 days. A torc of heroic sacrifice allows you to take TORC OF THE TITANS
an injury meant for your ally. When you
TORC OF activate this torc, you take all the damage Price (Item Level): 3,300 gp (8th)
DISPLACEMENT dealt to a single ally by a single attack or Body Slot: Throat
effect that has just occurred. The damage Caster Level: 5th
Price (Item Level): 2,000 gp (6th) dealt to you has no type, and therefore Aura: Faint; (DC 17) transmutation
Body Slot: Throat ignores any energy resistance, damage Activation: Swift (command)
Caster Level: 5th reduction, or immunities you might have. Weight: 1 lb.
Aura: Faint; (DC 17) illusion The ally must be within 30 feet, and you
Activation: Immediate (mental) must have line of sight to that ally. Dramatic, but simple, images of clouds and
Weight: — lightning blots cover this thick, golden neck
This ability functions once per day. ring.
This glass torc is partially silvered. From some Prerequisites: Craft Wondrous Item,
angles it is perfectly transparent; from others greater heroism. When you activate a torc of the titans,
it reflects like a mirror. Cost to Create: 3,000 gp, 240 XP, 6 days. you gain a +5 morale bonus on Strength
checks, Strength-based skill checks, and
A torc of displacement allows you to tem- TORC OF POWER melee weapon damage rolls for 1 round.
porarily shift your image slightly away PRESERVATION
from your current location. A torc has 3 This ability functions three times per
charges, which are renewed each day at Price (Item Level): 4,000 gp (8th) day.
dawn. Spending 1 or more charges grants Body Slot: Throat
you concealment for 1 round. The effec- Caster Level: 15th Prerequisites: Craft Wondrous Item,
tiveness of this concealment (the miss Aura: Strong; (DC 22) no school bull’s strength.
chance provided) varies depending on Activation: —
the number of charges spent. Weight: — Cost to Create: 1,650 gp, 132 XP, 4 days.

1 charge: 20% miss chance.
2 charges: 30% miss chance.
3 charges: 40% miss chance.
Prerequisites: Craft Wondrous Item,
displacement.
Cost to Create: 1,000 gp, 80 XP, 2 days.

143

CHAPTER 3 TOXIC GLOVES TRUE STRIKE tion checks, not just those made to cast
GAUNTLETS spells.
CLOTHING Price (Item Level): 6,000 gp (10th)
Body Slot: Hands Price (Item Level): 3,500 gp (8th) Prerequisites: Craft Wondrous Item,
Illus. by E. Cox Caster Level: 7th Body Slot: Hands bear’s endurance.
Aura: Moderate; (DC 18) necromancy Caster Level: 3rd
Activation: Swift (mental) Aura: Faint; (DC 16) divination Cost to Create: 1,250 gp, 100 XP, 3 days.
Weight: — Activation: Standard (command)
Weight: — UNICORN PENDANT
These smooth black leather gloves feel slightly
sticky to the touch. These supple leather gauntlets are dyed the Price (Item Level): 6,000 gp (10th)
color of ivory. Body Slot: Throat
Toxic gloves allow you to imbue a held Caster Level: 10th
weapon with poison without any risk to When you activate true strike gauntlets, Aura: Moderate; (DC 20) conjuration
yourself. When you activate these gloves, you gain a +20 insight bonus on the next Activation: Swift (command)
choose a single melee weapon you hold. attack you make before the end of your Weight: 1 lb.
The next attack made with that weapon next turn.
before the end of your turn also poisons A marble unicorn’s head with a horn of
the target (injury; 1d6 Con/1d6 Con; Fort This ability functions once per day. gold has been sculpted onto the face of this
DC 16 negates). Prerequisites: Craft Wondrous Item, pendant.
true strike.
This ability functions three times Cost to Create: 1,750 gp, 140 XP, 4 days. A unicorn pendant has two abilities, each of
per day. which can be activated once per day: cure
TUNIC OF STEADY moderate wounds (2d8+10 points of damage)
Prerequisites: Craft Wondrous Item, SPELLCASTING and neutralize poison.
poison.
Price (Item Level): 2,500 gp (7th) In addition, if you are a paladin wearing
Cost to Create: 3,000 gp, 240 XP, 6 days. Body Slot: Torso a unicorn pendant, you treat your Cha-
Caster Level: 3rd risma as 4 points higher than normal for
TRANSPOSER CLOAK Aura: Faint; (DC 16) transmutation the purpose of your lay on hands ability.
Activation: — This is a continuous effect and requires
Price (Item Level): 6,000 gp (10th) Weight: 1 lb. no activation.
Body Slot: Shoulders
Caster Level: 12th This earth-colored tunic is sturdy, though the Prerequisites: Craft Wondrous Item, cure
Aura: Strong; (DC 21) conjuration material is as soft as silk. Around the neck, moderate wounds, neutralize poison.
Activation: Swift (command) wrists, and hem are runes of stability stitched
Weight: — in gold thread. Cost to Create: 3,000 gp, 240 XP, 6 days.

This cloak is divided diagonally into two colors. You gain a +5 competence bonus on Con- VAMBRACES OF
The upper portion is pure white, while the centration checks. Despite the name, the WARDING
lower is black as night. tunic’s bonus applies on all Concentra-
Price (Item Level): 8,000 gp (11th)
A transposer cloak allows you to switch Body Slot: Arms
positions with another creature. When Caster Level: 5th
you activate this cloak, you and any one Aura: Faint; (DC 17) abjuration
creature within 30 feet swap positions. Activation: —
Both you and the target must occupy Weight: 1 lb.
the same size of space on the battlefield
(for instance, a human could swap places These golden bracers are engraved with holy
with a dwarf or a goblin, but not with sigils.
an ogre or a cat). If the other creature
is unwilling to trade positions, it is Vambraces of warding fit snugly over the
allowed a DC 13 Will save to negate arms of any creature that dons them. A
the effect. Each creature can bring along good-aligned wearer gains a +2 sacred
objects weighing up to its maximum load,
but additional creatures can’t be brought bonus to AC against ranged attacks.
along. Prerequisites: Craft Wondrous Item,

This ability functions three times protection from arrows.
per day. Cost to Create: 4,000 gp, 320 XP,

Prerequisites: Craft Wondrous Item, bale- 8 days.
ful transposition (SC 23).
VAMPIRE TORC
Cost to Create: 3,000 gp, 240 XP, 6 days.
Price (Item Level): 5,000 gp (9th)
Body Slot: Throat
Caster Level: 5th
Aura: Faint; (DC 17) necromancy
Activation: Swift (command)
Weight: —

144 Tunic of steady spellcasting

This black iron torc bears a ruby that seems to VEIL OF ALLURE CHAPTER 3
weep tears of blood.
Price (Item Level): 14,000 gp (14th) CLOTHING
A vampire torc allows you to heal your Body Slot: Face
own wounds when you deal damage to an Unicorn pendant Caster Level: 5th Illus. by B. Trott
enemy. When you activate this Aura: Faint; (DC 17) transmutation
torc, the next successful melee The massive spikes and treads on the Activation: —
attack you make before the end soles of vanguard treads leave a distinc- Weight: —
of your turn also heals you of an amount tive trail. Anyone following you gains a
of damage equal to half the damage your +10 circumstance bonus on Survival and Dyed in swirls of pink and purple, this semi-
attack dealt. This ability functions equally Search checks made to track you. transparent veil looks like the garb of a sultan’s
well regardless of your creature type. If harem dancer.
you don’t deal damage with a melee attack Lore: Ancient giants made the first
before the end of your turn, that activation vanguard treads to aid their scouts in A veil of allure increases the save DC of your
of the torc is wasted. navigating difficult terrain and hazards enchantment spells or spell-like abilities,
(Knowledge [arcana] DC 15). as well as the Charisma-based save DCs
This ability functions two times per of your extraordinary or supernatural
day. Prerequisites: Craft Wondrous Item, abilities, by 2.
spider climb.
Prerequisites: Craft Wondrous Item, Prerequisites: Craft Wondrous Item,
vampiric touch. Cost to Create: 1,550 gp, 124 XP, 4 days. eagle’s splendor.

Cost to Create: 2,500 gp, 200 XP, 5 days. VANISHER CLOAK Cost to Create: 7,000 gp, 560 XP,
14 days.
VANGUARD TREADS Price (Item Level): 2,500 gp (7th)
Body Slot: Shoulders VEST OF THE
Price (Item Level): 3,100 gp (8th) Caster Level: 3rd ARCHMAGI
Body Slot: Feet Aura: Faint; (DC 16) illusion
Caster Level: 3rd Activation: Standard (mental) Price (Item Level): 200,000 gp (25th)
Aura: Faint; (DC 16) transmutation Weight: 1 lb. Body Slot: Torso
Activation: — Caster Level: 20th
Weight: 2 lb. This silk cloak is seamless—a single sheet of Aura: Strong; (DC 25) no school
gossamer, gray fabric. Activation: — and swift (command)
These massive boots have spiked, treaded soles Weight: 2 lb.
and look large enough to fit a heavily armored A vanisher cloak allows you and nearby
ogre. A row of inset amethysts runs around allies to briefly disappear from sight. A This gold-brocaded, burgundy garment seems
the top cuff. cloak has 3 charges, which are renewed fit to be worn by the gods themselves.
each day at dawn. Spending 1 or more
Vanguard treads provide you with superior charges turns you (and perhaps one or The vest of the archmagi is legendary. It
traction and stability, which provides the more allies) invisible, as the invisibility fills the dreams of every apprentice sent
following effects: spell, for 1 or more rounds. to clean the inkpots and dust the tomes,
• You can move through difficult ter- but rumors of this item are unfounded.
1 charge: You become invisible for 4 Whispering in the bunkrooms of the
rain (such as rubble, undergrowth, rounds. Academy at night, after the oil lamps are
steep slopes, stairs, or snow) at normal quenched and curfew has long passed,
speed and without suffering any other 2 charges: You and one adjacent ally eager apprentices claim that a vest of the
impairment. become invisible for 3 rounds. archmagi provides its wearer with con-
• You are unaffected by slippery ice, wet tinuous defensive bonuses equivalent to
stones, or other surfaces where traction 3 charges: You and up to three adjacent the most potent bracers of armor (+8 armor
is a problem. allies become invisible for 2 rounds. bonus to AC) and cloak of resistance (+5 resis-
• You gain a +8 bonus on attempts to tance bonus on saving throws).
resist bull rushes and a +4 bonus on Prerequisites: Craft Wondrous Item,
grapple checks to resist a grapple invisibility. It is also said that the vest provides
attempt if that grapple would move you its wearer with the continuous ability
into another square. Cost to Create: 1,250 gp, 100 XP, 3 days. to overcome the magical defenses of her
Areas that have been magically manipu- enemies (+2 enhancement bonus on caster
lated to impede movement (such as by an level checks made to overcome spell resis-
entangle spell) still affect you, as do water, tance), and that it allows him to recall up
quicksand, and other nonsolid surfaces. to three arcane spells that he had previ-
You still have to slow down for narrow ously prepared and cast (as a pearl of power,
paths requiring Balance checks and for except that it can be used for any spell up
surfaces steep enough to require Climb to 9th level and activating it requires only
checks. a swift action).
If the terrain deals damage (such as the
burning ground on the Elemental Plane Finally, it is suggested, the wearer of
of Fire), you still take that damage. the vest of the archmagi could expend a
prepared arcane spell or spell slot to heal
himself of damage equal to five times the

145

CHAPTER 3 level of the spell so expended. This act VEST OF THE
requires but a moment’s thought (a swift MASTER EVOKER
CLOTHING action), and can be repeated as often as
desired throughout the day. Price (Item Level): 10,000 gp (12th)
Illus. by W. England & E. Cox Body Slot: Torso
Sadly, these stories obviously have no Caster Level: 9th
basis in reality, for such an item would Vestments of ebonsilk Aura: Moderate; (DC 19) evocation
undoubtedly be prized above all others Activation: Swift (command)
by any mage with the resources to craft Weight: 2 lb.
one. Of course, as a thing of myth, the
vest of the archmagi can’t be created. But if This black silk vest is heavy with moonstone
it could, it might possibly have the follow- and jacinth beadwork sewn into arcane pat-
ing prerequisites and costs. terns on the back.

Prerequisites: Craft Wondrous Item, Crackling with power, a vest of the
wish. master evoker intensifies arcane evoca-
tion spells you cast. Many an ambitious
Cost to Create: 100,000 gp, 8,000 XP, evoker sees gaining this vest as a rite
200 days. of passage, much like casting his first
magic missile or fireball, and among elite
VEST OF DEFENSE warmages (CAr 10) it serves as an unparal-
leled status symbol.
Price (Item Level): 2,000 gp (6th) Three times per day, you can activate the
Body Slot: Torso vest to enhance the next arcane evocation
Caster Level: 3rd spell you cast before the end of your turn.
Aura: Faint; (DC 16) transmutation That spell deals additional damage equal
Activation: Swift (command) to twice its spell level, and the save DC of
Weight: 1 lb. the spell increases by 2. This damage is of
the same type as normal for the spell (or,
This snug-fitting vest is crafted from the skin if the spell deals more than one type of
of a huge tan-and-black snake. damage, of any one of those types at your
discretion). If the spell doesn’t normally
A vest of defense improves your ability to deal damage, this use of the vest has no
dodge attacks. When activated, this vest effect.
improves the dodge bonus to AC granted In addition, you can apply the effect
by fighting defensively, the total defense of any sudden metamagic feat (CAr 83)
action, or the Combat Expertise feat by 2. you know to any evocation spell you cast
Using more than one of these techniques from a wand or staff as if you were cast-
doesn’t provide more than a +2 bonus. This ing the spell yourself. Doing this requires
bonus lasts for 1 round. no activation, but uses up that feat’s daily
use as normal.
This ability functions three times
per day.

Prerequisites: Craft Wondrous Item,
cat’s grace.

Cost to Create: 1,000 gp, 80 XP, 2 days.

Vest of defense Vest of resistance Vest of the archmagi

146

Prerequisites: Craft Wondrous Item, Lore: Said to be woven from silk CHAPTER 3
Spell Focus (evocation) or evoker, able to extruded by Lolth herself, vestments
cast at least five evocation spells, two of of ebonsilk are occasionally awarded to CLOTHING
which must be 5th level or higher. undeserving followers of Lolth as a test
to see how quickly her favored clerics Wand bracelet Illus. by B. Trott
Cost to Create: 5,000 gp, 400 XP, can appropriate them (Knowledge [reli-
10 days. gion] DC 20). WAR WIZARD CLOAK

VEST OF RESISTANCE Prerequisites: Craft Wondrous Item, Price (Item Level): 16,000 gp (14th)
Sanctify Relic, freedom of movement, spider Body Slot: Shoulders
Price (Item Level): 1,000 gp (4th) (+1); climb. Caster Level: 9th
4,000 (8th) (+2); 9,000 (12th) (+3); Aura: Moderate; (DC 19) evocation
16,000 (14th) (+4); 25,000 (15th) (+5) Cost to Create: 2,500 gp, 200 XP, Activation: — and standard (command)
5 days. Weight: 1 lb.
Body Slot: Torso
Caster Level: 10th WAND BRACELET This long black cloak has a high collar and is
Aura: Moderate; (DC 20) abjuration cut to overlap a wearer’s chest and arms. An
Activation: — Price (Item Level): 12,000 gp (13th) open white palm in a circle adorns the right
Weight: 1 lb. Body Slot: Arms breast, and a rampant purple dragon rages
Caster Level: 6th on the left.
This elegantly styled white leather vest is edged Aura: Moderate; (DC 18)
in silver piping and has silver buttons. A war wizard cloak protects you from the
transmutation elements (as endure elements) and also
A vest of resistance offers magical protection Activation: See text activates a feather fall effect on you auto-
in the form of a +1 to +5 resistance bonus Weight: — matically if you fall more than 5 feet.
on saving throws. This is a continuous effect and requires
This golden chain bracelet has a number no activation.
Prerequisites: Craft Wondrous Item, of small metal objects hanging from it like
resistance. charms. In addition, this cloak has four other
abilities, each of which can be activated
Cost to Create: 500 gp, 40 XP, 1 day (+1); A wand bracelet can store up to four items, once per day: dimension door, mage armor,
2,000 gp, 160 XP, 4 days (+2); 4,500 gp, which appear as charms along the bracelet. protection from arrows, and sending
360 XP, 9 days (+3); 8,000 gp, 640 XP, 16 You can grab one of the charms from the
days (+4); 12,500 gp, 1,000 XP, 25 days bracelet as a swift (manipulation) action, Prerequisites: Craft Wondrous Item,
(+5). causing it to appear in your hand. dimension door, endure elements, feather
fall, mage armor, protection from arrows,
VESTMENTS OF If you have an item in hand, you can sending.
EBONSILK [RELIC] use a move (manipulation) action to store
the item in the bracelet or to switch a Cost to Create: 8,000 gp, 640 XP,
Price (Item Level): 5,000 gp (9th) held item for a stored item by touching 16 days.
Body Slot: Torso the item to the charm representing the
Caster Level: 20th stored item. Storing an item causes it to WATCH LAMP
Aura: Strong; (DC 25) abjuration shrink down and appear as a charm hang-
Activation: — ing from the bracelet. Any item stored Price (Item Level): 500 gp (3rd)
Weight: 1 lb. can weigh no more than 3 pounds and Body Slot: Head
must be able to be held in one hand, such Caster Level: 1st
These lightweight black robes are covered in as a wand or a light weapon. Only the Aura: Faint; (DC 15) evocation
a silvery spiderweb tracery. The clasp at the wearer of the bracelet is able to retrieve Activation: Swift (command)
neck is a silver brooch shaped like a spider or store items. Weight: —
with amethyst eyes.
Lore: The name wand bracelet describes This plain mithral headband has no distin-
Thus far, the only known vestments of the most common use of this item. Origi- guishing features.
ebonsilk have been found in the possession nally designed to hold small keepsakes
of drow clerics. If you are chaotic evil, as charms, and crafted to be appropri-
neutral evil, or chaotic neutral, wearing ate for formal gatherings, wand bracelets
these vestments grants you a +2 resistance have found popularity among artificers
bonus on saving throws. (ECS 29) who favor spell trigger devices
(Knowledge [history] DC 15).
Relic Power: If you have established
the proper divine connection, the vest- These bracelets are also sometimes
ments also grant you a continual spider known as assassins’ charms, because small
climb effect. weapons can easily be concealed within
them (Knowledge [history] DC 20).
To use the relic power, you must wor-
ship Lolth and either sacrifice a 4th-level Prerequisites: Craft Wondrous Item,
divine spell slot or have the True Believer shrink item.
feat and at least 7 HD. If you sacrifice a
7th-level spell slot or have at least 13 HD Cost to Create: 6,000 gp, 480 XP,
and the True Believer feat, you also gain a 12 days.
continual freedom of movement effect.

147

CHAPTER 3 This white cloak looks like it was woven by
a gigantic arachnid. A large gray spider is
CLOTHING embroidered upon the back amid radiating
patterns of webbing.

You gain a +2 bonus on saves against
poison. This is a continuous effect and
requires no activation.

In addition, this cloak has two other
abilities, each of which can be activated
once per day: spider climb and hold person.

Prerequisites: Craft Wondrous Item, hold
person, resistance, spider climb.

Cost to Create: 2,100 gp, 168 XP, 5 days.

WINK BROOCH

Price (Item Level): 600 gp (3rd)
Body Slot: Throat
Caster Level: 3rd
Aura: Faint; (DC 16) enchantment
Activation: Swift (mental)
Weight: —

The ruby set at the head of this straight
pin twinkles like the eye of a gnome with a
secret.

Illus. by W. England Transposer cloak White cloak of the spider Water cloak Many a diplomat wears a wink brooch to
court to gain an edge in conversation.
When activated, a watch lamp creates a had evasion. Whenever you make a suc- When activated, this brooch grants you
globe of light that hovers at your shoul- cessful Reflex saving throw against any a +2 competence bonus on a single Bluff
der and sheds light as a torch. The light fire effect that deals half damage on a suc- or Diplomacy check attempted before the
follows you wherever you move. It can be cessful save, you instead take no damage. end of your turn.
extinguished with a second command. This is a continuous effect and requires
no activation. This ability functions three times per
Prerequisites: Craft Wondrous Item, day.
dancing lights. In addition, a water cloak offers two
other activated abilities. Prerequisites: Craft Wondrous Item,
Cost to Create: 250 gp, 20 XP, 1 day. charm person.
Extinguish: The cloak extinguishes
WATER CLOAK all nonmagical fires within 30 feet. This Cost to Create: 300 gp, 24 XP, 1 day.
ability has no effect on fire creatures. It
Price (Item Level): 12,000 gp (13th) functions five times per day. WYRMFANG AMULET
Body Slot: Shoulders
Caster Level: 10th Counterfire: The cloak can counter Price (Item Level): 1,350 gp (5th)
Aura: Moderate; (DC 20) conjuration any spell with the fire descriptor (as if Body Slot: Throat
Activation: — and immediate you were casting dispel magic). This abil- Caster Level: 12th
ity functions once per day. Attempting to Aura: Strong; (DC 21) transmutation
(command) counter a spell that doesn’t have the fire Activation: —
Weight: 1 lb. descriptor wastes the effect. Weight: 1 lb.

This sailcloth cloak’s elaborate embroidery Prerequisites: Bind Elemental (ECS 51) or This necklace consists of a leather thong strung
evokes the waves of the sea. Within the pat- Craft Wondrous Item, planar binding. with dragon’s teeth.
tern of the waves, a repeating swirl of thread
matches the symbol writhing within the large, Cost to Create: 6,000 gp, 480 XP, All attacks you make with natural weap-
dark crystal shard that forms the clasp at the 12 days. ons or unarmed strikes while wearing
neck of the cloak. The cloak appears damp, this amulet overcome damage reduction
and the lower edge looks as though it has been WHITE CLOAK OF as through they were magic weapons.
soaked in water. THE SPIDER (The attacks don’t gain an enhancement
bonus, just the ability to overcome some
Despite its damp appearance, a water cloak Price (Item Level): 4,200 gp (9th) creatures’ damage reduction.)
always feels completely dry to its wearer, Body Slot: Shoulders
even in pouring rain. This cloak grants Caster Level: 6th Prerequisites: Craft Wondrous Item,
you a +5 bonus on Reflex saves against Aura: Moderate; (DC 18) enchantment greater magic fang.
any effect that deals fire damage and Activation: — and standard
allows you to avoid fire damage as if you Cost to Create: 675 gp, 54 XP, 2 days.
(command)
Weight: 1 lb.

148

Illus. by D. Kovacs

s any veteran of adventure would tell you, sometimes right time. Though these tools are not as ubiquitous as the

even your best weapon isn’t enough to see you through armor or magic amulet you wear every day, or the weapon

the dangers lurking in dank swamps and dark dun- you swing every round, experienced adventurers recog-

geons. Any successful hero can undoubtedly point nize that a tool needn’t be useful in every encounter for it

to the times when he reached to be worth bringing along. Whether

into his backpack and pulled “Fiendish acid-spitting zombie as mundanely functional as a bag of

out the perfect tool for the unbelievable dragons? No problem—I have just holding or as explosively exciting as a
situation at hand. strand of lightning, the magic items in
The following pages include over 300 the thing for that.” this category are an important part

such magic items: wondrous devices —Lidda of your arsenal.

meant to give you an edge at just the

TOOL Created by alienists (CAr 21) and other 3 charges: Summons a carrion
DESCRIPTIONS cultists who worship aberrant entities, an crawler; –3 penalty on Will saves.
aberrant sphere allows its wielder to summon
The items in this chapter are arranged creatures from beyond space and time at the At the end of the duration (or
alphabetically. cost of a fraction of his own sanity. A sphere when the creature is destroyed),
has 3 charges, which are renewed each day the sphere re-forms in your hand
ABERRANT SPHERE at dawn. Spending 1 or more charges causes (or at your feet if your hands are
the sphere to shatter, as it summons a par- full) and the penalty on your Will
Price (Item Level): 2,800 gp (7th) ticular kind of aberration, which appears saves disappears.
Body Slot: — (held) anywhere within 30 feet of you and serves
Caster Level: 7th you (as summon monster I) for 7 rounds. You Prerequisites: Craft Wondrous
Aura: Moderate; (DC 18) conjuration also take a penalty on your Will saves as Item, summon monster IV.
Activation: Full-round (command) long as the creature is present.
Weight: 1 lb. Cost to Create: 1,400 gp,
1 charge: Summons a choker; –1 penalty 112 XP.
The surface of this sphere seems to constantly on Will saves.
flash with words in your native tongue, but you 149
can’t make out what they say. 2 charges: Summons a grick; –2 penalty
on Will saves.


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