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Published by dereksb2, 2022-06-12 00:39:58

One Piece 5e - The Homebrewery

One Piece 5e - The Homebrewery

Chapter 6: Creation Listshis chapter describes the most common Additionally, creation is a more obtuse term in this setting.
creations found in the world of One Piece. It could be an inspiring song played by a bard, an invention
Creations are synonymous with Spells found created by a gadgeteer, a special kind of ammunition crafted
in standard Dungeons and Dragons 5th by a marksman or a manifestation of inner power summoned
by a vindicator.
Tedition, however due to thematics the lists
presented here are more limited in scope. Legend. Creations marked with a ^ can be found in
Xanathar's Guide to Everything or Tasha's Cauldron of
Everything.
(R) Tag means the creation can be used as a routine.

Bard Creations 2nd Level Aura of Life Regenerate
Aura of Purity Reverse Gravity
Tricks (0 Level) Aid Charm Monster^
Animal Messenger (R) Compulsion 8th Level
Blade Ward Blindness Deafness Confusion
Control Flames^ Calm Emotions Control Water Antimagic Field
Dancing Lights Continual Flame Death Ward Dominate Monster
Friends Crown of Madness Freedom of Movement Feeblemind
Frostbite^ Enhance Ability Greater Invisibility Glibness
Guidance Enthrall Guardian of Faith Maddening Darkness^
Infestation^ Heat Metal Hallucinatory Terrain Mind Blank
Light Hold Person Stoneskin Power Word Stun
Mage Hand Invisibility
Message Knock 5th Level 9th Level
Mind Sliver^ Lesser Restoration
Minor Illusion Phantasmal Force Animate Objects Power Word Heal
Prestidigitation Prayer of Healing Control Winds^ Power Word Kill
Resistance Pyrotechnics^ Dominate Person Psychic Scream^
Shape Water^ Silence (R) Greater Restoration Time Stop
Thunderclap^ Shatter Hold Monster Weird
Toll the Dead^ Skywrite^ (R) Insect Plague
True Strike Suggestion Mass Cure Wounds Gadgeteer
Vicious Mockery Warding Wind^ Mislead Creations
Word of Radiance^ Zone of Truth Seeming
Skill Empowerment^ Tricks (0 Level)
1st Level 3rd Level Synaptic Static^
Acid Splash
Animal Friendship Aura of Vitality 6th Level Blade Ward
Bane Beacon of Hope Booming Blade^
Bless Bestow Curse Circle of Death Chill Touch^
Charm Person Catnap^ Eyebite Dancing Lights
Command Dispel Magic Heal Fire Bolt
Cure Wounds Enemies Abound^ Investiture of Flame Green-flame Blade^
Dissonant Whispers Fear Investiture of Ice Gust^
Faerie Fire Hypnotic Pattern Investiture of Stone Light
Feather Fall Major Image Investiture of Wind Lightning Lure^
Healing Word Mass Healing Word Mass Suggestion Mage Hand
Heroism Nondetection Otto's Irresistible Dance Mending
Illusory Script (R) Plant Growth Programmed Illusion Minor Illusion
Longstrider Protection from Energy Wall of Thorns Mold Earth^
Sanctuary Revivify Poison Spray
Silent Image Sending 7th Level Prestidigitation
Sleep Spirit Guardians Produce Flame
Speak with Animals (R) Spirit Shroud^ Crown of Stars Ray of Frost
Tasha's Hideous Laughter Summon Shadowspawn^ Fire Storm Resistance
Thunderwave Water Walk (R) Mirage Arcane Shape Water^
Unseen Servant (R) Power Word Pain^ Shocking Grasp
4th Level Project Image Sword Burst^
Thunderclap^

1st Level Mirror Image Cloudkill 1st Level
Pyrotechnics^ Cone of Cold
Absorb Elements Ray of Enfeeblement Enervation^ Absorb Elements
Alarm (R) Scorching Ray Hold Monster Alarm (R)
Burning Hands Shatter Immolation^ Animal Friendship
Catapult^ Skywrite^ (R) Insect Plague Beast Bond^
Chromatic Orb Snilloc's Snowball Swarm^ Passwall Burning Hands
Color Spray Spider Climb Seeming Detect Poison and Disease
Detect Magic (R) Warding Wind^ Transmute Rock
Detect Poison and Disease Web Wall of Force (R)
Wall of Light^ Ensnaring Strike
(R) 3rd Level Wall of Stone Faerie Fire
Disguise Self Feather Fall
Earth Tremor^ Call Lightning 6th Level Fog Cloud
Expeditious Retreat Catnap^ Grease
Faerie Fire Counterspell Blade Barrier Guiding Bolt
Feather Fall Dispel Magic Bones of the Earth Hail of Thorns
Fog Cloud Erupting Earth^ Chain Lightning Hunter's Mark
Grease Fireball Contingency Ice Knife
Heroism Fly Disintegrate Sleep
Ice Knife Haste Globe of Invulnerability Snare
Illusory Script (R) Hypnotic Pattern Otiluke's Freezing Sphere Witch Bolt
Jump Leomund's Tiny Hut (R) Move Earth
Longstrider Lightning Bolt Sunbeam 2nd Level
Mage Armor Major Image Wall of Ice
Magic Missile Melf's Minute Meteors Wall of Thorns Animal Messenger
Ray of Sickness Nondetection Beast Bond^
Shield Plant Growth 7th Level Blindness Deafness
Silent Image Protection from Energy Cordon of Arrows
Sleep Sleet Storm Crown of Stars^ Darkvision
Snare Slow Delayed Blast Fireball Dust Devil^
Tenser's Floating Disk (R) Stinking Cloud Fire Storm Gust of Wind
Thunderwave Tidal Wave^ Prismatic Spray Hold Person
Witch Bolt Tiny Servant^ Project Image Melf's Acid Arrow
Wall of Sand^ Reverse Gravity Pass Without Trace
2nd Level Wall of Water^ Whirlwind Scorching Ray
Water Walk Shatter
Aganazzar's Scorcher Wind Wall 8th Level Spike Growth
Alter Self Spider Climb
Arcane Lock 4th Level Antimagic Field Summon Beast^
Blindness Deafness Control Weather Web
Blur Arcane Eye Earthquake
Cloud of Daggers Blight Incendiary Cloud 3rd Level
Continual Flame Elemental Bane^ Mighty Fortress^
Darkness Fire Shield Sunburst Conjure Barrage
Darkvision Greater Invisibility Tsunami Erupting Earth^
Dragon's Breath^ Ice Storm Feign Death (R)
Dust Devil^ Otiluke's Resilient Sphere 9th Level Fire Arrows
Flaming Sphere Stoneskin Lightning Arrow
Gust of Wind Summon Construct^ Blade of Disaster^ Nondetection
Hold Person Vitriolic Sphere Invulnerability^ Plant Growth
Invisibility Wall of Fire Meteor Swarm Protection from Energy
Knock Watery Sphere Prismatic Wall Sleet Storm
Levitate Storm of Vengeance Stinking Cloud
Melf's Acid Arrow 5th Level
Marksman
Creations

4th Level Grease Revivify 8th Level
Healing Word Slow
Blight Heroism Speak with Plants Abi-Dalzim's Horrid Wilting^
Evard's Black Tentacles Inflict Wounds Tongues Antipathy Sympathy
Grasping Vine Jump Vampiric Touch Dominate Monster
Ice Storm Longstrider Water Breathing (R) Feeblemind
Vitriolic Sphere Purify Food and Drink Mind Blank
Wall of Fire Silent Image 4th Level
Watery Sphere Sleep 9th Level
Speak with Animals (R) Aura of Life
5th Level Tasha's Caustic Brew^ Aura of Purity Invulnerability^
Blight Mass Heal
Cloudkill 2nd Level Charm Monster^ Power Word Heal
Conjure Volley Confusion True Resurrection
Hold Monster Aid Death Ward
Immolation^ Alter Self Dominate Beast Paragon
Insect Plague Animal Messenger Giant Insect Creations
Swift Quiver Barkskin Greater Invisibility
Blindness Deafness Hallucinatory Terrain 1st Level
Medic Creations Calm Emotions Polymorph
Continual Flame Stoneskin Absorb Elements
Tricks (0 Level) Darkvision Summon Elemental^ Command
Dragon's Breath^ Compelled Duel
Acid Splash Enhance Ability 5th Level Animal Friendship
Blade Ward Enlarge Reduce Cause Fear^
Chill Touch^ Flame Blade Antilife Shell Charm Person
Control Flames Gentle Repose Cloudkill Detect Magic
Create Bonfire^ Hold Person Contagion Expeditious Retreat
Druidcraft Invisibility Danse Macabre^ False Life
Guidance Lesser Restoration Enervation^ Feather Fall
Frostbite^ Pass Without Trace Geas Healing Word
Infestation^ Prayer of Healing Greater Restoration Heroism
Poison Spray Protection From Poison Hold Monster Inflict Wounds
Primal Savagery^ Ray of Enfeeblement Immolation^ Jump
Produce Flame See Invisibility Insect Plague Longstrider
Resistance Spider Climb Mass Cure Wounds Mage Armor
Shape Water^ Suggestion Raise Dead Searing Smite
Shocking Grasp Web Skill Empowerment^ Shield of Faith
Spare the Dying Zone of Truth Thunderous Smite
6th Level Wrathful Smite
1st Level 3rd Level Zephyr Strike^
Find the Path
Absorb Elements Aura of Vitality Flesh to Stone 2nd Level
Animal Friendship Beacon of Hope Harm
Bane Catnap^ Heal Aid
Cause Fear^ Create Food and Water Heroes' Feast Blur
Charm Person Dispel Magic Mass Suggestion Branding Smite
Comprehend Languages^ Fear Primordial Ward^ Darkvision
Create or Destroy Water Feign Death^ True Seeing Dragon's Breath^
Cure Wounds Glyph of Warding Enhance Ability
Detect Magic (R) Haste 7th Level Enlarge Reduce
Detect Poison and Disease Intellect Fortress^ Lesser Restoration
Major Image Mirage Arcane Levitate
(R) Mass Healing Word Power Word Pain^ Misty Step
Entangle Plant Growth Regenerate Pass Without Trace
Expeditious Retreat Protection from Energy Resurrection Shadow Blade
Faerie Fire Symbol Spider Climb
Fog Cloud Suggestion
Goodberry

3rd Level Thaumaturgy Misty Step 5th Level
Thunderclap^ Pass Without Trace
Aura of Vitality Toll the Dead^ Prayer of Healing Antilife Shell
Blinding Smite True Strike See Invisibility Circle of Power
Crusader's Mantle Vicious Mockery Silence (R) Destructive Wave
Elemental Weapon Spider Climb Dominate Person
Fear 1st Level Spiritual Weapon Far Step^
Fly Suggestion Geas
Haste Animal Friendship Warding Bond Greater Restoration
Mass Healing Word Bane Warding Wind^ Hold Monster
Protection from Energy Bless Zone of Truth Holy Weapon^
Thunder Step Charm Person Legend Lore
Command 3rd Level Mass Cure Wounds
4th Level Compelled Duel Raise Dead
Cure Wounds Aura of Vitality Skill Empowerment^
Aura of Life Detect Magic (R) Beacon of Hope Wall of Stone^
Aura of Purity Detect Poison and Disease Bestow Curse
Charm Monster Dissonant Whispers Dispel Magic 6th Level
Dominate Beast Divine Favor Erupting Earth^
Elemental Bane^ Earth Tremor^ Fear Bones of the Earth^
Fire Shield Expeditious Retreat Feign Death (R) Find the Path
Freedom of Movement False Life Intellect Fortress^ Harm
Shadow of Moil^ Healing Word Life Transference^ Heal
Staggering Smite Heroism Mass Healing Word Mass Suggestion
Stoneskin Identify (R) Nondetection Move Earth
Inflict Wounds Protection from Energy Primordial Ward^
5th Level Longstrider Remove Curse True Seeing
Sanctuary Revivify
Circle of Power Shield of Faith Slow 7th Level
Contagion Speak with Animals (R) Spirit Guardians
Destructive Wave Thunderwave Spirit Shroud^ Divine Word
Dominate Person Zephyr Strike^ Thunder Step^ Regenerate
Far Step Tongues Resurrection
Greater Restoration 2nd Level Whirlwind^
Steel Wind Strike 4th Level
Aid 8th Level
Sage Creations Augury (R) Aura of Life
Blur Aura of Purity Dominate Monster
Tricks (0 Level) Calm Emotions Blight Earthquake
Detect Thoughts Charm Monster^ Feeblemind
Blade Ward Enhance Ability Compulsion Holy Aura
Friends Enlarge Reduce Confusion
Guidance Enthrall Death Ward 9th Level
Gust^ Find Traps Dominate Beast
Mending Gentle Repose Freedom of Movement Foresight
Message Gust of Wind Guardian of Faith Invulnerability^
Mind Sliver^ Hold Person Stone Shape Mass Heal
Mold Earth^ Lesser Restoration Stoneskin True Resurrection
Resistance
Spare the Dying

Creations Expanded Medics - Miracle Workers
Medics are, as the name suggests, practitioners of the healing
In the world of One Piece, fantastical abilities are not arts, but in this practice lies also an intimate knowledge of
unheard of among pirates and marines both. Specific lethal substances. Most medics often find work as doctors on
individuals sometimes develop abilities that stand above the both pirate and navy ships.
norm, allowing them to wield power that sometimes even
rival that of Haki itself. These powers are typically referred to A medic's creations are typically less flashy than their
as their "creations" in the broadest of terms. contemporaries: Simple medicinal pills and humble
concoctions that bely the great restorative or harmful power
A creation could be anything that holds significantly more that lies within them. Medics use their creations to heal the
power than one might think. A song that inspires people to wounded, empower allies with performance-enhancing
fight beyond their limits is as much of a creation as a medical medicine, weaken enemies with enfeebling chemicals, and
drug that boosts performance if the results are the same. create illusory images from hallucinogenic concoctions.

Below follow an expansion on each creativity-using class Paragons - Power from Within
presented in this document, exploring their particular brand Paragons are extremely rare individuals that have developed
of creativity further. fantastical power from within. Most of the time, this power
comes as a result of genetic modification or tampering,
Bards - Stories to Shape the World however sometimes it's simply a manifestation of a person's
Bards are minstrels and entertainers, acrobats and passion and spirit. Some paragons are seers, capable of
daredevils who entertain the masses and lift the weary hearts peering into the future through the use of paraphernalia such
of travelers everywhere. Most if not all pirate ships boast at as tarot cards or crystal orbs.
least one bard on board for very specific reasons.
Limited in scope compared to other forms of creativity,
Not every entertainer is a bard. What sets a bard aside paragons do not need gadgets or paraphernalia for their
from other entertainers is the way their music seem to touch creations, instead it being a power that comes from within.
not only the soul but the bodies of those that listen to their Unlike other creative minds, paragons learn a few specific
music as well. Bard songs are creations that can seemingly creations based on what their soul mirrors.
numb pain, hypnotize and mesmerize crowds, and in some
extreme cases even manipulate the environment itself. Sages - Mastery of Mind and Body
Sages are the rare few who seek to master not only their
Gadgeteers - Brains over Brawn physical abilities, but their mind and psyche as well. Through
Gadgeteers are inventors and tacticians that build diligent training and devotion to their chosen beliefs, these
extraordinary contraptions and gadgets to use in combat. masters of both physical and spiritual strength can muster
They can be anything from an underworld arms dealer to the strength and willpower necessary to move oceans with
hobby tinkerer to a government-endorsed scientist to a their palms, shatter rocks in a single blow, and inspire their
revolutionary commander. allies to fight beyond their normal limits.

Gadgeteers are set apart from their peers by their ability to The creations of a sage can typically be divided into two
create just about anything they can dream. Their creations different subgroups: Martial techniques and indomitable
can be support tools to aid their allies, utilitarian gadgets words of power. A sage of the ocean domain can wield
designed for exploration, or customized weapons of war that moisture in the air to create rippling shockwaves, while the
spew fire, ice and lightning upon their enemies. mere words from the sages of the dawn domain can
seemingly grant their allies a second wind. In some cases,
Marksmen - Always Prepared their very spirit can manifest as a spectral force around them,
Marksmen are experts in their field that enhance their which strike out as shadow figures or spiritual weapons.
uncanny aim with the use of specialized ammunition, gun
customizations and easy-to-use gadgets, some of which can
be applied to animal companions.

Marksmen split their focus between creativity and combat
training, resulting in a smaller arsenal than gadgeteers.
Instead, they specialize in creations designed for ease-of-use
in battle, such as pop greens and dials, allowing them to rain
bullets over large areas, fire incendiary napalm onto enemies
or trap them in sticky glue-like tar.

Appendix A: Devil Fruits

What are Devil Fruits? Hated by the Sea

Devil fruits are mystical and mysterious fruits found It is said that the sea itself hates devil fruit users, which is
throughout the world that, when consumed, provide the eater why all of them without fault lose the ability to swim. More
a special ability, depending on the type and variation of the than that, they become entirely incapacitated when
fruit itself. Superficially, they resemble common household submerged in water, meaning a single unfortunate drop could
fruits at a glance, but a closer look will be able to tell them spell the definite end of a devil fruit user, no matter how
apart by the strange colorization and eldritch patterns that powerful. Even a casual dip in running water saps the
dot the outer layers of the fruit. The taste is also reportedly strength of a devil fruit user, leaving them weak and lethargic.
abhorrent and offputting, however rarely enough to prevent
anyone from actually consuming the devil fruit. Special types of minerals, known as sea-prism stone or
simply seastone, also generate a similar "energy" to the
The rarity of devil fruits mean few people outside of the ocean. Much like running water, contact with these stones
Grand Line have ever seen one, or a devil fruit user at all. sap the strength from devil fruit users and prevent them from
Most commoners in the four seas consider these fruits to be using their powers. The mining and distribution of sea-prism
mere myth and legend, however as one travels along the stone is a tightly guarded secret by the world government.
Grand Line these powers become all the more apparent and
common. Many of the strongest pirates and marine officers Awakening the Power
have consumed a devil fruit.
Beyond the obvious boons granted by a devil fruit, the powers
Three distinct types of devil fruits exist, ranked most they contain also grows and change with the fruit user. The
common to rarest: Paramecia, zoan and logia. same devil fruit could be harmless in the hands of a bumbling
farmer and devastating in the hands of an ambitious pirate.
A Treasure like no Other
Devil fruits are truly one of a kind, as no single fruit exists in A lot of devil fruits, paramecia type ones especially, rely on
two different instances at any time. However, mystical in the ingenuity and resourcefulness of the user. Beyond mere
nature, once a devil fruit user dies for any reason, the devil training and application with a fruit's power however is the
fruit they had consumed will soon grow on a fruit tree close ability to "awaken" the power within them. When this
to where the previous consumer had died. However, the exact happens, the fruit's powers grow beyond the user itself.
location is always random, meaning that a devil fruit can Awakening manifests differently in different types of fruits:
remain hidden away for decades, possibly even centuries, Paramecia fruits gain the ability to affect their surroundings,
with noone aware of its existence. The only known while zoan fruits instead only gain massively increased
documentation of devil fruits is the Devil Fruit Encyclopedia, physical attributes.
and its contents are incomplete as only a few listed fruits are
given illustrations. Only a few devil fruit users ever manage to awaken their
power, making any documentation on the true extent of
The only true way of learning what powers a specific devil awakened power scarce and unavailable. Few people have
fruit holds is to consume it. A single bite of the fruit is enough ever heard of devil fruits, so the number of people aware of
to gain its powers, the remainder of the fruit becoming just a awakening are even less commonplace in the world.
normal, if unappetizing, fruit afterwards. Once consumed, the
new devil fruit user innately learns the name of the fruit, and The Rarity of Devil Fruits
the basic properties of the power they have gained.
Devil fruits are incredibly rare and valuable, a fact
While the powers granted by a devil fruit cannot be that shouldn't be taken lightly. Anyone who eats a
understated, the price to pay for such a boon is a steep one devil fruit is practically destined to take to the seas
indeed. Said to have been spawned by the devil of the seas, and make a name for themselves. The journey to
whoever eats a devil fruit forever loses their ability to swim. find a devil fruit could be an entire adventure in
In a world consisting mostly of expansive seas and oceans, and of itself.
this is a dangerous gambit to risk for the sake of power.
A DM should exercise caution in allowing devil
Even so, the lure of the devil fruits remain extremely strong fruits in their campaign. While they are an intrinsic
with all who desire power or freedom, so much that the part of One Piece, their powers can easily schew
rarest and most powerful devil fruits can sell for as much as 5 the game in favor of the players. Paramecia and
000 000 000 beri, more than ten times as much as a galleon zoan type fruits are less egregious of an example
warship. depending on their subtype, however logia type
devil fruits should not be made available to players
until they reach 8th level and gain accesss to Haki
feats, to balance the damage immunities that come
with logia fruits.

Creating a Devil Fruit Typically, only normal animals are represented in zoan type
fruits, however there exists two distinct and extremely rare
A devil fruit functions similar to a consumable magic item variants of zoan fruits, known as ancient and mythical zoan
found in standard Dungeons and Dragons 5th edition, with a fruits. The former lets the user transform into extinct races
noticable difference: Once a devil fruit is consumed, the such as dinosaurs, while the latter lets them take on the
effects and its curse are both permanent on the consumer, shape of mythical beasts such as the dragon or the phoenix.
and these powers can grow as the creature gains power and
uses its fruit abilities. A curious case with zoan type devil fruits is the ability to
"feed" them to inanimate objects, such as weapons or
Due to the infinite possibilities for creating devil fruits, teapots, creating animal-object hybrids with sentience. The
dungeon masters and players may work together to design exact process is currently unknown and was developed by
them from whatever concept they might have. A few world goverment scientists, however it is a widespread
examples will be given in this document, as well as general enough practice to appear across the Grand Line, though in a
guidelines on creating and designing devil fruits. very limited scope.

Conceptual Design Logia
The first step to designing a devil fruit is to determine what
kind of powers it bestows upon the eater, and what kind of The logia type is characterized by giving its user the ability to
devil fruit these powers are best represented by. For example, become, create, and control an element or force of nature. If
the flare-flare fruit transforms the wielder into living fire, able all three of these requirements are not met, then the devil
to not only generate powerful flame bursts but also turn into fruit cannot be classified as a logia type. Devil fruits that
fire to avoid physical attacks. allow the user to create and control poison, wax, or any other
substance that do not allow the user's body itself to transform
Devil fruits come in three distinct types determined by the into that element itself are classified under paramecia.
nature of the powers they bestow upon the eater, each fruit Likewise if the devil fruit changes the properties of the user's
falling into one of these categories. body to a specific element but doesn't allow for the creation
and manipulation of similar elements, a fruit is also classified
Paramecia as paramecia over logia.

Paramecia type fruits are most common and the broadest The most powerful ability of a logia fruit is the power of
categorization of devil fruits, as it entails all forms of intangibility and reformation. As logia user can transform
superhuman abilities and traits, both physical and mental. completely into the element of their devil fruit, they become
Some paramecia devil fruits allow the user to transform their almost invulnerable to most conventional forms of damage.
body into different substances, such as rubber or blades. Even if their element is a typical solid, like steel or diamond,
Other paramecia devil fruits allow the user to create specific they can still reform if broken apart. Even decapitation or
substances such as wax or soap, or a force like shockwaves other forms of limb loss are inconsequential setbacks at best
or magnetism. When a devil fruit cannot be classified as a to logia fruit users.
logia or zoan type, it is a paramecia type.
The only way to directly harm a logia fruit user is to either
While some paramecia fruits allow the user to transform find an element that directly opposes or overpowers their's,
parts or even their whole body, they do not infer the same such as water opposing sand or magma burning hotter than
immunities to damage that logia fruits do. The same goes for fire, or by using armament haki which is extremely rare
paramecia fruits that allow the user to generate a substance, outside of the New World. The opposite weakness is the most
but not transform into it. common and accessible way of battling logia fruit users, if
one can only figure out what it is. Additionally, logia fruit
Zoan users still lose the ability to act or transform while
submerged in water, like all other forms of devil fruit users.
Zoan type fruits are a lot more straight-forwards than
paramecia or logia type fruits, as they all follow the same Logia fruits are thus rightfully considered the most
formula. All zoan type fruits grants the user the ability to powerful of all devil fruits, and a single logia fruit user can
shapeshift into the form of a specific animal alongside any easily overpower scores of common soldiers without effort.
boons such an animal might have, or take on the appearence
of a hybrid between their humanoid and bestial form. In beast Devil Fruit Power Levels
form, a zoan type inherits all the strengths and weaknesses of
the animal side, while in hybrid form they mix the power of Devil fruits are greatly varied in the level of power
their bestial side with the bipedal form of their human side. they bestow upon the eater, with some being
considered weaker while others are so powerful
Variations of the same type of animal exist within each fruit that legends surround them.
subtype. For example, the cat cat fruit exists in multiple
versions, from leopard to lion to cheetah to common calico As a rule of thumb, Paramecia are considered the
housecats. Each such zoan type is a unique fruit, and several weakest, while Logia and Mythological Zoan fruits
subtypes can exist at the same time. are considered the absolutely strongest. As a result,
the latter are powers that, if made readily available
in low-tier games, could dramatically shift the
power dynamic of a group, and DMs should
exercise caution in handing these types of devil
fruits out to players.

Mechanical Design In order to balance accessibility to powerful abilities, a DM
Once you have decided on a concept and type for a devil fruit, can choose to add charges to a devil fruit, which are then
it's time to determine what powers it is capable of and how used to fuel certain abilities that the fruit grants access to
the fruit's powers can be progressed as you play the game. such as certain creations or similar abilities. The fruit
typically regains all expended charges at dawn, and the
Determining Devil Fruit Ability number of charges should be determined by the fruit's
progressed state:
Devil fruits are widely varied in powers and abilities. Some
rely heavily on the wielder's physical strength and speed, In its Dormant state, the fruit should have 7 charges.
while others allow the projection of energies completely In its Stirring state, the fruit should have 14 charges.
unrelated to the eater's body. When creating a devil fruit, In its Awakened state, the fruit should have 20 charges.
follow these guidelines for determining the options available
for choice as a Devil Fruit Ability. Common Powers

Physically Dependant Devil Fruits. Devil fruits that grant While each devil fruit is practically unique in its powers, how
abilities that are heavily dependant on physical ability, such these powers manifest in terms of mechanical benefits do see
as strength, power, skill or aim, should have the option of some common traits shared between each devil fruit. This is
using either Strength, Dexterity or Constitution as its devil primarily the case for zoan and logia type fruits.
fruit ability. Some paramecia and most all zoan fruits fall
under this category. Zoan Type Shared Powers. All zoan type fruits allow the
consumer to transform into an animal form or a hybrid form,
Example Fruits - Dfriuciets-d, idcoegf-rduoigt, fsrpuiiktse-spike fruit, cat-cat or back into their normal form, as a bonus action on its turn.

Additionally, zoan type fruits also enhance the durability of
Physically Independant Devil Fruits. Devil fruits that the user, which is represented by an increase to their hit
grants abilities that project energy from the body or create points:
effects independant of the user, such as energy projection or
object creation, should have the option of using either Regular Zoan type fruits increase the consumer's current
Intelligence, Wisdom or Charisma as its devil fruit ability. and maximum hit points by an amount equal to its level
Some paramecia, mythological zoan and all logia fruits fall upon consumption, and increases its hit points by an
under this category. additional 1 point for each level gained afterwards.
Example Fruitsbi-rOd-pb-iordp ffrruuiitt,msloodwe-ls:lPowhoferuniitx, flare-flare fruit, Mythical Zoan type fruits increase the consumer's

current and maximum hit points by an amount equal to
twice its level upon consumption, and increases its hit
General Design Guidelines points by an additional 2 points for each level gained
afterwards.
While devil fruits vary greatly in both power and abilities, Ancient Zoan type fruits increase the consumer's current
there exist some common traits between all fruits as well as and maximum hit points by an amount equal to three
mechanical effects that exist to create a level playing field. times its level upon consumption, and increases its hit
Below will follow a few guidelines DMs can use when points by an additional 3 point for each level gained
creating their own devil fruits. afterwards.
Lastly, specifically while in beast form, the transformation
At-will Powers and Limited Powers has the following rules for player characters:
Your game statistics are replaced by the statistics⁠of a
When designing a devil fruit, it is important to consider the beast, but you retain your alignment, personality, and
power level of the fruit's abilities relative to the overall power Intelligence, Wisdom, and Charisma scores. You also
level of the player characters in the game. While devil fruits retain all of your skill and saving throw proficiencies, in
are definitely meant to be a boost in power, they're not meant addition to gaining those of the creature. If the creature
to completely break game balance. has the same proficiency as you and the bonus in its stat
block is higher than yours, use the creature’s bonus
When designing a devil fruit, consider what aspects of the instead of yours.
represented fruit you want the player to have access to at any You retain your current hit points and hit point maximum
time, and what aspects should be limited to a few times per instead of adopting the beast's hit points and hit points
day. At will powers might be modest while a character only maximum. You do not revert to your normal form if you're
has access to the dormant powers of the fruit, but may grow reduced to 0 hit points, and you make death saving throws
stronger as they gain access to the stirring and awakened as normal.
powers. You cannot use creations while transformed, however you
can still speak and communicate as normal. This doesn't
As an example, the flare-flare fruit in its dormant state break the concentration on creations you have active,
might give access to tricks such as fire bolt or control flames however, or prevent you from taking actions that are part
at will, but not higher level creations. Once a player gains of a creation, such as call lightning, that you’ve already
access to the stirring powers, they might be able to use the used.
burning hands creation at 1st level without expending any
resources.

You retain the benefits of any features from your class, The Curse of the Devil Fruits
race, or other source and can use them if the new form is
physically capable of doing so. However, you can’t use any The one common denominator between all devil fruits is the
of your special⁠senses, such as darkvision, unless your curse they bestow upon whoever eats them, forever robbing
new form also has that sense. the consumer of its ability to swim. When you eat a devil fruit,
You choose whether your equipment falls to the ground in you permanently gain the following negative effects:
your space, merges into your new form, or is worn by it.
Worn equipment⁠functions as normal, but the DM decides You permanently lose any swimming speed you have, and
whether it is practical for the new form to wear a piece of cannot benefit from any creation or effect that would grant
equipment, based on the creature’s shape and size. Your you a swimming speed.
equipment⁠doesn’t change size or shape to match the new If you're partially submerged in running water or come
form, and any equipment⁠that the new form can’t wear into contact with sea-prism stone, you suffer disadvantage
must either fall to the ground or merge with it. Equipment⁠ on all attack rolls and ability checks until contact is
that merges with the form has no effect until you leave the broken, and for the duration your speed is halved.
form. Additionally, you must succeed on a DC 15 Constitution
Additionally, once a zoan type fruit user awakens the power saving throw or become incapacitated for the duration.
of the fruit, it can enter an awakened hybrid form, gaining a You can repeat this saving throw at most once every hour,
massive increase in power and durability at the cost of ending the incapacitated effect on a successful save.
accumulating exhaustion. If completely submerged in water, you become paralyzed
While in awakened form, your size becomes large as your until removed from the water, in addition to suffering all
height doubles and your weight quadruples, and you have the penalties for partial submersion.
advantage on Strength checks and Strength saving
throws. Progression Path
You regain a number of hit points equal to 5 + your
Constitution modifier at the start of your turn as long as Devil fruits are powerful boons, however their power is not
you have half your hit points remaining or less. You do not immediately realized upon first consumption. Only those who
regain hit points like this if you have 0 hit points. actively seek to grow stronger and learn how to wield their
You have advantage on death saving throws. Additionally power can truly unlock the power of a devil fruit.
when you are stabilized, you regain 1 hit point.
When the awakened form ends, you gain one level of Devil fruits have three distinct stages: Dormant, stirring
exhaustion. You gain one additional level of exhaustion for and awakened. When first consumed, the devil fruits bestows
every 10 minutes you spent in this form without the abilities upon the consumer listed under its Dormant
transforming back. Powers, and the player can then unlock the fruit's Stirring
Logia Type Shared Powers. All logia type devil fruits are Powers and Awakened Powers as they progress through the
exceedingly powerful, granting the user complete immunity to game, at their DM's discretion.
most all forms of damage, with a few exceptions. Many logia
fruits also have a specific weakness, which can be used to When creating a devil fruit, the DM should decide on a
temporarily negate their damage immunities: progression path for how a player could unlock the Stirring
You gain immunity to all forms of damage except haki- Powers and Awakened Powers of the devil fruit, according to
imbued bludgeoning, piercing and slashing damage, as the pace and design of their game. Below are but a few
well as psychic damage. examples of how a dungeon master could go about to create
You are immune to the grappled and restrained a progression path.
conditions, unless the creature grappling or restraining
you possess a haki feat or trait. Additionally, you have Remember Rule 0. Ultimately, the DM has the final say in
advantage on saving throws against poison and disease. when a character can progress the power of their devil fruit.
You can use an action on your turn to fully transform into
an elemental state. During this state, the only actions you Milestone
can take are the Dash, Disengage, Dodge, Hide or Search
actions, and you can move through a space as narrow as 1 When playing with milestone, emphasis is often placed on
inch in diameter without squeezing as well as through a specific story beats to progress a character's level and thus
space occupied by a hostile creature. You can return to power. This is the simplest way to handle the progression of a
your normal form as a bonus action on your turn. devil fruit's power, placing the power in the DM's hand.
If you come in contact with sea stone prism, or are
subjected to the fruit's weakness, you lose access to all Milestone progression can naturally coincide with
damage and condition immunities provided by this fruit character level progression, but depending on the pace of the
until the end of your next turn. If you were in elemental campaign and the level at which a character attains a devil
form when this happened, you immediately transform fruit, this isn't a set rule. Milestone progression is the easiest
back to your normal form. to balance against the progression of a group as a whole, as
the increase in power of the fruit user can then coincide with
an increase in power for other players through different
means, such as finding powerful items or gaining other forms
of boons, such as feats.

Lastly, milestone progression could also involve
overcoming a set number of high CR challenges, or even
defeating a specific enemy.

Character Level Dormant Powers

This option is well-suited when players gain access to devil These powers are automatically gained when you consume
fruits early in a campaign's lifetime, around tier 1 (1st-4th the devil fruit. The devil fruit has 7 charges and regains all
level) or tier 2 (5th-10th level) levels of play. charges at dawn.

If using this option, it is suggested that a player is allowed Creations. You can expend charges to use the following
to gain the Stirring Powers at around 8th character level at creations, using your devil fruit ability as your creative ability
the earliest, and around 12th character level at the latest. for them and requiring no material components. If the
Beyond that, it is suggested that the Awakened Powers could creation has a range other than touch, it has a range of touch
be accessed around 13th level at the earliest, and around for you: Blindness deafness (2 charges) or cure wounds (1
17th level at the latest. charge per creation level, up to 3rd).

Experience Points Lock Star. As a bonus action, you can touch a door, chest
or similar object and instantly lock it until the end of your
When playing with experience points, you can opt to set a next turn. If the object already has a mechanical lock, it
specific number of experience points required to progress the instead becomes locked until someone unlocks it again.
fruit from one state to another, similar to advancement in When you lock an object this way, you can spend 1 charge to
character level. When playing with this rule, the player does lock it for up to 1 minute instead, or until you undo the lock
not need to split any experience points gained between as a bonus action. An object locked this way cannot be
character and fruit progression: Any experience points the opened by normal means, creations or lockpicking. A
player gains count for both types of progression. creature can make a Strength check against your fruit save
DC as an action on its turn, breaking the lock on a successful
See the Chapter 1 of the Player's Handbook (Beyond 1st check.
level, pg. 15) for more information about experience points
threshold necessary for character advancement. When Alternatively, you can touch a locked object and make an
setting the threshold for devil fruit progression, it pays to ability check against the lock's DC using your Fruit Ability
keep in mind the amount of experience necessary to advance modifier, adding double your proficiency bonus to the check.
from one level to another. On a successful check, you unlock the object.

The DM decides whether experience points accumulated Stirring Powers
before consumption of the devil fruit will count towards the
devil fruit progression or not. Once the powers of your devil fruit begin to stir, the
maximum number of charges increases to 14 and you gain
Example Paramecia: Lock-Lock the following additional benefits:
Fruit
Creations. You can expend charges to use the following
Paramecia Devil Fruit (Consumable) creations, using your devil fruit ability as your creative ability
for them and requiring no material components. If the
This strange-looking fruit is about the size of an oversized creation has a range other than touch, it has a range of touch
pear, though bright teal in color with eldritch swirls starting for you: Blindness deafness (2 charges), cure wounds (1
at the top and forming into spirals at the bottom. charge per creation level, up to 5th), hold monster (5 charges)
or hold person (2 charges).
The lock lock fruit is a devil fruit that allows the user to
"lock" any mechanism that can naturally be opened or closed, Greater Lock Star. Lock Star now lasts for 1 minute even
such as doors, chests or windows. However, this ability also if you do not spend a charge on using it. When you spend 1
extends to more diffuse examples of what can be opened or charge on Lock Star, the duration increases to up to 10
closed, such as a person's eyelids or a bleeding wound. As the minutes.
consumer learns how to use their powers, they eventually
learn how to suspend items in the air by "locking" them in Additionally, you now have advantage on ability checks to
place, and when their power awakens they can affect a wide open locked object.
area without touching it.



Suspend Object. You can now use the power of the lock-
As an action on your turn, you can take a bite out of this devil lock fruit to "lock" objects in place, preventing them from
fruit. Doing so permanently grants you access to the effects moving. As an action on your turn, you can touch a large or
listed under the fruit's Dormant Powers, as well as the fruit's smaller object and spend 1 charge to suspend it in place for
curse. This effect cannot be reversed or removed in any way. up to 10 minutes, or until you lose concentration (as if
concentrating on a creation). If the object is being worn or
Devil Fruit Ability. When you consume the devil fruit, you carried by another creature, the creature can make a
choose one ability score from Intelligence, Wisdom or Dexterity saving throw against your fruit save DC to avoid
Charisma to be your devil fruit ability. If an effect of this fruit this effect.
allows you to make a creative attack or forces a creature to
make a saving throw, use the following formulas to determine You can also do this as a reaction when an object that isn't
your attack modifier and save DC: being worn or carried comes within 5 feet of you, for example
if the object was falling.

Fruit IAnttteallcikgeMncoed,iWfieisrd=omYouorr pCrhoafircisiemnacymboodniufiser+ your
FruIitntSeallvigeeDncCe,=W8is+dyoomuroprrCofhicaireisnmcyabmonoudsifi+eryour While an object remains suspended, it cannot move from
its current position. A creature within 5 feet of a suspended
object can attempt to break the suspension by making a
Strength check against your fruit save DC as an action on its
turn, and on a successful check the suspension ends.

Awakened Powers Example Zoan: Cat-Cat Fruit ─
Model: Tiger
Once you have awakened the powers of your devil fruit, the
maximum number of charges increases to 20, and you gain Zoan Devil Fruit (Consumable)
the following additional benefits:
This strange-looking fruit is about the size of an oversized
Creations. You can now use blindness deafness and hold peach, though stark orange in color covered with thin, black
person at will, without expending charges. Additionally, you swirls.
can expend charges to use the following creations, using your
devil fruit ability as your creative ability for them and The Cat-Cat Fruit ─ Model: Tiger allows the user to not
requiring no material components: Cure wounds (1 charge only take on the form of a ferocious tiger, but also a very
per creation level, up to 5th), heal (6 charges), hold monster (5 potent hybrid of man and beast. The tiger is the undisputed
charges), mass cure wounds (5 charges) or shield (1 charge). champion of the deep jungles; an apex predator with
immense strength and ferocity. Among the cat-cat fruits, this
Master Lock Star. The range of Lock Star increases to 60 one is rumoured to host the most raw strength of them all.


feet, and when you use it, you can target a number of objects

up to your proficiency bonus instead of just one when you As an action on your turn, you can take a bite out of this devil
take this bonus action. Additionally, Lock Star now lasts for fruit. Doing so permanently grants you access to the effects
10 minutes even if you do not spend a charge on using it. listed under the fruit's Dormant Powers, as well as the fruit's
When you spend 1 charge on Lock Star, the duration curse. This effect cannot be reversed or removed in any way.
increases to up to 1 hour.
Devil Fruit Ability. When you consume the devil fruit, you
Additionally, you now automatically succeed on all ability choose one ability score from Strength, Dexterity or
checks made to unlock object locked by mundane means. If Constitution to be your devil fruit ability. If an effect of this
the object is locked with a creation you must still succeed on fruit allows you to make a creative attack or forces a creature
an ability check to unlock it. to make a saving throw, use the following formulas to
determine your attack modifier and save DC:
Suspend Creature. The range of Suspend Object
increases to 60 feet, and when you use it, you can target a
FruitSAttrteancgkthM, Dodeixftieerrit=y YooruCropnrsotfiitcuiteinoncymboodniufise+r your
number of objects up to your proficiency bonus instead of just
one when you take this action or reaction. Alternatively, you Fruit Save DDCe=xt8er+ityyoourrCporonfsictiiteunticoynbmonoudsif+ieyrour Strength,
can target large or smaller creatures to subject to this effect

instead. An unwilling creature can make a Strength saving
throw against your fruit save DC, and on a failed save it Dormant Powers
becomes incapacitated for the duration. While incapacitated
this way, a creature's speed is 0, it cannot benefit from any These powers are automatically gained when you consume
bonuses to its speed, and if it was falling when coming under the devil fruit.
this effect, it stops falling and hovers in place while
incapacitated this way. A creature can repeat this saving Zoan Durability. Immediately when you eat this fruit, your
throw at the end of its subsequent turns, ending the current hit points and hit point maximum permanently
incapacitated effect on a successful save. increase by a number equal to your level, and increases by an
additional 1 hit point each time you gain a character level.
Additionally, as a bonus action on each of your turns, you
can target one suspended object or creature you can see and Zoan Transformation. As a bonus action on your turn, you
move it up to 30 feet in any direction. can transform into a zoan or hybrid form, or back to your
normal form.
Curse
Zoan Form. When you're transformed into your zoan form,
When you eat a devil fruit, you permanently gain the you take the form of a tiger, and the following rules apply to
following negative effects: you.

You permanently lose any swimming speed you have, and Your game statistics are replaced by the statistics⁠of a
cannot benefit from any creation or effect that would grant tiger (Pg. 339 of the Monster Manual), but you retain your
you a swimming speed. alignment, personality, and Intelligence, Wisdom, and
If you're partially submerged in running water or come Charisma scores. You also retain all of your skill and
into contact with sea-prism stone, you suffer disadvantage saving throw proficiencies, in addition to gaining those of
on all attack rolls and ability checks until contact is the creature. If the creature has the same proficiency as
broken, and for the duration your speed is halved. you and the bonus in its stat block is higher than yours,
Additionally, you must succeed on a DC 15 Constitution use the creature’s bonus instead of yours.
saving throw or become incapacitated for the duration. You retain your current hit points and hit point maximum
You can repeat this saving throw at most once every hour, instead of adopting the tiger's hit points and hit points
ending the incapacitated effect on a successful save. maximum. You do not revert to your normal form if you're
If completely submerged in water, you become paralyzed reduced to 0 hit points, and you make death saving throws
until removed from the water, in addition to suffering all as normal.
the penalties for partial submersion.

You cannot use creations while transformed, however you Your Strength score is set to 25, and your Dexterity score
can still speak and communicate as normal. This doesn't is set to 23, unless they're already higher.
break the concentration on creations you have active, While in hybrid form, your size becomes large as your
however, or prevent you from taking actions that are part height doubles and your weight quadruples, and you have
of a creation, such as call lightning, that you’ve already advantage on Strength checks and Strength saving
used. throws.
You retain the benefit of any features from your class, You regain a number of hit points equal to 5 + your
race, or other source and can use them if the new form is Constitution modifier at the start of your turn as long as
physically capable of doing so. However, you can’t use any you have half your hit points remaining or less. You do not
of your special⁠senses, such as darkvision, unless your regain hit points like this if you have 0 hit points.
new form also has that sense. You have advantage on death saving throws. Additionally
You choose whether your equipment falls to the ground in when you are stabilized, you regain 1 hit point.
your space, merges into your new form, or is worn by it. When the awakened form ends, you gain one level of
Worn equipment⁠functions as normal, but the DM decides exhaustion. You gain one additional level of exhaustion for
whether it is practical for the new form to wear a piece of every 10 minutes you spent in this form without
equipment, based on the creature’s shape and size. Your transforming back.
equipment⁠doesn’t change size or shape to match the new
form, and any equipment⁠that the new form can’t wear Curse
must either fall to the ground or merge with it. Equipment⁠
that merges with the form has no effect until you leave the When you eat a devil fruit, you permanently gain the
form. following negative effects:
Hybrid Form. When you're transformed into your hybrid
form, you take the form of a hulking mix of tiger and man, You permanently lose any swimming speed you have, and
and the following rules apply to you. cannot benefit from any creation or effect that would grant
Your Strength score is set to 17, and your Dexterity score you a swimming speed.
is set to 15, unless they're already higher. If you're partially submerged in running water or come
Your creature type is both humanoid and beast, and you into contact with sea-prism stone, you suffer disadvantage
have advantage on saving throws against creations that on all attack rolls and ability checks until contact is
affect only one of the two creature types, such as hold broken, and for the duration your speed is halved.
person. Additionally, you must succeed on a DC 15 Constitution
You have darkvision out to 60 feet, and advantage on saving throw or become incapacitated for the duration.
Wisdom (Perception) checks reliant on smell. You can repeat this saving throw at most once every hour,
You gain sharp claws and teeth that can be used as natural ending the incapacitated effect on a successful save.
weapons. You add your fruit ability modifier to the attack If completely submerged in water, you become paralyzed
and damage rolls of these natural weapons. Your claws until removed from the water, in addition to suffering all
deal 1d8 slashing damage instead of the normal damage the penalties for partial submersion.
of unarmed strikes, and your bite deals 1d10 piercing
damage. Example Logia Fruit: Acid-Acid
Fruit
Stirring Powers
Logia Devil Fruit (Consumable)
Once the powers of your devil fruit begin to stir, you gain the
following additional benefits: This strange-looking fruit is about the size of an oversized
pineapple, with a jagged shell of black covered with green
Enhanced Forms. You gain the following benefits in both swirls, and an acrid greenish-yellow fruity center.
zoan form and hybrid form:
The Acid-Acid fruit transforms the eater into an acid
Your Strength score is set to 21, and your Dexterity score human, able to seemingly melt into corrosive acid and reform
is set to 19, unless they're already higher. back at their leisure. As with all logia fruits, this imbues the
You have a climbing speed equal to your walking speed. eater with practical invulnerability against conventional
You can take the Dash, Disengage, Hide or Search action weapons, though the acid-acid fruit is even worse in that
as a bonus action. regard, as it's potent enough to eat through iron and steel.


If you take the Attack action on your turn and attack with

either your bite or your claws, you can then make one As an action on your turn, you can take a bite out of this devil
additional attack with your claws as part of the Attack fruit. Doing so permanently grants you access to the effects
action. listed under the fruit's Dormant Powers, as well as the fruit's
curse. This effect cannot be reversed or removed in any way.
Awakened Powers
Devil Fruit Ability. When you consume the devil fruit, you
Once you have awakened the powers of your devil fruit, you choose one ability score from Intelligence, Wisdom or
gain the following additional benefits: Charisma to be your devil fruit ability. If an effect of this fruit
allows you to make a creative attack or forces a creature to
Awakened Form. When you take on your hybrid form, you make a saving throw, use the following formulas to determine
can choose to enter an awakened form instead: your attack modifier and save DC:

Fruit IAnttteallcikgeMncoed,iWfieisrd=omYouorr pCrhoafircisiemnacymboodniufiser+ your Acerbic Body Improvement. The damage of all your
FruIitntSeallvigeeDncCe,=W8is+dyoomuroprrCofhicaireisnmcyabmonoudsifi+eryour Acerbic Body effects increases to 2d6 instead of 1d6.
Additionally, your acid is now potent enough to wear down
Dormant Powers enemy equipment. When a creature hits you with a melee
weapon attack using a non-imbued weapon, the weapon
These powers are automatically gained when you consume gains a permanent -1 penalty to attack and damage rolls. If
the devil fruit. The devil fruit has 7 charges and regains all the attack was a ranged attack using non-imbued
charges at dawn. ammunition, the ammunition is destroyed.

Acerbic Body. You can use your acid form to attack Additionally, when you use a bonus action to deal acid
enemies. You have a natural weapon in the form of acid that damage to a creature you are grappling and it's wearing non-
you can use to make unarmed strikes with. Its damage die is imbued armor, that armor's bonus to AC is permanently
a d6, its damage type is acid, and it has a reach of 10 feet. You reduced by -1. On a successful check, the creature suffers half
can use your fruit ability modifier, rather than Strength, for this damage and its armor isn't corroded.
the attack and damage rolls with this natural weapon.
Additionally, you add your fruit ability modifier to any This penalty to weapons and armor is cumulative, and if it
Strength (Athletics) check you make to grapple or shove a reaches -5 the item is destroyed beyond repair. A creature can
creature, and as a bonus action on your turn while you are repair a penalized weapon or set of armor by making a DC 10
grappling a creature, you can deal 1d6 acid damage to it. + your fruit ability modifier Smith's Tools check over the
course of 10 minutes, restoring the weapon or armor to
Creations. You can expend charges to use the following normal on a successful check.
creations, using your devil fruit ability as your creative ability
for them and requiring no material components: Acid splash Creations. You can expend charges to use the following
(at will), grease (1 charge), Melf's acid arrow (2 charges), or creations, using your devil fruit ability as your creative ability
Tasha's caustic brew (1 charge). for them and requiring no material components: Acid splash
(at will), grease (at will), Melf's acid arrow (2 charges, plus 1
Logia Intangibility. You gain all of the following benefits: charge per level after 2nd, up to 4th), Tasha's caustic brew (1
You gain immunity to all forms of damage except haki- charge per level, up to 4th), or vitriolic sphere (4 charges).
imbued bludgeoning, piercing and slashing damage, as
well as lightning and psychic damage. When you use grease with your devil fruit ability, it gains
You are immune to the grappled and restrained corrosive qualities. The grease created by the creation now
conditions, unless the creature grappling or restraining corrodes any vegetative material in contact with it that isn't
you possess a haki feat or trait. Additionally, you have being worn or carried. At the start of your turn, the grease
advantage on saving throws against poison and disease. corrodes through 2 feet of wood, 1 foot of stone or ½ inch of
You can use an action on your turn to fully transform into common metal. Additionally, a creature that ends its turn in
an elemental state. During this state, the only actions you the grease suffers 1d6 acid damage.
can take are the Dash, Disengage, Dodge, Hide or Search
actions, and you can move through a space as narrow as 1 Weakness to Lightning. You now only suffer the negative
inch in diameter without squeezing as well as through a effects of Weakness to Lightning if you suffer 15 or more
space occupied by a hostile creature. You can return to lightning damage in one turn.
your normal form as a bonus action on your turn.
If you come in contact with sea stone prism, or are Awakened Powers
subjected to the fruit's weakness, you lose access to all
damage and condition immunities provided by this fruit Once you have awakened the powers of your devil fruit, the
until the end of your next turn. If you were in elemental maximum number of charges increases to 20, and you gain
form when this happened, you immediately transform the following additional benefits:
back to your normal form.
Weakness to Lightning. Electricity is anathema to you, as Acerbic Body Improvement. The damage of all your
enough electrical charge can change the chemical structure Acerbic Body effects increases to 4d6 instead of 2d6.
of your acidic body and render it harmless. If you suffer 10 or
more lightning damage in one round, you lose all damage Creations. You can expend charges to use the following
immunities provided by your Logia Intangibility as well as the creations, using your devil fruit ability as your creative ability
effects of Acerbic Body, and you cannot use any creations for them and requiring no material components: Acid splash
granted by this fruit. All of these effects last until the end of (at will), grease (at will), Melf's acid arrow (2 charges, plus 1
your next turn. charge per level after 2nd, up to 6th), Tasha's caustic brew (1
charge per level, up to 6th), or vitriolic sphere (4 charges, plus
Stirring Powers one charge per level after 4th, up to 6th).

Once the powers of your devil fruit begin to stir, the Additionally, when you use grease, you can create up to two
maximum number of charges increases to 14 and you gain separate 10-foot squares within range. The two squares need
the following additional benefits: not be contiguous with eachother.

Logia Avoidance. You can twist your liquid body to avoid
attacks. When a creature targets you with an attack, you can
use your reaction to impose disadvantage on the attack roll. If
you have already used your reaction this round, you can
spend 2 charges to use this reaction anyways. You can still
only take one reaction per turn.

Weakness to Lightning. You now only suffer the negative
effects of Weakness to Lightning if you suffer 25 or more
lightning damage in one turn.

Curse Dormant Powers

When you eat a devil fruit, you permanently gain the These powers are automatically gained when you consume
following negative effects: the devil fruit. The devil fruit has 7 charges and regains all
charges at dawn.
You permanently lose any swimming speed you have, and
cannot benefit from any creation or effect that would grant Zoan Durability. Immediately when you eat this fruit, your
you a swimming speed. current hit points and hit point maximum permanently
If you're partially submerged in running water or come increase by a number equal to twice your level, and increases
into contact with sea-prism stone, you suffer disadvantage by an additional 2 hit points each time you gain a character
on all attack rolls and ability checks until contact is level.
broken, and for the duration your speed is halved.
Additionally, you must succeed on a DC 15 Constitution Zoan Transformation. As a bonus action on your turn, you
saving throw or become incapacitated for the duration. can transform into a zoan or hybrid form, or back to your
You can repeat this saving throw at most once every hour, normal form.
ending the incapacitated effect on a successful save.
If completely submerged in water, you become paralyzed Zoan Form. When you're transformed into your zoan form,
until removed from the water, in addition to suffering all you take the form of a dryad, and the following rules apply to
the penalties for partial submersion. you.

Example Mythological Zoan Fruit: Your creature type is plant, rather than humanoid.
Human-Human Fruit ─ Model: Your armor class is set to 16 and cannot be lower for the
Dryad duration. You can gain the benefits of an equipped shield
in addition to this bonus, but not armor.
Zoan Devil Fruit (Consumable) You have advantage on Intelligence (Nature) and Wisdom
(Survival) checks you make. If you make an ability check
This strange-looking fruit is about the size of an oversized using these skills while in a forest, jungle or similar
pair of cherries connected by a golden stalk. The cherries biome, you are considered proficient in the skill, and can
have a mint color and are covered in thin, black swirls. double your proficiency bonus to the check.
When you use creations granted by this fruit, you do not
This fruit allows the user to transform into a dryad: A need to provide any verbal components.
humanoid being made not from flesh and blood, but leaf and You have resistance to lightning damage, but vulnerability
tree. The user gains control over plants and trees, able to to fire damage.
summon roots to bind their enemies or vines to whip them. Hybrid Form. When you're transformed into your hybrid
form, you take a form of breathtaking beauty, and the
As dryads of legend are exclusively female spirits following rules apply to you.
possessing great beauty, the fruit's zoan form is always that of Your Charisma score is set to 17 unless it's already higher,
a woman. If the fruit user is a man, the hybrid form takes on and cannot be lower.
an androgynous appearence, while if the user is a woman it You have advantage on Charisma (Performance) and
enhances her feminine characteristics further. Due to this Charisma (Persuasion) checks you make towards
peculiar nature, the fruit is highly sought after by the humanoids.
Kamabakka kingdom.

When you make a Charisma ability check using the

Performance skill or a musical instrument, you are
As an action on your turn, you can take a bite out of this devil considered proficient in the skill, and can double your
fruit. Doing so permanently grants you access to the effects proficiency bonus to the check.
listed under the fruit's Dormant Powers, as well as the fruit's You appear as comely as you could possibly be.
curse. This effect cannot be reversed or removed in any way. Additionally, no effects can cause you to gain unsightly
blemishes or disfiguration, including diseases and
Devil Fruit Ability. When you consume the devil fruit, you creations.
choose one ability score from Intelligence, Wisdom or Creations. While in your hybrid or zoan form, you can
Charisma to be your devil fruit ability. If an effect of this fruit expend charges to use the following creations, using your
allows you to make a creative attack or forces a creature to devil fruit ability as your creative ability for them and
make a saving throw, use the following formulas to determine requiring no material components: Charm person (1 charge),
your attack modifier and save DC: druidcraft (at will), entangle (1 charge), goodberry (1 charge),
pass without trace (2 charges), shillelagh (at will), spike

Fruit IAnttteallcikgeMncoed,iWfieisrd=omYouorr pCrhoafircisiemnacymboodniufiser+ your growth (2 charges) or thorn whip (at will).
FruIitntSeallvigeeDncCe,=W8is+dyoomuroprrCofhicaireisnmcyabmonoudsifi+eryour

Stirring Powers Creations. While in your hybrid or zoan form, you can
expend charges to use the following creations, using your
Once the powers of your devil fruit begin to stir, the devil fruit ability as your creative ability for them and
maximum number of charges increases to 14 and you gain requiring no material components: Charm monster (4
the following additional benefits: charges, plus one for each level above 4th, up to 6th), charm
person (1 charge per level, up to 6th), commune with nature
Enhanced Zoan Form. You gain the following additional (at will), druidcraft (at will), entangle (at will), goodberry (1
benefits while in your zoan form: charge), guardian of nature (4 charges), grasping vine (4
charges), pass without trace (2 charges), plant growth (3
Your armor class is set to 18 and cannot be lower for the charges), shillelagh (at will), speak with plants (at will), spike
duration. growth (2 charges), thorn whip (at will), tree stride (5
When you make an Intelligence (Nature) or Wisdom charges), wall of thorns (6 charges) or wrath of nature (5
(Survival) check, you can treat a roll of 9 or lower on the charges).
d20 as 10.
Enhanced Hybrid Form. You gain the following additional Curse
benefits while in your hybrid form:
Your Charisma score is set to 19 unless it's already higher, When you eat a devil fruit, you permanently gain the
and cannot be lower. following negative effects:
When you make a Charisma (Performance) or Charisma
(Persuasion) check, you can treat a roll of 9 or lower on You permanently lose any swimming speed you have, and
the d20 as 10. cannot benefit from any creation or effect that would grant
Creations. While in your hybrid or zoan form, you can you a swimming speed.
expend charges to use the following creations, using your If you're partially submerged in running water or come
devil fruit ability as your creative ability for them and into contact with sea-prism stone, you suffer disadvantage
requiring no material components: Charm monster (4 on all attack rolls and ability checks until contact is
charges), charm person (1 charge per level, up to 4th), broken, and for the duration your speed is halved.
druidcraft (at will), entangle (1 charge), goodberry (1 charge), Additionally, you must succeed on a DC 15 Constitution
guardian of nature (4 charges), grasping vine (4 charges), saving throw or become incapacitated for the duration.
pass without trace (2 charges), plant growth (3 charges), You can repeat this saving throw at most once every hour,
shillelagh (at will), speak with plants (at will), spike growth (2 ending the incapacitated effect on a successful save.
charges) or thorn whip (at will). If completely submerged in water, you become paralyzed
until removed from the water, in addition to suffering all
Awakened Powers the penalties for partial submersion.

Once you have awakened the powers of your devil fruit, the
maximum number of charges increases to 20, and you gain
the following additional benefits:

Awakened Form. When you take on your hybrid form, you
can choose to enter an awakened form instead:

Your armor class is set to 20 and cannot be lower for the
duration. You gain all additional benefits of your zoan
form as well, except you do not become vulnerable to fire
damage.
Your Charisma score is set to 21 unless it's already higher,
and cannot be lower. You gain all additional benefits of
your hybrid form as well.
You regain a number of hit points equal to 5 + your
Constitution modifier at the start of your turn as long as
you have half your hit points remaining or less. You do not
regain hit points like this if you have 0 hit points.
You have advantage on death saving throws. Additionally
when you are stabilized, you regain 1 hit point.
When the awakened form ends, you gain one level of
exhaustion. You gain one additional level of exhaustion for
every 10 minutes you spent in this form without
transforming back.

Credits Page Appendix A:

Cover Page and Preface: One Piece - Devil Fruit - Ismail Marzuok

Stain Marks and Borders - Flamableconcrete Credits:
Dream Sounds - Megatruh
Firdous e bareen - Megatruh Pirates - Megatruh

Chapter 1:

One Piece PS4 Cover - Eiichiro Oda; cutout by bodskih
Shanks Redhair, Boa Hancock, Ideo, Blue Gilly, Amande,
Pudding - Eiichiro Oda; cutout by bodskih
Sun Pirates - Inmortal Khan
Arlong, Jinbei, Hatchan - Eiichiro Oda; cutout by bodskih
Shirahoshi - AireensColor
Underwater Concept Art - Sahil Travedi
Carrot Sulong - Hugo Lizarbe
Inuarashi, Nekomamushi - Eiichiro Oda; cutout by
bodskih
Jungle - Jordi Gonzalez Escamilla
Wyper - Carlito Carlixtro Jr.
God Enel, Raki, Conis - Eiichiro Oda; cutout by bodskih
Bartholomew Kuma - Jasonz
Bartholomew Kuma, Reiju Vinsmoke, Monet and Ryuma -
Eiichiro Oda; cutout by bodskih

Chapter 2:

Zoro - Young-street
Soul King Brook (ONE PIECE) - Art-by-Evan
Gear Second - OH NIPS
Franky - Deyvidson
Nami (New World) - fpxzy111
Usopp - Evan Scale
Concept Art - Vladis Fender
Chopping Chopper - Skrollan95
Trafalgar Law Carlos Semper
Chopper Commision - Awfulawafalo
OP_A day in the medical library - zzyzzy
Sanji (New World) - fpxzy111
Not a single inch - Arasdel
Nico Robin - r-trigger
Jinbei From One Piece - Shen Lim

Chapter 3:

Strawhats - Junefeier
Luffy, Brook, Nami, Sanji, Usopp - Young-street
Chopper Sensei - RaetElgnis
Fishman Karate - Supario
Nico Robin - Madboy-Art
弗兰奇 (Franky) - C home
onepiece zoro - Pu Reum Lee

Chapter 4:

Shandia - Eiichiro Oda, Shueisha and Toei; hosted on One
Piece Wiki
Den Den Mushi - Eiichiro Oda, Shueisha and Toei; hosted
on One Piece Wiki


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